• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:57
CEST 18:57
KST 01:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
JaeDong's ASL S21 Ro16 Post-Review BW General Discussion ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1681 users

[G] PvZ Cheese: Dark Templar Expand Redux - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
bertu
Profile Blog Joined June 2011
Brazil871 Posts
Last Edited: 2012-10-14 13:38:06
October 14 2012 13:34 GMT
#41
Sure, I am all in a favor for the occasional cheese, but I like my risky strategies to have more ways to hide information, so I can have a better chance to trick my opponent. With this 1-gate DT openings, in the current metagame, it seems like zerg has to do basic scouting and perform a basic textbook response, so I don't like it very much.

That said, I could see it working if P proxy hides the DT tech, show an extra sentry (even if it delayes the tech) and/or gets a stalker to deny overlord scouting. A faster nexus with less zealots could work as well, I suppose, even if it is harder to hold... risking to show the zealots is such a gigantic giveaway.

In other words, I think the OP strategy is close to the most optimal way to get faster DT's and expand, but since this strategy relies on your opponent making a misread (it is very hard to transition if you don't do a ton of damage), it could be better to make it less resource efficient and more tricksy.

In PvP openings, for instance, you can do close to no damage with DT's and still have a shot (depending on your opponent BO), but in PvZ it won't work that way since all popular Z openings could punish this.
SEKO SEKO SEKO
yazoo
Profile Joined December 2011
8 Posts
Last Edited: 2012-10-14 15:55:27
October 14 2012 15:50 GMT
#42
Hello,
I have a bug when i open replays.
Some elements on the map are missing. Like minerals, buildings..
Do you have the same problem?
-xRisk-
Profile Joined June 2012
United States11 Posts
October 14 2012 18:41 GMT
#43
As a zerg if I see toss gate open I just go 2 base with detection and ling muta and watch his expo,if he takes a 3rd I pounce, if he stays on 2 base with gateway/core opening I can always expect dts, ALWAYS, its very easy to predict it and is very fun to slaughter this build. [But yes you are correct the zerg must scout your gate/core insted of FFE] Also have noticed protoss who do this don't have cannons to stop any mutalisk play harrass which is very very effective against this.
"Pursue your dream until you cant go furthur"
ZaloMonkada
Profile Blog Joined July 2011
United States86 Posts
October 14 2012 19:18 GMT
#44
On September 14 2012 08:18 monk. wrote:
Show nested quote +
On June 08 2012 03:07 AGIANTSMURF wrote:
the problem with a build like this arises when the zerg is smart and defends your dt's, then follows up with a large roach push (with overseers of course) and your sentry count is abysmally low so you just flat out die.

This is exactly why I transition directly into a Robotics Facility. I should have enough Force Fields to buy myself time to get Immortals out on the field and at that point Sentry/Immortal/Stalker > Roaches. I've not experienced hardcore Roach timing-attacks enough to judge how that would pan out, but against some of the moderate Roach pressure responses I've seen I've never had a problem.

I want to emphasize this. I don't believe it's possible to defend a roach counter if your opponent defends the dts perfectly. It has more to do with delayed sentries with low energy/low gas count rather than immortal timing. See Inca vs Nestea GSL finals.

This is because the map pool back then had open areas like in xelnaga caverns or really big chokes leading to the natural. On todays maps, you can defend with a handful of sentries on maps like Ohana and cloud kingdom.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 14 2012 19:29 GMT
#45
Two of the games of Inca vs Nestea were played on Terminus and Tal'darim Altar...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2012-10-14 20:14:53
October 14 2012 20:12 GMT
#46
On October 15 2012 04:29 Teoita wrote:
Two of the games of Inca vs Nestea were played on Terminus and Tal'darim Altar...


Which both have incredibly large walloffs or walloffs at the Nexus to help defend. FFEing on TDA was always horrible, I don't know any Protoss who liked that map on release or even to this day. I don't know if you've ever played on Terminus, but the map is absolutely huge and still is even with today's map pool.

Inca did this build 4 times in a row and NesTea absolutely stomped it. I think that should be enough evidence to know that anyone who has seen those games will know how to crush this build. As much as I like DTs, having a separate building for them entirely just destroys any good anti-roach transitions if you want sentries as well.

EDIT: Also if you're going to do this build you ABSOLUTELY CANNOT let the Z see 3 zealots. As soon as he sees that there should be alarm bells the size of Mt. Everest going off in his head that he's facing something somewhat cheesy and he should get detection and anti-air immediately.
In Inca we trust
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 14 2012 21:00 GMT
#47
The area in front of the nat of CK for example isn't that much bigger than Terminus tbh, and the rush distances are far longer. I was just pointing out how his point on being able to defend roach counters is still true on modern maps, given it worked on Terminus.

I agree on not showing the zealots, i actually used to get a stalker when gateway expanding, stargate expanding or doing this to deny scouting.

And yeah, of course this build will get stomped if you do it 4 times in a row, as i posted before this is not a standard macro build...and guess what, there's "cheese" in the name of the thread.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-10-14 22:14:17
October 14 2012 21:58 GMT
#48
--- Nuked ---
bertu
Profile Blog Joined June 2011
Brazil871 Posts
Last Edited: 2012-10-14 23:18:02
October 14 2012 23:17 GMT
#49
On October 15 2012 06:58 Sated wrote:

Show nested quote +
On October 14 2012 22:34 DontGiveUp wrote:
... but in PvZ it won't work that way since all popular Z openings could punish this.

As stated several times in this thread, it's really only a massive Roach counter that scares me when I use this build and I personally believe that I can only hold that type of response on maps with a 2 Force Field ramp at the natural. An economic response doesn't scare me because I'm not cutting that much economy relative to a standard 2 Gate Sentry Expand and because I'm also ensuring that the opponent can't take a third base until they have mobile detection.


What I meant is that zergs get economing openings with timely evo chamber / lair, that he can rush or delay base on scouting. The roach mass is a reaction after he saw your building, that all popular openings can achieve if they take little damage. Sorry if I wasn`t clear.

I really like the idea of going stalker(s) to deny info or sell other builds, as you pointed out. Stalker expand is safe in most maps if zerg goes 14 hatch 16 pool, which is the most popular opening right now. Seed does that from time to time.
SEKO SEKO SEKO
FortMonty
Profile Joined May 2012
United States63 Posts
October 15 2012 00:19 GMT
#50
This build is fun and cheesy. I think it's actually a really viable build to do in a BOx situation, especially if you're on like the 3rd game of the series and you opened a gate expand the previous 2 games and did completely different transitions, I think it MAY catch your opponent off guard. Sometimes making a build obvious, makes it the most lethal, if you do 2 different variations before doing this build, the opponent may be scared to do what you would normally want to do against something like this out of fear of what might happen if it turns out that they were wrong about what to expect.

I may not have articulated that explanation very well, but hopefully people get what I mean. In a BOx series, this build would be nice provided you take the necessary precautions to make it effective.
Expect Nothing, Prepare for Anything.
ImNightmare
Profile Joined May 2012
1575 Posts
Last Edited: 2012-10-15 00:31:59
October 15 2012 00:31 GMT
#51
I really doubt most zergs will delay tech if you open gateway gas expand, I mean I am a grandmaster zerg and I have always open 14 pool, 16 decision, hatch if you go forge, gas queen if you open gateway cyber. :/ This is quite a bad opening, you are relying on your opponent misreading the situation, pretty gimmicky.
But then again, I am sure there will be people who are over confident and this build would punish them I suppose.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-10-15 01:05:20
October 15 2012 01:04 GMT
#52
--- Nuked ---
ImNightmare
Profile Joined May 2012
1575 Posts
Last Edited: 2012-10-16 08:47:31
October 16 2012 08:47 GMT
#53
On October 15 2012 10:04 Sated wrote:
Show nested quote +
On October 15 2012 09:31 ImNightmare wrote:
I really doubt most zergs will delay tech if you open gateway gas expand, I mean I am a grandmaster zerg and I have always open 14 pool, 16 decision, hatch if you go forge, gas queen if you open gateway cyber. :/ This is quite a bad opening, you are relying on your opponent misreading the situation, pretty gimmicky.
But then again, I am sure there will be people who are over confident and this build would punish them I suppose.

The title says "Cheese" for a reason. The thread says that this relies on the opponent reacting badly for a reason. Etc.

There was no cheese in the title when I clicked on it. maybe op edited it or something.
Edit: oh shit you are the op, while I didn't see any cheese when I clicked on it the last time.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
Last Edited: 2012-10-16 12:50:46
October 16 2012 12:50 GMT
#54
On October 16 2012 17:47 ImNightmare wrote:
Show nested quote +
On October 15 2012 10:04 Sated wrote:
On October 15 2012 09:31 ImNightmare wrote:
I really doubt most zergs will delay tech if you open gateway gas expand, I mean I am a grandmaster zerg and I have always open 14 pool, 16 decision, hatch if you go forge, gas queen if you open gateway cyber. :/ This is quite a bad opening, you are relying on your opponent misreading the situation, pretty gimmicky.
But then again, I am sure there will be people who are over confident and this build would punish them I suppose.

The title says "Cheese" for a reason. The thread says that this relies on the opponent reacting badly for a reason. Etc.

There was no cheese in the title when I clicked on it. maybe op edited it or something.
Edit: oh shit you are the op, while I didn't see any cheese when I clicked on it the last time.


It was there the whole time.

People are referring the the timing as "text book" for zerg detection, and yet it just doesn't seem the case for me. Maybe zergs have forgotten gateway timed DTs? Maybe i am good at hiding it? I don't know, but it seems to be working.
The world is ending what should we do about it?
ImNightmare
Profile Joined May 2012
1575 Posts
October 16 2012 12:56 GMT
#55
On October 16 2012 21:50 Surili wrote:
Show nested quote +
On October 16 2012 17:47 ImNightmare wrote:
On October 15 2012 10:04 Sated wrote:
On October 15 2012 09:31 ImNightmare wrote:
I really doubt most zergs will delay tech if you open gateway gas expand, I mean I am a grandmaster zerg and I have always open 14 pool, 16 decision, hatch if you go forge, gas queen if you open gateway cyber. :/ This is quite a bad opening, you are relying on your opponent misreading the situation, pretty gimmicky.
But then again, I am sure there will be people who are over confident and this build would punish them I suppose.

The title says "Cheese" for a reason. The thread says that this relies on the opponent reacting badly for a reason. Etc.

There was no cheese in the title when I clicked on it. maybe op edited it or something.
Edit: oh shit you are the op, while I didn't see any cheese when I clicked on it the last time.


It was there the whole time.

People are referring the the timing as "text book" for zerg detection, and yet it just doesn't seem the case for me. Maybe zergs have forgotten gateway timed DTs? Maybe i am good at hiding it? I don't know, but it seems to be working.

I would say its thanks to the immortal sentry all in. 3 spores means 3 less drones with 200+ minerals lost, 200 minerals is about 8 lings minus the mining time from the 3 drones, it actually affects a lot so dts are quite good this days as a meta game breaker
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
October 16 2012 14:34 GMT
#56
This build highly depends on your opponent to make scouting mistakes. As a mid-high master player in EU i tried it few times and didn't really like it. I wouldn't recommend anyone.
Tomorrow never comes until its too late...
S:klogW
Profile Joined April 2012
Austria657 Posts
October 16 2012 15:04 GMT
#57
I do this all the time
E = 1.89 eV = 3.03 x 10^(-19) J
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-10-23 22:01:54
October 17 2012 03:33 GMT
#58
--- Nuked ---
doffe
Profile Joined June 2010
Sweden636 Posts
October 17 2012 04:11 GMT
#59
Im not sure why people keep saying this wont work because this and that. Obviously this wont work if prepared for correctly :p. The asumption OP makes, and the reasoning behind most gate - core before expand openings is that the zerg doesnt respond correctly. Its metagame nothing else =).

As a mid master zerg I must say Ive gotten suprised quite a few times when seeing a none forge expo build due to pretty damn late scouting. Ive never lost to a onebase timing after it though but I find myself in a small state of confusion and apparently have forgotten how to properly prepare for all eventualities and have several times gotten behind due to poor droning and subsequently lost in the mid to lategame. Something that rarely happens vs a forgeexpo.

Not saying that this is the norm though, Since then ive started scouting a bit earlier and now I wouldnt say gate-core openings are good vs me anymore but being so used to forge expo vs 3hatch mixing in some different types of gas expands is pretty smart imo. Although using a dt expand as your standard PvZ build probably is a bad idea if you ever have want to play a BoX series against a zerg :p. Its kinda like those zergs 100% 6-7-8pooling vs toss... well, u might win some, but youll never actually improve =).

Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-10-17 17:00:27
October 17 2012 16:59 GMT
#60
--- Nuked ---
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .116
UpATreeSC 102
BRAT_OK 39
StarCraft: Brood War
Jaedong 2644
Sea 1984
EffOrt 720
Mini 687
Stork 430
Hyuk 368
actioN 300
ggaemo 238
ZerO 232
Rush 213
[ Show more ]
firebathero 204
hero 90
Hyun 62
PianO 41
Bale 35
Sexy 32
sSak 30
Free 26
Rock 22
Pusan 20
soO 16
GoRush 15
Shine 11
910 10
Terrorterran 10
Dewaltoss 8
Dota 2
Gorgc6195
qojqva2341
420jenkins263
Counter-Strike
fl0m5398
byalli217
adren_tv93
edward55
Super Smash Bros
Mew2King65
Heroes of the Storm
Liquid`Hasu739
MindelVK11
Other Games
singsing1558
Sick178
crisheroes174
elazer143
ArmadaUGS130
KnowMe105
QueenE66
SpeCial60
Trikslyr35
C9.Mang033
ZerO(Twitch)21
B2W.Neo0
Organizations
Dota 2
PGL Dota 2 - Main Stream55
Other Games
BasetradeTV26
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2207
• TFBlade1052
Other Games
• WagamamaTV362
• Shiphtur190
Upcoming Events
Replay Cast
7h 3m
GSL
16h 33m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
17h 3m
Big Gabe
19h 3m
Replay Cast
1d 7h
Replay Cast
1d 16h
Escore
1d 17h
OSC
1d 20h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.