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[D] TvZ Ladder Edition: Why not CC first on every - Page 3

Forum Index > StarCraft 2 Strategy
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BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
September 05 2012 14:44 GMT
#41
Why not CC first every game? Cuz on KR they will pool you after you open CC first one too many times (usually just once). And then you will lose.
ProgamerAustralian alcohol user follow @iaguzSC2
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
September 05 2012 14:49 GMT
#42
On September 05 2012 23:25 U_G_L_Y wrote:
Show nested quote +
On September 05 2012 22:17 netherh wrote:
On September 05 2012 21:32 U_G_L_Y wrote:
On September 05 2012 16:50 Snowbear wrote:
10 pool actually beats 14 CC. And yes, I've been 10pooled a lot on ladder (high master)

With a low ground wall?


I can't find a unit tester that doesn't make every building build instantly. But...

It looks like you can get 6 zerglings attacking the low ground depot (way more than up the ramp). And they take a little over 10 seconds or so to kill a fully built depot. From your stats, it looks like the depot will still have 20 seconds to build when the zerglings arrive, and since you can't repair a building while it builds it appears you're just going to die.

(Or at least have to cancel the CC then quickly wall in at the top of the ramp too and cancel the buildings at the bottom or something. I really doubt you're still ahead after that though).

The supply depot is done. It is the barracks that you are finishing when lings arrive. You can repair the depot.


Whoops, good point.

Still, you can fit ~10 lings around the barracks and kill it in 20 seconds, so I'm not sure that helps.
coldscars
Profile Joined December 2011
Germany141 Posts
September 05 2012 14:54 GMT
#43
you can go cc first on every map. vs zerg, even if they go 6pool just scout with ur 10-15 worker (whenever u wanna scout)
if you see 6pool cancel cc built barracks with ur scoutin workers and then built a bunker behind the mineral line ur scouting worker built the rax. and fly their is almost guarenteed win
\BibleThump/
Jikan No Muda
Profile Joined August 2012
39 Posts
September 05 2012 16:15 GMT
#44
I did CC first a lot for about a year. I switched off because it is inferior to builds trying to do damage early on to the zerg and retain the threat of fast tech they have to look out for. It was never a question of whether it could hold off early aggression like the OP makes it to be, rather if it was as good as any other opener.

I think Korean Terrans are switching to it because they can rely on their control and map awareness to fight back in to the game and secure a reasonable 3rd. A bunch of queens is a defensive build yet it forces Terrans to cut corners a lot to keep up economically. In my experience it is harder to deny zerg information, figure out what they are doing in time, keep the threat of attack on them and time your expansions in away that you can stay in the game compared to forcing as much stuff early on as possible and delaying the third base.
Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life.
Big J
Profile Joined March 2011
Austria16289 Posts
September 05 2012 16:33 GMT
#45
why not CC first every game? Because I think 1rax transitions better into 1rax 4CC, than CC first does.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
September 05 2012 18:27 GMT
#46
On September 05 2012 22:18 TheDwf wrote:
Show nested quote +
On September 05 2012 22:12 TrippSC2 wrote:
CC first in TvZ, to me, has the same problems that FFE has in PvZ. You're giving zerg full drone saturation, because there is no chance you can reasonably pressure.

? You can use the same Hellions/Banshees follow-up as you would with 1 rax FE. You don't have any earlier pressure going 1 rax FE, you don't even have minerals to attempt a fake Bunker pressure and you get only 3 Marines before making add-ons with your Barracks.

Show nested quote +
On September 05 2012 22:12 TrippSC2 wrote:
The popular response in the GSL to CC first is 15 hatch 18 hatch before pool. Do you really think that's a better situation to be in for terran is to allow zerg a ~3 minute third base?

Honestly it's not a big deal, I doubt Zerg economy is light years ahead compared with gasless 5' third with earlier Queens.


Thing is neither is your economy light years ahead. Rax first is actually really close to CC first in terms of economy.

I just did a test and over an 11 minute build you gain 4 seconds by going CC first, it's nothing.
Also the moment you feel the need to scout on 10 or build a bunker you end up equal or behind a rax first build.

I mean CC first is fine, but it's not better than rax first.
If you can bait out a 6 pool and win then that's fantastic, but most zergs know better.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
September 05 2012 19:18 GMT
#47
You can't bait a 6 pool unless you have played the same person before because they can't scout it.

But I think that playing the same build with a more passive opening is a mistake because of when the econ advantage kicks in. My TvP build is so exact that if I lose more than 1 scv in the first 6 minutes or have to use a scan, I definitely feel like I am dirt poor.

In the other two matchups, I don't have anything figured out yet so I make it up on the fly. But for someone that actually plays more than once a week and doesn't just lurk TL from work and post from their phone, I would think that the extra 3 scvs and earlier mule would make a huge difference...
nottapro
Profile Joined August 2012
202 Posts
September 05 2012 19:45 GMT
#48
1 Rax FE you can kill scouting drones and overlords earlier.
smoosh
Profile Joined July 2011
31 Posts
Last Edited: 2012-09-05 19:56:17
September 05 2012 19:56 GMT
#49
But for someone that actually plays more than once a week and doesn't just lurk TL from work and post from their phone


Hey =(
I just don't have the time to play a lot.
LeftY_
Profile Joined March 2012
Canada15 Posts
September 05 2012 20:09 GMT
#50
On September 05 2012 12:11 guN-viCe wrote:
Mmm... I love posts that have research behind them.

Do you have any stats for the difference between CC-before-rax and rax-before-CC(economy wise)?


at 5:00

12 rax 16 cc (1 depot) 700 mineral income.
14cc (i like it because of rax timing, 15 cc is weird) 1000 mineral income
UPro-BW
Profile Joined September 2012
81 Posts
September 05 2012 20:28 GMT
#51
does it really worth it going cc first instead of 1rax expand? I mean does the diamond low master macro really benefit from this decision?
"3t4t5t6v7v8v9v" - iloveoov
xTrim
Profile Joined April 2011
472 Posts
September 05 2012 21:43 GMT
#52
I have a friend that goes roach ling all in at 6:30... how can you possibly hold that? the all in consists of 10 ish lings, 6 roachs and streaming speedlings
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
September 05 2012 21:44 GMT
#53
On September 06 2012 04:56 smoosh wrote:
Show nested quote +
But for someone that actually plays more than once a week and doesn't just lurk TL from work and post from their phone


Hey =(
I just don't have the time to play a lot.

Lol, I was referring to myself. =)
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
September 05 2012 21:47 GMT
#54
On September 06 2012 06:43 xTrim wrote:
I have a friend that goes roach ling all in at 6:30... how can you possibly hold that? the all in consists of 10 ish lings, 6 roachs and streaming speedlings

It leaves at 6:30 or hits at 6:30? 1 hatch or two?
EndOfLineTv
Profile Joined February 2011
United States741 Posts
September 05 2012 21:58 GMT
#55
Yo Ugly, This should help your point.

I am 1450-1500 Masters this season zerg.
and I 12 pool expand nearly every zvt.

Vs 1 rax expand, I can get my 6 lings there in time to kill the scv making the cc, and kill all the rines. Pretty much force the cancel, and I am ahead.

With CC first. My lings get there RIGHT when its done. Then the CC is lifted up, and I am behind.

^_^
xTrim
Profile Joined April 2011
472 Posts
Last Edited: 2012-09-05 22:04:21
September 05 2012 22:02 GMT
#56
On September 06 2012 06:47 U_G_L_Y wrote:
Show nested quote +
On September 06 2012 06:43 xTrim wrote:
I have a friend that goes roach ling all in at 6:30... how can you possibly hold that? the all in consists of 10 ish lings, 6 roachs and streaming speedlings

It leaves at 6:30 or hits at 6:30? 1 hatch or two?


hits at 630... and 2 hatches... the build is 15h-15p-17 gas.. then speed, then roach warren and flood
Deleted User 255289
Profile Joined March 2012
281 Posts
September 05 2012 23:25 GMT
#57
I don't get it. The rax doesn't have time to finish and his lings just kill the rax and then i lose.
Zerg OP | CreansRNub | k-Poop | Zerg OP | Sea lions | \\m//
Orek
Profile Joined February 2012
1665 Posts
September 05 2012 23:57 GMT
#58
It's just nice to know that someone is actually using my map distance research in a meaningful way.
I had been long wondering if anyone benefited from the work that took me hours to finish.
Thanks for using it
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 06 2012 00:05 GMT
#59
On September 06 2012 08:25 superbarnie wrote:
I don't get it. The rax doesn't have time to finish and his lings just kill the rax and then i lose.

What's your rax timing?
¯\_(シ)_/¯
M4nkind
Profile Joined December 2011
Lithuania178 Posts
September 06 2012 03:12 GMT
#60
I think opening cc first is good, but you should do it on the high ground. Since if I go 15 pool you die.
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
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