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[D] TvZ Ladder Edition: Why not CC first on every - Page 4

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 All
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
September 06 2012 03:51 GMT
#61
Sexy post....I like that you researched the timings. I wonder how much of a eco advantage u get with CC first rather than 1 rax FE (my normal build)
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
September 06 2012 04:02 GMT
#62
Better hope future maps can still be walled with just 2 buildings.
Even though you're theoretically able to get away with 15 cc every game, the zerg will still have a small opening, if they do scout you at the earliest possible time, to do 4 hatcheries before a pool. That in itself will pose a serious problem for you to deal with if they're smart about scouting and predicting that the only thing you can possible to do to damage the zerg econ is some drop, banshee, hellion/marauder combo, all of which are basically countered by mass queens/lings and/or mutas.
im deaf
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
September 06 2012 04:17 GMT
#63
On September 06 2012 12:12 M4nkind wrote:
I think opening cc first is good, but you should do it on the high ground. Since if I go 15 pool you die.

Did you read the OP? I have beaten multiple pool before hatch builds with CC first, and I am terrible...
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2012-09-06 04:35:38
September 06 2012 04:35 GMT
#64
On September 06 2012 12:12 M4nkind wrote:
I think opening cc first is good, but you should do it on the high ground. Since if I go 15 pool you die.

I just ran a bunch of 5 minute custom games with a friend using CC first against a mix of 10, 12, 14, 15, and 16 pools. With a 15 pool you can hold very easily, even on the low-ground, especially if you do the 2rax follow-up that Taeja and MKP do sometimes.
¯\_(シ)_/¯
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-09-06 05:12:44
September 06 2012 05:12 GMT
#65
I don't understand why terran doesn't just CC first every game. It seems if you make it as part of the ramp, even the dreaded nestea 10 pool (that has only been done once in pro play, vs supernova) can be handled. From what I understand, cc first owns early pools too. From my experience, it seems it accelerates terran's build by 30 seconds, ie the first 2 hellions from a 2 gas hellion/banshee come at 7:00 instead of 7:30, banshees 30 seconds earlier, etc.

Way better, doesn't seem to be any risk. Doesn't seem like any risk from the popular metagame builds, for sure. You could always just go depot scv scout like toss does right?

i always go fast third before pool vs cc first, but i dont feel like im THAT much further ahead. seems quite even to 6 queen vs 1 rax FE
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
September 06 2012 07:54 GMT
#66
CC first shouldn't make the first 2 hellions any faster at all, and yes CC first allows zerg to be greedy too which wipes out any advantage that you do get.

CC first is fine, it's a good alternative to rax first, but it isn't inherently better than rax first.
dOraWa
Profile Joined August 2012
Korea (South)53 Posts
Last Edited: 2012-09-06 08:07:16
September 06 2012 08:06 GMT
#67
The problem is if a zerg drone scouts (I see alot of it from upper-mid master zergs) and sees what you're doing, he'll go fast 3 hatch before pool and you can't punish him for that. With the 1 rax fe if my drone sees a late pool I'll immediately rally marines over and bunker that shit and at least force a drone pull, many times drone pull + lings + eventual cancel.

Maybe someone more experienced can give some insight into that
M4nkind
Profile Joined December 2011
Lithuania178 Posts
September 06 2012 10:17 GMT
#68
On September 06 2012 13:35 Whatson wrote:
Show nested quote +
On September 06 2012 12:12 M4nkind wrote:
I think opening cc first is good, but you should do it on the high ground. Since if I go 15 pool you die.

I just ran a bunch of 5 minute custom games with a friend using CC first against a mix of 10, 12, 14, 15, and 16 pools. With a 15 pool you can hold very easily, even on the low-ground, especially if you do the 2rax follow-up that Taeja and MKP do sometimes.


hmm could be true, I checked the replays and terrans my drone into ling agression handled very poorly. Sometimes If I go hatch/hatch/pool I add macro hatch as soon as possible. Seems that I can outecon terran at ~8mins.


And I have idea that OC/OC/rax is inferior to OC/rax/OC/additional tech/OC since if you get OC/OC/rax your tech is so late
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
TheDwf
Profile Joined November 2011
France19747 Posts
September 06 2012 11:41 GMT
#69
On September 06 2012 03:27 Willzzz wrote:
Thing is neither is your economy light years ahead. Rax first is actually really close to CC first in terms of economy.

Sure, but if you can get away with +3 SCVs it's fine.

On September 06 2012 03:27 Willzzz wrote:
Also the moment you feel the need to scout on 10 or build a bunker you end up equal or behind a rax first build.

There's no need to 10 scout or build an early Bunker anyway.

On September 06 2012 04:45 nottapro wrote:
1 Rax FE you can kill scouting drones and overlords earlier.

You won't kill any scouting Drone or Overlord against a competent Zerg.

On September 06 2012 12:12 M4nkind wrote:
I think opening cc first is good, but you should do it on the high ground. Since if I go 15 pool you die.

15 pool does not kill CC first, at best it forces a lift if Terran didn't go 2 rax after.

On September 06 2012 13:02 imBLIND wrote:
Better hope future maps can still be walled with just 2 buildings.
Even though you're theoretically able to get away with 15 cc every game, the zerg will still have a small opening, if they do scout you at the earliest possible time, to do 4 hatcheries before a pool.

Never seen anyone going 4 Hatcheries before pool, you would only handicap yourself doing that.

On September 06 2012 14:12 Belial88 wrote:
From my experience, it seems it accelerates terran's build by 30 seconds, ie the first 2 hellions from a 2 gas hellion/banshee come at 7:00 instead of 7:30, banshees 30 seconds earlier, etc.

No, timings for first Hellions are roughly the same as 1 rax FE if you go rax 15 gas 16, and ~30 seconds later if you go rax 15 rax 17 then dual gas.

On September 06 2012 14:12 Belial88 wrote:
You could always just go depot scv scout like toss does right?

No real point and messes up with the build.
hersenen
Profile Joined November 2011
Belize176 Posts
Last Edited: 2012-09-06 12:03:26
September 06 2012 12:01 GMT
#70
On September 06 2012 14:12 Belial88 wrote:
I don't understand why terran doesn't just CC first every game. It seems if you make it as part of the ramp, even the dreaded nestea 10 pool (that has only been done once in pro play, vs supernova) can be handled.



Mmm not quite. Leenock vs aLive in GSL on Ohana. Leenock did 10pool + drone pull and beat aLive who was going for a 1rax expand (aLive didn't get the second depot up to block in time). Maybe it was a 6pool with a drone pull, but that would just be even harder to hold.
I remember MKP also winning vs some zerg in GSL who went for a 6pool when he went CC first.

Early pools vs fast expanding terrans work 1/5 times I've personally witnessed at pro level (a game from aLive, MKP, MMA, TaeJa, and someone else I forget maybe Mvp? aLive is the only person it worked against).

However, the games where it hasn't worked has been due to the zerg player making a pretty large error. For example, letting one scv split up with the pack who then goes back to base and makes a bunker, or letting the orbital land somewhere and start dropping mules while the zerg just mindlessly lets his lings follow SCVs stalling for plenty of time.
TheDwf
Profile Joined November 2011
France19747 Posts
September 06 2012 12:08 GMT
#71
On September 06 2012 21:01 hersenen wrote:
Mmm not quite. Leenock vs aLive in GSL on Ohana. Leenock did 10pool + drone pull and beat aLive who was going for a 1rax expand (aLive didn't get the second depot up to block in time). Maybe it was a 6pool with a drone pull, but that would just be even harder to hold.

Yes, it was 6 pool + drone pull.

On September 06 2012 21:01 hersenen wrote:
I remember MKP also winning vs some zerg in GSL who went for a 6pool when he went CC first.

MKP vs SuHoSin on Ohana. He managed to sneak a Barracks and a Bunker somewhere on the map behind a mineral line.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
September 06 2012 12:50 GMT
#72
Both builds require an SCV cut to avoid or because of a supply block and it pisses me off. It feels bumpy and awkward either way. When are you people that have a CC first build taking your gas, orbitals, second depot?
shivver
Profile Joined June 2011
United States232 Posts
September 06 2012 14:25 GMT
#73
On September 06 2012 21:50 U_G_L_Y wrote:
Both builds require an SCV cut to avoid or because of a supply block and it pisses me off. It feels bumpy and awkward either way. When are you people that have a CC first build taking your gas, orbitals, second depot?


14 cc
15 rax
16 rax
17 scout
double orb
x2 rine production
TheDwf
Profile Joined November 2011
France19747 Posts
September 06 2012 14:51 GMT
#74
On September 06 2012 21:50 U_G_L_Y wrote:
Both builds require an SCV cut to avoid or because of a supply block and it pisses me off. It feels bumpy and awkward either way. When are you people that have a CC first build taking your gas, orbitals, second depot?

14 CC
16 rax
16 or 17 gas
20 Marine + dual OC
21 Factory

or

14 CC
16 rax
17 rax
20 Marine + dual OC then dual gas before Marines #2 & #3

Second Depot somewhere around 25/30.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
September 06 2012 15:14 GMT
#75
On September 06 2012 23:25 shivver wrote:
Show nested quote +
On September 06 2012 21:50 U_G_L_Y wrote:
Both builds require an SCV cut to avoid or because of a supply block and it pisses me off. It feels bumpy and awkward either way. When are you people that have a CC first build taking your gas, orbitals, second depot?


14 cc
15 rax
16 rax
17 scout
double orb
x2 rine production

No fast gas?
nottapro
Profile Joined August 2012
202 Posts
September 06 2012 17:19 GMT
#76
On September 06 2012 20:41 TheDwf wrote:
Show nested quote +
On September 06 2012 04:45 nottapro wrote:
1 Rax FE you can kill scouting drones and overlords earlier.

You won't kill any scouting Drone or Overlord against a competent Zerg.


That's conjecture. Even pro zergs lose overlords and drones to early marines.
shivver
Profile Joined June 2011
United States232 Posts
September 06 2012 17:41 GMT
#77
On September 07 2012 00:14 U_G_L_Y wrote:
Show nested quote +
On September 06 2012 23:25 shivver wrote:
On September 06 2012 21:50 U_G_L_Y wrote:
Both builds require an SCV cut to avoid or because of a supply block and it pisses me off. It feels bumpy and awkward either way. When are you people that have a CC first build taking your gas, orbitals, second depot?


14 cc
15 rax
16 rax
17 scout
double orb
x2 rine production

No fast gas?


I make my 3rd cc, so no
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