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[G] ViKingPrime's TvZ 3rd block - Page 3

Forum Index > StarCraft 2 Strategy
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Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2012-07-31 21:37:46
July 31 2012 13:57 GMT
#41
He shouldn't nydus your main, obviously, because terran buildings can fly. No point base racing a terran. Also no point going mutas. Gl trying to take out bunkers that are being repaired, much worse than turrets. And not that 50% of your production AND economy is in front of Zerg's base, anyway.

What he SHOULD have done is nydussing ANYWHERE outside his base, get 50% of his lings outside (which you can't prevent, because the worm can go up virtually anywhere), and flank from behind while banelingrolling your front.

GG.
http://twitch.tv/mahtasooma
SolidSMD
Profile Joined April 2011
Belgium408 Posts
July 31 2012 13:58 GMT
#42
awesome lol, this is what i've wanted to see from terrans so much earlier, terran is a great race to play scrappy with
Working on Starbow!
quillian
Profile Joined April 2010
United States318 Posts
July 31 2012 15:48 GMT
#43
I love this. The terran mantra is "expand towards your opponent." Why not take this to the next level by expanding ON your opponent? Seems brutal to have your whole base at their natural. Easy to defend and contain at the same time.
Adrenal6land
Profile Blog Joined June 2012
United States46 Posts
July 31 2012 16:14 GMT
#44
im a zerg. and im ok with this
kamkerx
Profile Blog Joined August 2011
United States264 Posts
July 31 2012 18:49 GMT
#45
what if the zerg just nyduses behind your army and then surrounds you with units instead of going through the choke? And on top of that you lose that base and you lose production facilities out of your base
zerK
Profile Joined September 2010
Canada176 Posts
July 31 2012 19:02 GMT
#46
LOL this look another thing that ill need to learn how to play against
zerK the Zerg !
JDub
Profile Joined December 2010
United States976 Posts
July 31 2012 19:10 GMT
#47
The OP really reads more like a blog than a guide, what with all the images and captions and the lack of any real analysis of the different things Zerg may throw at you. For example, if Zerg is opening with 15 hatch, then gas before pool, can you create a full wall before speed finishes and they do a run-by to go kill your main? What happens if Zerg goes for a 2 base ling/bling bust before you have any tanks out? These sorts of busts can work cross map against full rax walls.

Definitely seems like a fun thing to try to throw an unsuspecting Zerg off-guard though!
shadogi
Profile Joined November 2011
United States194 Posts
July 31 2012 19:12 GMT
#48
What happens if they roach/bane all in? seems like it would break you and then you risk losing your other base to a speedling counter.
RoberP
Profile Joined March 2011
United Kingdom101 Posts
Last Edited: 2012-07-31 19:25:21
July 31 2012 19:24 GMT
#49
Yeah I agree, there's a variety of builds that could kill this - some of them require you take gas before you've scouted it's this coming though - for a long time the zerg is only going to see 2 bunkers at their natural ^^. I don't so much mind dying to blind all-ins with this build, because frankly it's not a safe build - it's a fun and successful build against the current zerg gasless queen heavy meta :D
As for nydus-ing out and flanking, your tanks are probably going to be at least semi surrounded by structures to the rear as well.
But yeah this probably does die to a variety of things - if you're SURE this is what terran's doing. The whole point is that it's mostly good against people who've not seen it before
Grapefruit
Profile Joined November 2010
Germany439 Posts
Last Edited: 2012-07-31 19:40:15
July 31 2012 19:35 GMT
#50
I've been doing something similar on 2 player maps.

I go for 2 Raxes (12,14) and send like 3-4 SCVs to bunker up outside the nat. I constantly produce workers and cut Marines when necessary. There are a lot of different scenarios but usually I take double gas once I have about 3-4 bunkers down. Then I get a Fac for Tanks and Ebay for +2 Building armor and slam a PF on his third, constantly adding on more Bunkers, Turrets and Buildings to block. From here I transition into Ghost tech and nuke the shit out of him.

Also works against Terran and Toss but you need Vikings to deal with Tanks or Colossi.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
July 31 2012 19:39 GMT
#51
This would freak me out. I would be sooo pissed off. If this ever gets popular, I hate you
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2012-07-31 21:04:08
July 31 2012 21:03 GMT
#52
i used to do this in tvp beta->s2, except with a well-executed TvP 2 rax (reactor/TL) and bunkering their nat , containing them in their main, then building a proxy starport for vikings in case he goes collo, then PF'ing his nat.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
quarkral
Profile Joined July 2012
58 Posts
Last Edited: 2012-07-31 21:46:38
July 31 2012 21:17 GMT
#53
This looks hilarious.

I remember when I did things like this for the lulz back in ZvP during Brood War with proxy hatcheries and sunken/spore/lurker contains outside P's nat. Actually I think I saw this happen in a pro game as well

Unfortunately P's have colossus now


Also you definitely want PFs for the contain outside his nat. there's no way Z will get enough banelings off 2 bases to bust those.
jhlee820
Profile Joined June 2011
149 Posts
July 31 2012 21:35 GMT
#54
It's like we're back in close positions on metalopolis haha
RoberP
Profile Joined March 2011
United Kingdom101 Posts
August 01 2012 17:17 GMT
#55
Lol that was the idea
Actually been having pretty huge success with this build, bout 70% win rate! Although I advise not trying to do it on condemned ridge - boy is that map large. Also I've since been called a fuckingpussy, a shitkid, and a trollfaggot. I wear these noble titles as badges of honour.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
August 01 2012 17:28 GMT
#56
Seems somewhat gimmicky, but I love the idea, looks hilarious ^^
ConRa
Profile Joined September 2011
Sweden42 Posts
August 01 2012 18:13 GMT
#57
This is the funniest thing I've read in a while, I must try it myself on ladder. As soon as I can I will watch all the replays.
A bad workman always blames his tools.
Picklebread
Profile Joined June 2011
808 Posts
August 01 2012 18:19 GMT
#58
wait... this guys serious?
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-08-01 22:02:01
August 01 2012 21:55 GMT
#59
I think this strategy was stolen from Select. He did this to me, and it was quite effective.
A zerg who opens 15 hatch should never lose to this, though.

He called it "building terran," like a play on sky-terran, etc. Zerg just has to break the contain before it gets out of control. By the way, it's just a joke build, but I think it can be pretty effective at lower levels.
Creator of sc2unmasked.com
TemujinGK
Profile Blog Joined March 2011
United States483 Posts
August 01 2012 22:29 GMT
#60
On July 28 2012 00:50 foxj wrote:
its so cool, normally I always do 2rax bunker into CC with 2ports banshee follow up. gonna try this out


FFS dude. you sound like you have some serious fun in TvZ keep it up ^_^
"Pikachu and Protoss are both yellow, Coincidence?" ~apexMorroW
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