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[G] short guide on easy wins in PvZ - Page 14

Forum Index > StarCraft 2 Strategy
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moQbara
Profile Blog Joined January 2012
Romania76 Posts
July 27 2012 15:58 GMT
#261
Mass roach-ling at what time?
I am a noob
itsNifty
Profile Joined August 2011
Netherlands29 Posts
Last Edited: 2012-07-27 16:20:15
July 27 2012 16:12 GMT
#262
standard 12min, something like that in the 3rd replay. Only that mid master zerg has bad macro, no macro hatch. With proper macro you can easily max out after the 12 min mark with drops. Then multiple front attacks and you are no where with those zealots.

Basically what does the protoss have at 12 min, a mothership and a very low unit count. Without a Robo even, when the Zerg player can figure out such stuff its over. The blord stuff does not come into play, if you do it properly this build is long dead by then.
u mad bro?
shinyA
Profile Joined November 2008
United States473 Posts
Last Edited: 2012-07-27 16:16:03
July 27 2012 16:13 GMT
#263
This is my build, like you do a ton of stuff wrong and inneficient but I'm quite sure I'm the first one to make a build like this work at a high level. I've done this in the top of GM for like 8 months now, random clanwars and leagues like ESEA...

If you saw that cast by Duncan Trussel it was me doing this vs Ostojiy in ESEA actually, lame you taking credit for it.




twitch.tv/ggshinya
moQbara
Profile Blog Joined January 2012
Romania76 Posts
July 27 2012 16:41 GMT
#264
@itsNifty,
I see your point and I'm still waiting for higher level replays (out of curiosity alone ).

@shinyA,

Unlike you, the p00n put a lot of time and effort in writing down this specific guide and he's being appreciated especially for the guide, not for vortexing zerg units and sending archons in as well. Do you have a similar guide (for this build) on TL forums or what exactly do you want credit for?

Also, if you're as good as you claim to be, you could help answer the questions regarding roach pushes @ 11:30 - 12min (from a GM level perspective). I'm sure you'll get some appreciation as well.
I am a noob
shinyA
Profile Joined November 2008
United States473 Posts
Last Edited: 2012-07-27 17:44:34
July 27 2012 17:43 GMT
#265
On July 28 2012 01:41 moQbara wrote:
@itsNifty,
I see your point and I'm still waiting for higher level replays (out of curiosity alone ).

@shinyA,

Unlike you, the p00n put a lot of time and effort in writing down this specific guide and he's being appreciated especially for the guide, not for vortexing zerg units and sending archons in as well. Do you have a similar guide (for this build) on TL forums or what exactly do you want credit for?

Also, if you're as good as you claim to be, you could help answer the questions regarding roach pushes @ 11:30 - 12min (from a GM level perspective). I'm sure you'll get some appreciation as well.

Why would I want appreciation? I didn't do anything for you to appreciate other than the fact that I'm the creator of this concept and I've perfected a build around it for the past 8 months and have beaten every top Zerg that plays on NA with it and have beaten a lot of top Zergs in clan wars and tournaments with it. So I wouldn't say I want appreciation as much as recognition.

What he wrote is a poor build based on my concept and will auto die to a lot of builds and I highly, highly doubt he has a 92% win percentage unless he's like low masters and losing every game in his other matchups.

Off of the top of my head after skimming the OP, you won't live against nonstop aggression with only 8 gateways, when you go archon/zealot you can easily support 11 gateways as you're warping in 50 mineral cost HT's and 100 mineral cost Zealots. There's also like no situation in which you can take your third before your mothership/adding gateways.
twitch.tv/ggshinya
Shikada
Profile Joined May 2012
Serbia976 Posts
July 27 2012 18:49 GMT
#266
Well shinyA, it's not like the OP new you even used this build, so don't be angry at him. Also if you help out with your expert knowledge to all the people that want to use this style, recognition will come easy for you
the p00n
Profile Joined September 2010
Netherlands615 Posts
July 27 2012 20:15 GMT
#267
On July 28 2012 01:13 shinyA wrote:lame you taking credit for it


I'm sorry but I think you perceive yourself as too big of a deal. I generally do not follow unknowns on non-EU/NA/KR servers. And if you have been using this for the past 8 months... I have been doing it for longer than 8 months, and the proof of this is my previous thread backed up with replays that are 10 months old.
YumYumGranola
Profile Joined June 2011
Canada346 Posts
July 27 2012 20:31 GMT
#268
Great guide and title! I am going to rule in favor of p00n on the who's build is it question. He did write it down, and it's not exactly realistic for him to expect to know the tactics of every random GM. If you have so many problems with his execution then it's not exactly "your build", it's not like you own archon toilets.

It was probably a bit too wordy though...I think your guide on "getting easy wins" could have been more succinctly summarized: "pick protoss and make sure your at least half as good as your opponent."

Jk
shinyA
Profile Joined November 2008
United States473 Posts
July 28 2012 03:25 GMT
#269
On July 28 2012 05:15 the p00n wrote:
Show nested quote +
On July 28 2012 01:13 shinyA wrote:lame you taking credit for it


I'm sorry but I think you perceive yourself as too big of a deal. I generally do not follow unknowns on non-EU/NA/KR servers. And if you have been using this for the past 8 months... I have been doing it for longer than 8 months, and the proof of this is my previous thread backed up with replays that are 10 months old.

The problem is you're probably low masters, so you not knowing who I am is irrelevant. I've been doing this for a long time and have gotten a lot of people commenting on me doing it, my games being streamed and casted with thousands of hits etc. So when I see someone posting a bad build based on the concept I've been using it's kind of annoying because I can tell you aren't good at it and to be honest it looks like you threw it together in a couple of minutes because there's so much wrong with the way you wrote it and there's tons of auto losses that you would encounter which makes the "92% win PvZ" very, very hard to believe.

Like, even if you did have a 92% win ratio in PvZ on ladder there's no way you could sustain that and still stay at the same ladder rank. Seriously, what league/points are you? If you were winning every PvZ for a relatively long period of time then you would be very high ranked.

Also; "I generally do not follow unknowns on non-EU/NA/KR servers". What does that mean? Would that imply that I'm not on EU/NA/KR? I've been GM on NA for 6 seasons and I have GM MMR on KR, I don't really understand what you're implying by that statement. The only non-EU/NA/KR servers are CN/SEA? ;;
twitch.tv/ggshinya
ineversmile
Profile Blog Joined December 2010
United States583 Posts
July 28 2012 03:35 GMT
#270
On July 28 2012 12:25 shinyA wrote:
Show nested quote +
On July 28 2012 05:15 the p00n wrote:
On July 28 2012 01:13 shinyA wrote:lame you taking credit for it


I'm sorry but I think you perceive yourself as too big of a deal. I generally do not follow unknowns on non-EU/NA/KR servers. And if you have been using this for the past 8 months... I have been doing it for longer than 8 months, and the proof of this is my previous thread backed up with replays that are 10 months old.

The problem is you're probably low masters, so you not knowing who I am is irrelevant. I've been doing this for a long time and have gotten a lot of people commenting on me doing it, my games being streamed and casted with thousands of hits etc. So when I see someone posting a bad build based on the concept I've been using it's kind of annoying because I can tell you aren't good at it and to be honest it looks like you threw it together in a couple of minutes because there's so much wrong with the way you wrote it and there's tons of auto losses that you would encounter which makes the "92% win PvZ" very, very hard to believe.

Like, even if you did have a 92% win ratio in PvZ on ladder there's no way you could sustain that and still stay at the same ladder rank. Seriously, what league/points are you? If you were winning every PvZ for a relatively long period of time then you would be very high ranked.

Also; "I generally do not follow unknowns on non-EU/NA/KR servers". What does that mean? Would that imply that I'm not on EU/NA/KR? I've been GM on NA for 6 seasons and I have GM MMR on KR, I don't really understand what you're implying by that statement. The only non-EU/NA/KR servers are CN/SEA? ;;


If you want to prove that you know more about the build, could you do us all a favor and tell us what you know about it? It would be nice to have some more information about the build.

Also, have you considered that there is such a thing as parallel evolution? Sometimes two different people figure out the same concept, independently.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
DeathToSquid
Profile Joined July 2012
United States20 Posts
July 28 2012 21:07 GMT
#271
Hey guys, I'm only plat but I've been trying this build, and to my surprise it held (at least, in every game where I didn't really screw up). Defending early rushes is just like a standard FFE.

For late attacks, the mothership pops before big aggression hits, and in my games they didn't scout the mothership so they had no detection. That delayed their attack long enough for me to get up several archons and a pile of zealots. Using the one void ray you can deny them a lot of information. If they decide to attack, by hiding behind cannons, abusing your strong economy, and smart use of vortex and it is quite possible to hold everything I ran into.

Thanks a lot for the post, this is an exciting new take on the match up, and now every time I find a new match I cross my fingers and hope its Zerg!!
Cheney always seemed squiddy to me.
hillman
Profile Joined February 2012
United States162 Posts
July 29 2012 06:40 GMT
#272
Lol this build is trash against anyone who scouts...sorry if that's mean but its my opinion....2 base mothership really? You must have decent mechanics/micro because that's the only way I can see you winning with such a "great build"...
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
July 29 2012 06:50 GMT
#273
On July 28 2012 12:25 shinyA wrote:
Show nested quote +
On July 28 2012 05:15 the p00n wrote:
On July 28 2012 01:13 shinyA wrote:lame you taking credit for it


I'm sorry but I think you perceive yourself as too big of a deal. I generally do not follow unknowns on non-EU/NA/KR servers. And if you have been using this for the past 8 months... I have been doing it for longer than 8 months, and the proof of this is my previous thread backed up with replays that are 10 months old.

The problem is you're probably low masters, so you not knowing who I am is irrelevant. I've been doing this for a long time and have gotten a lot of people commenting on me doing it, my games being streamed and casted with thousands of hits etc. So when I see someone posting a bad build based on the concept I've been using it's kind of annoying because I can tell you aren't good at it and to be honest it looks like you threw it together in a couple of minutes because there's so much wrong with the way you wrote it and there's tons of auto losses that you would encounter which makes the "92% win PvZ" very, very hard to believe.

Like, even if you did have a 92% win ratio in PvZ on ladder there's no way you could sustain that and still stay at the same ladder rank. Seriously, what league/points are you? If you were winning every PvZ for a relatively long period of time then you would be very high ranked.

Also; "I generally do not follow unknowns on non-EU/NA/KR servers". What does that mean? Would that imply that I'm not on EU/NA/KR? I've been GM on NA for 6 seasons and I have GM MMR on KR, I don't really understand what you're implying by that statement. The only non-EU/NA/KR servers are CN/SEA? ;;

Have you ever thought that someone else can also have similar ideas but just execute and test it differently or worse than you? if you really want recognition just make a guide about it.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
moQbara
Profile Blog Joined January 2012
Romania76 Posts
July 29 2012 08:34 GMT
#274
On July 29 2012 15:40 hillman wrote:
Lol this build is trash against anyone who scouts...sorry if that's mean but its my opinion....2 base mothership really? You must have decent mechanics/micro because that's the only way I can see you winning with such a "great build"...

How exactly do you scout it in time if the voidray and phoenix kill all the nearby overlords?
I am a noob
DeathToSquid
Profile Joined July 2012
United States20 Posts
Last Edited: 2012-07-30 16:29:06
July 29 2012 15:47 GMT
#275
Exactly. To scout you they basically have to morph an overseer and then move it cross map, since you should have killed all nearby overlords. That takes some time, and at least in my experience (only about 10 games with this strat) isn't that common of a reaction.

The voidray comes out very quickly, so most of the time when I do this strategy the Zerg thinks I am doing early air aggression and starts cranking queens and throwing up spore crawlers, which really just plays into your hand. By the time they realize that isn't what your doing your mothership should be done or close to done and you should be building a third base backed up by plenty of warp gates and templar archives, and +1 attack (though you have almost no units).

At that point, if they want to punish you they are in a bad position (spores/queens are just dead weight) and if they don't then you just finished a clean transition to an awesome late game army on 3 base at 12 minutes. Either way its bad for them.

Please keep in mind this is only with Plat level opponents, and both my opponents and I make a lot of mistakes. I am consistently behind OP getting everything up, and my opponents are no Stephano (so clearly it works if your micro / mechanics are NOT amazing, assuming you and your opponent are both on an equal level).

I don't see why the strategy would be any less viable if we were both better, or worse - and since it works for OP, it clearly works at a high level.

I think the biggest keys are:
1) Staying active with the VR, spotting any all ins, denying scouting
2) Trusting the build and going straight to the mothership with non-stop chrono boosts. If you get nervous and make some units (when he isn't doing an all in, that is), your dead; you absolutely need the mothership and tech to hold.

Games included - despite getting scouted and many obvious holes and problems with my play the build worked great.

Compare resources lost all game - its almost 10 to 1
http://replayfu.com/download/7S5Hqj

Very early try, where I messed up the build terribly and it still worked
http://replayfu.com/download/GjsbQj
Cheney always seemed squiddy to me.
thousand
Profile Joined August 2011
Poland41 Posts
July 30 2012 12:36 GMT
#276
After researching +3 weapons do you continue with armor or shield upgrades (obviously better for archons)?
¯\_(ツ)_/¯
the p00n
Profile Joined September 2010
Netherlands615 Posts
July 30 2012 12:48 GMT
#277
On July 30 2012 21:36 thousand wrote:
After researching +3 weapons do you continue with armor or shield upgrades (obviously better for archons)?


Shields, as I usually go into mass air when the game isn't won at this point (i.e. he has one billion spines). Shields benefit archons more and slightly benefit zealots while also benefiting air, whereas ground doesn't do that much.
Odmjun
Profile Joined December 2011
Norway3 Posts
July 30 2012 13:44 GMT
#278
On July 28 2012 01:13 shinyA wrote: I made this build first, I was first and no one else have had similar ideas, fuck poon for stealing and taking credit


People can have the same ideas, claiming that this is your build only makes you look like a fool. You even claim that he does many things wrong which you do not do, therefore making it two different, but similar builds.

Just get out if you are going to be obnoxious and not contribute to the thread, you are basically spamming.

The same goes for the guy below. I mean what the fuck is the point of your post?

On July 29 2012 15:40 hillman wrote:
Lol this build is trash against anyone who scouts...sorry if that's mean but its my opinion....2 base mothership really? You must have decent mechanics/micro because that's the only way I can see you winning with such a "great build"...

DeathToSquid
Profile Joined July 2012
United States20 Posts
Last Edited: 2012-07-30 16:32:55
July 30 2012 16:19 GMT
#279
The same goes for the guy below. I mean what the fuck is the point of your post?

On July 29 2012 15:40 hillman wrote:
Lol this build is trash against anyone who scouts...sorry if that's mean but its my opinion....2 base mothership really? You must have decent mechanics/micro because that's the only way I can see you winning with such a "great build"...


He had an opinion at least... that if you were scouted they could easily counter it unless you had great micro/macro. That's why I posted 2 replays where I got scouted, my micro and macro were both clearly terrible, and the build still worked just fine.

As OP says, this build is actually relatively "easy" in that it DOESN'T require amazing micro.

p00n, what would you recommend if your scouting probe dies before seeing a 3rd? Continuing with the mothership rush against a 2 base all in would be risky, so if you continue as normal until a second probe gets to the 3rd you might be in trouble. On the other hand, if you wall up and he just expanded then you are in trouble when the 12-13 minute push comes.

Also, do you every try a mass recall to get by a spine wall? It seems viable if he doesn't have a large number of corrupters up, though if you run the risk losing due to your inability to retreat.
Cheney always seemed squiddy to me.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
July 30 2012 20:02 GMT
#280
I would be interested to see this build against a zerg that just sits on 4 bases and maxes on broodlords/infestors/corrupters. My problem is that it's very hard to defend the momaship from corrupters with archons only (assuming the opponent spreads his corruptors). The replay in the first post only show it holding a stupid attack from the zerg, whereas the problem in my opinion is to deal with the super army of zerg.
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