@borkbokbork: then you kill his army with virtually no losses and wait for his next army to come
[G] short guide on easy wins in PvZ - Page 13
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the p00n
Netherlands615 Posts
@borkbokbork: then you kill his army with virtually no losses and wait for his next army to come | ||
ineversmile
United States583 Posts
On July 21 2012 02:37 Borkbokbork wrote: I suppose my one question is: what if he waits outside your base for you to make you use your vortexes and then re-maxes before you can get to his base? Don't throw away Vortexes. Having cards in your hand doesn't mean they need to be played. | ||
Zealos
United Kingdom3571 Posts
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rangi
New Zealand24 Posts
Ever since voidray/colossus was nerfed I've been looking for another easy-win in PvZ and this is it! One thing I noticed is that it's possible, and much better, to get the fleet beacon before the first Phoenix. This gets the mother ship out slightly earlier which is a big help holding the third in terms of cloaking and earlier vortex. BTW my record is 7-0 with this build in high diamond | ||
EvilKit
France1 Post
I am a top gold league player, currently working on a soon to come platinum promotion, who always had some troubles with the PvZ match-up. I have worked on some different styles recently, from some Immortal/Sentry based play to Naniwa/Tails 14 Gate 16 Nexus into +2 Blink Stalkers, and upon discovering your topic this morning I must say I was more than surprised. Your choice of vocabulary and quite informal approach to the strategy let me a bit puzzled and I think it is probably why you have received somewhat of a mediocre response so far (from what I have read). I decided to try your build anyway as I love anything involving a Mothership and I must say it was quite a one sided victory. I turtled on three bases (Map was Cloud Kingdom btw) and fend off a few roach-based push on my third. When I moved out he was completely caught off guard by the mothership (I managed to keep that information away from him using my VR), vortex-ed his roach/infestors army twice and won shortly after. While I am most certainly not a very good player, your build felt great ingame and I will keep on working on it in the future. Thank you very much for your guide and I hope to see more guides from you in the future. EvilKit | ||
snively
United States1159 Posts
rush archon toilet? my kinda guy :D | ||
MilesTeg
France1271 Posts
On July 20 2012 11:41 the p00n wrote: http://replayfu.com/download/CQdv5d Guy has 55 drones and 4 hatches at 8 mins and floods lings/roaches at me. I mess up dearly, but it is still fairly onesided. I litterally laughed at this replay. Is it common for Zergs in EU Master to have 50 APM and god awful macro and decision making? Despite that, he managed to kill everything at some point. If he'd just scouted your 3rd (lol) instead of going with the stupidest nydus at a random location... | ||
moQbara
Romania76 Posts
- I don't rely on sentries as much as in a gateway-robo expand; - it does not require massive amounts of micro while using it (at least in general - no storm, no ff, no blink micro) - it's using my favourite anti-zerg unit, the archon, which does 1478dmg (I think) vs anything the zerg has - I win a lot more games when using it compared with when using other builds. Now, that being said, I don't understand why people are being so negative about a good build which works for "everyone". According to TL wiki, master league is about 2% (edit: according to sc2ranks.com, it's more like 4%) of the total number of players and assuming thep00n is roughly mid-masters, and taking into account that he has a very high success rate at HIS level, it is safe to assume that this build, when executed at least as well as he does it, works with very good results for at least 99% (or 98% if you consider sc2ranks.com) of the total pool of players. From my point of view this is impressive for a PvZ macro-oriented build, at this moment. Indeed, it is POSSIBLE for a zerg player to play a lot better than those in the replays and win vs. this build. But isn't this true for ANY build, of ANY race?! Having the zerg go for a stephano-style roach max is not autoloss for protoss if using this build, not in the way of a PvP DT rush vs stargate opener. It might be more difficult to hold, but it is not autoloss. There will always be a bigger fish (i.e.: a better skilled opponent) and this should not be an argument against any build. TL;DR: we have a PvZ macro build which works for at least 98% of the active players and produces a win ratio of over 80% (being generous). And this is a...bad build?! | ||
ineversmile
United States583 Posts
EDIT: I agree that this build is awesome and it has definitely influenced my PvZ style positively, but I think every build can be improved over time. | ||
Clarity_nl
Netherlands6826 Posts
On July 24 2012 11:23 MilesTeg wrote: I litterally laughed at this replay. Is it common for Zergs in EU Master to have 50 APM and god awful macro and decision making? Despite that, he managed to kill everything at some point. If he'd just scouted your 3rd (lol) instead of going with the stupidest nydus at a random location... Well.... no :D but without watching the replay if he has 55 drones 4 hatches at 8 min its not that bad...? | ||
Mahtasooma
Germany475 Posts
On July 14 2012 01:59 the p00n wrote: Please do not reply to this topic with criticism if you are below master league. Yes, it is very elitist, but you probably don't know what you are talking about. I vote that only professional and active sportsmen are allowed to commentate on their corresponding sports events. Because, obviously, only they truly know what they are talking about. Oh, that's why we have forum rules from administrators and board owners and not separate user rules for each thread. Go figure. | ||
baselmarkit
14 Posts
great build manl | ||
Skyreign
Kazakhstan13 Posts
I find that the only way I ever beat it is if I snipe their overseers with voidray/phoenix as they're coming in, or I hide the fleet beacon and mothership and they attack into a cloaked army. | ||
IcemanAsi
Israel681 Posts
On July 24 2012 18:58 moQbara wrote: I don't understand why people are being so negative about a good build... My guess? Becuase it's based on the archon-toilet which to put as gently as I can, is a poorly desgined game mechanic. | ||
Nyast
Belgium554 Posts
It provoked a lot of Zerg rage, enjoy ![]() ![]() Note: Zerg went Stephano style lings/roachs/infestors timing push on 3 bases, and was too far behind after his failed agression to come back. | ||
moQbara
Romania76 Posts
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Demosthenes1313
United States3 Posts
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moQbara
Romania76 Posts
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Math.random();
433 Posts
On July 27 2012 21:36 Demosthenes1313 wrote: Hey all Im a rank 1 Dimaond toss trying to figure out this biuld.. i have lost to mass roach on daybreak, just getting overrun b4 mothership is out. Can this be done on Daybreak?? I have also had trouble with early hydra aggression with the game playing out simular to the replay pOon posted, Mothership dieing etc, except i could never stabilize and he won. Im confused weather you ever make sentries. I think I spent too much gas on sentries to defend 3 third. I will continue to practice this biuld and send in replays once ive got it more refinee. Idea's? When does your mothership complete? And according to the build you produce only one sentry, use cannons to defend your 3rd, since you'll have a ton of minerals anyway. | ||
itsNifty
Netherlands29 Posts
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