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[G] short guide on easy wins in PvZ - Page 11

Forum Index > StarCraft 2 Strategy
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BoBiNoU
Profile Joined March 2011
France181 Posts
Last Edited: 2012-07-17 09:58:04
July 17 2012 09:57 GMT
#201
Looks like the build that was posted here more than 6 months ago.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=271126
go m00
MilesTeg
Profile Joined September 2010
France1271 Posts
July 17 2012 10:00 GMT
#202
On July 17 2012 09:37 the p00n wrote:
Show nested quote +
On July 17 2012 09:35 Borkbokbork wrote:
On July 17 2012 01:51 the p00n wrote:
On July 17 2012 01:17 kcdc wrote:
I know of 3 good ways to beat this build:

(1) Stephano roach max build with good macro and roach micro. Split the roaches so they don't all get vortexed and kite the zealots.

(2) Make some relatively early corruptors and just kill the mothership. It's not that hard to kill the mothership if you really commit to doing so, especially before it has 200 energy. Just over-produce corruptors in the early mid-game, split them up into 2-3 groups, and kill the damn thing. Roaches own zealot-archon w/o vortex support.

(3) Broodlord-infestor with very good control. The micro isn't impossibly difficult (split units into multiple groups, fungal zealots and archons, NP mothership if possible), but because Zergs rarely face this composition, they don't get a lot of practice against it. This can be reliably beaten with a normal broodlord-infestor composition, but it requires a good deal of practice that most ladder Zergs haven't put in.


For a blue poster, the majority of all your arguments (not only in this thread, btw) are 'totschlag' arguments. I have no idea of the english (or even dutch) phrase, but it is basically an argument that cannot be efficiently disproved. An example would be 'it only works if you believe in it' (thus if it doesn't work you simply don't believe in it, it is still a valid method!). Many, many zergs have fallen with the broodlord/infestor combo, same goes for mass stephano roach pressure. Your argument is just 'better control, hurrrrdurrrr' which is pretty stupid.

Why don't you make a [G] about TvZ where the T only and only uses marines? Marines beat everything on a cost+food equivalent base and theoretically banelings, fungal growth and ultralisk cleave damage never have to hit more than one marine. If a baneling/fungal/ultralisk hits more than one marine, it is not the strategy that is not viable, you simply need better control. I bet you'd have a lot of fun with your totschlag arguments in such a topic.

Your #1 way is a very good example. 'split the roaches so they don't all get vortexed and kite the zealots' - yes, it is feasible, but once you split your roaches I will only have to deal with one part of the split up roaches. If you get a good surround, I can throw a random vortex on your concave and I still have to deal with a small part of your army, because the rest is stuck inside the vortex. It is also for this reason why most zergs run their whole army into the vortex once a small part of it gets vortexed - the remaining forces would lose anyway.

Don't forget that roaches have 4 range and are medium-sized units. You can only spread so much before you can spread no more, just like you can only go so fast until (almost) reaching the speed of light. There is a limit to it due to unit size and range.

#3 is the same totschlag argument.

#2 is something I see you do in pretty much every PvZ-topic, and now in this one. It is called 'talking out of your ass', fueled by a lack of understanding about zerg economy (and in this case apparently basic game sense) - you simply CANNOT do that. It is like me saying 'with this new sprinting method you will be able to beat Usain Bolt, his record time is [x] and with this you will reach [x-1]' and you replying with 'yeah, but, y'know, Usain Bolt will just run faster. It is not viable.' You. Cannot. Actually. Do. That. Is it clear?



Thank you so much for posting this build and trying to help struggling Protosses. Looks strong as hell to me after watching all of the replays and I am going to implement it into my own play. I'm sorry that you have to deal with so many people like this, but please don't let it discourage you from the innovation process. There are many of us who appreciate it. And, you're probably the most hilarious poster on these boards. Every single one of your posts makes me laugh my ass off.

Keep it up, we need more Protosses like you.



I love you too bro. I don't think that the majority of the posters are trying to hate on the build just for the sake of hating on it, I think most of them have legitimate concerns but are simply misinformed.


No one hates your build, it's just that better players than you don't think it's very good. You will NOT be able to take a 3rd against a well executed Stephano all-in, no matter how much you want it to be true.

It's hilarious how defensive you are. If you can't take the criticism, just don't make stupid claims and people will appreciate your build for what it is (a fun unconventional build that can catch an opponent off guard).
Vanadiel
Profile Joined April 2012
France961 Posts
July 17 2012 10:55 GMT
#203
I don't play at your level since I'm (well, was) only high diamond on Euro Ladder so I would probably lost to you if I face you in the ladder, but I really think you should be way more careful about your statement. The name of the guide is probably true, it will give you easy win, however, saying somethink like "Yeah, every thing Zerg do against this sucks unless muta, meh" is like saying that you broke metagame just by yourself which is not something you should say unless you rape DRG/Stephano & co. When you says "Although I personally think it is retarded to get lair before metabolic boost, some zergs do it anyway. " it's just another bold statement that come from nowhere, if you want to say that Stephano is retarded do it, but you better have good arguments because he often do it and I really don't see how is it retarded.

Anyways, I'm not saying it's either a bad strat or a good one, but consider that this style could be weak to certain timings is a good way to improve it.



- My first concern is the Dimaga style he shown at dreamhack : he goes for fast 3 hatch, then takes gaz earlier than the classic 3 hatch build and goes for ling speed banneling instead of roach. I'm not sure when it hit but it might be something to consider, you just cannot hold bust like this without sentry and you can't rely on the feeling that he will go to the standard BO just because he took a third hatch at the usual timing.

The other problem I can see is that all your build rely on securing the third, and defend all kind of timing on it.

- About the roach max pressure. You say that you can hold your third, and this seems way harder than you say. If you don't try to delay zerg expansion with pylon block and so on, a roach max pressure can actually hit you at 11', which also means that he can attack you at 150 supply and 40 roach on your third at 10'30. Can you really take and defend your third? Because if you can't secure it you're gonna have a hard time just to get out of your base, and mothership archon on 2 base, not really scary. To me, it seems all your build rely on the fact that you could defend your third with one good vortex and that sound gimmicky.

Last but not least, you said that infestor/BL is weaker than mothership archon. That's just a wrong statement, if you consider two player with perfect unit control BL/infestor should always wins.
SSVnormandy
Profile Joined July 2012
France392 Posts
July 17 2012 11:27 GMT
#204


you just cannot hold bust like this without sentry and you can't rely on the feeling that he will go to the standard BO just because he took a third hatch at the usual timing.


Stargate opening gives you all the tools u need to proper scout the z and see what is coming up ! So this is no feeling at all ! Assuming that the build is not suited against baneling, the early scout by stargate units allows u to adapt ur strategy or to initiate a switch !


if you don't try to delay zerg expansion with pylon block and so on, a roach max pressure can actually hit you at 11', which also means that he can attack you at 150 supply and 40 roach on your third at 10'30


I don't see why u couldn't delay hatch with this build its like all standard ffe at the begining !

Battlecruisers.... Just Battlecruisers...
Nyast
Profile Joined November 2010
Belgium554 Posts
Last Edited: 2012-07-17 11:32:13
July 17 2012 11:29 GMT
#205
On July 17 2012 19:55 Vanadiel wrote:
"Yeah, every thing Zerg do against this sucks unless muta, meh"


I don't think mutas is a proper answer to this build. Think about it: you're going for fast archons from templars with a mothership. If you see incoming mutas, you already have all the tech to counter mutas ( except blink ), you're in good shape eco wise ( he can't deny your third if he goes straight to mutas ), there's the fear of a vortex ( meaning he must be cautious when he harass, else he'd lose all his mutas to a single archon toilet ), you've got a stargate, and since the build relies on so many zealots, you can trade them for more cannons to hold any harass.

In fact, thinking about it, I consider this build to be a hard counter to mutas.

On July 17 2012 19:55 Vanadiel wrote:
- My first concern is the Dimaga style he shown at dreamhack : he goes for fast 3 hatch, then takes gaz earlier than the classic 3 hatch build and goes for ling speed banneling instead of roach.


I don't really see how this has anything to do with the build. Yeah, it's a chargelots/archon build, but nothing says you can't make a sentry or two early game, especially if you scout something suspicious ( lings speed, low saturation, etc.. ). If you're speaking of bannelings in the mid game as the standard compo, well you have to adapt your own, hold with sentries, sim-city your expos, make a lot of cannons, and try to get as many archons as you can. Archons/templars do really well against lings + bans..

On July 17 2012 19:55 Vanadiel wrote:
- About the roach max pressure. You say that you can hold your third, and this seems way harder than you say. If you don't try to delay zerg expansion with pylon block and so on, a roach max pressure can actually hit you at 11', which also means that he can attack you at 150 supply and 40 roach on your third at 10'30. Can you really take and defend your third? Because if you can't secure it you're gonna have a hard time just to get out of your base, and mothership archon on 2 base, not really scary. To me, it seems all your build rely on the fact that you could defend your third with one good vortex and that sound gimmicky.


If Zerg goes for a roaches timing, you'll have a mothership and voidray + phoenix to snippe overseers, so even without vortex he's bound to lose a lot of roaches each time he attacks. You'll be forced to cancel your third nexus, that's a given, but I don't think it's as dramatic as you think. Zerg's gonna lose a third of his army each time to delay your expo by 30s, and if he stops attacking for more than 30s, you'll have a pylon + basic sim city up, which will make it even harder for him to force a cancel.

IMO if there's a weakness in this build, it's got to do with infestors. For ex, I'd like to see how it fares against a speedlings 2/2 + infestors timing, throwing fungals and infested terrans in the mix at like around 14-15'.
Vanadiel
Profile Joined April 2012
France961 Posts
July 17 2012 11:42 GMT
#206
On July 17 2012 20:27 SSVnormandy wrote:


Show nested quote +
you just cannot hold bust like this without sentry and you can't rely on the feeling that he will go to the standard BO just because he took a third hatch at the usual timing.


Stargate opening gives you all the tools u need to proper scout the z and see what is coming up ! So this is no feeling at all ! Assuming that the build is not suited against baneling, the early scout by stargate units allows u to adapt ur strategy or to initiate a switch !


Show nested quote +
if you don't try to delay zerg expansion with pylon block and so on, a roach max pressure can actually hit you at 11', which also means that he can attack you at 150 supply and 40 roach on your third at 10'30


I don't see why u couldn't delay hatch with this build its like all standard ffe at the begining !



Not saying he can't, but my guess (maybe wrong) is that you have to do so because it seems to me that it's critical to delay as moste this roach bust just to be able to defend, therefore it should be said in the guide as part of the strategy. Some 2 base all in like sentry immortel also requires that you delay at most zerg second base even by putting 2 pylons in the second base and the third, some other rely on very crazy quick warpgate so you can't really invest 100 or 200 minerals in pylon.

About the banneling bust in the dimaga style, it's just that I'm not sure about when it hit, since your void ray don't rush directly to the main to the scout but mainly to apply light pressure and kill overlord, I'm not that certain that you can scout it in times since he waits for Phoenix to scout.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 17 2012 15:23 GMT
#207
p00n, I think that if you're going to claim that you can hold a third against Stephano style roaches, you should post a few replays of you doing so. Right now, your guide has none which is a big problem for its credibility. Requirements for a qualifying replay:

-Zerg has at least 160 supply by 11:00 (with nearly perfect macro, this can be 200, but we'll give it some slack and require that they're merely macroing well).

-Zerg begins to attack by 11:30 or earlier.

-Zerg doesn't do anything clearly awful in terms of control like getting his whole army in a single vortex or standing his units still or not splitting his forces at all. Ideally, we'd want to see a game where Zerg controls well, including splitting forces threatening both the third and the natural, getting as few units caught in vortex as possible, and kiting effectively while continuing to produce reinforcements, but we'll lower our replay standards to just competent control.

If Zerg gets an infestation pit, a hydra den, a spire, or drops before attacking, don't pick that replay. That 3-base roach timing was watered down by extra tech.
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
July 17 2012 15:52 GMT
#208
On July 18 2012 00:23 kcdc wrote:
p00n, I think that if you're going to claim that you can hold a third against Stephano style roaches, you should post a few replays of you doing so. Right now, your guide has none which is a big problem for its credibility. Requirements for a qualifying replay:

-Zerg has at least 160 supply by 11:00 (with nearly perfect macro, this can be 200, but we'll give it some slack and require that they're merely macroing well).

-Zerg begins to attack by 11:30 or earlier.

-Zerg doesn't do anything clearly awful in terms of control like getting his whole army in a single vortex or standing his units still or not splitting his forces at all. Ideally, we'd want to see a game where Zerg controls well, including splitting forces threatening both the third and the natural, getting as few units caught in vortex as possible, and kiting effectively while continuing to produce reinforcements, but we'll lower our replay standards to just competent control.

If Zerg gets an infestation pit, a hydra den, a spire, or drops before attacking, don't pick that replay. That 3-base roach timing was watered down by extra tech.


I agree with this, having problems with Stephano-pushes aswell. A few replays would be good so that we could deal with them, since Stephano-roaching is the only thing I die to with this build, rest just get owned.
My problem is getting sizeable army + mothership + archons at 10-11 min when roach attack hits.
To pray is to accept defeat.
orBitual
Profile Joined January 2011
United States96 Posts
July 17 2012 16:11 GMT
#209


I don't think mutas is a proper answer to this build. Think about it: you're going for fast archons from templars with a mothership. If you see incoming mutas, you already have all the tech to counter mutas ( except blink ), you're in good shape eco wise ( he can't deny your third if he goes straight to mutas ), there's the fear of a vortex ( meaning he must be cautious when he harass, else he'd lose all his mutas to a single archon toilet ), you've got a stargate, and since the build relies on so many zealots, you can trade them for more cannons to hold any harass.

In fact, thinking about it, I consider this build to be a hard counter to mutas.



Mutas don't die to an archon toilet. They spread too quickly, and you take some damage but you just run them away when the toilet pops. All mothership builds like this have the same weakness in that they can only cover one base, so you can attack which one is not covered, run in your lings etc. And after whatever you have or have not accomplished with your harass, you just don't fight his army and base race just like any other muta/ling build.
No_eL
Profile Joined July 2007
Chile1438 Posts
Last Edited: 2012-07-17 17:09:31
July 17 2012 17:08 GMT
#210
On July 18 2012 01:11 orBitual wrote:


Show nested quote +
I don't think mutas is a proper answer to this build. Think about it: you're going for fast archons from templars with a mothership. If you see incoming mutas, you already have all the tech to counter mutas ( except blink ), you're in good shape eco wise ( he can't deny your third if he goes straight to mutas ), there's the fear of a vortex ( meaning he must be cautious when he harass, else he'd lose all his mutas to a single archon toilet ), you've got a stargate, and since the build relies on so many zealots, you can trade them for more cannons to hold any harass.

In fact, thinking about it, I consider this build to be a hard counter to mutas.



Mutas don't die to an archon toilet. They spread too quickly, and you take some damage but you just run them away when the toilet pops. All mothership builds like this have the same weakness in that they can only cover one base, so you can attack which one is not covered, run in your lings etc. And after whatever you have or have not accomplished with your harass, you just don't fight his army and base race just like any other muta/ling build.

If you scout mutas you can sit your archoons near the cannons of the mineral lines, vortex + mass archoon its too dangerous for a Zerg, i think mutas its not a proper respose, sounds more like gambling. Mass corruptor is better to snipe the mothership than a mass of light/weak units that die in a few shoots of the mighty energy guys.

I have more doubts about Kcdc standings about a nice executed stephano roaches, the timming and the macro needed to hold it seems harder. I have played many games against it, and the builds look pretty cool, because u can use forcefield and vortex to split mass roach army, and destroy the lethal timming, but again, in GM level all change. Im sure about the safety of this build in diamond-low master level at least.
Beat after beat i will become stronger.
CynicalToss
Profile Joined June 2012
United Kingdom15 Posts
July 17 2012 21:48 GMT
#211
I have been playing around with this build against Low master/high diamond, so don't take anything I say too seriously. I think its extremely fun to play with and lets you have a good defensive stance on your transition to full 3 base economy BUT compared to other builds being used in PvZ at the moment the third I could get out is around 10 Minutes which is later than I would if I was doing a 4 gate robo expand off FFE, or sentry immortal expand, which you can have a third down by around 8-9 minutes. Otherwise I love the idea of sitting back and building up a optimal army for early stages of entering lategame, and having full energy on a mothership allows really good use of weird tactics.
"Nothing is permanent, don't ever believe it will be"
Yokoblue
Profile Joined March 2010
Canada594 Posts
July 17 2012 22:05 GMT
#212
Using that build and having the right answer and micro, I have won my last 9 PvZ in Mid Masters.

Almost all zerg don't react well to that build though... I dont like the fact that we stay that passive... I thing it needs some Warpprism harass or something
Master League playing Protoss and Zerg
AxonHD
Profile Blog Joined April 2012
United States31 Posts
July 18 2012 01:11 GMT
#213
Using that build and having the right answer and micro, I have won my last 9 PvZ in Mid Masters.

Almost all zerg don't react well to that build though... I dont like the fact that we stay that passive... I thing it needs some Warpprism harass or something


I've actually begun getting out 2 warp prisms for harrassment in the late game. Its important to not get supply capped by zealots, you want to have as many archons as possible and using warp prisms and multipronged attacks once the zerg gets to the late game works great, bc late game zerg is so immobile.
Medical Student giving his life for Aiur! Stream ~ www.twitch.tv/axonhd.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
July 18 2012 06:34 GMT
#214
Really cool build man, thanks for the guide.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2012-07-18 07:02:18
July 18 2012 06:59 GMT
#215
I love the idea behind this build, but it should be tweaked based on the map/what you scout the zerg going for. I'd almost always favor getting a quick carrier out before the mothership, if you feel you are going to need to defend against the Stephano-roach rush or mutas. If the Zerg keeps expoing, skip the carrier.. but having one carrier along with 1 phoenix (3 for muta), a voidray, and whatever archons/cannons you might have up, should help defend vs. roaches/mutas. If anything, it should scare them away for the time being, which is exactly when you should go for mothership.
Going for any more than 1-2 carriers though might not be a good idea, as it's only useful to protect you from rushes, not as much with pushes. It's better to make him think you're going mass carrier with your mothership to force corruptors, when in reality you will be getting more archons.
we are all but shadows in the void
ineversmile
Profile Blog Joined December 2010
United States583 Posts
July 18 2012 07:10 GMT
#216
On July 18 2012 15:59 frostalgia wrote:
I love the idea behind this build, but it should be tweaked based on the map/what you scout the zerg going for. I'd almost always favor getting a quick carrier out before the mothership, if you feel you are going to need to defend against the Stephano-roach rush or mutas. If the Zerg keeps expoing, skip the carrier.. but having one carrier along with 1 phoenix (3 for muta), a voidray, and whatever archons/cannons you might have up, should help defend vs. roaches/mutas. If anything, it should scare them away for the time being, which is exactly when you should go for mothership.
Going for any more than 1-2 carriers though might not be a good idea, as it's only useful to protect you from rushes, not as much with pushes. It's better to make him think you're going mass carrier with your mothership to force corruptors, when in reality you will be getting more archons.


The whole point of the quick mothership is to hold a third base with cloak initially, then with vortexes (or the threat of them) later on as you finish powering up and start massing units. So if you invest into one carrier, you are not going to hold a third base with this build. And if you're seriously suggesting one carrier at that weak point in the protoss's game, I think you're completely missing the point of why you tech the Fleet Beacon. Mothership is insane with chargelots and archons; you want it out in time to hold off maxed ground armies with your mostly melee composition.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
xbehemoth
Profile Blog Joined May 2012
Germany10 Posts
July 18 2012 10:23 GMT
#217
I really like the idea behind the build but I can't seem to pull it off. I'm at high master level and I struggle to establish the third. There are two particular scenarios:

1. He did go mutas and lings. This is relatively okay even if he splits up his army but it's incredibly annoying to deal with.
2. He goes roach/ling max and expands behind it. No chance, you just have not enough units to defend if he splits.

As soon as he sees the MS he will build corruptors and snipe it, I can't save it. The only way this build worked out for me is against passive zergs. If a zerg is continuosly attacking, you have no chance to defend it at 2-3 fronts.

I'm testing and increasing amount of static defenses and a canon rush into DT opening to put pressure on the zerg and distract him but it's hard...
Lappen.464
Profile Joined June 2012
Germany42 Posts
Last Edited: 2012-07-18 10:55:06
July 18 2012 10:45 GMT
#218
Never got so much hate against me. I learn new words since i try that build
Really effective build most of the time and btw. very arrogant and non objective poster of this build in my opinion.
When your enemy figures out and makes an early agression.... NOOOO, my build is perfect, u cant lose with it :D
frostalgia
Profile Joined March 2011
United States178 Posts
Last Edited: 2012-07-18 14:53:38
July 18 2012 14:09 GMT
#219
On July 18 2012 16:10 ineversmile wrote:
The whole point of the quick mothership is to hold a third base with cloak initially, then with vortexes (or the threat of them) later on as you finish powering up and start massing units. So if you invest into one carrier, you are not going to hold a third base with this build. And if you're seriously suggesting one carrier at that weak point in the protoss's game, I think you're completely missing the point of why you tech the Fleet Beacon. Mothership is insane with chargelots and archons; you want it out in time to hold off maxed ground armies with your mostly melee composition.


I get your point.. but what about when zerg has an overseer with their max push? The mothership becomes useless until it gets vortex, and you still lose your third. I suppose it might be quicker to get another void instead vs roach/ling max, but if I can get a carrier out before they hit it should push them back, or at least kill more off. It's worth considering that a carrier can defend a wider area easier as long as it's protected by stalkers/cannons/phoenix. This is why I'd even get one quick if I scout mutas, if I feel I can protect it with the rest of my army.
I'd only consider a carrier if I was already going for a mothership, and if I scout incoming pressure that I'll need to deal with before the mothership gets 100 energy. Right after the carrier I'd still get mothership/archons, so it's only slightly delayed.
It's just something else to consider for anyone who is trying this build, but can't get the mothership/charge/archon tech up in time, or can't cover enough ground to deal with roach/ling max or muta pressure.
The carrier will also provide one more air target later for any corruptors they make, which means your mothership might live longer, or that you'll kill more corruptors with archon splash since they group up while focus firing.
we are all but shadows in the void
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
July 18 2012 21:09 GMT
#220
I was thinking a bit, what about just waiting until 13 min or so to take your third? Stephano roaches are fairly allin in that they delay your broodlord tech and 4th base by a lot, and we know that as long as we survive, this army destroys anything zerg can throw at us lategame.
To pray is to accept defeat.
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