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[G] StimmedProbe's Postpatch TvZ Build #2 4xThor - Page 4

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 6 Next All
Xingke
Profile Joined August 2005
United States78 Posts
July 14 2012 03:23 GMT
#61
On July 13 2012 17:23 StimmedProbe wrote:
Now that you mention this, I have lost in the exact same way on the exact same map o.o I guess you gotta sniff it out with the hellion? It's a pretty rare build though so I guess just scout more, not much you can do once it starts.



Yea, it was just awkward for the very first time I try it that happens -_-.

That being said it did work rather nicely in the other games I tried it. I never had games end with the push but I was able to do enough damage(in all but 1 game) to kill them on a followup push.

The 1 game it didn't work so well it turned into a long drawn out game but I was still able to win due to massive corrupter/bl clumping vs thors(lols).

I like it as a build to have in your pocket but I don't really like the style as a main go to build personally.
Setev
Profile Blog Joined April 2010
Malaysia390 Posts
July 14 2012 03:32 GMT
#62
How well does this hold up against Stephano style 10-11 minute max army? Day 9 covered this Zerg build...
I'm the King Of Nerds
DougJDempsey
Profile Joined April 2010
747 Posts
Last Edited: 2012-07-14 04:09:51
July 14 2012 04:07 GMT
#63
On July 14 2012 12:32 Setev wrote:
How well does this hold up against Stephano style 10-11 minute max army? Day 9 covered this Zerg build...


.... Thats a ZvP build..

Ive never seen anyone do it vs terran..
JustPlay
Profile Joined September 2010
United States211 Posts
July 14 2012 04:17 GMT
#64
On July 14 2012 12:32 Setev wrote:
How well does this hold up against Stephano style 10-11 minute max army? Day 9 covered this Zerg build...
If you don't scout it and don't make tanks you will lose.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 14 2012 04:25 GMT
#65
Finally some terrans spent some time working on a build. I might have to harvest some of my own tears if they are really going so high right now on the market.
(zerg player).
kwark_uk: @father_sc learn to play maybe?
Talack
Profile Joined September 2010
Canada2742 Posts
July 14 2012 05:45 GMT
#66
On July 14 2012 13:25 9-BiT wrote:
Finally some terrans spent some time working on a build. I might have to harvest some of my own tears if they are really going so high right now on the market.
(zerg player).


Just don't...
101toss
Profile Blog Joined April 2010
3232 Posts
July 14 2012 06:13 GMT
#67
Don't worry, 9m/16scv rushing @ 4:25 has gotten me a nice supply of zerg tears
Math doesn't kill champions and neither do wards
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 14 2012 09:21 GMT
#68
I think you should note that since this build is so tight, you can't use energy on a scan under any circumstances as it will delay your push tremendously. I just did that, and against a player who went 8 mutas he owned my push with mass Roaches, although admittedly my macro wasn't very good at all, I feel like the scan delayed my push by 30 seconds or so due to lack of minerals.

Replay of this: http://drop.sc/221761
This is my signature. There are many like it, but this one is mine.
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
July 14 2012 10:50 GMT
#69
What's the Zerg hard counter? Cheers.
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
July 14 2012 11:04 GMT
#70
On July 14 2012 19:50 jimbob615 wrote:
What's the Zerg hard counter? Cheers.


1. Scout
2. Delay
3. Engage at spines if possible
4. Surround with your whole army in one big attack
5. Roach for thors and banes for scv/marine
6. Transfuse on spine/roach with queens
7. Collect ladder points
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 14 2012 11:40 GMT
#71
On July 14 2012 20:04 ujonecro wrote:
Show nested quote +
On July 14 2012 19:50 jimbob615 wrote:
What's the Zerg hard counter? Cheers.


1. Scout
2. Delay
3. Engage at spines if possible
4. Surround with your whole army in one big attack
5. Roach for thors and banes for scv/marine
6. Transfuse on spine/roach with queens
7. Collect ladder points


lings are much better then roaches vs thor really, don't need roaches vs this stuff. Just need enough ling/bane with some upgrades and good targeting of the banes. Thor's are incredibly ineffective vs lings because they overkill on each shot. You have to take out the scv's first though but that isn't as difficult anymore as it used to be.
yoona2012
Profile Joined February 2012
Denmark196 Posts
July 14 2012 11:43 GMT
#72
On July 14 2012 19:50 jimbob615 wrote:
What's the Zerg hard counter? Cheers.

mass roach - zvp style opening.

Marines wont have combat shields, medivac support or any other upgrades and thus kind of suck vs roaches. Scv on autorepair will automatically be targeted by roaches without even trying. You wont need banelings or lings at all. Other option is infestors with neural upgrade.
yoona2012
Profile Joined February 2012
Denmark196 Posts
July 14 2012 11:46 GMT
#73
On July 14 2012 20:40 Markwerf wrote:
Show nested quote +
On July 14 2012 20:04 ujonecro wrote:
On July 14 2012 19:50 jimbob615 wrote:
What's the Zerg hard counter? Cheers.


1. Scout
2. Delay
3. Engage at spines if possible
4. Surround with your whole army in one big attack
5. Roach for thors and banes for scv/marine
6. Transfuse on spine/roach with queens
7. Collect ladder points


lings are much better then roaches vs thor really, don't need roaches vs this stuff. Just need enough ling/bane with some upgrades and good targeting of the banes. Thor's are incredibly ineffective vs lings because they overkill on each shot. You have to take out the scv's first though but that isn't as difficult anymore as it used to be.


this is true vs 1-2 thors where you get a nice surround, 4 thors with 12 marines and 16 scv will for a nice clump making lings a bad choice - while a critical amount of roaches can 1 or 2 shot a thor and no amount of autorepair will help
ujonecro
Profile Joined September 2010
United Kingdom846 Posts
July 14 2012 11:48 GMT
#74
On July 14 2012 20:40 Markwerf wrote:
Show nested quote +
On July 14 2012 20:04 ujonecro wrote:
On July 14 2012 19:50 jimbob615 wrote:
What's the Zerg hard counter? Cheers.


1. Scout
2. Delay
3. Engage at spines if possible
4. Surround with your whole army in one big attack
5. Roach for thors and banes for scv/marine
6. Transfuse on spine/roach with queens
7. Collect ladder points


lings are much better then roaches vs thor really, don't need roaches vs this stuff. Just need enough ling/bane with some upgrades and good targeting of the banes. Thor's are incredibly ineffective vs lings because they overkill on each shot. You have to take out the scv's first though but that isn't as difficult anymore as it used to be.


Thing is, if he is decent enough he puts those thors, or basically whole blob of marines/thors in a choke with scvs in front to tank everything and you just die.
yoona2012
Profile Joined February 2012
Denmark196 Posts
July 14 2012 11:56 GMT
#75
On July 14 2012 20:48 ujonecro wrote:
Show nested quote +
On July 14 2012 20:40 Markwerf wrote:
On July 14 2012 20:04 ujonecro wrote:
On July 14 2012 19:50 jimbob615 wrote:
What's the Zerg hard counter? Cheers.


1. Scout
2. Delay
3. Engage at spines if possible
4. Surround with your whole army in one big attack
5. Roach for thors and banes for scv/marine
6. Transfuse on spine/roach with queens
7. Collect ladder points


lings are much better then roaches vs thor really, don't need roaches vs this stuff. Just need enough ling/bane with some upgrades and good targeting of the banes. Thor's are incredibly ineffective vs lings because they overkill on each shot. You have to take out the scv's first though but that isn't as difficult anymore as it used to be.


Thing is, if he is decent enough he puts those thors, or basically whole blob of marines/thors in a choke with scvs in front to tank everything and you just die.


thing is that you dont need to engage him in a choke, since your buildings wont be under fire in a choke, and obviously zerg will want to delay and just wait for the economy to kick in nicely vs a 2 base terran with practically no upgrades and little tech. The only choke would be ramps so close to your natural that your creep should have been spread long from there and a thormarine push should never ever reach that far if you have min. 40 roaches out
UeberFuerst
Profile Joined October 2011
Germany17 Posts
July 14 2012 12:25 GMT
#76
This build looks quite awesome ! Reminds me in some way of 2BaseCollossus ... Rush for Hightech-Big-Units and support them with everything you have.

Question: Is it possible to build a second barracks instead of the Reactor and walloff your Natural with one Bunker and the two barracks? Or will this delay the Push too much? Thank You! :D
beep
Profile Joined April 2012
United States6 Posts
July 14 2012 16:13 GMT
#77
I love this build. I'm starting to get Zergs to complain about how Terran is OP again!
rogzardo
Profile Blog Joined February 2011
610 Posts
July 14 2012 16:26 GMT
#78
I've done this build about a half dozen times in the last day or two in mid-master. It is a strong 2-base all-in. So far my losses have been either to a mistake on my part (your macro and timings need to be very tight), or to my opponent having just enough banes to kill my scvs/marines and mass roach targeting the thors.

It even worked against a toss player too oO
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
July 14 2012 16:41 GMT
#79
Which particular maps is this best on? I want to try it out, but also have a solid build that I'm liking at the moment, so I think I will switch between the two.
Iron_
Profile Joined April 2010
United States389 Posts
Last Edited: 2012-07-14 17:20:53
July 14 2012 17:15 GMT
#80
Both times I ran this build I got scouted very easily (low marine count, the superspeed overlord just waltzes in and sees everything).

Then they proceeded to make lings and banes. The first attack the bane splash killed all my scvs. I won the first battle in both cases, but they just pounded lings at the thors until they were all dead, then it turned into a laugher.

I think this is a good surprise build, but once it is out in the metagame that it is available, and zergs fly that overlord in to see the two factories, it will not work very often.

Great idea though, and I love how some zergs are taking this opportunity to pretend they are not OP

Edit: In the reps from Stimmedprobe, I think the big mistake of his opponents is chasing the marines with the banelings. This was the mistake. My opponents just A moved the banes and they crashed into the thors and killed all the scvs. The scvs are the key to this whole strat, and if they die so does your push. Splitting will of course help (and he split well), but I do believe that once zergs learn this strat we will just see a nice mass of banes followed by continuous rounds of lings.
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