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[G] StimmedProbe's Postpatch TvZ Build #2 4xThor - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 6 Next All
RamboJesus
Profile Joined January 2011
United States44 Posts
Last Edited: 2012-07-12 02:41:19
July 12 2012 02:40 GMT
#21
I watched all the replays and must say this seems like a very impressive build, I'm curious if you could upload replays of the times you've lost with it.
sc2terran
Profile Joined July 2012
United States61 Posts
July 12 2012 02:43 GMT
#22
inb4 blizzard nerfs thor again
:P
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
July 12 2012 02:48 GMT
#23
Was doing this thor marine style a very long time ago with great success but then i went back to usual tank marine.... heaven knows why.

Will give this bad boy a crack and mix it in to my build repertoire.
When there is nothing left to lose but your dignity, it is already gone.
101toss
Profile Blog Joined April 2010
3232 Posts
July 12 2012 02:51 GMT
#24
On July 12 2012 11:39 dynwar7 wrote:
Yeah I love how thors damage is so huge vs queens but....is this considered all in? I guess so since it brings what, 15-20 scvs?

I love the build but i dont really like doing allins... =/

Nice guide tho should help many terrans out there

Do you like to lose?

Seriously people, a win is a win, set aside these silly inhibitions when the build you are doing punishes greedy play
Math doesn't kill champions and neither do wards
dynwar7
Profile Joined May 2011
1983 Posts
July 12 2012 02:58 GMT
#25
What if the zerg gas steals? Its going to delay this a lot? In 1 of your replays he stole your gas at your natural, so I guess its fine, but what if he steals your gas in your main base?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Crowned
Profile Joined August 2011
United States368 Posts
July 12 2012 03:00 GMT
#26
On July 12 2012 11:51 101toss wrote:
Show nested quote +
On July 12 2012 11:39 dynwar7 wrote:
Yeah I love how thors damage is so huge vs queens but....is this considered all in? I guess so since it brings what, 15-20 scvs?

I love the build but i dont really like doing allins... =/

Nice guide tho should help many terrans out there

Do you like to lose?

Seriously people, a win is a win, set aside these silly inhibitions when the build you are doing punishes greedy play


That's assuming someone wants to all-in for the all mighty ladder points all day, instead of actually improving at the game. That said, after viewing the replays it does look like a pretty strong all-in and wouldn't be bad to keep in your arsenal and pull it out for fun sometimes or maybe in a best of 3 situation. Another nice guide brought to us by StimmedProbe, well done sir.
It's cool to love to win, but it's better to hate to lose.
ajkayken
Profile Joined June 2012
77 Posts
July 12 2012 03:02 GMT
#27
i 100% think its smarter to just bring 10 scv's (instead of 16) allowing you to still macro heavily off the attack considering the zerg has to try so hard to stop it

just try really hard to micro the 10 scv's properly so they dont die to banelings, 10 scv's wont produce much different results compared to 16

i suggest building into mass thor/hellion/viking into the lategame with upgrades. only counter is mass roach and its kinda like PvZ where a toss can force a zerg to go hydras and rape with collossi, if you force a zerg to go roaches you rape with tanks. zerg ideally wants mass ling/infestor/broodlord which thor/hellion/viking pretty hard counters assuming your early attack did tons of damage
ajkayken
Profile Joined June 2012
77 Posts
Last Edited: 2012-07-12 03:03:53
July 12 2012 03:03 GMT
#28
On July 12 2012 11:58 dynwar7 wrote:
What if the zerg gas steals? Its going to delay this a lot? In 1 of your replays he stole your gas at your natural, so I guess its fine, but what if he steals your gas in your main base?


gas steal certainly heavily messes up with the speed of this attack. no doubt a gas steal and lower the speed by ~30 seconds
101toss
Profile Blog Joined April 2010
3232 Posts
July 12 2012 03:15 GMT
#29
On July 12 2012 12:03 ajkayken wrote:
Show nested quote +
On July 12 2012 11:58 dynwar7 wrote:
What if the zerg gas steals? Its going to delay this a lot? In 1 of your replays he stole your gas at your natural, so I guess its fine, but what if he steals your gas in your main base?


gas steal certainly heavily messes up with the speed of this attack. no doubt a gas steal and lower the speed by ~30 seconds

You can do the funky rax/depot walloff at the bottom of the ramp to prevent the scout from getting in and thus the gas steal
Math doesn't kill champions and neither do wards
DougJDempsey
Profile Joined April 2010
747 Posts
July 12 2012 03:18 GMT
#30
On July 12 2012 12:02 ajkayken wrote:
i 100% think its smarter to just bring 10 scv's (instead of 16) allowing you to still macro heavily off the attack considering the zerg has to try so hard to stop it

just try really hard to micro the 10 scv's properly so they dont die to banelings, 10 scv's wont produce much different results compared to 16

i suggest building into mass thor/hellion/viking into the lategame with upgrades. only counter is mass roach and its kinda like PvZ where a toss can force a zerg to go hydras and rape with collossi, if you force a zerg to go roaches you rape with tanks. zerg ideally wants mass ling/infestor/broodlord which thor/hellion/viking pretty hard counters assuming your early attack did tons of damage


well tried it a few times, in about 600 ish point masters, if he totally flips off the idea of droning once he scouts it and stops at about 40 drones and gets lingbane he can hold it decently till he gets roach bane then he'll totally smash it.
well, still beats playing insanely for 45 mins then exploding due to one misclick and losing the game. most rage inducing way to lose ever.
dynwar7
Profile Joined May 2011
1983 Posts
July 12 2012 03:36 GMT
#31
Just tried this vs GTAI and.... well, all my thors got NPed
Regarding the imbalance, hilarious to see Zergs defending themselves....
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
July 12 2012 03:43 GMT
#32
This has been tearing up Plat league, finally I know what it is so I can deal with it better!!!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
aSnowyDay
Profile Joined July 2012
Canada9 Posts
July 12 2012 03:50 GMT
#33
just tried this build and it's amazing, thanks alot
Never give up never surrender
goFLiP
Profile Joined November 2010
Argentina39 Posts
Last Edited: 2012-07-12 05:25:46
July 12 2012 04:40 GMT
#34
This is definetely not an all in. It's not over if your push failed. However, you need to do some sort of damage to stay in the game. I did it a few times, and even while pushing you're making SCVs. I still haven't got to a situation where I had to transition into something else because if the first 4 thors win the fight, it's basically over.
Eps
Profile Joined April 2011
Canada240 Posts
July 12 2012 04:45 GMT
#35
Nice to see these post-patch builds coming from you =).
The pushes seem to be very solid, and they also hit before Z has enough larva to mass Roaches for defence.

I watched a few of the replays. The 3rd replay however was a bit troubling, seeing how well the Spines and Roaches fared. Although you did win, I can't help but think if Z had positioned his Spines more effectively that the outcome may have been different. He had 3 spines in his main on Shakuras. If he had placed them on the high ground above the choke, they'd be in a solid position to snipe off SCVs or damage the Thors. The speed that the first Thor dropped was also a bit scary, considering you'd think they'd be a bit Tankier.
StimmedProbe
Profile Blog Joined October 2010
Hong Kong98 Posts
July 12 2012 06:32 GMT
#36
On July 12 2012 08:11 Aulisemia wrote:
I like it. Quick question though, I see your core buildings are 2 tech lab factories and 1 reactor rax - why not drop a factory on the reactor for hellions to fight the zerglings? Do you just not have the gas income early on for that 3rd factory?


My gut feeling is that you will not have the mineral income needed to still hit the timing and pump out of 3 factories. This also messes up the gas income slightly. I'll experiment around with this idea.


On July 12 2012 08:28 RyuChus wrote:
Few questions here. If he does all-in what should I do? Having only 4 marines at the prime time for a baneling bust doesn't sound fun to me. What happens when I lose my hellion, should I reproduce, scan, or continue to scout with scvs? If the push fails and is not effective, do I transition to a Marine Tank midgame, or will I just lose outright? Thanks.

EDIT: One more.. If I can't hide my armory from the zerg, will the zerg just know what's going on, and be able to defend it easier, or is the push still just as effective?



You gotta scout it out with your 1st scv, your follow up scv and your hellion. This takes quite a bit of game sense to read your opponent properly. An econ baneling bust will kill you unless you scout it. Do not reproduce your hellion, that will mess your timings up, I would just rescout with an scv. As long as there are not speedlings you should get some information. If my push does some damage but doesnt't win out right I transition into mech if im ahead and a bio + blue flame allin if im behind.


On July 12 2012 09:10 Blazinghand wrote:
Four thors and seven years ago...

this looks like a lot of fun! I'm a big fan of thor all-ins, and they are fun early game units in TvZ.

You mention scouting for zerg all-ins during that initial vulnerable period, and I was wondering what an appropriate reaction to a baneling allin or something would be using this build.



2 bunkers on low ground spread out + sim city around the bunkers + a wall in at the top of the ramp.


On July 12 2012 11:40 RamboJesus wrote:
I watched all the replays and must say this seems like a very impressive build, I'm curious if you could upload replays of the times you've lost with it.


I'll try to find some, but to be honest it's very straight forward losses. Either I didnt s cout and got all-ined because I'm lazy, or I messed up a thor split horribly and lost all my scvs to banelings.


On July 12 2012 11:58 dynwar7 wrote:
What if the zerg gas steals? Its going to delay this a lot? In 1 of your replays he stole your gas at your natural, so I guess its fine, but what if he steals your gas in your main base?


Take the gas at the natural faster and transfer over scvs. This will slow the build down by 10 seconds or so though.

On July 12 2012 12:36 dynwar7 wrote:
Just tried this vs GTAI and.... well, all my thors got NPed


What were your 12 marines doing? Just standing around? They should be able to help with focus fire micro. I have not met this once on ladder admitedly, so theorycraft is the best I can offer.

On July 12 2012 13:45 Eps wrote:
Nice to see these post-patch builds coming from you =).
The pushes seem to be very solid, and they also hit before Z has enough larva to mass Roaches for defence.

I watched a few of the replays. The 3rd replay however was a bit troubling, seeing how well the Spines and Roaches fared. Although you did win, I can't help but think if Z had positioned his Spines more effectively that the outcome may have been different. He had 3 spines in his main on Shakuras. If he had placed them on the high ground above the choke, they'd be in a solid position to snipe off SCVs or damage the Thors. The speed that the first Thor dropped was also a bit scary, considering you'd think they'd be a bit Tankier.


If you noticed I messed up my micro a bit. I didn't have my scvs on autorepair until like 8 seconds into the fight. Mass spines + roach is a legit build against this. Just pick off what you can and go home and fight 2 base vs 2 base.
LavaLava
Profile Joined January 2012
United States235 Posts
Last Edited: 2012-07-12 07:50:48
July 12 2012 07:50 GMT
#37
On July 12 2012 11:39 dynwar7 wrote:
Yeah I love how thors damage is so huge vs queens but....is this considered all in? I guess so since it brings what, 15-20 scvs?

I love the build but i dont really like doing allins... =/

Nice guide tho should help many terrans out there



Well, the problem with an allin is that it's a gamble right? So it's this or deal with Infestor Broodlord a few minutes later. This build fits the game design at this point.
jabberjaw
Profile Joined October 2010
225 Posts
July 12 2012 08:28 GMT
#38
thxs for the build. pretty easy to execute and remember the BO. first game with it and won convincingly. "f you" is all my opponent had to say before leaving abruptly.

I'd say this build is pretty all-in. But that's fine by me, been looking for some 2-base all-in anyhow.
Taefox
Profile Joined March 2010
1533 Posts
July 12 2012 10:37 GMT
#39
thanks for the build, has been following ur builds since long time ago :p u amazing
@taefoxy
Skyblueone
Profile Joined June 2012
Belgium155 Posts
July 12 2012 15:49 GMT
#40
This is so great i finish with thor at more than 50 kills, its so funny how they are not dying. :p

http://terranimba.com/replay/41mR0BHfpLSGRQ

However, i'm not sure i'm doing it correctly.
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