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[D] TvZ Metagame patch1.4.3.2 - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 16 Next All
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2012-06-22 09:07:43
June 22 2012 08:28 GMT
#121
5+ queens seems like an invitation to skip harassment and take a fast third, particularly on modern highly-defensible maps, or to open with some kind of extra-greedy two base tech build, since the Zerg is choosing to rely upon units that can't attack you. Yeah, staying home and letting creep spread is a little awkward, but if you can bust out with a strong timing that includes a Raven, you can probably clean it up.

...

If information is a problem, floating buildings are pretty amazing. You don't have to rely upon hiding a scout from buildings or sneaking around if you simply have 1000 hit points of Barracks parked over the Zerg's potential third. (Barracks move faster than slow overlords, too.)
My strategy is to fork people.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
June 22 2012 08:44 GMT
#122
The thing is with Terran is that our timing pushes can't hope to beat the burst production of a zerg with a really good economy. It's the cost-efficiency of the Terran army vs the macro monster Zerg. It's just not going to work.
All zerg has to do is get rid of our army once, and they have the advantage for the rest of the game. Our production cannot recover if the army dies. Zerg doesn't even care if they lose 10 lings for 1 marine; as long as our army dies, the Zerg gets free bases.
The only hope was to bring their economy down to our level. If Blizz seriously wants Terrans to reach a Zerg level of economy and compete in the late game with an untouched zerg, I don't know what to say.
im deaf
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
June 27 2012 18:13 GMT
#123
I saw kawaiirice beat tgun with a lategame BC+raven+ghost transition , with nuke harass.
HeroMystic
Profile Joined March 2011
United States1217 Posts
June 27 2012 18:39 GMT
#124
On June 28 2012 03:13 Gyro_SC2 wrote:
I saw kawaiirice beat tgun with a lategame BC+raven+ghost transition , with nuke harass.


It was on Metropolis though, which is heavily favored for turtling. Morrow did the same thing (just without the BCs) vs I believe Stephano at Dreamhack.

This needs to be proven to be viable on other maps.
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
June 27 2012 18:46 GMT
#125
he used it on ohama and metropolis this morning
Alabast
Profile Joined June 2010
United States65 Posts
June 27 2012 19:05 GMT
#126

-Ghosts do 50 damage to queens now (snipe change) so maybe someone can come up with an early to midgame ghost push to repel creep and lower queen numbers.


This right here. The potentials of this running through my head, as a zerg player, scares me
Get sommmme
WaKai
Profile Joined August 2011
Canada88 Posts
June 27 2012 20:17 GMT
#127
On June 28 2012 04:05 Alabast wrote:

Show nested quote +
-Ghosts do 50 damage to queens now (snipe change) so maybe someone can come up with an early to midgame ghost push to repel creep and lower queen numbers.


This right here. The potentials of this running through my head, as a zerg player, scares me

but a ghost is 200-100 comapred to a 150 mineral queen, will never ever work. As you'll have nothing to defend the counter attack as well as this coming out so late.
vvvgaming.com @vVv_WaKa http://www.facebook.com/#!/vVvWaKai http://www.twitch.tv/vvvwakai
mlspmatt
Profile Joined October 2011
Canada404 Posts
June 27 2012 20:38 GMT
#128
Ravens are expensive, it's not convienent to have a Starport with techLab, and the die really fast, require their own micro. As if Terrans didn't have enough things to micro.

chaosftw
Profile Joined June 2012
24 Posts
June 27 2012 21:15 GMT
#129
can you just shut up?
you seem so biased of your opinions. the queen nerf can barely make it damage one hellion as it roasts up all of zerg's drone way cost effectively.

btw i play toss

User was warned for this post
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
Last Edited: 2012-06-27 21:34:29
June 27 2012 21:28 GMT
#130
On June 28 2012 06:15 chaosftw wrote:
can you just shut up?
you seem so biased of your opinions. the queen nerf can barely make it damage one hellion as it roasts up all of zerg's drone way cost effectively.

btw i play toss


6 Queens+wall can stop 12 hellion. Welcome in the new tvz.
rufflesQueso
Profile Joined May 2012
100 Posts
June 27 2012 21:35 GMT
#131
On June 28 2012 04:05 Alabast wrote:

Show nested quote +
-Ghosts do 50 damage to queens now (snipe change) so maybe someone can come up with an early to midgame ghost push to repel creep and lower queen numbers.


This right here. The potentials of this running through my head, as a zerg player, scares me

By the time the Terran gets Ghosts out, the game will be at around ~8-9 minutes on 2 bases. Zerg will have a decent drone lead, making this push quite a commitment (with no follow-up). Also, Ghosts don't do so well at defending the oh-so popular roach-ling-bane "all-ins".

Ghosts are a significant investment if its main purpose is to kill Queens. All the Zerg really has to do is mass up a decent number of zerglings, mix in a couple of banes and the push can be crushed.

Not to mention that it will be nearly impossible to retreat. If the push doesn't do significant damage, the Ghosts will all end up dying. And for what? To kill Queens? :/

On June 28 2012 06:15 chaosftw wrote:
can you just shut up?
you seem so biased of your opinions. the queen nerf can barely make it damage one hellion as it roasts up all of zerg's drone way cost effectively.

btw i play toss
lol
][Primarch][
Profile Joined February 2012
Sweden302 Posts
June 27 2012 22:01 GMT
#132
On June 28 2012 06:28 Gyro_SC2 wrote:
Show nested quote +
On June 28 2012 06:15 chaosftw wrote:
can you just shut up?
you seem so biased of your opinions. the queen nerf can barely make it damage one hellion as it roasts up all of zerg's drone way cost effectively.

btw i play toss


6 Queens+wall can stop 12 hellion. Welcome in the new tvz.


? lol...and 6 Queens+wall could not do that pre-patch? It could and it did.
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
][Primarch][
Profile Joined February 2012
Sweden302 Posts
June 27 2012 22:03 GMT
#133
On June 28 2012 04:05 Alabast wrote:

Show nested quote +
-Ghosts do 50 damage to queens now (snipe change) so maybe someone can come up with an early to midgame ghost push to repel creep and lower queen numbers.


This right here. The potentials of this running through my head, as a zerg player, scares me


You are scared of a terran pushing with ghosts in early-midgame? And you play Zerg?
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
chaosftw
Profile Joined June 2012
24 Posts
June 27 2012 23:09 GMT
#134
On June 28 2012 07:01 ][Primarch][ wrote:
Show nested quote +
On June 28 2012 06:28 Gyro_SC2 wrote:
On June 28 2012 06:15 chaosftw wrote:
can you just shut up?
you seem so biased of your opinions. the queen nerf can barely make it damage one hellion as it roasts up all of zerg's drone way cost effectively.

btw i play toss


6 Queens+wall can stop 12 hellion. Welcome in the new tvz.


? lol...and 6 Queens+wall could not do that pre-patch? It could and it did.

thanks primarch
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
June 27 2012 23:25 GMT
#135
On June 28 2012 07:01 ][Primarch][ wrote:
Show nested quote +
On June 28 2012 06:28 Gyro_SC2 wrote:
On June 28 2012 06:15 chaosftw wrote:
can you just shut up?
you seem so biased of your opinions. the queen nerf can barely make it damage one hellion as it roasts up all of zerg's drone way cost effectively.

btw i play toss


6 Queens+wall can stop 12 hellion. Welcome in the new tvz.


? lol...and 6 Queens+wall could not do that pre-patch? It could and it did.


because of the patch the Queen become very good to stop any early aggression. Them all the zerg makes mass queen in the early game and it was not the case before the patch.
Kull of Atlantis
Profile Joined June 2012
Turkey98 Posts
Last Edited: 2012-06-27 23:28:39
June 27 2012 23:26 GMT
#136
From my last 23 games:

TvT : 4-1
TvP: 7-2
TvZ: 1-9

I am totally lost in this match up, it's so depressive. I just want to quit after loading screen when I see zerg.
I am trying many things, Blueflame Bio, Bio Tank, Mech but it seems I need to nuke rush or something

I just don't know what to do, just want to crawl up to corner and hug myself in fetal position.
King Kull must die!
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
June 27 2012 23:35 GMT
#137
On June 28 2012 07:03 ][Primarch][ wrote:
Show nested quote +
On June 28 2012 04:05 Alabast wrote:

-Ghosts do 50 damage to queens now (snipe change) so maybe someone can come up with an early to midgame ghost push to repel creep and lower queen numbers.


This right here. The potentials of this running through my head, as a zerg player, scares me


You are scared of a terran pushing with ghosts in early-midgame? And you play Zerg?


my thoughts exactly.. snipe doesn't even 1shot banelings and zerglings so an early ghost push is only good vs a dumb zerg who doesnt use the new overlord speed to scout and makes only queens with few lings for defence
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
June 27 2012 23:35 GMT
#138
On June 20 2012 05:27 Snowbear wrote:
I saw david kim also suggesting that terrans should use a raven in the mid game. There is 1 thing he and the others who give this advice, forget: a raven is 200 gas. Every terran knows that gas is a problem in the midgame. You need to push out before broodlords are out, and by getting a simple raven, you delay:
- medivacs
- tanks
- upgrades
- extra factories

Terrans need a ton of gas early-mid game:
- stim
- combat shield
- tanks
- siegetech
- factory
- startport
- medivacs
- bio upgrades
- tank +1 upgrade
- armory
- reactors

By cutting into these, your push before hive will be weaker + a raven isn't really helping in fights vs ling bling infestor.



Are you kidding me? MVP had about 3.3k gas in the midgame (he died to hive transition) in GSL yesterday.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OSM.OneManArmy
Profile Joined April 2011
United States509 Posts
June 27 2012 23:36 GMT
#139
On June 28 2012 07:01 ][Primarch][ wrote:
Show nested quote +
On June 28 2012 06:28 Gyro_SC2 wrote:
On June 28 2012 06:15 chaosftw wrote:
can you just shut up?
you seem so biased of your opinions. the queen nerf can barely make it damage one hellion as it roasts up all of zerg's drone way cost effectively.

btw i play toss


6 Queens+wall can stop 12 hellion. Welcome in the new tvz.


? lol...and 6 Queens+wall could not do that pre-patch? It could and it did.


that's true, the only reason its a problem now is because zergs are actually willing to make more than 3 queens in new meta
Admin of High School Starleague // hsstarleague.com // https://www.facebook.com/HSStarleague // UCI Dota2 President https://www.facebook.com/groups/ucidota/
alpenrahm
Profile Blog Joined December 2010
Germany629 Posts
June 28 2012 00:44 GMT
#140
ok, whether or not incorporating a raven into your early-mid game is a good thing is debateable and in most cases up to situational decisions.
But, why would you not build a couple of ravens late game? they solve a big problem of the current metagame;

1. ravens can be used to keep infestors at bay (1 seekermissile launched = 1+x dead infestor(s) )
2. 2 or 3 pdds render any sensible amount of corruptors useless
3. a raven costs 2 food, that is 2, i repeat TWO marines
4. if you are playing a traditional TvZ style, then, when you enter the end of the midgame, you have a lot of overgas anyway so building up 5 ravens (any less seem pointless since you want to be getting some upgrades for them too) is not a stretch
5. zergs are quite responsible about their scouting. So what usually happens when you are going for an early cloaked banshee play, is that they scout your techlab researching and build a couple of sporecrawlers. Yet there is no guarantee that we are researching cloak right? could be corvidreactors or caedeus- or even seekermissile.

personally, I have seen too many terrans get demolished by zergs, because their vikings got overrun by fungals and corruptors, letting the broodlords reign supreme, to not build ravens.

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