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[G] TheCore - Advanced Keyboard Layout - Page 70

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-09-12 02:33:05
September 12 2012 01:57 GMT
#1381
Working on 0.5 currently. I'll be full clean and double check of the entire hotkey system and will include all 48 versions as well as optimized observing for both left and right handed versions. Will finish ASAP! :D

EDIT:

Ctrl+Shift+0 does not work on anyone's account. We've made a post on the b.net forums to point out this bug. Please post so we can get this resolved.

http://us.battle.net/sc2/en/forum/topic/6551965253?page=1#2

EDIT EDIT:

Imma DRAGOOOOOON!!!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2012-09-12 12:34:49
September 12 2012 02:46 GMT
#1382
On September 12 2012 04:12 JaKaTaK wrote:
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.


I forgot to ask, is this only for zerg? I'm wondering how this would work with protoss when shift queuing build commands, then (while still holding shift), pressing the layered camera to select a specific base to return the probe to if that layered camera shares a key with a building hotkey.

Example: queuing your probe to build 3 gateways with "shift + I" then queuing it to return to your base on camera "shift + I".

Perhaps for protoss, it's better to just use "ctrl" for layered cameras?

edit: Nvm...instead of holding shift before pressing "I", if I just press shift after pressing it, then this layout works perfectly. In fact, I would say this layout is a huge improvement for all 3 races!
thwOmp
Profile Joined June 2011
4 Posts
September 12 2012 03:37 GMT
#1383
Hi JaKaTaK, I have been using thecore for a while now, and I have to say it is awesome! I have made a few changes to suit my style, but I overall its the same. Keep up the good work.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
September 12 2012 11:15 GMT
#1384
On September 12 2012 10:57 JaKaTaK wrote:
Working on 0.5 currently. I'll be full clean and double check of the entire hotkey system and will include all 48 versions as well as optimized observing for both left and right handed versions. Will finish ASAP! :D

EDIT:

Ctrl+Shift+0 does not work on anyone's account. We've made a post on the b.net forums to point out this bug. Please post so we can get this resolved.

http://us.battle.net/sc2/en/forum/topic/6551965253?page=1#2

EDIT EDIT:

Imma DRAGOOOOOON!!!



I copied the post to the eu forums hopefully tech support will pick it up from one of the places

http://eu.battle.net/sc2/en/forum/topic/5327592861#1
FlashDave.999 aka Star
maLaK1
Profile Joined May 2012
Germany124 Posts
September 12 2012 13:07 GMT
#1385
On September 12 2012 10:57 JaKaTaK wrote:
Ctrl+Shift+0 does not work on anyone's account. We've made a post on the b.net forums to point out this bug. Please post so we can get this resolved.



I posted about this 2 days ago

so its not just me?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-09-12 17:30:29
September 12 2012 16:17 GMT
#1386
On September 12 2012 11:46 Dark Seraph wrote:
Show nested quote +
On September 12 2012 04:12 JaKaTaK wrote:
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.


I forgot to ask, is this only for zerg? I'm wondering how this would work with protoss when shift queuing build commands, then (while still holding shift), pressing the layered camera to select a specific base to return the probe to if that layered camera shares a key with a building hotkey.

Example: queuing your probe to build 3 gateways with "shift + I" then queuing it to return to your base on camera "shift + I".

Perhaps for protoss, it's better to just use "ctrl" for layered cameras?

edit: Nvm...instead of holding shift before pressing "I", if I just press shift after pressing it, then this layout works perfectly. In fact, I would say this layout is a huge improvement for all 3 races!


Unfortunately this is not the case with all abilities (for example shift queuing tanks to unsiege, move to a new location, and siege again).

To solve this we will be moving the base cameras onto the control group side. So 09PO;L for right handed non-zergs etc etc. We'll have this data out asap, but all we're doing is choosing the 6 closest keys on the control group side (as described in the first page of the development document) if you want to get a head start.

Also: Working on fixing up the Data Document to make room for the new units and abilities for HotS today, in addition to 1 billion other things.

So if you have questions, please direct them to the stream for the next 2 hours:

www.twitch.tv/thejakatak
Commentatorhttps://www.youtube.com/JaKaTaKtv
Nepherius
Profile Joined March 2012
5 Posts
September 12 2012 17:59 GMT
#1387
Quick suggestion here:

For terrans, I would suggest putting the lift button far away from the normal more often used keys. It makes learning the system much easier since you don't run the risk of lifting your buildings by accident.

Also, with a razer mouse, it's possible to bind three cameras to the middle mouse button. I have a camera on foward scroll, another one on the backward scroll, and a third camera on the middle mouse button. I think you would be able to rebind those keys in a tournament since you only need the razer drivers to be able to say "when I use foward scroll, press A".
MtSMox
Profile Joined August 2012
Netherlands2 Posts
September 12 2012 17:59 GMT
#1388

Ctrl+Shift+0 does not work on anyone's account. We've made a post on the b.net forums to point out this bug. Please post so we can get this resolved.

http://us.battle.net/sc2/en/forum/topic/6551965253?page=1#2


This is a windows problem, not a SC2 problem. Look here for the way to fix it: http://support.microsoft.com/kb/967893
JDub
Profile Joined December 2010
United States976 Posts
September 12 2012 18:32 GMT
#1389
On September 13 2012 02:59 Nepherius wrote:
For terrans, I would suggest putting the lift button far away from the normal more often used keys. It makes learning the system much easier since you don't run the risk of lifting your buildings by accident.

I think I lifted all my command centers multiple times in my first 10 games or so. It's a huge mistake, and one that is easy to make, but I still don't think moving a commonly used key further away is a good idea. Sure, learning will be easier, but then you'll end up with a less optimal setup.
Hancho
Profile Joined July 2012
Germany89 Posts
Last Edited: 2012-09-12 20:25:00
September 12 2012 20:22 GMT
#1390
On September 13 2012 02:59 MtSMox wrote:
Show nested quote +

Ctrl+Shift+0 does not work on anyone's account. We've made a post on the b.net forums to point out this bug. Please post so we can get this resolved.

http://us.battle.net/sc2/en/forum/topic/6551965253?page=1#2


This is a windows problem, not a SC2 problem. Look here for the way to fix it: http://support.microsoft.com/kb/967893



I have not the problem with ctrl+shift+0 (german windows 7, german keyboard)
maybe I have not reproduced correctly but I do not think so.

if the fix works than it should be in the op
maLaK1
Profile Joined May 2012
Germany124 Posts
September 12 2012 21:11 GMT
#1391
On September 13 2012 02:59 MtSMox wrote:
Show nested quote +

Ctrl+Shift+0 does not work on anyone's account. We've made a post on the b.net forums to point out this bug. Please post so we can get this resolved.

http://us.battle.net/sc2/en/forum/topic/6551965253?page=1#2


This is a windows problem, not a SC2 problem. Look here for the way to fix it: http://support.microsoft.com/kb/967893



I can confirm this works,
thx!
Dark Seraph
Profile Joined July 2011
United States30 Posts
September 12 2012 23:38 GMT
#1392
Just wondering: If a pro were to use this hotkey layout at an event, would he be allowed to change the windows settings to allow "CTRL+SHIFT+0" to work?
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
September 13 2012 00:05 GMT
#1393
That is a legitimate concern. I wonder about just making 0 a fastcam, and leave it unlayered...
Antylamon
Profile Joined March 2011
United States1981 Posts
September 13 2012 00:32 GMT
#1394
On September 13 2012 08:38 Dark Seraph wrote:
Just wondering: If a pro were to use this hotkey layout at an event, would he be allowed to change the windows settings to allow "CTRL+SHIFT+0" to work?

Well, there's a mouse option called "Enhance Pointer Precision" which is the most inaptly named options of all time, and it is allowed to be changed. Plus, I believe White-Ra plays with that setting on, so in order for him to have good mouse control on offline tournaments he would have to be able to change that.

I am positive that they would be allowed to change any setting which doesn't require administrator permissions and helps the player not play terribly.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 13 2012 03:41 GMT
#1395
On September 13 2012 09:05 FoxyMayhem wrote:
That is a legitimate concern. I wonder about just making 0 a fastcam, and leave it unlayered...


This is a windows problem, not a SC2 problem. Look here for the way to fix it: http://support.microsoft.com/kb/967893


Says vista, but works for Windows 7 as well. Problem solved :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
evenjn
Profile Joined July 2012
Italy13 Posts
September 13 2012 13:07 GMT
#1396
Hello JaKaTaK, FoxyMayhem

I am following your work very closely, and incorporating a lot of all your innovation and sensible choices in my custom hotkey layout (such as the layered cameras!). This thread is also extremely valuable because of suggestions like the one by aka_star - which I think is just awesome.

I want to ask if you already shared (or if you are willing to share) the list of 100+ combos FoxyMayhem mentioned in this post. I think that would be extremely valuable information to lern how to use The Core properly and most importantly, to understand the reasons behind the design and work them out in my own (or everyone's own) custom layout.

For example, a combo would be like:
[base camera, calldown: mule]
another one could be
[hatchery control group, select larva, build overlord].

Notice that I am not referring to the exact list of keys to press (such as [1 L O]): it would be too long to list how each such combo is implemented in each of the 48+ layouts, and hard to update it whenever a new version of The Core is out.

Thanks!
Bananenbaum
Profile Joined December 2010
Germany18 Posts
September 13 2012 15:13 GMT
#1397
Is the first line in the OP acurate ? It says we're still in version 0.3.3 and since you're working on 0.4 or even 0.5 I think it might be inaccurate.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
September 13 2012 15:41 GMT
#1398
On September 14 2012 00:13 Bananenbaum wrote:
Is the first line in the OP acurate ? It says we're still in version 0.3.3 and since you're working on 0.4 or even 0.5 I think it might be inaccurate.


Yes it needs updating, the man power is stretched at the moment and development has been pushed to the limits because of a new discovery which everyone is eager to try out.

0.4 was short lived and its now not worth updating the documents because 0.5 is going to be awesome and require another rewrite, so that documentation is a low priority but check back in a week or so and I'm sure everything will make sense again.

FlashDave.999 aka Star
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2012-09-13 16:00:01
September 13 2012 15:47 GMT
#1399
When using this new layout (ctrl to add to control groups) it seems that the "KOP[" layout is superior if you rest your thumb on "ctrl" instead of "shift" due to how much more often you will be using it now...from a terran perspective anyway. Also, with this position, using "left arrow" instead of "/" for the tab function feels much more comfortable. Perhaps this depends on hand size.

Any thoughts?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 13 2012 17:33 GMT
#1400
Concerning the version.

0.4 was never actually completed. With the new discovery of changing modifiers to increase efficiency, as well as "Spoof" designing a program to create the 48 layouts out of 4 "Base" layouts, we felt it made more sense to jump to a new version, that was big enough to warrant a full 0.5 and not a 0.4.1. Because of this, the version will remain at 0.3.3 until 0.5 is complete. (ZLM and ZLMM were never updated to 0.4)

@DarkSeraph
In my experience, using the left arrow requires a full hand motion, while using the / button requires only finger motion. But if your experience is different, feel free to customize. Also, if everyone is having that experience, we'll definitely consider changing it. I am hesitant to use the arrow keys because depending on your keyboard, the arrow keys may not be as convenient for you, and TheCore has some hardware limitations already (no laptop keyboards). I don't want to go further in that direction unless it is significantly more efficient and consistent. Interesting idea though.


We are looking for a key, or combination of keys, for the "previous subgroup" function. Ideas?
Commentatorhttps://www.youtube.com/JaKaTaKtv
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