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[G] TheCore - Advanced Keyboard Layout - Page 69

Forum Index > StarCraft 2 Strategy
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Antylamon
Profile Joined March 2011
United States1981 Posts
September 11 2012 01:33 GMT
#1361
Either way is fine, but I think the order of POIJ is recommended.

I guess I'm wasting my time, though, since you posted on Darkgrid a few minutes ago that you liked it better.
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
Last Edited: 2012-09-11 13:11:39
September 11 2012 11:03 GMT
#1362
Suggestions for Zerg hotkeys, its an idea I'm toying around with so do comment. Switch 'create groups' and 'add to control groups' around so (control + key) is add to group and (shift + key) is create group.

Its a big change but the idea is simple when doing the larva Egg to control group routine its common to have some larva left over and you must press control and click on the egg to remove those before adding to group. So it seems more efficient to hold control down, select the eggs and press the group button, rather than press control to select eggs then shift and Hotkey.

*edit*
The other thing I noticed with practicing this method is: if you have wrong units in a group such as queens or overlords with army then its very easy to shift and click portrait to get them out and rebind the group with the shift still held down and pressing hotkey group.
FlashDave.999 aka Star
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 11 2012 15:16 GMT
#1363
@aka_star

Holy shit... that is really interesting.

What I wish we could do, is swap the ctrl+click and shift+click functions. But this serves as an interesting solution. I can't see any huge downsides. How long have you been trying this out?
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-11 17:30:08
September 11 2012 17:29 GMT
#1364
On September 11 2012 20:03 aka_star wrote:
Suggestions for Zerg hotkeys, its an idea I'm toying around with so do comment. Switch 'create groups' and 'add to control groups' around so (control + key) is add to group and (shift + key) is create group.

Its a big change but the idea is simple when doing the larva Egg to control group routine its common to have some larva left over and you must press control and click on the egg to remove those before adding to group. So it seems more efficient to hold control down, select the eggs and press the group button, rather than press control to select eggs then shift and Hotkey.

*edit*
The other thing I noticed with practicing this method is: if you have wrong units in a group such as queens or overlords with army then its very easy to shift and click portrait to get them out and rebind the group with the shift still held down and pressing hotkey group.



this really sounds interesting but I think its gonna take a very long time to get used to it?
Or how long did it take you
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 11 2012 17:56 GMT
#1365
I'm not 100% sure on this change (swaping ctrl and shift for CG functions) just yet. But it definitely looks promising. I'll hit up Foxy and we'll go through all of the effects and weigh them out.

I'll be finishing up with the last of the medium sized updates for 0.4 today and maybe working on the map for Phatency's program that will help create the small and large sized layouts for 0.4.

For the next 2 hours please direct your questions here:
www.twitch.tv/thejakatak

Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-09-11 18:06:37
September 11 2012 18:05 GMT
#1366
i cant decide on using m or s, s feels more comfortable, but the setting camera locations key(alt) is much more uncomfortable than in the m version ( but you dont have to use that a lot anyway)

and advice?

also on the 4 injected hatches is enough thing, are you completely sure about that?
for example in mid/late game, shouldnt you have about 5-6 hatches injected including macro hatcheries,
or is 4 really enough at all times?

velvex
Profile Joined March 2012
Germany226 Posts
September 11 2012 18:16 GMT
#1367
On September 12 2012 02:56 JaKaTaK wrote:
I'm not 100% sure on this change (swaping ctrl and shift for CG functions) just yet. But it definitely looks promising. I'll hit up Foxy and we'll go through all of the effects and weigh them out.

I've played some hundred Zerg games with exactly that change and can only recommend doing that for exactly the reasons aka_star gave (and others). I recently explained my take on that specifically in the Artosis Hotkey thread when that was new. See here for reference.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 11 2012 19:12 GMT
#1368
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JDub
Profile Joined December 2010
United States976 Posts
September 11 2012 19:16 GMT
#1369
On September 12 2012 04:12 JaKaTaK wrote:
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.

Holy cheese balls, that looks awesome.

I think my biggest annoyance (~100 games with TheCore so far, mid-Master level) has been accidentally resetting control groups when trying to recall cameras. Instead of mashing ctrl+shift, sometimes my thumb doesn't push down on the shift button all the way, and I end up overwriting my macro hotkeys when I'm trying to go to camera locations.

I hope you don't find any potential pitfalls for this change, I'm 100% for it (although I have not thought through it fully at all).
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
September 11 2012 19:37 GMT
#1370
@JaKaTaK

I experimented with this some time ago during 0.3.2 and I instantly liked it. I took a break and only just got back into playing, 0.4 is amazing with the injecting. So I thought I'd share the technique before I forget as it does speed up things rather nicely

Glad you like the suggestion, looking forward to 0.5 now! :D

@maLak1
To be honest I don't think it takes that long to get use to it, probably less than some other things with the setup. Since it is rather a a repetitive method to add units to groups I think you can get the hang rather quickly especially if you just practice mass linging and seeing if you can get all your lings from larva to groups.

FlashDave.999 aka Star
SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
September 11 2012 20:12 GMT
#1371
On September 12 2012 04:16 JDub wrote:
Show nested quote +
On September 12 2012 04:12 JaKaTaK wrote:
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.

Holy cheese balls, that looks awesome.

I think my biggest annoyance (~100 games with TheCore so far, mid-Master level) has been accidentally resetting control groups when trying to recall cameras. Instead of mashing ctrl+shift, sometimes my thumb doesn't push down on the shift button all the way, and I end up overwriting my macro hotkeys when I'm trying to go to camera locations.

I hope you don't find any potential pitfalls for this change, I'm 100% for it (although I have not thought through it fully at all).


I just started learning TheCore and I've been having this same problem. I find that every once and a while my queen CG gets replaced with my hatcheries because I messed up the inject somehow. This new config sounds better to me.
SwordfishConspiracy
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-09-11 20:21:07
September 11 2012 20:19 GMT
#1372
On September 12 2012 04:12 JaKaTaK wrote:
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.

Huh. That seems a lot like my edit from a while back, although I made shift into set CG and ctrl into recall cam.

Plus I didn't make ctrl+shift into set CG. I just unbound those ones. You denounced it for inconsistency, if I recall correctly. :/
SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
September 11 2012 20:33 GMT
#1373
On September 12 2012 04:12 JaKaTaK wrote:
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.


I really like this concept. Ctrl for "Add to CG" sounds great for the Zergy reason that was mentioned before, but I also like limiting the usage of the Ctrl+Shift chord. I don't reset a control group very often (only when I make a mistake, really) but I recall my base cams all the time. It makes sense for the easier combo (shift+key) to be the more common one and the more difficult one (ctrl+shift+key) to be the less common one.

Also, the idea of having to push more than one key to "reset" something just sounds nice to me. It's almost like an "are you sure you want to do this?"
SwordfishConspiracy
maLaK1
Profile Joined May 2012
Germany124 Posts
September 11 2012 20:35 GMT
#1374
On September 12 2012 04:12 JaKaTaK wrote:
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.



really liking the idea can't wait!!!
Salomonster
Profile Joined August 2012
Sweden67 Posts
September 11 2012 21:00 GMT
#1375
I am extremely new to the core (about 5 hours or so) and the first real issue I found was the recall cam messing up hotkeys when injecting. I think a big reason for this is that many keyboards (including mine) have a concave shift key and a convex ctrl key making them somewhat hard to press at the same time. I think this change would be eliminating lots of errors.
If you fail pressing shift when you want to create a group by shift+ctrl it will just add to the group instead, and you can just hit shift+ctrl again if you notice and its all fixed

smother hotkey for create camera location isn't bad either.

I have a question about hand positioning. I'm not sure I started out right when learning this so please enlighten me if my basic idea is all wrong.

for reference I use the RMZ nordic layout.

I use "P" as the "navigation key" to have a home position for my hand (just realized I should probably put a sticker or something on it so I can feel I'm on the right spot) this positions my index on "P" middle on "O" ring on "I" pinky on "J" and my thumb resting on perfectly on shift with the ctrl key just to the right of my thumb.
Sometimes when I try to press ctrl+shift my hand gets out of positioning, my ring finger ends up on "K" and my oinky on "M" without me noticing. this is an error I want to fix before it's too late.
I think that I am angling my left hand inwards(pushing my wrist towards the mouse hand) to be able to hit ctrl+shift with my hand.

Is this caused by me not angling the keyboard enough, or even to much? or could it be the shape of my hand?
Do you also need to pull your pinky and ring finger slightly down to be able to hit shift+ctrl in a good way? and in that case do you just learn how to move them back by second nature or do you have some other way of dealing with this issue?

I really want to get the basics down, so any tips about this would be greatly appreciated
twitch.tv/salomonster
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2012-09-11 21:10:40
September 11 2012 21:09 GMT
#1376
On September 12 2012 04:12 JaKaTaK wrote:
Definitely looking like we're going with:

Ctrl -Add CG
Shift -Recall Cam
Ctrl+Shift -Set CG
Alt -Set Cam

And moving the keys for the layered cameras onto the control group side.

This is a pretty big change that we will not make before its been fully thought through. But It looks pretty phenomenal.


Wow this is genius. You just fixed my only gripe with TheCore (overriding hotkeys with layered cameras) while at the same time halved the time it takes me to add eggs to groups.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
September 11 2012 21:26 GMT
#1377
Super changes guys. And to everyone wondering, THIS kind of stuff is why we're still in beta.

@Salomonster: Ideally you don't have to move your wrist to hit ctrl+shift, you just spread your thumb from your hand a bit more. Practice using the smallest reach you can while still hitting the key consistently, rather than trying to land your thumb in the perfect middle of ctrl. Also, J actually acts more of the "anchor" for the layout than P does, so I suggest putting a stick/scaring the top of both keys with a knife, so you can feel both of them easily.
Salomonster
Profile Joined August 2012
Sweden67 Posts
September 11 2012 21:56 GMT
#1378
@Salomonster: Ideally you don't have to move your wrist to hit ctrl+shift, you just spread your thumb from your hand a bit more. Practice using the smallest reach you can while still hitting the key consistently, rather than trying to land your thumb in the perfect middle of ctrl. Also, J actually acts more of the "anchor" for the layout than P does, so I suggest putting a stick/scaring the top of both keys with a knife, so you can feel both of them easily.



thx for the super quick response.

I was just thinking about why the hell some stuff ended up on "J", my pinky is a VERY weak finger so anything involves it in some kind of action is really hard for me especially if I need to move it around. My brain starts to bleed just by trying to move it to the "N" key to build a spawning pool... then I realized that J is quite a big focus in this setup. I will go jack the ripper on my keyboard first thing tomorrow. now my brain needs to rest.
twitch.tv/salomonster
barrykp
Profile Joined August 2010
Ireland174 Posts
September 11 2012 22:20 GMT
#1379
I haven't tried 0.4 yet; does the new inject system affect the ease of selecting queens? in 0.3 the queens/ups control group works well for things like defending against hellions or dealing with Banshee harass. Do I have to press more buttons (ctrl + shift?) in 0.4 to select my queens than in 0.3?
Lecture me some more on how to play please; I need help.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
September 12 2012 00:48 GMT
#1380
With the recent modifications on 0.4.1 it is still very easy to select queens. I don't know if JaK has updated all the layouts just yet, though.
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