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[G] TheCore - Advanced Keyboard Layout - Page 68

Forum Index > StarCraft 2 Strategy
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Prev 1 66 67 68 69 70 432 Next
Antylamon
Profile Joined March 2011
United States1981 Posts
September 08 2012 21:28 GMT
#1341
On September 09 2012 05:59 j.k.l wrote:
for separate robo and stargate production with different rally points, will i have to use 2 hotkeys to do that? or is there another more efficitient way?

I believe that tab selections change which facilities you're rallying with, but I'm not 100% sure since I'm Zerg.
j.k.l
Profile Joined September 2012
112 Posts
September 08 2012 21:50 GMT
#1342
On September 09 2012 06:28 Antylamon wrote:
Show nested quote +
On September 09 2012 05:59 j.k.l wrote:
for separate robo and stargate production with different rally points, will i have to use 2 hotkeys to do that? or is there another more efficitient way?

I believe that tab selections change which facilities you're rallying with, but I'm not 100% sure since I'm Zerg.

no that is not true.
~ Spirit will set you free ~
Tendril
Profile Joined July 2011
Australia15 Posts
September 08 2012 22:30 GMT
#1343
This is a great package, I've just started picking it up and the learning phase is rather slow but I can already feel how much smoother this feels than the default bindings. Thanks so much for this!
VanSCMax
Profile Joined September 2012
United States2 Posts
September 09 2012 02:12 GMT
#1344
ok im gonna say this right now
this is really hard to learn if u have played over a thousand games with the same hotkey setup then try to switch i am on my way to getting a hook on this hotkey setup but kinda makes me want to punch a hole through my computer simply because of the fact when starting to learn this setup you have no idea where anything is.
there is no bad weather only soft people
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-09-09 03:39:42
September 09 2012 03:39 GMT
#1345
On September 09 2012 05:38 maLaK1 wrote:
i created a new hotkey layout based on standard,
deleted controll group 0 and set the recall to Ctrl+Shift + 0 and setting the group to Ctrl+0
recalling controll groups with zero and ctrl+shift does not work either,
there must be some issue with his key combo,

does anyone else with a german layout have the problem? anyone tested it?


I think you are having a hardware issue. Have you tried it on a friends computer and/or keyboard?
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
September 09 2012 13:30 GMT
#1346
On September 09 2012 12:39 JaKaTaK wrote:
Show nested quote +
On September 09 2012 05:38 maLaK1 wrote:
i created a new hotkey layout based on standard,
deleted controll group 0 and set the recall to Ctrl+Shift + 0 and setting the group to Ctrl+0
recalling controll groups with zero and ctrl+shift does not work either,
there must be some issue with his key combo,

does anyone else with a german layout have the problem? anyone tested it?


I think you are having a hardware issue. Have you tried it on a friends computer and/or keyboard?


i think you're right,
or maybe its something with the keyboard settings,

can you answer this?

On September 09 2012 05:43 maLaK1 wrote:
also on the m zerg layout morph baneling is O and explode baneling is I
on the s layout its O and O for both

any specific reason for it or why didnt it move one spot to the right like all other keys?
morph P and explode O

JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 09 2012 16:44 GMT
#1347
@malak
Sorry I missed that! Its a mistake. The files should already be fixed!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
September 09 2012 17:50 GMT
#1348
I'll start trying to use it seems interesting. Thanks for making this.
Master Chief
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-09-09 19:58:32
September 09 2012 18:08 GMT
#1349
Thanks Pucca, we're glad to help.

I'll be working on TheCore 0.4 for 2 hours today, we'll be working on the Left handed, medium sized versions. If you have any questions or comments, please direct them towards the stream:

www.twitch.tv/thejakatak

EDIT: done streaming. We have PLMM and RLM ready for download now :D

note: if a key bind is Ctrl+Alt+Shift+F# it is intentional. That function we feel is inefficient to use or not reliable enough to be part of TheCore. Feel free to rebind them if you disagree :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
September 09 2012 22:22 GMT
#1350
i'm really liking the new version so far except I dont like the switch of the patrol and hold position keys,

why where they changed? also the lair / hive key is harder to hit now
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 10 2012 04:13 GMT
#1351
On September 10 2012 07:22 maLaK1 wrote:
i'm really liking the new version so far except I dont like the switch of the patrol and hold position keys,

why where they changed? also the lair / hive key is harder to hit now


Lair and Hive are harder to make room for the new units. (Hatcheries and Larva have overlap issues)

Patrol and Hold Position have been switched to prevent redundancies. Stop and Hold Position are now on the same finger. (same-ish function)
Commentatorhttps://www.youtube.com/JaKaTaKtv
Phatency
Profile Joined May 2010
Finland38 Posts
September 10 2012 14:40 GMT
#1352
Here are some converted 0.4 layout files. I realized JaK had uploaded a few more only after I went through the conversion. I'll wait until they are all done before I update these.

French AZERTY: https://dl.dropbox.com/u/14548792/TheCore0.4_FrenchAzerty.zip
Nordic (Finnish, Swedish, Danish, Norwegian):
https://dl.dropbox.com/u/14548792/TheCore0.4_Nordic.zip
German: https://dl.dropbox.com/u/14548792/TheCore0.4_German.zip
Latin American (excluding Brazilian): https://dl.dropbox.com/u/14548792/TheCore0.4_Latin.zip
DVORAK: https://dl.dropbox.com/u/14548792/TheCore0.4_US_Dvorak.zip

Btw, if anyone wants to take over my job doing these, PM me. The job involves using my layout converter (well, that's just one possibility) linked in the OP, zipping a few folders and uploading them. Due to my university work load and the fact that I no longer play sc2, I can not promise fast updates.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
September 10 2012 16:24 GMT
#1353
Thanks so much for helping out Phatency. It means a lot that you're still helping out even though you don't play Sc2 and are super busy. We really appreciate it.
Commentatorhttps://www.youtube.com/JaKaTaKtv
SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
September 10 2012 16:36 GMT
#1354
I just wanted to say I've started using this layout within the last few days (ZRM) and I really like it. It's going to take a while to get totally comfortable with it but I already can see the huge advantages. I'm using all 10 of the unit control groups and I feel like some kind of wizard controlling all my units so easily.

In case anyone's wondering, I'm doing:

9/0/- main army (lings/banes/infestors, or roaches/hydras/corruptors, or whatever)
P hatches
[ inject queens
] creep/defense queens
L scout
; harass 1 (mutas, often)
' harass 2 (lings for counters)
. all overlords (for mass creep dropping and to recall them quickly if there's mutas/void rays/phoenix out
SwordfishConspiracy
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-09-10 18:17:39
September 10 2012 16:45 GMT
#1355
@ Swordfish

I never thought of doing an "all overlords button" That's pretty wild.

2 more hours of TheCore today, 5 versions left to do manually, and then we start writing the map to make the versions for large and small :D

Please direct your questions here for the next 2 hours:

www.twitch.tv/thejakatak
Commentatorhttps://www.youtube.com/JaKaTaKtv
SwordfishConspiracy
Profile Joined December 2010
United States146 Posts
September 10 2012 18:44 GMT
#1356
On September 11 2012 01:45 JaKaTaK wrote:
@ Swordfish

I never thought of doing an "all overlords button" That's pretty wild.

2 more hours of TheCore today, 5 versions left to do manually, and then we start writing the map to make the versions for large and small :D

Please direct your questions here for the next 2 hours:

www.twitch.tv/thejakatak


It's something that I've been meaning to do when using the standard layout but I never was able to manage it with the control groups so spread out on the keyboard. I've made a point to spread my overlords really well and position them over all the expansions on the map so it's great to be able to just press 2 keys and drop creep to deny ALL of their expos rather than spending 10-15 seconds selecting each one individually. Also I've lost quite a few games where I didn't scout a muta transition in ZvZ and lost because he killed all my overlords and supply blocked me.

Regardless, thanks for all the hard work! I love super-optimized things like this (I type with the Colemak layout, for example) so it's great to see someone doing all kinds of science on this.
SwordfishConspiracy
Cellophane
Profile Blog Joined July 2010
United States27 Posts
September 11 2012 00:59 GMT
#1357
On June 03 2012 08:57 JaKaTaK wrote:
Show nested quote +
On June 03 2012 08:54 Cozzak wrote:
I have to ask, why 'I' and then 'J' for spawn drone? I find that 'I' and then 'I' would be much quicker, especially because I and J are not the easiest to hit (as per your instructions its with the ring and pinky finger. Droning is a key part to Zerg, so I feel it should be an easier thing to do. For example, Darkgrid, hitting 'W' and then 'W' was so easy for making a drone, perhaps 'I' and then 'I' would be easier? I also feel like it would make sense because you make more drones than overlords, so the easier key hits should go to the more prominent units. Thats my thoughts so far for Zerg.

Still giving this a go, making adjustments as I see fit. So far its feeling very weird but thats expected, I'll get back when I test it more!

Thanks for your efforts by the way both of you ^^


Thank you so much man. As far as not using 'I' for drone, it is faster to hit PIJ than it is to hit PII (P is the optimal CG for hatcheries. The overlord is give the PII combination because you are likely building a specific number, and usually a lower number than other units.


I'm confused, because in the hotkey setup i'm using (right handed zerg) my hotkeys are 'o' for select larvae and 'o' for spawn drone. which, of course confuses me when i look at the chart on what control groups to use for what and i see that o is supposed to be for queens (or hatchery or something) but not only do i not have a control group bound to 'o' but if i did, i imagine it'd get tricky when i was trying to build something with a drone lol....
j.k.l
Profile Joined September 2012
112 Posts
September 11 2012 00:59 GMT
#1358
is it just me or is stargate prioritized before robo? Im talking about tab production. If this is what i say it as, I think we need some changes.

Also some feedback:

imo i think pylon cam key should be 1 press of a button. Shift + control is way to slow... darkgrid does this perfectly. 3 and then 1 voila you got units warped in.
~ Spirit will set you free ~
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-09-11 01:21:02
September 11 2012 01:18 GMT
#1359
Tab priority is not under our control. Blizz decided to hard code it in the game.

As for pylon cam, way ahead of you. Try H. You can set that cam with Shift+H and recall it with just H :D

EDIT: My mistake, H is Zerg only. Try U.
j.k.l
Profile Joined September 2012
112 Posts
September 11 2012 01:25 GMT
#1360
ALso is P your first base camera key? and when you for example want to chrono, do you go jiop or poij?
~ Spirit will set you free ~
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