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[G] TheCore - Advanced Keyboard Layout - Page 415

Forum Index > StarCraft 2 Strategy
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riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2016-10-05 06:26:10
September 29 2016 12:09 GMT
#8281
k
TurgidLeafMan
Profile Joined September 2016
18 Posts
September 30 2016 20:12 GMT
#8282
Hi Jak,

Thanks for all of the work you and the team have put into TheCore. I'm returning to SC2 after a few years so I decided to re-learn the game from the ground up, starting right here.

I'm currently learning Terran and I've downloaded the 3.0 TRM binds (UK Qwerty) from your github here: https://github.com/JaKaTaK/TheCoreConverter

After watching most of the YT vids and scanning the comments I delved straight into Skelde's Hotkey Training and I noticed that there's a difference between the key mapping for the 'build basic/adv' commands (B and V) compared to what's displayed on the Visualiser and in the Master SS. I am assuming that these are out of date and that the current .SC2Hotkeys file is correct; Could you confirm for me that B and V are in-fact the correct keys for build basic/advanced or whether they're missing from the file and just remained as default?

NB: I ask because as a rock climber of 26 years experience, I like to think that my finger strength is up-to-snuff, however after about 15 minutes on the Hotkey Training my left forearm is aching from all of the pinky finger usage. If the goal of TheCore is efficiency, what is the thought process when it comes to using the relatively distant B and V keys (pinky 'rest' position on J key) for a function that is used so often?

Thanks again,

TLM

MilExo
Profile Joined September 2011
South Africa139 Posts
September 30 2016 23:17 GMT
#8283
B & V are the default hotkeys for Standard, not The Core
TurgidLeafMan
Profile Joined September 2016
18 Posts
Last Edited: 2016-10-01 22:06:36
October 01 2016 14:28 GMT
#8284
On October 01 2016 08:17 MilExo wrote:
B & V are the default hotkeys for Standard, not The Core


That's why I'm asking, since the latest link provided for TRM puts the build keys at B and V like in standard.

NB: I tried out the 3.0 UKQwerty TRM, RRM and USQuerty TRM hotkeys; SCV's seem to build on B and V in each one while probes and drones use variants of I, L and ; for 'Build Basic' along with / for 'Build Advanced'. Is this just some weird conflict for me where it's not rebinding B and V or are the terran build keys just different in 3.0? Should I just rebind them to the same keys as the probes/drones? (Would really like to avoid building up unnecessary muscle memory here )

NB2: On closer inspection within the files; the correct lines are there for SCVs to build on I, L, / but for some reason this is the only thing that doesn't update for me in-game.... Weird

NB3: Seems it was a conflict with the Skelde map itsself and an updated European version not working. You have to log onto the NA server and use Pibbingtons version of the map to get it to work :/
TurgidLeafMan
Profile Joined September 2016
18 Posts
October 02 2016 15:12 GMT
#8285
Not sure if this was discussed elsewhere in the thread but from the look of things the Camera locations (for TRM at least) appear to have been changed from J, P, O, I (on the master sheet) to J, P, :, and - respectively in 3.0.

Out of interest, what was the reasoning behind this? For the sake of efficiency it would seem that using 1 camera per finger (old) instead of 3 cameras for the index finger (new) would be the preferable method. What am I missing? Is there a downside to rebinding these to the older mapping?
MilExo
Profile Joined September 2011
South Africa139 Posts
October 02 2016 17:30 GMT
#8286
NB3: Seems it was a conflict with the Skelde map itsself and an updated European version not working. You have to log onto the NA server and use Pibbingtons version of the map to get it to work :/


JaKaTaK mentioned somewhere that there is something like 7 different hotkey layouts. The game doesn't always use the 1v1 layout when you are playing campaign, co-op or arcade. You should be able to pause your arcade game and change your hotkey settings for that game and it should keep it. Glad you got it sorted out though.
proteas
Profile Joined September 2016
11 Posts
October 03 2016 11:35 GMT
#8287
Hello

I started as Zerg i am learning the game from point zero, i started to use the cameras to move from base to base to do the injects, it seems its a straightforward process that needs only practice.

What i need some advice to as zerg is how to assign my groups , if there is a set up that works for example wich groups i need to have so i can start from scratch and start the right way using those groups and what remains is just to practice the optimal group set up to increase the speed.

Ex hatcheries on group 1 or 7, scout to group 2, banelings to group 3, zegrlings to 4 etc.

Is there an optimal group set up tested so i can really follow that rule, that would really save me a lot of time and tbh at my level with 0 experience i cant really know what is needed for optimal group organization as zerg.

TurgidLeafMan
Profile Joined September 2016
18 Posts
October 04 2016 13:10 GMT
#8288
On October 03 2016 20:35 proteas wrote:
Is there an optimal group set up tested so i can really follow that rule, that would really save me a lot of time and tbh at my level with 0 experience i cant really know what is needed for optimal group organization as zerg.



I'm learning from scratch again too. I've been using the master spreadsheet for my groupings here:

https://docs.google.com/spreadsheets/d/140gNhKs_1VCG6JJ9ijvEblKI9UQcpUKDTPap5t_kBeU/edit#gid=1422999274

Click on the Z.Overview tab at the bottom and it has the suggested optimal groups and camera hotkeys.

Hope that helps

TLM
proteas
Profile Joined September 2016
11 Posts
October 04 2016 21:21 GMT
#8289
[/QUOTE]

I'm learning from scratch again too. I've been using the master spreadsheet for my groupings here:

https://docs.google.com/spreadsheets/d/140gNhKs_1VCG6JJ9ijvEblKI9UQcpUKDTPap5t_kBeU/edit#gid=1422999274

Click on the Z.Overview tab at the bottom and it has the suggested optimal groups and camera hotkeys.

Hope that helps

TLM[/QUOTE]


Hello thank you man i haven't notice that , its nice piece of information talks about the optimal camera set up too
StationOG
Profile Joined August 2016
1 Post
October 09 2016 12:20 GMT
#8290
New to LotV and trying out 3.0 Core, TRM. I loved 1.0 in HoTS.

This latest version is going to take a bit to getting use to so apologies firstly for the noob question. So if im reading the spreadsheet right to create camera locations i have to hit Alt plus whatever key. How do this without it centering back to the last selected unit?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
October 10 2016 17:28 GMT
#8291
Hi Station!

The trick is, when setting your camera, press alt first, then click on the minimap at the location you want, then press the key that sets the camera.

Then when you make a new base, you can re-center it by clicking the CC, pressing alt, then pressing the key that sets the camera.

OR!

If you don't have a use for the centering function, you can unbind or rebind it. Very much a personal preference.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Rotcod
Profile Joined November 2010
United Kingdom138 Posts
October 16 2016 18:51 GMT
#8292
Probably being pretty dumb here, but how am I supposed to press both alt and shift/control to add control groups/cameras with just my thumb? I guess there is probably something on this somewhere in here, no idea how to parse though 400 + pages of tl comment pages though.

Cheers in advance!
TurgidLeafMan
Profile Joined September 2016
18 Posts
Last Edited: 2016-10-17 14:20:40
October 17 2016 01:07 GMT
#8293
On October 17 2016 03:51 Rotcod wrote:
Probably being pretty dumb here, but how am I supposed to press both alt and shift/control to add control groups/cameras with just my thumb? I guess there is probably something on this somewhere in here, no idea how to parse though 400 + pages of tl comment pages though.

Cheers in advance!


Im using the TRM 3.0 layout

1. The AltGr key is actually the input for Cntrl + Alt so you use that for the camera hotkeys

2. Cntrl is used to 'steal' a unit and add it to a group and it is your main thumb key for hotkeying unit groups e.g. you jump to your rally point camera location, select units, hold cntrl and hotkey for grp 1. It will ADD those units to the desired group. It is far more efficient than the old method of 'select group, shift click new units, re-hotkey group' (hope that makes sense)

3. Your thumb can hit Cntrl + Shift at the same time. This is the method used to steal and bind the current selection to a particular group. (Seems to be most useful for removing units from a group - just select group, shift click undesired units out and rebind group with Cntrl + Shift)

Hope that answers your question, its much simpler in practice than it is to explain

TLM

NB: It helps alot to remove the keys between AltGr and Right Cntrl from your keyboard if you havent already
TurgidLeafMan
Profile Joined September 2016
18 Posts
October 17 2016 01:13 GMT
#8294
@JaKaTaK - Out of interest how similar is the core+ likely to be to 3.0? Currently using TRM and struggling to get used to having all groups only on my index or pinky fingers.

Thanks again to all of you working on The Core / The Staircase etc. 2 weeks in and my apm has doubled and its nearly all effective actions. Much Love

TLM
Scorpion_vn
Profile Joined October 2016
3 Posts
October 18 2016 17:37 GMT
#8295
Hi Jak,

Big thanks for your work on the core. I a silver zerg, rebuilding it's mechanics from scratch and learning theCore.
I read a lot and there is something strange I noticed.

In master spreadsheet you say for 2.0 there is alternate for build basic and I see it.

I the file that I downloaded there is no alternate: https://github.com/JaKaTaK/TheCoreConverter/blob/master/USQwerty/TheCore ZRM .SC2Hotkeys#L1354 only semi-colon.

Have I DL-ed the wrong file, or is it bugged? Is that the core 2.0. And as I am three days in, should I look for 3.0?

Once we sort that out, I could share the changes that I introduced for myself.

Best regards once again.
ivan.volosyuk
Profile Joined October 2016
3 Posts
Last Edited: 2016-10-19 13:42:44
October 19 2016 13:41 GMT
#8296
Hi, I have changed my nick from Toster256 if someone remembers.

I really like v3 version of The Core. It looks like a good mix of v1 and v2.
The spell keys was kinda hard to remember for all races (I play random, but use ZLM layout). What I did is grouped them by spell visual types and assigned same hotkeys to similar types. Here is what I got:

Key 1 ("G"): a spell with offensive area effect
Revalation, Time Warp, Psi Storm, Purification Nova, Force Field, Fungal Growth, Blinding Cloud, EMP, Seeker Missle

Key 2 ("Q"): Clock, Burrow, Energy sink; primary targeted spell
Banshee clock, Oracle activate Pulsar Beam, Zerg Burrow
Feedback, Photon Overcharge

Key 3 ("2"): Deactivate energy sink/clock; secondary targeted spell
Declock, Oracle deactive Pulsar Beam
Neural parasite

Key 4 ("S"): Transform
Morph Ravager/Lurker, Lurker burrow, Morph Overseer, Archon Merge

After this changes I found it easy to work with spells. Not sure about the key repetition, but grouping spells by visual effects seem like helped me.
dikman
Profile Joined October 2016
2 Posts
October 21 2016 10:07 GMT
#8297
Hey Jak,

What do you think the chances are that Blizzard ever plan on overhauling the way SC2 deals with hotkeys, the hotkey menu, etc?
Currently, even for non Core users, its a total mess.
Different layouts for different modes, but it doesn't even mention this.
"Zerg story" and "Zerg" for coop hotkeys, what does that even mean?
And as new commanders get added it makes even less sense.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2016-10-23 15:21:59
October 23 2016 15:16 GMT
#8298
Turgid,
TheCore+ will be pretty much the same as TheCore 3.0. Cameras will be different, and modifiers will be different. That should be about it.

Scorpion,
Should have the alternate. If it doesn't, it's an issue with the code most likely. Will forward this on to the dev group.

dikman,
There's a chance, but it's the tiniest chance ever. Blizzard Hotkeys are inefficient, so much so that they've started to use the numpad in search of keys. I've tried to get in and talk about it, but it's just not a priority for them.
Commentatorhttps://www.youtube.com/JaKaTaKtv
JWD[9]
Profile Blog Joined November 2015
364 Posts
October 23 2016 20:14 GMT
#8299
Has anyone figured out how to rebind Zagara's Scourge and Corruptor morph from larva? I added Scourge/Larva= ,Corruptor/Larva= respectivly, but they don't take effect ingame : /
dikman
Profile Joined October 2016
2 Posts
October 24 2016 09:57 GMT
#8300
dikman,
There's a chance, but it's the tiniest chance ever. Blizzard Hotkeys are inefficient, so much so that they've started to use the numpad in search of keys. I've tried to get in and talk about it, but it's just not a priority for them.


How about the keys that cannot be bound properly, such as some of the coop ones that don't appear in the menu?
Is that something Blizzard needs to fix, if so, will they? Or is it just a matter of finding what the name for it is in the file?
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