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[G] TheCore - Advanced Keyboard Layout - Page 387

Forum Index > StarCraft 2 Strategy
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Miket2424
Profile Joined May 2012
United States26 Posts
August 01 2015 01:33 GMT
#7721
On July 28 2015 17:54 dahappychappy wrote:
The ultimate core keyboard


It's beautiful, but the problem is, with Core 2.0, your left hand will be in the right handed slot on the device.
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
Last Edited: 2015-08-01 08:08:52
August 01 2015 06:36 GMT
#7722
On August 01 2015 09:43 N_Wilson wrote:
Show nested quote +
On July 23 2015 05:41 JaKaTaKSc2 wrote:
Current Modifier Plan for TheCore+

Add Ctrl
Add/Steal Ctrl+Shift
Create Shift
Create/Steal Alt+Shift
Jump to Cam Alt
Create Cam Alt+Ctrl


How should I press Alt+Ctrl? or Alt+Shift?


This is for the core+. Core+ can be any core version with modifier remaps.

shift is where the application keys is and alt is where ctrl is, lastly shift is ctrl.

To answer your question you would press both of them with your thumb.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
N_Wilson
Profile Joined May 2015
7 Posts
Last Edited: 2015-08-02 01:03:53
August 02 2015 00:56 GMT
#7723
I have a question to the german layout of thecore:

Why does the spreadsheet list ControlGroupRecall3=Grave and ControlGroupRecall4=BracketOpen when in fact the keys used on the keyboard are "ö" for CG3 and "ß" for CG4?

Strangely the visualiser uses Grave and BracketOpen and you have to press some weird keys for the CGs, but starcraft seems to interpret ö and ß as Grave and BracketOpen (meaning ö and ß activate CG3 and CG4).

Miket2424
Profile Joined May 2012
United States26 Posts
August 02 2015 09:52 GMT
#7724
On August 02 2015 09:56 N_Wilson wrote:
I have a question to the german layout of thecore:

Why does the spreadsheet list ControlGroupRecall3=Grave and ControlGroupRecall4=BracketOpen when in fact the keys used on the keyboard are "ö" for CG3 and "ß" for CG4?

Strangely the visualiser uses Grave and BracketOpen and you have to press some weird keys for the CGs, but starcraft seems to interpret ö and ß as Grave and BracketOpen (meaning ö and ß activate CG3 and CG4).



Be sure you are using the correct hand size and match it up for the Core 2.0. Here is the link for the visualizer:
http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/

Remember there are three hand sizes, for example terran small medium and large for right hand will be: TRS TRM TRL.
N_Wilson
Profile Joined May 2015
7 Posts
Last Edited: 2015-08-02 22:32:45
August 02 2015 22:30 GMT
#7725
On August 02 2015 18:52 Miket2424 wrote:
Show nested quote +
On August 02 2015 09:56 N_Wilson wrote:
I have a question to the german layout of thecore:

Why does the spreadsheet list ControlGroupRecall3=Grave and ControlGroupRecall4=BracketOpen when in fact the keys used on the keyboard are "ö" for CG3 and "ß" for CG4?

Strangely the visualiser uses Grave and BracketOpen and you have to press some weird keys for the CGs, but starcraft seems to interpret ö and ß as Grave and BracketOpen (meaning ö and ß activate CG3 and CG4).



Be sure you are using the correct hand size and match it up for the Core 2.0. Here is the link for the visualizer:
http://ivanvolosyuk.github.io/thecorevisualizer/visualizer/

Remember there are three hand sizes, for example terran small medium and large for right hand will be: TRS TRM TRL.


??? I use TRM in visualiser and game.

From my hotkeyfile:

ControlGroupRecall3=Grave
ControlGroupRecall4=BracketOpen

From the ingame options:

[image loading]

Why is that? And why does the visualizer behave differently?
Beedebdoo
Profile Joined June 2013
130 Posts
August 03 2015 08:40 GMT
#7726
The .SC2Hotkeys file is written for US QWERTY. Starcraft 2 then (more or less accurately) translates that to whatever your keyboard localization is.

You seem to be using German QWERTY, so US keys are translated to German keys (more or less accurately). From what I can gather your hotkey file is as intended for the non-modified version of TheCore TRM 2.0. The keys you see ingame are intended, assuming that you are using German QWERTY.

As for the visualizer, could you elaborate how it behaves differently? If you've set Keyboard Layout to German and key inputs does not result in the proper keys being pressed by the Visualizer then I'd assume that's an error on the Visualizer's part.
N_Wilson
Profile Joined May 2015
7 Posts
Last Edited: 2015-08-03 21:13:22
August 03 2015 21:09 GMT
#7727
On August 03 2015 17:40 Beedebdoo wrote:
The .SC2Hotkeys file is written for US QWERTY. Starcraft 2 then (more or less accurately) translates that to whatever your keyboard localization is.

You seem to be using German QWERTY, so US keys are translated to German keys (more or less accurately). From what I can gather your hotkey file is as intended for the non-modified version of TheCore TRM 2.0. The keys you see ingame are intended, assuming that you are using German QWERTY.

As for the visualizer, could you elaborate how it behaves differently? If you've set Keyboard Layout to German and key inputs does not result in the proper keys being pressed by the Visualizer then I'd assume that's an error on the Visualizer's part.


I use german qwertz and sc2 works fine.

The visualizer seems to NOT do the translation thing. I set german keys and TRM. And I have to press the grave-key for CG3, which is not the "ö" key as should be but the key 2 keys to the right of the zero-key. (CG4 cant be reached at all as the BracketOpen-key can only be reached by use of a modifier.) I think it is a bug in the visualizer; it does not do the translation of the hotkey file. Instead it uses the hotkeyfile as is.
Beedebdoo
Profile Joined June 2013
130 Posts
August 04 2015 08:59 GMT
#7728
Found this while looking for some kind of translation file for the Visualizer:
germanClassKeyMap =
Grave: 'ö'
Apostrophe: 'ä'
SemiColon: 'ü'
BracketOpen: 'ß'
BracketClose: '´'
Equals: '+'
      Line 65-71

Seems to be messed up when I compared US QWERTY and German QWERTZ. This is how it should be (please correct me on this one, if there is something):
germanClassKeyMap =
Grave: 'ß'
Apostrophe: 'ä'
SemiColon: 'ö'
BracketOpen: 'ü'
BracketClose: '+'
Equals: '´'
N_Wilson
Profile Joined May 2015
7 Posts
Last Edited: 2015-08-04 09:19:19
August 04 2015 09:17 GMT
#7729
Shouldn't it be:

germanClassKeyMap =
Grave: '^'
Apostrophe: 'ä'
SemiColon: 'ö'
BracketOpen: 'ü'
BracketClose: '+'
Equals: '´'
Minus: 'ß'

US keys:
90-=
      op[]
            l;'

German keys:
90ß´
      opü+
            löä#        (yes we have a key more in this line)

Isn't the grave key on the far left on US keyboards? Where germans have the "^".
terranosaurus
Profile Joined July 2015
7 Posts
August 04 2015 22:21 GMT
#7730
Hello,
how did you add multiple hotkeys for choose ability or target please ?
Beedebdoo
Profile Joined June 2013
130 Posts
August 06 2015 19:07 GMT
#7731
@N_Wilson
You're probably right. I'm not the one with a German keyboard after all. In any case it can be tested; I don't have editorial rights for the visualizer though.

@terranosaurus
  1. Find your .SC2Hotkeys file. Default location on windows is Documents -> Starcraft II -> Accounts -> ACCOUNT_NUMBER -> Hotkeys.
  2. Open that file with a text editing software like notepad
  3. Find the line "TargetChoose="
  4. For every extra keybinding, add "," and then the key. Special keys like +, -, ´, ' and so on have specific names, but you can test and figure it out.

terranosaurus
Profile Joined July 2015
7 Posts
August 07 2015 15:20 GMT
#7732
Thank you very much, it is more than amazing.
Anatta
Profile Joined July 2012
Germany4 Posts
August 07 2015 16:46 GMT
#7733
I already used ZRM for a longer time with hots, no problems there. Today I wanted to try with lotv. As soon as I load up the hotkey profile keys go missing. For example save camera 1 (alt+0) is always missing, sometimes cancel (slash) is missing. I checked the file in a text editor and the keys are there but the game simply won't accept them and after pressing ok they are removed from the file.
Toster256
Profile Joined November 2013
Australia26 Posts
August 09 2015 01:45 GMT
#7734
On August 08 2015 01:46 Anatta wrote:
I already used ZRM for a longer time with hots, no problems there. Today I wanted to try with lotv. As soon as I load up the hotkey profile keys go missing. For example save camera 1 (alt+0) is always missing, sometimes cancel (slash) is missing. I checked the file in a text editor and the keys are there but the game simply won't accept them and after pressing ok they are removed from the file.


LotV adds more hotkeys which sometimes conflict with the ones in The Core. You can go to keyboard configuration and examine conflicts there.
-- Ivan Volosyuk

Kiwistan
Profile Joined August 2010
Germany4 Posts
Last Edited: 2015-08-10 00:05:02
August 09 2015 16:26 GMT
#7735
Hi there and thanks for this awesome keyboard layout. The only issue i have using it as Protoss is that i cannot add stuff to my first control group. (which is P)
In the control settings in the game it states correct STRG + P for adding to control group, sadly it does not work. Every other control group works just fine. Same goes for creating a control group. This works with either 1 or more selected buildings without any problem.
Do I miss anything?
thanks for your help
annedeman
Profile Joined March 2011
Netherlands350 Posts
Last Edited: 2015-08-11 21:15:23
August 11 2015 21:14 GMT
#7736
decided to try thecore for the first time today PLS(tried M too but i am to used to blind typing and doing f with my right finger), however I am kinda puzzeld by the select all warpgate option, ctrl +alt +shift+ f7/f8 seems like terribly hard to do at a reasonable speed, are you supposed to use your warpgates in an other way? or am i missing something else?
RAIN!!!, MMA!!,Innovation!!,Parting!!
Anatta
Profile Joined July 2012
Germany4 Posts
August 12 2015 09:38 GMT
#7737
On August 12 2015 06:14 annedeman wrote:
decided to try thecore for the first time today PLS(tried M too but i am to used to blind typing and doing f with my right finger), however I am kinda puzzeld by the select all warpgate option, ctrl +alt +shift+ f7/f8 seems like terribly hard to do at a reasonable speed, are you supposed to use your warpgates in an other way? or am i missing something else?


I don't play toss but the spreadsheet says they are supposed to go into control group 1. So that's the way to access them I guess. If you haven't seen it yet, you can find it here
annedeman
Profile Joined March 2011
Netherlands350 Posts
August 12 2015 11:09 GMT
#7738
On August 12 2015 18:38 Anatta wrote:
Show nested quote +
On August 12 2015 06:14 annedeman wrote:
decided to try thecore for the first time today PLS(tried M too but i am to used to blind typing and doing f with my right finger), however I am kinda puzzeld by the select all warpgate option, ctrl +alt +shift+ f7/f8 seems like terribly hard to do at a reasonable speed, are you supposed to use your warpgates in an other way? or am i missing something else?


I don't play toss but the spreadsheet says they are supposed to go into control group 1. So that's the way to access them I guess. If you haven't seen it yet, you can find it here

ah i c, thanks, that spreadsheat was usefull:D
RAIN!!!, MMA!!,Innovation!!,Parting!!
Quakecomm
Profile Joined April 2012
United States344 Posts
August 14 2015 22:19 GMT
#7739
So I have been using a version of 2.0 ZRM for about a year now, and I have switched Add to Add/Steal recently. I think that if you're not using Add/Steal in any way yet you should check out this change. Not using "Add" on its own doesn't have much of a negative impact, and steal is useful in ways that you dont even think of when you first make the change.
gorkey island is the only good map
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
August 16 2015 14:23 GMT
#7740
As long as you don't put a unit or group of units in multiple control groups, replacing the steal options with the normal ones will work. Otherwise, there's some tricky decision making to do.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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