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[G] TheCore - Advanced Keyboard Layout - Page 378

Forum Index > StarCraft 2 Strategy
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JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 22 2015 15:46 GMT
#7541
use the same key (and hold it down) whenever you have 0 larva. This will make the unit start instantly.

Otherwise alternate fingers.
Commentatorhttps://www.youtube.com/JaKaTaKtv
sexytoss!
Profile Joined March 2015
Greece3 Posts
March 23 2015 05:15 GMT
#7542
Well since i cant understand how to take full advantage of the core, im willing to pay someone 20$ in order to spend 1 hour and teach me / answer my questions. If anyone intrested please send me a PM

ty
If you dont believe in yourself , noone else will...
Archiatrus
Profile Joined June 2014
Germany64 Posts
March 23 2015 08:40 GMT
#7543
There is one thing that bothers me with theCore 2.0 ZMR. Building a spawning pool and hold position are on the same key. Since in the beginning I am waiting for the 200 minerals, I just keep the hotkey pressed. So once I have the minerals the pool is build but the command is immediately overwritten by hold position. Before I noticed this behavior I ended up with a very late pool in some games.
But overall: Thank you for all the work and effort you and others have put into theCore. Now after ~1-2 month it really feels a lot better than the grid. And I am using camera hotkeys now. Never thought I would ever do this :D
brook8128
Profile Joined August 2013
Korea (South)66 Posts
March 23 2015 13:28 GMT
#7544
Is there any new information about TheCore 2.0 or TheCore +?
OvO
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 23 2015 17:59 GMT
#7545
Nothing new brook. 2.0 will be updated for LotV but no big changes. + is still in super alpha prototype mode. (I'm the only one experimenting with it.)
Commentatorhttps://www.youtube.com/JaKaTaKtv
R05
Profile Joined April 2014
Canada47 Posts
Last Edited: 2015-03-25 22:51:56
March 23 2015 20:02 GMT
#7546
The creep cams for zerg layouts dosen't feel optimal, i have to use the same finger on two different keys when doing the sequence. It seems like it could be faster clicking the map.

Could it be remapped so that the sequence is made with different fingers so that it's done quicker and more comfortably? It's the kind of action that a zerg player use often in a game.

Thanks
Average Joe
Profile Joined November 2011
21 Posts
Last Edited: 2015-03-25 21:10:57
March 25 2015 21:09 GMT
#7547
I use PSR and I use "0' for my main army. Sometimes I accidentally add structures or units to the group but I find that I cannot remove the structures or units specifically with the group. Is there anyway to clear all of the units out of a control group and rebind? I don't have this problem with other keys. Am I doing something incorrectly?
brook8128
Profile Joined August 2013
Korea (South)66 Posts
March 26 2015 01:43 GMT
#7548
I wish that TheCore+ will be released in LOTV beta.
OvO
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 26 2015 14:15 GMT
#7549
average joe, check the faq
Commentatorhttps://www.youtube.com/JaKaTaKtv
TGOSC2
Profile Joined January 2015
New Zealand10 Posts
March 26 2015 20:46 GMT
#7550
Love this keyboard layout takes a bit to get used to but makes things easier when your used to it
https://www.youtube.com/channel/UCK4FLeJAJ_QWYsXz2ZO2nvQ
bela.mervado
Profile Joined December 2008
Hungary408 Posts
March 27 2015 03:12 GMT
#7551
Hi guys.
I've started playing with v2 zrm. you've made an amazing job here.

The first few games (v1 at that time, 3 days ago) were against comp on normal speed. i took my time, tried to remember hotkeys and stuff. did some macro routines, injecting, creep spread, buying army, hotkeying eggs, moving my army around, teching, tried to focus on one thing at a time. at first the research keys were weird (coming from my own grid like setup, ~all research and abilities on QWE), I even started to change the binds, but then i thought hey, these guys have put some serious amount of time so lets just do it their way first, then change maybe later. after a second thought i found out that the research keys were actually quite logical. maybe you should put a short rationale section on the front page somewhere, which would summarize things like J is for speed or armor research, etc.

then i started to read the forum and realised the core i dl'd a few months ago (v1) has an upgrade (v2), so i checked that one. there were even bigger chaos in my head, but i thought its better to change soon since v2 going to be / is the std core. this time i've made some slight modifications.

i did not like the 'inconsistency' of the camera hotkeys. i mean, using different keys to set and recall a camera. so i'm just using {alt,c+s}-{poijkl;9} to set and jump to cameras. my jump to selection is alt-' so if i want a centered camera, i press alt-' followed by alt-key to set the camera. this needs to be set only a few times, so i dont care.
i dont use creep cameras (yet?). i use the POI(J) for the first 3(4) bases i want to inject. i don't care about more bases, in my games i might have 3-4 inject queens and 2-3 creep queens, but not more. i reserved the KL; cameras for creep cameras if i ever want to learn using them (i think minimap is just fine), now i just use them to bind cameras for new expos. given that its not that hard to press SHIFT-K instead of SHIFT+CONTROL-K (bye bye viper group), this might not be such a good idea to use these KL; cameras too frequently (and the original binds were actually quite good afterall, needing more time to learn).

i could not get used to the recommended hotkey assignment, so here is what i'm experimenting with now:
i use OIU for main army, O= melee, I= ranged or muta depending on style and matchup, U= did not happen yet, maybe runby lings. K= vipers (casters). the point is, i want to keep army on the home keys, so it's less likely i fuck up my noob micro. i'm willing to sacrifice some efficiency while i macro or creep. it isn't that bad because of the inject and creep keys are so conveniently placed at - and ; , so i have my hatches on 9, inject queens and tech on 0 (top row for macro), i use cam hotkeys to inject. i have my creep queens on L, so L; is very nice for creeping with or without RF (i tend to do without).
i have . for nydus and , is, hmm, is not used.

i have cut down the keybinds that had more than 2 binds. so my RF is ; only. i consider more than 2 binds a cheat.

i had one accident when i transfered drones to a new base, built a hatch and 2 gas there, and i somehow burrowed my drones. i had some problems with not holding SHIFT+CTRL properly, i have to remind myself to push those mfs harder when i'm doing my inject cycle. still think its better than v1, i'm loving the shift=set and ctrl=add setup.

thank you guys!
béla
R05
Profile Joined April 2014
Canada47 Posts
March 28 2015 15:50 GMT
#7552
Would it be a good idea to bind the mouse button closest to palm to spread creep? I noticed that the creep spread sequence use same finger twice in a row wich dosent feel optimal. Does pro players even use creep cameras?

What would be the best thing to do here?

Thanks
Jcosia
Profile Joined March 2015
Canada1 Post
March 31 2015 09:09 GMT
#7553
HI,
I am a mac user and i have read how to download theCore twice over and over and so when i download the hotkey layout and put it in my files it doesn't show up in starcraft 2 when i go to hotkeys and its killing me if there are any other mac users that have overcome this problem or know how to solve it please let me know your help is much appreciated...
Ninigi
Profile Joined November 2014
9 Posts
March 31 2015 16:15 GMT
#7554
I guess this question has already asked more than once, but this thread is so huge, I don't want to read through 378 pages...

I am still using the core v1 (zrm) and only did some minor adjustments. I don't even know if I'm using it the way it was intended to, but it feels very natural to me and despite the one time I accidently blew up my whole baneling army, because I wanted to Queen inject I really love the setup.

Now with LOTV comming up, I wonder if I should switch to v2, since I guess v1 will not be maintained anymore? I already spent a day trying out v2, but as we all know, habbits are hard to break and I am really wondering if it'd be worth the hastle to switch to v2.
velvex
Profile Joined March 2012
Germany226 Posts
March 31 2015 17:03 GMT
#7555
On April 01 2015 01:15 Ninigi wrote:
I guess this question has already asked more than once, but this thread is so huge, I don't want to read through 378 pages...

I am still using the core v1 (zrm) and only did some minor adjustments. I don't even know if I'm using it the way it was intended to, but it feels very natural to me and despite the one time I accidently blew up my whole baneling army, because I wanted to Queen inject I really love the setup.

Now with LOTV comming up, I wonder if I should switch to v2, since I guess v1 will not be maintained anymore? I already spent a day trying out v2, but as we all know, habbits are hard to break and I am really wondering if it'd be worth the hastle to switch to v2.

Quoting JaK from the previous page:
On March 20 2015 03:46 JaKaTaKSc2 wrote:
Is it worth the effort to switch from 1.0 to 2.0?
No, I do not think it is worth it. 2.0 is best for players starting TheCore. If you're already on TheCore, I strongly advise against switching.

Ninigi
Profile Joined November 2014
9 Posts
March 31 2015 20:49 GMT
#7556
On April 01 2015 02:03 velvex wrote:
Show nested quote +
On April 01 2015 01:15 Ninigi wrote:
I guess this question has already asked more than once, but this thread is so huge, I don't want to read through 378 pages...

I am still using the core v1 (zrm) and only did some minor adjustments. I don't even know if I'm using it the way it was intended to, but it feels very natural to me and despite the one time I accidently blew up my whole baneling army, because I wanted to Queen inject I really love the setup.

Now with LOTV comming up, I wonder if I should switch to v2, since I guess v1 will not be maintained anymore? I already spent a day trying out v2, but as we all know, habbits are hard to break and I am really wondering if it'd be worth the hastle to switch to v2.

Quoting JaK from the previous page:
Show nested quote +
On March 20 2015 03:46 JaKaTaKSc2 wrote:
Is it worth the effort to switch from 1.0 to 2.0?
No, I do not think it is worth it. 2.0 is best for players starting TheCore. If you're already on TheCore, I strongly advise against switching.



Thanks. It's decided then
Vanngar
Profile Joined May 2013
United States30 Posts
April 02 2015 08:23 GMT
#7557
Thanks, I'll see what I can do with the OP. There's many honest tactics revolving around psychology that aren't being fully used.

I'm very appreciative of this project because of how it can be applied to other games. I have an incredible version of it for WoW right now. Experimenting in other games suggested that it's pointless and possibly worse if there is a lack of usefulness for 2+ modifiers.
banesdoplop
Profile Joined April 2015
1 Post
Last Edited: 2015-04-02 19:52:48
April 02 2015 19:40 GMT
#7558
what is the difference between core 2 and core + ?
edit: if i could hep in any way for the core + tell me how :D
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
April 02 2015 23:29 GMT
#7559
Does it make sense to switch to Core 2 for LOTV?

I'm assuming it's missing keybinds for the new units so I'd have to remap those manually, which isn't the end of the world. Is there any other drawbacks I might run into?

Haven't played actively since WoL so I have a chance to make some big changes :D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 03 2015 05:41 GMT
#7560
My suggestion is stick with the verison of TheCore you've already learned and augment it with the new binds as are most intuitive to you. Blizzard Layout to TheCore is a big increase in efficiency. TheCore 1.0 >2.0 is nothing by comparison.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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