[G] TheCore - Advanced Keyboard Layout - Page 359
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A3th3r
United States319 Posts
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JaKaTaKSc2
United States2787 Posts
On October 22 2014 06:17 A3th3r wrote: I'm excited about your STS interview of TheCore Keyboard SC2 strategy app.. it looks great man, very nice. Sorry if I haven't been keeping up 100%, but could you tell me more about this? Someone made an app for TheCore? What's STS? How am I so noob? | ||
A_little_Fish
United States1 Post
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brook8128
Korea (South)66 Posts
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JaKaTaKSc2
United States2787 Posts
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brook8128
Korea (South)66 Posts
I tested that ctrl > alt, shift > ctrl, print(?) > shift. I feel it is uncomfortable. But I think you will give to me awesome Thecore+. I want to use Thecore+ in the near future. I look forward to Thecore+. And I say again thank you. | ||
Papoy
Slovakia1 Post
I don't know if this came up jet but I found mistake in Core2 Random spreadsheet. There is CG8 on U and also some abilities on same letter, and that just don't work. Or is it my fault and i just read the spreadsheet all wrong? | ||
Beedebdoo
130 Posts
Mistake in the overview. T/U is currently intended as an ability key for Random. Thanks for the notice ![]() | ||
Zoopher
Portugal12 Posts
![]() So, I tried Red for a couple of days as Terran, and I think it's good, but the fact that Build Basic is on M makes me not wanting to use it but the CGs feel good. Now, from the ones I've tried I have them in this order of preference: Zerg 2.0 - I really enjoy this one (Zerg is my main btw), due to the good ability keys even though the CGs aren't the best, but still very good and they can do something that I consider a bonus, they let you have that rolling motion with any production buildings you want. I also made an adjustment in my cameras getting P O I ; L K as my cameras for a better inject method. Random 2.0 - really liked this for its good feel with all the races, even though it does not have that rolling motion available, it compensates by being really good all-round. Terran 2.0 - really good and comfortable CGs and the abilities come just with a bit of awkwardness but are fast. TheCore 1.0 - the first one I tried, really good but outdated with the 2.0 especially due to finger repetition and rapidfire. Also allows for that rolling motion. Protoss 2.0 - good CGs and most of the abilities are also good, but having Build Basic on M makes me not like this one as much as the others. I hope this can help in anyway, if something seems unclear or you don't agree just point it out and I will try to be clearer. | ||
YoTcA
Germany151 Posts
No problem, and thanks, once again, for the feedback. Could you go into more detail about your camera adjustments? How did you do it, without interfering with the ability keys? Are you using the new Ctrl+Shift modifiers for Cams instead of Shift, or is there another way? I also do not fully understand, what you mean by “rolling motion”. Do you mean that you can ‘roll’ your hand left or right to reach a build-unit-key, if a production building is on a CG on the middle or ring finger? Or do you mean something else? By mentioning ‘a bit of awkwardness’ with the TRM2.0 layout, do you mean the CG thing, which you wrote about in your last posts, or something else? The problem with M for build basic looks similar to your problem with CGs in TRM. Maybe you need to get used to using your pinky more. But it could also be a general problem of the layout. Would love to have some more feedback from other people (maybe ppl that main Protoss) to form a more objective opinion about that matter. | ||
Zoopher
Portugal12 Posts
Camera adjustments: I just got Alt to create cams and Shift to recall, I also changed the Cams 4,5 and 6 to ;. L and K respectively and Cam 7 on 0 and Cam 8 on 9 (I don't use creep cams so it does not cause any problems) and I have not experienced any problems with abilities as of yet, if I find one I will report it and try to fix it. Rolling Motion: by this I mean, taking Zerg 2.0 as an example, you can get your first three hatches on 0, 9 and 8 and cycle trough them with that rolling motion, this may not be the way that I personally play or be the most optimal way, but many zerg players like to do this. This can cause problems with finger repetition with the index finger, but at least gives the option to do it if the player wants to. TRM 2.0 layout: the awkwardness I tell you about is more about the abilities and buildings. Most notably, the attack move on O and having to press L and , to build a bunker, but these can be improved with practise. Overall the abilities feel good, just the fact that this layout its the opposite of ZRM 2.0, it caused me some "awkwardness" due to muscle memory. M Build Basic: my problem with pinky usage as a good amount to deal with it, but as I said above it can be improved with practise. Although, the ZRM 2.0 also uses the Pinky for abilities and Build Basic and I find it to be a lot better (maybe because of Zerg and the fact that they only need to build one building to allow production of units, one pool compared to 6 raxes). | ||
JaKaTaKSc2
United States2787 Posts
(files updated on github) We need as many people as possible to thoroughly test these files. Especially for menus, replay functions, and CAMPAIGNS!!!! Get at us with your feedbacks please ![]() | ||
lupadim
8 Posts
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Ninjury_J
Canada408 Posts
Welcome to Starcraft, TheCore, and Terran! As someone who is also new to the Terran race, (but involved in TheCore development and Zerg in particular), I would recommend you download TheCore 2.0. If you have "average" hands, download TRM if you are a righty, and TLM if you are a lefty. The best way to check is to position your hands in all three positions on the keyboard and press some buttons; pick the one that feels best to you. When you do this test, make sure that you tilt your keyboard about 20-35 degrees. Some advice for learning: 1) Start with a hotkey trainer. You can find one in the "arcade" section of the sc2 interface b searching for "hots hotkey trainer". This will give you the muscle memory and actual memory to remember which keys do what. 2) Pick a learning method. Traditionally, the way to do this is to pick "a build" (a sequence of instructions, often taken from a professional player's game) and copy it, practising it over and over to get it right. Many people report a lot of success with this method, and to date it is probably the most popular. I'd like to suggest two other options you may find appealing, depending on your learning style and what feels fun for you. a. TheStaircase is a method developed by one of the creators of TheCore (Jakatak, the thread creator and guy in the videos above) which seeks to allow the player freedom in learning while also emphasizing the fundamental mechanics of the game. You'll start off by only building basic units with the intention of keeping your resources low and not getting supply blocked. (A supply block happens when you dont build enough supply depots to support your units). b. Also created by Jak is a new method called TheCheesecase. It seeks to teach the players how to play the game by providing you a really really early attack (often called "cheese"), which allows you to learn multitasking as well as an understanding of how units work. There is no current video on Terran for TheCheesecase (it will be coming out at some time in the future), so for now you can check out the "8-8-8 proxy reaper" build. You will find that on imbabuilds.com. Enjoy TheCore. I'll be happy to help with any questions! Ninjury | ||
Studlybob
United States15 Posts
I'm sorry if this is simple or I didn't read something right, but what am I doing wrong? =( I tried a custom game and the campaign. | ||
JaKaTaKSc2
United States2787 Posts
did you make sure the file extension is .SC2Hotkeys and not .SC2Hotkeys.txt | ||
lupadim
8 Posts
On November 05 2014 14:41 Ninjury_J wrote: Hi Lupadim! Welcome to Starcraft, TheCore, and Terran! As someone who is also new to the Terran race, (but involved in TheCore development and Zerg in particular), I would recommend you download TheCore 2.0. If you have "average" hands, download TRM if you are a righty, and TLM if you are a lefty. The best way to check is to position your hands in all three positions on the keyboard and press some buttons; pick the one that feels best to you. When you do this test, make sure that you tilt your keyboard about 20-35 degrees. Some advice for learning: 1) Start with a hotkey trainer. You can find one in the "arcade" section of the sc2 interface b searching for "hots hotkey trainer". This will give you the muscle memory and actual memory to remember which keys do what. 2) Pick a learning method. Traditionally, the way to do this is to pick "a build" (a sequence of instructions, often taken from a professional player's game) and copy it, practising it over and over to get it right. Many people report a lot of success with this method, and to date it is probably the most popular. I'd like to suggest two other options you may find appealing, depending on your learning style and what feels fun for you. a. TheStaircase is a method developed by one of the creators of TheCore (Jakatak, the thread creator and guy in the videos above) which seeks to allow the player freedom in learning while also emphasizing the fundamental mechanics of the game. You'll start off by only building basic units with the intention of keeping your resources low and not getting supply blocked. (A supply block happens when you dont build enough supply depots to support your units). b. Also created by Jak is a new method called TheCheesecase. It seeks to teach the players how to play the game by providing you a really really early attack (often called "cheese"), which allows you to learn multitasking as well as an understanding of how units work. There is no current video on Terran for TheCheesecase (it will be coming out at some time in the future), so for now you can check out the "8-8-8 proxy reaper" build. You will find that on imbabuilds.com. Enjoy TheCore. I'll be happy to help with any questions! Ninjury Thank you very much, that was extremely helpful! | ||
Studlybob
United States15 Posts
On November 05 2014 22:57 JaKaTaKSc2 wrote: @bob did you make sure the file extension is .SC2Hotkeys and not .SC2Hotkeys.txt Yeah, I'm sure that it wasn't a .txt file. I tried installing the layout on my computer at work as well and I had the same problem. I went to github, selected the ZRM profile from the list, right clicked "did a save as" and put it on my hard drive into the Starcraft 2 Hotkeys folder. I'm pretty sure I did all that right or the new profile wouldn't have showed up in the Hotkeys menu in SC2. At the recommendation of someone I downloaded Python 3.0+, downloaded the "InGameGUIImport.py" and "TheCoreRemapper.py" files and double clicked them. Do I need to download all the files in the readme? I thought those were only for people who were trying to make edits, but maybe there is a lot more to it than I realized. | ||
sendaet
United States1 Post
You need the ini files too. They contain the settings. Rick | ||
Studlybob
United States15 Posts
On November 06 2014 12:10 sendaet wrote: Bob, You need the ini files too. They contain the settings. Rick I downloaded every file there (other than the non ZRM sc2hotkey files but what should I do with them? Do they go somewhere to replace existing files? Or do I just dump them into a folder somewhere? Are there directions/steps somewhere on the full process? I don't want to keep bugging you guys with my dumb questions, I just don't know anything about running python scripts and editing .ini files. I was hoping to do some end User testing in the campaign per the request on Jak's YT channel but I feel like I'm in over my head a bit If I'm jumping in before things are ready for general testing let me know and I'll stop asking so many questions =) | ||
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