• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:55
CEST 07:55
KST 14:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Serral wins Maestros of the Game 2 Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3139 users

[G] TheCore - Advanced Keyboard Layout - Page 34

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 32 33 34 35 36 432 Next
Sickan
Profile Joined May 2012
Sweden19 Posts
July 09 2012 21:14 GMT
#661
You rock JaKaTaK, every update makes TheCore even better! I wonder how more efficient it can get tho, haha.
Tzuborg
Profile Joined April 2011
Norway171 Posts
Last Edited: 2012-07-10 09:42:20
July 10 2012 09:38 GMT
#662
On July 10 2012 00:14 Cheshyr wrote:
So what's the geenral opinion at this point? I'm about to embark on a mechanics retraining, and it seems like that would be the best time to adopt a new hotkey layout. Are we still looking at massive overhauls, or is it safe to pick this up now? Are existing users actually noticing an improvement in speed, accuracy, or lack of fatigue?


It's so worth retraining yourself that you have no idea. It doesn't even take that long. I'm better than I was before, and I feel like I still improve exponentially. At the moment it is mostly because of tabbed production and easy access to location keys, but there are tons of other small stuff that adds up. Using multiple control groups is also very advantageous with this layout, but I haven't yet gotten to that point myself.

My APM used be at around 90-100 by spamming in the beginning of the game, and then it'd slowly go down to about 70 mid game. Now it starts at 100 before proceeding to rise to about 140 mid game.

Now, I'm using kinda my own customization of theCore. E.g. I don't completely follow the "no repetitive clicks" idea as don't really think it's that significant, so my build commands are set up a little different. My location keys are also set up differently. I found ctrl+shift+key to be a bit problematic for recalling, so I'm using just ctrl+key instead. Overall it's about the same, though.

Huge thanks to Jakatak for making this happen! I don't think I've said that yet =)
Phatency
Profile Joined May 2010
Finland38 Posts
Last Edited: 2012-07-10 11:31:28
July 10 2012 11:30 GMT
#663
On July 10 2012 05:14 JaKaTaK wrote:

TheCore 0.3.2 is released!!!
-High Templar and Sentry abilities improved!
-Hallucination priority applied to all layouts (no random keys for hallucinate probe)

It seems you might've forgotten ZRMM
Changelog: (bottom) https://docs.google.com/spreadsheet/ccc?key=0ArSoDiKab2yCdEZtWUxmZ3dxQXBjX0hRQ3haYmhZVFE#gid=0
Mahtasooma
Profile Joined November 2010
Germany475 Posts
July 10 2012 11:43 GMT
#664
I'm just wondering...

...are you guys only optimizing easy to access keys to often used functions?

Because, as I already stated, I feel like the FLOW of often used functions in SUCCESSION is more important.

I have hatcheries on P, select larvae on O, produce drones on I and main army on J. So I can just go a fluent POIJ and I produced a drone and am back to my main army.
http://twitch.tv/mahtasooma
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
July 10 2012 13:31 GMT
#665
On July 10 2012 20:43 Mahtasooma wrote:
I'm just wondering...

...are you guys only optimizing easy to access keys to often used functions?

Because, as I already stated, I feel like the FLOW of often used functions in SUCCESSION is more important.

I have hatcheries on P, select larvae on O, produce drones on I and main army on J. So I can just go a fluent POIJ and I produced a drone and am back to my main army.


what are you using for attack?... since J is attack
FlashDave.999 aka Star
Phatency
Profile Joined May 2010
Finland38 Posts
Last Edited: 2012-07-10 18:49:44
July 10 2012 13:37 GMT
#666
On July 10 2012 20:43 Mahtasooma wrote:
I'm just wondering...

...are you guys only optimizing easy to access keys to often used functions?

Because, as I already stated, I feel like the FLOW of often used functions in SUCCESSION is more important.

I have hatcheries on P, select larvae on O, produce drones on I and main army on J. So I can just go a fluent POIJ and I produced a drone and am back to my main army.

If your main army is on J, that screws up the 2-2 split (index-middle - ring-pinky) for your main army completely. You can't use abilities as quickly with your main army, because a lot of the abilities are used with the same finger. Abilities also include attack and hold commands. Same issue happens when you produce units with your pinky - you will end up reselecting your main army slower after producing them. All in all, I think you concentrate too much on only being able to make drones fast. (which is already pretty fast with the regular core)
Antylamon
Profile Joined March 2011
United States1981 Posts
July 10 2012 19:05 GMT
#667
Happy birthday Jak :D
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-07-10 19:59:50
July 10 2012 19:58 GMT
#668
On July 10 2012 20:43 Mahtasooma wrote:
I'm just wondering...

...are you guys only optimizing easy to access keys to often used functions?

Because, as I already stated, I feel like the FLOW of often used functions in SUCCESSION is more important.

I have hatcheries on P, select larvae on O, produce drones on I and main army on J. So I can just go a fluent POIJ and I produced a drone and am back to my main army.


We have thought EXTENSIVELY about the flow of often used functions in succession.

The issue with your example, is that you have only listed one commonly used function, and not an entire hotkey layout.
Your idea is very interesting to me and I would be interested in seeing if you can make a layout based on the assumption that hatcheries are on P, select larvae on O, produce drones on I and main army on J. How would the FLOW of everything else in the layout feel?

Send me a file of said Sc2 hotkey layout and I'll check it out for flow.

EDIT: Thanks for the Birthday Wishes!!!!!!

We are now streaming, I'll be answering any questions about TheCore, The Level System, or anything else you would like to ask, as well as playing with TheCore 0.3.2 on the Ladder.

http://www.twitch.tv/thejakatak
Commentatorhttps://www.youtube.com/JaKaTaKtv
Dephy
Profile Joined January 2011
Lithuania163 Posts
Last Edited: 2012-07-10 20:55:42
July 10 2012 20:33 GMT
#669
i downloaded this to try it, since im a terran, use right hand for mouse, so i downloaded, TheCore TRM 0.3.2, but it seems either bugged, retarded or i did something wrong, but everything seems to be on right side of the keyboard except move command(which is on totaly obscure location on Q, compared to all other keys). and it doesnt seem cofortable to add units to control groups and stuff.
uoeahtns
Profile Joined February 2012
52 Posts
July 10 2012 21:05 GMT
#670
On July 11 2012 05:33 Dephy wrote:
i downloaded this to try it, since im a terran, use right hand for mouse, so i downloaded, TheCore TRM 0.3.2, but it seems either bugged, retarded or i did something wrong, but everything seems to be on right side of the keyboard except move command(which is on totaly obscure location on Q, compared to all other keys). and it doesnt seem cofortable to add units to control groups and stuff.


That's the point of the layout. You pull out the right windows key and the menu key so you can press shift, control, /, and alt with your thumb while your fingers rest on p,o,i, and j.
Antylamon
Profile Joined March 2011
United States1981 Posts
July 10 2012 23:23 GMT
#671
Jak, you should put some big note in red text near the top of the OP which says "Everything is supposed to be on the other side of the keyboard. Stop asking."
Dephy
Profile Joined January 2011
Lithuania163 Posts
Last Edited: 2012-07-11 04:31:31
July 11 2012 04:29 GMT
#672
On July 11 2012 06:05 uoeahtns wrote:
Show nested quote +
On July 11 2012 05:33 Dephy wrote:
i downloaded this to try it, since im a terran, use right hand for mouse, so i downloaded, TheCore TRM 0.3.2, but it seems either bugged, retarded or i did something wrong, but everything seems to be on right side of the keyboard except move command(which is on totaly obscure location on Q, compared to all other keys). and it doesnt seem cofortable to add units to control groups and stuff.


That's the point of the layout. You pull out the right windows key and the menu key so you can press shift, control, /, and alt with your thumb while your fingers rest on p,o,i, and j.

i didnt really use my thumb to press hotkeys before t.t

And i dont really understand about pulling right window key and menu key? why i need to pull them out?
Tritone
Profile Joined June 2010
Japan76 Posts
Last Edited: 2012-07-11 09:39:06
July 11 2012 09:06 GMT
#673
What are the main differences between the RLMM (random, lefthanded, 5 mouse button) layout and the individual layouts? I play Zerg primarily at the moment, but I've only been playing for a month or so and would like to be able to switch to random at some point.

Thanks in advance for any help.
Tarqon
Profile Joined August 2011
Netherlands27 Posts
July 11 2012 09:42 GMT
#674
Phatency, thank you for doing the changelogs, they are really useful.


What do you guys think of the free camera hotkeys? I want to incorporate a rallypoint cam and a creep cam into my play but I'm having a hard time pressing those keys fluidly.
myk3
Profile Joined June 2010
Austria80 Posts
Last Edited: 2012-07-11 10:20:26
July 11 2012 10:18 GMT
#675
i didnt really use my thumb to press hotkeys before t.t

And i dont really understand about pulling right window key and menu key? why i need to pull them out?


Try to hit ctrl + shift simultaneously without hitting windows / menu key while your other fingers rest on jiop. There u go.
Banj0
Profile Joined May 2010
Sweden53 Posts
Last Edited: 2012-07-11 12:27:01
July 11 2012 11:07 GMT
#676
The design filosophy behind this layout is very interesting to me, looking forward to trying it!

About me:
- lefty mouse user
- 35+ years old, not so fast learner.
- nordic keyboard layout. (Logitech K120 non-gaming cheap and quiet keyboard, per wifes request),
- Horrible SC2 player, bronze/silver with 25-30 APM.

From reading the topic, it is obvious that home position should be one where shift is readily accessible and resting under your thumb. On nordic keyboards, the left shift key is very small and makes it easy to press control by mistake. From the video, I see that Jak can easily alternate between control an shift with the thumb (with the windows key out of the way), but I find i have to shift my whole hand forward to press shift. When resting my fingers on the WERG homeposition, my thumb is resting comfortably at the lower edge of the left control key. So when I reach up for shift, my hand claws up a little. It feels like I am pressing buttons X-C-V with my nail for than the fingertip, not with the fleshy part.

finger rolling/dexterity: I find it very uncomfortable to roll/tap my fingers from index to pinky, but pinky to index is very natural. Does this change? For example, making drones are now w-e-g, but g-e-w rolls much nicer. I am definately index/middlefinger dominated, just wondering if that changes?
maLaK1
Profile Joined May 2012
Germany124 Posts
July 11 2012 14:36 GMT
#677
in my 3.2 ZRM version the base camera key is unbound, is that intentional or a mistake?
it was ALT before,
Antylamon
Profile Joined March 2011
United States1981 Posts
July 11 2012 14:44 GMT
#678
On July 11 2012 23:36 maLaK1 wrote:
in my 3.2 ZRM version the base camera key is unbound, is that intentional or a mistake?
it was ALT before,

You mean center on current selection or base camera?

Because it was center on current selection last I checked. Might be wrong.
Tritone
Profile Joined June 2010
Japan76 Posts
July 11 2012 15:00 GMT
#679
Another question. Looking at the suggest control groups for Zerg, I see "Queens/all ups". What does "all ups" mean? All the upgrade facilities? So you just tab between the buildings I assume?
maLaK1
Profile Joined May 2012
Germany124 Posts
July 11 2012 15:01 GMT
#680
On July 11 2012 23:44 Antylamon wrote:
Show nested quote +
On July 11 2012 23:36 maLaK1 wrote:
in my 3.2 ZRM version the base camera key is unbound, is that intentional or a mistake?
it was ALT before,

You mean center on current selection or base camera?

Because it was center on current selection last I checked. Might be wrong.


i meant center on current selection
Prev 1 32 33 34 35 36 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft530
ProTech74
StarCraft: Brood War
Rain 3077
GuemChi 1849
Snow 257
Shine 146
Aegong 128
Noble 38
ajuk12(nOOB) 15
Icarus 11
League of Legends
JimRising 1095
Counter-Strike
summit1g6760
Coldzera 1227
Super Smash Bros
Mew2King142
Other Games
C9.Mang0310
Sick103
ROOTCatZ65
RuFF_SC239
Trikslyr18
Organizations
Other Games
gamesdonequick749
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH342
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21059
• lizZardDota2176
League of Legends
• Lourlo954
• Stunt321
Upcoming Events
Replay Cast
3h 5m
Afreeca Starleague
4h 5m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5h 5m
Replay Cast
18h 5m
The PondCast
1d 4h
KCM Race Survival
1d 4h
Replay Cast
1d 18h
Escore
2 days
PiG Sty Festival
2 days
CranKy Ducklings
3 days
[ Show More ]
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.