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On May 12 2013 23:36 Fang Xianfu wrote:There isn't a way to do this from within Starcraft. You could perhaps use a third-party utility to rebind that extra key to shift. The real solution to this problem is to get a proper keyboard that's ANSI/ISO compliant rather than a (presumably) horrible Chinese knockoff 
Thanks for the advice, was going to get a new keyboard soon anyway. DO you know any program I could use in the meantime?
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On May 13 2013 04:39 TCPLolwut wrote:Show nested quote +On May 12 2013 23:36 Fang Xianfu wrote:There isn't a way to do this from within Starcraft. You could perhaps use a third-party utility to rebind that extra key to shift. The real solution to this problem is to get a proper keyboard that's ANSI/ISO compliant rather than a (presumably) horrible Chinese knockoff  Thanks for the advice, was going to get a new keyboard soon anyway. DO you know any program I could use in the meantime? SharpKeys
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possible to download older versions of the core, if so, where? I dont like the 0,7 Version of RRM (mostly because Tab is now on mouse sidebuttons, which sucks)
An my (beloved, ^^) 6.3 version disappeared when i logged into sc2 today :/
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On May 13 2013 22:28 iMECHuCRY wrote: possible to download older versions of the core, if so, where? I dont like the 0,7 Version of RRM (mostly because Tab is now on mouse sidebuttons, which sucks)
An my (beloved, ^^) 6.3 version disappeared when i logged into sc2 today :/ The GitHub history isn't the easiest to look through (we weren't tagging versions like we should have been), but you can download 0.6.3 from here: https://github.com/jonnyhweiss/TheCoreConverter/tree/cb0f23c83ff0ef67d938d5264f3a84639afeaa15
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I ran into something recently that I haven't really been able to patch up. I understand what he/she's saying, I just don't know where this menu is.
On May 10 2013 05:20 apylam wrote: Hello.... ..... -In the zerg campaign (with campaign zerg alloy), the evolved strains of units seem to have a wrong shortcut in the larva evolve menu : actually they revert to the base "Standard" template, so evolved zerglings are Z (like overlords), evolved roaches are R, et caetera. ..... Either I'm blind, or this menu doesn't exist in the UI. Both are possibilities..
Could any of you hotkey wizards shed some light on this?
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@eneyeseekay There are many, many campaign keys that you can't access through the UI, and many hidden conflicts that don't make any sense (the HotS campaign is the main culprit). SixtusTheFifth has all the details, as he is the guy that did campaign support for TheCore.
One option would be to take a look at one of TheCore files (e.g. TheCoreSeed) and make sure you have all the different campaign commands from there in your hotkey files. Otherwise you could PM SixtusTheFifth or wait for him to respond here.
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Thanks for the quick response JDub, many thanks! I was aware of the stubborn Kerrigan ability at the start of the campaign, but I had no idea they buried even more hotkeys in there. Here's to hoping they patch it into the UI at some point in the near future.
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That's what I get for going to San Francisco for mother's day. Totally missed Khaldor posting in the thread. Though the idea that he reads the thread at all is pretty awesome. I'm all caught up on reading and I didn't see any questions left unanswered. Hopefully the publicity Khaldor has brought to the rapid fire trick will get blizzards attention and we can know whether or not it will remain legal. Who knows, maybe we'll see a terran player find a use for snipe again...
In any case, I have spent 7 days a week for a full year dedicated to Starcraft from May 1st of last year to May 1st of this year and I'm going to take a small vacation to visit my friends and family back in Rhode Island for 2 weeks (Moving to California is part of what made it possible for me to do Sc2 full-time). I'll be able to check in on the thread now and again, but I won't be able to make videos or push closer to a 1.0 release for a bit. I'll be able to start working again on June 1st. In the meantime, the rest of TheCore team should be able to help you all with any issues that come up and I appreciate everyone continuing the discussion and improving TheCore.
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Have we talked about this already?
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Hey JaK, where in CA do you live? I'm in San Jose and I'd be happy to give you a tour around the Apple campus if you haven't seen it before (and assuming you're interested).
Congrats on 1 full year working on this. That's quite a feat!
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On May 14 2013 03:51 JaKaTaK wrote:Have we talked about this already?
One minor disadvantage I can see is that if one of your queens dies you have to be careful about which cams you hit.
Currently, if I've got 3 bases and the queen at my natural dies, I still do the full finger motion with my left hand (Shift+POKL;), I simply don't leftclick when my camera goes to my natural. Even though going to my natural is kind of a wasted action, I'm so used to hitting all the keys (and it takes so little time) that I do it anyways.
With the autoability spam, you'd have to make sure you don't go to the cams, because the queen at your third will try to inject at your natural (as it will always have the energy to do it).
That's not a major problem, as I could just get used to being more careful with my lefthand as opposed to my righthand.
If you can figure out a way to work it into the zerg layour smoothly, it's probably worth trying out, but I don't think that would be so easy. Unless you radically change the Zerg layout you'd have to hold the "abilityspam" key down the entire time with your pinky, and the only key that is comfortable for me to hold while hitting POKL: is J and H, which are both already used and important keys.
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@thayneq I'm in Sacramento currently. You work/intern at apple!?
@Borskey That is what I thought. The Jury is still out as far as rapid fire support for TheCore is concerned, but if we do end up incorporating it, I don' think it will be for inject. Its too sloppy/error prone IMO.
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On May 14 2013 07:25 JaKaTaK wrote: @thayneq I'm in Sacramento currently. You work/intern at apple!?
@Borskey That is what I thought. The Jury is still out as far as rapid fire support for TheCore is concerned, but if we do end up incorporating it, I don' think it will be for inject. Its too sloppy/error prone IMO. I agree, the current inject method is very fast as is, I don't think a base cam with rapid fire method would be much faster, and it would probably give less control over which hatcheries are being injected.
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@JaK
yep!
Regarding the video, he's actually not using the keyboard repeat ability. He's just using the fact that your inject key can also be bound to the ability key, then just tapping as fast as he can.
Three problems: - wandering queens will always happens if you aren't super careful - only works with ODD numbers of hatcheries since you have to hit inject AND base camera TWICE for each hatch (it does every other hatch). - actually requires more key presses than the current base camera layered inject method.
I would argue that the layered method is faster and more robust to dying queens and macro hatches.
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@Thanyneq
I have that shit covered (since we first started discussing rapidfire on here).
I just use S as an alternate for Choose AI or Ability Target (which is where Spawn Larva lies as well). I do the Backspace method only there's no Left Clicking required anymore so you don't miss Hatcheries. I don't need to Inject every other base, I don't need to hold in Shift (Shift causes more issues than it solves with Backspace method) (false; I do), and Hold Position is right next to S (on W), so keeping your Queens in place isn't even a thing. It goes like:
CapsLock, Shift, S+Space Bar times the number of Hatcheries. No clicking/missclicking whatsoever. It's essentially 3 keystrokes for the first Hatch, and one more for each additional one. A hold Position command at the end is optional, but highly recommended. It's the fastest and least intrusive way to perform the Backspace method that I've tried so far. As far as Backspace method is concerned, I don't believe it can be done any faster or more controlled than this through tournament-legal bindings. That method in the video takes uses a lot of far-off keyboard space only to perform Injects in a totally unnecessary but cute way. Moving on--
I'll actually alternate between that and the Layered Inject method. For Layered Injects, it looks like:
CapsLock, S, Shift+Alt(hold), A/S/D/F/Z/X/C/V, clicking between each cam of course. It's got a nice rolling motion to it, and it's actually pretty quick considering I didn't really design the layouts for Layered Injects. Injecting 6 bases is the perfect number for it though given the bindings I work off of. It's good to be familiar with both, but remembering to Inject is always the key thing.
I know TheCore has Layered Injections down pat, but have you guys considered incorporating any easy way to perform the Backspace method? I know it has its disadvantages, but it's a flexible and powerful option to have at your disposal. I'd only recommend that Choose AI or Ability was bound to Spawn Larva so you can make it as efficient as possible. The only challenge would be fitting a clean and convenient Base Camera binding into TheCore.
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On May 14 2013 03:51 JaKaTaK wrote:Have we talked about this already?
i think the current inject method is superior to this, also the current ZRM is close to perfect, the only thing that could use some improvement (imo) is the unburrow key,
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has anyone thought about making K in RRM an ability and making 8 halt? more comfortable than H at least.
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On May 13 2013 23:37 eneyeseekay wrote: Thanks for the quick response JDub, many thanks! I was aware of the stubborn Kerrigan ability at the start of the campaign, but I had no idea they buried even more hotkeys in there. Here's to hoping they patch it into the UI at some point in the near future. Here's hoping. But the latest patch mentioned hotkeys and changed absolutely nothing. The known issues post on BNet has actually noted Kerrigan's hotkey problems since release day and nothing has been fixed
Anyway, hot keys issues are a hot button issue for me so I'd better not get started. That's what my blog was for.
Re your key binds, this post has the ones you want under General Production. I stopped logging updates in this thread once I got the main ones in, after that everything went direct to github and I haven't really kept track. And I don't know enough about github to even begin suggesting how to look through my history there.
Like JDub said, you could compare your files and ours. I use the compare module in Notepad++, something similar should show a lot of green lines where our file has extra commands. Some are for custom games like the new Subjection Campaign, Left2Die, Micro Trainers etc, Some keys are also banished to prevent hidden conflicts etc, so for a right handed layout a bind of 'W' or similar means it's unwanted.
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