• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:08
CET 12:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1776 users

[G] TheCore - Advanced Keyboard Layout - Page 222

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 220 221 222 223 224 432 Next
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-05-14 09:30:18
May 14 2013 09:29 GMT
#4421
@Sixtus
Do you know if there's a way to turn off the game's incessant need to flag artificial conflicts? I have no actual conflicts as far as I can tell, what I think it's doing is reading all of the files in the hotkeys folder, and tries to apply (match up is a better term) the current game profiles to all of the files.Naturally, having WoL and others in there, the HotS client picks up on fake errors and throws up conlifcts. If there was a way to just shut off that feature it would be a huge relief. As of now my only solution was to keep the WoL Campaign and MP files separate from the HotS ones.

The scary thing is, if I were to enter the file to resolve the issue through the UI, upon exiting, it asks to save changes, which results in the game overwriting the files, actually causing errors that didn't previously exist. The more I think about it the more I wish Blizzard would fix up their hotkey UI so we can make all bindings on the front end.
EntropyFails
Profile Blog Joined September 2010
81 Posts
May 14 2013 09:56 GMT
#4422
I'd love to hear more about the sound options that were posted in the optimization videos. I personally really like hearing the Colo leave the robo bay. While I may be able to get that via my marco spam honestly I find the audio reminder very helpful. This is also the case for error alerts as well. I do understand that all the information is available via the control groups, minimap, and supply/resources counters but the extra auditory help seems to keep my mind in the game.

Also I find the game rather barren of sound if I don't have them enabled, making the game less fun.

What are the reasons behind doing this sound disabling for those of you that use it?

Thanks!
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
May 14 2013 11:14 GMT
#4423
On May 14 2013 18:29 eneyeseekay wrote:
@Sixtus
Do you know if there's a way to turn off the game's incessant need to flag artificial conflicts? I have no actual conflicts as far as I can tell, what I think it's doing is reading all of the files in the hotkeys folder, and tries to apply (match up is a better term) the current game profiles to all of the files.Naturally, having WoL and others in there, the HotS client picks up on fake errors and throws up conlifcts. If there was a way to just shut off that feature it would be a huge relief.

There's no way to turn it off. It shouldn't be a conflict between WoL and HotS keys since the client only tests conflicts for the module loaded. If you bind keys in HotS that will conflict in WoL no problem will exist until you load WoL and a chain reaction of unbinds will occur.


As of now my only solution was to keep the WoL Campaign and MP files separate from the HotS ones.

The front end does not correctly test for conflicts, so it allows some that conflict and complains about others that don't. Frankly, it could be anything. If you have files with errors and files without the only way to narrow it down is to gradually add lines from one file to the other until you create the conflict within a small set. For one in TheCore it took me 40 iterations over a week to track down. Perhaps you'll be luckier. In case it's the same one we had Skip Cinematic set to Left Mouse button which it didn't like.

Part of the trouble is that the front end where you set keys has one set of conflict tests, and then when you start a game a SEPARATE set of tests is performed. The other part of the trouble is both sets of tests are flawed.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-05-14 15:37:26
May 14 2013 15:37 GMT
#4424
@EntropyFails
I began responding to this and ended up typing enough for a Blog Post. So thanks for the motivation

@Everyone
Please do checkout said Blog Post and post your opinions on settings, what you use, why, where you disagree with me, why, etc. If I have learned anything from this project it is that the best way to find answers is to discuss and debate with many people that care about what I care about. In this case, its Optimal Settings for Competitive Multiplayer Starcraft 2. I am very excited to get going on it
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-05-14 23:24:53
May 14 2013 21:46 GMT
#4425
Hey all,

I'm interested in keyboard optimization (I.e. not starcraft... Weird, right?) Do any of you optimization junkies have experience with Dvorak or Colemak? What about with something else?

Thanks,

Ninjury
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
thayneq
Profile Joined March 2013
96 Posts
May 14 2013 21:49 GMT
#4426
ptmz b rmvng ll vwls frm my wrds.
slowbacontron
Profile Joined October 2012
United States7722 Posts
May 14 2013 21:51 GMT
#4427
Isn't "y" a vowel in the word my?
jjakji fan
thayneq
Profile Joined March 2013
96 Posts
May 14 2013 22:47 GMT
#4428
On May 15 2013 06:51 slowbacontron wrote:
Isn't "y" a vowel in the word my?


n

;-p
Antylamon
Profile Joined March 2011
United States1981 Posts
May 14 2013 22:53 GMT
#4429
On May 15 2013 07:47 thayneq wrote:
Show nested quote +
On May 15 2013 06:51 slowbacontron wrote:
Isn't "y" a vowel in the word my?


n

;-p

"When determining if the Y is a vowel or a consonant, the basic rule is this:
When the letter serves as a vowel, and in fact sounds like one, it is a vowel. The same is true when the Y serves as the only vowel in the syllable. Examples of both of these cases are such names as Lynn, Yvonne, Mary, Betty, Elly, and Bryan."

Grammar on TL. I never would have guessed.
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2013-05-14 23:55:28
May 14 2013 23:45 GMT
#4430
Lately, I've been trying to find ways to optimize my early game so that I minimize extra queuing on buildings as much as possible so I can squeeze in those mid-game buildings as soon as possible (I'm terran). It seems to me that the best and easiest way to do this is to (at least for the first ~9 minutes of the game) is to have as many buildings as possible on individual hotkeys (this includes having different hotkeys for each command center) so that I can keep perfect tabs on the production cycles.

One might argue that this is unnecessary because "you should be able to estimate the build times and instinctively know when you have to make something", but this only really works if your build is not interrupted by your opponent and if your build times are synced up.

It seems that Korean pros have come to the same conclusion as from what I can tell, they all do this.

What are your thoughts on this?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 15 2013 00:04 GMT
#4431
@DarkSeraph
I think this is a great idea for early game, and the hotkeys are very much available on TheCore for you to do this. Just use the CGs that you aren't planning on using for early game units, and then over-write them when the time comes. I think Idra does something similar with individual hatcheries early game.
Commentatorhttps://www.youtube.com/JaKaTaKtv
fr4nk1sh
Profile Joined April 2011
Sweden59 Posts
May 15 2013 01:13 GMT
#4432
On May 12 2013 00:51 Ninjury_J wrote:
@ fr4nk1sh,

Here is an example: take any key X. Assign the following functions to X:

X: select control group Y

Ctrl X: add to control group Y

Shift + Ctrl X: create control group Y

Alt X: create camera Z

Shift X: recall camera Z

Now you have a control group and a camera bound to one key, namely X.

(Note by XYZ I don't mean particular keys on the keyboard, rather I mean to show a general formula that can apply to any key/control group/camera.)

Does this help?



Sorry, but no..

Now im not using this "The core" hotkey setup, how would i go by if i wanted to setup control group and camera on same key, etc base camera 1 and queen on same key if possible?
JDub
Profile Joined December 2010
United States976 Posts
May 15 2013 01:16 GMT
#4433
On May 15 2013 10:13 fr4nk1sh wrote:
Show nested quote +
On May 12 2013 00:51 Ninjury_J wrote:
@ fr4nk1sh,

Here is an example: take any key X. Assign the following functions to X:

X: select control group Y

Ctrl X: add to control group Y

Shift + Ctrl X: create control group Y

Alt X: create camera Z

Shift X: recall camera Z

Now you have a control group and a camera bound to one key, namely X.

(Note by XYZ I don't mean particular keys on the keyboard, rather I mean to show a general formula that can apply to any key/control group/camera.)

Does this help?



Sorry, but no..

Now im not using this "The core" hotkey setup, how would i go by if i wanted to setup control group and camera on same key, etc base camera 1 and queen on same key if possible?

If you are asking if you can have the same key go to a camera location and select a control group with no modifiers (e.g. pressing "O" would select your queen and go to camera location 1), then no, that is not possible. TheCore puts cameras and control groups on the same key just as Ninjury explained.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
May 15 2013 01:26 GMT
#4434
So I've really tried to nail down the most comfortable orientation/spacing for keyboard and mouse (hence the blue painters tape). This is pretty much what I've settle on:

+ Show Spoiler +

[image loading]

[image loading]


So does that look pretty normal to most core users? For a point of reference, the arms of my chair pretty much line up with the green razer symbol and the mouse. If they look far apart, it may be because the keyboard has no number pad.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Borskey
Profile Joined February 2012
160 Posts
May 15 2013 03:00 GMT
#4435
On May 15 2013 08:45 Dark Seraph wrote:
Lately, I've been trying to find ways to optimize my early game so that I minimize extra queuing on buildings as much as possible so I can squeeze in those mid-game buildings as soon as possible (I'm terran). It seems to me that the best and easiest way to do this is to (at least for the first ~9 minutes of the game) is to have as many buildings as possible on individual hotkeys (this includes having different hotkeys for each command center) so that I can keep perfect tabs on the production cycles.

One might argue that this is unnecessary because "you should be able to estimate the build times and instinctively know when you have to make something", but this only really works if your build is not interrupted by your opponent and if your build times are synced up.

It seems that Korean pros have come to the same conclusion as from what I can tell, they all do this.

What are your thoughts on this?



It sounds like a good idea. I'd be curious what keys you are putting things on specifically.
Vanngar
Profile Joined May 2013
United States30 Posts
May 15 2013 03:29 GMT
#4436
So I was stutter-stepping marines to the down-right corner

and I accidentally clicked Menu

and I pushed N which is my attack button because I'm on Colemak

which is the same as the surrender hotkey

........

I WAS ON A MASSIVE COMEBACK IN 3v3 CARRYING THE TEAM

oinerszioenrstzienotrszoei
poeticEnnui
Profile Joined September 2010
United States78 Posts
May 15 2013 04:42 GMT
#4437
On May 15 2013 06:46 Ninjury_J wrote:
Hey all,

I'm interested in keyboard optimization (I.e. not starcraft... Weird, right?) Do any of you optimization junkies have experience with Dvorak or Colemak? What about with something else?

Thanks,

Ninjury


http://mkweb.bcgsc.ca/carpalx/

This is kinda like TheCore for keyboard layouts.

Went from ~150 WPM to less than 15, just like what happened to my APM when I started TheCore.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 15 2013 05:15 GMT
#4438
That's pretty awesome. It isn't clear to me that the full optimization layout is sufficiently greater than colemak to justify using it when it is less likely to be available on other systems. What do you use?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
fengshaun
Profile Joined April 2012
149 Posts
May 15 2013 05:47 GMT
#4439
@Ninjury: If you *really* want to optimize the living hell out of your keyboard, try key64 (key64.org). Also, I use Dvorak for a long time and I've really liked it!
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 15 2013 06:27 GMT
#4440
That's really cool. I'm pretty happy with my das tho in terms of hardware. Thanks!
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Prev 1 220 221 222 223 224 432 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
2025 November Finals
ByuN vs ShamelessLIVE!
SKillous vs PercivalLIVE!
YoungYakov vs Krystianer
CranKy Ducklings262
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 15
StarCraft: Brood War
Britney 34909
Sea 7737
Horang2 1501
Rain 1008
actioN 758
Larva 716
Soma 425
BeSt 298
Barracks 212
Sharp 198
[ Show more ]
Last 170
Hyun 135
Rush 132
ggaemo 98
Mong 85
zelot 84
Shinee 68
hero 42
ajuk12(nOOB) 33
Shine 29
JulyZerg 23
Noble 17
NotJumperer 16
Terrorterran 11
IntoTheRainbow 7
sorry 5
Dota 2
XcaliburYe454
Counter-Strike
x6flipin211
Other Games
B2W.Neo399
Fuzer 274
crisheroes237
MindelVK14
Organizations
Other Games
gamesdonequick802
Dota 2
PGL Dota 2 - Main Stream354
StarCraft: Brood War
CasterMuse 22
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 52
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV377
• lizZardDota2138
League of Legends
• Jankos4142
Upcoming Events
WardiTV Korean Royale
52m
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
3D!Clan Event
2h 52m
BSL 21
8h 52m
Hawk vs Kyrie
spx vs Cross
Replay Cast
12h 52m
Wardi Open
1d
Monday Night Weeklies
1d 5h
StarCraft2.fi
1d 5h
Replay Cast
1d 12h
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
2 days
Wardi Open
3 days
StarCraft2.fi
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
SC Evo League
6 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.