• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:31
CET 21:31
KST 05:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)25Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
RSL Season 4 announced for March-April LiuLi Cup: 2025 Grand Finals (Feb 10-16) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2050 users

[G] TheCore - Advanced Keyboard Layout - Page 222

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 220 221 222 223 224 432 Next
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-05-14 09:30:18
May 14 2013 09:29 GMT
#4421
@Sixtus
Do you know if there's a way to turn off the game's incessant need to flag artificial conflicts? I have no actual conflicts as far as I can tell, what I think it's doing is reading all of the files in the hotkeys folder, and tries to apply (match up is a better term) the current game profiles to all of the files.Naturally, having WoL and others in there, the HotS client picks up on fake errors and throws up conlifcts. If there was a way to just shut off that feature it would be a huge relief. As of now my only solution was to keep the WoL Campaign and MP files separate from the HotS ones.

The scary thing is, if I were to enter the file to resolve the issue through the UI, upon exiting, it asks to save changes, which results in the game overwriting the files, actually causing errors that didn't previously exist. The more I think about it the more I wish Blizzard would fix up their hotkey UI so we can make all bindings on the front end.
EntropyFails
Profile Blog Joined September 2010
81 Posts
May 14 2013 09:56 GMT
#4422
I'd love to hear more about the sound options that were posted in the optimization videos. I personally really like hearing the Colo leave the robo bay. While I may be able to get that via my marco spam honestly I find the audio reminder very helpful. This is also the case for error alerts as well. I do understand that all the information is available via the control groups, minimap, and supply/resources counters but the extra auditory help seems to keep my mind in the game.

Also I find the game rather barren of sound if I don't have them enabled, making the game less fun.

What are the reasons behind doing this sound disabling for those of you that use it?

Thanks!
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
May 14 2013 11:14 GMT
#4423
On May 14 2013 18:29 eneyeseekay wrote:
@Sixtus
Do you know if there's a way to turn off the game's incessant need to flag artificial conflicts? I have no actual conflicts as far as I can tell, what I think it's doing is reading all of the files in the hotkeys folder, and tries to apply (match up is a better term) the current game profiles to all of the files.Naturally, having WoL and others in there, the HotS client picks up on fake errors and throws up conlifcts. If there was a way to just shut off that feature it would be a huge relief.

There's no way to turn it off. It shouldn't be a conflict between WoL and HotS keys since the client only tests conflicts for the module loaded. If you bind keys in HotS that will conflict in WoL no problem will exist until you load WoL and a chain reaction of unbinds will occur.


As of now my only solution was to keep the WoL Campaign and MP files separate from the HotS ones.

The front end does not correctly test for conflicts, so it allows some that conflict and complains about others that don't. Frankly, it could be anything. If you have files with errors and files without the only way to narrow it down is to gradually add lines from one file to the other until you create the conflict within a small set. For one in TheCore it took me 40 iterations over a week to track down. Perhaps you'll be luckier. In case it's the same one we had Skip Cinematic set to Left Mouse button which it didn't like.

Part of the trouble is that the front end where you set keys has one set of conflict tests, and then when you start a game a SEPARATE set of tests is performed. The other part of the trouble is both sets of tests are flawed.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-05-14 15:37:26
May 14 2013 15:37 GMT
#4424
@EntropyFails
I began responding to this and ended up typing enough for a Blog Post. So thanks for the motivation

@Everyone
Please do checkout said Blog Post and post your opinions on settings, what you use, why, where you disagree with me, why, etc. If I have learned anything from this project it is that the best way to find answers is to discuss and debate with many people that care about what I care about. In this case, its Optimal Settings for Competitive Multiplayer Starcraft 2. I am very excited to get going on it
Commentatorhttps://www.youtube.com/JaKaTaKtv
Ninjury_J
Profile Joined August 2012
Canada408 Posts
Last Edited: 2013-05-14 23:24:53
May 14 2013 21:46 GMT
#4425
Hey all,

I'm interested in keyboard optimization (I.e. not starcraft... Weird, right?) Do any of you optimization junkies have experience with Dvorak or Colemak? What about with something else?

Thanks,

Ninjury
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
thayneq
Profile Joined March 2013
96 Posts
May 14 2013 21:49 GMT
#4426
ptmz b rmvng ll vwls frm my wrds.
slowbacontron
Profile Joined October 2012
United States7722 Posts
May 14 2013 21:51 GMT
#4427
Isn't "y" a vowel in the word my?
jjakji fan
thayneq
Profile Joined March 2013
96 Posts
May 14 2013 22:47 GMT
#4428
On May 15 2013 06:51 slowbacontron wrote:
Isn't "y" a vowel in the word my?


n

;-p
Antylamon
Profile Joined March 2011
United States1981 Posts
May 14 2013 22:53 GMT
#4429
On May 15 2013 07:47 thayneq wrote:
Show nested quote +
On May 15 2013 06:51 slowbacontron wrote:
Isn't "y" a vowel in the word my?


n

;-p

"When determining if the Y is a vowel or a consonant, the basic rule is this:
When the letter serves as a vowel, and in fact sounds like one, it is a vowel. The same is true when the Y serves as the only vowel in the syllable. Examples of both of these cases are such names as Lynn, Yvonne, Mary, Betty, Elly, and Bryan."

Grammar on TL. I never would have guessed.
Dark Seraph
Profile Joined July 2011
United States30 Posts
Last Edited: 2013-05-14 23:55:28
May 14 2013 23:45 GMT
#4430
Lately, I've been trying to find ways to optimize my early game so that I minimize extra queuing on buildings as much as possible so I can squeeze in those mid-game buildings as soon as possible (I'm terran). It seems to me that the best and easiest way to do this is to (at least for the first ~9 minutes of the game) is to have as many buildings as possible on individual hotkeys (this includes having different hotkeys for each command center) so that I can keep perfect tabs on the production cycles.

One might argue that this is unnecessary because "you should be able to estimate the build times and instinctively know when you have to make something", but this only really works if your build is not interrupted by your opponent and if your build times are synced up.

It seems that Korean pros have come to the same conclusion as from what I can tell, they all do this.

What are your thoughts on this?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 15 2013 00:04 GMT
#4431
@DarkSeraph
I think this is a great idea for early game, and the hotkeys are very much available on TheCore for you to do this. Just use the CGs that you aren't planning on using for early game units, and then over-write them when the time comes. I think Idra does something similar with individual hatcheries early game.
Commentatorhttps://www.youtube.com/JaKaTaKtv
fr4nk1sh
Profile Joined April 2011
Sweden59 Posts
May 15 2013 01:13 GMT
#4432
On May 12 2013 00:51 Ninjury_J wrote:
@ fr4nk1sh,

Here is an example: take any key X. Assign the following functions to X:

X: select control group Y

Ctrl X: add to control group Y

Shift + Ctrl X: create control group Y

Alt X: create camera Z

Shift X: recall camera Z

Now you have a control group and a camera bound to one key, namely X.

(Note by XYZ I don't mean particular keys on the keyboard, rather I mean to show a general formula that can apply to any key/control group/camera.)

Does this help?



Sorry, but no..

Now im not using this "The core" hotkey setup, how would i go by if i wanted to setup control group and camera on same key, etc base camera 1 and queen on same key if possible?
JDub
Profile Joined December 2010
United States976 Posts
May 15 2013 01:16 GMT
#4433
On May 15 2013 10:13 fr4nk1sh wrote:
Show nested quote +
On May 12 2013 00:51 Ninjury_J wrote:
@ fr4nk1sh,

Here is an example: take any key X. Assign the following functions to X:

X: select control group Y

Ctrl X: add to control group Y

Shift + Ctrl X: create control group Y

Alt X: create camera Z

Shift X: recall camera Z

Now you have a control group and a camera bound to one key, namely X.

(Note by XYZ I don't mean particular keys on the keyboard, rather I mean to show a general formula that can apply to any key/control group/camera.)

Does this help?



Sorry, but no..

Now im not using this "The core" hotkey setup, how would i go by if i wanted to setup control group and camera on same key, etc base camera 1 and queen on same key if possible?

If you are asking if you can have the same key go to a camera location and select a control group with no modifiers (e.g. pressing "O" would select your queen and go to camera location 1), then no, that is not possible. TheCore puts cameras and control groups on the same key just as Ninjury explained.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
May 15 2013 01:26 GMT
#4434
So I've really tried to nail down the most comfortable orientation/spacing for keyboard and mouse (hence the blue painters tape). This is pretty much what I've settle on:

+ Show Spoiler +

[image loading]

[image loading]


So does that look pretty normal to most core users? For a point of reference, the arms of my chair pretty much line up with the green razer symbol and the mouse. If they look far apart, it may be because the keyboard has no number pad.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Borskey
Profile Joined February 2012
160 Posts
May 15 2013 03:00 GMT
#4435
On May 15 2013 08:45 Dark Seraph wrote:
Lately, I've been trying to find ways to optimize my early game so that I minimize extra queuing on buildings as much as possible so I can squeeze in those mid-game buildings as soon as possible (I'm terran). It seems to me that the best and easiest way to do this is to (at least for the first ~9 minutes of the game) is to have as many buildings as possible on individual hotkeys (this includes having different hotkeys for each command center) so that I can keep perfect tabs on the production cycles.

One might argue that this is unnecessary because "you should be able to estimate the build times and instinctively know when you have to make something", but this only really works if your build is not interrupted by your opponent and if your build times are synced up.

It seems that Korean pros have come to the same conclusion as from what I can tell, they all do this.

What are your thoughts on this?



It sounds like a good idea. I'd be curious what keys you are putting things on specifically.
Vanngar
Profile Joined May 2013
United States30 Posts
May 15 2013 03:29 GMT
#4436
So I was stutter-stepping marines to the down-right corner

and I accidentally clicked Menu

and I pushed N which is my attack button because I'm on Colemak

which is the same as the surrender hotkey

........

I WAS ON A MASSIVE COMEBACK IN 3v3 CARRYING THE TEAM

oinerszioenrstzienotrszoei
poeticEnnui
Profile Joined September 2010
United States78 Posts
May 15 2013 04:42 GMT
#4437
On May 15 2013 06:46 Ninjury_J wrote:
Hey all,

I'm interested in keyboard optimization (I.e. not starcraft... Weird, right?) Do any of you optimization junkies have experience with Dvorak or Colemak? What about with something else?

Thanks,

Ninjury


http://mkweb.bcgsc.ca/carpalx/

This is kinda like TheCore for keyboard layouts.

Went from ~150 WPM to less than 15, just like what happened to my APM when I started TheCore.
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 15 2013 05:15 GMT
#4438
That's pretty awesome. It isn't clear to me that the full optimization layout is sufficiently greater than colemak to justify using it when it is less likely to be available on other systems. What do you use?
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
fengshaun
Profile Joined April 2012
149 Posts
May 15 2013 05:47 GMT
#4439
@Ninjury: If you *really* want to optimize the living hell out of your keyboard, try key64 (key64.org). Also, I use Dvorak for a long time and I've really liked it!
Ninjury_J
Profile Joined August 2012
Canada408 Posts
May 15 2013 06:27 GMT
#4440
That's really cool. I'm pretty happy with my das tho in terms of hardware. Thanks!
“The supreme art of war is to subdue the enemy without fighting."- Sun Tzu
Prev 1 220 221 222 223 224 432 Next
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
Swiss - Final Day
Laughngamez YouTube
RSL Revival
18:00
S4 Europe Server Qualifier
IndyStarCraft 330
LiquipediaDiscussion
PSISTORM Gaming Misc
16:55
FSL TeamLeague S10: ASH vs POG
Freeedom16
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 345
IndyStarCraft 330
mouzHeroMarine 100
BRAT_OK 82
StarCraft: Brood War
Calm 1863
nyoken 73
NaDa 7
Dota 2
Dendi399
febbydoto10
LuMiX1
Counter-Strike
fl0m4103
Super Smash Bros
Mew2King85
Heroes of the Storm
Khaldor467
MindelVK12
Other Games
gofns27264
tarik_tv8168
Grubby5465
FrodaN3898
summit1g2081
Mlord607
KnowMe451
ToD265
Liquid`Hasu192
Trikslyr79
Organizations
Counter-Strike
PGL23456
Other Games
EGCTV1642
gamesdonequick1233
StarCraft 2
angryscii 21
Other Games
BasetradeTV6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 71
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota241
League of Legends
• Nemesis7102
Other Games
• imaqtpie1986
• Shiphtur455
Upcoming Events
Replay Cast
3h 29m
Sparkling Tuna Cup
13h 29m
LiuLi Cup
14h 29m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
21h 29m
Replay Cast
1d 3h
Replay Cast
1d 12h
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
OSC
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
Epic.LAN
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Escore Tournament S1: W8
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.