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On February 08 2013 00:57 JDub wrote:Show nested quote +On February 08 2013 00:13 Photon99 wrote: Gold Protoss here, considering making the switch.
Currently the way I build structures (using modified standard) is that I have a worker who I bind to 8 at the beginning of the game and use CAPS as a alias for 8. So to build something I press CAPS CAPS (selects and centers the screen on the worker) then B E (build pylon) and click where I want it, then shift rt click a mineral patch. Probably not the optimal way but it has been fine for me.
Does anyone else bind a builder? What is the recommended keystroke combination used for building something with the core?
Thanks very much! I don't think binding a builder is the best way to do it, since you will run into issues: What happens if that builder isn't at the base that you want to build at? What happens if that worker is killed? If that worker is mining gas, will you remember to shift+click back to gas instead of minerals? Moreover, that method is specific to Protoss and if you ever want to switch races you'll have to learn how to do it without using a control group on a worker. I would make one exception, though, for certain openings (e.g. FFE) where you want one dedicated worker who will build your expo, forge, gateway, and serve to fill in the gap in your wall while you wait for the first zealot. The recommended method for building in general would be this: Base cam for the base you want to build at (shift+key), select a worker by boxing or clicking, and then build the structure, and shift+click back to minerals. That said, TheCore has more than enough easy to access control groups for you to use one on a worker to build your structres. There are already 3 control groups that have a suggested use of Scout / Harass, so you could easily use one of those for your building worker.
Thanks for the reply.
I don't seen to have most of the problems you mentioned: If the worker dies (say to a reaper harass) I bind another worker once the harass is over (at the same time I'm making sure there are 3 on each gas again etc) If I want to build at an expansion then I don't use the builder, I use the method you mentioned. When I assign workers to gas I press CAPS to check if I got unlucky and sent the builder to gas. If I did I rebind a new builder (happens about once in 3 games). This never happens with my first gas because at the start of the game I temporarily bind 3 other workers to a harass group and use the group to quickly put 3 on gas when it is ready.
I'll give your method a try when I switch. Thanks!
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On February 05 2013 12:06 JaKaTaK wrote: @DW
That is really interesting... its easier for you to hit F1, F2, F3 than R, F and X? Which keys do you rest your fingers on?
I think its easier for me to stretch my fingers upwards than sideways or downwards. I rest them on Shift, Q, between 2 and 3, 4 and spacebar.
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Been considering whether I should bother transitioning. Highmaster random player and a little concerned that the transition will be painful. I am especially concerned about being forced to use my pinky. After only some brief testing, my pinky is already hurting a little. Any reassuring words?
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I strongly suggest against a "builder" CG for the reasons JDub states, as well as a few others. Its easier for sure, but it can be extremely inefficient if you don't rehotkey a builder in certain situations and make sure you know where it is at all times... which is much less work compared to the alternative of grabbing a worker that just returned minerals.
On February 08 2013 04:38 vBr wrote: Been considering whether I should bother transitioning. Highmaster random player and a little concerned that the transition will be painful. I am especially concerned about being forced to use my pinky. After only some brief testing, my pinky is already hurting a little. Any reassuring words?
Your pinky is one of the strongest fingers in your hand, with a very high potential for dexterity and independent motion. However, your pinky is untrained. You should rest when your pinky starts feeling sore. Its like building any other muscle, with the exception that the muscles that control the pinky are very small, so you should be careful not to push them too hard. It shouldn't take you much longer than 2 weeks to start to really pick up on your improvement rate.
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Hi JaKaTak, thumbs up for all the effort you are putting into this 
last year i switched form Grid to Darkgrid, now I will switch from Darkgrid to TheCore (with HotS release). I think I will change some hotkeys to my style, but keeping the main theme, I think it should pay out.
The reason why I liked Darkgrid was that it helped me to use the camera locations. I am trying out theCore with HotS Now in TheCore you took out so many free camera shortcuts in exchange for those ctr+alt layered cameras shortcuts. I don't like this, I prefer to create a free camera location, I don't get the point why you prefer those alt+ctrl+key shortcuts (alt+ctrl-> which will auto center the camera on the unit .... )
ohhh I can't find a shortcut for "cancel selection" maybe that would have solved my problem that I have with the center screen function. wow i could have sworn that we have in SC2 a "cancel selection" when pressing escape ... just checked out WoL with standard hotkeys ... no cancel selection on ESC ... oO?
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@Mule
The 6 layered cameras are for bases (1 for warp in if you play toss), and it is beneficial to have these centered. Keep in mind that you can set all of your cameras ahead of time by holding alt and then clicking on the area you want to hotkey (see FAQ for detailed instructions). And we traded 1 free cam for 1 layered cam. I wouldn't necessarily call that so many 
In any case, I hope you enjoy TheCore
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On February 08 2013 06:17 JaKaTaK wrote:@Mule The 6 layered cameras are for bases (1 for warp in if you play toss), and it is beneficial to have these centered. Keep in mind that you can set all of your cameras ahead of time by holding alt and then clicking on the area you want to hotkey (see FAQ for detailed instructions). And we traded 1 free cam for 1 layered cam. I wouldn't necessarily call that so many  In any case, I hope you enjoy TheCore 
But didn't we have 8 free cameras in Darkgrid? @hold alt and reclick on the map: thx, didn't think about that!!!
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oooooo, I understand. The Layered cameras in Darkgrid were not centering ones... It all becomes clear now...
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On February 06 2013 11:45 Aummadour wrote:Show nested quote +On February 06 2013 06:48 Lobotomist wrote: I've got a couple of questions specific to zerg right medium, if anyone has some experience using it.
1) How are you hotkeying your army? there's a suggested key for infestor ";" but the rest just say harass (or hots units). what has worked for people? 2) how many hatcheries are you injecting, in the late game? with the 6 layered camera keys you could get 6 hatches, but is this really necessary? are there other preferred uses for these keys?
edit: also, out of shear curiosity, does anytime use the large hotkey setups? my left hand is pretty wide (octave +2 white keys on piano comfortably) and the large setups seem enormous. Hi, I am a plat zerg who has been using the core for about 4 months now. I use the following set up with The Core ZRM 0.6: 9 main army 0 brood lords - vipers L mutas ; infestors ' swarm hosts P hatch P* all queens [ Creep queens ] Ovies and tech buildings Based on the game i can reuse control groups based on situation, for example ' is also my scouting drone at game start and sometimes i hotkey spines to this as well. 0 can be blings with 9 lings in early zvz games. I inject 6 bases plus the macro hatch or two i might have, i never found the need to have more than that. I only use ZRM, no experience with the large hotkey set ups. Hope this helps. -Aummadour I just now understood that the suggested cg keys are placed where they are so you can use the ability keys with other fingers, while the rest of the keys are open. I feel dumb.
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i cant figure out how i choose which one i should get
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What control group do you suggest I use for Widow Mines? Same as tanks? A harrass group?
And thanks for your work with The Core, its truly awesome.
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@hyrenfreak You have watched the 2nd video in the OP, right?
@Isidor Widow Mines may need their own CG. If you're using them for harass then I'd have them on a harass group, but otherwise you might want to give them their own CG. If you were to put mines on your Tank CG then you'd have to tab to get to one of their abilities.
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Bug report time: In RRM layout, hellbat is V and should be M. (v. 0.6.1)
I just started to use core yesterday and I like what I'm seeing. I use 3 different keyboard layouts and I had my own custom SC2 hotkeys anyway, so switching isn't maybe that hard for me. All your button placements seem very natural and easy to learn.
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The japanese layout for the core... Is their anybody with it I really want to try the core
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I haven't been able to get the Japanese version of TheCore figured out yet. It'll be out as soon as I can do it. Sry
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On February 08 2013 04:38 vBr wrote: Been considering whether I should bother transitioning. Highmaster random player and a little concerned that the transition will be painful. I am especially concerned about being forced to use my pinky. After only some brief testing, my pinky is already hurting a little. Any reassuring words?
DISCLAIMER: I'm a silver player, so your mileage may vary.
Since I started using TheCore, my EPM has gone up from 30 to 90 (and APM from 70 to 140). I find manage stuff much easier and thing are just done quicker! It's also much more comfortable. So comfortable, in fact, that I have changed my hotkeys in other games to mirror TheCore! I definitely recommend it to everyone, although muscle memory could be a barrier. To remedy that, I recommend learning the core along with TheStaircase (or just a hotkey trainer map).
glhf
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@Lobotomist: your signature made me LOL hard! :D
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I have been interested in switching to the core for a while now, I finally decided to switch yesterday. I wanted to ask about the Injects, in the core it seems very natural to select the queens, hold shift and then cycle through your bases clicking on the hatch. T his is both fast and efficient. However when I add a macro hatch(es), this seems to be impossible as queens are running all around! What I used to do before was not holding down shift, but If I do not hold down shit the whole point of the shift modifier on the queen control group, followed up by shift clicking to recall base camera seems a bit silly imo. How does other players cope with this?
EDIT:
I found out that this problem does happen in other inject methods as well. It happens if you try to inject while the queen in already injecting . By loading up my old hotkey setup I found out that I unconsciously box the queens where the macro hatches are. Then proceeds with the base camera method. I guess I noticed it since it is very convenient to hold shift while pressing the base keys + a singe click . How does other people deal with injecting macro hatches?
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Changed to the core a few days a go, seems great, apm is almost as it were before i changed.
I do become a little complacent though, what i mean is all the keys are so close together so i seem to subconsciously avoid moving my hand in the slightest, having trouble hitting t and n. (not a complaint just wondering if anyone else has a similar problem)
Been trying to resolve it by opening word pad, watching a stream and trying to keep up. lol
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@TheOnlyRedViper If you want to inject macro hatcheries and not have your queens running around, cycle through the bases in order, and don't double inject. For example:
We have 3 bases, 3 main hatches, and 1 macro hatch in our main. Inject hatches 1 2 3 and then the macro hatch. (only works if the main queen has enough to inject both)
The reason the wandering queen syndrome comes into play is that it takes time for the queen to inject and the closest available queen in the CG will be used to inject the hatch.
I hope that makes sense, let me know if you need any clarification.
@Qrux That should be something you get used to in time, try a hotkey trainer if you want more specific practice 
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