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On January 04 2013 04:09 JDub wrote: @Ramone Yes, laptop keyboards are not recommended because of the keyboard tilt. You'll have to play with your entire laptop tilted or with your wrist awkwardly rotated if you want to use TheCore on your laptop.
For someone in your situation, I think you should try either Chameleon (Jak's other layout) or DarkGrid (Foxy's other layout), as both are far superior to standard, although they are not at the same level as TheCore in terms of optimization.
Thanks for the quick response JDUB. I'll take a look at Chameleon and DarkGrid.
Cheers,
Ramone
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enanoretozon, We do not make bindings that aren't possible with the in-game editor. We tried to get that going, but it got shut down with a HotS patch. The script that maps out the files won't likely be of interest to you, but its on the github. JDub may link it to you if you ask him nicely :D
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the new version did address a bit of the problems I was having, however I am not sure how much as I just made up temporary hot keys for campaign that I would never use, just to keep it from spamming I had issues, but don't really plan on playing campaign with it until the final version is released.
However, I do think vikings should go back on I and medivacs on J, the main reason is not for meta game but for use, I don't know how to explain it beyond it just feels right, all the rest seem to fit perfectly, No issues at all, but something about that medivac not being on J bothers me, its seems much less efficient.
I tried to fix this myself, but then the Cybernetics core became unhotkeyed, ( no idea why.. Terran and Protoss are completely different races ) I know better then fooling with the settings myself as when I do, everything becomes a mess, and I rather just wait, and see what you have to say about it, and what other people think about it.
New or old users opinions matter, maybe more people feel that J is better for vikings, if so I will adapt, but really It just feels off.
Edit = It feels off in the same way that I now have to press Y and = to build reactors and teachlabs, however, the difference is I wont spend most of my game doing this, however I will spend a lot of my game making medivacs, more so then vikings unless end game scenario vs broodlords or 2-3 robo production worth of colossi, but like you said, most games won't even make it that far.
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@Kiaph
The issue with your reasoning is that it is all based on your personal "feelings" which are generally derived from what is comfortable to you; what you are used to. The fact that medivacs are generally made more than vikings is meta game dependent, which is why it is difficult to come up with another reason. I do not mean this to be condescending to you, but this is not a democratic hotkey layout. This is a debate based hotkey layout. It doesn't matter to us how many people hold a certain point of view, what matters is the facts they have to back up their point of view.
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I tried switchiing to this hotkey but switched back to standard. My hand feels less comfortable even after trying to tilt and move my keyboard like 100 times.
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Yeah.... I am going to be 1 sad panda when the newest campaign comes out. The new hotkeys (even with DarkGrid) are not conduscive to anything but melee.
Or should I say melee is the only thing conduscive to Darkgrid's hotkey's and the campaign + customs need to step it up -__-
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On January 05 2013 09:21 JaKaTaK wrote: @Kiaph
The issue with your reasoning is that it is all based on your personal "feelings" which are generally derived from what is comfortable to you; what you are used to. The fact that medivacs are generally made more than vikings is meta game dependent, which is why it is difficult to come up with another reason. I do not mean this to be condescending to you, but this is not a democratic hotkey layout. This is a debate based hotkey layout. It doesn't matter to us how many people hold a certain point of view, what matters is the facts they have to back up their point of view.
It doesn't matter at this point. First of all, I highly doubt medivacs are going to go out of use, especially considering the ridiculous buffs they have in HOTS.
There's no need to change the setup to that user's preferences, although I do think medivac on K makes more intuitive sense. If you prefer hotkeys a certain way, modify them - it's as simple as that. I have quite a few differences in my setup for similar reasons; it's always best to go with what makes the most intuitive sense.
So Kiaph, it sounds to me like you should just swap the hotkeys (I don't know why the cybernetics core would be unhotkeyed, though). J and I (I'm assuming you're using JIOP?) are both equally easy to hit, so there's no reason not to switch them. It's why, for example, I switched air carapace with air attack - I wanted them to match their ground equivalents, and both keys are equally easy to press.
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On January 05 2013 12:07 Arsonists wrote: I tried switchiing to this hotkey but switched back to standard. My hand feels less comfortable even after trying to tilt and move my keyboard like 100 times.
I only tilt my keyboard very slightly, so I don't think tilting is that important (Jak may disagree though). Keep in mind a hotkey setup like this one is vastly different from standard, so of course the process to switch will be uncomfortable. In the end, it's up to the individual to decide if it's worth the hassle. There's no such thing as a one-size-fits-all hotkey layout.
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I think the tilt (especially on the right side) makes a huge difference, but as far as that goes, I'd say go with what makes the keys easiest to press for your hands.
What we're doing with this patch is setting up an organizational system for the units that will be independent of the meta game. If you want to set up your own organizational system, or want to just keep it the way it was in 0.5.1 feel free to customize it. The main advantages in this system are:
The thumb on the modifiers 2/2 vertical split between CGs and Abilities Layered cameras
Making changes beyond these 3 things to fit your personal preferences makes total sense, I'm pretty sure the majority of users make these kinds of changes. Making changes to one of these 3 things however, I would strongly suggest against, as they are the biggest benefits in efficiency TheCore has to offer.
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On January 05 2013 13:58 JaKaTaK wrote: I think the tilt (especially on the right side) makes a huge difference, but as far as that goes, I'd say go with what makes the keys easiest to press for your hands.
What we're doing with this patch is setting up an organizational system for the units that will be independent of the meta game. If you want to set up your own organizational system, or want to just keep it the way it was in 0.5.1 feel free to customize it. The main advantages in this system are:
The thumb on the modifiers 2/2 vertical split between CGs and Abilities Layered cameras
Making changes beyond these 3 things to fit your personal preferences makes total sense, I'm pretty sure the majority of users make these kinds of changes. Making changes to one of these 3 things however, I would strongly suggest against, as they are the biggest benefits in efficiency TheCore has to offer. Really well put. I think you should consider putting this information somewhere in the OP (probably the Intro) section. It gets right to the heart of why TheCore is so great. If you do put it in the OP, I'd say make to specify that "modifiers" refers to ctrl, shift, and alt, while "layered cameras" means you have cameras that are accessed on the same keys as control groups but with an extra modifier.
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Mmmm, I agree I will put it in the OP
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I cant rebind units to my 0 hotkey i use RRMM and ctrl+shift+0 appears to do nothing. I can add to the control group i just cant remake it. do you know what causing it I've tried rebinding it and it still doesn't work. all my other hotkey work fine its a strange problem.
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FAQ #10
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Chrono boost on RRLM is now on J instead of H, was this intentional or a mix up with the size layouts? If it was intentional may I ask why?
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It is intentional.
The Nexus is not an attacking building, so we can't use H (on xRLx layouts) for chrono anymore. Sry
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Okay, I was just a little confused since mule is still on H.
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On January 07 2013 11:39 LessPewPewMoarQQ wrote: Okay, I was just a little confused since mule is still on H. It's a change that is purely for HotS compatibility, so you can change it back to H if you are just playing WoL, since the nexus can't attack in WoL. I'd say it'd be best to get used to it sooner than later, even if you are playing WoL, as it's not a big hit in terms of efficiency and it'll make it so you don't have to switch when HotS comes out.
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First of all I'd like to thank Jak for making TheCore, I think its an amazing layout and it helped me so much with my mechanics.
I've noticed a few things with 0.6 though, and I'm not sure if its just an issue on my PC. Screen Scroll is bound to the "Back Mouse Button" instead of the middle mouse button. If I try to assign it back to middle mouse it somehow unassigns warpgate research, which is by default bound to I, just as air armor. I'm using TheCore PRM 0.6. Here are screenshots to illustrate the issue: + Show Spoiler +
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On January 09 2013 05:43 vision810 wrote:First of all I'd like to thank Jak for making TheCore, I think its an amazing layout and it helped me so much with my mechanics. I've noticed a few things with 0.6 though, and I'm not sure if its just an issue on my PC. Screen Scroll is bound to the "Back Mouse Button" instead of the middle mouse button. If I try to assign it back to middle mouse it somehow unassigns warpgate research, which is by default bound to I, just as air armor. I'm using TheCore PRM 0.6. Here are screenshots to illustrate the issue: + Show Spoiler + Thanks for the bug report.
I believe these issues should be fixed in the latest version: Latest PRM 0.6 from the GitHub
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I wanted to wait a bit before we pushed the next version out, its a bit time consuming to do it for every bug. I'll update the skydrive soon.
EDIT:
Also, if you enjoy the thoroughness of TheCore, you'll likely dig the work i've done on optimal settings:
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