[G] TheCore Lite - Advanced Keyboard Layout - Page 48
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bobo38
France220 Posts
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Schweki
4 Posts
![]() Just a quick question about remapping keys on the keyboard: is it a legal (especially tournament legal) solution? Maybe you can answer it, because i'm a bit confused. ![]() Anyway, thanks for your hard work, and sorry for my english! My english is really bronze... :D | ||
bobo38
France220 Posts
Not sure that there is any reference text from Blizzard on this topic About this current CapsLock story, X11 (graphic server for most Linux based OS) keyboard configuration has some options to modify its behavior. Getting a Ctrl key is one of them: + Show Spoiler + $ grep caps: /usr/share/X11/xkb/rules/base.lst caps:internal Caps Lock uses internal capitalization; Shift "pauses" Caps Lock caps:internal_nocancel Caps Lock uses internal capitalization; Shift does not affect Caps Lock caps:shift Caps Lock acts as Shift with locking; Shift "pauses" Caps Lock caps:shift_nocancel Caps Lock acts as Shift with locking; Shift does not affect Caps Lock caps:capslock Caps Lock toggles normal capitalization of alphabetic characters caps:shiftlock Caps Lock toggles ShiftLock (affects all keys) caps:swapescape Swap ESC and Caps Lock caps:escape Make Caps Lock an additional Esc caps:backspace Make Caps Lock an additional Backspace caps:super Make Caps Lock an additional Super caps:hyper Make Caps Lock an additional Hyper caps:menu Make Caps Lock an additional Menu key caps:numlock Make Caps Lock an additional Num Lock caps:ctrl_modifier Caps Lock is also a Ctrl caps:none Caps Lock is disabled Currently I'm using another piece of software: xmodmap, but having it as a standard for keyboard configuration is always good | ||
Schweki
4 Posts
Thank you for your quick answer! I'll go, and remap my CapsLock to Control, it's bad@ss! ![]() I saw in the README file, that you need suggestions for the utility group usage, so here is a suggestion: with Protoss you can hotkey one of your Nexuses to the dedicated utility group, if you need a quick recall. It's easy to use, easy to setup with create (not steal), and has some synergies with the basecams. You can set your tactical base before you need it, or later, when you need it, it doesn't matter. I don't play with protoss, but i think, it's a good usage for this group with toss. And maybe you don't need the quick cam method, so you can use all of your location hotkeys again. I don't know, it's just an idea. ![]() | ||
bobo38
France220 Posts
Not sure how to modify Terran keys to fit get a better lift/techlab/reactor scheme resolving this issue: https://github.com/bobo38/TheCoreLite/issues/11 Any terran player there to give feedback about techlab/reactor placement with respect to lift? | ||
omicron_prime
4 Posts
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MilExo
South Africa139 Posts
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bobo38
France220 Posts
![]() There could be some inconsistencies due to key size and different language default keyboard layout. For US Qwerty keyboard Grave key is smaller than Backspace. I know that french Azerty and german Qwertz have funny Enter shape, all of that could cause problems. The Alt key behavior on Windows is quite weird on some keyboard. Any attempt could bring is prone to come with some bugs | ||
Schweki
4 Posts
I'm using a moderately modified version of The Core LITE, so i downloaded the latest update, and had a look at the good old Banshee lift (whatapieceofsh...) The lift command is a very sensitive one because you don't want to press it by accident, but you need it as close as possible. I think key 4 is okay, but key 5 is a little bit far away. If you want to free some space up for the cloak-decloak bindings, then start with the Ghost: unbind the EMP rapid fire. The EMP doesn't get any benefits from rapid fire, so you can bind decloak to R and no need to banish the lift command from key 4. I don't play with Coop, so this solution maybe generates additional issues, but a try is worth it (by the way: the land command is very good on Space with your thumb avoiding finger repetition). And sorry for my english (AGAIN! :D ) Edit: Okay, a see the problem, burrow-unburrow and cloak-decloak must be on different keys. Sorry. :D | ||
bobo38
France220 Posts
You got it ! the point is the painful infested banshee that can burrow/unburrow and cloack/decloack. Another one is the command center load/unload commands + all the funny business from campaign and coop with loadable orbital centers and other variants Using R for decloack could be an option, zerg hotkeys have less constraints than the terran. I need to see how I could move the unburrow. My fear is that burrow should be remapped to an uncomfortable key, 3 precision keys would be needed for the infestor in an ideal case, so that "4" is not a good candidate to be used Would you see some benefit in changing the C key used for Techlab to get it closer to the Lift-Off? or is it ok right now? I note you've been suggesting to map land on thumb! I will have a look at that as well | ||
Schweki
4 Posts
I have read TheCore 4.0 Handbook. I think the following solution would be a big change for Zerg in The Core LITE, but there is a logic in it: "Single key burrow for non-lurker units - Different keys gives little advantage - Burrowed and unburrowed units are in different subgroups - This negates the advantage of having 2 different keys" Maybe you can bind burrow/unburrow to the same key. Or maybe you can do this with any ability pair that break down units into different subgroups (burrow/unburrow, root/uproot etc) The only exception is the Lurker: "Zerg burrow split lurker-normal -For easy off racing -Siege and burrow serve the same function for a lurker and a siege tank. Ideally the siege tank and lurker use the same buttons for the same functions so off-racing players will intuitively know which button to press." However I'm just a newbie Terran player, so I'm not sure I'm the best source about the Zerg commands... ![]() Concerning about Tech lab on C: I'm happy whit that. ![]() I read a post from Jak in TheCore thread (hundreds and a hundred pages ago) where he suggests it's always a good starting point to have techlab/reactor and load/unload on the same key bindings (he answered a player's question who built his own layout) | ||
bobo38
France220 Posts
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bobo38
France220 Posts
Changelog from v2.3.1 on master branch: – Grave is used a direct access "Create/Steal group 1" to drop the selection from the current group – Quick cam experiment was reverted – Control Cams changed again (but still not tested) Experiment for hotkeys enthousiasts who hack their input devices' behavior: I use my CapsLock key as Control modifier with a huge gain of comfort, I may be able to try some control cam creep cam and integrate in my macro cycle. I use Tab for the CapsLock group as Previous/NextSubgroup is bound to my mouse wheel | ||
canonrush
2 Posts
First time looking at TheCoreLite. I'm curious why cameras are 123WASZX rather than using Q instead of 3 for "first two keys in row" consistency. Alt+Q is a third variant for AppendAndSteal5, and Shift-Q isn't used at all. Is it for backward compatibility? | ||
MilExo
South Africa139 Posts
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bobo38
France220 Posts
Alt+Q is used in expansion camera sequence to add selected base to the base group (on group W) Shift+Q is disabled to enable home key sequence Shift+Q+W to select production group and jump on rally point cam (cam W) for protoss and terran: there are also some convenient applications for zerg More explanations here: https://github.com/bobo38/TheCoreLite/blob/master/README.md#use-case-expansions-cameras https://github.com/bobo38/TheCoreLite#use-case-army-production--rally-point-optional-warp-in-pylon CapsLock is currently mapped on Escape, in my local copy it is unbound: I mapped CapsLock as an alternate for Control modifier as it's far easier/more comfortable to reach | ||
ZeroMotion
5 Posts
On February 17 2018 17:27 bobo38 wrote: @cannonrush design choices are explained in the GitHub project README.md Alt+Q is used in expansion camera sequence to add selected base to the base group (on group W) Shift+Q is disabled to enable home key sequence Shift+Q+W to select production group and jump on rally point cam (cam W) for protoss and terran: there are also some convenient applications for zerg More explanations here: https://github.com/bobo38/TheCoreLite/blob/master/README.md#use-case-expansions-cameras https://github.com/bobo38/TheCoreLite#use-case-army-production--rally-point-optional-warp-in-pylon CapsLock is currently mapped on Escape, in my local copy it is unbound: I mapped CapsLock as an alternate for Control modifier as it's far easier/more comfortable to reach * How do you remap CapsLock? I would like to do it only for SC2. Is there a script or program which I can run to achieve this? * Do you feel it is worth the hassle? | ||
bobo38
France220 Posts
I personally run this command on my GNU/Linux setup at starcraft startup (beside some other commands to tune mouse wheel and increase key repeat period): xmodmap -e "remove Lock = Caps_Lock" -e "keycode 66 = Control_R" and this one at starcraft stop: xmodmap -e "add Lock = Caps_Lock" -e "keycode 66 = Caps_Lock" Basically keycode 66 is assigned to Caps_Lock with a special Lock behavior, you remove this behavior and map the keycode to right Control key. The stop line brings back to standard mapping Caps_Lock with standard behavior TheCorePlus 4.0 Windows users are using something called Sharpkey or so, you can look into the instructions to set up TheCorePlus. This Sharpkeys stuff was originally built to change CapsLock behavior as you can read on the GitHub project landing page¹ In case of question, do not hesitate to come and ask on this Discord channel: https://discord.gg/yrUK7t ; I saw many questions about this Sharpkeys settings recently, and some guys are really helpful Is it worth? After some SC2 sessions, I got used to press CapsLock instead of Control while taking care of "control egg hotkeying". Once I was used to, I felt really more comfortable: – to control click eggs without any awkward pinky move – to add to groups especially with groups 1 2 3 Q W It takes a bit of time to get used to Control on top of Shift (in place of bottom), but the overall ergonomy gain worths it Doing so you loose the CapsLock control group, you can think about remapping it to Grave. On my local copy, I remapped this group to Tab (I do my subgroup browsing with my mouse wheel) and use Grave as a direct access alternate to ControlGroupAssignAndSteal1 to be able to drop selected units from the current group __________________________________________ ¹ https://github.com/randyrants/sharpkeys | ||
bobo38
France220 Posts
https://github.com/bobo38/TheCoreLite/issues/12 The solution has been to map ScienceVessel to C – MultiPlayer Raven keeps on being on Space (priority 1) – Coop ScienceVessel is fixed to prevent Coop player anointment due to unbound warning (priority 2) – WoL campaign player could temporarily swap to Space if it's more convenient | ||
canonrush
2 Posts
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