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[Q] Can cannon rushing really be perfected? - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 13 14 15 Next All
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 01 2012 23:18 GMT
#41
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?
=Þ
tetrismaan
Profile Joined April 2011
Denmark302 Posts
May 01 2012 23:19 GMT
#42
So that is why I'm experiencing all those canon rushes on the ladder lately.
www.DanishStarcraft.com
piiiT
Profile Joined October 2010
43 Posts
May 01 2012 23:21 GMT
#43
On May 02 2012 06:44 DrunkenHomer wrote:
Blizzard should just fix it, it seems even very good players fail to counter it, it gives u very easy wins and cannon rush games arent fun at all to play.


i think its fun to play. maybe not for the guy that gets the cannons though P
SuperYo1000
Profile Joined July 2008
United States880 Posts
May 01 2012 23:22 GMT
#44
On May 02 2012 07:07 Woobly wrote:


I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone..



I think its because protoss cant mass repair it or transfuse it
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 01 2012 23:24 GMT
#45
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
May 01 2012 23:27 GMT
#46
I knew they'd have to nerf assimilators one day

If you complete your wall off quickly and then get a bunker you should be fine, Warden had the chance to wall off on the Metalopolis game, but he chose to hide his 2nd rax.
The Pale King
Profile Joined June 2011
33 Posts
May 01 2012 23:27 GMT
#47
I have a feeling I'm going to get cannon rushed a lot this week now =O
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 01 2012 23:30 GMT
#48
On May 02 2012 08:24 Zarahtra wrote:
Show nested quote +
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.
=Þ
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 01 2012 23:35 GMT
#49
On May 02 2012 08:30 Heh_ wrote:
Show nested quote +
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.

My point is, how do you stop it when you don't know it's coming? If you haven't scouted him yet and the pylons aren't up yet, how exactly am I suppose to get that sixth sense to take the gas when I'm playing standard(be it as a terran or zerg, both vP MUs are gasless for a long time)?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 01 2012 23:36 GMT
#50
I was actually pretty impressed by his cannon rushing. He exploits each map like a champ.

That said, quite a few of his opponents reacted pretty badly. And I'm sure that there were many other replays NOT sent in where he lost.
(╯°□°)╯︵ ┻━┻
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-05-01 23:37:15
May 01 2012 23:36 GMT
#51
On May 02 2012 08:30 Heh_ wrote:
Show nested quote +
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.

they can also just build high ground cannons/pylons, it's just that a gas is cheaper, builds faster, and is harder to kill quickly. (though for zerg I think creep prevents that, cannon rushing a zerg works completely different).
Creator of sc2unmasked.com
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 01 2012 23:38 GMT
#52
On May 02 2012 08:36 ticklishmusic wrote:
I was actually pretty impressed by his cannon rushing. He exploits each map like a champ.

That said, quite a few of his opponents reacted pretty badly. And I'm sure that there were many other replays NOT sent in where he lost.

Well I do have a replay of him fucking it up, but he's kinda known for cannon rushing in the Icelandic community, so he might've expected me to be ready for it. In any case, he fucks up the wall behind the mineral line on Shakuras and after a very sloppy game by both sides(especially on my part) I win.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-05-01 23:41:21
May 01 2012 23:39 GMT
#53
On May 02 2012 08:35 Zarahtra wrote:
Show nested quote +
On May 02 2012 08:30 Heh_ wrote:
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.

My point is, how do you stop it when you don't know it's coming? If you haven't scouted him yet and the pylons aren't up yet, how exactly am I suppose to get that sixth sense to take the gas when I'm playing standard(be it as a terran or zerg, both vP MUs are gasless for a long time)?

If you see the pylons and cannons on the low ground, get the extractor. Simple as that. Just treat it as an anti-cheese build order variation. Cannons take like 35s to be built. If he starts the assimilator before the cannon, you can pull all your drones to attack it before the cannon is complete. He can't rebuild the assimilator becasuse the drones are blocking placement. There. Cannon rush stopped (get a spine crawler...).

Edit:
On May 02 2012 08:36 oOOoOphidian wrote:
Show nested quote +
On May 02 2012 08:30 Heh_ wrote:
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.

they can also just build high ground cannons/pylons, it's just that a gas is cheaper, builds faster, and is harder to kill quickly. (though for zerg I think creep prevents that, cannon rushing a zerg works completely different).

Yeah, this is a zerg-specifc thing. He can't put anything on the high ground because it's blocked by creep. The only place is the extractor. If you deny that, then you only need to deal with a 40hp moving object instead of a 400hp (or 900) static object.
=Þ
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2012-05-01 23:43:35
May 01 2012 23:42 GMT
#54
i usually do well vs cannon rushes, almost never lose to them unless i make a mistake, which is why i dont hate them.

i reacted stupidly but won because of it too sometimes (one time i pulled half my probes and killed his forge before first cannon was up, then got most of the cannons cancelled but one while he rebuilt forge) - the forge was proxied which is obviously not ideal but yeah.

i havent faced assim thing, but that might be because i usually get my gas near ramp.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
ggahSoO
Profile Blog Joined May 2011
United States191 Posts
May 01 2012 23:44 GMT
#55
Gaulzi and wbc will abuse any map that lets them cannon rush. They're both pretty damn good at it, I don't know about perfect though.
firebathero x bisu
windsupernova
Profile Joined October 2010
Mexico5280 Posts
Last Edited: 2012-05-01 23:52:11
May 01 2012 23:46 GMT
#56
Poor Nalra, he would be called a cheesy noob. His cannon placement was always Genius @_@

E: How dare him! Cheesy Noob abusing the map!

"Its easy, just trust your CPU".-Boxer on being good at games
SusaVile
Profile Joined April 2012
Portugal32 Posts
May 01 2012 23:47 GMT
#57
One thing to mention, though, it that any pro player is going to try and defend his cannon rush as greedy as possible (trying to go with their build, adapt the least possible, pull few workers...). I think that pro players really don't matter losing to this, because it's always good to know some cannon exploits on different maps, and next time... They are ready:D
"THIS IS YOUR PLAN???" - SCV
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 01 2012 23:49 GMT
#58
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.
Creator of sc2unmasked.com
Roblin
Profile Joined April 2010
Sweden948 Posts
May 01 2012 23:54 GMT
#59
On May 02 2012 08:22 SuperYo1000 wrote:
Show nested quote +
On May 02 2012 07:07 Woobly wrote:


I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone..



I think its because protoss cant mass repair it or transfuse it


I find this hilarious, however true it is, I just can't stop snickering about a terran going:

"Oh no, he is attacking my refinery! PULL ALL THE SCVs!"

or

"our hive cluster is under attack"
"not on my watch it isnt. PULL ALL THE QUEENS!"
I'm better today than I was yesterday!
Fortis-Et-Fidus
Profile Blog Joined November 2010
United States119 Posts
May 01 2012 23:58 GMT
#60
omg.. someone please close this thread before pvp becomes ONLY cannon rush...already too much of it as it is on ladder at high diamond-mid master level
"Battle Crusier Operational"
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