[Q] Can cannon rushing really be perfected? - Page 2
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Ellachandra
Canada23 Posts
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freetgy
1720 Posts
because i suck in doing it myself, and can not defend if it is executed very well (with a follow up gameplan). | ||
TheCasualGamer
New Zealand15 Posts
On May 02 2012 05:20 Legion710 wrote: UH OH CALL THE CHEESE POLICE. In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it? You could also cannon their natural and third, and if you have good enough skill to mass up units fast then you will beat them. | ||
Kukaracha
France1954 Posts
On May 02 2012 06:08 Makuly wrote: I don't know why you guys are raging so hard over cannon rushes. He's successful because he's EXTREMELY GOOD at what he does. Though given, it's only a cheese and now he's becoming more popular people will study him and shut him down soon enough. It's not hard to be good at cannon rushing. You need decent Probe micro and you need to know where to put your cannons. The rest is Plat macro level. That's all. You've seen two games of him, and you can do it too now. Does it make you an amazing player? He does, however, manage his free time however he likes. | ||
iAmJeffReY
United States4262 Posts
On May 02 2012 05:45 Grubbegrabbn wrote: In order to learn something - can everyone who defeat this dudes cannon rushes post replays right here in this thread? Then perhaps we can all learn something. There see so many devilish variants of this shiz... and as someone mentioned, its darn hard to hold off this (some variants seem unbeatable?) http://drop.sc/170332 Only one I can find. I don't wanna delve through replays. It's him, his KR name. Warning to anyone that plays on KR -- there he is, trky. On May 02 2012 06:47 Ellachandra wrote: Fix it? Is it broken? I thought the idea was to beat your opponent? You're right. Let's revert those reaper speed and rax build times..And hey, how about stim timing back 30 seconds? I thought the idea was to beat your opponent? It's broken because some plat dude can master 1 strat, and use it against every race, and actually play and beat pros. Obviously broken. There's like no scouting counter, if you scout it, you know its coming, and still have to pull scvs perfect, and snipe shit perfectly. | ||
Woobly
United States3 Posts
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Ellachandra
Canada23 Posts
You're right. Let's revert those reaper speed and rax build times..And hey, how about stim timing back 30 seconds? I thought the idea was to beat your opponent? It's broken because some plat dude can master 1 strat, and use it against every race, and actually play and beat pros. Obviously broken. There's like no scouting counter, if you scout it, you know its coming, and still have to pull scvs perfect, and snipe shit perfectly. Those issues came out through lots of people playing not 1 guy with a niche build. If all we ever see from now on is unstoppable cannon rushing from P then maybe there is some tuning to be done but I am not ready to declare the sky falling just yet. | ||
Vathus
Canada404 Posts
On May 02 2012 05:29 ShoWTimE94 wrote: as a protoss i feel like on some maps you cant stop it when you are not lucky with your scouting. on antiga as an example there is no way you can prevent that cannon on the lowground and when the opponent controls his probes correctly he will never lose highground vision and you are simply dead. the vod is kind of funny but it's still sad that stuff like that works so well. on eu server i know people that got into grandmaster by doing marine scv all ins every game, building 2 offgates every game, 6 pooling every game, ... Well you're not supposed to be able to kill the probes anyways as protoss. To stop a low ground cannon rush on antiga you have to cancel your cyber, put down a forge, pull probes out of gas, and chrono out 2 zealots. Then you match his cannon count. His cannons will finish a few seconds before yours so you use the 2 zealots and probes to delay those few seconds until your cannons are done. | ||
EienShinwa
United States655 Posts
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reikai
United States359 Posts
On May 02 2012 07:07 Woobly wrote: On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)? why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play? another question is why do protoss gas geysers have double the health of the other race's geysers? | ||
iAmJeffReY
United States4262 Posts
On May 02 2012 07:07 Woobly wrote: On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)? The cannons are at your ramp before you can get a marauder out. But yes, a marauder + a bunker can deal with cannons because SCVs can repair and not be hit by cannon. On May 02 2012 07:24 reikai wrote: why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play? another question is why do protoss gas geysers have double the health of the other race's geysers? well it's like that for anything. I can gasless FE, but if you 4 gate me, or bane bust, or roach bane, you dictate what I do. Aggressive builds dictate what the enemy has to do to react, and win. I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone.. | ||
Froadac
United States6733 Posts
On May 02 2012 05:25 iAmJeffReY wrote: That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base. It's just a joke of a strategy that somehow works. Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed. Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders. I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons. I guess when you see that guy take the offending gas ![]() | ||
reikai
United States359 Posts
On May 02 2012 07:25 iAmJeffReY wrote: well it's like that for anything. I can gasless FE, but if you 4 gate me, or bane bust, or roach bane, you dictate what I do. Aggressive builds dictate what the enemy has to do to react, and win. I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone.. i guess what i'm asking is what i'm supposed to do to stop that on antiga. normally i can "infer" a response to any strategy.... but this one doesn't seem fair/have a proper "retard check." (EX: you 1 rax FE against 4 gate, but scout it. retard check: build your bunkers and win the game later, or don't build them and eat gateway units while he eats your ladder points.. in case i made that term up. i can't be sure.) | ||
oOOoOphidian
United States1402 Posts
On May 02 2012 07:24 reikai wrote: why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play? another question is why do protoss gas geysers have double the health of the other race's geysers? In ZvZ if you went 14 gas / 14 pool, the optimal way to hold a 6 pool is to take off of gas. Same goes for a 2 rax in ZvT - if you hatch first and get a fast gas, you need to stop mining gas so you can afford lings/queens/spines to hold the rush. Altering your build to react to your opponent is part of what makes this game great. People who grind games on ladder with a notepad next to them for every action they make in every game is what makes it boring. | ||
][Primarch][
Sweden302 Posts
Well that was my view on this | ||
reikai
United States359 Posts
On May 02 2012 07:30 oOOoOphidian wrote: In ZvZ if you went 14 gas / 14 pool, the optimal way to hold a 6 pool is to take off of gas. Same goes for a 2 rax in ZvT - if you hatch first and get a fast gas, you need to stop mining gas so you can afford lings/queens/spines to hold the rush. Altering your build to react to your opponent is part of what makes this game great. People who grind games on ladder with a notepad next to them for every action they make in every game is what makes it boring. you guys are not getting it. i understand that this game ROCKS FACES because there isn't an optimal strategy. i guess i should have been more clear by saying "why should cannon rush DICTATE that i MUST take the gas close to the ramp on antiga before he cannon rushes it?" i have no way of knowing if he dropped a forge or gateway first. if i wall to block the probe, and he went gateway first and sees it, here comes the void ray. where is the terran response to this? i've seen the idra response, he just quits. i want to backhand this stupid build out of here. cannons should be used for defense. not coinflip. EDIT: hell, looking at the preview of that video, oGsVines can't stop it. something is wrong | ||
Legion710
Canada423 Posts
On May 02 2012 06:53 TheCasualGamer wrote: You could also cannon their natural and third, and if you have good enough skill to mass up units fast then you will beat them. Yeah, it's just I was under the impression that he was winning games only with the cannons ![]() | ||
iAmJeffReY
United States4262 Posts
On May 02 2012 07:30 reikai wrote: i guess what i'm asking is what i'm supposed to do to stop that on antiga. normally i can "infer" a response to any strategy.... but this one doesn't seem fair/have a proper "retard check." (EX: you 1 rax FE against 4 gate, but scout it. retard check: build your bunkers and win the game later, or don't build them and eat gateway units while he eats your ladder points.. in case i made that term up. i can't be sure.) It's the map. It's like I think XNC where they could wall in behind your minerals with cannon and 2 pylons. Also quite stupid how you can see gas from the ramp on antiga. Like when I play TvZ, I take the gas near my ramp because of potential OL poking in the side early to check gas. Just hoping to get 'ahead' by him guessing my gas count wrong early. I agree though. It has no counter, other than unit control, and luck as terran. On May 02 2012 07:37 Legion710 wrote: Yeah, it's just I was under the impression that he was winning games only with the cannons ![]() No simon, he has plat level macro to back it up. If you fend the cannon rush, but still take damage, he goes DT or VR and 1A's you. | ||
Gimpb
293 Posts
Now I know their true purpose. On a serious note, if it was actually as unstoppable as you folks are implying, I have a hunch it would be far more prevalent at the pro level, especially seeing as it's a streamer. It's not like any of the games where it gets stuffed were shown. | ||
VoirDire
Sweden1923 Posts
This was hilarious to watch. | ||
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