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[Q] Can cannon rushing really be perfected?

Forum Index > StarCraft 2 Strategy
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Videoboysayscube
Profile Joined October 2010
51 Posts
Last Edited: 2012-05-03 19:38:12
May 01 2012 18:51 GMT
#1
I'm making this topic in response to day9's daily yesterday and I learned that there was this grandmaster player that got up to those ranks soley by cannon rushing. He litterally has it down to an art form. Even with all the time in the world to think about it, I'm still not sure how one could hold these rushes. Even if there was a way to hold them off, it still requires incredibly more micro on the part of the defender than it does on the rusher. So my question is, how does one hold off these kind of rushes?

In case you didn't see the video, here's a link to it.

haaz
Profile Joined May 2010
157 Posts
May 01 2012 19:48 GMT
#2
Epic ;-DDDDD

User was warned for this post
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 01 2012 19:51 GMT
#3
I've played him so many fucking times. Even on KR. He is a joke, and it's so sad how this works. I've beaten him twice, lost to him twice. Both losses on antiga shipyard. Some maps are just too abusive for cannon rushes.

The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster.

This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Zodiak
Profile Joined November 2010
Canada60 Posts
May 01 2012 20:08 GMT
#4
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
May 01 2012 20:17 GMT
#5
Yeah... It sounds silly, but cannon rushes really are over powered on certain maps. Like the OP said, all you need is 5 APM to execute a cannon rush, where as to defend it you need instant reflexes, perfect probe splitting, perfect chrono's, etc. Its just silly.
facebook.com/PandaTank \\\ @PandaTankSC2
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 01 2012 20:18 GMT
#6
On May 02 2012 04:51 iAmJeffReY wrote:
I've played him so many fucking times. Even on KR. He is a joke, and it's so sad how this works. I've beaten him twice, lost to him twice. Both losses on antiga shipyard. Some maps are just too abusive for cannon rushes.

The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster.

This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps.



However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.
Cereal
Legion710
Profile Joined November 2010
Canada423 Posts
May 01 2012 20:20 GMT
#7
UH OH CALL THE CHEESE POLICE.


In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it?
Tyrion Lannister
denzelz
Profile Blog Joined November 2009
United States604 Posts
May 01 2012 20:21 GMT
#8
On May 02 2012 04:51 iAmJeffReY wrote:
I've played him so many fucking times. Even on KR. He is a joke, and it's so sad how this works. I've beaten him twice, lost to him twice. Both losses on antiga shipyard. Some maps are just too abusive for cannon rushes.

The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster.

This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps.


Totally agree with this. Early cannons are frustrating to play against, and stupid to watch from professional players. It is one of the worst things about SC2.
denzelz
Profile Blog Joined November 2009
United States604 Posts
May 01 2012 20:21 GMT
#9
On May 02 2012 05:20 Legion710 wrote:
UH OH CALL THE CHEESE POLICE.


In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it?


Um? 3 Pylon block at the bottom of the ramp? Gain a huge advantage without changing your build? (FFE)
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-01 20:29:01
May 01 2012 20:25 GMT
#10
On May 02 2012 05:08 Zodiak wrote:
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account

That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base.

It's just a joke of a strategy that somehow works.

However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.

Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed.

Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders.

I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
May 01 2012 20:29 GMT
#11
as a protoss i feel like on some maps you cant stop it when you are not lucky with your scouting. on antiga as an example there is no way you can prevent that cannon on the lowground and when the opponent controls his probes correctly he will never lose highground vision and you are simply dead.

the vod is kind of funny but it's still sad that stuff like that works so well.

on eu server i know people that got into grandmaster by doing marine scv all ins every game, building 2 offgates every game, 6 pooling every game, ...
Progamer
Legion710
Profile Joined November 2010
Canada423 Posts
Last Edited: 2012-05-01 20:35:17
May 01 2012 20:35 GMT
#12
I actually crushed this guy on Ohana (I'm P) and I had no clue who he was or what he did haha.
Tyrion Lannister
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
May 01 2012 20:45 GMT
#13
In order to learn something - can everyone who defeat this dudes cannon rushes post replays right here in this thread? Then perhaps we can all learn something. There see so many devilish variants of this shiz... and as someone mentioned, its darn hard to hold off this (some variants seem unbeatable?)
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
May 01 2012 20:49 GMT
#14
We've all been cannoned by him. However, I'm not sure it's unbeatable we just lack experience dealing with it.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 01 2012 20:53 GMT
#15
All you have to do is take it extremely seriously as soon as you see a single pylon. As soon as cannons start getting placed the game is over unless they were built somewhere with a lot of surface area, so just don't let their pylons complete or give them places to put cannons.
Creator of sc2unmasked.com
Legion710
Profile Joined November 2010
Canada423 Posts
Last Edited: 2012-05-01 20:57:39
May 01 2012 20:56 GMT
#16
On May 02 2012 05:45 Grubbegrabbn wrote:
In order to learn something - can everyone who defeat this dudes cannon rushes post replays right here in this thread? Then perhaps we can all learn something. There see so many devilish variants of this shiz... and as someone mentioned, its darn hard to hold off this (some variants seem unbeatable?)



It's up on my stream somewhere in one of the last VODs.

www.twitch.tv/cocatoss

When I get home I'll show you more specifically.

The hilarious thing is that I was actually trying a new proxy stalker build I came up with and he did this. I had to rally my stalkers all the way from his base to mine to defend the cannon rush haha.
Tyrion Lannister
AyahuascaSage
Profile Joined January 2011
31 Posts
May 01 2012 20:59 GMT
#17
I was honestly impressed by his play and surprised at how deadly a well-done rush seems to be in all matchups. It's my opinion that if the rush is truly imbalanced on a map then the map should be changed to weaken the rush but I think we should look at pros and ask whether they've found ways to deal with cannon rushing just like we did for bottom ramp pylon/ bunker walloffs against zergs. Catz discusses cannon rush denial in his stream pretty in-depth since it's common to see in ZvP right now obviously.

Mikah
Profile Joined June 2011
Finland230 Posts
May 01 2012 21:07 GMT
#18
thats some sick cannon rushing!
Makuly
Profile Blog Joined October 2010
Taiwan54 Posts
May 01 2012 21:08 GMT
#19
I don't know why you guys are raging so hard over cannon rushes. He's successful because he's EXTREMELY GOOD at what he does. Though given, it's only a cheese and now he's becoming more popular people will study him and shut him down soon enough.
DrunkenHomer
Profile Joined April 2012
66 Posts
May 01 2012 21:44 GMT
#20
Blizzard should just fix it, it seems even very good players fail to counter it, it gives u very easy wins and cannon rush games arent fun at all to play.
Ellachandra
Profile Joined August 2010
Canada23 Posts
May 01 2012 21:47 GMT
#21
Fix it? Is it broken? I thought the idea was to beat your opponent?
You did waht!?
freetgy
Profile Joined November 2010
1720 Posts
May 01 2012 21:51 GMT
#22
there is definitly skill involved in canon rushing and defending it,
because i suck in doing it myself,
and can not defend if it is executed very well (with a follow up gameplan).
TheCasualGamer
Profile Joined March 2012
New Zealand15 Posts
May 01 2012 21:53 GMT
#23
On May 02 2012 05:20 Legion710 wrote:
UH OH CALL THE CHEESE POLICE.


In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it?


You could also cannon their natural and third, and if you have good enough skill to mass up units fast then you will beat them.
"My name is Jang JaeHo, I play Jerg"
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
Last Edited: 2012-05-01 21:58:28
May 01 2012 21:56 GMT
#24
On May 02 2012 06:08 Makuly wrote:
I don't know why you guys are raging so hard over cannon rushes. He's successful because he's EXTREMELY GOOD at what he does. Though given, it's only a cheese and now he's becoming more popular people will study him and shut him down soon enough.


It's not hard to be good at cannon rushing. You need decent Probe micro and you need to know where to put your cannons. The rest is Plat macro level. That's all.
You've seen two games of him, and you can do it too now. Does it make you an amazing player?

He does, however, manage his free time however he likes.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-01 22:01:01
May 01 2012 21:58 GMT
#25
On May 02 2012 05:45 Grubbegrabbn wrote:
In order to learn something - can everyone who defeat this dudes cannon rushes post replays right here in this thread? Then perhaps we can all learn something. There see so many devilish variants of this shiz... and as someone mentioned, its darn hard to hold off this (some variants seem unbeatable?)

http://drop.sc/170332

Only one I can find. I don't wanna delve through replays. It's him, his KR name. Warning to anyone that plays on KR -- there he is, trky.


On May 02 2012 06:47 Ellachandra wrote:
Fix it? Is it broken? I thought the idea was to beat your opponent?



You're right. Let's revert those reaper speed and rax build times..And hey, how about stim timing back 30 seconds? I thought the idea was to beat your opponent?

It's broken because some plat dude can master 1 strat, and use it against every race, and actually play and beat pros. Obviously broken. There's like no scouting counter, if you scout it, you know its coming, and still have to pull scvs perfect, and snipe shit perfectly.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Woobly
Profile Joined January 2012
United States3 Posts
May 01 2012 22:07 GMT
#26
On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)?
Ellachandra
Profile Joined August 2010
Canada23 Posts
May 01 2012 22:14 GMT
#27

You're right. Let's revert those reaper speed and rax build times..And hey, how about stim timing back 30 seconds? I thought the idea was to beat your opponent?

It's broken because some plat dude can master 1 strat, and use it against every race, and actually play and beat pros. Obviously broken. There's like no scouting counter, if you scout it, you know its coming, and still have to pull scvs perfect, and snipe shit perfectly.


Those issues came out through lots of people playing not 1 guy with a niche build. If all we ever see from now on is unstoppable cannon rushing from P then maybe there is some tuning to be done but I am not ready to declare the sky falling just yet.
You did waht!?
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2012-05-01 22:19:33
May 01 2012 22:18 GMT
#28
On May 02 2012 05:29 ShoWTimE94 wrote:
as a protoss i feel like on some maps you cant stop it when you are not lucky with your scouting. on antiga as an example there is no way you can prevent that cannon on the lowground and when the opponent controls his probes correctly he will never lose highground vision and you are simply dead.

the vod is kind of funny but it's still sad that stuff like that works so well.

on eu server i know people that got into grandmaster by doing marine scv all ins every game, building 2 offgates every game, 6 pooling every game, ...


Well you're not supposed to be able to kill the probes anyways as protoss. To stop a low ground cannon rush on antiga you have to cancel your cyber, put down a forge, pull probes out of gas, and chrono out 2 zealots. Then you match his cannon count. His cannons will finish a few seconds before yours so you use the 2 zealots and probes to delay those few seconds until your cannons are done.
EienShinwa
Profile Joined May 2010
United States655 Posts
May 01 2012 22:22 GMT
#29
If cannon rushing was so called "perfected", then the game would be imbalanced.... Cannon rush is something that relies on luck, surprise, and execution, all of which are variables in any game.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
reikai
Profile Joined January 2011
United States359 Posts
May 01 2012 22:24 GMT
#30
On May 02 2012 07:07 Woobly wrote:
On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)?


why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play?

another question is why do protoss gas geysers have double the health of the other race's geysers?
Et Ducit Mundum Per Luce. :T:
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-01 22:27:21
May 01 2012 22:25 GMT
#31
On May 02 2012 07:07 Woobly wrote:
On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)?

The cannons are at your ramp before you can get a marauder out. But yes, a marauder + a bunker can deal with cannons because SCVs can repair and not be hit by cannon.


On May 02 2012 07:24 reikai wrote:
Show nested quote +
On May 02 2012 07:07 Woobly wrote:
On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)?


why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play?

another question is why do protoss gas geysers have double the health of the other race's geysers?



well it's like that for anything. I can gasless FE, but if you 4 gate me, or bane bust, or roach bane, you dictate what I do. Aggressive builds dictate what the enemy has to do to react, and win.

I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone..
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Froadac
Profile Blog Joined July 2009
United States6733 Posts
May 01 2012 22:28 GMT
#32
On May 02 2012 05:25 iAmJeffReY wrote:
Show nested quote +
On May 02 2012 05:08 Zodiak wrote:
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account

That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base.

It's just a joke of a strategy that somehow works.

Show nested quote +
However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.

Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed.

Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders.

I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons.

I guess when you see that guy take the offending gas
reikai
Profile Joined January 2011
United States359 Posts
May 01 2012 22:30 GMT
#33
On May 02 2012 07:25 iAmJeffReY wrote:

well it's like that for anything. I can gasless FE, but if you 4 gate me, or bane bust, or roach bane, you dictate what I do. Aggressive builds dictate what the enemy has to do to react, and win.

I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone..


i guess what i'm asking is what i'm supposed to do to stop that on antiga. normally i can "infer" a response to any strategy.... but this one doesn't seem fair/have a proper "retard check."

(EX: you 1 rax FE against 4 gate, but scout it. retard check: build your bunkers and win the game later, or don't build them and eat gateway units while he eats your ladder points.. in case i made that term up. i can't be sure.)
Et Ducit Mundum Per Luce. :T:
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 01 2012 22:30 GMT
#34
On May 02 2012 07:24 reikai wrote:
Show nested quote +
On May 02 2012 07:07 Woobly wrote:
On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)?


why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play?

another question is why do protoss gas geysers have double the health of the other race's geysers?

In ZvZ if you went 14 gas / 14 pool, the optimal way to hold a 6 pool is to take off of gas. Same goes for a 2 rax in ZvT - if you hatch first and get a fast gas, you need to stop mining gas so you can afford lings/queens/spines to hold the rush.

Altering your build to react to your opponent is part of what makes this game great. People who grind games on ladder with a notepad next to them for every action they make in every game is what makes it boring.
Creator of sc2unmasked.com
][Primarch][
Profile Joined February 2012
Sweden302 Posts
May 01 2012 22:34 GMT
#35
Gaulzi, the new combatEx/Deezer but with cheese every game cause he cannot for his life actually play this game. It's sad to see people in the community think that this is fun, they watch his replays and laugh. It disgusted me to watch day9 cast a bunch of his games and laugh his ass of.

Well that was my view on this
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
reikai
Profile Joined January 2011
United States359 Posts
Last Edited: 2012-05-01 22:35:32
May 01 2012 22:34 GMT
#36
On May 02 2012 07:30 oOOoOphidian wrote:
Show nested quote +
On May 02 2012 07:24 reikai wrote:
On May 02 2012 07:07 Woobly wrote:
On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)?


why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play?

another question is why do protoss gas geysers have double the health of the other race's geysers?

In ZvZ if you went 14 gas / 14 pool, the optimal way to hold a 6 pool is to take off of gas. Same goes for a 2 rax in ZvT - if you hatch first and get a fast gas, you need to stop mining gas so you can afford lings/queens/spines to hold the rush.

Altering your build to react to your opponent is part of what makes this game great. People who grind games on ladder with a notepad next to them for every action they make in every game is what makes it boring.


you guys are not getting it. i understand that this game ROCKS FACES because there isn't an optimal strategy. i guess i should have been more clear by saying "why should cannon rush DICTATE that i MUST take the gas close to the ramp on antiga before he cannon rushes it?"

i have no way of knowing if he dropped a forge or gateway first. if i wall to block the probe, and he went gateway first and sees it, here comes the void ray. where is the terran response to this? i've seen the idra response, he just quits. i want to backhand this stupid build out of here. cannons should be used for defense. not coinflip.

EDIT: hell, looking at the preview of that video, oGsVines can't stop it. something is wrong
Et Ducit Mundum Per Luce. :T:
Legion710
Profile Joined November 2010
Canada423 Posts
May 01 2012 22:37 GMT
#37
On May 02 2012 06:53 TheCasualGamer wrote:
Show nested quote +
On May 02 2012 05:20 Legion710 wrote:
UH OH CALL THE CHEESE POLICE.


In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it?


You could also cannon their natural and third, and if you have good enough skill to mass up units fast then you will beat them.



Yeah, it's just I was under the impression that he was winning games only with the cannons
Tyrion Lannister
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-01 22:38:21
May 01 2012 22:37 GMT
#38
On May 02 2012 07:30 reikai wrote:
Show nested quote +
On May 02 2012 07:25 iAmJeffReY wrote:

well it's like that for anything. I can gasless FE, but if you 4 gate me, or bane bust, or roach bane, you dictate what I do. Aggressive builds dictate what the enemy has to do to react, and win.

I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone..


i guess what i'm asking is what i'm supposed to do to stop that on antiga. normally i can "infer" a response to any strategy.... but this one doesn't seem fair/have a proper "retard check."

(EX: you 1 rax FE against 4 gate, but scout it. retard check: build your bunkers and win the game later, or don't build them and eat gateway units while he eats your ladder points.. in case i made that term up. i can't be sure.)

It's the map. It's like I think XNC where they could wall in behind your minerals with cannon and 2 pylons.

Also quite stupid how you can see gas from the ramp on antiga. Like when I play TvZ, I take the gas near my ramp because of potential OL poking in the side early to check gas. Just hoping to get 'ahead' by him guessing my gas count wrong early.

I agree though. It has no counter, other than unit control, and luck as terran.

On May 02 2012 07:37 Legion710 wrote:
Show nested quote +
On May 02 2012 06:53 TheCasualGamer wrote:
On May 02 2012 05:20 Legion710 wrote:
UH OH CALL THE CHEESE POLICE.


In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it?


You could also cannon their natural and third, and if you have good enough skill to mass up units fast then you will beat them.



Yeah, it's just I was under the impression that he was winning games only with the cannons


No simon, he has plat level macro to back it up. If you fend the cannon rush, but still take damage, he goes DT or VR and 1A's you.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Gimpb
Profile Joined August 2010
293 Posts
May 01 2012 22:56 GMT
#39
I always wondered why assimilators had so ridiculously much health for their cost
Now I know their true purpose.

On a serious note, if it was actually as unstoppable as you folks are implying, I have a hunch it would be far more prevalent at the pro level, especially seeing as it's a streamer. It's not like any of the games where it gets stuffed were shown.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
May 01 2012 22:58 GMT
#40
LOL! :D

This was hilarious to watch.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 01 2012 23:18 GMT
#41
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?
=Þ
tetrismaan
Profile Joined April 2011
Denmark302 Posts
May 01 2012 23:19 GMT
#42
So that is why I'm experiencing all those canon rushes on the ladder lately.
www.DanishStarcraft.com
piiiT
Profile Joined October 2010
43 Posts
May 01 2012 23:21 GMT
#43
On May 02 2012 06:44 DrunkenHomer wrote:
Blizzard should just fix it, it seems even very good players fail to counter it, it gives u very easy wins and cannon rush games arent fun at all to play.


i think its fun to play. maybe not for the guy that gets the cannons though P
SuperYo1000
Profile Joined July 2008
United States880 Posts
May 01 2012 23:22 GMT
#44
On May 02 2012 07:07 Woobly wrote:


I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone..



I think its because protoss cant mass repair it or transfuse it
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 01 2012 23:24 GMT
#45
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
May 01 2012 23:27 GMT
#46
I knew they'd have to nerf assimilators one day

If you complete your wall off quickly and then get a bunker you should be fine, Warden had the chance to wall off on the Metalopolis game, but he chose to hide his 2nd rax.
The Pale King
Profile Joined June 2011
33 Posts
May 01 2012 23:27 GMT
#47
I have a feeling I'm going to get cannon rushed a lot this week now =O
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 01 2012 23:30 GMT
#48
On May 02 2012 08:24 Zarahtra wrote:
Show nested quote +
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.
=Þ
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 01 2012 23:35 GMT
#49
On May 02 2012 08:30 Heh_ wrote:
Show nested quote +
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.

My point is, how do you stop it when you don't know it's coming? If you haven't scouted him yet and the pylons aren't up yet, how exactly am I suppose to get that sixth sense to take the gas when I'm playing standard(be it as a terran or zerg, both vP MUs are gasless for a long time)?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
May 01 2012 23:36 GMT
#50
I was actually pretty impressed by his cannon rushing. He exploits each map like a champ.

That said, quite a few of his opponents reacted pretty badly. And I'm sure that there were many other replays NOT sent in where he lost.
(╯°□°)╯︵ ┻━┻
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-05-01 23:37:15
May 01 2012 23:36 GMT
#51
On May 02 2012 08:30 Heh_ wrote:
Show nested quote +
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.

they can also just build high ground cannons/pylons, it's just that a gas is cheaper, builds faster, and is harder to kill quickly. (though for zerg I think creep prevents that, cannon rushing a zerg works completely different).
Creator of sc2unmasked.com
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 01 2012 23:38 GMT
#52
On May 02 2012 08:36 ticklishmusic wrote:
I was actually pretty impressed by his cannon rushing. He exploits each map like a champ.

That said, quite a few of his opponents reacted pretty badly. And I'm sure that there were many other replays NOT sent in where he lost.

Well I do have a replay of him fucking it up, but he's kinda known for cannon rushing in the Icelandic community, so he might've expected me to be ready for it. In any case, he fucks up the wall behind the mineral line on Shakuras and after a very sloppy game by both sides(especially on my part) I win.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-05-01 23:41:21
May 01 2012 23:39 GMT
#53
On May 02 2012 08:35 Zarahtra wrote:
Show nested quote +
On May 02 2012 08:30 Heh_ wrote:
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.

My point is, how do you stop it when you don't know it's coming? If you haven't scouted him yet and the pylons aren't up yet, how exactly am I suppose to get that sixth sense to take the gas when I'm playing standard(be it as a terran or zerg, both vP MUs are gasless for a long time)?

If you see the pylons and cannons on the low ground, get the extractor. Simple as that. Just treat it as an anti-cheese build order variation. Cannons take like 35s to be built. If he starts the assimilator before the cannon, you can pull all your drones to attack it before the cannon is complete. He can't rebuild the assimilator becasuse the drones are blocking placement. There. Cannon rush stopped (get a spine crawler...).

Edit:
On May 02 2012 08:36 oOOoOphidian wrote:
Show nested quote +
On May 02 2012 08:30 Heh_ wrote:
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?

Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush.

they can also just build high ground cannons/pylons, it's just that a gas is cheaper, builds faster, and is harder to kill quickly. (though for zerg I think creep prevents that, cannon rushing a zerg works completely different).

Yeah, this is a zerg-specifc thing. He can't put anything on the high ground because it's blocked by creep. The only place is the extractor. If you deny that, then you only need to deal with a 40hp moving object instead of a 400hp (or 900) static object.
=Þ
nath
Profile Blog Joined May 2010
United States1788 Posts
Last Edited: 2012-05-01 23:43:35
May 01 2012 23:42 GMT
#54
i usually do well vs cannon rushes, almost never lose to them unless i make a mistake, which is why i dont hate them.

i reacted stupidly but won because of it too sometimes (one time i pulled half my probes and killed his forge before first cannon was up, then got most of the cannons cancelled but one while he rebuilt forge) - the forge was proxied which is obviously not ideal but yeah.

i havent faced assim thing, but that might be because i usually get my gas near ramp.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
ggahSoO
Profile Blog Joined May 2011
United States191 Posts
May 01 2012 23:44 GMT
#55
Gaulzi and wbc will abuse any map that lets them cannon rush. They're both pretty damn good at it, I don't know about perfect though.
firebathero x bisu
windsupernova
Profile Joined October 2010
Mexico5280 Posts
Last Edited: 2012-05-01 23:52:11
May 01 2012 23:46 GMT
#56
Poor Nalra, he would be called a cheesy noob. His cannon placement was always Genius @_@

E: How dare him! Cheesy Noob abusing the map!

"Its easy, just trust your CPU".-Boxer on being good at games
SusaVile
Profile Joined April 2012
Portugal32 Posts
May 01 2012 23:47 GMT
#57
One thing to mention, though, it that any pro player is going to try and defend his cannon rush as greedy as possible (trying to go with their build, adapt the least possible, pull few workers...). I think that pro players really don't matter losing to this, because it's always good to know some cannon exploits on different maps, and next time... They are ready:D
"THIS IS YOUR PLAN???" - SCV
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 01 2012 23:49 GMT
#58
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.
Creator of sc2unmasked.com
Roblin
Profile Joined April 2010
Sweden948 Posts
May 01 2012 23:54 GMT
#59
On May 02 2012 08:22 SuperYo1000 wrote:
Show nested quote +
On May 02 2012 07:07 Woobly wrote:


I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone..



I think its because protoss cant mass repair it or transfuse it


I find this hilarious, however true it is, I just can't stop snickering about a terran going:

"Oh no, he is attacking my refinery! PULL ALL THE SCVs!"

or

"our hive cluster is under attack"
"not on my watch it isnt. PULL ALL THE QUEENS!"
I'm better today than I was yesterday!
Fortis-Et-Fidus
Profile Blog Joined November 2010
United States119 Posts
May 01 2012 23:58 GMT
#60
omg.. someone please close this thread before pvp becomes ONLY cannon rush...already too much of it as it is on ladder at high diamond-mid master level
"Battle Crusier Operational"
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 01 2012 23:59 GMT
#61
On May 02 2012 08:49 oOOoOphidian wrote:
Show nested quote +
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.

What? Before you post, please read your own sentences. I have no idea what the heck you just said.
=Þ
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
May 02 2012 00:04 GMT
#62
Don't worry Gaulzi is just the Protoss (Z)ActionJesuz
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 02 2012 00:06 GMT
#63
On May 02 2012 08:27 Willzzz wrote:
I knew they'd have to nerf assimilators one day

If you complete your wall off quickly and then get a bunker you should be fine, Warden had the chance to wall off on the Metalopolis game, but he chose to hide his 2nd rax.

Maybe on a certain few maps a scout at his timing won't reach it before you wall off... I wall off by 14 supply every TvP and TvZ...and he's gotten in my base the 4 times I've played him, each time.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 02 2012 00:08 GMT
#64
On May 02 2012 08:59 Heh_ wrote:
Show nested quote +
On May 02 2012 08:49 oOOoOphidian wrote:
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.

What? Before you post, please read your own sentences. I have no idea what the heck you just said.

you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush
Creator of sc2unmasked.com
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
Last Edited: 2012-05-02 00:17:21
May 02 2012 00:16 GMT
#65
On May 02 2012 09:08 oOOoOphidian wrote:
Show nested quote +
On May 02 2012 08:59 Heh_ wrote:
On May 02 2012 08:49 oOOoOphidian wrote:
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.

What? Before you post, please read your own sentences. I have no idea what the heck you just said.

you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush

It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin.

Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map).
=Þ
Picklebread
Profile Joined June 2011
808 Posts
May 02 2012 00:20 GMT
#66
On May 02 2012 09:16 Heh_ wrote:
Show nested quote +
On May 02 2012 09:08 oOOoOphidian wrote:
On May 02 2012 08:59 Heh_ wrote:
On May 02 2012 08:49 oOOoOphidian wrote:
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.

What? Before you post, please read your own sentences. I have no idea what the heck you just said.

you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush

It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin.

Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map).

OOOOO but what if he makes a pylon
Swift118
Profile Joined January 2012
United Kingdom335 Posts
Last Edited: 2012-05-02 00:32:46
May 02 2012 00:27 GMT
#67
I actually watched this Gauzli guy last week for a about an hour, he was on kr ladder and getting a reasonable win rate vs masters. It was quite disturbing at first, as a Terran player, as I only really thought of cannon rushing in pvp not thinking that maybe some people are putting time into cheese like this with correct follow ups etc.

To be fair to him he has played thousands of games cannon rushing and has it down pretty damn well. Only sad thing for him is that he has spent so much time cannon rushing that that time could have been spent getting his own standard/non cheese play to masters level, although I'm pretty sure he would not have been able to get his mmr high enough to face pro level players. Fairly amusing though

Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 02 2012 00:27 GMT
#68
On May 02 2012 09:20 Picklebread wrote:
Show nested quote +
On May 02 2012 09:16 Heh_ wrote:
On May 02 2012 09:08 oOOoOphidian wrote:
On May 02 2012 08:59 Heh_ wrote:
On May 02 2012 08:49 oOOoOphidian wrote:
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.

What? Before you post, please read your own sentences. I have no idea what the heck you just said.

you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush

It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin.

Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map).

OOOOO but what if he makes a pylon

Read my edit.
=Þ
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
May 02 2012 00:32 GMT
#69
CombatEX has a guide to cannon rushing like a pro, very detailed and descriptive even..
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
IMoperator
Profile Joined October 2011
4476 Posts
May 02 2012 00:34 GMT
#70
Isn't this the guy orb raged against?
Zahir
Profile Joined March 2012
United States947 Posts
May 02 2012 00:42 GMT
#71
good catch, op. this was an informative thread... terrifying, but informative. let no man say he wasn't warned.

really hoping someone will come in and break down how to defeat this (as terran particularly), because i don't see any optimal response.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
MegaDancer
Profile Joined January 2011
United States25 Posts
May 02 2012 00:43 GMT
#72
maybe we have all been playing this game wrong?
Maybe thats the standard toss play?
Expecting a metagame shift soon///////
xD JK
Picklebread
Profile Joined June 2011
808 Posts
May 02 2012 00:45 GMT
#73
On May 02 2012 09:27 Heh_ wrote:
Show nested quote +
On May 02 2012 09:20 Picklebread wrote:
On May 02 2012 09:16 Heh_ wrote:
On May 02 2012 09:08 oOOoOphidian wrote:
On May 02 2012 08:59 Heh_ wrote:
On May 02 2012 08:49 oOOoOphidian wrote:
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.

What? Before you post, please read your own sentences. I have no idea what the heck you just said.

you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush

It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin.

Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map).

OOOOO but what if he makes a pylon

Read my edit.

wow i totally missed that my bad o.o
FreudianTrip
Profile Joined July 2011
Switzerland1983 Posts
May 02 2012 00:46 GMT
#74
It's a strategy that relies on you fucking up and poor repsonses. Don't fuck up, don't respond poorly. The reason Cannon Rushes work is that people panic when they happen. If you stay calm and know how to defned it you have an automatic win.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 02 2012 00:50 GMT
#75
On May 02 2012 09:16 Heh_ wrote:
Show nested quote +
On May 02 2012 09:08 oOOoOphidian wrote:
On May 02 2012 08:59 Heh_ wrote:
On May 02 2012 08:49 oOOoOphidian wrote:
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.

What? Before you post, please read your own sentences. I have no idea what the heck you just said.

you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush

It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin.

Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map).

If you have to wait for spine crawlers to kill cannons and pylons (which they can also tier back out of range of spines on the high ground too) then the protoss player already has their nexus before you and a significant advantage. That's why I am disagreeing with you. Cannon rushing a zerg is not about killing them literally with just cannons, it's about putting the zerg behind so much that they can't play a normal game anymore. The proper response is to just not let cannons get up where you can't kill them with drones, or to counter all-in them.
Creator of sc2unmasked.com
YoureFired
Profile Blog Joined October 2009
United States822 Posts
May 02 2012 00:54 GMT
#76
I know that in PvP in Brood War at least, most protosses figured out a decent way to answer to this.

Simply put your first pylon in an awkward spot behind your mineral line so that it blocks any sort of cannon cheese. Your first gateway will be slightly out of place, but otherwise the rest of your buildings can go around your second pylon and continue from there.
ted cruz is the zodiac killer
Zahir
Profile Joined March 2012
United States947 Posts
May 02 2012 00:56 GMT
#77
ok, i watched the col.Catz video about how to stop this. there are some very non intuitive, but very effective steps you need to take to ensure the cannon rush will fail.

first, you have to identify the spots where cannons will be most effective. based on pylon placement, these will usually be right near the initial pylon(s), with a partial wall off formed by the pylon(s), a terrain wall, minerals, or some combination of the three.
second, station a worker at each one of these spots, on hold position, to prevent additional pylons/cannons from being placed there.

now, if he places cannons anyway, they will be in suboptimal spots. you can then proceed to surround the cannons with workers to cancel them. 3 workers per cannon will do the trick. the key to any cannon rush working, as far as i can see, is to be able to place cannons in positions where they cannot be surrounded. use stopped workers to prevent cannons being placed in those spots, and hastily assign 3 workers to attack any exposed cannon, and the rush is easily deflected. to paraphrase catz, as soon as any cannon completes you have already lost.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
Killmour
Profile Joined March 2010
United States105 Posts
Last Edited: 2012-05-02 01:00:21
May 02 2012 00:58 GMT
#78
On May 02 2012 09:46 FreudianTrip wrote:
It's a strategy that relies on you fucking up and poor repsonses. Don't fuck up, don't respond poorly. The reason Cannon Rushes work is that people panic when they happen. If you stay calm and know how to defned it you have an automatic win.


Except on some maps where they can wall in behind minerals with only one space to hit the pylons(or even on some, a gateway wall) so its pretty retarded on some of the maps. I admit, most of the time you can worker drill and get in some of those spots, it just puts you more and more behind.

It's really more of a map problem than a cannon or toss problem.
iiGreetings
Profile Joined March 2011
Canada563 Posts
May 02 2012 01:01 GMT
#79
IDK the fact that he scouted him first and got that probe in is kind of a game breaker, if he gets locked out i don't see how the enemy can mess up defending it if he knows how to respond appropriately
Adapt and React I MKP, PartinG, EffOrt ♥
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 02 2012 01:05 GMT
#80
On May 02 2012 09:50 oOOoOphidian wrote:
Show nested quote +
On May 02 2012 09:16 Heh_ wrote:
On May 02 2012 09:08 oOOoOphidian wrote:
On May 02 2012 08:59 Heh_ wrote:
On May 02 2012 08:49 oOOoOphidian wrote:
On May 02 2012 08:39 Heh_ wrote:-----snip.

you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons.

What? Before you post, please read your own sentences. I have no idea what the heck you just said.

you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush

It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin.

Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map).

If you have to wait for spine crawlers to kill cannons and pylons (which they can also tier back out of range of spines on the high ground too) then the protoss player already has their nexus before you and a significant advantage. That's why I am disagreeing with you. Cannon rushing a zerg is not about killing them literally with just cannons, it's about putting the zerg behind so much that they can't play a normal game anymore. The proper response is to just not let cannons get up where you can't kill them with drones, or to counter all-in them.

You only need to kill the cannon to stop his cannon rush. You don't need to work through the 2/3 pylons. If he built more than 1 cannon, his own expansion is also severely delayed. The cannon rusher cuts probes at 12-14.. you can still drone up while all this is happening.You're not at a significant economic disadvantage. If both players decide to expand, your hatch isn't too far behind his; you can also build 2 hatcheries just like playing vs a delayed FFE. If the protoss player expands, he has to further invest in cannons to keep himself safe against any potential allin. If he stays on 1 base, any tech is at least 4 minutes away and by this time, your expansion is secured and saturated, so it's just like playing 2 base zerg vs 1 base protoss.
=Þ
Jarree
Profile Joined January 2012
Finland1004 Posts
May 02 2012 01:14 GMT
#81
On May 02 2012 07:34 ][Primarch][ wrote:
Gaulzi, the new combatEx/Deezer but with cheese every game cause he cannot for his life actually play this game. It's sad to see people in the community think that this is fun, they watch his replays and laugh. It disgusted me to watch day9 cast a bunch of his games and laugh his ass of.

Well that was my view on this

Just as amazing as monobattles!! Oh wait
Belha
Profile Joined December 2010
Italy2850 Posts
May 02 2012 01:26 GMT
#82
People saying cannons are op are kinda dumbs. The guy is so freaking good at cannon rushing, he know every freaking flaw on the maps and btw he have high masters/gm reaction speed. We have seen a shitload of high masters/gm 6 poolers or marine all iners, but never a pure cannon rusher. This guy is so good, watching his cannon rushes was so freaking fun xd
Chicken gank op
Zahir
Profile Joined March 2012
United States947 Posts
May 02 2012 01:42 GMT
#83
anyone dismissing it as just a dumb, easy to beat strat is dead wrong. this is a cheese that sees action in the GSL on occasion. and this guy got to GM doing it. if the cannon rusher is around your level skill-wise and manages to get a cannon up, you are in deep trouble.

i judge this to be even more effective than the BW cannon rush was. i cant place my finger on why exactly, but i think it has to do with the fact that buildings wall so much better in SC2. things like a probe-proof wall made of pylons were not possible in sc1. you could at most make it so 1-2 workers could attack the cannon, but you could never wall them out entirely.
What is best? To crush the Zerg, see them driven before you, and to hear the lamentations of the Protoss.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 02 2012 01:46 GMT
#84
On May 02 2012 09:54 YoureFired wrote:
I know that in PvP in Brood War at least, most protosses figured out a decent way to answer to this.

Simply put your first pylon in an awkward spot behind your mineral line so that it blocks any sort of cannon cheese. Your first gateway will be slightly out of place, but otherwise the rest of your buildings can go around your second pylon and continue from there.

This is a good observation. In fact on maps like XNC and Daybreak, Protoss pro players often build a pylon as you mentioned to block these spots. Unfortunately for terran and zerg a defense is not so easy as doing that and building a forge, but to some extent protoss still needs to pull some workers to deal with pylons and cannons.
Creator of sc2unmasked.com
KimJongChill
Profile Joined January 2011
United States6429 Posts
May 02 2012 01:47 GMT
#85
Gaulzi is the man! I do think that he has gotten cannon rushing down really well, but as with anything I doubt it can be 'perfected'.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-05-02 02:13:06
May 02 2012 01:51 GMT
#86
On May 02 2012 10:05 Heh_ wrote:
You only need to kill the cannon to stop his cannon rush. You don't need to work through the 2/3 pylons. If he built more than 1 cannon, his own expansion is also severely delayed. The cannon rusher cuts probes at 12-14.. you can still drone up while all this is happening.You're not at a significant economic disadvantage. If both players decide to expand, your hatch isn't too far behind his; you can also build 2 hatcheries just like playing vs a delayed FFE. If the protoss player expands, he has to further invest in cannons to keep himself safe against any potential allin. If he stays on 1 base, any tech is at least 4 minutes away and by this time, your expansion is secured and saturated, so it's just like playing 2 base zerg vs 1 base protoss.

The point is a protoss player can build 1-2 pylons and 1-2 cannons to delay your expansion for a good 2+ minutes, while they take theirs and keep probing. I'm not suggesting gaulzi style all-in cannon rushes, I simply am referring to stuff like a 3 pylon block or some cannons behind the natural mineral line.
Creator of sc2unmasked.com
phiinix
Profile Blog Joined February 2011
United States1169 Posts
May 02 2012 01:57 GMT
#87
Not a huge fan of cheese but this guy definitely deserves some credit, he sure as hell knows his maps and placements VERY well. The game against ogsvines really shows that he knows what he's doing and there's a huge difference between a plat league cannon rusher and this guy; he truely is good at what he does. On the same point, if you know exactly what someone is doing and still lose, he's either outplaying you or something is imbalanced. I do think antiga is a ridiculously good map for cannon rushing.

Considering how buff assimilators are, I can't help but to think that gas steals are suppose to be important for... something.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
May 02 2012 02:00 GMT
#88
I'm surprised that even guys like Select and Warden can't even hold off this bronze league play
yoona2012
Profile Joined February 2012
Denmark196 Posts
Last Edited: 2012-05-02 02:03:38
May 02 2012 02:02 GMT
#89
The worst part about cannon rushing is that you have to pull 4 workers per warping pylon or cannon to take it down, and the toss gets a 75% mineral return for a cancel where as you get nothing for the mining time lost which is quite considerably.
I was cannon rushed just yesterday for the first time in ages, and I had to lift and relocate as well, the only reason I won that game was that I was able to run 3 hellions by his 2 cannons in his main and destroy his probe line with some very red hellions.

I feel this can be abused greatly if you´re on a 4 player map and you didnt scout the toss before he scouted you and he starts to line up pylons in your base, you have to pull workers and he might not even have a forge - he could simply do it for the cancel vs lost mining time.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 02 2012 02:06 GMT
#90
On May 02 2012 10:51 oOOoOphidian wrote:
The point is a protoss player can build 1-2 pylons and 1-2 cannons to delay your expansion for a good 2+ minutes, while they take theirs and keep probing. I'm not suggesting gaulzi style all-in cannon rushes, I simply am referring to stuff like a 3 pylon block or some cannons behind the natural mineral line.

Oh. Those. They're very different from the ones we're talking about though. I don't disagree that it's really effective, but it's not as game-ending as having cannons in your main. There's suboptimal alternatives to them, although the protoss player should be well prepared for these.

Please fix your quotes too lol.
=Þ
Don.681
Profile Joined September 2010
Philippines189 Posts
Last Edited: 2012-05-02 03:13:56
May 02 2012 02:50 GMT
#91
For those maps where cannon rush is really strong, wont habitually placing your 2nd or 3rd buildings behind the minerals or in the "optimal pylon spots" give you some advantage to defend cannon rushes?

I mean, it seems to me, as one who has dabbled in cannon rushing before, that it's a game of building placement. If there is something blocking the optimal place to put your first pylon the cannon rush becomes much harder to execute.

If the cannon rusher has done an analysis of the map where the most optimal pylon placement is, a cannon rush defender should do so as well.

The same way, ramp blocking was perfected against early pools, maybe cannon rush blocking might have a "standard" building placement strategy.

Another thing is to put the first 8 workers into 2 cannon rush defend hotkeys with 4 probes each. I will start doing this every PvP now because of this thread.


As for Blizzard, you know how minerals/gas can't be placed too near CCs, Nexi and Hatches? Maybe they should start putting in a minimum distance for minerals/gas against cliffs and ramps.


AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
May 02 2012 02:56 GMT
#92
This just seems to be the "MC-effect". The MC-effect is when some guy shows up with a strategy that no one is familiar with (and thus don't know how to counter) and so the guy seems completely invincible, until people realize he's not and figure out his new strategy.
Think about it. How many pro-level cannon rushers have you seen? Probably just him. No one has had any reason to figure out a way to beat a pro-level cannon rusher, and so no way exists to beat him yet.
I do agree that some maps need to be fixed, though. That Antiga trick was definitely, as Day9 put it, bullshit.
"How are you?" "I am fine, because it is not normal to scream in pain."
yoona2012
Profile Joined February 2012
Denmark196 Posts
May 02 2012 03:04 GMT
#93
On May 02 2012 11:56 AnachronisticAnarchy wrote:
This just seems to be the "MC-effect". The MC-effect is when some guy shows up with a strategy that no one is familiar with (and thus don't know how to counter) and so the guy seems completely invincible, until people realize he's not and figure out his new strategy.
Think about it. How many pro-level cannon rushers have you seen? Probably just him. No one has had any reason to figure out a way to beat a pro-level cannon rusher, and so no way exists to beat him yet.
I do agree that some maps need to be fixed, though. That Antiga trick was definitely, as Day9 put it, bullshit.


taking that particular gas yourself first or simply having a worker on hold next to it (trick that makes it impossible for another player to take it) would shut down that "bs" antiga trick. Queen pops, kills cannon pylon on low ground - you´re ahead.
Kharnage
Profile Joined September 2011
Australia920 Posts
May 02 2012 03:16 GMT
#94
On May 02 2012 12:04 yoona2012 wrote:
Show nested quote +
On May 02 2012 11:56 AnachronisticAnarchy wrote:
This just seems to be the "MC-effect". The MC-effect is when some guy shows up with a strategy that no one is familiar with (and thus don't know how to counter) and so the guy seems completely invincible, until people realize he's not and figure out his new strategy.
Think about it. How many pro-level cannon rushers have you seen? Probably just him. No one has had any reason to figure out a way to beat a pro-level cannon rusher, and so no way exists to beat him yet.
I do agree that some maps need to be fixed, though. That Antiga trick was definitely, as Day9 put it, bullshit.


taking that particular gas yourself first or simply having a worker on hold next to it (trick that makes it impossible for another player to take it) would shut down that "bs" antiga trick. Queen pops, kills cannon pylon on low ground - you´re ahead.


This. The only reason this guy wins is because he's playing a lot of different players. As players encounter this more they will learn the 3 or 4 things they MUST do to stop it working on any particular map.
This has no validity at the pro level because it 'may' win a few games when no one knows who you are and what to expect, once they know you it's a very different situation.

Honestly I think there should be some sort of system put in place by blizzard to give greater rewards to player who play longers games (win or lose). Not because 'cheese' games are less valid, or 'real players play macro' but simply because a cheese player can play 10 games in the time a mech player can play one. This means is you care about your ladder rank or want to improve your league then you should try and end every game as soon as possible.
thurim
Profile Joined May 2011
France31 Posts
Last Edited: 2012-05-02 07:17:19
May 02 2012 07:16 GMT
#95
Well first of all the core question of the op was : "is it possible to hold a very well executed canon rush ?"

The answer is obviously yes as some people here have managed to hold it.
Moreover if you look at all the games i feel like players don't take the first pylon seriously or think they will manage the rush and don't imediately pull 4 or 5 workers to kill it. I am only a noob plat and i don't have anything to teach to those really good players but i feel it is a mistake because if they immediately pull those workers they will destroy the pylon and force the opponent to build a new one on high ground. You lose mining time but he lose minerals to build another pylon so you don't take too much handicap.

Concerning the debate of cheese and the possibility that this start is imbalanced ?

I never understand why people say that cheese, all-in ... are bad and that only macro game count and have a legitimacy. The strat he used require some timings, some tricks (where i can wall off, how can i gain vision of highground ...) and has not to be blame. A lot of strat can be used in SC2 and you can use this wide range to win. Boxer did 3 bunker rush gainst yellow in a semi final



i doubt this guy can be called a noob, a cheeser or anything else. He is not bad at all but used mindgame to take an advantage over his opponent.

Finaly even if this strat is very powerfull in ladder cause he master it very well and people are surprised by this rush, is it a real problem for you guys to see this guy go to GM ?
I mean the ladder are not the final goal of a SC2 player because if

1° you are a non professional your objective is to have fun and try to improve your gameplay cause the more you are good the more you can enjoy the game imho (you are able to play different strat to do nice moves and strats ...), of course if you improve you will up in the ladder but is a consequence of your objective not your objective.

2° you are a professional player you don't care at all of ladder, your main objective is tournament and in them no chance that you can have success with only this strat, it is a very usefull strat if you master it and have the "balls" to do it against very good players because it can help you to take one map of a BO3 but if you are unable to do another strat people will know it and just counter you as hell.

I will end by telling to people who tend to blame this strat (i don't criticize you, it is your opinion and i respect it, i just try to defend another point of view) that you totaly fall into the "game" of the master of canon rush (gaunzi, i don't remember his name sry about that) cause i am pretty sure that if he goes on this topic he will laugh a lot more than Day9 even if it seems difficult cause the laugh of Day9 is epic ^_^
Plague1503
Profile Joined October 2010
Croatia466 Posts
May 02 2012 10:05 GMT
#96
On May 02 2012 11:02 yoona2012 wrote:
The worst part about cannon rushing is that you have to pull 4 workers per warping pylon or cannon to take it down, and the toss gets a 75% mineral return for a cancel where as you get nothing for the mining time lost which is quite considerably.

Kinda like 1rax FE with Bunker pressure vs. Z? Not a Z whiner here, I play T in fact, so just saying it goes both ways, maybe not in the same matchup but still (although there are some perfectly fine Bunker pressure > Macro game builds in TvP as well).
"Good luck." "I don't need luck. I have ammo."
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-05-02 10:53:41
May 02 2012 10:53 GMT
#97
--- Nuked ---
Azera
Profile Blog Joined December 2010
3800 Posts
May 02 2012 11:10 GMT
#98
Ask Hot_Bid.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 02 2012 11:15 GMT
#99
Gaulzi is great, Yeah I make a lot of Void Rays, and attack move, so what. You guys need to get over it. (the haters)
-YoricK-
Profile Blog Joined August 2011
United States476 Posts
May 02 2012 11:17 GMT
#100
I was wondering why I was getting cannon rushed so often today in PvP...played like 6 PvPs today, 4 were cannon rushes lol. Definitely need to build pylon and gateway behind the mineral line on maps like daybreak, getting walled out as they build cannons behind your probe line is so annoying. I've been skipping the first zealot a lot in PvP lately, but its really useful to have against cannon rushes.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
May 02 2012 11:22 GMT
#101
hilarious vod by day9 :-). The truth is, a lot of common builds are not that safe against a well thought cannon rush ..
Pulling off a successful cannon rush at high level is not that easy (pretty fun to watch lol)
21 is half the truth
Flooz
Profile Joined April 2012
United States37 Posts
May 02 2012 14:27 GMT
#102
you should check out the guy that made it to masters by just cannon rushing. he has it down to an artform. he is always streaming on twitch incase you ever wanna check it out
"There is nothing cooler than being proud of the things you love" - Day[9]
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-05-02 14:42:23
May 02 2012 14:36 GMT
#103
On May 02 2012 06:58 iAmJeffReY wrote:
It's broken because some plat dude can master 1 strat, and use it against every race, and actually play and beat pros. Obviously broken. There's like no scouting counter, if you scout it, you know its coming, and still have to pull scvs perfect, and snipe shit perfectly.


Just because it is easier to execute a strategy than defend against it doesn't mean it is broken or overpowered. Reminds me of the 1-1-1, or even just the 6 pool or Geiko's 3 Rax. Those are easy to execute, but defending them takes more skill. And that is what makes Starcraft 2 great in my opinion, you have to earn the right to play macro games. And you get there by being able to defend all-ins, pressures and cheeses.

Cannon rushing is simply a strategy with a very high win rate on certain maps if you put a lot of effort into perfecting it, and it can be done multiple ways, each of which requires a radically different response from the defender. Perfectly the response takes a long time, and that is why cannon rushing works so well, people rarely see it, and they don't know how to react to each particular version.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
May 02 2012 14:50 GMT
#104
This is awesome time to go forge first in every matchup
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Fogetaboudit
Profile Joined July 2010
United States232 Posts
May 02 2012 14:59 GMT
#105
On May 02 2012 23:50 Durp wrote:
This is awesome time to go forge first in every matchup

lolol
Huragius
Profile Joined September 2010
Lithuania1506 Posts
May 02 2012 15:03 GMT
#106
On May 02 2012 05:21 denzelz wrote:
Show nested quote +
On May 02 2012 04:51 iAmJeffReY wrote:
I've played him so many fucking times. Even on KR. He is a joke, and it's so sad how this works. I've beaten him twice, lost to him twice. Both losses on antiga shipyard. Some maps are just too abusive for cannon rushes.

The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster.

This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps.


Totally agree with this. Early cannons are frustrating to play against, and stupid to watch from professional players. It is one of the worst things about SC2.


Yep. This really seems to be broken. On certain maps, if he gets scout first, there is almost no safe BO against this kind of shit.

Also, don't argue that this shit takes skills. It's even more brain dead than Marine/SCV train about which most of you were bitching lol.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 02 2012 15:18 GMT
#107
On May 03 2012 00:03 Huragius wrote:
Show nested quote +
On May 02 2012 05:21 denzelz wrote:
On May 02 2012 04:51 iAmJeffReY wrote:
I've played him so many fucking times. Even on KR. He is a joke, and it's so sad how this works. I've beaten him twice, lost to him twice. Both losses on antiga shipyard. Some maps are just too abusive for cannon rushes.

The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster.

This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps.


Totally agree with this. Early cannons are frustrating to play against, and stupid to watch from professional players. It is one of the worst things about SC2.


Yep. This really seems to be broken. On certain maps, if he gets scout first, there is almost no safe BO against this kind of shit.

Also, don't argue that this shit takes skills. It's even more brain dead than Marine/SCV train about which most of you were bitching lol.

There is. As others mentioned, it's called building positioning. In metalopolis, players built their structures behind the mineral lines, to create a semi-wall from cliff to minerals, making probe movements trickier. Similar things can be done on other maps.
=Þ
LordImmortala
Profile Joined October 2011
Korea (South)41 Posts
May 02 2012 15:34 GMT
#108
I just think this guy just understands the map too well. Just look at the wall off on antiga against idra. Did anyone know/think that robot on the low ground makes a wall off?
Think differently. Try unique compositions.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44221 Posts
May 02 2012 15:36 GMT
#109
That's frickin amazing ^^ Day[9] casting it made it even better.

Guy's really a beast. As cheesy as it is, you've got to give him credit for knowing exactly what he's doing.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Oatsboats
Profile Joined July 2011
United States20 Posts
May 02 2012 15:38 GMT
#110
I really think the only thing that makes his cannon rush a little more special is the gas steal. Why not take or block the gas if you're worried about it until you scout forge or no forge. Lost mining time and not optimal spending but it's safe ya? Other thing too, if pylons go down behind your mineral line, he can't mineral line walk you so just hold position him out of range from building a cannon in a tight spot
I eat bullets
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
May 02 2012 16:01 GMT
#111
I realise Im only theory crafting here but couldn't the gas steal be held off by clicking a worker on it and pressing hold position?

Also a terran could prevent the probe getting into their base by pausing their barracks and completing the wall off with a depot.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 02 2012 16:14 GMT
#112
On May 02 2012 20:17 -YoricK- wrote:
I was wondering why I was getting cannon rushed so often today in PvP...played like 6 PvPs today, 4 were cannon rushes lol. Definitely need to build pylon and gateway behind the mineral line on maps like daybreak, getting walled out as they build cannons behind your probe line is so annoying. I've been skipping the first zealot a lot in PvP lately, but its really useful to have against cannon rushes.


It's just daybreak that's retarded as it's the best map to cannon rush ever. Only 2 pylons needed to block behind the mineral lines and when they get taken down you can only need 2 or 3 more to block again. Placing pylon and gate behind the mineral line doesn't even work that well as a smart cannon rusher can use your own buildings to complete his wall with slight adjustments and you can't completely block the cannon spots.

Best way to stop cannon rushes is often to use the probe build trick to glitch your own units into the contain and kill the probe. For example on antiga with the 2 pylon block you can glitch a probe in and prevent the cannon (same way as they glitch the unit out after making the cannon basically.)
Exoteric
Profile Joined January 2011
Australia2330 Posts
May 02 2012 16:16 GMT
#113
On May 03 2012 01:01 iHirO wrote:
I realise Im only theory crafting here but couldn't the gas steal be held off by clicking a worker on it and pressing hold position?

Also a terran could prevent the probe getting into their base by pausing their barracks and completing the wall off with a depot.


If you build an assimilater while the geyser's in your fog of war, it doesn't matter if a worker is next to it or not. Doing the second suggestion either requires an extremely early scout to see the protoss build order, or is just a blind response in the hopes that your opponent is doing a cannon rush, and would put you at a disadvantage. In any case, the protoss would just send out scouting probes earlier. A few problems I see with it(the actual cannon rush) are:

- Unless you initially react as if you're about to get cannon rushed, you have a reasonably high chance of losing to it/coming out of it with a severe disadvantage
- If you do react as if you're about to get cannon rushed and pull many workers or pre-emptively position them in 'ideal rush' locations, then you will come out behind if your opponent is just playing normally and just made 2 pylons only to cancel them when they near completion.
- It requires really good unit control from the person facing the rush to stop it
- It does require a bit of ability and good knowledge of the map layout to execute, but it's easily replicable and shouldn't be a strategy that is able to win against high master/gm opponents
hell is other people
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 02 2012 16:17 GMT
#114
On May 03 2012 00:34 LordImmortala wrote:
I just think this guy just understands the map too well. Just look at the wall off on antiga against idra. Did anyone know/think that robot on the low ground makes a wall off?


When a new map hits ladder pool I tend to open it once in custom just to check all the possible wallings for FFE and any cannon spots. It's really easy to see with the building grid where walloffs are possible or not, just a few have to be checked if they are tight or not generally. I'm sure this guy does that as well and even more rigorously checks all cannon spots.
Paljas
Profile Joined October 2011
Germany6926 Posts
May 02 2012 16:32 GMT
#115
meh, wbc is a way better canonrusher
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 02 2012 16:34 GMT
#116
well the reason stuff likes this works, because people who actually train it alot, face alot of people who think its no real strat and don't even bother analyzing their mistakes. So more the fault of people thinking people don't cheese in a bo1 where you face a random opponent on a random map and only know who your opponent and map is when the game is already loading.

I mean there were people in this thread that complained about having to switch up their build towards what the opponent is doing, which is quiet funny to read, when you think about late game tech switches.

That being said, i wish i would get cheesed more often on ladder, i am lacking a bit of training there. Especially since people play so greedy most of the time, that half of my games end before they even started, ladder has lost alot of training value.

And the gas thing, worked on alot of maps before, didn't thought its still an issue, especially for terran. You can make really good mind games out of taking this gas and if they really do canon rush you, you can gain a huge advantage with a concussive marauder proxy. And zerg can block a gas forever with a few minerals and a drone away from mining.
Qwaky
Profile Joined April 2012
Croatia20 Posts
May 02 2012 16:38 GMT
#117
If guys he played against had just a bit practice against that kind of a rush, that replay pack of 5 game would be at least 2-3 losses.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 02 2012 17:07 GMT
#118
On May 03 2012 01:14 Markwerf wrote:
Best way to stop cannon rushes is often to use the probe build trick to glitch your own units into the contain and kill the probe. For example on antiga with the 2 pylon block you can glitch a probe in and prevent the cannon (same way as they glitch the unit out after making the cannon basically.)

Mind=blown. I didn't think about the glitching trick. I used it to get my probe out of the pylon wall, but never to get a probe INSIDE it. Guys, this is the answer right here.
=Þ
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
May 02 2012 17:23 GMT
#119
Wow I haven't watched a daily in a while but something tells me that this is a MUST WATCH.
Life's good :D
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
May 02 2012 17:31 GMT
#120
So apparently, most gm's have mysteriously entered this thread.. interesting.. or people are just lieing.
QNdie
Profile Joined June 2011
Poland210 Posts
May 02 2012 17:41 GMT
#121
Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax.
drezi
Profile Joined September 2010
Iceland72 Posts
Last Edited: 2012-05-02 17:55:10
May 02 2012 17:55 GMT
#122
hes just master but i think he has played against a bunch of gm's
Kickboxer
Profile Blog Joined November 2010
Slovenia1308 Posts
May 02 2012 18:02 GMT
#123
Fun daily, fun player, amazing building placement ^_^
meadbert
Profile Blog Joined October 2010
United States681 Posts
May 02 2012 18:04 GMT
#124
On May 03 2012 02:41 QNdie wrote:
Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax.

Idra did not build an extractor at his gas on the edge, therefore he did not react properly.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 02 2012 18:04 GMT
#125
This is so, incredibly, stupid.

This isn't even like the guy that got to GM by 6 pool, which actually requires really aggressive ling/drone micro and perfect hold position micro. This is just map abuse.
I love crazymoving
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
May 02 2012 18:06 GMT
#126
On May 03 2012 03:04 meadbert wrote:
Show nested quote +
On May 03 2012 02:41 QNdie wrote:
Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax.

Idra did not build an extractor at his gas on the edge, therefore he did not react properly.

How could he possibly have known in advance that such a cannon rush was coming? You don't get gas against FFE that early. You want Zergs to blindly build an extractor on their gas at the edge in case of a cannon rush? That's ludicrous.

I love crazymoving
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 02 2012 18:10 GMT
#127
well i kinda started to like day9 a bit less. Cheese is something that relies on bad response from the other player in order to succeed. When someone wins with it its perfectly ok. Cannon rushing on some maps is actually not cheese at all because there is nothing you can do to defend it if its done correctly. Bad map desing. Its not funny, its really really sad.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 02 2012 18:14 GMT
#128
On May 03 2012 03:06 Flonomenalz wrote:
Show nested quote +
On May 03 2012 03:04 meadbert wrote:
On May 03 2012 02:41 QNdie wrote:
Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax.

Idra did not build an extractor at his gas on the edge, therefore he did not react properly.

How could he possibly have known in advance that such a cannon rush was coming? You don't get gas against FFE that early. You want Zergs to blindly build an extractor on their gas at the edge in case of a cannon rush? That's ludicrous.


No. You obviously did not read the thread or watch the video. Idra SAW the pylons coming up and pulled drones. He then tried to block a second drone from entering by pulling even more drones. Assimilator completed, got killed AND rebuilt. During all this, there's SO MUCH TIME for idra to spend 25 minerals to build an extractor.
=Þ
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
Last Edited: 2012-05-02 18:33:25
May 02 2012 18:32 GMT
#129
On May 03 2012 03:14 Heh_ wrote:
Show nested quote +
On May 03 2012 03:06 Flonomenalz wrote:
On May 03 2012 03:04 meadbert wrote:
On May 03 2012 02:41 QNdie wrote:
Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax.

Idra did not build an extractor at his gas on the edge, therefore he did not react properly.

How could he possibly have known in advance that such a cannon rush was coming? You don't get gas against FFE that early. You want Zergs to blindly build an extractor on their gas at the edge in case of a cannon rush? That's ludicrous.


No. You obviously did not read the thread or watch the video. Idra SAW the pylons coming up and pulled drones. He then tried to block a second drone from entering by pulling even more drones. Assimilator completed, got killed AND rebuilt. During all this, there's SO MUCH TIME for idra to spend 25 minerals to build an extractor.


Idra messed up. He should have built an extractor and it's auto win. I don't really see any excuse - one mistake and you lose to a cannon rush.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Animzor
Profile Joined March 2011
Sweden2154 Posts
May 02 2012 18:35 GMT
#130
Man, Day9 has the most annoying fucking laugh, it's like he thinks he's being funny so he laughs some more.
freetgy
Profile Joined November 2010
1720 Posts
May 02 2012 18:46 GMT
#131
so glad carriers are removed so disgusting how weak they are
MugenXBanksy
Profile Joined April 2011
United States479 Posts
May 02 2012 18:50 GMT
#132
On May 03 2012 03:35 Animzor wrote:
Man, Day9 has the most annoying fucking laugh, it's like he thinks he's being funny so he laughs some more.


i don't know what your talking about man his laughter is hilarious

and my god i was alot more then disgusted watching the cannon pro cannon everyone and I play protoss....

cannoning some zerg nat cause they didn't put a overlord over the hatch building is one thing but this goes too far
we all hope to be like whitera one day
mknsri
Profile Joined August 2011
United Kingdom11 Posts
May 02 2012 18:52 GMT
#133
On May 03 2012 03:14 Heh_ wrote:
Show nested quote +
On May 03 2012 03:06 Flonomenalz wrote:
On May 03 2012 03:04 meadbert wrote:
On May 03 2012 02:41 QNdie wrote:
Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax.

Idra did not build an extractor at his gas on the edge, therefore he did not react properly.

How could he possibly have known in advance that such a cannon rush was coming? You don't get gas against FFE that early. You want Zergs to blindly build an extractor on their gas at the edge in case of a cannon rush? That's ludicrous.


No. You obviously did not read the thread or watch the video. Idra SAW the pylons coming up and pulled drones. He then tried to block a second drone from entering by pulling even more drones. Assimilator completed, got killed AND rebuilt. During all this, there's SO MUCH TIME for idra to spend 25 minerals to build an extractor.


Better yet, isn't it still possible to just put a drone next to the gas and you cant build an assimilator there? That was discovered a while back to stop Zergs from gas-stealing, and that should be an optimal response to this kind of cannon rush?
^_________________________________________^
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 02 2012 19:03 GMT
#134
Im not a fan of cheese, but that was a thing of warped terrible beauty
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
][Primarch][
Profile Joined February 2012
Sweden302 Posts
May 02 2012 19:06 GMT
#135
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 02 2012 19:27 GMT
#136
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 02 2012 19:41 GMT
#137
On May 03 2012 02:41 QNdie wrote:
Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax.

That's what you don't get. I faced him twice on KR. Beat him the first time, second game on antiga, and I knew it was coming. I did a proxy 12 rax maka behind natural minerals, and a 12 rax at my ramp. No gas, even pulled scvs on the first pylon.

If he gets an early scout off, there is only luck as a counter, and hoping you can pull the perfect amount of scvs.

All you guys who are so far up this kids ass are so annoying. Yes, he mastered ONE fucking strategy. It's cool if it's a cheese rush, but if someone masters another all in, they're shunned. Very hypocritical. The fact he was plat, and now facing top GMs is plain said.

All you saying it's easy to stop haven't played a cannon rusher who know what they are doing.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
May 02 2012 20:07 GMT
#138
Perfected? Of course.
Be Perfect? Never.

There are a lot of players who have dedicated their entire SC2 'Careers' to cannon rushing that MOST of the best & advanced cannon rushing tactics have been figured out. I think the biggest problem at this point is that there are a lot of players who play so defensive right out the gate, it's an automatic Build Order Loss.
Poopi
Profile Blog Joined November 2010
France12790 Posts
May 02 2012 20:15 GMT
#139
Aw is he GEGTgaulzi on EU server?
I played against him on a smurf (I'm terran), raped him pretty badly when he tried this on me on daybreak I scv pulled randomly to attack his two pylon blocks and it gave me time for a marine.
However on metalopolis he did the build successfully : I lost a lot of mining time / scv, but I flyed my CC to the gold and procedeed to win from here despite him being ahead since he is so bad in normal games.
Was kinda fun but yeah cannon rushes are a pain, worse than marine / scv allins.
WriterMaru
PandaMonk
Profile Joined June 2011
United States300 Posts
May 02 2012 20:23 GMT
#140
I think people are blowing this out of proportion. Gaulzi bought the game just like everybody else, he is entitled to play this however he wants, however I dont think the cannon rush is OP. I think the only reason it is working is because of people's lack of experience against the cannon rush, while Gaulzi has a fucking encyclopedia's worth of knowledge about it. People will figure it out eventually and he will drop to plat or something. (hyperbole on the encyclopedia i know )
Oatsboats
Profile Joined July 2011
United States20 Posts
May 02 2012 20:32 GMT
#141
Let me preface this with: I am not an expert on the subject but id like to jump in...feel free to disagree. I'm really not a fan of this guy, but why all the whining? The way I see it... If you aren't in a situation where you are # 2 GM and # 1 is abusing the game to stay ahead of you...you really have no room to complain. People have found their way to move up and rise above. It's not like you are pitted against this guy every game and you're doomed for life if you never figure out a way to stop it.....or if it's even impossible to stop. I wouldn't touch cannons in the game, if anything some map changes could be made if necessary. Btw he drops his forge 14 every game except against Zerg which I think is 13... Toss should never have gas stolen because their gas is already taken. Terran is 2nd riskiest..maybe a wall off if you fear this type of play...and zerg has highest risk just due to builds of course. This is all barring the fact of not having both gases at ramp side. Zerg definitely probably has the raw deal...just to show I have no bias when I say this, I would like to mention in a random player.
I eat bullets
Bonkerz
Profile Blog Joined September 2010
United States831 Posts
May 02 2012 20:39 GMT
#142
Yeah i played gaulzi on ladder, he's really nice and he plugged my stream, I beat him tho
High masters terran streaming in 720p 60 FPS with commentary and analysis after every game twitch.tv/bonkerz1
Seam
Profile Blog Joined April 2010
United States1093 Posts
May 02 2012 20:46 GMT
#143
Wow a lot of whining...


There are plenty of builds that can get one to masters with little macro, most of them cheese. You can bane bust every game, 3raxallin every game, and(I guess not as much these days...) 4 gate every game.

Why the massive hate for cannon rushes? They aren't impossible in the least to stop =\
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
May 02 2012 20:57 GMT
#144
Well, as long as the little feller is having fun, all power to him. I could never do the same thing every game.
twitch.tv/duttroach
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-05-02 21:19:13
May 02 2012 21:03 GMT
#145
If the question isn't rhetorical: certainly cannon rushes can be perfected. However it doesn't mean they'll work against properly prepared countermeasures/defense.
On May 02 2012 05:20 Legion710 wrote:
In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it?

Generally the best way is sealing the zerg inside 1 base (3 pylon wall) and then going something like void rays or blink stalker to end the game. Drone drills can break the wall, but protoss would very likely just be able to reinforce behind the assaulted wall keeping the zerg locked in (denying zerg economy when the drones are pulled for a drill)

Idra reacted horribly, and I assume it's because he doesn't care about this sort of stuff at all to bother practicing it or learning what to do. Building spines beside the hatchery/minerals (or other locations) as well as another queen is a pretty big priority. Plant creep tumors with the current queen to prevent cannons infringing on your space, and use injects with the other queen.


In the PvP, if the rusher spends 4 pylons just to wall off, you can just build a nexus at the expansion to easily counter it.

As a terran, you want to build bunkers right beside your minerals/command center (with a diversion bunker a bit further out), and rush to marauders and/or reapers ASAP. Cannons will not be able to break into an established bunker with a maruader or two inside, so the only advantage they get from all that they spent is the wall-in. By getting medivacs or siege tanks, that can then be countered.


That all said, some maps are more stupid/abuse-able than others, and the fact that blizzard maps don't have neutral depots (or other mechanics) to prevent enemy wall-ins is pretty problematic, I'd say.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Charon1979
Profile Joined October 2010
Austria317 Posts
May 02 2012 21:13 GMT
#146
On May 03 2012 05:46 Seam wrote:
Wow a lot of whining...


There are plenty of builds that can get one to masters with little macro, most of them cheese. You can bane bust every game, 3raxallin every game, and(I guess not as much these days...) 4 gate every game.

Why the massive hate for cannon rushes? They aren't impossible in the least to stop =\


I think mostly because someone with platinum makro can't bane bust, 3raxallin or 4 gate GM level players successful on a regular basis. But he obviously can do a cannonrush

Even ppl who made it to masters/GM with 6pool only are playing at masters level if they play standard. This guy plays on platinum.

The main reason why ppl get so upset about cheeses like this is that most players try to improve their play, ask for help in forums and actually put efford in getting better - while seeing that abusing the map is just enough to get far up the ladder.

If JimmyBronze ask you how to improve would you just tell him: "Pick Protoss, and cannonrush the shit out of the ladder every day. Eventually you get good enough for GM in no time. The other way to improve takes longer and involves learning matchups, scouting and macro... so just cannonrush."
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 02 2012 21:32 GMT
#147
On May 03 2012 04:27 Jaaaaasper wrote:
Show nested quote +
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...
Creator of sc2unmasked.com
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
May 02 2012 21:35 GMT
#148
Holy shit that game against Vines. Apart from having to cancel the cannon to the Zealot that might have been cannon rush perfection.

I think that parts of the map that are supposed to just make it more visually appealing, but can be used to create tight walls, like he did against IdrA, should probably be removed if they make it too easy to wall off when cannon or bunking rushing, I don't think its balanced that its that cost effective to wall off.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
May 02 2012 21:42 GMT
#149
On May 02 2012 07:24 reikai wrote:
Show nested quote +
On May 02 2012 07:07 Woobly wrote:
On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)?


why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play?

another question is why do protoss gas geysers have double the health of the other race's geysers?


Because you are not playing single player. Question 2: because protoss buildings used to have less health than they do currently, and they were losing too many buildings to terran drops.

For some serious input to this thread, isn't the answer obvious? If you spend 20 hours practicing defending cannon rushed on map X then you will be able to defend cannon rushes on map X. The reason the guy wins is that his opponents do not practice defending cannon rushes.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
May 02 2012 21:45 GMT
#150
Really, Canon rushes should not be hard to stop. Most pro players try to cut too many corners and play as greedy as possible relying solely on units and micro to defend this kind of cheese. You just need the correct immediate response upon scouting this and good micro to defend such scrub play
Maxd11
Profile Joined July 2011
United States680 Posts
May 02 2012 21:45 GMT
#151
It's kinda sad that this nub can beat pros with one simple cheasy and over-powered strategy even when they know it is coming. Maybe someone will win a tournament with nothing but cannon rushes and blizzard will (finally) realize how messed up this is.
I did enjoy watching Idra get owned however.
I looked in the mirror and saw biupilm69t
Seam
Profile Blog Joined April 2010
United States1093 Posts
Last Edited: 2012-05-02 21:51:54
May 02 2012 21:51 GMT
#152
On May 03 2012 06:13 Charon1979 wrote:
Show nested quote +
On May 03 2012 05:46 Seam wrote:
Wow a lot of whining...


There are plenty of builds that can get one to masters with little macro, most of them cheese. You can bane bust every game, 3raxallin every game, and(I guess not as much these days...) 4 gate every game.

Why the massive hate for cannon rushes? They aren't impossible in the least to stop =\


I think mostly because someone with platinum makro can't bane bust, 3raxallin or 4 gate GM level players successful on a regular basis. But he obviously can do a cannonrush

Even ppl who made it to masters/GM with 6pool only are playing at masters level if they play standard. This guy plays on platinum.

The main reason why ppl get so upset about cheeses like this is that most players try to improve their play, ask for help in forums and actually put efford in getting better - while seeing that abusing the map is just enough to get far up the ladder.

If JimmyBronze ask you how to improve would you just tell him: "Pick Protoss, and cannonrush the shit out of the ladder every day. Eventually you get good enough for GM in no time. The other way to improve takes longer and involves learning matchups, scouting and macro... so just cannonrush."


Wasn't there a thread for the 3rax where the plat(Diamond?) player was beating pros on a regurlar basis? Like, nearly every game?

3rax is super easy. It takes almost no macro. There's also nearly no 'risk' of a followup, so no need to macro if it fails either.
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
May 02 2012 21:53 GMT
#153
On May 03 2012 06:45 Maxd11 wrote:
It's kinda sad that this nub can beat pros with one simple cheasy and over-powered strategy even when they know it is coming. Maybe someone will win a tournament with nothing but cannon rushes and blizzard will (finally) realize how messed up this is.
I did enjoy watching Idra get owned however.


Your post says that cannon rushing is an over-powered strategy and your signature says that you cannot bend the truth without creating a new one. I am inspired by your wisdom and I am sure Parting will win his first GSL championship with seven unbeatable cannon rushes.
Kreb
Profile Joined September 2010
4834 Posts
May 02 2012 21:55 GMT
#154
If someone had the same experience of handling cannon rushes defensively as he had executing them, he'd get beaten every single time.

That said, there was some awesome cannoning footage there.
CAPSLOCKLOL
Profile Blog Joined November 2010
United States135 Posts
May 02 2012 22:15 GMT
#155
I've played him before on ladder and also watched a bit of his stream, and as Terran unless you know he's cannon rushing you from the moment he places that first pylon on your wall or below your ramp it becomes insanely difficult to stop. I know when I beat him I only won because I got lucky that I was already walling off with the early 14 depot and got freaked by the pylon and put down an early bunker.

I don't have as much of a problem with the strategy as I do with Gaulzi's bm though, I don't really get how he can get so upset over what is essentially a coin-flip.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-02 22:18:55
May 02 2012 22:17 GMT
#156
On May 03 2012 06:51 Seam wrote:
Show nested quote +
On May 03 2012 06:13 Charon1979 wrote:
On May 03 2012 05:46 Seam wrote:
Wow a lot of whining...


There are plenty of builds that can get one to masters with little macro, most of them cheese. You can bane bust every game, 3raxallin every game, and(I guess not as much these days...) 4 gate every game.

Why the massive hate for cannon rushes? They aren't impossible in the least to stop =\


I think mostly because someone with platinum makro can't bane bust, 3raxallin or 4 gate GM level players successful on a regular basis. But he obviously can do a cannonrush

Even ppl who made it to masters/GM with 6pool only are playing at masters level if they play standard. This guy plays on platinum.

The main reason why ppl get so upset about cheeses like this is that most players try to improve their play, ask for help in forums and actually put efford in getting better - while seeing that abusing the map is just enough to get far up the ladder.

If JimmyBronze ask you how to improve would you just tell him: "Pick Protoss, and cannonrush the shit out of the ladder every day. Eventually you get good enough for GM in no time. The other way to improve takes longer and involves learning matchups, scouting and macro... so just cannonrush."


Wasn't there a thread for the 3rax where the plat(Diamond?) player was beating pros on a regurlar basis? Like, nearly every game?

3rax is super easy. It takes almost no macro. There's also nearly no 'risk' of a followup, so no need to macro if it fails either.

Geiko? Who is like top 8 high masters? Yea, he was diamond...with terran maybe. He has high masters level macro/micro, which is why a cheese like that works. You'll note that kind of strat falls off real fast, but this cannon rush thing requires PERFECT execution in countering it. You all seem to think it's easy, and again I say this, because you theorycraft and have never played a good cannon rusher.

Obviously if pros doing solid builds like gasless FE, which beyond 11/11, 12/14 rax is like the fastest wall off, and continual units. You can't 2 rax a cannon rush (ie marine marauder) He is at your base, with cannons, well before you even finish a tech lab or a reactor on 90% of the maps.

I don't have as much of a problem with the strategy as I do with Gaulzi's bm though, I don't really get how he can get so upset over what is essentially a coin-flip.

The first time I lost to him, and said gg nice cheese, I got a gtfo noob. He looks like some sherlock holmes character as well lol
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
][Primarch][
Profile Joined February 2012
Sweden302 Posts
May 02 2012 22:35 GMT
#157
On May 03 2012 07:17 iAmJeffReY wrote:
Show nested quote +
On May 03 2012 06:51 Seam wrote:
On May 03 2012 06:13 Charon1979 wrote:
On May 03 2012 05:46 Seam wrote:
Wow a lot of whining...


There are plenty of builds that can get one to masters with little macro, most of them cheese. You can bane bust every game, 3raxallin every game, and(I guess not as much these days...) 4 gate every game.

Why the massive hate for cannon rushes? They aren't impossible in the least to stop =\


I think mostly because someone with platinum makro can't bane bust, 3raxallin or 4 gate GM level players successful on a regular basis. But he obviously can do a cannonrush

Even ppl who made it to masters/GM with 6pool only are playing at masters level if they play standard. This guy plays on platinum.

The main reason why ppl get so upset about cheeses like this is that most players try to improve their play, ask for help in forums and actually put efford in getting better - while seeing that abusing the map is just enough to get far up the ladder.

If JimmyBronze ask you how to improve would you just tell him: "Pick Protoss, and cannonrush the shit out of the ladder every day. Eventually you get good enough for GM in no time. The other way to improve takes longer and involves learning matchups, scouting and macro... so just cannonrush."


Wasn't there a thread for the 3rax where the plat(Diamond?) player was beating pros on a regurlar basis? Like, nearly every game?

3rax is super easy. It takes almost no macro. There's also nearly no 'risk' of a followup, so no need to macro if it fails either.

Geiko? Who is like top 8 high masters? Yea, he was diamond...with terran maybe. He has high masters level macro/micro, which is why a cheese like that works. You'll note that kind of strat falls off real fast, but this cannon rush thing requires PERFECT execution in countering it. You all seem to think it's easy, and again I say this, because you theorycraft and have never played a good cannon rusher.

Obviously if pros doing solid builds like gasless FE, which beyond 11/11, 12/14 rax is like the fastest wall off, and continual units. You can't 2 rax a cannon rush (ie marine marauder) He is at your base, with cannons, well before you even finish a tech lab or a reactor on 90% of the maps.

Show nested quote +
I don't have as much of a problem with the strategy as I do with Gaulzi's bm though, I don't really get how he can get so upset over what is essentially a coin-flip.

The first time I lost to him, and said gg nice cheese, I got a gtfo noob. He looks like some sherlock holmes character as well lol


Ok this is a bit pathetic by me but could you upload a screenshot with the message log. I want him to be exposed, I want him to officially join Deezer and CombatEx as scum/trash even though he's not close to their skill level (yes, that is how bad he is).
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
Lunit
Profile Joined July 2010
United States183 Posts
May 02 2012 22:39 GMT
#158
His wall offs behind the mineral lines were dope. Who ever said that took no skill is wrong, that was pretty dope. Plus very entertaining. So even if he blows at playing regularly a win is a win.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
May 02 2012 22:57 GMT
#159
I can't believe I lost to this Guy last week... I think I came out even in the cannon rush phase, but died to a blink allin after I niavely expanded -.-

I don't think its imbalance or anything, people mostly just don't react properly as its the first time they've been cannon rushed by anyone who has practiced it so much. In time he'll just lose more and more
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Maxd11
Profile Joined July 2011
United States680 Posts
May 02 2012 23:09 GMT
#160
On May 03 2012 06:53 hzflank wrote:
Show nested quote +
On May 03 2012 06:45 Maxd11 wrote:
It's kinda sad that this nub can beat pros with one simple cheasy and over-powered strategy even when they know it is coming. Maybe someone will win a tournament with nothing but cannon rushes and blizzard will (finally) realize how messed up this is.
I did enjoy watching Idra get owned however.


Your post says that cannon rushing is an over-powered strategy and your signature says that you cannot bend the truth without creating a new one. I am inspired by your wisdom and I am sure Parting will win his first GSL championship with seven unbeatable cannon rushes.

Over powered doesn't mean it's unbeatable...
Also I really don't see how my statement is at all related to my signature.
I admire your use of sarchasm though, it may have broken a record in unnessicary stupidity .
I looked in the mirror and saw biupilm69t
gaulzi
Profile Joined April 2011
Iceland24 Posts
May 02 2012 23:11 GMT
#161
On May 03 2012 06:32 oOOoOphidian wrote:
Show nested quote +
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

Reference please.
sup
Seam
Profile Blog Joined April 2010
United States1093 Posts
May 02 2012 23:12 GMT
#162
On May 03 2012 07:17 iAmJeffReY wrote:
Show nested quote +
On May 03 2012 06:51 Seam wrote:
On May 03 2012 06:13 Charon1979 wrote:
On May 03 2012 05:46 Seam wrote:
Wow a lot of whining...


There are plenty of builds that can get one to masters with little macro, most of them cheese. You can bane bust every game, 3raxallin every game, and(I guess not as much these days...) 4 gate every game.

Why the massive hate for cannon rushes? They aren't impossible in the least to stop =\


I think mostly because someone with platinum makro can't bane bust, 3raxallin or 4 gate GM level players successful on a regular basis. But he obviously can do a cannonrush

Even ppl who made it to masters/GM with 6pool only are playing at masters level if they play standard. This guy plays on platinum.

The main reason why ppl get so upset about cheeses like this is that most players try to improve their play, ask for help in forums and actually put efford in getting better - while seeing that abusing the map is just enough to get far up the ladder.

If JimmyBronze ask you how to improve would you just tell him: "Pick Protoss, and cannonrush the shit out of the ladder every day. Eventually you get good enough for GM in no time. The other way to improve takes longer and involves learning matchups, scouting and macro... so just cannonrush."


Wasn't there a thread for the 3rax where the plat(Diamond?) player was beating pros on a regurlar basis? Like, nearly every game?

3rax is super easy. It takes almost no macro. There's also nearly no 'risk' of a followup, so no need to macro if it fails either.

Geiko? Who is like top 8 high masters? Yea, he was diamond...with terran maybe. He has high masters level macro/micro, which is why a cheese like that works. You'll note that kind of strat falls off real fast, but this cannon rush thing requires PERFECT execution in countering it. You all seem to think it's easy, and again I say this, because you theorycraft and have never played a good cannon rusher.

Obviously if pros doing solid builds like gasless FE, which beyond 11/11, 12/14 rax is like the fastest wall off, and continual units. You can't 2 rax a cannon rush (ie marine marauder) He is at your base, with cannons, well before you even finish a tech lab or a reactor on 90% of the maps.

Show nested quote +
I don't have as much of a problem with the strategy as I do with Gaulzi's bm though, I don't really get how he can get so upset over what is essentially a coin-flip.

The first time I lost to him, and said gg nice cheese, I got a gtfo noob. He looks like some sherlock holmes character as well lol



The 3 rax hasn't fallen off. It's still done, and quite often.
+ Show Spoiler +
MVP did it to Naniwa last night...

I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Whitewing
Profile Joined October 2010
United States7483 Posts
May 02 2012 23:15 GMT
#163
On May 02 2012 05:25 iAmJeffReY wrote:
Show nested quote +
On May 02 2012 05:08 Zodiak wrote:
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account

That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base.

It's just a joke of a strategy that somehow works.

Show nested quote +
However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.

Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed.

Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders.

I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons.


If you think you're getting cannon rushed, just take the gas geyser on the side with the cannons so he can't do that >_>.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-05-02 23:45:58
May 02 2012 23:30 GMT
#164
Lol nice
Good to see i am not the only one who considers cannon rush completely unbalanced and that pros agree
(this the only thing i think is imba btw , i dont cry it every time)

Its not only on some maps with cute spots behind the mineral line,he can even just build it in your base in plain sight.
Even the best response (attacking the cannons with 4 workers each when they build) will put you behind as he just cancels and you lost more minerals in lost mining time then he lost in canceling,
Then he can just repeat and before you know it you have 12 workers attacking 3 cannons warping in
Realy dont see how to react to this either and think with perfect control this is unbeatable.

thx for linking the vid btw, that episode is so awesome (watching it now)
Maxd11
Profile Joined July 2011
United States680 Posts
May 02 2012 23:30 GMT
#165
On May 03 2012 08:15 Whitewing wrote:
Show nested quote +
On May 02 2012 05:25 iAmJeffReY wrote:
On May 02 2012 05:08 Zodiak wrote:
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account

That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base.

It's just a joke of a strategy that somehow works.

However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.

Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed.

Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders.

I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons.


If you think you're getting cannon rushed, just take the gas geyser on the side with the cannons so he can't do that >_>.

It is also possible to block a gas steal with a hold position worker. This is less reliable as the extractorbuilding (lol) has more hp then a worker but it costs minerals ofc to take the geyser even if you cancle it. I would recomend just making the extractor as zerg where you lose a negligable amount of resources (less then a worker trip?) if you cancle but it could be situation dependant as the other two races especially terran where you need to lose mining to construct the refinery and it has half the hp as an assimilator.
I looked in the mirror and saw biupilm69t
Meaon
Profile Joined July 2010
Iceland42 Posts
May 02 2012 23:43 GMT
#166
On May 03 2012 06:32 oOOoOphidian wrote:
Show nested quote +
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

I'm pretty sure thats just some made up bullshit...
Falcon-sw
Profile Joined September 2010
United States324 Posts
May 02 2012 23:54 GMT
#167
Makes me sad Day9 devoted so much time to cannon rushing.

Next week: 6-pooling to grandmaster!
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 02 2012 23:55 GMT
#168
On May 03 2012 08:30 Maxd11 wrote:
Show nested quote +
On May 03 2012 08:15 Whitewing wrote:
On May 02 2012 05:25 iAmJeffReY wrote:
On May 02 2012 05:08 Zodiak wrote:
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account

That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base.

It's just a joke of a strategy that somehow works.

However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.

Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed.

Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders.

I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons.


If you think you're getting cannon rushed, just take the gas geyser on the side with the cannons so he can't do that >_>.

It is also possible to block a gas steal with a hold position worker. This is less reliable as the extractorbuilding (lol) has more hp then a worker but it costs minerals ofc to take the geyser even if you cancle it. I would recomend just making the extractor as zerg where you lose a negligable amount of resources (less then a worker trip?) if you cancle but it could be situation dependant as the other two races especially terran where you need to lose mining to construct the refinery and it has half the hp as an assimilator.

Fog of war -> cue up an assim -> take gas even if you hold position.

It's been said multiple times.

Completely theorycraft, and it's so damn annoying.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Whitewing
Profile Joined October 2010
United States7483 Posts
May 03 2012 00:08 GMT
#169
On May 03 2012 08:55 iAmJeffReY wrote:
Show nested quote +
On May 03 2012 08:30 Maxd11 wrote:
On May 03 2012 08:15 Whitewing wrote:
On May 02 2012 05:25 iAmJeffReY wrote:
On May 02 2012 05:08 Zodiak wrote:
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account

That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base.

It's just a joke of a strategy that somehow works.

However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.

Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed.

Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders.

I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons.


If you think you're getting cannon rushed, just take the gas geyser on the side with the cannons so he can't do that >_>.

It is also possible to block a gas steal with a hold position worker. This is less reliable as the extractorbuilding (lol) has more hp then a worker but it costs minerals ofc to take the geyser even if you cancle it. I would recomend just making the extractor as zerg where you lose a negligable amount of resources (less then a worker trip?) if you cancle but it could be situation dependant as the other two races especially terran where you need to lose mining to construct the refinery and it has half the hp as an assimilator.

Fog of war -> cue up an assim -> take gas even if you hold position.

It's been said multiple times.

Completely theorycraft, and it's so damn annoying.


Fortunately, that doesn't work if you take it first.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
w0mble
Profile Joined December 2010
United Kingdom27 Posts
May 03 2012 00:09 GMT
#170
pvp, I often just commit to building a new nexus at another main on the map as soon as the pylons get put down & try to balance mining with the probes, allowing the probes to leave & trying to get a stalker or 2 out to defend the new home & harrass the enemy whilst he is sinking resources into killing my main (theorycraft).

i use tricks to bait more resources out of the rusher by placing a forge in a funny location so that he has to build excess cannons & hence waste resources / time before he finally techs
Zoltan
Profile Blog Joined March 2010
United States656 Posts
May 03 2012 00:15 GMT
#171
this is very simple to beat+ Show Spoiler +
if you know its coming if you are terran:
11 depot 11 rax 11 depot wall. cut workers and make 2nd rax asap.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
ibreakurface
Profile Joined June 2010
United States664 Posts
May 03 2012 00:46 GMT
#172
Cheese is what keeps people from double fast expanding, causing the first 8-15 mins of games be basically event-less. Also cheese is super fun to watch, nothing better than the stress of watching a pro gamer put it all on the line like that.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 03 2012 00:56 GMT
#173
On May 03 2012 08:43 Meaon wrote:
Show nested quote +
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

I'm pretty sure thats just some made up bullshit...

http://www.twitch.tv/gaulzi/b/313465818

first game

same happened when he sniped orb 4 times in a row, he had the stream open
Creator of sc2unmasked.com
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 03 2012 01:08 GMT
#174
It takes 20x the skill to defend against these cannon rush cheeses than it does to actually do them. And the sad part is a large percentage of the time even after you hold it off the cannon rusher can enter a standard game with more workers than you.

But things like this should be no surprise to anyone because all-ins are way more powerful in SC2 than they ever were in brood war.
Sup
ArcticFox
Profile Joined February 2011
United States1092 Posts
May 03 2012 01:19 GMT
#175
Wait...people are calling gaulzi mannered? Really? I managed to get my wall up in time to stop his cannon rush on Antiga and the words spewed were anything but mannered. -_-

00:03:13 - GEGTgaulzi to ALL: fucking shitface

Anyway, back to topic:

Obviously cannon rushing works well enough to hit GM right now, but so does 6 pool, and 3rax marine/SCV all-ins, and all other manner of cheeses. If you cannon rush every single game, and you would normally play at a high diamond to mid-master level, you could probably hit GM just because you would learn the timings of it inside and out, and have much more experience executing it than people have defending it. It happened with 4gates, and 3rax marine/SCV, and roach/speedling all-ins -- the difference being that as these were seen more often, people started devising ways to deal with it that didn't slow down their build too much. If suddenly half the ladder starts cannon rushing today, you can bet in a week or two that no terran on the ladder would fall for it anymore.

In fact, right now a standard 10 depot, 12 rax, 14 depot pretty much stops it in its tracks if executed properly. As soon as you see the proxy pylon you throw up another rax and build a bunker. Anyone who played Xel'Naga Caverns extensively can tell you that cannon rushes don't work too well vs. a Terran who has it in their mind that it could possibly be coming.

The replays that were shown on the daily were impressive looking, but also indicative of lack of experience vs. the build. I've lost to cannon rushes a long time ago, but after seeing them a couple of times it's no longer "OH SHIT THERE'S CANNONS IN MY BASE" it's just "oh...his probe got here really early...let me check for...yep, ok, now here's how we deal with it."

Once it's injected as part of the metagame (which will probably happen now since it was featured on a Daily), it will be ineffectual vs. any Terran who has seen it once or twice.

P and Z have their own ways to deal with it. P it can get tricky with the mineral placements. Z I'm not sure how you ever let them get up in a position where it could actually hurt you, save getting greedy with a hatch before pool.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-05-03 02:07:10
May 03 2012 01:58 GMT
#176
On May 03 2012 06:35 Eufouria wrote:
Holy shit that game against Vines. Apart from having to cancel the cannon to the Zealot that might have been cannon rush perfection.

I think that parts of the map that are supposed to just make it more visually appealing, but can be used to create tight walls, like he did against IdrA, should probably be removed if they make it too easy to wall off when cannon or bunking rushing, I don't think its balanced that its that cost effective to wall off.

While it was a well-executed cannon rush, VINES' reaction wasn't nearly optimal though. VINES could have just built an expansion at the natural to easily counter that. Using 4 pylons just to wall is terrible and he was just lucky that game.

I don't think what he did against Idra was a big deal. Idra just played the worst out of all the players shown in the video. I don't think he cares about practicing about dealing with junky stuff like that since it's so uncommon and "dishonorable". The strategy Gaulzi used really wasn't that strong though. The bigger issue is walling up the ramp with 3 pylons. That can defeat pool first builds as well as hatch first ones as long as the zerg is sealed effectively (have probe hunt drone if exp is canceled and don't let any other drones out)
ArcticFox wrote: Z I'm not sure how you ever let them get up in a position where it could actually hurt you, save getting greedy with a hatch before pool.
pool first can work if it's not a 3-pylon ramp block, but otherwise pool first won't matter as far as I know (not to say it's unstoppable, but not easy)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 03 2012 02:11 GMT
#177
Saw this guys stream before. No offense to him, but I'd be surprised if he was even low masters without cannon rushing every game. He seems really practiced and proficient at his cannon rush but his speed and mechanics seem very poor. All in all, I'm not surprised.
ArcticFox
Profile Joined February 2011
United States1092 Posts
May 03 2012 02:11 GMT
#178
On May 03 2012 10:58 Xapti wrote:
Show nested quote +
ArcticFox wrote: Z I'm not sure how you ever let them get up in a position where it could actually hurt you, save getting greedy with a hatch before pool.
pool first can work if it's not a 3-pylon ramp block, but otherwise pool first won't matter as far as I know (not to say it's unstoppable, but not easy)

Which is why tournament maps have the depot at the bottom of the ramp. Why Blizzard refuses to do the same for the ladder maps is beyond me.

Even so, I'd like to know the math behind how much time is lost by having to break out with either roaches or spine pushing compared to the minerals and time lost by the protoss. I'm sure it gets the protoss ahead, I'm just not sure by how much.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 03 2012 02:14 GMT
#179
On May 03 2012 09:08 Whitewing wrote:
Show nested quote +
On May 03 2012 08:55 iAmJeffReY wrote:
On May 03 2012 08:30 Maxd11 wrote:
On May 03 2012 08:15 Whitewing wrote:
On May 02 2012 05:25 iAmJeffReY wrote:
On May 02 2012 05:08 Zodiak wrote:
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account

That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base.

It's just a joke of a strategy that somehow works.

However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.

Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed.

Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders.

I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons.


If you think you're getting cannon rushed, just take the gas geyser on the side with the cannons so he can't do that >_>.

It is also possible to block a gas steal with a hold position worker. This is less reliable as the extractorbuilding (lol) has more hp then a worker but it costs minerals ofc to take the geyser even if you cancle it. I would recomend just making the extractor as zerg where you lose a negligable amount of resources (less then a worker trip?) if you cancle but it could be situation dependant as the other two races especially terran where you need to lose mining to construct the refinery and it has half the hp as an assimilator.

Fog of war -> cue up an assim -> take gas even if you hold position.

It's been said multiple times.

Completely theorycraft, and it's so damn annoying.


Fortunately, that doesn't work if you take it first.

Unfortunately, the scout timing can line up with a nexus first -> gate, or -> forge gate build, as it 9 scouts. So unless you know he's who he is, you don't drop a gas because you are gasless FEing more often than not. So the only way to stop it, is knowing he's going to cannon rush from a scout at 9 or earlier, that you read as a nexus first, then pylon drops so you pull 4 scvs. You start making units, and probably a bunker and another depot so when you lost the first one you have one...?


It works so well against the high level players because they read into very similar things. You HAVE to FE more often than not to stand a chance. (read more often than not) If toss FEs, and you take a gas because you see a probe that goes down and makes a pylon. Sometimes, he makes it around your barracks, so you read a sase like potential block of addon kind of thing.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
EC-10
Profile Joined January 2012
United States7 Posts
May 03 2012 02:51 GMT
#180
On May 03 2012 09:56 oOOoOphidian wrote:
Show nested quote +
On May 03 2012 08:43 Meaon wrote:
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

I'm pretty sure thats just some made up bullshit...

http://www.twitch.tv/gaulzi/b/313465818

first game

same happened when he sniped orb 4 times in a row, he had the stream open



I tend to lurk the strategy forums and enjoy watching streams of protoss players. To be honest the community seems a bit harsh. Yes, I have watched gaulzi and yes I have seen him BM people when his attack fails. I don't see any validity in the claims of him stream watching or intentionally cheating like this. Not to mention, who would want to face the same person four times in a row cannon rushing every time. If someone lost 4 times to this in a row I would be surprised. As many have said before it is knowing how to fight it that will save you from this strategy. People here only see the wins but many other people have beaten him including Idra the 2 other times they met.

About the BM. Yes I have seen him get upset when he loses. So do many many many other players. I never saw the big deal. Yes in events and matches there is a level of respect and showmanship but this isn't that. Again he doesn't BM every game he loses but I can imagine it getting frustrating streaming for 12 hours+ in a row

Lastly his play seems higher level than plat from my experience. Compared to what I have seen from plat players he seems much better with both macro and micro. I am not suggesting he is some starcraft god but there is a significant amount of decision making and micro within cannon rushing, not to mention the follow-ups in failed attempts.

Anyways, have enjoyed his stream and learned a lot about executing and defending cannoning.
I personally think he should get a IlIlIlIIl account to see how many more wins he gets as an anonymous protoss.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
May 03 2012 03:01 GMT
#181
This is epic! Gogogo cannon rushing!
Bora Pain minha porra!
Clazziquai10
Profile Blog Joined August 2011
Singapore1949 Posts
May 03 2012 03:09 GMT
#182
Cannon rush and fail and people call you a noob and say your strategy is stupid........Cannon rush successfully and people say cannon rushing is inbalanced.....ROFL

WAY TO GO GAULZI! Keep doing what other people say you can't do!!! Pretty sure there are GSL players who can learn a thing or two about cannon rushing from this guy should they decide to.....you know.....switch it up a little during their BoX series........

The greatest pleasure in life is doing what people say you cannot!
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 03 2012 03:14 GMT
#183
On May 03 2012 11:51 EC-10 wrote:
Show nested quote +
On May 03 2012 09:56 oOOoOphidian wrote:
On May 03 2012 08:43 Meaon wrote:
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

I'm pretty sure thats just some made up bullshit...

http://www.twitch.tv/gaulzi/b/313465818

first game

same happened when he sniped orb 4 times in a row, he had the stream open



I tend to lurk the strategy forums and enjoy watching streams of protoss players. To be honest the community seems a bit harsh. Yes, I have watched gaulzi and yes I have seen him BM people when his attack fails. I don't see any validity in the claims of him stream watching or intentionally cheating like this. Not to mention, who would want to face the same person four times in a row cannon rushing every time. If someone lost 4 times to this in a row I would be surprised. As many have said before it is knowing how to fight it that will save you from this strategy. People here only see the wins but many other people have beaten him including Idra the 2 other times they met.

About the BM. Yes I have seen him get upset when he loses. So do many many many other players. I never saw the big deal. Yes in events and matches there is a level of respect and showmanship but this isn't that. Again he doesn't BM every game he loses but I can imagine it getting frustrating streaming for 12 hours+ in a row

Lastly his play seems higher level than plat from my experience. Compared to what I have seen from plat players he seems much better with both macro and micro. I am not suggesting he is some starcraft god but there is a significant amount of decision making and micro within cannon rushing, not to mention the follow-ups in failed attempts.

Anyways, have enjoyed his stream and learned a lot about executing and defending cannoning.
I personally think he should get a IlIlIlIIl account to see how many more wins he gets as an anonymous protoss.

Watch the vod. You can hear his opponent's stream in the background and the stream window is open when he alt-tabs.
Creator of sc2unmasked.com
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
May 03 2012 03:26 GMT
#184
On May 03 2012 11:51 EC-10 wrote:
Show nested quote +
On May 03 2012 09:56 oOOoOphidian wrote:
On May 03 2012 08:43 Meaon wrote:
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

I'm pretty sure thats just some made up bullshit...

http://www.twitch.tv/gaulzi/b/313465818

first game

same happened when he sniped orb 4 times in a row, he had the stream open



I tend to lurk the strategy forums and enjoy watching streams of protoss players. To be honest the community seems a bit harsh. Yes, I have watched gaulzi and yes I have seen him BM people when his attack fails. I don't see any validity in the claims of him stream watching or intentionally cheating like this. Not to mention, who would want to face the same person four times in a row cannon rushing every time. If someone lost 4 times to this in a row I would be surprised. As many have said before it is knowing how to fight it that will save you from this strategy. People here only see the wins but many other people have beaten him including Idra the 2 other times they met.

About the BM. Yes I have seen him get upset when he loses. So do many many many other players. I never saw the big deal. Yes in events and matches there is a level of respect and showmanship but this isn't that. Again he doesn't BM every game he loses but I can imagine it getting frustrating streaming for 12 hours+ in a row

Lastly his play seems higher level than plat from my experience. Compared to what I have seen from plat players he seems much better with both macro and micro. I am not suggesting he is some starcraft god but there is a significant amount of decision making and micro within cannon rushing, not to mention the follow-ups in failed attempts.

Anyways, have enjoyed his stream and learned a lot about executing and defending cannoning.
I personally think he should get a IlIlIlIIl account to see how many more wins he gets as an anonymous protoss.


I've only seen him transition into 4 gate or DTs after cannon rush gets stopped. Never seen him try to expand.
EC-10
Profile Joined January 2012
United States7 Posts
May 03 2012 03:41 GMT
#185
On May 03 2012 12:14 oOOoOphidian wrote:
Show nested quote +
On May 03 2012 11:51 EC-10 wrote:
On May 03 2012 09:56 oOOoOphidian wrote:
On May 03 2012 08:43 Meaon wrote:
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

I'm pretty sure thats just some made up bullshit...

http://www.twitch.tv/gaulzi/b/313465818

first game

same happened when he sniped orb 4 times in a row, he had the stream open



I tend to lurk the strategy forums and enjoy watching streams of protoss players. To be honest the community seems a bit harsh. Yes, I have watched gaulzi and yes I have seen him BM people when his attack fails. I don't see any validity in the claims of him stream watching or intentionally cheating like this. Not to mention, who would want to face the same person four times in a row cannon rushing every time. If someone lost 4 times to this in a row I would be surprised. As many have said before it is knowing how to fight it that will save you from this strategy. People here only see the wins but many other people have beaten him including Idra the 2 other times they met.

About the BM. Yes I have seen him get upset when he loses. So do many many many other players. I never saw the big deal. Yes in events and matches there is a level of respect and showmanship but this isn't that. Again he doesn't BM every game he loses but I can imagine it getting frustrating streaming for 12 hours+ in a row

Lastly his play seems higher level than plat from my experience. Compared to what I have seen from plat players he seems much better with both macro and micro. I am not suggesting he is some starcraft god but there is a significant amount of decision making and micro within cannon rushing, not to mention the follow-ups in failed attempts.

Anyways, have enjoyed his stream and learned a lot about executing and defending cannoning.
I personally think he should get a IlIlIlIIl account to see how many more wins he gets as an anonymous protoss.

Watch the vod. You can hear his opponent's stream in the background and the stream window is open when he alt-tabs.


Ok, so what you are saying is that he ran a probe to every other base before his opponents because he was stream cheating but wanted to cover his tracks. Then he did the exact build that he always does every game as a cover to make it look like he wasn't cheating more. The only plausible reason to have his stream open would be to play him in a ranked game to draw attention to his stream which doesn't have many viewers. There is nearly no benefit to stream cheating when you are cannon rushing other than finding position which was null because he scouted all.

Also to the other post. A lot of games vs z turn into 3 base or more games after cannoning fails.
oZe
Profile Joined January 2011
Sweden492 Posts
Last Edited: 2012-05-03 05:34:38
May 03 2012 05:31 GMT
#186
On May 02 2012 19:53 Sated wrote:
Show nested quote +
On May 02 2012 16:16 thurim wrote:
Well first of all the core question of the op was : "is it possible to hold a very well executed canon rush ?"

The answer is obviously yes as some people here have managed to hold it.
Moreover if you look at all the games i feel like players don't take the first pylon seriously or think they will manage the rush and don't imediately pull 4 or 5 workers to kill it. I am only a noob plat and i don't have anything to teach to those really good players but i feel it is a mistake because if they immediately pull those workers they will destroy the pylon and force the opponent to build a new one on high ground. You lose mining time but he lose minerals to build another pylon so you don't take too much handicap.

Concerning the debate of cheese and the possibility that this start is imbalanced ?

I never understand why people say that cheese, all-in ... are bad and that only macro game count and have a legitimacy. The strat he used require some timings, some tricks (where i can wall off, how can i gain vision of highground ...) and has not to be blame. A lot of strat can be used in SC2 and you can use this wide range to win. Boxer did 3 bunker rush gainst yellow in a semi final

http://www.youtube.com/watch?v=aYLhOXn5rTw

i doubt this guy can be called a noob, a cheeser or anything else. He is not bad at all but used mindgame to take an advantage over his opponent.

Finaly even if this strat is very powerfull in ladder cause he master it very well and people are surprised by this rush, is it a real problem for you guys to see this guy go to GM ?
I mean the ladder are not the final goal of a SC2 player because if

1° you are a non professional your objective is to have fun and try to improve your gameplay cause the more you are good the more you can enjoy the game imho (you are able to play different strat to do nice moves and strats ...), of course if you improve you will up in the ladder but is a consequence of your objective not your objective.

2° you are a professional player you don't care at all of ladder, your main objective is tournament and in them no chance that you can have success with only this strat, it is a very usefull strat if you master it and have the "balls" to do it against very good players because it can help you to take one map of a BO3 but if you are unable to do another strat people will know it and just counter you as hell.

I will end by telling to people who tend to blame this strat (i don't criticize you, it is your opinion and i respect it, i just try to defend another point of view) that you totaly fall into the "game" of the master of canon rush (gaunzi, i don't remember his name sry about that) cause i am pretty sure that if he goes on this topic he will laugh a lot more than Day9 even if it seems difficult cause the laugh of Day9 is epic ^_^

It's not that it's "bad" from a winning point of view, or bad from a "moral" point of view; the problem is that it's "bad" from a playing against it point of view. A complete waste of time for the person who has to go up against it.



There are only two reasons for playing a game. One of them IS TO WASTE TIME. The other is to gain skill. No matter wich way you look at it. He either succeded in wasting your time or gave you the oppurtunity to learn.

In poker there are farmers, who wait for good hands hoping people will pay them off. Foxes, who try to take what's not really theirs. Yeah there are happy go luckys also but that's beside my point. My point is that the biggest reason people go on tilt in poker is that they think that everyone should play the game the way they think it should be played. And they go Mad® when someone is rewarded for doing what they perceive as the wrong thing. Wouldn't it be easy if everyone did what you knew they were going to do? Oh, no lol wait his cover was blown. This cannon guy does do what everyone knows he is going to do =)

Poker and starcraft has many levels. Probably more than any human can comprehend. Who are you to say that cannon rushing is a bigger waste of time than a run of the mill macro game? I would propose that the longest game is the biggest waste of time, but you could waste the same amount of time with a few cannon rushes ;-)

Winning is winning and losing is losing. Saying that it's cheese doesn't change the outcome of the game. It probably only makes you Mad®. Btw psychologists call it rationalization ^^ http://en.wikipedia.org/wiki/Rationalization_(making_excuses)

/Says the macro player with almost no micro who only cannon rushed to get the beat 2 ai on insane achieve
The worst kinds of organized crime are religion & government.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-05-03 06:19:32
May 03 2012 06:17 GMT
#187
On May 03 2012 11:14 iAmJeffReY wrote:
Show nested quote +
On May 03 2012 09:08 Whitewing wrote:
On May 03 2012 08:55 iAmJeffReY wrote:
On May 03 2012 08:30 Maxd11 wrote:
On May 03 2012 08:15 Whitewing wrote:
On May 02 2012 05:25 iAmJeffReY wrote:
On May 02 2012 05:08 Zodiak wrote:
The assimilator providing free vision on the high ground vs idra was entertaining.

For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account

That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base.

It's just a joke of a strategy that somehow works.

However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.

Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed.

Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders.

I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons.


If you think you're getting cannon rushed, just take the gas geyser on the side with the cannons so he can't do that >_>.

It is also possible to block a gas steal with a hold position worker. This is less reliable as the extractorbuilding (lol) has more hp then a worker but it costs minerals ofc to take the geyser even if you cancle it. I would recomend just making the extractor as zerg where you lose a negligable amount of resources (less then a worker trip?) if you cancle but it could be situation dependant as the other two races especially terran where you need to lose mining to construct the refinery and it has half the hp as an assimilator.

Fog of war -> cue up an assim -> take gas even if you hold position.

It's been said multiple times.

Completely theorycraft, and it's so damn annoying.


Fortunately, that doesn't work if you take it first.

Unfortunately, the scout timing can line up with a nexus first -> gate, or -> forge gate build, as it 9 scouts. So unless you know he's who he is, you don't drop a gas because you are gasless FEing more often than not. So the only way to stop it, is knowing he's going to cannon rush from a scout at 9 or earlier, that you read as a nexus first, then pylon drops so you pull 4 scvs. You start making units, and probably a bunker and another depot so when you lost the first one you have one...?


It works so well against the high level players because they read into very similar things. You HAVE to FE more often than not to stand a chance. (read more often than not) If toss FEs, and you take a gas because you see a probe that goes down and makes a pylon. Sometimes, he makes it around your barracks, so you read a sase like potential block of addon kind of thing.


so if he cancels the pylon, cancel the refinery, and either way stop building it before it finishes so you can cancel it later if it appears he's not cannon rushing. I don't think you lose more than he loses for the pylon.

If he's doing a sase block add-on, it's because you took gas: if you didn't take gas you aren't building the add-on anyway and you should know it's not an add-on block. If you are going for an add-on, just take the gas closer to the ramp in that case rather than the one further away.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Seam
Profile Blog Joined April 2010
United States1093 Posts
May 03 2012 06:27 GMT
#188
On May 03 2012 12:26 SupLilSon wrote:
Show nested quote +
On May 03 2012 11:51 EC-10 wrote:
On May 03 2012 09:56 oOOoOphidian wrote:
On May 03 2012 08:43 Meaon wrote:
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

I'm pretty sure thats just some made up bullshit...

http://www.twitch.tv/gaulzi/b/313465818

first game

same happened when he sniped orb 4 times in a row, he had the stream open



I tend to lurk the strategy forums and enjoy watching streams of protoss players. To be honest the community seems a bit harsh. Yes, I have watched gaulzi and yes I have seen him BM people when his attack fails. I don't see any validity in the claims of him stream watching or intentionally cheating like this. Not to mention, who would want to face the same person four times in a row cannon rushing every time. If someone lost 4 times to this in a row I would be surprised. As many have said before it is knowing how to fight it that will save you from this strategy. People here only see the wins but many other people have beaten him including Idra the 2 other times they met.

About the BM. Yes I have seen him get upset when he loses. So do many many many other players. I never saw the big deal. Yes in events and matches there is a level of respect and showmanship but this isn't that. Again he doesn't BM every game he loses but I can imagine it getting frustrating streaming for 12 hours+ in a row

Lastly his play seems higher level than plat from my experience. Compared to what I have seen from plat players he seems much better with both macro and micro. I am not suggesting he is some starcraft god but there is a significant amount of decision making and micro within cannon rushing, not to mention the follow-ups in failed attempts.

Anyways, have enjoyed his stream and learned a lot about executing and defending cannoning.
I personally think he should get a IlIlIlIIl account to see how many more wins he gets as an anonymous protoss.


I've only seen him transition into 4 gate or DTs after cannon rush gets stopped. Never seen him try to expand.


He expands in the vid on the op o.O
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
Ryder.
Profile Joined January 2011
1117 Posts
May 03 2012 06:44 GMT
#189
http://www.twitch.tv/gaulzi/b/313465818

Go to around 29 minute mark for some lols
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-05-03 07:42:09
May 03 2012 07:34 GMT
#190
So anyone has words how to stop this as terran? I usually rally 14th SCV to build second depot if I go gasless but that's not fast enough.
Can it be held with CC first?

http://www.twitch.tv/gaulzi/b/313465818
10:45 doesnt seem enough that you depot block the probe.
as useful as teasalt
ChEDo
Profile Joined November 2010
Canada310 Posts
May 03 2012 07:36 GMT
#191
Doubt you can hold it with cc first maybe if you pull your scvs and block him in time
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-05-03 08:24:16
May 03 2012 08:20 GMT
#192
On May 03 2012 16:34 Ryndika wrote:
So anyone has words how to stop this as terran? I usually rally 14th SCV to build second depot if I go gasless but that's not fast enough.
Can it be held with CC first?

I'd think something like 3 rax before OC(2nd and 3rd rax can be made around the time 1st one finishes along with a bunker that's not in range of the first 2 cannons mgiht be a good move. Then as soon as you have slowed down the cannon crawl, you get gas and get rauders so your bunkers no longer get outranged. Also when he starts building 2+ cannons, it seems to me like a must to spread your attacks, so you are dmging all the cannons equally, so he can't just cancel the cannon you are attacking and the other has 100% hp.

Looking at the Select game, if he had started rax 2 and 3 at ~2:50, they'd have been done at ~3:45 and he'd get rine 3 and 4 at 4:10, so it'd be 4 rines vs 3 cannons(those 3 cannons have finished for a bit). Via that, it should be *holdable* and probably at that time he should get gas and probably give rax 2 and 3 tech labs while floating rax 1 to safety and start rauder production. This is obviously just theorycrafting, but I think that'd be the best chance.
Cirqueenflex
Profile Joined October 2010
499 Posts
May 03 2012 08:43 GMT
#193
On May 03 2012 14:31 oZe wrote:
There are only two reasons for playing a game. One of them IS TO WASTE TIME. The other is to gain skill. No matter wich way you look at it. He either succeded in wasting your time or gave you the oppurtunity to learn.


maybe i misunderstood, but i thought the main reason to play a game was to have fun
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Salts
Profile Joined October 2010
Canada32 Posts
Last Edited: 2012-05-03 09:55:53
May 03 2012 09:55 GMT
#194
That this guy is capable of doing this is definitely totally bunk, but I still have to give him props for his creative genius. Not many other players - well, no other players can (yet) say that they're capable of doing what he does. Just look at the timings and pylon/gateway blocks he's come up with on all these different maps. Again, it's BS, I know, but abusive though it very well is, it takes a high level of creativity to come up with some of the ideas he's implemented in his game.
Mowr
Profile Joined November 2010
Sweden791 Posts
Last Edited: 2012-05-03 12:03:43
May 03 2012 12:01 GMT
#195
On May 03 2012 16:34 Ryndika wrote:
So anyone has words how to stop this as terran? I usually rally 14th SCV to build second depot if I go gasless but that's not fast enough.
Can it be held with CC first?

http://www.twitch.tv/gaulzi/b/313465818
10:45 doesnt seem enough that you depot block the probe.

If you look at his terran games the ones he loses generally seems to be when the terran pull back and gives up the ramp and make 2-3 protective bunkers to keep him from continuing the cannoning. Walling off the ramp (after the probe gets in) seems to only work when Gaulzi messes up and loses the probe.
I am not sure how to do it on Antiga. If you block the gas he can just build pylons between the gas and edge.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
Plague1503
Profile Joined October 2010
Croatia466 Posts
May 03 2012 12:07 GMT
#196
Probably a stupid idea, and not very well thought out, but if you KNOW you're going to be cannon rushed (i.e. you get matched vs. this guy) and you get Antiga, why not build your first Supply Depot behind your nat minerals, at the location he usually proxies pylons?
"Good luck." "I don't need luck. I have ammo."
Narw
Profile Joined February 2011
Poland884 Posts
May 03 2012 12:31 GMT
#197
So this is why my last 3 ZvP on Antigua i got cannon rushed. Interesting.
Roblin
Profile Joined April 2010
Sweden948 Posts
May 03 2012 12:40 GMT
#198
On May 03 2012 17:43 Cirqueenflex wrote:
Show nested quote +
On May 03 2012 14:31 oZe wrote:
There are only two reasons for playing a game. One of them IS TO WASTE TIME. The other is to gain skill. No matter wich way you look at it. He either succeded in wasting your time or gave you the oppurtunity to learn.


maybe i misunderstood, but i thought the main reason to play a game was to have fun

having fun and wasting time is not mutually exclusive, neither is gaining skill and having fun
I'm better today than I was yesterday!
dotDash
Profile Joined March 2011
Sweden142 Posts
May 03 2012 12:51 GMT
#199
Brace yourselfs! The cannonrushes are on their way! xD
Sidenote: I've been a victim to the antiga crap lol.

Cheers
Dan
Feel free to tune in to my stream! Highmaster T aiming for GM with commentary! http://video.gamecreds.com/1sy1sfohwo31n/channel/dotDash-T-going-for-GM
Wrathsc2
Profile Joined March 2011
United States2025 Posts
May 03 2012 13:07 GMT
#200
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D
A marine walks into a bar and asks, "Wheres the counter?"
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 03 2012 13:26 GMT
#201
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 03 2012 13:34 GMT
#202
On May 03 2012 22:26 Zarahtra wrote:
Show nested quote +
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.

Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up!
=Þ
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 03 2012 13:41 GMT
#203
On May 03 2012 22:34 Heh_ wrote:
Show nested quote +
On May 03 2012 22:26 Zarahtra wrote:
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.

Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up!

I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 03 2012 13:49 GMT
#204
On May 03 2012 22:41 Zarahtra wrote:
Show nested quote +
On May 03 2012 22:34 Heh_ wrote:
On May 03 2012 22:26 Zarahtra wrote:
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.

Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up!

I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp.

Okay, I guess there's a ton of misinformation floating around. The assimilator trick is mainly used on antiga against zerg, because you can't build on creep. Keeping an assimilator alive is easier than keeping a probe alive on creep. If you're getting cannon rushed as terran or protoss, you're supposed to completely deny entry to the probe. The assimilator is just a convenient structure to provide vision.
=Þ
Wrathsc2
Profile Joined March 2011
United States2025 Posts
Last Edited: 2012-05-03 13:54:38
May 03 2012 13:54 GMT
#205
On May 03 2012 22:41 Zarahtra wrote:
Show nested quote +
On May 03 2012 22:34 Heh_ wrote:
On May 03 2012 22:26 Zarahtra wrote:
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.

Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up!

I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp.


you are right, if the toss still has high ground vision the game is over, but i pulled to kill it because i knew that the probe would die to my marine and he would have to rely on the ramp to keep high ground vision *because i walled off*. From there it doesn't matter how many minerals i spend trying to deny this. He spent money on cannons in the low ground and has no gateway. I have a barracks and can go into drops or expand. Its an auto win. And if he cut probes then it really is an auto win.

btw im in high masters.
A marine walks into a bar and asks, "Wheres the counter?"
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-05-03 14:01:17
May 03 2012 13:57 GMT
#206
On May 03 2012 22:49 Heh_ wrote:
Show nested quote +
On May 03 2012 22:41 Zarahtra wrote:
On May 03 2012 22:34 Heh_ wrote:
On May 03 2012 22:26 Zarahtra wrote:
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.

Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up!

I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp.

Okay, I guess there's a ton of misinformation floating around. The assimilator trick is mainly used on antiga against zerg, because you can't build on creep. Keeping an assimilator alive is easier than keeping a probe alive on creep. If you're getting cannon rushed as terran or protoss, you're supposed to completely deny entry to the probe. The assimilator is just a convenient structure to provide vision.

Well as people and the video actually shows you, you simply can't just "deny the probe entry", did you even watch the video? D9 states quite clearly how much he likes the fact he's using 2 probes on 4 player maps so he can hit before the ramp is sealed. Only by knowing that it is coming you can skip scvs to finish the wall in time.
+ Show Spoiler +
The problem with antiga in this case is simply that for zerg, you have creep but you don't have anything that can kill the probe on the ramp giving highground vision and for terran that you don't have creep to deny buildings from being made.


On May 03 2012 22:54 radiantshadow92 wrote:
Show nested quote +
On May 03 2012 22:41 Zarahtra wrote:
On May 03 2012 22:34 Heh_ wrote:
On May 03 2012 22:26 Zarahtra wrote:
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.

Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up!

I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp.


you are right, if the toss still has high ground vision the game is over, but i pulled to kill it because i knew that the probe would die to my marine and he would have to rely on the ramp to keep high ground vision *because i walled off*. From there it doesn't matter how many minerals i spend trying to deny this. He spent money on cannons in the low ground and has no gateway. I have a barracks and can go into drops or expand. Its an auto win. And if he cut probes then it really is an auto win.

btw im in high masters.

Was this against Gaulzi or just someone trying to test this cannon thing out? Because atleast assuming someone knows what he is doing, it seems to me in the least that he should be able to keep the probe safe and make extra buildings before the rine is out to kill the probe off.
jdsowa
Profile Joined March 2011
405 Posts
May 03 2012 14:04 GMT
#207
Cannon rushing is a despicable strategy employed by the stupid and weak.

That said, a lot of high level players are lazy/complacent about scouting.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 03 2012 14:09 GMT
#208
On May 03 2012 22:57 Zarahtra wrote:
Show nested quote +
On May 03 2012 22:49 Heh_ wrote:
On May 03 2012 22:41 Zarahtra wrote:
On May 03 2012 22:34 Heh_ wrote:
On May 03 2012 22:26 Zarahtra wrote:
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.

Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up!

I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp.

Okay, I guess there's a ton of misinformation floating around. The assimilator trick is mainly used on antiga against zerg, because you can't build on creep. Keeping an assimilator alive is easier than keeping a probe alive on creep. If you're getting cannon rushed as terran or protoss, you're supposed to completely deny entry to the probe. The assimilator is just a convenient structure to provide vision.

Well as people and the video actually shows you, you simply can't just "deny the probe entry", did you even watch the video? D9 states quite clearly how much he likes the fact he's using 2 probes on a player maps so he can hit before the ramp is sealed. Only by knowing that it is coming you can skip scvs to finish the wall in time.
+ Show Spoiler +
The problem with antiga in this case is simply that for zerg, you have creep but you don't have anything that can kill the probe on the ramp giving highground vision and for terran that you don't have creep to deny buildings from being made.


Yes, I've watched the video and read the entire thread. It's easier to kill 1 probe and deny entry to others while preventing high ground structures from building, rather than allowing the cannon rusher to do whatever the hell he wants. On antiga, the low ground cannon can only shoot at 2 mineral patches; it's not the end of the world (but close) if the low-ground cannon completes and an assimilator/pylon is up.
=Þ
schaf
Profile Joined August 2010
Germany1326 Posts
Last Edited: 2012-05-03 14:11:47
May 03 2012 14:11 GMT
#209
On May 03 2012 12:09 Clazziquai10 wrote:
The greatest pleasure in life is doing what people say you cannot!


I see what you did there!
Axiom wins more than it loses. Most viewers don't. - <3 TB
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
May 03 2012 16:18 GMT
#210
On May 03 2012 16:34 Ryndika wrote:
So anyone has words how to stop this as terran? I usually rally 14th SCV to build second depot if I go gasless but that's not fast enough.
Can it be held with CC first?

http://www.twitch.tv/gaulzi/b/313465818
10:45 doesnt seem enough that you depot block the probe.


At my level, cannon rushing is fairly common in PvP so I am used to facing it. I am sure I have not faced such a well practiced cannon rush, but the theory is similar.

If he makes a pylon, take 2/3 SCVs (3 drones or probes) and send them to the low ground. Put them on hold position so that he cant build cannons in a wallable location. Use workers to kill the cannons before they complete.

As song as you dont let him wall his cannons in they can never finish.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
May 03 2012 16:20 GMT
#211
On May 04 2012 01:18 hzflank wrote:
At my level, cannon rushing is fairly common in PvP so I am used to facing it. I am sure I have not faced such a well practiced cannon rush, but the theory is similar.


Get it used it man. I am playing High masters and GM players on NA, and literally every other game is a cheese fest 2 Gate or Cannon Rush.
zmansman17
Profile Joined March 2011
United States2567 Posts
May 03 2012 17:28 GMT
#212
On May 02 2012 07:37 iAmJeffReY wrote:
Show nested quote +
On May 02 2012 07:30 reikai wrote:
On May 02 2012 07:25 iAmJeffReY wrote:

well it's like that for anything. I can gasless FE, but if you 4 gate me, or bane bust, or roach bane, you dictate what I do. Aggressive builds dictate what the enemy has to do to react, and win.

I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone..


i guess what i'm asking is what i'm supposed to do to stop that on antiga. normally i can "infer" a response to any strategy.... but this one doesn't seem fair/have a proper "retard check."

(EX: you 1 rax FE against 4 gate, but scout it. retard check: build your bunkers and win the game later, or don't build them and eat gateway units while he eats your ladder points.. in case i made that term up. i can't be sure.)

It's the map. It's like I think XNC where they could wall in behind your minerals with cannon and 2 pylons.

Also quite stupid how you can see gas from the ramp on antiga. Like when I play TvZ, I take the gas near my ramp because of potential OL poking in the side early to check gas. Just hoping to get 'ahead' by him guessing my gas count wrong early.

I agree though. It has no counter, other than unit control, and luck as terran.

Show nested quote +
On May 02 2012 07:37 Legion710 wrote:
On May 02 2012 06:53 TheCasualGamer wrote:
On May 02 2012 05:20 Legion710 wrote:
UH OH CALL THE CHEESE POLICE.


In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it?


You could also cannon their natural and third, and if you have good enough skill to mass up units fast then you will beat them.



Yeah, it's just I was under the impression that he was winning games only with the cannons


No simon, he has plat level macro to back it up. If you fend the cannon rush, but still take damage, he goes DT or VR and 1A's you.


Ok could be an obvious answer here, but in BW with certain cannon rushing spots, the best way to truly prevent this strategy was to place your own Worker unit on Patrol in those "imbalanced" cannon rushing areas on the map to obstruct your opponent from building there.

The other idea is to follow the probe immediately upon entering your base. If you want to ensure vision, build your first depot at the bottom of your ramp (to complete with rax + depot wall-off), or a depot at the ramp of your natural (Which will not provide full vision). Another option is to patrol a Worker at the ramp of your natural IF you know that the player is going to execute this strategy.

Once the worker enters, follow it and this should also help prevent his building. Note that I held this cannon rush by Depot + rax wall off at bottom, and then bunkered on high ground. However, I think the best way is also the most intuitive -- block all his potential areas to cannon with a worker (this is much better than wasting the mining time of several workers to kill a pylon/cannon)

♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
MugenXBanksy
Profile Joined April 2011
United States479 Posts
May 03 2012 18:11 GMT
#213
every pvp last night was a cannon rush i wanted to punch a baby into oblivion. i am dissappointed day[9] .
we all hope to be like whitera one day
Darkthorn
Profile Joined September 2010
Romania912 Posts
May 03 2012 19:21 GMT
#214
When it comes from gaulzi at least as zerg you can deny the wall off that protects the first cannon...given you know he will either cannon rush or proxy 2 gates
As another race or against a guy you have no clue that he's going to do it or not it is just up to you to be carefull.
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2012-05-03 20:00:44
May 03 2012 19:57 GMT
#215
On May 04 2012 03:11 MugenXBanksy wrote:
every pvp last night was a cannon rush i wanted to punch a baby into oblivion. i am dissappointed day[9] .


lol all 4 of my pvps today have been cannon rushes. Some how the only one I lost to though was gaulzi even though I knew he was going to do it from the start
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-05-03 20:06:25
May 03 2012 20:02 GMT
#216
On May 03 2012 22:34 Heh_ wrote:
Show nested quote +
On May 03 2012 22:26 Zarahtra wrote:
On May 03 2012 22:07 radiantshadow92 wrote:
I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D

Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler +
(900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals)
to attack the assimilator at which point I'd assume he could just cancel the assimilator at last second and make pylon(or even possibly gateway) on the highground for vision. Unless you can outdmg the assimilator(as in do more dmg than the construct hp speed), I don't see how attacking the assimilator would be a fix.

Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up!

Except he has probes still mining at home, no harass on them at all. He can cut probes, because he has constant income. You do not when you pull scvs/drones/probes to counter this. So unless you stop it without losing a lot, you're still behind.

And then the DT/VR or some other 1a style since he's plat is coming very soon after.

On May 03 2012 23:04 jdsowa wrote:
Cannon rushing is a despicable strategy employed by the stupid and weak.

That said, a lot of high level players are lazy/complacent about scouting.

Are you retarded? Scouting this does NOTHING for you. He scouts at 9, or earlier. No terran scouts before 12, as it's worthless to do against any normal opponent. This is so stupid to even say...to scout it. By the time you scout his base and see the forge, it's already too late as his probe has found you 90% of the time before you scout him.

Scouting is absolutely pointless against a cannon rush. It comes too early, before your barracks is even finished the pylons start dropping.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2012-05-03 21:07:00
May 03 2012 21:02 GMT
#217
On May 04 2012 04:57 Vathus wrote:
Show nested quote +
On May 04 2012 03:11 MugenXBanksy wrote:
every pvp last night was a cannon rush i wanted to punch a baby into oblivion. i am dissappointed day[9] .


lol all 4 of my pvps today have been cannon rushes. Some how the only one I lost to though was gaulzi even though I knew he was going to do it from the start


I've been just opening Forge first on certain maps and if I scout my opponent opened Forge, I just build defensive cannons and tech, otherwise I just cannon rush. Been doing well so far, since everyone has been pretty much cannon rushing.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-05-03 21:10:25
May 03 2012 21:08 GMT
#218
ty for the warning. I know 2 cannon rushers who rely on it heavily (wbc) and now this guy. Just play ultra safe and I know i'll win.

It's silly how strong cannon rushes are, and I feel even if I stop it, it doesn't put the toss behind at all unless they don't cancel any of the cannons xD

The best way to hold off would be an 11 pool. If you know for a fact he's a player that relies on this kind of stuff, I would 11 pool vs that player and just play normal. I always follow a probe with my drone so I can stop the 3 pylon wall (this gives protoss literally a huge huge huge advantage and they should not lose, but they still lose to nydus even though they should know it's coming lol).
When I think of something else, something will go here
][Primarch][
Profile Joined February 2012
Sweden302 Posts
May 03 2012 22:11 GMT
#219
On May 03 2012 08:11 gaulzi wrote:
Show nested quote +
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

Reference please.


lol trying to hide the truth? :D not only do you BM, Canon Rush and Streamcheat, you also talk about "next level canon-rushing". Are you actually CombatEx after plastic surgery? lol
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
nebffa
Profile Blog Joined February 2009
Australia776 Posts
May 03 2012 23:31 GMT
#220
On May 04 2012 07:11 ][Primarch][ wrote:
Show nested quote +
On May 03 2012 08:11 gaulzi wrote:
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

Reference please.


lol trying to hide the truth? :D not only do you BM, Canon Rush and Streamcheat, you also talk about "next level canon-rushing". Are you actually CombatEx after plastic surgery? lol


I often don't post cause I think I might look like an idiot to my fellow forum-goers - but hey Mr ][Primarch][, those words are just vicious and unless you have any video of this actually being the case I suggest you gtfo. When people throw bad manner around for no good reason it just makes me really angry - especially when it's against cheesers because of how easy it is to lose people feel like they are some how justified in being generally bad manner towards them. Sure be angry in game I don't care about that - and besides that's cause you just got fucking cheesed and you're angry I get like that too lol - it's when people like Primarch take it to the forums where it is clearly not cause you're angry you got cheesed you are just trying to start a fight - these keyboard warriors just make me mad.
Picklebread
Profile Joined June 2011
808 Posts
Last Edited: 2012-05-04 00:30:24
May 04 2012 00:23 GMT
#221
Depends if terrans start walling off with depot/rax on the lowground
Wouldnt that shut this down? im curious.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 04 2012 01:30 GMT
#222
On May 04 2012 09:23 Picklebread wrote:
Depends if terrans start walling off with depot/rax on the lowground
Wouldnt that shut this down? im curious.

...how? Can't he just pylon out of range of your buildings, and then cannon walk and take out the depot, and contain you?

Sure he may not win right there, but he can drop an expo, cannon up, and go into some sick ass 6 gate robo timing like a nexus-forge build.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
david0925
Profile Joined September 2010
212 Posts
May 04 2012 03:14 GMT
#223
I'm not going to comment on whether there is a legitimate concern in regards to balance here,but it seems like a bunch of players just want to play 10minutenorush with their favorite macro build (unless they're terran, which is then shortened to maybe 8minutenorush).

This build is really strong because it's relatively new, and people are cutting corners a lot early on to get an economic advantage, especially after numerous P/T early aggressions have been nerfed.

and also, I'd have to agree with the notion that there seems to be plenty of GM players gracing us with their presence in this thread.
sagefreke
Profile Joined August 2010
United States241 Posts
May 04 2012 03:59 GMT
#224
Interesting how posters are suggesting now that if protoss starts putting pylons on the low ground immediately sac a drone and make an extractor so he can't gain sight of your high ground and act as if the Zerg player isn't already automatically behind and pressured into a 1-2 base all in since the Protoss player can safely take his expansion without fear of an attack until the 7 minute mark.

Other than going a 10 pool tell me how to effectively stop the protoss from cannoning my low ground so that I don't end up automatically behind by 21 supply.
yo yo yo
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
May 04 2012 04:10 GMT
#225
This is why I really think pylons shouldn't wall, sort of like spine crawlers/BW pylons - this way you can surround them with workers. Same with cannons perhaps.
vibeo gane,
][Primarch][
Profile Joined February 2012
Sweden302 Posts
May 04 2012 06:24 GMT
#226
On May 04 2012 08:31 nebffa wrote:
Show nested quote +
On May 04 2012 07:11 ][Primarch][ wrote:
On May 03 2012 08:11 gaulzi wrote:
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

Reference please.


lol trying to hide the truth? :D not only do you BM, Canon Rush and Streamcheat, you also talk about "next level canon-rushing". Are you actually CombatEx after plastic surgery? lol


I often don't post cause I think I might look like an idiot to my fellow forum-goers - but hey Mr ][Primarch][, those words are just vicious and unless you have any video of this actually being the case I suggest you gtfo. When people throw bad manner around for no good reason it just makes me really angry - especially when it's against cheesers because of how easy it is to lose people feel like they are some how justified in being generally bad manner towards them. Sure be angry in game I don't care about that - and besides that's cause you just got fucking cheesed and you're angry I get like that too lol - it's when people like Primarch take it to the forums where it is clearly not cause you're angry you got cheesed you are just trying to start a fight - these keyboard warriors just make me mad.


are you kidding me, ofc there are proof, people have already posted it in this thread. having other peoples stream open while playing them is unforgivable in my eyes.
Huge fan of Empire Kas, The Destroyer of Worlds, The Machine, The Second Terminator, The Supreme Robot!
nebffa
Profile Blog Joined February 2009
Australia776 Posts
May 04 2012 06:49 GMT
#227
On May 04 2012 15:24 ][Primarch][ wrote:
Show nested quote +
On May 04 2012 08:31 nebffa wrote:
On May 04 2012 07:11 ][Primarch][ wrote:
On May 03 2012 08:11 gaulzi wrote:
On May 03 2012 06:32 oOOoOphidian wrote:
On May 03 2012 04:27 Jaaaaasper wrote:
On May 03 2012 04:06 ][Primarch][ wrote:
So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp


To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all.

He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background...

Reference please.


lol trying to hide the truth? :D not only do you BM, Canon Rush and Streamcheat, you also talk about "next level canon-rushing". Are you actually CombatEx after plastic surgery? lol


I often don't post cause I think I might look like an idiot to my fellow forum-goers - but hey Mr ][Primarch][, those words are just vicious and unless you have any video of this actually being the case I suggest you gtfo. When people throw bad manner around for no good reason it just makes me really angry - especially when it's against cheesers because of how easy it is to lose people feel like they are some how justified in being generally bad manner towards them. Sure be angry in game I don't care about that - and besides that's cause you just got fucking cheesed and you're angry I get like that too lol - it's when people like Primarch take it to the forums where it is clearly not cause you're angry you got cheesed you are just trying to start a fight - these keyboard warriors just make me mad.


are you kidding me, ofc there are proof, people have already posted it in this thread. having other peoples stream open while playing them is unforgivable in my eyes.


I opened the entire thread via "All" and searched for 'stream' and only 1 other person said you could hear his stream in the background. With no video or way to check it at all. One person, not people. And no proof.
Thylacine
Profile Joined August 2011
Sweden882 Posts
May 04 2012 07:27 GMT
#228
*Takes off glasses in shock* Mother of cheese...how can this be so strong?? :S I must try it.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Mstring
Profile Joined September 2011
Australia510 Posts
May 04 2012 07:37 GMT
#229
Many cannon rushers on both NA and SEA the past few days. The majority of my losses are due to cannon rush! Must practice...
Whitewing
Profile Joined October 2010
United States7483 Posts
May 04 2012 09:40 GMT
#230
On May 04 2012 12:59 sagefreke wrote:
Interesting how posters are suggesting now that if protoss starts putting pylons on the low ground immediately sac a drone and make an extractor so he can't gain sight of your high ground and act as if the Zerg player isn't already automatically behind and pressured into a 1-2 base all in since the Protoss player can safely take his expansion without fear of an attack until the 7 minute mark.

Other than going a 10 pool tell me how to effectively stop the protoss from cannoning my low ground so that I don't end up automatically behind by 21 supply.


Um, if he cancels the pylon, cancel the extractor? If he finishes the pylon, you lost a drone and 25 minerals, he lost 100, isn't that around an even trade? You're going to take that gas geyser eventually.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
May 04 2012 11:28 GMT
#231
On May 04 2012 18:40 Whitewing wrote:
Show nested quote +
On May 04 2012 12:59 sagefreke wrote:
Interesting how posters are suggesting now that if protoss starts putting pylons on the low ground immediately sac a drone and make an extractor so he can't gain sight of your high ground and act as if the Zerg player isn't already automatically behind and pressured into a 1-2 base all in since the Protoss player can safely take his expansion without fear of an attack until the 7 minute mark.

Other than going a 10 pool tell me how to effectively stop the protoss from cannoning my low ground so that I don't end up automatically behind by 21 supply.


Um, if he cancels the pylon, cancel the extractor? If he finishes the pylon, you lost a drone and 25 minerals, he lost 100, isn't that around an even trade? You're going to take that gas geyser eventually.

...extractors are 50.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
SEA KarMa
Profile Joined October 2010
Australia452 Posts
May 04 2012 11:41 GMT
#232
in some situations it is actually ridiculous, but most can be stopped with good micro. however they need to micro much less than you do to pull it off better, so thats a problem.
"terrible, terrible damage". terrible, terrible design.
barrykp
Profile Joined August 2010
Ireland174 Posts
May 04 2012 11:55 GMT
#233
On May 04 2012 20:28 iAmJeffReY wrote:
...extractors are 50.

They're 25.
Lecture me some more on how to play please; I need help.
i)awn
Profile Joined October 2011
United States189 Posts
May 04 2012 13:41 GMT
#234
I always have a great day when I manage to stop a cannon rush and win the game. If it's nerfed I can't have that great feeling anymore
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
May 04 2012 13:44 GMT
#235
of course it can be perfected. there are many players quite high on ladder who cannonrush almost every game (speaking only for pvp)
baba44713
Profile Joined October 2011
83 Posts
May 04 2012 14:02 GMT
#236
My friend only cannon rushes all the time and he is high Diamond. Never built Cyber Core in his life as far as I know. He even hit Masters in Season 4 I think. I myself am Zerg, high Plat.

So, well.. wouldn't really mind if Cannon rushing got neutered in some way. If only to see my friend's smirk from his face erased when he drops to Gold or lower.

ant-1
Profile Blog Joined November 2010
Canada149 Posts
Last Edited: 2012-05-04 14:36:59
May 04 2012 14:35 GMT
#237
I watch him play last night for about one hour, him being Gaulzi. He was smurfing on a plat account, that he made reach high diamond in said hour, already playing some masters. Here are my observations.
- He was not BM, actually he even complimented a guy when he lost to a proxy gate.
- I couldn't say if he was stream cheating. He did alt-tab at the start of every game, maybe to try to find the other player's stream, but then again it was against mostly noobs.
- On huge 4-players map if he does not find you early enough and you're Z, he's toast. That's because zerglings arrive soon and are very efficient at countering cannons/proxy gates. I guess against T it could be the same if rines are here in good enough numbers (2-3).
- I saw him go for a longer game only once (T "successfully" relocated). His mechanics seem to be around diamond.
- Holy bejesus he's good at it. He's really perfected cannon rushing. He lost two games out of maybe 20.

Here's his MO :
- Against toss, he seems to know EVERY way of walling off behind your mineral line for EVERY spawning spot. When he's walled in, it seems you're screwed. No toss I saw could do anything (Again, diamond scrubs).
- Against T, he puts a pylon on the low ground, two cannons, breaks your wall with those and starts to cannon inside your base. If he gets there early he may even try to cannon inside directly, but mostly it's a diversion. And also he's ready to wall off the ramp at the bottom for when the T inevitably try to relocate. SCV butchering.
- Against Z, he will mostly in-base proxy gate. But he'll also pretend to be cannon rushing, to attract drones out of mining. Then boom you have 4 zealots in your mineral line. I never saw him wall off the ramp with 3 pylons, dunno why, I've heard it's pretty good.

All in all, it seems very very powerful. I'm sure myself (diamond P) I would fall for it 10 times in a row. Well, assuming I did not go forge first.
The Days Run Away Like Wild Horses Over the Hills
Whitewing
Profile Joined October 2010
United States7483 Posts
May 04 2012 14:47 GMT
#238
On May 04 2012 20:28 iAmJeffReY wrote:
Show nested quote +
On May 04 2012 18:40 Whitewing wrote:
On May 04 2012 12:59 sagefreke wrote:
Interesting how posters are suggesting now that if protoss starts putting pylons on the low ground immediately sac a drone and make an extractor so he can't gain sight of your high ground and act as if the Zerg player isn't already automatically behind and pressured into a 1-2 base all in since the Protoss player can safely take his expansion without fear of an attack until the 7 minute mark.

Other than going a 10 pool tell me how to effectively stop the protoss from cannoning my low ground so that I don't end up automatically behind by 21 supply.


Um, if he cancels the pylon, cancel the extractor? If he finishes the pylon, you lost a drone and 25 minerals, he lost 100, isn't that around an even trade? You're going to take that gas geyser eventually.

...extractors are 50.


No, they're 25.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Yaki
Profile Joined April 2011
France4234 Posts
May 04 2012 15:04 GMT
#239
I'm all for a nerf to cannon rush, it's too abusive and it doesn't really require any skill. Just have to know where to put your cannons/pylons and be quick to put them down in certain situations.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
sagefreke
Profile Joined August 2010
United States241 Posts
May 04 2012 16:23 GMT
#240
On May 04 2012 18:40 Whitewing wrote:
Show nested quote +
On May 04 2012 12:59 sagefreke wrote:
Interesting how posters are suggesting now that if protoss starts putting pylons on the low ground immediately sac a drone and make an extractor so he can't gain sight of your high ground and act as if the Zerg player isn't already automatically behind and pressured into a 1-2 base all in since the Protoss player can safely take his expansion without fear of an attack until the 7 minute mark.

Other than going a 10 pool tell me how to effectively stop the protoss from cannoning my low ground so that I don't end up automatically behind by 21 supply.


Um, if he cancels the pylon, cancel the extractor? If he finishes the pylon, you lost a drone and 25 minerals, he lost 100, isn't that around an even trade? You're going to take that gas geyser eventually.



You missed my point. The Protoss player if he really wants to can prevent Zerg from expanding early. My complaint about having to make an extractor was simply making fun of the fact that people are thinking that by preventing the Protoss player from getting cannons in your main, the Zerg player is okay and not behind despite the fact that he now has cannons preventing an expansion... While Protoss can transition safely into FFE and come out far ahead economically. So unless I'm blindly going early pool against every Protoss I see how do you prevent it?
yo yo yo
kiklion
Profile Joined April 2011
99 Posts
May 04 2012 17:09 GMT
#241
Well your second overlord should be going to the natural. I send my scouting drone at 13, the moment you see the toss scouting probe I sic a drone on it and manually control a second to get hits off by cutting corners. The overlord should see if a second probe comes up. Go pool at 14. Make sure you can get 4 lings soon as pool pops, probably will delay queen a bit.

If you don't see a probe by 14, send the drone that would be chasing the probe around the outskirts incase his probe came in-between the first ovi, your scout, and the second ovi and the to patrol on the bottom for the 3 pylon wall off.

Yes, you are 'behind' what you could be if you didn't send a drone to scout his base or if you didn't send a drone to find his probe, but not nearly enough to be a loss. Furthermore, with the scouting drone you can recoup some of the lost mining. If he went nexus first you don't need to send the second drone against the probe, if he didn't you can use your scouting drone to delay the nexus.
Uni1987
Profile Joined September 2010
Netherlands642 Posts
May 06 2012 11:38 GMT
#242
This guy is so good.. Wow, what a beast!
.............
Skwid1g
Profile Joined April 2011
United States953 Posts
May 06 2012 13:02 GMT
#243
All of these are really easily to defend if you know what you're doing. The problem is that he has had HUNDREDS of games of just straight up cannon rushing, whereas most people on ladder don't know what they're doing when it comes to hold one off.
NaDa/Fantasy/Zero/Soulkey pls
stakiman
Profile Joined May 2010
Bulgaria42 Posts
May 06 2012 13:30 GMT
#244
Today I happened to play against a cannon rusher, who sadly overbuilt cannons in his efforts to contain me. That didn't bother me at all and i was quite happy for the enormous ammount of resources he spent to do this. I usually scout protosses on 14 to check if they FFE or not (and steal their gas of course, haha) as many of them begin to realize that most zergs just assume FFE and don't expect a 4gate (or any other quick build) on big maps.

So I barely don't manage to block the probe from walling off and immediately dropped my two gas gaysers and started faking going for nydus. With my scouting probe i built a proxy hatchery, which later on produced a queen who laid a creep tumor. Protoss was stuck on 1 base as well. He had to patrol the edges of his base and place pylons everywhere, because of nydus, but it was too late, because i was actually going for a mass ling drop. A later 1 base muta transition won me the game.

My point is that when the protoss tries to do something like this his scouting is incredibly limited. He can only guess what you're doing. Also as some people said you can follow the probe and prevent it from building a pylon/cannon wall anywhere, and if it does, you can build a few extra spines to deny at least high ground vision.

PvZ cannon rush is the hardest to pull off in my opinion, but i pity the other races.
Be the change you want to see in the world
LaM
Profile Blog Joined September 2011
United States1321 Posts
May 06 2012 16:12 GMT
#245
On May 02 2012 08:24 Zarahtra wrote:
Show nested quote +
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?


You can just put a drone behind the gas right against it so they can't take it. If they go for it just take it yourself.
Anything is Possible
Hds
Profile Joined July 2011
France200 Posts
May 06 2012 20:13 GMT
#246
It's not a big deal if Gaulzi or anyone else make good photon rush. It's bad for the "quality" of the ladder I guess if everybody does it but it's not the case. And in a tournament, you can't beat a same player by photon him 2 twice, so I don't think that Bli² will fix it, or maybe something little like the protoss gas (900 life points, why? While T and Z's gas are lower)
Watily! ♥
ultimfier
Profile Joined February 2012
Canada29 Posts
May 06 2012 21:37 GMT
#247
had this done to me (dia zerg) on antiga today. I won heres how (if anyone cares)

After I saw the probe build an assimilator i knew EXACTLY what was going on:

- pulled drones to kill assimilator
-built a spine to kill pylons and cannon.-
when i saw another drones coming up used 4 drones on ramp on hold position to prevent his probe from getting up FORCING him to mineral walk
- hold position drone on gas to prevent steal
-target probe with spine
-continue on with easy win
-????
-profit

User was warned for this post
do or do not, there is no try
-Switch-
Profile Joined August 2010
Canada506 Posts
May 06 2012 22:09 GMT
#248
On May 02 2012 05:18 InfCereal wrote:
Show nested quote +
On May 02 2012 04:51 iAmJeffReY wrote:
I've played him so many fucking times. Even on KR. He is a joke, and it's so sad how this works. I've beaten him twice, lost to him twice. Both losses on antiga shipyard. Some maps are just too abusive for cannon rushes.

The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster.

This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps.



However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing.


who would be worse than him at cannon rushing? lol he has horrible micro
moQbara
Profile Blog Joined January 2012
Romania76 Posts
May 06 2012 22:16 GMT
#249
PvP on shakuras - tried the wall-in behind minerals several times and except some blunder on my part, it worked fine. I feel the map is a bit too easy to cannon rush on, in PvP.
I am a noob
baba44713
Profile Joined October 2011
83 Posts
May 07 2012 11:17 GMT
#250
One thing confuses me.. why do people think it's so hard to gather so much knowledge about maps, cannon positioning etc. if that's ALL that you basically do?

I mean, for me it seems it takes more time to learn a new BO than to load up a new map and comb it thoroughly with a probe. When you boil down the gameplay to just one simple faucet, it's not really amazing you get insanely productive and skillful with it.
SEA KarMa
Profile Joined October 2010
Australia452 Posts
May 07 2012 11:39 GMT
#251
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.
"terrible, terrible damage". terrible, terrible design.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 07 2012 12:07 GMT
#252
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.
=Þ
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
May 07 2012 12:17 GMT
#253
I think cannon rushing is very map dependent, but i am sure there are really good ways to cannon rush on every map..especially the kind where you can just use 2 pylons to wall-off your cannon..pretty retarded that. Cheesing is good, but you need even better macro to back it up if you ever want to play tournaments.
PEW PEW PEW
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
May 07 2012 12:19 GMT
#254
On May 07 2012 21:07 Heh_ wrote:
Show nested quote +
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.


It's not because people don't want to, it's because you don't want to behind even from one bit to your opponent who is probably going macro (let's say a 70% chance). You can scout a 1 base all-in or cheese with a late scout too (let's say 25%) of the time.

Now, the 5% of the remaining cheeses are things you will almost never meet on the ladder and therefore never really practice against. Not only that, but their rarity makes it unlikely for you to prepare against them, because it sometimes require a stupid cut economically speaking (11 11 rax for example).

In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-05-07 12:46:41
May 07 2012 12:44 GMT
#255
Yeah I think the only way to balance it is changing the map for mains and naturals. Changing anything for Cannons, pylons or forge to delay it will break Protoss and force them back to 3 gate expo vs zerg and lag behind in macro (and then they would 4 gate every game because nothing else can compete with Zerg)

I think the imbalance here is that a standard 9~14 worker scouting out a cannon rush is too late and that either the -safe pylon- is too close to your base or the pylon/cannon is already sealed in a tight container that workers cannot break.

I think maps should have the main set up like a mix of Shakuras Plateau and Metal. Metal as in that the mineral line is close to the ramp and the ramp edge. and Shakuras-like that most of the edges of the main is either inaccessible lowground, double cliff or space. So that a below-cliff cannon rush can only be at the ramp where your workers can easily see it or be pulled to stop it.

As for cannon denying the nat; that's kind of a punishment for nex/cc/hatch first. It's already a gamble to play so greedy. I think nat's don't need to be so cannon-rush resistant.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
May 07 2012 12:48 GMT
#256
On May 07 2012 21:19 Kukaracha wrote:
Show nested quote +
On May 07 2012 21:07 Heh_ wrote:
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.


In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that.


Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it.
Such flammable little insects!
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
May 07 2012 13:31 GMT
#257
On May 07 2012 21:48 Rannasha wrote:
Show nested quote +
On May 07 2012 21:19 Kukaracha wrote:
On May 07 2012 21:07 Heh_ wrote:
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.


In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that.


Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it.


2 pylon walls in the mineral line and other very specific shenanigans (like Antiga, for example), can only be dealt with if you see it coming. And on 4-player maps, even an early scout will probably not scout it in time. Even if they did, how can they react against a very precise strike if they only have "an idea" on how to stop it?

You can always retort that patrolling one worker at the bottom of the ramp and one behind the mineral line should be standard, but this implies the loss of 2 workers which is a big hit against, say, a Nexus first.

As an example, I never play Toss, so it's safe to say that I have no skill with this race. And yet I can take games off high diamond players by cannon rushing. Element of surprise, basic knowledge of Protoss mechanics isn't even required.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
getdeadplz
Profile Blog Joined April 2011
United States116 Posts
May 07 2012 13:49 GMT
#258
On May 02 2012 06:08 Makuly wrote:
I don't know why you guys are raging so hard over cannon rushes. He's successful because he's EXTREMELY GOOD at what he does. Though given, it's only a cheese and now he's becoming more popular people will study him and shut him down soon enough.


he averages under 50 apm he isn't good at all exponentially harder to hold it of then execute it and honestly if you haven't played against it a few times like most of us then you don't have ground to say such things. And no being cannon rushed in general is't the same. You have to look at skill required to toexcute it someone with the same map knowledge (a way to defend it on each map just like he knows where to place things) and the same mechanical skill set ( that of a plat player) should be able to go atleast 50/50 with him but, really even great from defenders advantage.
lolz
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
May 07 2012 13:57 GMT
#259
Ask Gaulzi (i did not spell his name right lol) guy makes them cannons all day and is like masters.
di3alot
Profile Joined December 2011
172 Posts
May 07 2012 14:21 GMT
#260
On May 05 2012 00:04 Yaki wrote:
I'm all for a nerf to cannon rush, it's too abusive and it doesn't really require any skill. Just have to know where to put your cannons/pylons and be quick to put them down in certain situations.


something new appears:
blizzard help me he is doing something new nerf it.
knowledge is skill being quick is skill adapting is skill.

stop being such a baby.

there is someone that puts a lot of thought and preparation in his cannon rushes.its somehow expected that he has "some" success with it right?
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 07 2012 14:22 GMT
#261
On May 07 2012 22:31 Kukaracha wrote:
Show nested quote +
On May 07 2012 21:48 Rannasha wrote:
On May 07 2012 21:19 Kukaracha wrote:
On May 07 2012 21:07 Heh_ wrote:
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.


In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that.


Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it.


2 pylon walls in the mineral line and other very specific shenanigans (like Antiga, for example), can only be dealt with if you see it coming. And on 4-player maps, even an early scout will probably not scout it in time. Even if they did, how can they react against a very precise strike if they only have "an idea" on how to stop it?

You can always retort that patrolling one worker at the bottom of the ramp and one behind the mineral line should be standard, but this implies the loss of 2 workers which is a big hit against, say, a Nexus first.

As an example, I never play Toss, so it's safe to say that I have no skill with this race. And yet I can take games off high diamond players by cannon rushing. Element of surprise, basic knowledge of Protoss mechanics isn't even required.

The only real thing to worry about is cannon rushing on Daybreak. Cannon rushing on that map is broken, I agree. On Antiga, getting cannoned on the low ground is not the end of the world; there's still ways to react to it without losing outright. Somehow a lot of people think that cannon rushing (even failed ones) put the rusher in a superior economic state. That is not true; he will have to cut a ton of probes to do that (usually stopping at 10-13) and his tech is massively delayed. If the rush is stopped before massive damage is dealt, you will be ahead. This does not include the 3 pylon block in PvZ. If that occurs, that's why you go pool first. It's not the end of the world either.
=Þ
BoBiNoU
Profile Joined March 2011
France181 Posts
May 07 2012 14:53 GMT
#262
On May 07 2012 01:12 LaM wrote:
Show nested quote +
On May 02 2012 08:24 Zarahtra wrote:
On May 02 2012 08:18 Heh_ wrote:
I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that.

About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush?

The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground.

In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground?


You can just put a drone behind the gas right against it so they can't take it. If they go for it just take it yourself.


No you cant there is an exploit , if you build the gas out of sight it will push any drone on hold there
go m00
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
May 07 2012 15:26 GMT
#263
On May 07 2012 23:22 Heh_ wrote:
Show nested quote +
On May 07 2012 22:31 Kukaracha wrote:
On May 07 2012 21:48 Rannasha wrote:
On May 07 2012 21:19 Kukaracha wrote:
On May 07 2012 21:07 Heh_ wrote:
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.


In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that.


Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it.


2 pylon walls in the mineral line and other very specific shenanigans (like Antiga, for example), can only be dealt with if you see it coming. And on 4-player maps, even an early scout will probably not scout it in time. Even if they did, how can they react against a very precise strike if they only have "an idea" on how to stop it?

You can always retort that patrolling one worker at the bottom of the ramp and one behind the mineral line should be standard, but this implies the loss of 2 workers which is a big hit against, say, a Nexus first.

As an example, I never play Toss, so it's safe to say that I have no skill with this race. And yet I can take games off high diamond players by cannon rushing. Element of surprise, basic knowledge of Protoss mechanics isn't even required.

The only real thing to worry about is cannon rushing on Daybreak. Cannon rushing on that map is broken, I agree. On Antiga, getting cannoned on the low ground is not the end of the world; there's still ways to react to it without losing outright. Somehow a lot of people think that cannon rushing (even failed ones) put the rusher in a superior economic state. That is not true; he will have to cut a ton of probes to do that (usually stopping at 10-13) and his tech is massively delayed. If the rush is stopped before massive damage is dealt, you will be ahead. This does not include the 3 pylon block in PvZ. If that occurs, that's why you go pool first. It's not the end of the world either.


You don't need to cut that many probes, one gate (or an assimilator) 2 pylons and 2 cannons is enough to stop all mining. You can simply follow with a 4Gate or FFE knowing that you've delayed your opponent's tech.

Of course, it's all-inish in wood league, but above Plat you can semi-fail a cannon rush and still be in the game.

Not saying that it's imbalanced or broken, Gaulzi can never beat any high Masters, but his mechanics are Diamond at best. Back to my example of me beating high Diamonds even tough I don't even play Protoss : it's a cheap no-skill strat which can probably mastered in a couple of days.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Twelve12
Profile Joined November 2010
Australia268 Posts
May 07 2012 15:37 GMT
#264
On May 07 2012 23:22 Heh_ wrote:
Show nested quote +
On May 07 2012 22:31 Kukaracha wrote:
On May 07 2012 21:48 Rannasha wrote:
On May 07 2012 21:19 Kukaracha wrote:
On May 07 2012 21:07 Heh_ wrote:
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.


In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that.


Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it.


2 pylon walls in the mineral line and other very specific shenanigans (like Antiga, for example), can only be dealt with if you see it coming. And on 4-player maps, even an early scout will probably not scout it in time. Even if they did, how can they react against a very precise strike if they only have "an idea" on how to stop it?

You can always retort that patrolling one worker at the bottom of the ramp and one behind the mineral line should be standard, but this implies the loss of 2 workers which is a big hit against, say, a Nexus first.

As an example, I never play Toss, so it's safe to say that I have no skill with this race. And yet I can take games off high diamond players by cannon rushing. Element of surprise, basic knowledge of Protoss mechanics isn't even required.

The only real thing to worry about is cannon rushing on Daybreak. Cannon rushing on that map is broken, I agree. On Antiga, getting cannoned on the low ground is not the end of the world; there's still ways to react to it without losing outright. Somehow a lot of people think that cannon rushing (even failed ones) put the rusher in a superior economic state. That is not true; he will have to cut a ton of probes to do that (usually stopping at 10-13) and his tech is massively delayed. If the rush is stopped before massive damage is dealt, you will be ahead. This does not include the 3 pylon block in PvZ. If that occurs, that's why you go pool first. It's not the end of the world either.


going pool first doesn't stop the three pylon block, lings get out nowhere near in time. Using a drone to stop them building the pylons in the first place is the only way to stop it. Also i think generally unless the protoss really screws up the zerg shouldn't be able to win if they do manage to wall them in. The zerg usually has to go for some crazy all in or do a hidden expo with a scouting drone or something, both of these should be easy for the protoss to beat if he is playing carefully
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 07 2012 16:12 GMT
#265
On May 08 2012 00:26 Kukaracha wrote:
Show nested quote +
On May 07 2012 23:22 Heh_ wrote:
On May 07 2012 22:31 Kukaracha wrote:
On May 07 2012 21:48 Rannasha wrote:
On May 07 2012 21:19 Kukaracha wrote:
On May 07 2012 21:07 Heh_ wrote:
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.


In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that.


Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it.


2 pylon walls in the mineral line and other very specific shenanigans (like Antiga, for example), can only be dealt with if you see it coming. And on 4-player maps, even an early scout will probably not scout it in time. Even if they did, how can they react against a very precise strike if they only have "an idea" on how to stop it?

You can always retort that patrolling one worker at the bottom of the ramp and one behind the mineral line should be standard, but this implies the loss of 2 workers which is a big hit against, say, a Nexus first.

As an example, I never play Toss, so it's safe to say that I have no skill with this race. And yet I can take games off high diamond players by cannon rushing. Element of surprise, basic knowledge of Protoss mechanics isn't even required.

The only real thing to worry about is cannon rushing on Daybreak. Cannon rushing on that map is broken, I agree. On Antiga, getting cannoned on the low ground is not the end of the world; there's still ways to react to it without losing outright. Somehow a lot of people think that cannon rushing (even failed ones) put the rusher in a superior economic state. That is not true; he will have to cut a ton of probes to do that (usually stopping at 10-13) and his tech is massively delayed. If the rush is stopped before massive damage is dealt, you will be ahead. This does not include the 3 pylon block in PvZ. If that occurs, that's why you go pool first. It's not the end of the world either.


You don't need to cut that many probes, one gate (or an assimilator) 2 pylons and 2 cannons is enough to stop all mining. You can simply follow with a 4Gate or FFE knowing that you've delayed your opponent's tech.

Of course, it's all-inish in wood league, but above Plat you can semi-fail a cannon rush and still be in the game.

Not saying that it's imbalanced or broken, Gaulzi can never beat any high Masters, but his mechanics are Diamond at best. Back to my example of me beating high Diamonds even tough I don't even play Protoss : it's a cheap no-skill strat which can probably mastered in a couple of days.

Well, if you don't take a significant probe cut, the cannon rush would be delayed and this allows additional time for the defender to prepare for it. It depends on how much damage you take when the cannon rush starts. If mining is delayed but you didn't cut many workers, you're probably ahead. If you lost 5-6 workers in the process, then it's probably fairly equal.

On May 08 2012 00:37 Twelve12 wrote:
Show nested quote +
On May 07 2012 23:22 Heh_ wrote:
On May 07 2012 22:31 Kukaracha wrote:
On May 07 2012 21:48 Rannasha wrote:
On May 07 2012 21:19 Kukaracha wrote:
On May 07 2012 21:07 Heh_ wrote:
On May 07 2012 20:39 SEA KarMa wrote:
yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get.

It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win.


In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that.


Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it.


2 pylon walls in the mineral line and other very specific shenanigans (like Antiga, for example), can only be dealt with if you see it coming. And on 4-player maps, even an early scout will probably not scout it in time. Even if they did, how can they react against a very precise strike if they only have "an idea" on how to stop it?

You can always retort that patrolling one worker at the bottom of the ramp and one behind the mineral line should be standard, but this implies the loss of 2 workers which is a big hit against, say, a Nexus first.

As an example, I never play Toss, so it's safe to say that I have no skill with this race. And yet I can take games off high diamond players by cannon rushing. Element of surprise, basic knowledge of Protoss mechanics isn't even required.

The only real thing to worry about is cannon rushing on Daybreak. Cannon rushing on that map is broken, I agree. On Antiga, getting cannoned on the low ground is not the end of the world; there's still ways to react to it without losing outright. Somehow a lot of people think that cannon rushing (even failed ones) put the rusher in a superior economic state. That is not true; he will have to cut a ton of probes to do that (usually stopping at 10-13) and his tech is massively delayed. If the rush is stopped before massive damage is dealt, you will be ahead. This does not include the 3 pylon block in PvZ. If that occurs, that's why you go pool first. It's not the end of the world either.


going pool first doesn't stop the three pylon block, lings get out nowhere near in time. Using a drone to stop them building the pylons in the first place is the only way to stop it. Also i think generally unless the protoss really screws up the zerg shouldn't be able to win if they do manage to wall them in. The zerg usually has to go for some crazy all in or do a hidden expo with a scouting drone or something, both of these should be easy for the protoss to beat if he is playing carefully

Pool first doesn't stop the 3 pylon block, but it stops you from being utterly screwed over by it. If the 3 pylon block would be such an autowin, then protoss players would just blindly do it every game. It sets the zerg player behind, but not in an unwinnable position.
=Þ
Kukaracha
Profile Blog Joined February 2011
France1954 Posts
May 07 2012 16:32 GMT
#266
On May 08 2012 01:12 Heh_ wrote:
Well, if you don't take a significant probe cut, the cannon rush would be delayed and this allows additional time for the defender to prepare for it. It depends on how much damage you take when the cannon rush starts. If mining is delayed but you didn't cut many workers, you're probably ahead. If you lost 5-6 workers in the process, then it's probably fairly equal.


It's not, because the Protoss can very well expand and/or chrono probes out in no time depending on the situation(since cannon rushing requires no chrono use).
You also always assume that the defender succeeds, wich in turn assumes that you've scouted it in time. And it's not like the Toss is wasting money because, well, you can simply cancel pylons and cannos who take too much damage.

Again, on some maps everything you need to stop all mining is two pylons and two cannons (and maybe a tougher building for vision, but that's all it requires for it to basically be GG.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Protosnake
Profile Joined September 2011
France295 Posts
May 07 2012 16:48 GMT
#267
If the 3 pylon block would be such an autowin, then protoss players would just blindly do it every game. It sets the zerg player behind, but not in an unwinnable position.


There's no such thing as an unwinnable situation in SC2 then, but there are situation where you're 90% guaranteed to lose
Also, i think the main reason for 3pylons block being so underused on ladder is the fact it's impossible in tournament map, so a lot of player (not only progamer) just dont think of it as a viable strat.
Also Stephano get 3pylon blocked all the time by master MMR player, and he just cant win.

It's pretty sad that people laddering are the only one having to suffer this, when every single tournament map, blizzard map included, have lowered supply depot.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
May 07 2012 17:00 GMT
#268
Its possible to 3 pylon block on taldarim and still nearly noone does it at the moment.

Cannon Rushing is just so strong because nearly noone is trained in defending it.
digmouse
Profile Blog Joined November 2010
China6329 Posts
May 07 2012 17:06 GMT
#269
With pylons don't provide high ground power anymore in HotS, I don't see cannon rushing being more effective.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 07 2012 17:20 GMT
#270
Best counter to cannon rush

http://www.teamliquid.net/blogs/viewblog.php?id=111216
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Bildo
Profile Joined June 2011
Australia13 Posts
May 08 2012 03:34 GMT
#271
[image loading]


Made me laugh.
Pooka
Profile Blog Joined November 2010
United States140 Posts
May 08 2012 07:01 GMT
#272
I've faced this twice on the ladder now (low Masters), and both times I've managed to beat it with Terran. Basically I don't mind if the first few Cannons go up; you just have to use your initial Marines to make sure the advancing Cannons don't reach your CC. Maybe my opponent didn't do it correctly, but here is a replay nonetheless. http://drop.sc/174794
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 08 2012 07:51 GMT
#273
I don't understand the point of this thread. There are a lot of players who are only at a high MMR because they do an allin every game, and most of them are really easy to do and really hard to stop and requires the defender to play better; that's what an allin is. Of course there are GM cannon rushers, there are GM 6 poolers too. Personally I just leave the game if someone does something like that, because win or lose, the game is retarded and I don't care about my ladder points.

That being said, there are some really bullshit wallins you can do on certain maps with cannons/bunkers, and I think that is a legit concern and should be looked at.
If you can chill, chill
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
May 08 2012 08:03 GMT
#274
On May 08 2012 12:34 Bildo wrote:
[image loading]


Made me laugh.

The future of PvP ?
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
May 08 2012 08:11 GMT
#275
On May 08 2012 02:00 gaymon wrote:
Its possible to 3 pylon block on taldarim and still nearly noone does it at the moment.

Cannon Rushing is just so strong because nearly noone is trained in defending it.

Well 3 pylon blocking is beatable by drone drilling(linkie), which is I think the biggest reason people don't use it a lot.
Venomsflame
Profile Joined February 2011
United States613 Posts
May 08 2012 08:11 GMT
#276
On May 08 2012 17:03 HaXXspetten wrote:
Show nested quote +
On May 08 2012 12:34 Bildo wrote:
[image loading]


Made me laugh.

The future of PvP ?


Nah just Metalopolis
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-05-08 08:27:52
May 08 2012 08:23 GMT
#277
On May 08 2012 17:11 Zarahtra wrote:
Show nested quote +
On May 08 2012 02:00 gaymon wrote:
Its possible to 3 pylon block on taldarim and still nearly noone does it at the moment.

Cannon Rushing is just so strong because nearly noone is trained in defending it.

Well 3 pylon blocking is beatable by drone drilling(linkie), which is I think the biggest reason people don't use it a lot.


Have you just never read my zvp guide or the million posts I've made on this subject?

-Drone drilling doesn't work on most spawns and most maps
-Even if you do drone drill, Toss can add gateway+pylon. You cannot drone drill the gate+pylon on most spawns and maps
-Even if you can drone drill the subsequent wall-in, Toss is ahead because you werent' mining for a minute with 90% of your workers, while he's mining with all of his
-Drone drilling doesn't work on the 2nd wall-in though, because his cannon will be up by the time you drone drill

3 pylon blocking isn't done a lot because people patrol a drone. Every Toss will throw down 3 pylon block if they see Z isn't drone patrolling on a blizzard map.

Unless you go 10 pool or earlier, 11+ pool will never get lings out in time to stop a 3 pylon block cannon rush. You have to always patrol a drone. Drone drilling doesn't work most of the time, and when it does, it doesn't matter, it puts you behind Toss who was mining the whole time, and Toss just reinforces wall and then cannon is online and your drones die or you stuck on 1 base (not that you could bust out even if you drilled perfectly against a reinforce wall).

With pylons don't provide high ground power anymore in HotS, I don't see cannon rushing being more effective.


What? I went to blizzcon, I don't recall hearing anything about this ever :X

edit: awesome.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=278806
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
dronefarm
Profile Blog Joined April 2011
United States260 Posts
May 08 2012 08:26 GMT
#278
On May 08 2012 17:11 Zarahtra wrote:
Show nested quote +
On May 08 2012 02:00 gaymon wrote:
Its possible to 3 pylon block on taldarim and still nearly noone does it at the moment.

Cannon Rushing is just so strong because nearly noone is trained in defending it.

Well 3 pylon blocking is beatable by drone drilling(linkie), which is I think the biggest reason people don't use it a lot.


They patched the drone drill shortly after it came into the public eye. It no longer works, because apparently it's unfair for zergs to have a way to stop a pylon walloff. It's ok, though, it's not like if that pylon wall gets down they win the game or anything.
If you can chill, chill
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
May 08 2012 13:04 GMT
#279
Speak of the devil, I got cannon rushed the night I saw this thread. Luckily Protoss was twice as bs in BW, and managed to easily fend it off by lifting rax and making marauders with 1 marine in a bunker to stop close pylons. Then I made a proxy rax with my scouting scv in his main and bunker rushed his mineral line.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Fierytycoon
Profile Joined October 2010
United States85 Posts
May 08 2012 16:09 GMT
#280
anyone who thinks strats like these are unstoppable is clueless(sorry to be so negative)

i only really watched the video vs idra but u can stop the cannon rush in so many ways

1. if this becomes a common enough strat, zerg can always send a drone to rally the area where the pylon/cannon needs to be placed down which is around 2:15....normally 2:30 for the 3 pylon wall off

2. idra coulda taken his assimulator the instant the pylons went down

3. im not too sure but i believe u can just attack the 2 pylons and kill them if u pull drones immediately(this works for the 3 pylon trick...im not sure about the angles for the 2 pylon trick)

4. idra coulda spined earlier and delay vision until its up or somethign of that sort
Ouga
Profile Joined March 2008
Finland645 Posts
May 09 2012 11:18 GMT
#281
As mentioned, on some maps cannon rushes are just impossible. Antiga 3pylon+2cannon inside seems unbeatable, I figured the best players must know how to counter it, so I tried it couple games against top GM tosses in ladder. Well I messed up and lost both times, but after a chat with them they shared my opinion: if you don't get to block it, you can't win it fair. And well, it's not really easy to block either
naastyOne
Profile Joined April 2012
491 Posts
May 09 2012 21:08 GMT
#282
So, the people that can not scout Forge, can not play less greedy, can not just learn to put supply depo/pylon to deny pylon wall of, can not learn to micro ALL your drones, probes, SCVs to surround that probe and deny further cannons/pylons, can not learn to deny assimilators, can not counter-attack, counter-drop, just re-expand after pylons&cannons finish(after all cannons+pylons worth more than just Nexus/CC/hatchery),

are bitching.

Why am i not surprised, at all?
ShaneFeit
Profile Joined August 2011
92 Posts
Last Edited: 2012-05-09 22:18:51
May 09 2012 22:13 GMT
#283
I have also been cannon rushed a lot lately and I think I have a 50% win rate, but its getting easier to hold it. If you get to take gases I think you should counter with a 1-1-1 if you only get 1 gas go for marauder marine counter.

Here is a fresh replay from the EU ladder on Antiga where I win with a counter:

http://drop.sc/175691
sWs
Profile Blog Joined December 2010
United States409 Posts
May 09 2012 22:21 GMT
#284
No, in the end they are always able to be stopped. They rely on your opponent messing up, regardless of how good your cannon rush is.

The better the cannon rush, the less mistakes your opponent can make etc, but they are all stoppable.
@swsc2
Ben...
Profile Joined January 2011
Canada3485 Posts
May 09 2012 23:24 GMT
#285
On May 09 2012 20:18 Ouga wrote:
As mentioned, on some maps cannon rushes are just impossible. Antiga 3pylon+2cannon inside seems unbeatable, I figured the best players must know how to counter it, so I tried it couple games against top GM tosses in ladder. Well I messed up and lost both times, but after a chat with them they shared my opinion: if you don't get to block it, you can't win it fair. And well, it's not really easy to block either
I've had 3 of those done to me since it was shown on the Daily (I'm just low Master, not GM). Honestly, apart from blocking that ledge off (which I saw someone do and it worked, but it leaves you vulnerable to too much other stuff), it is insanely hard to stop, especially if you haven't scouted their base in time, which is entirely possible on Antiga. I even grabbed my gas as soon as I saw it but he still managed to win by mineral walking and spamming pylons. I think they should fix that issue and remove that doodad. It gives far too much of advantage to the aggressor. It's too easy to abuse and requires way more skill and almost no mistakes to hold off compared to the minimal effort required to pull it off.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
naastyOne
Profile Joined April 2012
491 Posts
May 09 2012 23:30 GMT
#286
On May 10 2012 08:24 Ben... wrote:
Show nested quote +
On May 09 2012 20:18 Ouga wrote:
As mentioned, on some maps cannon rushes are just impossible. Antiga 3pylon+2cannon inside seems unbeatable, I figured the best players must know how to counter it, so I tried it couple games against top GM tosses in ladder. Well I messed up and lost both times, but after a chat with them they shared my opinion: if you don't get to block it, you can't win it fair. And well, it's not really easy to block either
I've had 3 of those done to me since it was shown on the Daily (I'm just low Master, not GM). Honestly, apart from blocking that ledge off (which I saw someone do and it worked, but it leaves you vulnerable to too much other stuff), it is insanely hard to stop, especially if you haven't scouted their base in time, which is entirely possible on Antiga. I even grabbed my gas as soon as I saw it but he still managed to win by mineral walking and spamming pylons. I think they should fix that issue and remove that doodad. It gives far too much of advantage to the aggressor. It's too easy to abuse and requires way more skill and almost no mistakes to hold off compared to the minimal effort required to pull it off.

Than send more workers to scout? Again failure to scout is your problem.
It is as in ANY build, trade off between safety and economy.
Either you play greedily and accept that you get screwed sometimes, or you play safe.
BreakingBad263
Profile Blog Joined April 2011
Norway24 Posts
March 17 2014 07:15 GMT
#287
I do cannons on every matchup.. follow me if you like that stuff!

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