In case you didn't see the video, here's a link to it.
[Q] Can cannon rushing really be perfected?
Forum Index > StarCraft 2 Strategy |
Videoboysayscube
51 Posts
In case you didn't see the video, here's a link to it. | ||
haaz
157 Posts
User was warned for this post | ||
iAmJeffReY
United States4262 Posts
The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster. This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps. | ||
Zodiak
Canada60 Posts
For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account | ||
PandaTank
South Africa255 Posts
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InfCereal
Canada1759 Posts
On May 02 2012 04:51 iAmJeffReY wrote: I've played him so many fucking times. Even on KR. He is a joke, and it's so sad how this works. I've beaten him twice, lost to him twice. Both losses on antiga shipyard. Some maps are just too abusive for cannon rushes. The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster. This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps. However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing. | ||
Legion710
Canada423 Posts
In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it? | ||
denzelz
United States604 Posts
On May 02 2012 04:51 iAmJeffReY wrote: I've played him so many fucking times. Even on KR. He is a joke, and it's so sad how this works. I've beaten him twice, lost to him twice. Both losses on antiga shipyard. Some maps are just too abusive for cannon rushes. The best part is after this fails, his unit control is down right awful. I believe, and after playing him, he was a plat player before, and his mechanics are lack luster. This kind of thing makes me wish there was a way to nerf cannon rushes, as they're ridiculous on so many maps. Totally agree with this. Early cannons are frustrating to play against, and stupid to watch from professional players. It is one of the worst things about SC2. | ||
denzelz
United States604 Posts
On May 02 2012 05:20 Legion710 wrote: UH OH CALL THE CHEESE POLICE. In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it? Um? 3 Pylon block at the bottom of the ramp? Gain a huge advantage without changing your build? (FFE) | ||
iAmJeffReY
United States4262 Posts
On May 02 2012 05:08 Zodiak wrote: The assimilator providing free vision on the high ground vs idra was entertaining. For balancing maps in tournament maps, gas placement relative to the ramp should be taken into account That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base. It's just a joke of a strategy that somehow works. However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing. Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed. Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders. I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons. | ||
SC2ShoWTimE
Germany722 Posts
the vod is kind of funny but it's still sad that stuff like that works so well. on eu server i know people that got into grandmaster by doing marine scv all ins every game, building 2 offgates every game, 6 pooling every game, ... | ||
Legion710
Canada423 Posts
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Grubbegrabbn
Sweden174 Posts
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Th1rdEye
United States1074 Posts
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oOOoOphidian
United States1402 Posts
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Legion710
Canada423 Posts
On May 02 2012 05:45 Grubbegrabbn wrote: In order to learn something - can everyone who defeat this dudes cannon rushes post replays right here in this thread? Then perhaps we can all learn something. There see so many devilish variants of this shiz... and as someone mentioned, its darn hard to hold off this (some variants seem unbeatable?) It's up on my stream somewhere in one of the last VODs. www.twitch.tv/cocatoss When I get home I'll show you more specifically. The hilarious thing is that I was actually trying a new proxy stalker build I came up with and he did this. I had to rally my stalkers all the way from his base to mine to defend the cannon rush haha. | ||
AyahuascaSage
31 Posts
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Mikah
Finland230 Posts
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Makuly
Taiwan54 Posts
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DrunkenHomer
66 Posts
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Ellachandra
Canada23 Posts
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freetgy
1720 Posts
because i suck in doing it myself, and can not defend if it is executed very well (with a follow up gameplan). | ||
TheCasualGamer
New Zealand15 Posts
On May 02 2012 05:20 Legion710 wrote: UH OH CALL THE CHEESE POLICE. In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it? You could also cannon their natural and third, and if you have good enough skill to mass up units fast then you will beat them. | ||
Kukaracha
France1954 Posts
On May 02 2012 06:08 Makuly wrote: I don't know why you guys are raging so hard over cannon rushes. He's successful because he's EXTREMELY GOOD at what he does. Though given, it's only a cheese and now he's becoming more popular people will study him and shut him down soon enough. It's not hard to be good at cannon rushing. You need decent Probe micro and you need to know where to put your cannons. The rest is Plat macro level. That's all. You've seen two games of him, and you can do it too now. Does it make you an amazing player? He does, however, manage his free time however he likes. | ||
iAmJeffReY
United States4262 Posts
On May 02 2012 05:45 Grubbegrabbn wrote: In order to learn something - can everyone who defeat this dudes cannon rushes post replays right here in this thread? Then perhaps we can all learn something. There see so many devilish variants of this shiz... and as someone mentioned, its darn hard to hold off this (some variants seem unbeatable?) http://drop.sc/170332 Only one I can find. I don't wanna delve through replays. It's him, his KR name. Warning to anyone that plays on KR -- there he is, trky. On May 02 2012 06:47 Ellachandra wrote: Fix it? Is it broken? I thought the idea was to beat your opponent? You're right. Let's revert those reaper speed and rax build times..And hey, how about stim timing back 30 seconds? I thought the idea was to beat your opponent? It's broken because some plat dude can master 1 strat, and use it against every race, and actually play and beat pros. Obviously broken. There's like no scouting counter, if you scout it, you know its coming, and still have to pull scvs perfect, and snipe shit perfectly. | ||
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Woobly
United States3 Posts
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Ellachandra
Canada23 Posts
You're right. Let's revert those reaper speed and rax build times..And hey, how about stim timing back 30 seconds? I thought the idea was to beat your opponent? It's broken because some plat dude can master 1 strat, and use it against every race, and actually play and beat pros. Obviously broken. There's like no scouting counter, if you scout it, you know its coming, and still have to pull scvs perfect, and snipe shit perfectly. Those issues came out through lots of people playing not 1 guy with a niche build. If all we ever see from now on is unstoppable cannon rushing from P then maybe there is some tuning to be done but I am not ready to declare the sky falling just yet. | ||
Vathus
Canada404 Posts
On May 02 2012 05:29 ShoWTimE94 wrote: as a protoss i feel like on some maps you cant stop it when you are not lucky with your scouting. on antiga as an example there is no way you can prevent that cannon on the lowground and when the opponent controls his probes correctly he will never lose highground vision and you are simply dead. the vod is kind of funny but it's still sad that stuff like that works so well. on eu server i know people that got into grandmaster by doing marine scv all ins every game, building 2 offgates every game, 6 pooling every game, ... Well you're not supposed to be able to kill the probes anyways as protoss. To stop a low ground cannon rush on antiga you have to cancel your cyber, put down a forge, pull probes out of gas, and chrono out 2 zealots. Then you match his cannon count. His cannons will finish a few seconds before yours so you use the 2 zealots and probes to delay those few seconds until your cannons are done. | ||
EienShinwa
United States655 Posts
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reikai
United States359 Posts
On May 02 2012 07:07 Woobly wrote: On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)? why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play? another question is why do protoss gas geysers have double the health of the other race's geysers? | ||
iAmJeffReY
United States4262 Posts
On May 02 2012 07:07 Woobly wrote: On Antiga Ship yard, couldn't you take your gas next to your ramp to deny vision and just make sure no probes give vision on the ramp? Perhapse go for a maruader expand like DApollo showed in his Terran tutorials (if you're terran)? The cannons are at your ramp before you can get a marauder out. But yes, a marauder + a bunker can deal with cannons because SCVs can repair and not be hit by cannon. On May 02 2012 07:24 reikai wrote: why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play? another question is why do protoss gas geysers have double the health of the other race's geysers? well it's like that for anything. I can gasless FE, but if you 4 gate me, or bane bust, or roach bane, you dictate what I do. Aggressive builds dictate what the enemy has to do to react, and win. I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone.. | ||
Froadac
United States6733 Posts
On May 02 2012 05:25 iAmJeffReY wrote: That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base. It's just a joke of a strategy that somehow works. Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed. Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders. I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons. I guess when you see that guy take the offending gas ![]() | ||
reikai
United States359 Posts
On May 02 2012 07:25 iAmJeffReY wrote: well it's like that for anything. I can gasless FE, but if you 4 gate me, or bane bust, or roach bane, you dictate what I do. Aggressive builds dictate what the enemy has to do to react, and win. I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone.. i guess what i'm asking is what i'm supposed to do to stop that on antiga. normally i can "infer" a response to any strategy.... but this one doesn't seem fair/have a proper "retard check." (EX: you 1 rax FE against 4 gate, but scout it. retard check: build your bunkers and win the game later, or don't build them and eat gateway units while he eats your ladder points.. in case i made that term up. i can't be sure.) | ||
oOOoOphidian
United States1402 Posts
On May 02 2012 07:24 reikai wrote: why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play? another question is why do protoss gas geysers have double the health of the other race's geysers? In ZvZ if you went 14 gas / 14 pool, the optimal way to hold a 6 pool is to take off of gas. Same goes for a 2 rax in ZvT - if you hatch first and get a fast gas, you need to stop mining gas so you can afford lings/queens/spines to hold the rush. Altering your build to react to your opponent is part of what makes this game great. People who grind games on ladder with a notepad next to them for every action they make in every game is what makes it boring. | ||
][Primarch][
Sweden302 Posts
Well that was my view on this | ||
reikai
United States359 Posts
On May 02 2012 07:30 oOOoOphidian wrote: In ZvZ if you went 14 gas / 14 pool, the optimal way to hold a 6 pool is to take off of gas. Same goes for a 2 rax in ZvT - if you hatch first and get a fast gas, you need to stop mining gas so you can afford lings/queens/spines to hold the rush. Altering your build to react to your opponent is part of what makes this game great. People who grind games on ladder with a notepad next to them for every action they make in every game is what makes it boring. you guys are not getting it. i understand that this game ROCKS FACES because there isn't an optimal strategy. i guess i should have been more clear by saying "why should cannon rush DICTATE that i MUST take the gas close to the ramp on antiga before he cannon rushes it?" i have no way of knowing if he dropped a forge or gateway first. if i wall to block the probe, and he went gateway first and sees it, here comes the void ray. where is the terran response to this? i've seen the idra response, he just quits. i want to backhand this stupid build out of here. cannons should be used for defense. not coinflip. EDIT: hell, looking at the preview of that video, oGsVines can't stop it. something is wrong | ||
Legion710
Canada423 Posts
On May 02 2012 06:53 TheCasualGamer wrote: You could also cannon their natural and third, and if you have good enough skill to mass up units fast then you will beat them. Yeah, it's just I was under the impression that he was winning games only with the cannons ![]() | ||
iAmJeffReY
United States4262 Posts
On May 02 2012 07:30 reikai wrote: i guess what i'm asking is what i'm supposed to do to stop that on antiga. normally i can "infer" a response to any strategy.... but this one doesn't seem fair/have a proper "retard check." (EX: you 1 rax FE against 4 gate, but scout it. retard check: build your bunkers and win the game later, or don't build them and eat gateway units while he eats your ladder points.. in case i made that term up. i can't be sure.) It's the map. It's like I think XNC where they could wall in behind your minerals with cannon and 2 pylons. Also quite stupid how you can see gas from the ramp on antiga. Like when I play TvZ, I take the gas near my ramp because of potential OL poking in the side early to check gas. Just hoping to get 'ahead' by him guessing my gas count wrong early. I agree though. It has no counter, other than unit control, and luck as terran. On May 02 2012 07:37 Legion710 wrote: Yeah, it's just I was under the impression that he was winning games only with the cannons ![]() No simon, he has plat level macro to back it up. If you fend the cannon rush, but still take damage, he goes DT or VR and 1A's you. | ||
Gimpb
293 Posts
Now I know their true purpose. On a serious note, if it was actually as unstoppable as you folks are implying, I have a hunch it would be far more prevalent at the pro level, especially seeing as it's a streamer. It's not like any of the games where it gets stuffed were shown. | ||
VoirDire
Sweden1923 Posts
This was hilarious to watch. | ||
Heh_
Singapore2712 Posts
About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush? | ||
tetrismaan
Denmark302 Posts
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piiiT
43 Posts
On May 02 2012 06:44 DrunkenHomer wrote: Blizzard should just fix it, it seems even very good players fail to counter it, it gives u very easy wins and cannon rush games arent fun at all to play. i think its fun to play. maybe not for the guy that gets the cannons though ![]() | ||
SuperYo1000
United States880 Posts
On May 02 2012 07:07 Woobly wrote: I do wonder, as well, why their gas is 450/450 and doesn't require an SCV to sit and build, or to lose a drone.. I think its because protoss cant mass repair it or transfuse it | ||
Zarahtra
Iceland4053 Posts
On May 02 2012 08:18 Heh_ wrote: I admit, that was fucking hilarious. When I'm sick of playing "standard', I'm gonna do that. About the "I don't wanna build a fucking extractor" thing: If you're dead set on going about your build without responding to your opponent, then you deserve to lose. Do you go 3 hatch against a 4 gate? Do you go 3 OC against a 6 pool? You don't? Then why not just build a fucking extractor to deny the cannon rush? The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground. In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground? | ||
Willzzz
United Kingdom774 Posts
![]() If you complete your wall off quickly and then get a bunker you should be fine, Warden had the chance to wall off on the Metalopolis game, but he chose to hide his 2nd rax. | ||
The Pale King
33 Posts
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Heh_
Singapore2712 Posts
On May 02 2012 08:24 Zarahtra wrote: The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground. In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground? Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush. | ||
Zarahtra
Iceland4053 Posts
On May 02 2012 08:30 Heh_ wrote: Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush. My point is, how do you stop it when you don't know it's coming? If you haven't scouted him yet and the pylons aren't up yet, how exactly am I suppose to get that sixth sense to take the gas when I'm playing standard(be it as a terran or zerg, both vP MUs are gasless for a long time)? | ||
ticklishmusic
United States15977 Posts
That said, quite a few of his opponents reacted pretty badly. And I'm sure that there were many other replays NOT sent in where he lost. | ||
oOOoOphidian
United States1402 Posts
On May 02 2012 08:30 Heh_ wrote: Your first sentence doesn't make much sense. Are you trying to say that you should only build the extractor against that single cannon rusher? No, I meant doing it for every single time you encounter it. If such a simple move stops a cannon rush dead in its tracks, then I'll do it whenever I see a similar cannon rush. they can also just build high ground cannons/pylons, it's just that a gas is cheaper, builds faster, and is harder to kill quickly. (though for zerg I think creep prevents that, cannon rushing a zerg works completely different). | ||
Zarahtra
Iceland4053 Posts
On May 02 2012 08:36 ticklishmusic wrote: I was actually pretty impressed by his cannon rushing. He exploits each map like a champ. That said, quite a few of his opponents reacted pretty badly. And I'm sure that there were many other replays NOT sent in where he lost. Well I do have a replay of him fucking it up, but he's kinda known for cannon rushing in the Icelandic community, so he might've expected me to be ready for it. In any case, he fucks up the wall behind the mineral line on Shakuras and after a very sloppy game by both sides(especially on my part) I win. | ||
Heh_
Singapore2712 Posts
On May 02 2012 08:35 Zarahtra wrote: My point is, how do you stop it when you don't know it's coming? If you haven't scouted him yet and the pylons aren't up yet, how exactly am I suppose to get that sixth sense to take the gas when I'm playing standard(be it as a terran or zerg, both vP MUs are gasless for a long time)? If you see the pylons and cannons on the low ground, get the extractor. Simple as that. Just treat it as an anti-cheese build order variation. Cannons take like 35s to be built. If he starts the assimilator before the cannon, you can pull all your drones to attack it before the cannon is complete. He can't rebuild the assimilator becasuse the drones are blocking placement. There. Cannon rush stopped (get a spine crawler...). Edit: On May 02 2012 08:36 oOOoOphidian wrote: they can also just build high ground cannons/pylons, it's just that a gas is cheaper, builds faster, and is harder to kill quickly. (though for zerg I think creep prevents that, cannon rushing a zerg works completely different). Yeah, this is a zerg-specifc thing. He can't put anything on the high ground because it's blocked by creep. The only place is the extractor. If you deny that, then you only need to deal with a 40hp moving object instead of a 400hp (or 900) static object. | ||
nath
United States1788 Posts
i reacted stupidly but won because of it too sometimes (one time i pulled half my probes and killed his forge before first cannon was up, then got most of the cannons cancelled but one while he rebuilt forge) - the forge was proxied which is obviously not ideal but yeah. i havent faced assim thing, but that might be because i usually get my gas near ramp. | ||
ggahSoO
United States191 Posts
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windsupernova
Mexico5280 Posts
E: How dare him! Cheesy Noob abusing the map! | ||
SusaVile
Portugal32 Posts
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oOOoOphidian
United States1402 Posts
On May 02 2012 08:39 Heh_ wrote:-----snip. you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons. | ||
Roblin
Sweden948 Posts
On May 02 2012 08:22 SuperYo1000 wrote: I think its because protoss cant mass repair it or transfuse it I find this hilarious, however true it is, I just can't stop snickering about a terran going: "Oh no, he is attacking my refinery! PULL ALL THE SCVs!" or "our hive cluster is under attack" "not on my watch it isnt. PULL ALL THE QUEENS!" | ||
Fortis-Et-Fidus
United States119 Posts
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Heh_
Singapore2712 Posts
On May 02 2012 08:49 oOOoOphidian wrote: you act like zerg can magically expand just because the cannons can't hit the main mineral line and that the cannon rusher can't just build pylons and cannons to the side of the hatch to protect the low ground cannons. What? Before you post, please read your own sentences. I have no idea what the heck you just said. | ||
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ZeromuS
Canada13389 Posts
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iAmJeffReY
United States4262 Posts
On May 02 2012 08:27 Willzzz wrote: I knew they'd have to nerf assimilators one day ![]() If you complete your wall off quickly and then get a bunker you should be fine, Warden had the chance to wall off on the Metalopolis game, but he chose to hide his 2nd rax. Maybe on a certain few maps a scout at his timing won't reach it before you wall off... I wall off by 14 supply every TvP and TvZ...and he's gotten in my base the 4 times I've played him, each time. | ||
oOOoOphidian
United States1402 Posts
On May 02 2012 08:59 Heh_ wrote: What? Before you post, please read your own sentences. I have no idea what the heck you just said. you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush | ||
Heh_
Singapore2712 Posts
On May 02 2012 09:08 oOOoOphidian wrote: you are acting as if stopping a protoss player from building a gas in your main is a hard counter to a cannon rush It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin. Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map). | ||
Picklebread
808 Posts
On May 02 2012 09:16 Heh_ wrote: It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin. Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map). OOOOO but what if he makes a pylon | ||
Swift118
United Kingdom335 Posts
To be fair to him he has played thousands of games cannon rushing and has it down pretty damn well. Only sad thing for him is that he has spent so much time cannon rushing that that time could have been spent getting his own standard/non cheese play to masters level, although I'm pretty sure he would not have been able to get his mmr high enough to face pro level players. Fairly amusing though ![]() | ||
Heh_
Singapore2712 Posts
Read my edit. | ||
inFeZa
Australia556 Posts
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IMoperator
4476 Posts
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Zahir
United States947 Posts
really hoping someone will come in and break down how to defeat this (as terran particularly), because i don't see any optimal response. | ||
MegaDancer
United States25 Posts
Maybe thats the standard toss play? Expecting a metagame shift soon/////// xD JK | ||
Picklebread
808 Posts
wow i totally missed that my bad o.o | ||
FreudianTrip
Switzerland1983 Posts
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oOOoOphidian
United States1402 Posts
On May 02 2012 09:16 Heh_ wrote: It is. If he cannot get a vision of the high ground, the low ground cannons are stopped dead in its tracks. You can get a spine out of range of the cannon, to stab at any probes that try to provide said vision. At that point, you have more workers than him and haven't wasted 350+ minerals. Once the probe(s) are gone, move the spine closer to attack the cannon. The queen can do that too. Then expand, or roach allin. Edit: Obviously only on maps where the only place to put a structure is the geyser. Aka, antiga (or whatever else map). If you have to wait for spine crawlers to kill cannons and pylons (which they can also tier back out of range of spines on the high ground too) then the protoss player already has their nexus before you and a significant advantage. That's why I am disagreeing with you. Cannon rushing a zerg is not about killing them literally with just cannons, it's about putting the zerg behind so much that they can't play a normal game anymore. The proper response is to just not let cannons get up where you can't kill them with drones, or to counter all-in them. | ||
YoureFired
United States822 Posts
Simply put your first pylon in an awkward spot behind your mineral line so that it blocks any sort of cannon cheese. Your first gateway will be slightly out of place, but otherwise the rest of your buildings can go around your second pylon and continue from there. | ||
Zahir
United States947 Posts
first, you have to identify the spots where cannons will be most effective. based on pylon placement, these will usually be right near the initial pylon(s), with a partial wall off formed by the pylon(s), a terrain wall, minerals, or some combination of the three. second, station a worker at each one of these spots, on hold position, to prevent additional pylons/cannons from being placed there. now, if he places cannons anyway, they will be in suboptimal spots. you can then proceed to surround the cannons with workers to cancel them. 3 workers per cannon will do the trick. the key to any cannon rush working, as far as i can see, is to be able to place cannons in positions where they cannot be surrounded. use stopped workers to prevent cannons being placed in those spots, and hastily assign 3 workers to attack any exposed cannon, and the rush is easily deflected. to paraphrase catz, as soon as any cannon completes you have already lost. | ||
Killmour
United States105 Posts
On May 02 2012 09:46 FreudianTrip wrote: It's a strategy that relies on you fucking up and poor repsonses. Don't fuck up, don't respond poorly. The reason Cannon Rushes work is that people panic when they happen. If you stay calm and know how to defned it you have an automatic win. Except on some maps where they can wall in behind minerals with only one space to hit the pylons(or even on some, a gateway wall) so its pretty retarded on some of the maps. I admit, most of the time you can worker drill and get in some of those spots, it just puts you more and more behind. It's really more of a map problem than a cannon or toss problem. | ||
iiGreetings
Canada563 Posts
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Heh_
Singapore2712 Posts
On May 02 2012 09:50 oOOoOphidian wrote: If you have to wait for spine crawlers to kill cannons and pylons (which they can also tier back out of range of spines on the high ground too) then the protoss player already has their nexus before you and a significant advantage. That's why I am disagreeing with you. Cannon rushing a zerg is not about killing them literally with just cannons, it's about putting the zerg behind so much that they can't play a normal game anymore. The proper response is to just not let cannons get up where you can't kill them with drones, or to counter all-in them. You only need to kill the cannon to stop his cannon rush. You don't need to work through the 2/3 pylons. If he built more than 1 cannon, his own expansion is also severely delayed. The cannon rusher cuts probes at 12-14.. you can still drone up while all this is happening.You're not at a significant economic disadvantage. If both players decide to expand, your hatch isn't too far behind his; you can also build 2 hatcheries just like playing vs a delayed FFE. If the protoss player expands, he has to further invest in cannons to keep himself safe against any potential allin. If he stays on 1 base, any tech is at least 4 minutes away and by this time, your expansion is secured and saturated, so it's just like playing 2 base zerg vs 1 base protoss. | ||
Jarree
Finland1004 Posts
On May 02 2012 07:34 ][Primarch][ wrote: Gaulzi, the new combatEx/Deezer but with cheese every game cause he cannot for his life actually play this game. It's sad to see people in the community think that this is fun, they watch his replays and laugh. It disgusted me to watch day9 cast a bunch of his games and laugh his ass of. Well that was my view on this Just as amazing as monobattles!! Oh wait ![]() | ||
Belha
Italy2850 Posts
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Zahir
United States947 Posts
i judge this to be even more effective than the BW cannon rush was. i cant place my finger on why exactly, but i think it has to do with the fact that buildings wall so much better in SC2. things like a probe-proof wall made of pylons were not possible in sc1. you could at most make it so 1-2 workers could attack the cannon, but you could never wall them out entirely. | ||
oOOoOphidian
United States1402 Posts
On May 02 2012 09:54 YoureFired wrote: I know that in PvP in Brood War at least, most protosses figured out a decent way to answer to this. Simply put your first pylon in an awkward spot behind your mineral line so that it blocks any sort of cannon cheese. Your first gateway will be slightly out of place, but otherwise the rest of your buildings can go around your second pylon and continue from there. This is a good observation. In fact on maps like XNC and Daybreak, Protoss pro players often build a pylon as you mentioned to block these spots. Unfortunately for terran and zerg a defense is not so easy as doing that and building a forge, but to some extent protoss still needs to pull some workers to deal with pylons and cannons. | ||
KimJongChill
United States6429 Posts
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oOOoOphidian
United States1402 Posts
On May 02 2012 10:05 Heh_ wrote: You only need to kill the cannon to stop his cannon rush. You don't need to work through the 2/3 pylons. If he built more than 1 cannon, his own expansion is also severely delayed. The cannon rusher cuts probes at 12-14.. you can still drone up while all this is happening.You're not at a significant economic disadvantage. If both players decide to expand, your hatch isn't too far behind his; you can also build 2 hatcheries just like playing vs a delayed FFE. If the protoss player expands, he has to further invest in cannons to keep himself safe against any potential allin. If he stays on 1 base, any tech is at least 4 minutes away and by this time, your expansion is secured and saturated, so it's just like playing 2 base zerg vs 1 base protoss. The point is a protoss player can build 1-2 pylons and 1-2 cannons to delay your expansion for a good 2+ minutes, while they take theirs and keep probing. I'm not suggesting gaulzi style all-in cannon rushes, I simply am referring to stuff like a 3 pylon block or some cannons behind the natural mineral line. | ||
phiinix
United States1169 Posts
Considering how buff assimilators are, I can't help but to think that gas steals are suppose to be important for... something. | ||
Avril_Lavigne
United States446 Posts
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yoona2012
Denmark196 Posts
I was cannon rushed just yesterday for the first time in ages, and I had to lift and relocate as well, the only reason I won that game was that I was able to run 3 hellions by his 2 cannons in his main and destroy his probe line with some very red hellions. I feel this can be abused greatly if you´re on a 4 player map and you didnt scout the toss before he scouted you and he starts to line up pylons in your base, you have to pull workers and he might not even have a forge - he could simply do it for the cancel vs lost mining time. | ||
Heh_
Singapore2712 Posts
On May 02 2012 10:51 oOOoOphidian wrote: The point is a protoss player can build 1-2 pylons and 1-2 cannons to delay your expansion for a good 2+ minutes, while they take theirs and keep probing. I'm not suggesting gaulzi style all-in cannon rushes, I simply am referring to stuff like a 3 pylon block or some cannons behind the natural mineral line. Oh. Those. They're very different from the ones we're talking about though. I don't disagree that it's really effective, but it's not as game-ending as having cannons in your main. There's suboptimal alternatives to them, although the protoss player should be well prepared for these. Please fix your quotes too lol. | ||
Don.681
Philippines189 Posts
I mean, it seems to me, as one who has dabbled in cannon rushing before, that it's a game of building placement. If there is something blocking the optimal place to put your first pylon the cannon rush becomes much harder to execute. If the cannon rusher has done an analysis of the map where the most optimal pylon placement is, a cannon rush defender should do so as well. The same way, ramp blocking was perfected against early pools, maybe cannon rush blocking might have a "standard" building placement strategy. Another thing is to put the first 8 workers into 2 cannon rush defend hotkeys with 4 probes each. I will start doing this every PvP now because of this thread. As for Blizzard, you know how minerals/gas can't be placed too near CCs, Nexi and Hatches? Maybe they should start putting in a minimum distance for minerals/gas against cliffs and ramps. | ||
AnachronisticAnarchy
United States2957 Posts
Think about it. How many pro-level cannon rushers have you seen? Probably just him. No one has had any reason to figure out a way to beat a pro-level cannon rusher, and so no way exists to beat him yet. I do agree that some maps need to be fixed, though. That Antiga trick was definitely, as Day9 put it, bullshit. | ||
yoona2012
Denmark196 Posts
On May 02 2012 11:56 AnachronisticAnarchy wrote: This just seems to be the "MC-effect". The MC-effect is when some guy shows up with a strategy that no one is familiar with (and thus don't know how to counter) and so the guy seems completely invincible, until people realize he's not and figure out his new strategy. Think about it. How many pro-level cannon rushers have you seen? Probably just him. No one has had any reason to figure out a way to beat a pro-level cannon rusher, and so no way exists to beat him yet. I do agree that some maps need to be fixed, though. That Antiga trick was definitely, as Day9 put it, bullshit. taking that particular gas yourself first or simply having a worker on hold next to it (trick that makes it impossible for another player to take it) would shut down that "bs" antiga trick. Queen pops, kills cannon pylon on low ground - you´re ahead. | ||
Kharnage
Australia920 Posts
On May 02 2012 12:04 yoona2012 wrote: taking that particular gas yourself first or simply having a worker on hold next to it (trick that makes it impossible for another player to take it) would shut down that "bs" antiga trick. Queen pops, kills cannon pylon on low ground - you´re ahead. This. The only reason this guy wins is because he's playing a lot of different players. As players encounter this more they will learn the 3 or 4 things they MUST do to stop it working on any particular map. This has no validity at the pro level because it 'may' win a few games when no one knows who you are and what to expect, once they know you it's a very different situation. Honestly I think there should be some sort of system put in place by blizzard to give greater rewards to player who play longers games (win or lose). Not because 'cheese' games are less valid, or 'real players play macro' but simply because a cheese player can play 10 games in the time a mech player can play one. This means is you care about your ladder rank or want to improve your league then you should try and end every game as soon as possible. | ||
thurim
France31 Posts
The answer is obviously yes as some people here have managed to hold it. Moreover if you look at all the games i feel like players don't take the first pylon seriously or think they will manage the rush and don't imediately pull 4 or 5 workers to kill it. I am only a noob plat and i don't have anything to teach to those really good players but i feel it is a mistake because if they immediately pull those workers they will destroy the pylon and force the opponent to build a new one on high ground. You lose mining time but he lose minerals to build another pylon so you don't take too much handicap. Concerning the debate of cheese and the possibility that this start is imbalanced ? I never understand why people say that cheese, all-in ... are bad and that only macro game count and have a legitimacy. The strat he used require some timings, some tricks (where i can wall off, how can i gain vision of highground ...) and has not to be blame. A lot of strat can be used in SC2 and you can use this wide range to win. Boxer did 3 bunker rush gainst yellow in a semi final i doubt this guy can be called a noob, a cheeser or anything else. He is not bad at all but used mindgame to take an advantage over his opponent. Finaly even if this strat is very powerfull in ladder cause he master it very well and people are surprised by this rush, is it a real problem for you guys to see this guy go to GM ? I mean the ladder are not the final goal of a SC2 player because if 1° you are a non professional your objective is to have fun and try to improve your gameplay cause the more you are good the more you can enjoy the game imho (you are able to play different strat to do nice moves and strats ...), of course if you improve you will up in the ladder but is a consequence of your objective not your objective. 2° you are a professional player you don't care at all of ladder, your main objective is tournament and in them no chance that you can have success with only this strat, it is a very usefull strat if you master it and have the "balls" to do it against very good players because it can help you to take one map of a BO3 but if you are unable to do another strat people will know it and just counter you as hell. I will end by telling to people who tend to blame this strat (i don't criticize you, it is your opinion and i respect it, i just try to defend another point of view) that you totaly fall into the "game" of the master of canon rush (gaunzi, i don't remember his name sry about that) cause i am pretty sure that if he goes on this topic he will laugh a lot more than Day9 even if it seems difficult cause the laugh of Day9 is epic ^_^ | ||
Plague1503
Croatia466 Posts
On May 02 2012 11:02 yoona2012 wrote: The worst part about cannon rushing is that you have to pull 4 workers per warping pylon or cannon to take it down, and the toss gets a 75% mineral return for a cancel where as you get nothing for the mining time lost which is quite considerably. Kinda like 1rax FE with Bunker pressure vs. Z? ![]() | ||
Sated
England4983 Posts
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Azera
3800 Posts
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Fogetaboudit
United States232 Posts
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-YoricK-
United States476 Posts
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Schnullerbacke13
Germany1199 Posts
Pulling off a successful cannon rush at high level is not that easy (pretty fun to watch lol) | ||
Flooz
United States37 Posts
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BronzeKnee
United States5217 Posts
On May 02 2012 06:58 iAmJeffReY wrote: It's broken because some plat dude can master 1 strat, and use it against every race, and actually play and beat pros. Obviously broken. There's like no scouting counter, if you scout it, you know its coming, and still have to pull scvs perfect, and snipe shit perfectly. Just because it is easier to execute a strategy than defend against it doesn't mean it is broken or overpowered. Reminds me of the 1-1-1, or even just the 6 pool or Geiko's 3 Rax. Those are easy to execute, but defending them takes more skill. And that is what makes Starcraft 2 great in my opinion, you have to earn the right to play macro games. And you get there by being able to defend all-ins, pressures and cheeses. Cannon rushing is simply a strategy with a very high win rate on certain maps if you put a lot of effort into perfecting it, and it can be done multiple ways, each of which requires a radically different response from the defender. Perfectly the response takes a long time, and that is why cannon rushing works so well, people rarely see it, and they don't know how to react to each particular version. | ||
Durp
Canada3117 Posts
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Fogetaboudit
United States232 Posts
On May 02 2012 23:50 Durp wrote: This is awesome time to go forge first in every matchup lolol | ||
Huragius
Lithuania1506 Posts
On May 02 2012 05:21 denzelz wrote: Totally agree with this. Early cannons are frustrating to play against, and stupid to watch from professional players. It is one of the worst things about SC2. Yep. This really seems to be broken. On certain maps, if he gets scout first, there is almost no safe BO against this kind of shit. Also, don't argue that this shit takes skills. It's even more brain dead than Marine/SCV train about which most of you were bitching lol. | ||
Heh_
Singapore2712 Posts
On May 03 2012 00:03 Huragius wrote: Yep. This really seems to be broken. On certain maps, if he gets scout first, there is almost no safe BO against this kind of shit. Also, don't argue that this shit takes skills. It's even more brain dead than Marine/SCV train about which most of you were bitching lol. There is. As others mentioned, it's called building positioning. In metalopolis, players built their structures behind the mineral lines, to create a semi-wall from cliff to minerals, making probe movements trickier. Similar things can be done on other maps. | ||
LordImmortala
Korea (South)41 Posts
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DarkPlasmaBall
United States44221 Posts
Guy's really a beast. As cheesy as it is, you've got to give him credit for knowing exactly what he's doing. | ||
Oatsboats
United States20 Posts
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iHirO
United Kingdom1381 Posts
Also a terran could prevent the probe getting into their base by pausing their barracks and completing the wall off with a depot. | ||
Markwerf
Netherlands3728 Posts
On May 02 2012 20:17 -YoricK- wrote: I was wondering why I was getting cannon rushed so often today in PvP...played like 6 PvPs today, 4 were cannon rushes lol. Definitely need to build pylon and gateway behind the mineral line on maps like daybreak, getting walled out as they build cannons behind your probe line is so annoying. I've been skipping the first zealot a lot in PvP lately, but its really useful to have against cannon rushes. It's just daybreak that's retarded as it's the best map to cannon rush ever. Only 2 pylons needed to block behind the mineral lines and when they get taken down you can only need 2 or 3 more to block again. Placing pylon and gate behind the mineral line doesn't even work that well as a smart cannon rusher can use your own buildings to complete his wall with slight adjustments and you can't completely block the cannon spots. Best way to stop cannon rushes is often to use the probe build trick to glitch your own units into the contain and kill the probe. For example on antiga with the 2 pylon block you can glitch a probe in and prevent the cannon (same way as they glitch the unit out after making the cannon basically.) | ||
Exoteric
Australia2330 Posts
On May 03 2012 01:01 iHirO wrote: I realise Im only theory crafting here but couldn't the gas steal be held off by clicking a worker on it and pressing hold position? Also a terran could prevent the probe getting into their base by pausing their barracks and completing the wall off with a depot. If you build an assimilater while the geyser's in your fog of war, it doesn't matter if a worker is next to it or not. Doing the second suggestion either requires an extremely early scout to see the protoss build order, or is just a blind response in the hopes that your opponent is doing a cannon rush, and would put you at a disadvantage. In any case, the protoss would just send out scouting probes earlier. A few problems I see with it(the actual cannon rush) are: - Unless you initially react as if you're about to get cannon rushed, you have a reasonably high chance of losing to it/coming out of it with a severe disadvantage - If you do react as if you're about to get cannon rushed and pull many workers or pre-emptively position them in 'ideal rush' locations, then you will come out behind if your opponent is just playing normally and just made 2 pylons only to cancel them when they near completion. - It requires really good unit control from the person facing the rush to stop it - It does require a bit of ability and good knowledge of the map layout to execute, but it's easily replicable and shouldn't be a strategy that is able to win against high master/gm opponents | ||
Markwerf
Netherlands3728 Posts
On May 03 2012 00:34 LordImmortala wrote: I just think this guy just understands the map too well. Just look at the wall off on antiga against idra. Did anyone know/think that robot on the low ground makes a wall off? When a new map hits ladder pool I tend to open it once in custom just to check all the possible wallings for FFE and any cannon spots. It's really easy to see with the building grid where walloffs are possible or not, just a few have to be checked if they are tight or not generally. I'm sure this guy does that as well and even more rigorously checks all cannon spots. | ||
Paljas
Germany6926 Posts
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FeyFey
Germany10114 Posts
I mean there were people in this thread that complained about having to switch up their build towards what the opponent is doing, which is quiet funny to read, when you think about late game tech switches. That being said, i wish i would get cheesed more often on ladder, i am lacking a bit of training there. Especially since people play so greedy most of the time, that half of my games end before they even started, ladder has lost alot of training value. And the gas thing, worked on alot of maps before, didn't thought its still an issue, especially for terran. You can make really good mind games out of taking this gas and if they really do canon rush you, you can gain a huge advantage with a concussive marauder proxy. And zerg can block a gas forever with a few minerals and a drone away from mining. | ||
Qwaky
Croatia20 Posts
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Heh_
Singapore2712 Posts
On May 03 2012 01:14 Markwerf wrote: Best way to stop cannon rushes is often to use the probe build trick to glitch your own units into the contain and kill the probe. For example on antiga with the 2 pylon block you can glitch a probe in and prevent the cannon (same way as they glitch the unit out after making the cannon basically.) Mind=blown. I didn't think about the glitching trick. I used it to get my probe out of the pylon wall, but never to get a probe INSIDE it. Guys, this is the answer right here. | ||
MaV_gGSC
Canada1345 Posts
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Josh_rakoons
United Kingdom1158 Posts
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QNdie
Poland210 Posts
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drezi
Iceland72 Posts
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Kickboxer
Slovenia1308 Posts
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meadbert
United States681 Posts
On May 03 2012 02:41 QNdie wrote: Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax. Idra did not build an extractor at his gas on the edge, therefore he did not react properly. | ||
Flonomenalz
Nigeria3519 Posts
This isn't even like the guy that got to GM by 6 pool, which actually requires really aggressive ling/drone micro and perfect hold position micro. This is just map abuse. | ||
Flonomenalz
Nigeria3519 Posts
On May 03 2012 03:04 meadbert wrote: Idra did not build an extractor at his gas on the edge, therefore he did not react properly. How could he possibly have known in advance that such a cannon rush was coming? You don't get gas against FFE that early. You want Zergs to blindly build an extractor on their gas at the edge in case of a cannon rush? That's ludicrous. | ||
Cheerio
Ukraine3178 Posts
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Heh_
Singapore2712 Posts
On May 03 2012 03:06 Flonomenalz wrote: How could he possibly have known in advance that such a cannon rush was coming? You don't get gas against FFE that early. You want Zergs to blindly build an extractor on their gas at the edge in case of a cannon rush? That's ludicrous. No. You obviously did not read the thread or watch the video. Idra SAW the pylons coming up and pulled drones. He then tried to block a second drone from entering by pulling even more drones. Assimilator completed, got killed AND rebuilt. During all this, there's SO MUCH TIME for idra to spend 25 minerals to build an extractor. | ||
ProxyKnoxy
United Kingdom2576 Posts
On May 03 2012 03:14 Heh_ wrote: No. You obviously did not read the thread or watch the video. Idra SAW the pylons coming up and pulled drones. He then tried to block a second drone from entering by pulling even more drones. Assimilator completed, got killed AND rebuilt. During all this, there's SO MUCH TIME for idra to spend 25 minerals to build an extractor. Idra messed up. He should have built an extractor and it's auto win. I don't really see any excuse - one mistake and you lose to a cannon rush. | ||
Animzor
Sweden2154 Posts
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freetgy
1720 Posts
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MugenXBanksy
United States479 Posts
On May 03 2012 03:35 Animzor wrote: Man, Day9 has the most annoying fucking laugh, it's like he thinks he's being funny so he laughs some more. i don't know what your talking about man his laughter is hilarious and my god i was alot more then disgusted watching the cannon pro cannon everyone and I play protoss.... cannoning some zerg nat cause they didn't put a overlord over the hatch building is one thing but this goes too far | ||
mknsri
United Kingdom11 Posts
On May 03 2012 03:14 Heh_ wrote: No. You obviously did not read the thread or watch the video. Idra SAW the pylons coming up and pulled drones. He then tried to block a second drone from entering by pulling even more drones. Assimilator completed, got killed AND rebuilt. During all this, there's SO MUCH TIME for idra to spend 25 minerals to build an extractor. Better yet, isn't it still possible to just put a drone next to the gas and you cant build an assimilator there? That was discovered a while back to stop Zergs from gas-stealing, and that should be an optimal response to this kind of cannon rush? | ||
Jaaaaasper
United States10225 Posts
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][Primarch][
Sweden302 Posts
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Jaaaaasper
United States10225 Posts
On May 03 2012 04:06 ][Primarch][ wrote: So...CombatEx and Deezer are gone but hey Gaulzi comes to rescue, he will make the ladder as disgusting as possible for everyone. Way to go Gaulzi! Herp Fucking Derp To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all. | ||
iAmJeffReY
United States4262 Posts
On May 03 2012 02:41 QNdie wrote: Well, the cannon rush is supposed to work like any other cheese, if unscouted and not reacted to properly, it will kill you. As you see in all of Gaulzi's games in the daily, the only one which was responded to correctly was the one with Idra playing. This means the cannon rush is broken on Antiga. Nowhere else, on other maps it is the same deal as a 6pool or proxy 11/11 rax. That's what you don't get. I faced him twice on KR. Beat him the first time, second game on antiga, and I knew it was coming. I did a proxy 12 rax maka behind natural minerals, and a 12 rax at my ramp. No gas, even pulled scvs on the first pylon. If he gets an early scout off, there is only luck as a counter, and hoping you can pull the perfect amount of scvs. All you guys who are so far up this kids ass are so annoying. Yes, he mastered ONE fucking strategy. It's cool if it's a cheese rush, but if someone masters another all in, they're shunned. Very hypocritical. The fact he was plat, and now facing top GMs is plain said. All you saying it's easy to stop haven't played a cannon rusher who know what they are doing. | ||
Rainbow Cuddles
United States486 Posts
Be Perfect? Never. There are a lot of players who have dedicated their entire SC2 'Careers' to cannon rushing that MOST of the best & advanced cannon rushing tactics have been figured out. I think the biggest problem at this point is that there are a lot of players who play so defensive right out the gate, it's an automatic Build Order Loss. | ||
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Poopi
France12790 Posts
I played against him on a smurf (I'm terran), raped him pretty badly when he tried this on me on daybreak I scv pulled randomly to attack his two pylon blocks and it gave me time for a marine. However on metalopolis he did the build successfully : I lost a lot of mining time / scv, but I flyed my CC to the gold and procedeed to win from here despite him being ahead since he is so bad in normal games. Was kinda fun but yeah cannon rushes are a pain, worse than marine / scv allins. | ||
PandaMonk
United States300 Posts
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Oatsboats
United States20 Posts
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Bonkerz
United States831 Posts
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Seam
United States1093 Posts
There are plenty of builds that can get one to masters with little macro, most of them cheese. You can bane bust every game, 3raxallin every game, and(I guess not as much these days...) 4 gate every game. Why the massive hate for cannon rushes? They aren't impossible in the least to stop =\ | ||
dUTtrOACh
Canada2339 Posts
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Xapti
Canada2473 Posts
On May 02 2012 05:20 Legion710 wrote: In all seriousness, i don't understand how you could effectively cannon a zerg and win the game with it? Generally the best way is sealing the zerg inside 1 base (3 pylon wall) and then going something like void rays or blink stalker to end the game. Drone drills can break the wall, but protoss would very likely just be able to reinforce behind the assaulted wall keeping the zerg locked in (denying zerg economy when the drones are pulled for a drill) Idra reacted horribly, and I assume it's because he doesn't care about this sort of stuff at all to bother practicing it or learning what to do. Building spines beside the hatchery/minerals (or other locations) as well as another queen is a pretty big priority. Plant creep tumors with the current queen to prevent cannons infringing on your space, and use injects with the other queen. In the PvP, if the rusher spends 4 pylons just to wall off, you can just build a nexus at the expansion to easily counter it. As a terran, you want to build bunkers right beside your minerals/command center (with a diversion bunker a bit further out), and rush to marauders and/or reapers ASAP. Cannons will not be able to break into an established bunker with a maruader or two inside, so the only advantage they get from all that they spent is the wall-in. By getting medivacs or siege tanks, that can then be countered. That all said, some maps are more stupid/abuse-able than others, and the fact that blizzard maps don't have neutral depots (or other mechanics) to prevent enemy wall-ins is pretty problematic, I'd say. | ||
Charon1979
Austria317 Posts
On May 03 2012 05:46 Seam wrote: Wow a lot of whining... There are plenty of builds that can get one to masters with little macro, most of them cheese. You can bane bust every game, 3raxallin every game, and(I guess not as much these days...) 4 gate every game. Why the massive hate for cannon rushes? They aren't impossible in the least to stop =\ I think mostly because someone with platinum makro can't bane bust, 3raxallin or 4 gate GM level players successful on a regular basis. But he obviously can do a cannonrush ![]() Even ppl who made it to masters/GM with 6pool only are playing at masters level if they play standard. This guy plays on platinum. The main reason why ppl get so upset about cheeses like this is that most players try to improve their play, ask for help in forums and actually put efford in getting better - while seeing that abusing the map is just enough to get far up the ladder. If JimmyBronze ask you how to improve would you just tell him: "Pick Protoss, and cannonrush the shit out of the ladder every day. Eventually you get good enough for GM in no time. The other way to improve takes longer and involves learning matchups, scouting and macro... so just cannonrush." | ||
oOOoOphidian
United States1402 Posts
On May 03 2012 04:27 Jaaaaasper wrote: To be fair, from what i have seen of him, he doesn't bm or stream cheat, which was what made combat ez and deezer so despicable. If he does do that as well then yes he is just as bad, if not he is just someone who has chosen to be good at one (cheesy) thing, as opposed to trying to be good at the game over all. He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background... | ||
Eufouria
United Kingdom4425 Posts
I think that parts of the map that are supposed to just make it more visually appealing, but can be used to create tight walls, like he did against IdrA, should probably be removed if they make it too easy to wall off when cannon or bunking rushing, I don't think its balanced that its that cost effective to wall off. | ||
hzflank
United Kingdom2991 Posts
On May 02 2012 07:24 reikai wrote: why should i have to take a gas if i want to do 1 rax expo? why should his strategy dictate what i have to play? another question is why do protoss gas geysers have double the health of the other race's geysers? Because you are not playing single player. Question 2: because protoss buildings used to have less health than they do currently, and they were losing too many buildings to terran drops. For some serious input to this thread, isn't the answer obvious? If you spend 20 hours practicing defending cannon rushed on map X then you will be able to defend cannon rushes on map X. The reason the guy wins is that his opponents do not practice defending cannon rushes. | ||
Avril_Lavigne
United States446 Posts
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Maxd11
United States680 Posts
I did enjoy watching Idra get owned however. | ||
Seam
United States1093 Posts
On May 03 2012 06:13 Charon1979 wrote: I think mostly because someone with platinum makro can't bane bust, 3raxallin or 4 gate GM level players successful on a regular basis. But he obviously can do a cannonrush ![]() Even ppl who made it to masters/GM with 6pool only are playing at masters level if they play standard. This guy plays on platinum. The main reason why ppl get so upset about cheeses like this is that most players try to improve their play, ask for help in forums and actually put efford in getting better - while seeing that abusing the map is just enough to get far up the ladder. If JimmyBronze ask you how to improve would you just tell him: "Pick Protoss, and cannonrush the shit out of the ladder every day. Eventually you get good enough for GM in no time. The other way to improve takes longer and involves learning matchups, scouting and macro... so just cannonrush." Wasn't there a thread for the 3rax where the plat(Diamond?) player was beating pros on a regurlar basis? Like, nearly every game? 3rax is super easy. It takes almost no macro. There's also nearly no 'risk' of a followup, so no need to macro if it fails either. | ||
hzflank
United Kingdom2991 Posts
On May 03 2012 06:45 Maxd11 wrote: It's kinda sad that this nub can beat pros with one simple cheasy and over-powered strategy even when they know it is coming. Maybe someone will win a tournament with nothing but cannon rushes and blizzard will (finally) realize how messed up this is. I did enjoy watching Idra get owned however. Your post says that cannon rushing is an over-powered strategy and your signature says that you cannot bend the truth without creating a new one. I am inspired by your wisdom and I am sure Parting will win his first GSL championship with seven unbeatable cannon rushes. | ||
Kreb
4834 Posts
That said, there was some awesome cannoning footage there. | ||
CAPSLOCKLOL
United States135 Posts
I don't have as much of a problem with the strategy as I do with Gaulzi's bm though, I don't really get how he can get so upset over what is essentially a coin-flip. | ||
iAmJeffReY
United States4262 Posts
On May 03 2012 06:51 Seam wrote: Wasn't there a thread for the 3rax where the plat(Diamond?) player was beating pros on a regurlar basis? Like, nearly every game? 3rax is super easy. It takes almost no macro. There's also nearly no 'risk' of a followup, so no need to macro if it fails either. Geiko? Who is like top 8 high masters? Yea, he was diamond...with terran maybe. He has high masters level macro/micro, which is why a cheese like that works. You'll note that kind of strat falls off real fast, but this cannon rush thing requires PERFECT execution in countering it. You all seem to think it's easy, and again I say this, because you theorycraft and have never played a good cannon rusher. Obviously if pros doing solid builds like gasless FE, which beyond 11/11, 12/14 rax is like the fastest wall off, and continual units. You can't 2 rax a cannon rush (ie marine marauder) He is at your base, with cannons, well before you even finish a tech lab or a reactor on 90% of the maps. I don't have as much of a problem with the strategy as I do with Gaulzi's bm though, I don't really get how he can get so upset over what is essentially a coin-flip. The first time I lost to him, and said gg nice cheese, I got a gtfo noob. He looks like some sherlock holmes character as well lol | ||
][Primarch][
Sweden302 Posts
On May 03 2012 07:17 iAmJeffReY wrote: Geiko? Who is like top 8 high masters? Yea, he was diamond...with terran maybe. He has high masters level macro/micro, which is why a cheese like that works. You'll note that kind of strat falls off real fast, but this cannon rush thing requires PERFECT execution in countering it. You all seem to think it's easy, and again I say this, because you theorycraft and have never played a good cannon rusher. Obviously if pros doing solid builds like gasless FE, which beyond 11/11, 12/14 rax is like the fastest wall off, and continual units. You can't 2 rax a cannon rush (ie marine marauder) He is at your base, with cannons, well before you even finish a tech lab or a reactor on 90% of the maps. The first time I lost to him, and said gg nice cheese, I got a gtfo noob. He looks like some sherlock holmes character as well lol Ok this is a bit pathetic by me but could you upload a screenshot with the message log. I want him to be exposed, I want him to officially join Deezer and CombatEx as scum/trash even though he's not close to their skill level (yes, that is how bad he is). | ||
Lunit
United States183 Posts
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Grobyc
Canada18410 Posts
I don't think its imbalance or anything, people mostly just don't react properly as its the first time they've been cannon rushed by anyone who has practiced it so much. In time he'll just lose more and more | ||
Maxd11
United States680 Posts
On May 03 2012 06:53 hzflank wrote: Your post says that cannon rushing is an over-powered strategy and your signature says that you cannot bend the truth without creating a new one. I am inspired by your wisdom and I am sure Parting will win his first GSL championship with seven unbeatable cannon rushes. Over powered doesn't mean it's unbeatable... Also I really don't see how my statement is at all related to my signature. I admire your use of sarchasm though, it may have broken a record in unnessicary stupidity ![]() | ||
gaulzi
Iceland24 Posts
On May 03 2012 06:32 oOOoOphidian wrote: He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background... Reference please. | ||
Seam
United States1093 Posts
On May 03 2012 07:17 iAmJeffReY wrote: Geiko? Who is like top 8 high masters? Yea, he was diamond...with terran maybe. He has high masters level macro/micro, which is why a cheese like that works. You'll note that kind of strat falls off real fast, but this cannon rush thing requires PERFECT execution in countering it. You all seem to think it's easy, and again I say this, because you theorycraft and have never played a good cannon rusher. Obviously if pros doing solid builds like gasless FE, which beyond 11/11, 12/14 rax is like the fastest wall off, and continual units. You can't 2 rax a cannon rush (ie marine marauder) He is at your base, with cannons, well before you even finish a tech lab or a reactor on 90% of the maps. The first time I lost to him, and said gg nice cheese, I got a gtfo noob. He looks like some sherlock holmes character as well lol The 3 rax hasn't fallen off. It's still done, and quite often. + Show Spoiler + MVP did it to Naniwa last night... | ||
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Whitewing
United States7483 Posts
On May 02 2012 05:25 iAmJeffReY wrote: That's what he did against me twice on antiga. Low ground cannon and pylon, take assim. What do you kill? If you pull off scvs, he's going to cancel cannons as they die, and can even block you out of your own base. It's just a joke of a strategy that somehow works. Take the amount of times he's cannon rushed (SO FUCKING MANY. He had like 500 games last season, and already hundreds this season, and is playing on KR, and I'm sure EU) against the amount of times I've been cannon rushed. Being 2-4 in defending when facing it only 4 times is pretty damn good for never seeing such a lame strategy that often. The bad part is, some protoss fake cannon rush and nexus -> forge -> gate. And, the level of people I play, I expect a ~9 scout to be a nexus first, rarely a cheese like this. There's no way to scout and react, since it hits before you even have marauders. I faced him twice on KR like last week, and KNEW it was coming, did an 12/12 rax and STILL got beat. Why? Gas steal (what 900 HP for 75 minerals) high ground vision for 3 cannons. No way of picking off anything as once he gets the high ground vision, you're zoned out and can't mine the half of the minerals + he can cannon behind the cover of the other cannons. If you think you're getting cannon rushed, just take the gas geyser on the side with the cannons so he can't do that >_>. | ||
Rassy
Netherlands2308 Posts
Good to see i am not the only one who considers cannon rush completely unbalanced and that pros agree (this the only thing i think is imba btw , i dont cry it every time) Its not only on some maps with cute spots behind the mineral line,he can even just build it in your base in plain sight. Even the best response (attacking the cannons with 4 workers each when they build) will put you behind as he just cancels and you lost more minerals in lost mining time then he lost in canceling, Then he can just repeat and before you know it you have 12 workers attacking 3 cannons warping in Realy dont see how to react to this either and think with perfect control this is unbeatable. thx for linking the vid btw, that episode is so awesome (watching it now) | ||
Maxd11
United States680 Posts
On May 03 2012 08:15 Whitewing wrote: If you think you're getting cannon rushed, just take the gas geyser on the side with the cannons so he can't do that >_>. It is also possible to block a gas steal with a hold position worker. This is less reliable as the extractorbuilding (lol) has more hp then a worker but it costs minerals ofc to take the geyser even if you cancle it. I would recomend just making the extractor as zerg where you lose a negligable amount of resources (less then a worker trip?) if you cancle but it could be situation dependant as the other two races especially terran where you need to lose mining to construct the refinery and it has half the hp as an assimilator. | ||
Meaon
Iceland42 Posts
On May 03 2012 06:32 oOOoOphidian wrote: He has streamed his own play when you can clearly hear the sound of his opponent's stream in the background... I'm pretty sure thats just some made up bullshit... | ||
Falcon-sw
United States324 Posts
Next week: 6-pooling to grandmaster! | ||
iAmJeffReY
United States4262 Posts
On May 03 2012 08:30 Maxd11 wrote: It is also possible to block a gas steal with a hold position worker. This is less reliable as the extractorbuilding (lol) has more hp then a worker but it costs minerals ofc to take the geyser even if you cancle it. I would recomend just making the extractor as zerg where you lose a negligable amount of resources (less then a worker trip?) if you cancle but it could be situation dependant as the other two races especially terran where you need to lose mining to construct the refinery and it has half the hp as an assimilator. Fog of war -> cue up an assim -> take gas even if you hold position. It's been said multiple times. Completely theorycraft, and it's so damn annoying. | ||
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Whitewing
United States7483 Posts
On May 03 2012 08:55 iAmJeffReY wrote: Fog of war -> cue up an assim -> take gas even if you hold position. It's been said multiple times. Completely theorycraft, and it's so damn annoying. Fortunately, that doesn't work if you take it first. | ||
w0mble
United Kingdom27 Posts
i use tricks to bait more resources out of the rusher by placing a forge in a funny location so that he has to build excess cannons & hence waste resources / time before he finally techs | ||
Zoltan
United States656 Posts
if you know its coming if you are terran: 11 depot 11 rax 11 depot wall. cut workers and make 2nd rax asap. | ||
ibreakurface
United States664 Posts
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oOOoOphidian
United States1402 Posts
On May 03 2012 08:43 Meaon wrote: I'm pretty sure thats just some made up bullshit... http://www.twitch.tv/gaulzi/b/313465818 first game same happened when he sniped orb 4 times in a row, he had the stream open | ||
avilo
United States4100 Posts
But things like this should be no surprise to anyone because all-ins are way more powerful in SC2 than they ever were in brood war. | ||
ArcticFox
United States1092 Posts
00:03:13 - GEGTgaulzi to ALL: fucking shitface Anyway, back to topic: Obviously cannon rushing works well enough to hit GM right now, but so does 6 pool, and 3rax marine/SCV all-ins, and all other manner of cheeses. If you cannon rush every single game, and you would normally play at a high diamond to mid-master level, you could probably hit GM just because you would learn the timings of it inside and out, and have much more experience executing it than people have defending it. It happened with 4gates, and 3rax marine/SCV, and roach/speedling all-ins -- the difference being that as these were seen more often, people started devising ways to deal with it that didn't slow down their build too much. If suddenly half the ladder starts cannon rushing today, you can bet in a week or two that no terran on the ladder would fall for it anymore. In fact, right now a standard 10 depot, 12 rax, 14 depot pretty much stops it in its tracks if executed properly. As soon as you see the proxy pylon you throw up another rax and build a bunker. Anyone who played Xel'Naga Caverns extensively can tell you that cannon rushes don't work too well vs. a Terran who has it in their mind that it could possibly be coming. The replays that were shown on the daily were impressive looking, but also indicative of lack of experience vs. the build. I've lost to cannon rushes a long time ago, but after seeing them a couple of times it's no longer "OH SHIT THERE'S CANNONS IN MY BASE" it's just "oh...his probe got here really early...let me check for...yep, ok, now here's how we deal with it." Once it's injected as part of the metagame (which will probably happen now since it was featured on a Daily), it will be ineffectual vs. any Terran who has seen it once or twice. P and Z have their own ways to deal with it. P it can get tricky with the mineral placements. Z I'm not sure how you ever let them get up in a position where it could actually hurt you, save getting greedy with a hatch before pool. | ||
Xapti
Canada2473 Posts
On May 03 2012 06:35 Eufouria wrote: Holy shit that game against Vines. Apart from having to cancel the cannon to the Zealot that might have been cannon rush perfection. I think that parts of the map that are supposed to just make it more visually appealing, but can be used to create tight walls, like he did against IdrA, should probably be removed if they make it too easy to wall off when cannon or bunking rushing, I don't think its balanced that its that cost effective to wall off. While it was a well-executed cannon rush, VINES' reaction wasn't nearly optimal though. VINES could have just built an expansion at the natural to easily counter that. Using 4 pylons just to wall is terrible and he was just lucky that game. I don't think what he did against Idra was a big deal. Idra just played the worst out of all the players shown in the video. I don't think he cares about practicing about dealing with junky stuff like that since it's so uncommon and "dishonorable". The strategy Gaulzi used really wasn't that strong though. The bigger issue is walling up the ramp with 3 pylons. That can defeat pool first builds as well as hatch first ones as long as the zerg is sealed effectively (have probe hunt drone if exp is canceled and don't let any other drones out) ArcticFox wrote: Z I'm not sure how you ever let them get up in a position where it could actually hurt you, save getting greedy with a hatch before pool. pool first can work if it's not a 3-pylon ramp block, but otherwise pool first won't matter as far as I know (not to say it's unstoppable, but not easy) | ||
SupLilSon
Malaysia4123 Posts
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ArcticFox
United States1092 Posts
On May 03 2012 10:58 Xapti wrote: pool first can work if it's not a 3-pylon ramp block, but otherwise pool first won't matter as far as I know (not to say it's unstoppable, but not easy) Which is why tournament maps have the depot at the bottom of the ramp. Why Blizzard refuses to do the same for the ladder maps is beyond me. Even so, I'd like to know the math behind how much time is lost by having to break out with either roaches or spine pushing compared to the minerals and time lost by the protoss. I'm sure it gets the protoss ahead, I'm just not sure by how much. | ||
iAmJeffReY
United States4262 Posts
On May 03 2012 09:08 Whitewing wrote: Fortunately, that doesn't work if you take it first. Unfortunately, the scout timing can line up with a nexus first -> gate, or -> forge gate build, as it 9 scouts. So unless you know he's who he is, you don't drop a gas because you are gasless FEing more often than not. So the only way to stop it, is knowing he's going to cannon rush from a scout at 9 or earlier, that you read as a nexus first, then pylon drops so you pull 4 scvs. You start making units, and probably a bunker and another depot so when you lost the first one you have one...? It works so well against the high level players because they read into very similar things. You HAVE to FE more often than not to stand a chance. (read more often than not) If toss FEs, and you take a gas because you see a probe that goes down and makes a pylon. Sometimes, he makes it around your barracks, so you read a sase like potential block of addon kind of thing. | ||
EC-10
United States7 Posts
On May 03 2012 09:56 oOOoOphidian wrote: http://www.twitch.tv/gaulzi/b/313465818 first game same happened when he sniped orb 4 times in a row, he had the stream open I tend to lurk the strategy forums and enjoy watching streams of protoss players. To be honest the community seems a bit harsh. Yes, I have watched gaulzi and yes I have seen him BM people when his attack fails. I don't see any validity in the claims of him stream watching or intentionally cheating like this. Not to mention, who would want to face the same person four times in a row cannon rushing every time. If someone lost 4 times to this in a row I would be surprised. As many have said before it is knowing how to fight it that will save you from this strategy. People here only see the wins but many other people have beaten him including Idra the 2 other times they met. About the BM. Yes I have seen him get upset when he loses. So do many many many other players. I never saw the big deal. Yes in events and matches there is a level of respect and showmanship but this isn't that. Again he doesn't BM every game he loses but I can imagine it getting frustrating streaming for 12 hours+ in a row Lastly his play seems higher level than plat from my experience. Compared to what I have seen from plat players he seems much better with both macro and micro. I am not suggesting he is some starcraft god but there is a significant amount of decision making and micro within cannon rushing, not to mention the follow-ups in failed attempts. Anyways, have enjoyed his stream and learned a lot about executing and defending cannoning. I personally think he should get a IlIlIlIIl account to see how many more wins he gets as an anonymous protoss. | ||
Sbrubbles
Brazil5776 Posts
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Clazziquai10
Singapore1949 Posts
WAY TO GO GAULZI! Keep doing what other people say you can't do!!! Pretty sure there are GSL players who can learn a thing or two about cannon rushing from this guy should they decide to.....you know.....switch it up a little during their BoX series........ The greatest pleasure in life is doing what people say you cannot! | ||
oOOoOphidian
United States1402 Posts
On May 03 2012 11:51 EC-10 wrote: I tend to lurk the strategy forums and enjoy watching streams of protoss players. To be honest the community seems a bit harsh. Yes, I have watched gaulzi and yes I have seen him BM people when his attack fails. I don't see any validity in the claims of him stream watching or intentionally cheating like this. Not to mention, who would want to face the same person four times in a row cannon rushing every time. If someone lost 4 times to this in a row I would be surprised. As many have said before it is knowing how to fight it that will save you from this strategy. People here only see the wins but many other people have beaten him including Idra the 2 other times they met. About the BM. Yes I have seen him get upset when he loses. So do many many many other players. I never saw the big deal. Yes in events and matches there is a level of respect and showmanship but this isn't that. Again he doesn't BM every game he loses but I can imagine it getting frustrating streaming for 12 hours+ in a row Lastly his play seems higher level than plat from my experience. Compared to what I have seen from plat players he seems much better with both macro and micro. I am not suggesting he is some starcraft god but there is a significant amount of decision making and micro within cannon rushing, not to mention the follow-ups in failed attempts. Anyways, have enjoyed his stream and learned a lot about executing and defending cannoning. I personally think he should get a IlIlIlIIl account to see how many more wins he gets as an anonymous protoss. Watch the vod. You can hear his opponent's stream in the background and the stream window is open when he alt-tabs. | ||
SupLilSon
Malaysia4123 Posts
On May 03 2012 11:51 EC-10 wrote: I tend to lurk the strategy forums and enjoy watching streams of protoss players. To be honest the community seems a bit harsh. Yes, I have watched gaulzi and yes I have seen him BM people when his attack fails. I don't see any validity in the claims of him stream watching or intentionally cheating like this. Not to mention, who would want to face the same person four times in a row cannon rushing every time. If someone lost 4 times to this in a row I would be surprised. As many have said before it is knowing how to fight it that will save you from this strategy. People here only see the wins but many other people have beaten him including Idra the 2 other times they met. About the BM. Yes I have seen him get upset when he loses. So do many many many other players. I never saw the big deal. Yes in events and matches there is a level of respect and showmanship but this isn't that. Again he doesn't BM every game he loses but I can imagine it getting frustrating streaming for 12 hours+ in a row Lastly his play seems higher level than plat from my experience. Compared to what I have seen from plat players he seems much better with both macro and micro. I am not suggesting he is some starcraft god but there is a significant amount of decision making and micro within cannon rushing, not to mention the follow-ups in failed attempts. Anyways, have enjoyed his stream and learned a lot about executing and defending cannoning. I personally think he should get a IlIlIlIIl account to see how many more wins he gets as an anonymous protoss. I've only seen him transition into 4 gate or DTs after cannon rush gets stopped. Never seen him try to expand. | ||
EC-10
United States7 Posts
On May 03 2012 12:14 oOOoOphidian wrote: Watch the vod. You can hear his opponent's stream in the background and the stream window is open when he alt-tabs. Ok, so what you are saying is that he ran a probe to every other base before his opponents because he was stream cheating but wanted to cover his tracks. Then he did the exact build that he always does every game as a cover to make it look like he wasn't cheating more. The only plausible reason to have his stream open would be to play him in a ranked game to draw attention to his stream which doesn't have many viewers. There is nearly no benefit to stream cheating when you are cannon rushing other than finding position which was null because he scouted all. Also to the other post. A lot of games vs z turn into 3 base or more games after cannoning fails. | ||
oZe
Sweden492 Posts
On May 02 2012 19:53 Sated wrote: It's not that it's "bad" from a winning point of view, or bad from a "moral" point of view; the problem is that it's "bad" from a playing against it point of view. A complete waste of time for the person who has to go up against it. There are only two reasons for playing a game. One of them IS TO WASTE TIME. The other is to gain skill. No matter wich way you look at it. He either succeded in wasting your time or gave you the oppurtunity to learn. In poker there are farmers, who wait for good hands hoping people will pay them off. Foxes, who try to take what's not really theirs. Yeah there are happy go luckys also but that's beside my point. My point is that the biggest reason people go on tilt in poker is that they think that everyone should play the game the way they think it should be played. And they go Mad® when someone is rewarded for doing what they perceive as the wrong thing. Wouldn't it be easy if everyone did what you knew they were going to do? Oh, no lol wait his cover was blown. This cannon guy does do what everyone knows he is going to do =) Poker and starcraft has many levels. Probably more than any human can comprehend. Who are you to say that cannon rushing is a bigger waste of time than a run of the mill macro game? I would propose that the longest game is the biggest waste of time, but you could waste the same amount of time with a few cannon rushes ;-) Winning is winning and losing is losing. Saying that it's cheese doesn't change the outcome of the game. It probably only makes you Mad®. Btw psychologists call it rationalization ^^ http://en.wikipedia.org/wiki/Rationalization_(making_excuses) /Says the macro player with almost no micro who only cannon rushed to get the beat 2 ai on insane achieve | ||
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Whitewing
United States7483 Posts
On May 03 2012 11:14 iAmJeffReY wrote: Unfortunately, the scout timing can line up with a nexus first -> gate, or -> forge gate build, as it 9 scouts. So unless you know he's who he is, you don't drop a gas because you are gasless FEing more often than not. So the only way to stop it, is knowing he's going to cannon rush from a scout at 9 or earlier, that you read as a nexus first, then pylon drops so you pull 4 scvs. You start making units, and probably a bunker and another depot so when you lost the first one you have one...? It works so well against the high level players because they read into very similar things. You HAVE to FE more often than not to stand a chance. (read more often than not) If toss FEs, and you take a gas because you see a probe that goes down and makes a pylon. Sometimes, he makes it around your barracks, so you read a sase like potential block of addon kind of thing. so if he cancels the pylon, cancel the refinery, and either way stop building it before it finishes so you can cancel it later if it appears he's not cannon rushing. I don't think you lose more than he loses for the pylon. If he's doing a sase block add-on, it's because you took gas: if you didn't take gas you aren't building the add-on anyway and you should know it's not an add-on block. If you are going for an add-on, just take the gas closer to the ramp in that case rather than the one further away. | ||
Seam
United States1093 Posts
On May 03 2012 12:26 SupLilSon wrote: I've only seen him transition into 4 gate or DTs after cannon rush gets stopped. Never seen him try to expand. He expands in the vid on the op o.O | ||
Ryder.
1117 Posts
Go to around 29 minute mark for some lols | ||
Ryndika
1489 Posts
Can it be held with CC first? http://www.twitch.tv/gaulzi/b/313465818 10:45 doesnt seem enough that you depot block the probe. | ||
ChEDo
Canada310 Posts
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Zarahtra
Iceland4053 Posts
On May 03 2012 16:34 Ryndika wrote: So anyone has words how to stop this as terran? I usually rally 14th SCV to build second depot if I go gasless but that's not fast enough. Can it be held with CC first? I'd think something like 3 rax before OC(2nd and 3rd rax can be made around the time 1st one finishes along with a bunker that's not in range of the first 2 cannons mgiht be a good move. Then as soon as you have slowed down the cannon crawl, you get gas and get rauders so your bunkers no longer get outranged. Also when he starts building 2+ cannons, it seems to me like a must to spread your attacks, so you are dmging all the cannons equally, so he can't just cancel the cannon you are attacking and the other has 100% hp. Looking at the Select game, if he had started rax 2 and 3 at ~2:50, they'd have been done at ~3:45 and he'd get rine 3 and 4 at 4:10, so it'd be 4 rines vs 3 cannons(those 3 cannons have finished for a bit). Via that, it should be *holdable* and probably at that time he should get gas and probably give rax 2 and 3 tech labs while floating rax 1 to safety and start rauder production. This is obviously just theorycrafting, but I think that'd be the best chance. | ||
Cirqueenflex
499 Posts
On May 03 2012 14:31 oZe wrote: There are only two reasons for playing a game. One of them IS TO WASTE TIME. The other is to gain skill. No matter wich way you look at it. He either succeded in wasting your time or gave you the oppurtunity to learn. maybe i misunderstood, but i thought the main reason to play a game was to have fun | ||
Salts
Canada32 Posts
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Mowr
Sweden791 Posts
On May 03 2012 16:34 Ryndika wrote: So anyone has words how to stop this as terran? I usually rally 14th SCV to build second depot if I go gasless but that's not fast enough. Can it be held with CC first? http://www.twitch.tv/gaulzi/b/313465818 10:45 doesnt seem enough that you depot block the probe. If you look at his terran games the ones he loses generally seems to be when the terran pull back and gives up the ramp and make 2-3 protective bunkers to keep him from continuing the cannoning. Walling off the ramp (after the probe gets in) seems to only work when Gaulzi messes up and loses the probe. I am not sure how to do it on Antiga. If you block the gas he can just build pylons between the gas and edge. | ||
Plague1503
Croatia466 Posts
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Narw
Poland884 Posts
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Roblin
Sweden948 Posts
On May 03 2012 17:43 Cirqueenflex wrote: maybe i misunderstood, but i thought the main reason to play a game was to have fun having fun and wasting time is not mutually exclusive, neither is gaining skill and having fun | ||
dotDash
Sweden142 Posts
Sidenote: I've been a victim to the antiga crap lol. Cheers Dan | ||
Wrathsc2
United States2025 Posts
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Zarahtra
Iceland4053 Posts
On May 03 2012 22:07 radiantshadow92 wrote: I have really held it easily as terran even on antiga. Denying the high ground vision is key. Pull everything to kill the assimilator on antiga. Thanks for the easy points cheesers :D Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler + (900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals) | ||
Heh_
Singapore2712 Posts
On May 03 2012 22:26 Zarahtra wrote: Against whom? Gaulzi or just some random guy trying to cannon rush? It costs you 180 minerals+ Show Spoiler + (900/5 = 180 scv attacks*1.5 = 270 seconds of lost mining time[all scvs combined], 270*(40/60) = 180 minerals) Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up! | ||
Zarahtra
Iceland4053 Posts
On May 03 2012 22:34 Heh_ wrote: Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up! I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp. | ||
Heh_
Singapore2712 Posts
On May 03 2012 22:41 Zarahtra wrote: I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp. Okay, I guess there's a ton of misinformation floating around. The assimilator trick is mainly used on antiga against zerg, because you can't build on creep. Keeping an assimilator alive is easier than keeping a probe alive on creep. If you're getting cannon rushed as terran or protoss, you're supposed to completely deny entry to the probe. The assimilator is just a convenient structure to provide vision. | ||
Wrathsc2
United States2025 Posts
On May 03 2012 22:41 Zarahtra wrote: I'm not at all watching things in a vaccum. The issue is simply that the crawl has already begun, if your 180 mineral investment to kill the assim doesn't stop the toss from getting vision on the highground(as in he can still place a pylon, gw or even 2nd assim) those 180 minerals, or rather 162.25 minerals(since it costs 18.75min to cancel) are a gift and just put your further behind while his cannons are going up and he's already siegeing your mineral line and crawling forward through your ramp. you are right, if the toss still has high ground vision the game is over, but i pulled to kill it because i knew that the probe would die to my marine and he would have to rely on the ramp to keep high ground vision *because i walled off*. From there it doesn't matter how many minerals i spend trying to deny this. He spent money on cannons in the low ground and has no gateway. I have a barracks and can go into drops or expand. Its an auto win. And if he cut probes then it really is an auto win. btw im in high masters. | ||
Zarahtra
Iceland4053 Posts
On May 03 2012 22:49 Heh_ wrote: Okay, I guess there's a ton of misinformation floating around. The assimilator trick is mainly used on antiga against zerg, because you can't build on creep. Keeping an assimilator alive is easier than keeping a probe alive on creep. If you're getting cannon rushed as terran or protoss, you're supposed to completely deny entry to the probe. The assimilator is just a convenient structure to provide vision. Well as people and the video actually shows you, you simply can't just "deny the probe entry", did you even watch the video? D9 states quite clearly how much he likes the fact he's using 2 probes on 4 player maps so he can hit before the ramp is sealed. Only by knowing that it is coming you can skip scvs to finish the wall in time. + Show Spoiler + The problem with antiga in this case is simply that for zerg, you have creep but you don't have anything that can kill the probe on the ramp giving highground vision and for terran that you don't have creep to deny buildings from being made. On May 03 2012 22:54 radiantshadow92 wrote: you are right, if the toss still has high ground vision the game is over, but i pulled to kill it because i knew that the probe would die to my marine and he would have to rely on the ramp to keep high ground vision *because i walled off*. From there it doesn't matter how many minerals i spend trying to deny this. He spent money on cannons in the low ground and has no gateway. I have a barracks and can go into drops or expand. Its an auto win. And if he cut probes then it really is an auto win. btw im in high masters. Was this against Gaulzi or just someone trying to test this cannon thing out? Because atleast assuming someone knows what he is doing, it seems to me in the least that he should be able to keep the probe safe and make extra buildings before the rine is out to kill the probe off. | ||
jdsowa
405 Posts
That said, a lot of high level players are lazy/complacent about scouting. | ||
Heh_
Singapore2712 Posts
On May 03 2012 22:57 Zarahtra wrote: Well as people and the video actually shows you, you simply can't just "deny the probe entry", did you even watch the video? D9 states quite clearly how much he likes the fact he's using 2 probes on a player maps so he can hit before the ramp is sealed. Only by knowing that it is coming you can skip scvs to finish the wall in time. + Show Spoiler + The problem with antiga in this case is simply that for zerg, you have creep but you don't have anything that can kill the probe on the ramp giving highground vision and for terran that you don't have creep to deny buildings from being made. Yes, I've watched the video and read the entire thread. It's easier to kill 1 probe and deny entry to others while preventing high ground structures from building, rather than allowing the cannon rusher to do whatever the hell he wants. On antiga, the low ground cannon can only shoot at 2 mineral patches; it's not the end of the world (but close) if the low-ground cannon completes and an assimilator/pylon is up. | ||
schaf
Germany1326 Posts
On May 03 2012 12:09 Clazziquai10 wrote: The greatest pleasure in life is doing what people say you cannot! I see what you did there! | ||
hzflank
United Kingdom2991 Posts
On May 03 2012 16:34 Ryndika wrote: So anyone has words how to stop this as terran? I usually rally 14th SCV to build second depot if I go gasless but that's not fast enough. Can it be held with CC first? http://www.twitch.tv/gaulzi/b/313465818 10:45 doesnt seem enough that you depot block the probe. At my level, cannon rushing is fairly common in PvP so I am used to facing it. I am sure I have not faced such a well practiced cannon rush, but the theory is similar. If he makes a pylon, take 2/3 SCVs (3 drones or probes) and send them to the low ground. Put them on hold position so that he cant build cannons in a wallable location. Use workers to kill the cannons before they complete. As song as you dont let him wall his cannons in they can never finish. | ||
BronzeKnee
United States5217 Posts
On May 04 2012 01:18 hzflank wrote: At my level, cannon rushing is fairly common in PvP so I am used to facing it. I am sure I have not faced such a well practiced cannon rush, but the theory is similar. Get it used it man. I am playing High masters and GM players on NA, and literally every other game is a cheese fest 2 Gate or Cannon Rush. | ||
zmansman17
United States2567 Posts
On May 02 2012 07:37 iAmJeffReY wrote: It's the map. It's like I think XNC where they could wall in behind your minerals with cannon and 2 pylons. Also quite stupid how you can see gas from the ramp on antiga. Like when I play TvZ, I take the gas near my ramp because of potential OL poking in the side early to check gas. Just hoping to get 'ahead' by him guessing my gas count wrong early. I agree though. It has no counter, other than unit control, and luck as terran. No simon, he has plat level macro to back it up. If you fend the cannon rush, but still take damage, he goes DT or VR and 1A's you. Ok could be an obvious answer here, but in BW with certain cannon rushing spots, the best way to truly prevent this strategy was to place your own Worker unit on Patrol in those "imbalanced" cannon rushing areas on the map to obstruct your opponent from building there. The other idea is to follow the probe immediately upon entering your base. If you want to ensure vision, build your first depot at the bottom of your ramp (to complete with rax + depot wall-off), or a depot at the ramp of your natural (Which will not provide full vision). Another option is to patrol a Worker at the ramp of your natural IF you know that the player is going to execute this strategy. Once the worker enters, follow it and this should also help prevent his building. Note that I held this cannon rush by Depot + rax wall off at bottom, and then bunkered on high ground. However, I think the best way is also the most intuitive -- block all his potential areas to cannon with a worker (this is much better than wasting the mining time of several workers to kill a pylon/cannon) | ||
MugenXBanksy
United States479 Posts
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Darkthorn
Romania912 Posts
![]() As another race or against a guy you have no clue that he's going to do it or not it is just up to you to be carefull. | ||
Vathus
Canada404 Posts
On May 04 2012 03:11 MugenXBanksy wrote: every pvp last night was a cannon rush i wanted to punch a baby into oblivion. i am dissappointed day[9] . lol all 4 of my pvps today have been cannon rushes. Some how the only one I lost to though was gaulzi even though I knew he was going to do it from the start ![]() | ||
iAmJeffReY
United States4262 Posts
On May 03 2012 22:34 Heh_ wrote: Dude, you're looking at things in a vacuum. You're not the only person that has to make sacrifices. If you would like to quantify lost mining time, think about how the cannon rusher loses minerals for cutting probes, building the pylons and cannons, pulling probes off from mining, cutting into gas production, delaying warp gate tech, delaying all other tech, etc etc etc. If I could trade 180 minerals to WIN THE GAME, sign me up! Except he has probes still mining at home, no harass on them at all. He can cut probes, because he has constant income. You do not when you pull scvs/drones/probes to counter this. So unless you stop it without losing a lot, you're still behind. And then the DT/VR or some other 1a style since he's plat is coming very soon after. On May 03 2012 23:04 jdsowa wrote: Cannon rushing is a despicable strategy employed by the stupid and weak. That said, a lot of high level players are lazy/complacent about scouting. Are you retarded? Scouting this does NOTHING for you. He scouts at 9, or earlier. No terran scouts before 12, as it's worthless to do against any normal opponent. This is so stupid to even say...to scout it. By the time you scout his base and see the forge, it's already too late as his probe has found you 90% of the time before you scout him. Scouting is absolutely pointless against a cannon rush. It comes too early, before your barracks is even finished the pylons start dropping. | ||
BronzeKnee
United States5217 Posts
On May 04 2012 04:57 Vathus wrote: lol all 4 of my pvps today have been cannon rushes. Some how the only one I lost to though was gaulzi even though I knew he was going to do it from the start ![]() I've been just opening Forge first on certain maps and if I scout my opponent opened Forge, I just build defensive cannons and tech, otherwise I just cannon rush. Been doing well so far, since everyone has been pretty much cannon rushing. | ||
blade55555
United States17423 Posts
It's silly how strong cannon rushes are, and I feel even if I stop it, it doesn't put the toss behind at all unless they don't cancel any of the cannons xD The best way to hold off would be an 11 pool. If you know for a fact he's a player that relies on this kind of stuff, I would 11 pool vs that player and just play normal. I always follow a probe with my drone so I can stop the 3 pylon wall (this gives protoss literally a huge huge huge advantage and they should not lose, but they still lose to nydus even though they should know it's coming lol). | ||
][Primarch][
Sweden302 Posts
lol trying to hide the truth? :D not only do you BM, Canon Rush and Streamcheat, you also talk about "next level canon-rushing". Are you actually CombatEx after plastic surgery? lol | ||
nebffa
Australia776 Posts
On May 04 2012 07:11 ][Primarch][ wrote: lol trying to hide the truth? :D not only do you BM, Canon Rush and Streamcheat, you also talk about "next level canon-rushing". Are you actually CombatEx after plastic surgery? lol I often don't post cause I think I might look like an idiot to my fellow forum-goers - but hey Mr ][Primarch][, those words are just vicious and unless you have any video of this actually being the case I suggest you gtfo. When people throw bad manner around for no good reason it just makes me really angry - especially when it's against cheesers because of how easy it is to lose people feel like they are some how justified in being generally bad manner towards them. Sure be angry in game I don't care about that - and besides that's cause you just got fucking cheesed and you're angry I get like that too lol - it's when people like Primarch take it to the forums where it is clearly not cause you're angry you got cheesed you are just trying to start a fight - these keyboard warriors just make me mad. | ||
Picklebread
808 Posts
![]() Wouldnt that shut this down? im curious. | ||
iAmJeffReY
United States4262 Posts
On May 04 2012 09:23 Picklebread wrote: Depends if terrans start walling off with depot/rax on the lowground ![]() Wouldnt that shut this down? im curious. ...how? Can't he just pylon out of range of your buildings, and then cannon walk and take out the depot, and contain you? Sure he may not win right there, but he can drop an expo, cannon up, and go into some sick ass 6 gate robo timing like a nexus-forge build. | ||
david0925
212 Posts
This build is really strong because it's relatively new, and people are cutting corners a lot early on to get an economic advantage, especially after numerous P/T early aggressions have been nerfed. and also, I'd have to agree with the notion that there seems to be plenty of GM players gracing us with their presence in this thread. | ||
sagefreke
United States241 Posts
Other than going a 10 pool tell me how to effectively stop the protoss from cannoning my low ground so that I don't end up automatically behind by 21 supply. | ||
-NegativeZero-
United States2141 Posts
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][Primarch][
Sweden302 Posts
On May 04 2012 08:31 nebffa wrote: I often don't post cause I think I might look like an idiot to my fellow forum-goers - but hey Mr ][Primarch][, those words are just vicious and unless you have any video of this actually being the case I suggest you gtfo. When people throw bad manner around for no good reason it just makes me really angry - especially when it's against cheesers because of how easy it is to lose people feel like they are some how justified in being generally bad manner towards them. Sure be angry in game I don't care about that - and besides that's cause you just got fucking cheesed and you're angry I get like that too lol - it's when people like Primarch take it to the forums where it is clearly not cause you're angry you got cheesed you are just trying to start a fight - these keyboard warriors just make me mad. are you kidding me, ofc there are proof, people have already posted it in this thread. having other peoples stream open while playing them is unforgivable in my eyes. | ||
nebffa
Australia776 Posts
On May 04 2012 15:24 ][Primarch][ wrote: are you kidding me, ofc there are proof, people have already posted it in this thread. having other peoples stream open while playing them is unforgivable in my eyes. I opened the entire thread via "All" and searched for 'stream' and only 1 other person said you could hear his stream in the background. With no video or way to check it at all. One person, not people. And no proof. | ||
Thylacine
Sweden882 Posts
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Mstring
Australia510 Posts
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Whitewing
United States7483 Posts
On May 04 2012 12:59 sagefreke wrote: Interesting how posters are suggesting now that if protoss starts putting pylons on the low ground immediately sac a drone and make an extractor so he can't gain sight of your high ground and act as if the Zerg player isn't already automatically behind and pressured into a 1-2 base all in since the Protoss player can safely take his expansion without fear of an attack until the 7 minute mark. Other than going a 10 pool tell me how to effectively stop the protoss from cannoning my low ground so that I don't end up automatically behind by 21 supply. Um, if he cancels the pylon, cancel the extractor? If he finishes the pylon, you lost a drone and 25 minerals, he lost 100, isn't that around an even trade? You're going to take that gas geyser eventually. | ||
iAmJeffReY
United States4262 Posts
On May 04 2012 18:40 Whitewing wrote: Um, if he cancels the pylon, cancel the extractor? If he finishes the pylon, you lost a drone and 25 minerals, he lost 100, isn't that around an even trade? You're going to take that gas geyser eventually. ...extractors are 50. | ||
SEA KarMa
Australia452 Posts
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barrykp
Ireland174 Posts
On May 04 2012 20:28 iAmJeffReY wrote: ...extractors are 50. They're 25. | ||
i)awn
United States189 Posts
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Kaitokid
Germany1327 Posts
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baba44713
83 Posts
So, well.. wouldn't really mind if Cannon rushing got neutered in some way. If only to see my friend's smirk from his face erased when he drops to Gold or lower. ![]() | ||
ant-1
Canada149 Posts
- He was not BM, actually he even complimented a guy when he lost to a proxy gate. - I couldn't say if he was stream cheating. He did alt-tab at the start of every game, maybe to try to find the other player's stream, but then again it was against mostly noobs. - On huge 4-players map if he does not find you early enough and you're Z, he's toast. That's because zerglings arrive soon and are very efficient at countering cannons/proxy gates. I guess against T it could be the same if rines are here in good enough numbers (2-3). - I saw him go for a longer game only once (T "successfully" relocated). His mechanics seem to be around diamond. - Holy bejesus he's good at it. He's really perfected cannon rushing. He lost two games out of maybe 20. Here's his MO : - Against toss, he seems to know EVERY way of walling off behind your mineral line for EVERY spawning spot. When he's walled in, it seems you're screwed. No toss I saw could do anything (Again, diamond scrubs). - Against T, he puts a pylon on the low ground, two cannons, breaks your wall with those and starts to cannon inside your base. If he gets there early he may even try to cannon inside directly, but mostly it's a diversion. And also he's ready to wall off the ramp at the bottom for when the T inevitably try to relocate. SCV butchering. - Against Z, he will mostly in-base proxy gate. But he'll also pretend to be cannon rushing, to attract drones out of mining. Then boom you have 4 zealots in your mineral line. I never saw him wall off the ramp with 3 pylons, dunno why, I've heard it's pretty good. All in all, it seems very very powerful. I'm sure myself (diamond P) I would fall for it 10 times in a row. Well, assuming I did not go forge first. | ||
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Whitewing
United States7483 Posts
No, they're 25. | ||
Yaki
France4234 Posts
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sagefreke
United States241 Posts
On May 04 2012 18:40 Whitewing wrote: Um, if he cancels the pylon, cancel the extractor? If he finishes the pylon, you lost a drone and 25 minerals, he lost 100, isn't that around an even trade? You're going to take that gas geyser eventually. You missed my point. The Protoss player if he really wants to can prevent Zerg from expanding early. My complaint about having to make an extractor was simply making fun of the fact that people are thinking that by preventing the Protoss player from getting cannons in your main, the Zerg player is okay and not behind despite the fact that he now has cannons preventing an expansion... While Protoss can transition safely into FFE and come out far ahead economically. So unless I'm blindly going early pool against every Protoss I see how do you prevent it? | ||
kiklion
99 Posts
If you don't see a probe by 14, send the drone that would be chasing the probe around the outskirts incase his probe came in-between the first ovi, your scout, and the second ovi and the to patrol on the bottom for the 3 pylon wall off. Yes, you are 'behind' what you could be if you didn't send a drone to scout his base or if you didn't send a drone to find his probe, but not nearly enough to be a loss. Furthermore, with the scouting drone you can recoup some of the lost mining. If he went nexus first you don't need to send the second drone against the probe, if he didn't you can use your scouting drone to delay the nexus. | ||
Uni1987
Netherlands642 Posts
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Skwid1g
United States953 Posts
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stakiman
Bulgaria42 Posts
So I barely don't manage to block the probe from walling off and immediately dropped my two gas gaysers and started faking going for nydus. With my scouting probe i built a proxy hatchery, which later on produced a queen who laid a creep tumor. Protoss was stuck on 1 base as well. He had to patrol the edges of his base and place pylons everywhere, because of nydus, but it was too late, because i was actually going for a mass ling drop. A later 1 base muta transition won me the game. My point is that when the protoss tries to do something like this his scouting is incredibly limited. He can only guess what you're doing. Also as some people said you can follow the probe and prevent it from building a pylon/cannon wall anywhere, and if it does, you can build a few extra spines to deny at least high ground vision. ![]() PvZ cannon rush is the hardest to pull off in my opinion, but i pity the other races. ![]() | ||
LaM
United States1321 Posts
On May 02 2012 08:24 Zarahtra wrote: The main thing is though that sure you can build that gas when you see him coming, but what if someone else does do it too? Will you need to make a list of all the players that cannon rush, so you can be ready to place that gas? I mean the gas timing doesn't really seem to need to be that spot on, with 900 hp, they can survive quite a beating, until those cannons finish on the lowground. In any case, it kind seems to be a map issue to me, just make maps with 5 hex behind the mineral lines and mineral line not so close to low ground? You can just put a drone behind the gas right against it so they can't take it. If they go for it just take it yourself. | ||
Hds
France200 Posts
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ultimfier
Canada29 Posts
After I saw the probe build an assimilator i knew EXACTLY what was going on: - pulled drones to kill assimilator -built a spine to kill pylons and cannon.- when i saw another drones coming up used 4 drones on ramp on hold position to prevent his probe from getting up FORCING him to mineral walk - hold position drone on gas to prevent steal -target probe with spine -continue on with easy win -???? -profit User was warned for this post | ||
-Switch-
Canada506 Posts
On May 02 2012 05:18 InfCereal wrote: However he beat you twice. I believe this would be more or less equal to him berating you for being worse than him at cannon rushing. who would be worse than him at cannon rushing? lol he has horrible micro | ||
moQbara
Romania76 Posts
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baba44713
83 Posts
I mean, for me it seems it takes more time to learn a new BO than to load up a new map and comb it thoroughly with a probe. When you boil down the gameplay to just one simple faucet, it's not really amazing you get insanely productive and skillful with it. | ||
SEA KarMa
Australia452 Posts
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Heh_
Singapore2712 Posts
On May 07 2012 20:39 SEA KarMa wrote: yeah though i think the only reason people are angry is because his skill is evidently much lower, except it yields much better results that he should get. It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win. | ||
SupplyBlockedTV
Belgium313 Posts
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Kukaracha
France1954 Posts
On May 07 2012 21:07 Heh_ wrote: It yields better results because he exploits a flawed mentality that people play with. As you can see from this thread, there are tons of people who aim straight for the lategame, and dismiss all kinds of early game tactics as dishonorable cheese. They won't practice to defeat these "cheese" builds because they'e far too superior to do so. So they lose because they react poorly to the cannon rush, or don't react at all. Heck, the GSL showcases a series of elaborate cheeses; MVP cheesed Naniwa out of the GSL, and look what a shitstorm it kicked up. To put it simply, a win is a win. There is no such thing as a "better" or "terrible" win. It's not because people don't want to, it's because you don't want to behind even from one bit to your opponent who is probably going macro (let's say a 70% chance). You can scout a 1 base all-in or cheese with a late scout too (let's say 25%) of the time. Now, the 5% of the remaining cheeses are things you will almost never meet on the ladder and therefore never really practice against. Not only that, but their rarity makes it unlikely for you to prepare against them, because it sometimes require a stupid cut economically speaking (11 11 rax for example). In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that. | ||
Louis8k8
Canada285 Posts
I think the imbalance here is that a standard 9~14 worker scouting out a cannon rush is too late and that either the -safe pylon- is too close to your base or the pylon/cannon is already sealed in a tight container that workers cannot break. I think maps should have the main set up like a mix of Shakuras Plateau and Metal. Metal as in that the mineral line is close to the ramp and the ramp edge. and Shakuras-like that most of the edges of the main is either inaccessible lowground, double cliff or space. So that a below-cliff cannon rush can only be at the ramp where your workers can easily see it or be pulled to stop it. As for cannon denying the nat; that's kind of a punishment for nex/cc/hatch first. It's already a gamble to play so greedy. I think nat's don't need to be so cannon-rush resistant. | ||
Rannasha
Netherlands2398 Posts
On May 07 2012 21:19 Kukaracha wrote: In the end, such cheesers are simply exploiting the metagame and the element of surprise. That's not skill, you don't have to be mad to see that. Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it. | ||
Kukaracha
France1954 Posts
On May 07 2012 21:48 Rannasha wrote: Cannon rushes have been there since the early beta. They occur in bronze, they occur in GM and in any league in between. I don't see why they would be exploiting the metagame or the element of surprise. Yeah, they don't happen that often, but everyone should've had to deal with it a couple of times at least by now to have some ideas on how to handle it. 2 pylon walls in the mineral line and other very specific shenanigans (like Antiga, for example), can only be dealt with if you see it coming. And on 4-player maps, even an early scout will probably not scout it in time. Even if they did, how can they react against a very precise strike if they only have "an idea" on how to stop it? You can always retort that patrolling one worker at the bottom of the ramp and one behind the mineral line should be standard, but this implies the loss of 2 workers which is a big hit against, say, a Nexus first. As an example, I never play Toss, so it's safe to say that I have no skill with this race. And yet I can take games off high diamond players by cannon rushing. Element of surprise, basic knowledge of Protoss mechanics isn't even required. | ||
getdeadplz
United States116 Posts
On May 02 2012 06:08 Makuly wrote: I don't know why you guys are raging so hard over cannon rushes. He's successful because he's EXTREMELY GOOD at what he does. Though given, it's only a cheese and now he's becoming more popular people will study him and shut him down soon enough. he averages under 50 apm he isn't good at all exponentially harder to hold it of then execute it and honestly if you haven't played against it a few times like most of us then you don't have ground to say such things. And no being cannon rushed in general is't the same. You have to look at skill required to toexcute it someone with the same map knowledge (a way to defend it on each map just like he knows where to place things) and the same mechanical skill set ( that of a plat player) should be able to go atleast 50/50 with him but, really even great from defenders advantage. | ||
HeeroFX
United States2704 Posts
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di3alot
172 Posts
On May 05 2012 00:04 Yaki wrote: I'm all for a nerf to cannon rush, it's too abusive and it doesn't really require any skill. Just have to know where to put your cannons/pylons and be quick to put them down in certain situations. something new appears: blizzard help me he is doing something new nerf it. knowledge is skill being quick is skill adapting is skill. stop being such a baby. there is someone that puts a lot of thought and preparation in his cannon rushes.its somehow expected that he has "some" success with it right? | ||
Heh_
Singapore2712 Posts
On May 07 2012 22:31 Kukaracha wrote: 2 pylon walls in the mineral line and other very specific shenanigans (like Antiga, for example), can only be dealt with if you see it coming. And on 4-player maps, even an early scout will probably not scout it in time. Even if they did, how can they react against a very precise strike if they only have "an idea" on how to stop it? You can always retort that patrolling one worker at the bottom of the ramp and one behind the mineral line should be standard, but this implies the loss of 2 workers which is a big hit against, say, a Nexus first. As an example, I never play Toss, so it's safe to say that I have no skill with this race. And yet I can take games off high diamond players by cannon rushing. Element of surprise, basic knowledge of Protoss mechanics isn't even required. The only real thing to worry about is cannon rushing on Daybreak. Cannon rushing on that map is broken, I agree. On Antiga, getting cannoned on the low ground is not the end of the world; there's still ways to react to it without losing outright. Somehow a lot of people think that cannon rushing (even failed ones) put the rusher in a superior economic state. That is not true; he will have to cut a ton of probes to do that (usually stopping at 10-13) and his tech is massively delayed. If the rush is stopped before massive damage is dealt, you will be ahead. This does not include the 3 pylon block in PvZ. If that occurs, that's why you go pool first. It's not the end of the world either. | ||
BoBiNoU
France181 Posts
On May 07 2012 01:12 LaM wrote: You can just put a drone behind the gas right against it so they can't take it. If they go for it just take it yourself. No you cant there is an exploit , if you build the gas out of sight it will push any drone on hold there ![]() | ||
Kukaracha
France1954 Posts
On May 07 2012 23:22 Heh_ wrote: The only real thing to worry about is cannon rushing on Daybreak. Cannon rushing on that map is broken, I agree. On Antiga, getting cannoned on the low ground is not the end of the world; there's still ways to react to it without losing outright. Somehow a lot of people think that cannon rushing (even failed ones) put the rusher in a superior economic state. That is not true; he will have to cut a ton of probes to do that (usually stopping at 10-13) and his tech is massively delayed. If the rush is stopped before massive damage is dealt, you will be ahead. This does not include the 3 pylon block in PvZ. If that occurs, that's why you go pool first. It's not the end of the world either. You don't need to cut that many probes, one gate (or an assimilator) 2 pylons and 2 cannons is enough to stop all mining. You can simply follow with a 4Gate or FFE knowing that you've delayed your opponent's tech. Of course, it's all-inish in wood league, but above Plat you can semi-fail a cannon rush and still be in the game. Not saying that it's imbalanced or broken, Gaulzi can never beat any high Masters, but his mechanics are Diamond at best. Back to my example of me beating high Diamonds even tough I don't even play Protoss : it's a cheap no-skill strat which can probably mastered in a couple of days. | ||
Twelve12
Australia268 Posts
On May 07 2012 23:22 Heh_ wrote: The only real thing to worry about is cannon rushing on Daybreak. Cannon rushing on that map is broken, I agree. On Antiga, getting cannoned on the low ground is not the end of the world; there's still ways to react to it without losing outright. Somehow a lot of people think that cannon rushing (even failed ones) put the rusher in a superior economic state. That is not true; he will have to cut a ton of probes to do that (usually stopping at 10-13) and his tech is massively delayed. If the rush is stopped before massive damage is dealt, you will be ahead. This does not include the 3 pylon block in PvZ. If that occurs, that's why you go pool first. It's not the end of the world either. going pool first doesn't stop the three pylon block, lings get out nowhere near in time. Using a drone to stop them building the pylons in the first place is the only way to stop it. Also i think generally unless the protoss really screws up the zerg shouldn't be able to win if they do manage to wall them in. The zerg usually has to go for some crazy all in or do a hidden expo with a scouting drone or something, both of these should be easy for the protoss to beat if he is playing carefully | ||
Heh_
Singapore2712 Posts
On May 08 2012 00:26 Kukaracha wrote: You don't need to cut that many probes, one gate (or an assimilator) 2 pylons and 2 cannons is enough to stop all mining. You can simply follow with a 4Gate or FFE knowing that you've delayed your opponent's tech. Of course, it's all-inish in wood league, but above Plat you can semi-fail a cannon rush and still be in the game. Not saying that it's imbalanced or broken, Gaulzi can never beat any high Masters, but his mechanics are Diamond at best. Back to my example of me beating high Diamonds even tough I don't even play Protoss : it's a cheap no-skill strat which can probably mastered in a couple of days. Well, if you don't take a significant probe cut, the cannon rush would be delayed and this allows additional time for the defender to prepare for it. It depends on how much damage you take when the cannon rush starts. If mining is delayed but you didn't cut many workers, you're probably ahead. If you lost 5-6 workers in the process, then it's probably fairly equal. On May 08 2012 00:37 Twelve12 wrote: going pool first doesn't stop the three pylon block, lings get out nowhere near in time. Using a drone to stop them building the pylons in the first place is the only way to stop it. Also i think generally unless the protoss really screws up the zerg shouldn't be able to win if they do manage to wall them in. The zerg usually has to go for some crazy all in or do a hidden expo with a scouting drone or something, both of these should be easy for the protoss to beat if he is playing carefully Pool first doesn't stop the 3 pylon block, but it stops you from being utterly screwed over by it. If the 3 pylon block would be such an autowin, then protoss players would just blindly do it every game. It sets the zerg player behind, but not in an unwinnable position. | ||
Kukaracha
France1954 Posts
On May 08 2012 01:12 Heh_ wrote: Well, if you don't take a significant probe cut, the cannon rush would be delayed and this allows additional time for the defender to prepare for it. It depends on how much damage you take when the cannon rush starts. If mining is delayed but you didn't cut many workers, you're probably ahead. If you lost 5-6 workers in the process, then it's probably fairly equal. It's not, because the Protoss can very well expand and/or chrono probes out in no time depending on the situation(since cannon rushing requires no chrono use). You also always assume that the defender succeeds, wich in turn assumes that you've scouted it in time. And it's not like the Toss is wasting money because, well, you can simply cancel pylons and cannos who take too much damage. Again, on some maps everything you need to stop all mining is two pylons and two cannons (and maybe a tougher building for vision, but that's all it requires for it to basically be GG. | ||
Protosnake
France295 Posts
If the 3 pylon block would be such an autowin, then protoss players would just blindly do it every game. It sets the zerg player behind, but not in an unwinnable position. There's no such thing as an unwinnable situation in SC2 then, but there are situation where you're 90% guaranteed to lose Also, i think the main reason for 3pylons block being so underused on ladder is the fact it's impossible in tournament map, so a lot of player (not only progamer) just dont think of it as a viable strat. Also Stephano get 3pylon blocked all the time by master MMR player, and he just cant win. It's pretty sad that people laddering are the only one having to suffer this, when every single tournament map, blizzard map included, have lowered supply depot. | ||
gaymon
Germany1023 Posts
Cannon Rushing is just so strong because nearly noone is trained in defending it. | ||
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digmouse
China6329 Posts
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sluggaslamoo
Australia4494 Posts
http://www.teamliquid.net/blogs/viewblog.php?id=111216 | ||
Bildo
Australia13 Posts
Made me laugh. | ||
Pooka
United States140 Posts
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dronefarm
United States260 Posts
That being said, there are some really bullshit wallins you can do on certain maps with cannons/bunkers, and I think that is a legit concern and should be looked at. | ||
HaXXspetten
Sweden15718 Posts
On May 08 2012 12:34 Bildo wrote: Made me laugh. The future of PvP ? | ||
Zarahtra
Iceland4053 Posts
On May 08 2012 02:00 gaymon wrote: Its possible to 3 pylon block on taldarim and still nearly noone does it at the moment. Cannon Rushing is just so strong because nearly noone is trained in defending it. Well 3 pylon blocking is beatable by drone drilling(linkie), which is I think the biggest reason people don't use it a lot. | ||
Venomsflame
United States613 Posts
Nah just Metalopolis | ||
Belial88
United States5217 Posts
On May 08 2012 17:11 Zarahtra wrote: Well 3 pylon blocking is beatable by drone drilling(linkie), which is I think the biggest reason people don't use it a lot. Have you just never read my zvp guide or the million posts I've made on this subject? -Drone drilling doesn't work on most spawns and most maps -Even if you do drone drill, Toss can add gateway+pylon. You cannot drone drill the gate+pylon on most spawns and maps -Even if you can drone drill the subsequent wall-in, Toss is ahead because you werent' mining for a minute with 90% of your workers, while he's mining with all of his -Drone drilling doesn't work on the 2nd wall-in though, because his cannon will be up by the time you drone drill 3 pylon blocking isn't done a lot because people patrol a drone. Every Toss will throw down 3 pylon block if they see Z isn't drone patrolling on a blizzard map. Unless you go 10 pool or earlier, 11+ pool will never get lings out in time to stop a 3 pylon block cannon rush. You have to always patrol a drone. Drone drilling doesn't work most of the time, and when it does, it doesn't matter, it puts you behind Toss who was mining the whole time, and Toss just reinforces wall and then cannon is online and your drones die or you stuck on 1 base (not that you could bust out even if you drilled perfectly against a reinforce wall). With pylons don't provide high ground power anymore in HotS, I don't see cannon rushing being more effective. What? I went to blizzcon, I don't recall hearing anything about this ever :X edit: awesome. http://www.teamliquid.net/forum/viewmessage.php?topic_id=278806 | ||
dronefarm
United States260 Posts
On May 08 2012 17:11 Zarahtra wrote: Well 3 pylon blocking is beatable by drone drilling(linkie), which is I think the biggest reason people don't use it a lot. They patched the drone drill shortly after it came into the public eye. It no longer works, because apparently it's unfair for zergs to have a way to stop a pylon walloff. It's ok, though, it's not like if that pylon wall gets down they win the game or anything. | ||
sluggaslamoo
Australia4494 Posts
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Fierytycoon
United States85 Posts
i only really watched the video vs idra but u can stop the cannon rush in so many ways 1. if this becomes a common enough strat, zerg can always send a drone to rally the area where the pylon/cannon needs to be placed down which is around 2:15....normally 2:30 for the 3 pylon wall off 2. idra coulda taken his assimulator the instant the pylons went down 3. im not too sure but i believe u can just attack the 2 pylons and kill them if u pull drones immediately(this works for the 3 pylon trick...im not sure about the angles for the 2 pylon trick) 4. idra coulda spined earlier and delay vision until its up or somethign of that sort | ||
Ouga
Finland645 Posts
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naastyOne
491 Posts
are bitching. Why am i not surprised, at all? | ||
ShaneFeit
92 Posts
Here is a fresh replay from the EU ladder on Antiga where I win with a counter: http://drop.sc/175691 | ||
sWs
United States409 Posts
The better the cannon rush, the less mistakes your opponent can make etc, but they are all stoppable. | ||
Ben...
Canada3485 Posts
On May 09 2012 20:18 Ouga wrote: I've had 3 of those done to me since it was shown on the Daily (I'm just low Master, not GM). Honestly, apart from blocking that ledge off (which I saw someone do and it worked, but it leaves you vulnerable to too much other stuff), it is insanely hard to stop, especially if you haven't scouted their base in time, which is entirely possible on Antiga. I even grabbed my gas as soon as I saw it but he still managed to win by mineral walking and spamming pylons. I think they should fix that issue and remove that doodad. It gives far too much of advantage to the aggressor. It's too easy to abuse and requires way more skill and almost no mistakes to hold off compared to the minimal effort required to pull it off.As mentioned, on some maps cannon rushes are just impossible. Antiga 3pylon+2cannon inside seems unbeatable, I figured the best players must know how to counter it, so I tried it couple games against top GM tosses in ladder. Well I messed up and lost both times, but after a chat with them they shared my opinion: if you don't get to block it, you can't win it fair. And well, it's not really easy to block either | ||
naastyOne
491 Posts
On May 10 2012 08:24 Ben... wrote: I've had 3 of those done to me since it was shown on the Daily (I'm just low Master, not GM). Honestly, apart from blocking that ledge off (which I saw someone do and it worked, but it leaves you vulnerable to too much other stuff), it is insanely hard to stop, especially if you haven't scouted their base in time, which is entirely possible on Antiga. I even grabbed my gas as soon as I saw it but he still managed to win by mineral walking and spamming pylons. I think they should fix that issue and remove that doodad. It gives far too much of advantage to the aggressor. It's too easy to abuse and requires way more skill and almost no mistakes to hold off compared to the minimal effort required to pull it off. Than send more workers to scout? Again failure to scout is your problem. It is as in ANY build, trade off between safety and economy. Either you play greedily and accept that you get screwed sometimes, or you play safe. | ||
BreakingBad263
Norway24 Posts
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