[Q] Can cannon rushing really be perfected? - Page 15
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Ouga
Finland645 Posts
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naastyOne
491 Posts
are bitching. Why am i not surprised, at all? | ||
ShaneFeit
92 Posts
Here is a fresh replay from the EU ladder on Antiga where I win with a counter: http://drop.sc/175691 | ||
sWs
United States409 Posts
The better the cannon rush, the less mistakes your opponent can make etc, but they are all stoppable. | ||
Ben...
Canada3485 Posts
On May 09 2012 20:18 Ouga wrote: I've had 3 of those done to me since it was shown on the Daily (I'm just low Master, not GM). Honestly, apart from blocking that ledge off (which I saw someone do and it worked, but it leaves you vulnerable to too much other stuff), it is insanely hard to stop, especially if you haven't scouted their base in time, which is entirely possible on Antiga. I even grabbed my gas as soon as I saw it but he still managed to win by mineral walking and spamming pylons. I think they should fix that issue and remove that doodad. It gives far too much of advantage to the aggressor. It's too easy to abuse and requires way more skill and almost no mistakes to hold off compared to the minimal effort required to pull it off.As mentioned, on some maps cannon rushes are just impossible. Antiga 3pylon+2cannon inside seems unbeatable, I figured the best players must know how to counter it, so I tried it couple games against top GM tosses in ladder. Well I messed up and lost both times, but after a chat with them they shared my opinion: if you don't get to block it, you can't win it fair. And well, it's not really easy to block either | ||
naastyOne
491 Posts
On May 10 2012 08:24 Ben... wrote: I've had 3 of those done to me since it was shown on the Daily (I'm just low Master, not GM). Honestly, apart from blocking that ledge off (which I saw someone do and it worked, but it leaves you vulnerable to too much other stuff), it is insanely hard to stop, especially if you haven't scouted their base in time, which is entirely possible on Antiga. I even grabbed my gas as soon as I saw it but he still managed to win by mineral walking and spamming pylons. I think they should fix that issue and remove that doodad. It gives far too much of advantage to the aggressor. It's too easy to abuse and requires way more skill and almost no mistakes to hold off compared to the minimal effort required to pull it off. Than send more workers to scout? Again failure to scout is your problem. It is as in ANY build, trade off between safety and economy. Either you play greedily and accept that you get screwed sometimes, or you play safe. | ||
BreakingBad263
Norway24 Posts
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