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[Q] Can cannon rushing really be perfected? - Page 15

Forum Index > StarCraft 2 Strategy
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Ouga
Profile Joined March 2008
Finland645 Posts
May 09 2012 11:18 GMT
#281
As mentioned, on some maps cannon rushes are just impossible. Antiga 3pylon+2cannon inside seems unbeatable, I figured the best players must know how to counter it, so I tried it couple games against top GM tosses in ladder. Well I messed up and lost both times, but after a chat with them they shared my opinion: if you don't get to block it, you can't win it fair. And well, it's not really easy to block either
naastyOne
Profile Joined April 2012
491 Posts
May 09 2012 21:08 GMT
#282
So, the people that can not scout Forge, can not play less greedy, can not just learn to put supply depo/pylon to deny pylon wall of, can not learn to micro ALL your drones, probes, SCVs to surround that probe and deny further cannons/pylons, can not learn to deny assimilators, can not counter-attack, counter-drop, just re-expand after pylons&cannons finish(after all cannons+pylons worth more than just Nexus/CC/hatchery),

are bitching.

Why am i not surprised, at all?
ShaneFeit
Profile Joined August 2011
92 Posts
Last Edited: 2012-05-09 22:18:51
May 09 2012 22:13 GMT
#283
I have also been cannon rushed a lot lately and I think I have a 50% win rate, but its getting easier to hold it. If you get to take gases I think you should counter with a 1-1-1 if you only get 1 gas go for marauder marine counter.

Here is a fresh replay from the EU ladder on Antiga where I win with a counter:

http://drop.sc/175691
sWs
Profile Blog Joined December 2010
United States409 Posts
May 09 2012 22:21 GMT
#284
No, in the end they are always able to be stopped. They rely on your opponent messing up, regardless of how good your cannon rush is.

The better the cannon rush, the less mistakes your opponent can make etc, but they are all stoppable.
@swsc2
Ben...
Profile Joined January 2011
Canada3485 Posts
May 09 2012 23:24 GMT
#285
On May 09 2012 20:18 Ouga wrote:
As mentioned, on some maps cannon rushes are just impossible. Antiga 3pylon+2cannon inside seems unbeatable, I figured the best players must know how to counter it, so I tried it couple games against top GM tosses in ladder. Well I messed up and lost both times, but after a chat with them they shared my opinion: if you don't get to block it, you can't win it fair. And well, it's not really easy to block either
I've had 3 of those done to me since it was shown on the Daily (I'm just low Master, not GM). Honestly, apart from blocking that ledge off (which I saw someone do and it worked, but it leaves you vulnerable to too much other stuff), it is insanely hard to stop, especially if you haven't scouted their base in time, which is entirely possible on Antiga. I even grabbed my gas as soon as I saw it but he still managed to win by mineral walking and spamming pylons. I think they should fix that issue and remove that doodad. It gives far too much of advantage to the aggressor. It's too easy to abuse and requires way more skill and almost no mistakes to hold off compared to the minimal effort required to pull it off.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
naastyOne
Profile Joined April 2012
491 Posts
May 09 2012 23:30 GMT
#286
On May 10 2012 08:24 Ben... wrote:
Show nested quote +
On May 09 2012 20:18 Ouga wrote:
As mentioned, on some maps cannon rushes are just impossible. Antiga 3pylon+2cannon inside seems unbeatable, I figured the best players must know how to counter it, so I tried it couple games against top GM tosses in ladder. Well I messed up and lost both times, but after a chat with them they shared my opinion: if you don't get to block it, you can't win it fair. And well, it's not really easy to block either
I've had 3 of those done to me since it was shown on the Daily (I'm just low Master, not GM). Honestly, apart from blocking that ledge off (which I saw someone do and it worked, but it leaves you vulnerable to too much other stuff), it is insanely hard to stop, especially if you haven't scouted their base in time, which is entirely possible on Antiga. I even grabbed my gas as soon as I saw it but he still managed to win by mineral walking and spamming pylons. I think they should fix that issue and remove that doodad. It gives far too much of advantage to the aggressor. It's too easy to abuse and requires way more skill and almost no mistakes to hold off compared to the minimal effort required to pull it off.

Than send more workers to scout? Again failure to scout is your problem.
It is as in ANY build, trade off between safety and economy.
Either you play greedily and accept that you get screwed sometimes, or you play safe.
BreakingBad263
Profile Blog Joined April 2011
Norway24 Posts
March 17 2014 07:15 GMT
#287
I do cannons on every matchup.. follow me if you like that stuff!

User was warned for this post
http://www.twitch.tv/breakingbad263
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