On May 05 2012 00:28 TangSC wrote: For the +1+1 7gate/immortal/warp prism, could you build the warp prism first to harass? If you sent it in the main to warp in a few zealots. Or even not warp in, just scramble to defend their main while you push their third.
Been playing some of these strats recently, although I don't have the timings completely perfect. My wins feel pretty effortless and my losses I just feel like I got crushed, are there responses that will just hold these 100% if the zerg is able to scout? Or can I win against most players simply with skill/forcefields etc if I perfect the timings?
nice post. but on the first VOD 2Gas +1 Zealot/Stalker-based 7 gate Your guide says cut once you have 33 probes 6 on gas 13x2 miniral line and 1 to drop proxy. in ur replay its evidence that you dont have enough minirals to sustain constant warpins. theres always 2 or 3 gateway available for warpins but you dont have the money too. I dont have access to Vines GSL vod but the HUK video you posted Huk doesnt stop cutting probes til he is @48 supply with 1 zealot 1 stalker 45 probes.
least amount of probes u can have to sustain full warp ins of 7 gate is 36 probes mining +1 for dropping proxy pylons. specially since you'll need more stalkers than you do zealots.
I tend to favor 14 forge -> 17 nexus for safety reasons. Variations of these all ins have worked well for me so far going forge before nexus, and I'm curious as to the risk vs reward of nexus first. Cannon timings just seem way too slow to combat an early pool. Sometimes I barely stop an early pool rush with a 14 forge on smaller maps. How do you deal with this kind of scouting information when you're planning to Nexus first?
ps: I like this version of the immortal all in. Actually gave me some ideas to refine the way I go about it. Thanks.
On May 04 2012 11:05 Alejandrisha wrote: will be adding double stargate and dt transition out of 4g +1 shortly. any other requests?
edit: as well as trying out the variation of the 7gate suggested above
I would love to see a Dark Templar opening into Archon/Speed Zealot All-in!
Would be nice to see Squirtle's DT into 7gate Blink (From his recent game against Nestea). I'm not sure anyone has done Chargelot-archon in PvZ for quite a while since 3 hatch roach is an incredibly strong counter. ______
The 4-gate pressure > DT > 3rd base is one of my favourite PvZ builds since you're basically guaranteed to snipe one hatch and take a third safely.
Here is the outline to my (read: MC's) build if you are interested:
(FFE > 4 gate +1 as standard up to here) ~40 supply 3xGate (4) ~45-48 Twilight Council ~50 Double gas Dark Shrine, +2 attack (4G pressure here) ~65 3xGate ~70 Robo Blink, +3 attack, Observer ~100 3rd base (7gate Robo, TC, DS)
Edit: Just found a game of him doing it against Nerchio. He actually gets a robo before the extra gates in this game but otherwise the build matches very closely with above:
______
I can also give you the Genius Blink all-in (3 gas, no zealot pressure, pure stalker) and a 6-gate VR all-in if you are interested
here's a small variation on 7 gate zealot/stalker it sacrifices +1 for a faster push, so your warp-ins will start faster, but your zealots won't be able to 2 shot lings.
skeleton build
9 pylon; scout 16 nexus 16 forge 17 gate 17 pylon 18 cannon 19 gas 20 core 24 2nd gas 26 zealot @100% core, WG research *30 - 2 probes in each gas @100% zealot, stalker *~34-35 when money allows, pylon add 3 gates add 2nd stalker or zealot add 3 gates
try to cut probes around 34
**going to do the 4g +1 dt opener right now as well
I have seen Mc (and Kiwikaki a looong time ago) going 8gate zealot/stalker while skipping +1 as well as the second gas for faster gates; it seems a bit better (easier to scout too though) since it can hit stupidly fast. I recall Kiwikaki warping in 8 units right when a 4gate pressure build can warp in 4....
9 Pylon 16 Nexus 17 Forge 17 Gateway 17 Pylon 18 Cannon 20-22 gases 22-23 core @100 gas start +1 @100 mins start zealot @100% core, start WG research (4 CB) @100% zealot, start stalker ~38, 3 gateways add 2 gases start TC @100% WG research, transform gates + warp in 4 zealots @100% TC, start DT shrine and +2
You should warp in total 6-8 zealots unless you determine you can do more damage with additional warp-ins
squeeze in a few sentries before your DT warp in, start a robo and a few more gates since you can support much more than 4 gates and a robo with your econ right now. use your probe on the map to plant another hidden pylon for your DT warp in
Nice guid. I play in PvZ Forge FE after wall with forge, gate, core and canon behind this, i add robo. When Nexus finish I start first Immortal and add 3 up to 5 more gates. When I have 2 / 3 Immortal i go attack natural and warp in the 3rd of Zerg.
Can sb. tell me, if there is another build like this?
On July 19 2012 03:29 Teoita wrote: I have seen Mc (and Kiwikaki a looong time ago) going 8gate zealot/stalker while skipping +1 as well as the second gas for faster gates; it seems a bit better (easier to scout too though) since it can hit stupidly fast. I recall Kiwikaki warping in 8 units right when a 4gate pressure build can warp in 4....
Isn't that basically the same as Huk's 8 gate build?
On July 19 2012 03:29 Teoita wrote: I have seen Mc (and Kiwikaki a looong time ago) going 8gate zealot/stalker while skipping +1 as well as the second gas for faster gates; it seems a bit better (easier to scout too though) since it can hit stupidly fast. I recall Kiwikaki warping in 8 units right when a 4gate pressure build can warp in 4....
Isn't that basically the same as Huk's 8 gate build?
I'm not familiar with it, i guess so...it's just a specific variation fo a 7/8 gate. Here's a replay http://drop.sc/187502
I saw HerO do the +1 4 gate zeal into 7 gate immortal sentry WP, and I've been using it on ladder ever since, but my build was super sloppy. (but I won still cuz FF op ;])