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[G] The "Falcon-Punch" 2v2 Build - Page 2

Forum Index > StarCraft 2 Strategy
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Pwere
Profile Joined April 2010
Canada1557 Posts
April 05 2012 04:46 GMT
#21
On April 05 2012 13:27 RedMosquito wrote:
meh i dont see why this is so good. its basically a strong chargelot archon attack. What races is this good against? What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol. This seems like a gimmicky all in no offense. I dont understand how this can be better than solid play.
I would tend to agree. However, this takes way less skill to perform than reactive 2v2 play.

I think the winrate from this build also comes from playing PT, which can easily hold basically any cheese on any map, due to early wall-in and emergency detection.

Btw, why do you stop at 17 scvs if you're gonna attack only at 8 minutes? An SCV reimburses itself in 80 seconds, build time included but supply depots aside, so one would think that optimal play wouldn't cut scvs at all until saturation, which happens somewhere around 6 mins...
Abstinence
Profile Blog Joined November 2010
United States328 Posts
April 05 2012 04:48 GMT
#22
From your screenshot you have 96 games played and 54 wins. That's a 56% winrate, not a 70% winrate. Not to say it's a bad strategy, but it clearly doesn't have a 70% winrate.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 09:05 GMT
#23
On April 05 2012 13:48 Abstinence wrote:
From your screenshot you have 96 games played and 54 wins. That's a 56% winrate, not a 70% winrate. Not to say it's a bad strategy, but it clearly doesn't have a 70% winrate.

youre right but the losses are from our diamond play where we lost about 50%...you can watch my match history. it is 70%
http://de.twitch.tv/lukking
ChoboDane
Profile Joined January 2012
Denmark98 Posts
April 05 2012 09:33 GMT
#24
I hate to be that guy, but stating winrate is pointless when you dont specify who you are being matched against - plus unless you are consistently being matched vs top 2n2 teams, 70 winrate is low.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 05 2012 10:26 GMT
#25
/no offense/ you discovered a p feeding strat ..never saw that..
i mean really? 8-11 gate feeds are very common for any TP PP team
a year ago it was blink stalker archon (what i think is still superior vs zealot archon)
These builds can be deadly but if the enemy scouted or guessed right you are dead

But good read, good guide
invisible tetris level master
Geiko
Profile Blog Joined June 2010
France1939 Posts
April 05 2012 11:19 GMT
#26
The problem with writing 2v2 guides is that you can never be comprehensive as there are waaayyy too many things to worry about. This results in a lot of people nitpicking on stuff.

Anyways, while T feeding P isn't anything new, I like how this push hits at 8:15 which is pretty early. At the top of the ladder, these archon/zealot feed builds are very powerful, however I've seen it done with 6minute DTs (which forces a massive reaction from opponents) into 9 minute pushes. I find your build pretty easily scoutable and your opponents have 8 minutes to prepare for it.
Other than that, you should try to provide more replays for early harass (marauder concussive rush, etc...) that are not necessarily all-in, which is what most top level team are doing.

A good marine/tank defense behind a wall seems pretty hard to break as well. Against a turtling player you usually want to take the whole map, but zealot/archon aren't very good for map control....
geiko.813 (EU)
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 11:25 GMT
#27
Thanks Geiko
maybe we could talk about some points in detail via skype 8D
http://de.twitch.tv/lukking
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
April 05 2012 11:36 GMT
#28
that was a lot of exclamation marks. i couldn't help but read it like it was an infomercial.

good write up nonetheless
6 poll is a good skill toi have
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-04-05 13:05:00
April 05 2012 12:08 GMT
#29
HTs without and archives, imba!


i'll try that for sure :D



edit: i just tried that with a copper league player i met on the TL channel on bnet. we got to diamond with ease. i think this build is good to carry bad player to a good 2v2 league :D
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 13:34 GMT
#30
i edited it in...sorry for that
http://de.twitch.tv/lukking
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
April 05 2012 14:06 GMT
#31
How do you transition out? Or is that a silly question?
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 05 2012 14:24 GMT
#32
so u just build no units vs Zerg on maps without shared base? u lose if he sends lings in your base?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
vBr
Profile Joined July 2011
Sweden193 Posts
April 05 2012 14:30 GMT
#33
Nice to see more focus on team.

Then again. I brutally hate feeding strategies.

still.
Fus
Profile Joined August 2010
Sweden1112 Posts
Last Edited: 2012-04-05 14:31:42
April 05 2012 14:30 GMT
#34
I dont think this is a very good tactic because any terran stops this attack with a wall + repair.

And this seems very vurnerable to early attacks
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
MrJack1337
Profile Joined August 2011
Germany38 Posts
April 05 2012 14:32 GMT
#35
lol I met excactly this build like 3 days ago on ladder.
So not just you figured this build out :D
KingLumps
Profile Joined January 2012
74 Posts
April 05 2012 14:52 GMT
#36
This will not work against anyone who is really trying to win in teams, aka rushing. It will fail to TZ 10p and 3 rax, it'll fail against TT 6 rax, and will probably fail to TP 2 gate 3 rax. Idk about ZZ ZP or PP, my guess is it will work against PP and PZ, but toss is bad in teams anyways so no surprise.
iSuck
serge
Profile Blog Joined June 2009
Russian Federation142 Posts
April 05 2012 15:49 GMT
#37
This is all very good, but the problem is if you're up against another protoss, your protoss is making units that are not a colossus.

Units that are not colossus are VERY sad in pvp. I would prefer to cut them in favor of more colossus.
I am Malkovich.
Pwere
Profile Joined April 2010
Canada1557 Posts
April 05 2012 16:25 GMT
#38
On April 05 2012 23:52 KingLumps wrote:
This will not work against anyone who is really trying to win in teams, aka rushing. It will fail to TZ 10p and 3 rax, it'll fail against TT 6 rax, and will probably fail to TP 2 gate 3 rax. Idk about ZZ ZP or PP, my guess is it will work against PP and PZ, but toss is bad in teams anyways so no surprise.
PZ can easily hold it with their own version of an 8gate +1 feed with superior econ. Or Blink Stalkers. Or densive colossus play. Or roach/stargate play. But I find that PZ does really well vs TP/PP. Their problem is TZ/ZZ on split maps, large ramps or small maps.
Lillekanin
Profile Joined July 2011
Denmark192 Posts
April 05 2012 17:02 GMT
#39
Had no problems holding this build with random partner or with my ally Sieesch. Just scout and react.
- Feed builds are good to get around 800ish points, but when u gonna face decent players with this build, then u gonna have problems !.
- The build is good if not scouted, but if it's scouted ): then it's baaad luck !
ProgamerStreaming on http://da.twitch.tv/lillekanin
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 18:29 GMT
#40
yeah if its scouted then people can just wall like crazy and build tanks and roaches...
http://de.twitch.tv/lukking
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