• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:38
CET 02:38
KST 10:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats SnOw's ASL S20 Finals Review
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? Current Meta PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Big Reveal
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1619 users

[G] The "Falcon-Punch" 2v2 Build - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Pwere
Profile Joined April 2010
Canada1556 Posts
April 05 2012 04:46 GMT
#21
On April 05 2012 13:27 RedMosquito wrote:
meh i dont see why this is so good. its basically a strong chargelot archon attack. What races is this good against? What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol. This seems like a gimmicky all in no offense. I dont understand how this can be better than solid play.
I would tend to agree. However, this takes way less skill to perform than reactive 2v2 play.

I think the winrate from this build also comes from playing PT, which can easily hold basically any cheese on any map, due to early wall-in and emergency detection.

Btw, why do you stop at 17 scvs if you're gonna attack only at 8 minutes? An SCV reimburses itself in 80 seconds, build time included but supply depots aside, so one would think that optimal play wouldn't cut scvs at all until saturation, which happens somewhere around 6 mins...
Abstinence
Profile Blog Joined November 2010
United States328 Posts
April 05 2012 04:48 GMT
#22
From your screenshot you have 96 games played and 54 wins. That's a 56% winrate, not a 70% winrate. Not to say it's a bad strategy, but it clearly doesn't have a 70% winrate.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 09:05 GMT
#23
On April 05 2012 13:48 Abstinence wrote:
From your screenshot you have 96 games played and 54 wins. That's a 56% winrate, not a 70% winrate. Not to say it's a bad strategy, but it clearly doesn't have a 70% winrate.

youre right but the losses are from our diamond play where we lost about 50%...you can watch my match history. it is 70%
http://de.twitch.tv/lukking
ChoboDane
Profile Joined January 2012
Denmark98 Posts
April 05 2012 09:33 GMT
#24
I hate to be that guy, but stating winrate is pointless when you dont specify who you are being matched against - plus unless you are consistently being matched vs top 2n2 teams, 70 winrate is low.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 05 2012 10:26 GMT
#25
/no offense/ you discovered a p feeding strat ..never saw that..
i mean really? 8-11 gate feeds are very common for any TP PP team
a year ago it was blink stalker archon (what i think is still superior vs zealot archon)
These builds can be deadly but if the enemy scouted or guessed right you are dead

But good read, good guide
invisible tetris level master
Geiko
Profile Blog Joined June 2010
France1939 Posts
April 05 2012 11:19 GMT
#26
The problem with writing 2v2 guides is that you can never be comprehensive as there are waaayyy too many things to worry about. This results in a lot of people nitpicking on stuff.

Anyways, while T feeding P isn't anything new, I like how this push hits at 8:15 which is pretty early. At the top of the ladder, these archon/zealot feed builds are very powerful, however I've seen it done with 6minute DTs (which forces a massive reaction from opponents) into 9 minute pushes. I find your build pretty easily scoutable and your opponents have 8 minutes to prepare for it.
Other than that, you should try to provide more replays for early harass (marauder concussive rush, etc...) that are not necessarily all-in, which is what most top level team are doing.

A good marine/tank defense behind a wall seems pretty hard to break as well. Against a turtling player you usually want to take the whole map, but zealot/archon aren't very good for map control....
geiko.813 (EU)
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 11:25 GMT
#27
Thanks Geiko
maybe we could talk about some points in detail via skype 8D
http://de.twitch.tv/lukking
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
April 05 2012 11:36 GMT
#28
that was a lot of exclamation marks. i couldn't help but read it like it was an infomercial.

good write up nonetheless
6 poll is a good skill toi have
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-04-05 13:05:00
April 05 2012 12:08 GMT
#29
HTs without and archives, imba!


i'll try that for sure :D



edit: i just tried that with a copper league player i met on the TL channel on bnet. we got to diamond with ease. i think this build is good to carry bad player to a good 2v2 league :D
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 13:34 GMT
#30
i edited it in...sorry for that
http://de.twitch.tv/lukking
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
April 05 2012 14:06 GMT
#31
How do you transition out? Or is that a silly question?
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 05 2012 14:24 GMT
#32
so u just build no units vs Zerg on maps without shared base? u lose if he sends lings in your base?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
vBr
Profile Joined July 2011
Sweden193 Posts
April 05 2012 14:30 GMT
#33
Nice to see more focus on team.

Then again. I brutally hate feeding strategies.

still.
Fus
Profile Joined August 2010
Sweden1112 Posts
Last Edited: 2012-04-05 14:31:42
April 05 2012 14:30 GMT
#34
I dont think this is a very good tactic because any terran stops this attack with a wall + repair.

And this seems very vurnerable to early attacks
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
MrJack1337
Profile Joined August 2011
Germany38 Posts
April 05 2012 14:32 GMT
#35
lol I met excactly this build like 3 days ago on ladder.
So not just you figured this build out :D
KingLumps
Profile Joined January 2012
74 Posts
April 05 2012 14:52 GMT
#36
This will not work against anyone who is really trying to win in teams, aka rushing. It will fail to TZ 10p and 3 rax, it'll fail against TT 6 rax, and will probably fail to TP 2 gate 3 rax. Idk about ZZ ZP or PP, my guess is it will work against PP and PZ, but toss is bad in teams anyways so no surprise.
iSuck
serge
Profile Blog Joined June 2009
Russian Federation142 Posts
April 05 2012 15:49 GMT
#37
This is all very good, but the problem is if you're up against another protoss, your protoss is making units that are not a colossus.

Units that are not colossus are VERY sad in pvp. I would prefer to cut them in favor of more colossus.
I am Malkovich.
Pwere
Profile Joined April 2010
Canada1556 Posts
April 05 2012 16:25 GMT
#38
On April 05 2012 23:52 KingLumps wrote:
This will not work against anyone who is really trying to win in teams, aka rushing. It will fail to TZ 10p and 3 rax, it'll fail against TT 6 rax, and will probably fail to TP 2 gate 3 rax. Idk about ZZ ZP or PP, my guess is it will work against PP and PZ, but toss is bad in teams anyways so no surprise.
PZ can easily hold it with their own version of an 8gate +1 feed with superior econ. Or Blink Stalkers. Or densive colossus play. Or roach/stargate play. But I find that PZ does really well vs TP/PP. Their problem is TZ/ZZ on split maps, large ramps or small maps.
Lillekanin
Profile Joined July 2011
Denmark192 Posts
April 05 2012 17:02 GMT
#39
Had no problems holding this build with random partner or with my ally Sieesch. Just scout and react.
- Feed builds are good to get around 800ish points, but when u gonna face decent players with this build, then u gonna have problems !.
- The build is good if not scouted, but if it's scouted ): then it's baaad luck !
ProgamerStreaming on http://da.twitch.tv/lillekanin
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 18:29 GMT
#40
yeah if its scouted then people can just wall like crazy and build tanks and roaches...
http://de.twitch.tv/lukking
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
WardiTV Mondays #57
CranKy Ducklings172
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 266
Nathanias 81
Livibee 76
CosmosSc2 47
StarCraft: Brood War
Horang2 5693
NaDa 71
Dota 2
PGG 180
Counter-Strike
fl0m886
taco 107
Other Games
summit1g11722
tarik_tv6379
shahzam625
C9.Mang0281
Maynarde121
ToD49
Organizations
Other Games
gamesdonequick996
Counter-Strike
PGL207
Other Games
BasetradeTV111
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta24
• Sammyuel 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21574
League of Legends
• Stunt295
Other Games
• Scarra438
Upcoming Events
Sparkling Tuna Cup
8h 22m
WardiTV Korean Royale
10h 22m
LAN Event
13h 22m
Replay Cast
1d 7h
WardiTV Korean Royale
1d 10h
LAN Event
1d 13h
OSC
1d 21h
The PondCast
2 days
LAN Event
2 days
Replay Cast
2 days
[ Show More ]
LAN Event
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.