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Active: 25276 users

[G] The "Falcon-Punch" 2v2 Build

Forum Index > StarCraft 2 Strategy
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2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
Last Edited: 2012-05-27 13:55:41
April 04 2012 20:21 GMT
#1
[image loading]
THE FALCON-PUNCH



So xen0 and me have recently discovered a new, very strong 2v2 build.

---This BO ONLY works with a Protoss and Terran Team---

Who are we??
Im a casual player in the diamond working my way up to masters.
xen0 is also a good 3v3'er and plays random in the diamond league.
In 2v2 we are mid to high Diamond but with this build we have reached #1 MASTERS in just 2 DAYS!!

[image loading]


This Build is all about feeding the Protoss and attacking with Chargelot/Archon.
Build order (Terran):
10- Depot
12- Rax
13- Gas
15- 2nd Depot
16- OC/Marine
17- Marine#2
18- SCV/M.U.L.E.
19- Marine#3 (In case of early aggression by opponent => Bunker + Marine#4)
20- 2nd Gas

Then you should have about 800-1100 Minerals and about 300-400 Gas.Constantly feed and M.U.L.E. now!!
**You can go "Freestyle" too this build is just optimized for the feeding... it doesnt need to be this exact BO**


Build Order (Protoss):
9- Pylon/Scout
13- Gate#1
14- Gas
16- Pylon#2
17- Cyber-Core
20- Gas#2/Forge/Twillight Council/Templar Archives
21- Forge#2
22- Pylon#3,4/+1 Weapon/Shield/Charge/10 Gates/3 Additional Pylons
Time when you push- place 1-2 Warp-In Pylon's

Notes:
*Charge should finish at 7:20 and +1/+1 at 7:30*
*Constantly queue Upgrades*
*Spend all your additional gas on Archons, the minerals completely on Zealots!*
*You are immune to Forcefields due to Archons*
*Maps with splitted bases , only 1 entrance and a small choke are bad for this Strat so veto them if possible! (I recommend The Boneyard, Scorched Haven, and Lunar Colony V)*
*Cut Worker at 17 (You should have exactly 17 workers)*
*Put 3 Workers in Gas instantly!*
*If you are not sure wether some sort of cloak is on the way, scan at key times for cloaked Banshee's and DT's*
* Make 2 Scentries in order to forcefield your Choke in case of early aggression (for a 6 minute timing attack)*
*The Player who feeds, has to macro up because the army one has to have almost 200 army supply*

Chrono Boost: First 2 on Nexus,Next 2 on Warpgate,One on Weapon/Shield/Chagre,Next on +1/+1 and the following on the Gates!


Warp-Ins:
(- 2 Scentries if you scout early aggression)
-10 Zealots + 2 High Templar
-9 Zealots + 4 High Templar
You Should push with 3-4 Marines, 19 Zealots, 3 Archons with Charge and +1 weapon/shield at 8:10~8:15 Just A-Move Cause its protoss units

[image loading]

About the Engagement:
-Against Tanks you wanna spread yourself out a bit and place 2 zealots on front of your army to absorb tankshots!
-If there are Rocks, use them!
-If you have to fight on a choke, scan right before!
-The Terran Player takes the army and micros, the Protoss only macros and warps new units in (about 8 Zealots and 1 Archon per Warp-in Round)
-If they early-expanded, you will win!!
-Pull away weakened Archons and put them to your reinforcement!
-If you break the wallin, run with your zealots in as far as possible!
-You NEED to win before they have 200/200 because their army will be twice as bis as yours!
-You are save vs drops because you can just warp in 10 zealots!
-Always wall in because of scouts! You are much more likely to loose when they scout it!!

---If the engagement went good, just attack several times with your reinforcement and win!
---If the engagement went bad, start a soft-contain with the reinforcement, check hidden expansions and expand behind it!
---If the engagement went middle-ish, just wait for additional upgrades to kick-in and attack with your next 2-3 Warp-in Rounds (You can macro up VERY quickly!!!)

Vs early rushes: This Build's obvious weakness is in the early game beacuse ýou have kinda late warpgate and only 3-4 marines and a bunker to defend with. So scout the hell outta your opponent.If you scouted a rush, build a stalker out of the gateway, continue Marine-Production and make additional Bunkers and repair!


Replays:
http://www.sendspace.com/filegroup/+uRIJElsw8t2KuFpcPka+whrm87onEug
http://www.sendspace.com/file/59fd0g
http://www.sendspace.com/file/kpe3v6

http://drop.sc/158945
http://drop.sc/159478
http://drop.sc/159477

http://www.sendspace.com/file/tyqio9
http://www.sendspace.com/file/2nayum
http://www.sendspace.com/file/43jor8
http://www.sendspace.com/file/velcrh

*~# AGAIN, THIS WORKS WE HAVE A 70%+ WINRATE WITH THIS BUILD! !#~*

If You Want to flame or Thank us, xeno#531 / LukKing#519 EU Server Only

Recently Asked Questions:

Also, do you ever dark shrine?

- No! Because the gas-timing from the Terran is optimated for a high-templar Archon. But it can be helpful to let your opponent scout your Twillight Council so they THINK DT's are on the way!

why not more marines from the terran?

- Because the zealots have 1 shield and 1 weapon upgrade. The Terran would also supply cap himself and an extra depot is not worth the extra dps!

I simply dont think a random allin in a gamemode that is very unexplored deserves its own thread in the strategy-forums :/
(This is no question but anyways)

-First of all...this is NOT an allin!! in one replay we won after 27 minutes...so this build has definately a follow up!!!
And we also made about 100 games with this and as said we have over 70% winrate with that and we had even a 8-winstreak while we were rank #1 !

What races is this good against?
-This is basically good against all races that can have no wallin because the units instantly get to attack. I have to admit, this build has some weaknesses vs Roaches because they are killed slowly and can be reinforced quickly and vs Banelings it is not bad as you can see in our replay against Z/Z. i Guess Void Rays would ba a problem because Archons are massive but then the Terran can just pump marines.

What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol.
- This is basically what you scout for. if you see a quick banelingnest or no exop at all, make one additional bunker and more marines while the protoss one can just defend the ramp with cannons!!

Btw, why do you stop at 17 scvs if you're gonna attack only at 8 minutes?

- First of all, because of the supply cap and you have at least one M.U.L.E. at a time so the soft-saturation is reached.
I guess this has to be tried out but i think the Protoss cant afford to get 11 gates that quickly. Its because you want 11 Gates quickly not 14 Gates after like 15 minutes.

I'm with this guy, what happens if someone makes banes or hellions while his ally makes anything ranged (rine/marauder/stalkers or roaches to a lesser extent)
-This, i have to admit is the Build's weakness because you cant stop marauders from shooting your gate or pylon. We tried to place the Bunker in the middle of the wallin but this hasn't worked fine either. I guess you could place cannons to defend.

How do you transition out?
- You keep making Archons but you can choose if you want to make blink stalkers or continue with chargelot. The Protoss mass expands behind it!!


[image loading]

Some nice Quotes:

-Woho guys! tested it and it's legen wait for it dary ! -> Diamond :D
and my terran teammate is a noobie (playing sc2 for about 5 days)
thx for the thread

-Hhahahaha I tried this build with my friend. Did so many mistakes but still managed to go 7-0 with it, mid master level.
Thank you O' Mighty Falcon Puncher.


-Wow awesome!

-LOL this works! ^^

-Just hit rank1 masters in our division with this strat. Its pretty faceroll.
Protoss is not even my main race and I'm only Diamond in 1v1 and my partner is Gold 1v1!
Pretty funny stuff

-I tried this with a friend. Wrote "YOU JUST GOT FALCON PUNCHED", got accused of hacking. Good times.


-Well, we did this last night.. as close as we could.
The first couple of games we won.. but it was close. As my protoss partner perfected his build we started really hitting a nice window and won 8-10 games in a row. It causes a lot of crying from the opponents because if you do it right it is very very hard to stop.

-Awesome strat =)
I was high masters in 2v2 before, but that way it^s just a lot faster, our record is like 10-1 with this build^^

-Thank you for sharing this build! Im currently 10-0 with my mate doing this build ^_^





FOLLOW ME ON TWITCH TV! justin.tv/lukking

HAVE FUN TROLLING THE PRO'S
http://de.twitch.tv/lukking
xen0
Profile Joined May 2011
Germany5 Posts
April 04 2012 20:23 GMT
#2
Hey!! It's about me. 8D
xen0
Profile Joined May 2011
Germany5 Posts
April 04 2012 20:26 GMT
#3
Replays will be added soon. Sorry for that. :D
Viperbird
Profile Joined September 2010
United States118 Posts
April 04 2012 20:26 GMT
#4
replays?
If at first you don't succeed, don't try skydiving!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 04 2012 20:28 GMT
#5
Haha this is excellent! Not nearly enough teams strategies on the forum. Personally, I don't do feed strategies very often - I'm a big fan of well-coordinated 5:45-6:30 timing attacks (Marauder Zergling, Stalker Zergling, Hellion Zergling, Marine/Roach, etc). Still, I could see this working and I'll try it out. Thanks for taking the time to post on your experiences with an interesting style.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Zealos
Profile Blog Joined November 2011
United Kingdom3574 Posts
April 04 2012 20:32 GMT
#6
Looks like a lot of fun. Will defiantly be trying this out :D
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
RandomAccount#216215
Profile Joined September 2011
76 Posts
April 04 2012 20:45 GMT
#7
--- Nuked ---
familyguy123
Profile Joined December 2010
92 Posts
Last Edited: 2012-04-04 20:55:24
April 04 2012 20:55 GMT
#8
ZZ: bling / roach, which is standard fare. into mutas
ZT: wall, marine roach
ZP: roach/blink, roach, stalker,sentry colossus

TT: marines......
TP: MM + zealots into archons, MM + colossus + gateway fodder, DTs
PP: stalker + zealot/colossus is ideal


--- high master 2v2
- mid-master 1v1
RandomRice
Profile Joined January 2011
United States303 Posts
Last Edited: 2012-04-04 20:57:01
April 04 2012 20:55 GMT
#9
I dont see this holding a 6 minute timing(any matchup combo has a strong timing at around 6 minutes) except on maybe shared bases where the terran can hold the ramp for both players.

nvm, just read the warning that says this doesnt work on split base map. still seems a bit vulnerable to early allins but other than that, chargelot archon is very potent in 2v2s but if you dont kill them early its effectiveness sort of dies down when your opponent starts getting lots of high tech AOE units
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 04 2012 21:14 GMT
#10
OK... I have to admit I am posting without having read the OP yet. The Falcon Punch got me. Me and my flatmates are going crazy with Super Smash Bro's on N64. It started off just being fun... it's now war.

I'm not actually a big falcon fan, I'm actually terrible with him... in the words of TB, I'm a mean Pikachu!

Anyway... back to the topic. I will check it out. I am looking for some strong builds with the P/T combination. Will edit into this post after having read more of the OP.

Pika!!

User was warned for this post
✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 04 2012 21:55 GMT
#11
On April 05 2012 05:55 familyguy123 wrote:
ZZ: bling / roach, which is standard fare. into mutas
ZT: wall, marine roach
ZP: roach/blink, roach, stalker,sentry colossus

TT: marines......
TP: MM + zealots into archons, MM + colossus + gateway fodder, DTs
PP: stalker + zealot/colossus is ideal


--- high master 2v2
- mid-master 1v1


we won against almost all of these, which you can see in the replays!
http://de.twitch.tv/lukking
quillian
Profile Joined April 2010
United States318 Posts
April 04 2012 22:05 GMT
#12
why not more marines from the terran? It's cheap and easy ranged dps. Also, do you ever dark shrine?
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
April 04 2012 22:12 GMT
#13
On April 05 2012 06:55 Lukking wrote:
Show nested quote +
On April 05 2012 05:55 familyguy123 wrote:
ZZ: bling / roach, which is standard fare. into mutas
ZT: wall, marine roach
ZP: roach/blink, roach, stalker,sentry colossus

TT: marines......
TP: MM + zealots into archons, MM + colossus + gateway fodder, DTs
PP: stalker + zealot/colossus is ideal


--- high master 2v2
- mid-master 1v1


we won against almost all of these, which you can see in the replays!


its also about execution.

I happened to play 2on2 for fun and suddenly someone said to me "hi, mr. #1 europe 2on2", and i was like "woot?".
says a whole lot about how low the skill for 2on2 is and how unimportant strategies are - i beat the best 2on2 AT teams in eruope with random allys and random strategies.

this build is just 1 of X allins that can work, but have their counters as well. a normal Z + x team with the zerg playing 15 hatch into mass roaches out of ~40 drones with his ally playing 1 base stops this easily. its just as abusive as the "derp derp marine scv into high master" allin.

I simply dont think a random allin in a gamemode that is very unexplored deserves its own thread in the strategy-forums :/
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
ELYSiUMlol
Profile Joined November 2011
United States89 Posts
April 05 2012 01:34 GMT
#14
Totally just did this same thing but with 3 Terrans in a 4v4, lol.

I just tried it in 2v2 though and it absolutely destroyed the game we got it to work in, still a coordination issue obviously because it's more complex than a-moving roaches and marines but that was totally sick.
bay life
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
April 05 2012 02:38 GMT
#15
PZ - I love pairing with a zerg as a protoss. Ling+bling with 4 gate support wins many of my games
PP - Bit more boring, but the builds each protoss can do are endless, they can cover so much aspects of the game just by switching composition.

Masters on SEA and US. I dunno what high, low or mid masters is but I just play 1-2 games a day max.
sup
ZenithM
Profile Joined February 2011
France15952 Posts
April 05 2012 02:50 GMT
#16
I think feeding strategies are optimal in 2v2, because a race on 2 base is strictly better than 2 on 1 base.
With a PT team, we were top 40 last season in 2v2 on EU, and the main metagame of the top MMR TZ vs TZ was mostly lings/hellions into mass mutas pull (we looked at their build orders).
Not surprising that this works really well

The reason why people don't do feeding builds that much, is that it's not really fun for one of the players, while most 2v2 teamers only want to play with their buddy, not make him mindlessly mine resources for them. (I guess you could share units, but you still can't spend resources though...)
PowerDes
Profile Blog Joined September 2010
United States520 Posts
Last Edited: 2012-04-05 04:09:07
April 05 2012 04:08 GMT
#17
Feed strats ftw. I mean, why play a team game if no team work is involved? ^o^

You might want to think about how vulnerable you are with only 1 bunker early game.
twitch.tv/PowerDes
RedMosquito
Profile Joined September 2010
United States280 Posts
April 05 2012 04:27 GMT
#18
meh i dont see why this is so good. its basically a strong chargelot archon attack. What races is this good against? What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol. This seems like a gimmicky all in no offense. I dont understand how this can be better than solid play.
RedMosquito
Profile Joined September 2010
United States280 Posts
April 05 2012 04:28 GMT
#19
On April 05 2012 06:14 JOJOsc2news wrote:
OK... I have to admit I am posting without having read the OP yet. The Falcon Punch got me. Me and my flatmates are going crazy with Super Smash Bro's on N64. It started off just being fun... it's now war.

I'm not actually a big falcon fan, I'm actually terrible with him... in the words of TB, I'm a mean Pikachu!

Anyway... back to the topic. I will check it out. I am looking for some strong builds with the P/T combination. Will edit into this post after having read more of the OP.

Pika!!
]

lol n64 smash is amazing! DK so imba tho
NoobStyles
Profile Blog Joined October 2009
Australia257 Posts
Last Edited: 2012-04-05 04:47:31
April 05 2012 04:43 GMT
#20
On April 05 2012 13:27 RedMosquito wrote:
meh i dont see why this is so good. its basically a strong chargelot archon attack. What races is this good against? What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol. This seems like a gimmicky all in no offense. I dont understand how this can be better than solid play.


I'm with this guy, what happens if someone makes banes or hellions while his ally makes anything ranged (rine/marauder/stalkers or roaches to a lesser extent) its not like you can just split you zealot up to take the bane hits efficiently because the bane guy can just pull back and his ally is shooting you zealots the whole time


On April 05 2012 05:21 Lukking wrote:
-Always wall in because of scouts! You are much more likely to loose when they scout it!!


It seems to me like it would destroy anyone that doesn't counter your chargeleots. But that fact alone doesn't make this strategy unique or special, just unexpected ATM.
Pwere
Profile Joined April 2010
Canada1556 Posts
April 05 2012 04:46 GMT
#21
On April 05 2012 13:27 RedMosquito wrote:
meh i dont see why this is so good. its basically a strong chargelot archon attack. What races is this good against? What if your facing two zerg and they just ling bane you. Hell they might even bust you before your attack is set lol. This seems like a gimmicky all in no offense. I dont understand how this can be better than solid play.
I would tend to agree. However, this takes way less skill to perform than reactive 2v2 play.

I think the winrate from this build also comes from playing PT, which can easily hold basically any cheese on any map, due to early wall-in and emergency detection.

Btw, why do you stop at 17 scvs if you're gonna attack only at 8 minutes? An SCV reimburses itself in 80 seconds, build time included but supply depots aside, so one would think that optimal play wouldn't cut scvs at all until saturation, which happens somewhere around 6 mins...
Abstinence
Profile Blog Joined November 2010
United States328 Posts
April 05 2012 04:48 GMT
#22
From your screenshot you have 96 games played and 54 wins. That's a 56% winrate, not a 70% winrate. Not to say it's a bad strategy, but it clearly doesn't have a 70% winrate.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 09:05 GMT
#23
On April 05 2012 13:48 Abstinence wrote:
From your screenshot you have 96 games played and 54 wins. That's a 56% winrate, not a 70% winrate. Not to say it's a bad strategy, but it clearly doesn't have a 70% winrate.

youre right but the losses are from our diamond play where we lost about 50%...you can watch my match history. it is 70%
http://de.twitch.tv/lukking
ChoboDane
Profile Joined January 2012
Denmark98 Posts
April 05 2012 09:33 GMT
#24
I hate to be that guy, but stating winrate is pointless when you dont specify who you are being matched against - plus unless you are consistently being matched vs top 2n2 teams, 70 winrate is low.
Nachtwind
Profile Joined June 2011
Germany1130 Posts
April 05 2012 10:26 GMT
#25
/no offense/ you discovered a p feeding strat ..never saw that..
i mean really? 8-11 gate feeds are very common for any TP PP team
a year ago it was blink stalker archon (what i think is still superior vs zealot archon)
These builds can be deadly but if the enemy scouted or guessed right you are dead

But good read, good guide
invisible tetris level master
Geiko
Profile Blog Joined June 2010
France1939 Posts
April 05 2012 11:19 GMT
#26
The problem with writing 2v2 guides is that you can never be comprehensive as there are waaayyy too many things to worry about. This results in a lot of people nitpicking on stuff.

Anyways, while T feeding P isn't anything new, I like how this push hits at 8:15 which is pretty early. At the top of the ladder, these archon/zealot feed builds are very powerful, however I've seen it done with 6minute DTs (which forces a massive reaction from opponents) into 9 minute pushes. I find your build pretty easily scoutable and your opponents have 8 minutes to prepare for it.
Other than that, you should try to provide more replays for early harass (marauder concussive rush, etc...) that are not necessarily all-in, which is what most top level team are doing.

A good marine/tank defense behind a wall seems pretty hard to break as well. Against a turtling player you usually want to take the whole map, but zealot/archon aren't very good for map control....
geiko.813 (EU)
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 11:25 GMT
#27
Thanks Geiko
maybe we could talk about some points in detail via skype 8D
http://de.twitch.tv/lukking
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
April 05 2012 11:36 GMT
#28
that was a lot of exclamation marks. i couldn't help but read it like it was an infomercial.

good write up nonetheless
6 poll is a good skill toi have
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-04-05 13:05:00
April 05 2012 12:08 GMT
#29
HTs without and archives, imba!


i'll try that for sure :D



edit: i just tried that with a copper league player i met on the TL channel on bnet. we got to diamond with ease. i think this build is good to carry bad player to a good 2v2 league :D
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 13:34 GMT
#30
i edited it in...sorry for that
http://de.twitch.tv/lukking
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
April 05 2012 14:06 GMT
#31
How do you transition out? Or is that a silly question?
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 05 2012 14:24 GMT
#32
so u just build no units vs Zerg on maps without shared base? u lose if he sends lings in your base?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
vBr
Profile Joined July 2011
Sweden193 Posts
April 05 2012 14:30 GMT
#33
Nice to see more focus on team.

Then again. I brutally hate feeding strategies.

still.
Fus
Profile Joined August 2010
Sweden1112 Posts
Last Edited: 2012-04-05 14:31:42
April 05 2012 14:30 GMT
#34
I dont think this is a very good tactic because any terran stops this attack with a wall + repair.

And this seems very vurnerable to early attacks
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
MrJack1337
Profile Joined August 2011
Germany38 Posts
April 05 2012 14:32 GMT
#35
lol I met excactly this build like 3 days ago on ladder.
So not just you figured this build out :D
KingLumps
Profile Joined January 2012
74 Posts
April 05 2012 14:52 GMT
#36
This will not work against anyone who is really trying to win in teams, aka rushing. It will fail to TZ 10p and 3 rax, it'll fail against TT 6 rax, and will probably fail to TP 2 gate 3 rax. Idk about ZZ ZP or PP, my guess is it will work against PP and PZ, but toss is bad in teams anyways so no surprise.
iSuck
serge
Profile Blog Joined June 2009
Russian Federation142 Posts
April 05 2012 15:49 GMT
#37
This is all very good, but the problem is if you're up against another protoss, your protoss is making units that are not a colossus.

Units that are not colossus are VERY sad in pvp. I would prefer to cut them in favor of more colossus.
I am Malkovich.
Pwere
Profile Joined April 2010
Canada1556 Posts
April 05 2012 16:25 GMT
#38
On April 05 2012 23:52 KingLumps wrote:
This will not work against anyone who is really trying to win in teams, aka rushing. It will fail to TZ 10p and 3 rax, it'll fail against TT 6 rax, and will probably fail to TP 2 gate 3 rax. Idk about ZZ ZP or PP, my guess is it will work against PP and PZ, but toss is bad in teams anyways so no surprise.
PZ can easily hold it with their own version of an 8gate +1 feed with superior econ. Or Blink Stalkers. Or densive colossus play. Or roach/stargate play. But I find that PZ does really well vs TP/PP. Their problem is TZ/ZZ on split maps, large ramps or small maps.
Lillekanin
Profile Joined July 2011
Denmark192 Posts
April 05 2012 17:02 GMT
#39
Had no problems holding this build with random partner or with my ally Sieesch. Just scout and react.
- Feed builds are good to get around 800ish points, but when u gonna face decent players with this build, then u gonna have problems !.
- The build is good if not scouted, but if it's scouted ): then it's baaad luck !
ProgamerStreaming on http://da.twitch.tv/lillekanin
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 05 2012 18:29 GMT
#40
yeah if its scouted then people can just wall like crazy and build tanks and roaches...
http://de.twitch.tv/lukking
bri9and
Profile Blog Joined June 2010
United States246 Posts
April 06 2012 16:08 GMT
#41
Well, we did this last night.. as close as we could.

The first couple of games we won.. but it was close. As my protoss partner perfected his build we started really hitting a nice window and won 8-10 games in a row. It causes a lot of crying from the opponents because if you do it right it is very very hard to stop. In the games where we couldnt bust the ramp, we just contained and macroed harder but even then it was a walkover. I really think this strategy is a ton of fun and we will be doing it again for sure.. thanks for this, you really gave me and my teammate some fun stuff to try..
I don't have time to play with myself
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 06 2012 20:39 GMT
#42
http://9gag.com/gag/3729077

^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 06 2012 22:00 GMT
#43
Im looking for a good Protoss player with skype to improove the build
just add me
http://de.twitch.tv/lukking
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 09 2012 10:42 GMT
#44
Me and my mate recently got owned by an arranged team with our build even though we scouted it...
http://de.twitch.tv/lukking
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 10 2012 00:17 GMT
#45
http://www.youtube.com/watch?v=hHFw1KhWX3Y&feature=youtu.be
http://de.twitch.tv/lukking
VoirDire
Profile Joined February 2009
Sweden1923 Posts
April 10 2012 00:53 GMT
#46
Great to see some 2v2 builds!

Feeding wg-protoss builds can be really strong. I prefer to do it with a zerg and do blink+lings though.
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
April 10 2012 01:15 GMT
#47
You do realize when you are promoted out of your league to a new league you tend to be first place or very high b/c nobody has joined (look at the exclamation point next to your name). I suspect you will move down in a few days. Having seen semi-competitive 2v2 play in the collegiate starleague and having played masters 2v2 for awhile, I think there is a standard hellion zergling/bling play that tends to win on most maps (there are certain maps with cute P cheese). I like the creativity and change in style, but I don't think this will get you very far once you start playing really good opponents.

Likewise, I have friends who have gone on 20-1 runs in masters etc., which I think can be done w/ 2 very good players considering that most 2v2 masters players are generally not that good. When I play 2v2 masters its usually w/ a weaker player (I am mid-masters) (my allies are silver and platinum). We have won most our games via a warp in using an overlord, usually dts. I think 2v2 is a lot of fun and I am glad you have a fun build that is working for you. I think that's what 2v2 is all about.
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
April 10 2012 02:16 GMT
#48
Jinro and Travin (hejnar) did similar T+P feeding builds during beta and/or early realease. Think there is a old VOD of Jinro and TLO doing a feeding combo in an old showmatch.
But this one is most likely waay more refined.
ProTech and one of his allies has a feeding build as Z+Z, think it's something like 1 guy goes 10pool and the other 2base roach and then after 5min the 10pool guy just feeds the roach player. Only what I've seen on his stream so I could be extremely off to how it's done.
I have the best fucking lawyers in the country including the man they call the Malmis.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 10 2012 09:36 GMT
#49
it would be cool, if you had a vod of them, trying out a feed build
http://de.twitch.tv/lukking
Elefes
Profile Joined September 2011
Russian Federation164 Posts
April 10 2012 10:52 GMT
#50
I wonder what aphexx and Vonze's strategy is (#7 at screenshot, 18 wins and only 2 losses) o.O
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 10 2012 15:03 GMT
#51
xD yeah...maybe korean smurfs
http://de.twitch.tv/lukking
onimarufaan
Profile Joined January 2012
20 Posts
April 10 2012 15:34 GMT
#52
i wonder, how do you fend off banshee with cloak?
you dont have an early robo, and you dont have extra CC, where's your detection??
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 10 2012 16:35 GMT
#53
On April 11 2012 00:34 onimarufaan wrote:
i wonder, how do you fend off banshee with cloak?
you dont have an early robo, and you dont have extra CC, where's your detection??


you have scans and you can make a few cannons to detect
http://de.twitch.tv/lukking
Zeon0
Profile Joined September 2010
Austria2995 Posts
Last Edited: 2012-04-10 21:35:44
April 10 2012 19:35 GMT
#54
if he goes for cloak he has close to no units, just kill him^^


edit:
just did again some games, this time we were 2 master players:

we lost the first game cause i fucked up the wall (i hate pylon placement, P sucks!^^), but then we went 8-0 vs mid master teams. (so 8-1 total)
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
April 11 2012 00:07 GMT
#55
On April 10 2012 18:36 Lukking wrote:
it would be cool, if you had a vod of them, trying out a feed build

Well it was from this:
showmatch.

I'm pretty sure it was on Twilight Fortress where Jinro and TLO started on top. But I cant find it anywhere, maybe someone else has more luck.
I have the best fucking lawyers in the country including the man they call the Malmis.
scarper65
Profile Blog Joined January 2011
1560 Posts
April 11 2012 00:21 GMT
#56
What do you do against fast cloaked banshees?
onimarufaan
Profile Joined January 2012
20 Posts
April 11 2012 01:42 GMT
#57
On April 11 2012 01:35 Lukking wrote:
Show nested quote +
On April 11 2012 00:34 onimarufaan wrote:
i wonder, how do you fend off banshee with cloak?
you dont have an early robo, and you dont have extra CC, where's your detection??


you have scans and you can make a few cannons to detect


i mean, with only one CC, you will never have 2 scans.

with no scouting, you have no idea there is cloak or not

with only few marine/stalker, you lack range unit to kill banshee

with no e-bay and low income, you dont have turrent nor enough cannon to cover two player base, you know, cannon is not cheap

with few worker count, every single worker lost is fatal

warping stalker helps, but no mobile detection means your push will fail, cloak unit do come before your push

your build is one base all-in, just pray for no cloak and they fast expand

goodluck
Nuclease
Profile Joined August 2011
United States1049 Posts
April 11 2012 04:36 GMT
#58
trololol this looks fun.

I really like the coordination you guys came up with.

Bravo!
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
RandomAccount#216215
Profile Joined September 2011
76 Posts
April 11 2012 05:07 GMT
#59
--- Nuked ---
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 11 2012 10:52 GMT
#60
On April 11 2012 14:07 isrtor2 wrote:
Show nested quote +
On April 05 2012 07:12 KalWarkov wrote:
On April 05 2012 06:55 Lukking wrote:
On April 05 2012 05:55 familyguy123 wrote:
ZZ: bling / roach, which is standard fare. into mutas
ZT: wall, marine roach
ZP: roach/blink, roach, stalker,sentry colossus

TT: marines......
TP: MM + zealots into archons, MM + colossus + gateway fodder, DTs
PP: stalker + zealot/colossus is ideal


--- high master 2v2
- mid-master 1v1


we won against almost all of these, which you can see in the replays!


its also about execution.

I happened to play 2on2 for fun and suddenly someone said to me "hi, mr. #1 europe 2on2", and i was like "woot?".
says a whole lot about how low the skill for 2on2 is and how unimportant strategies are - i beat the best 2on2 AT teams in eruope with random allys and random strategies.

this build is just 1 of X allins that can work, but have their counters as well. a normal Z + x team with the zerg playing 15 hatch into mass roaches out of ~40 drones with his ally playing 1 base stops this easily. its just as abusive as the "derp derp marine scv into high master" allin.

I simply dont think a random allin in a gamemode that is very unexplored deserves its own thread in the strategy-forums :/



"we won against almost all of these.. " this statement means to me = "2v2 is mostly players who dont know hot to utilize army compositions effectively."

For example, if zerg gets roaches, but just moves them into chargelot archon, the zealot archon will easily win, but if the roaches a good suround and micro back and forth to avoid getting hit too much by the charge, and in addition there is creep spread.. the roaches will easily win(also needs roach speed upgrade).

Very often, when playing 2v2 i see players not doing these things, thus reaching conclusions like "roaches dont work" because they didnt utilize(micro or position) them properly. This is exactly why 1v1 is considered "higher skill"
than 2v2. Same thing with Terran, if he doesnt micro his MM ball( or didnt get crucial upgrades like concussive shels/combat shields/stim) then chargelots will shred through his bio, leading him and you to think " chargelots kill everything".

When we say, for example, that heavy roach-marine compositions will beat this push, we mean that when controlled correctly.. roach-marine will easily hold a zealot archon push. However, without proper control, nothing beats zealot archon because in a pure A-move engagement it just wins on its own.

yeah...if you let automaton 2000 control...YOU ARE ABLE TO REACT and because u get high income and dont need to switch the tech path too much, you can easily throw down 2-3 robo's and pump out colossi or immortals.
http://de.twitch.tv/lukking
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-04-11 12:24:12
April 11 2012 12:20 GMT
#61
I don't get the naysayers who think all the worst-case scenarios are going to happen every time you use this build. (1+x)vs (1+x) inflates your league by about 2-3 leagues vs 1v1, you're not going to play against master scouts and reactive players. If you're diamond or lower in 2v2 you're likely playing vs gold-league opponents. I'm going to try this later.
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-04-11 12:25:00
April 11 2012 12:23 GMT
#62
On April 11 2012 10:42 onimarufaan wrote:
Show nested quote +
On April 11 2012 01:35 Lukking wrote:
On April 11 2012 00:34 onimarufaan wrote:
i wonder, how do you fend off banshee with cloak?
you dont have an early robo, and you dont have extra CC, where's your detection??


you have scans and you can make a few cannons to detect


i mean, with only one CC, you will never have 2 scans.

with no scouting, you have no idea there is cloak or not

with only few marine/stalker, you lack range unit to kill banshee

with no e-bay and low income, you dont have turrent nor enough cannon to cover two player base, you know, cannon is not cheap

with few worker count, every single worker lost is fatal

warping stalker helps, but no mobile detection means your push will fail, cloak unit do come before your push

your build is one base all-in, just pray for no cloak and they fast expand

goodluck


Yeah, this build hits around 8 minutes so you WILL distract the banshee player with his one banshee and no army at home. 3-4 marines and a stalker is enough to make him have to micro his banshee away back and forth. You really think that a banshee is going to kill two bases and save him when you've got zealots and archons at his main?
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 11 2012 12:41 GMT
#63
i totally agree with you

ofc this build will no win every game, ofc there are build that just counter it, but its incredibly strong against a wide range of standard builds.

Marine + Roaches beat it? but why would you a zerg go roaches vs TP? Roaches suck vs everything Terran can do, especially with some Zealots blocking them.
Fast Cloak Banshee vs TP? what if they have a Robo or the Terran has a second CC? Or do you scan before going cloak? cause you will not be able to scout the base.


And nobody said this build will bring you to absolute top master level mmr, but something like top8 is just no problem.
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
keioh
Profile Blog Joined May 2010
France1099 Posts
April 11 2012 12:55 GMT
#64
I play Zerg but I'll definitely try this with my P friend. Also I liked how you presented the build, like a commercial on some washing or exercising product "LOOK AT IT ! IT WORKS 99,9% OF THE TIME !". You may want to replace Billy Mays.
GIMME ALL THE BELGIAN WAFFLES I CAN GET FOR THIS MONEY !!!!!! BELGIAN WAFFFFFFFFFFFFFFFFLEEEEEEEEES
onimarufaan
Profile Joined January 2012
20 Posts
April 11 2012 13:50 GMT
#65
On April 11 2012 21:23 Snoodles wrote:
Show nested quote +
On April 11 2012 10:42 onimarufaan wrote:
On April 11 2012 01:35 Lukking wrote:
On April 11 2012 00:34 onimarufaan wrote:
i wonder, how do you fend off banshee with cloak?
you dont have an early robo, and you dont have extra CC, where's your detection??


you have scans and you can make a few cannons to detect


i mean, with only one CC, you will never have 2 scans.

with no scouting, you have no idea there is cloak or not

with only few marine/stalker, you lack range unit to kill banshee

with no e-bay and low income, you dont have turrent nor enough cannon to cover two player base, you know, cannon is not cheap

with few worker count, every single worker lost is fatal

warping stalker helps, but no mobile detection means your push will fail, cloak unit do come before your push

your build is one base all-in, just pray for no cloak and they fast expand

goodluck


Yeah, this build hits around 8 minutes so you WILL distract the banshee player with his one banshee and no army at home. 3-4 marines and a stalker is enough to make him have to micro his banshee away back and forth. You really think that a banshee is going to kill two bases and save him when you've got zealots and archons at his main?


a banshee player should have wall their base, and banshee doesnt mean he has no army, and banshee could come before 7:30. Lack of range unit, breaking the wall is not that easy by this build.

a banshee is not going to kill two bases, i just want to point out that
1) there is no reason to stop worker production
2) getting an extra CC behind this build is an option, and this give opportunity to scan, macro up, follow up
3) even one or two marauder help breaking wall
4) an early sentry can help def bane bust, GS also help a lot when engage
5) using DT for archon can force detection, also higher DPS

overall, this build have a narrow window to win, not mentioning you need opponent to fast expand
before your timing, 4gate, 4rax, roach bust owns you
after your timing, you are behind in macro

no doubt, zealot archon is a strong composition, but not in this way
onimarufaan
Profile Joined January 2012
20 Posts
Last Edited: 2012-04-11 13:58:51
April 11 2012 13:55 GMT
#66
On April 11 2012 21:41 Zeon0 wrote:
i totally agree with you

ofc this build will no win every game, ofc there are build that just counter it, but its incredibly strong against a wide range of standard builds.

Marine + Roaches beat it? but why would you a zerg go roaches vs TP? Roaches suck vs everything Terran can do, especially with some Zealots blocking them.
Fast Cloak Banshee vs TP? what if they have a Robo or the Terran has a second CC? Or do you scan before going cloak? cause you will not be able to scout the base.


And nobody said this build will bring you to absolute top master level mmr, but something like top8 is just no problem.


i do play TP with my friend, and i do face marine roach, also i do face fast cloak banshee
that's why terran do everything he can but not feeding the protoss and build nothing
that's why protoss do play robo tech but not 10 gate
that's why i win

p.s. i dont agree this is strong against a wide range of standard builds, but i agree that this build have benefit against zerg
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 11 2012 15:09 GMT
#67
so how do you explain the clear over 50% winrate of lower league players in master league 2v2?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 11 2012 18:08 GMT
#68
even eterNo and TeRRoR the long time world#1 team uses this build and has made it even more awesome ... replays will follow
http://de.twitch.tv/lukking
Snoodles
Profile Joined March 2012
401 Posts
Last Edited: 2012-04-11 22:37:58
April 11 2012 22:36 GMT
#69
On April 11 2012 22:50 onimarufaan wrote:
Show nested quote +
On April 11 2012 21:23 Snoodles wrote:
On April 11 2012 10:42 onimarufaan wrote:
On April 11 2012 01:35 Lukking wrote:
On April 11 2012 00:34 onimarufaan wrote:
i wonder, how do you fend off banshee with cloak?
you dont have an early robo, and you dont have extra CC, where's your detection??


you have scans and you can make a few cannons to detect


i mean, with only one CC, you will never have 2 scans.

with no scouting, you have no idea there is cloak or not

with only few marine/stalker, you lack range unit to kill banshee

with no e-bay and low income, you dont have turrent nor enough cannon to cover two player base, you know, cannon is not cheap

with few worker count, every single worker lost is fatal

warping stalker helps, but no mobile detection means your push will fail, cloak unit do come before your push

your build is one base all-in, just pray for no cloak and they fast expand

goodluck


Yeah, this build hits around 8 minutes so you WILL distract the banshee player with his one banshee and no army at home. 3-4 marines and a stalker is enough to make him have to micro his banshee away back and forth. You really think that a banshee is going to kill two bases and save him when you've got zealots and archons at his main?


a banshee player should have wall their base, and banshee doesnt mean he has no army, and banshee could come before 7:30. Lack of range unit, breaking the wall is not that easy by this build.

a banshee is not going to kill two bases, i just want to point out that
1) there is no reason to stop worker production
2) getting an extra CC behind this build is an option, and this give opportunity to scan, macro up, follow up
3) even one or two marauder help breaking wall
4) an early sentry can help def bane bust, GS also help a lot when engage
5) using DT for archon can force detection, also higher DPS

overall, this build have a narrow window to win, not mentioning you need opponent to fast expand
before your timing, 4gate, 4rax, roach bust owns you
after your timing, you are behind in macro

no doubt, zealot archon is a strong composition, but not in this way


If you go for the fastest possible banshee+cloak timing, all you can hope to have in your base is a few marines and a bunker. I don't think anyone less than a Masters can effectively hold the bunker line + repair against Zealots and archons, AND effectively use their banshee to harass without losing it, while macroing.
onimarufaan
Profile Joined January 2012
20 Posts
April 12 2012 05:26 GMT
#70
On April 12 2012 07:36 Snoodles wrote:
Show nested quote +
On April 11 2012 22:50 onimarufaan wrote:
On April 11 2012 21:23 Snoodles wrote:
On April 11 2012 10:42 onimarufaan wrote:
On April 11 2012 01:35 Lukking wrote:
On April 11 2012 00:34 onimarufaan wrote:
i wonder, how do you fend off banshee with cloak?
you dont have an early robo, and you dont have extra CC, where's your detection??


you have scans and you can make a few cannons to detect


i mean, with only one CC, you will never have 2 scans.

with no scouting, you have no idea there is cloak or not

with only few marine/stalker, you lack range unit to kill banshee

with no e-bay and low income, you dont have turrent nor enough cannon to cover two player base, you know, cannon is not cheap

with few worker count, every single worker lost is fatal

warping stalker helps, but no mobile detection means your push will fail, cloak unit do come before your push

your build is one base all-in, just pray for no cloak and they fast expand

goodluck


Yeah, this build hits around 8 minutes so you WILL distract the banshee player with his one banshee and no army at home. 3-4 marines and a stalker is enough to make him have to micro his banshee away back and forth. You really think that a banshee is going to kill two bases and save him when you've got zealots and archons at his main?


a banshee player should have wall their base, and banshee doesnt mean he has no army, and banshee could come before 7:30. Lack of range unit, breaking the wall is not that easy by this build.

a banshee is not going to kill two bases, i just want to point out that
1) there is no reason to stop worker production
2) getting an extra CC behind this build is an option, and this give opportunity to scan, macro up, follow up
3) even one or two marauder help breaking wall
4) an early sentry can help def bane bust, GS also help a lot when engage
5) using DT for archon can force detection, also higher DPS

overall, this build have a narrow window to win, not mentioning you need opponent to fast expand
before your timing, 4gate, 4rax, roach bust owns you
after your timing, you are behind in macro

no doubt, zealot archon is a strong composition, but not in this way


If you go for the fastest possible banshee+cloak timing, all you can hope to have in your base is a few marines and a bunker. I don't think anyone less than a Masters can effectively hold the bunker line + repair against Zealots and archons, AND effectively use their banshee to harass without losing it, while macroing.


simple 1-1-1 build from a terran could do the job, and combo with a bio terran having 3 or more bunker which should easily hold this.

if you hope your opponent cannot hold the 8 min timing push, i dont think you can hold the 6 min double 4gate.

Zeon0
Profile Joined September 2010
Austria2995 Posts
April 12 2012 10:50 GMT
#71
yeah, 111, heavy bio and 3 bunkers, who doesnt do that in 2v2? totally normal build!


did you even try this? or do you just dont like feed builds and try to make it bad looking by pointing out some builds that beat it?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Mentalizor
Profile Joined January 2011
Denmark1596 Posts
April 12 2012 13:23 GMT
#72
On April 12 2012 19:50 Zeon0 wrote:
yeah, 111, heavy bio and 3 bunkers, who doesnt do that in 2v2? totally normal build!


did you even try this? or do you just dont like feed builds and try to make it bad looking by pointing out some builds that beat it?


Being a high protoss player (rank 6 EU masters in the just finished season) I can tell zealot/archon does have alot of weakness.
I'm not saying it won't work - but master league in team games are just a joke. It's not master league players. Don't fool yourselves. I've played with gold and platinum players who got masters in team games.
If you tried this against two high masters they would most likely hold it off with cloaked units, fungals, bunkers, colossi, ghosts, mmm kite.

The whole point of your build is that zlot/archon is pretty mobile and very costeffective. However this can be easilly negated by kiting/immobilizing/cloak/not enough surface.

That being said... This is interesting. I'll try it out with a friend who is high terran

My point was just, as you already mentioned, this build will have counters - both blind counters, but also some good players will simply adapt to.
(yಠ,ಠ)y - Y U NO ALL IN? - rtsAlaran: " I somehow sit inside the bus.Hot_Bit giving me a massage"
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 12 2012 13:39 GMT
#73
nobody said it will work vs two top8 1v1 master players who understand 2v2. but it will bring you to mid-high masters 2v2 (which will be like top diamond/low master 1v1 most of the time)
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
Last Edited: 2012-04-12 15:37:17
April 12 2012 15:36 GMT
#74
well...thats true
NO allin ever will beat top players (twice)....ever!
http://de.twitch.tv/lukking
Snoodles
Profile Joined March 2012
401 Posts
April 12 2012 16:41 GMT
#75
I tried this with a friend. Wrote "YOU JUST GOT FALCON PUNCHED", got accused of hacking. Good times.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
Last Edited: 2012-04-12 18:11:54
April 12 2012 18:10 GMT
#76
heheheheheheh nice man 8D good to see some people just using it instead of just worrying about random things that could kill this... awesome
http://de.twitch.tv/lukking
SOB_Maj_Brian
Profile Blog Joined September 2008
United States522 Posts
April 12 2012 18:29 GMT
#77
On April 12 2012 22:23 Mentalizor wrote:
Show nested quote +
On April 12 2012 19:50 Zeon0 wrote:
yeah, 111, heavy bio and 3 bunkers, who doesnt do that in 2v2? totally normal build!


did you even try this? or do you just dont like feed builds and try to make it bad looking by pointing out some builds that beat it?


Being a high protoss player (rank 6 EU masters in the just finished season) I can tell zealot/archon does have alot of weakness.
I'm not saying it won't work - but master league in team games are just a joke. It's not master league players. Don't fool yourselves. I've played with gold and platinum players who got masters in team games.
If you tried this against two high masters they would most likely hold it off with cloaked units, fungals, bunkers, colossi, ghosts, mmm kite.

The whole point of your build is that zlot/archon is pretty mobile and very costeffective. However this can be easilly negated by kiting/immobilizing/cloak/not enough surface.

That being said... This is interesting. I'll try it out with a friend who is high terran

My point was just, as you already mentioned, this build will have counters - both blind counters, but also some good players will simply adapt to.


100% agreed; could not have been said any better!
onimarufaan
Profile Joined January 2012
20 Posts
April 12 2012 18:32 GMT
#78
On April 12 2012 22:39 Zeon0 wrote:
nobody said it will work vs two top8 1v1 master players who understand 2v2. but it will bring you to mid-high masters 2v2 (which will be like top diamond/low master 1v1 most of the time)


to bring you to mid master 2v2, i think that early aggression such as 4gate, 3gate robo, mega rax, 4rax ... etc. is more reliable. hitting around 6~7 min means you engage your enemy before any clock unit, at the same time you have enough unit to hold any rush.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
Last Edited: 2012-04-12 18:55:39
April 12 2012 18:51 GMT
#79
...to make it safer vs early aggression, you could squeeze in 2 scentrys and you could scan to key times (that means cloak time or dt time...)
thats one thing, eterNo and TaRRoR are making.
http://de.twitch.tv/lukking
onimarufaan
Profile Joined January 2012
20 Posts
April 12 2012 19:09 GMT
#80
On April 13 2012 03:51 Lukking wrote:
...to make it safer vs early aggression, you could squeeze in 2 scentrys and you could scan to key times (that means cloak time or dt time...)
thats one thing, eterNo and TaRRoR are making.


yeah, sentry is great, make sure you note them into your build, and key time scaning seems to be essential, note that down as well.
onimarufaan
Profile Joined January 2012
20 Posts
April 12 2012 19:13 GMT
#81
friendy reminder, at 6 min mark, you have invested 2 forge, a TC, templer, double upgrade, charge, lots of gate.
but none of them have kick in at this moment, while this is a popular timing to attack
mDuo13
Profile Blog Joined October 2010
United States307 Posts
April 12 2012 19:31 GMT
#82
For those complaining that this is a gimmicky all-in build:
There's room for gimmicky all-in builds in strategy. (See: BOSS Cannon Rush for a 1v1 equivalent)

And given how 2v2 is relatively unexplored, all the more reason that people should explore it, either by trying this build or seeing what they can do to counter this build while remaining safe against other things as well.

Good work, glad to see some 2v2 strategy being explored here. I'd cut back on the exclamation points though. It makes you seem way too excited about this build to be for real.
Thylacine
Profile Joined August 2011
Sweden882 Posts
April 12 2012 21:19 GMT
#83
Hhahahaha I tried this build with my friend. Did so many mistakes but still managed to go 7-0 with it, mid master level.
Thank you O' Mighty Falcon Puncher.
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 12 2012 23:37 GMT
#84
didnt you read the comments? this build is shit u never win with it!

y are u lying?


...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
THAmarx
Profile Joined December 2010
65 Posts
Last Edited: 2012-04-13 09:44:19
April 13 2012 09:41 GMT
#85
I and my mate where already masters but yesterday at the start we thought which strat we where going.
So i remember this one. Alt tab and looked up the thread while playing.
Executed it and won a fun game. Push from roach marine marauder on the rock side of the base while we where pushing there front. Both building from terran survived on both sides. Only the archon zealot army against an allready stimmed army of mm was auto win.

Before gg they called us teamliquid thread noobs
Care....
Tthx for the thread and built. It was fun to use but if its scouted your screwed
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 13 2012 12:03 GMT
#86
On April 13 2012 18:41 THAmarx wrote:
I and my mate where already masters but yesterday at the start we thought which strat we where going.
So i remember this one. Alt tab and looked up the thread while playing.
Executed it and won a fun game. Push from roach marine marauder on the rock side of the base while we where pushing there front. Both building from terran survived on both sides. Only the archon zealot army against an allready stimmed army of mm was auto win.

Before gg they called us teamliquid thread noobs
Care....
Tthx for the thread and built. It was fun to use but if its scouted your screwed

i'd love it , if you could link me to the replay. i will put it in the replay section in my post ^^
http://de.twitch.tv/lukking
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 13 2012 12:16 GMT
#87
we did this yesterday in 4v4 (3 feeding one guy with ~24 gates) its crap there but its fun to troll guys^^
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Adonminus
Profile Joined January 2012
Israel543 Posts
Last Edited: 2012-04-13 12:23:47
April 13 2012 12:18 GMT
#88
Resource feeding is really powerful in 2v2. You can actually get that 70% winratio with any resource feed build, this is nothing new. Just an abuse of a broken mechanic.

Also, I have discovered that PP composition is actually the best for resource feeding builds, protoss actually gets the best macro by spending all his money on making workers and chronoboosting them. Terran simply can't produce that many workers fast enough and mules don't help. While zerg needs to waste 400 minerals (250 pool, 150 queen) to actually start making lots of workers, and then another 300 on the early expansion which really bothers your timings. Plus in a PP composition, the feeding protoss can build a forge and cannons which are the most powerful base defense since it includes anti air and detection without slowing anything, making the build cheese proof. Then the feed protoss just makes 7 gates and rolls the enemy over with massive amounts of units, getting tech and upgrades behind. That's why in my opinion PP composition with protoss feeded is better than PT or PZ.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 13 2012 13:37 GMT
#89
quite right sir ^^ and thanks for all the good feedback... i'd appreciate links to replays of you performing this build (and opponents raging xD)
http://de.twitch.tv/lukking
THAmarx
Profile Joined December 2010
65 Posts
April 13 2012 18:20 GMT
#90
On April 13 2012 21:03 Lukking wrote:
i'd love it , if you could link me to the replay. i will put it in the replay section in my post ^^


http://drop.sc/158945
replay from us...

I must warn you... we didnt do the built properly/100% because i couldn't read all stuff i needed...
So my mate didn''t made enough gates
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 13 2012 19:15 GMT
#91
thanks ^^ i'll put that in to the replays
http://de.twitch.tv/lukking
Tvk
Profile Joined April 2011
Latvia62 Posts
April 13 2012 22:42 GMT
#92
basically any zerg+protoss will win vs this, if they play decent.



Also money dump is not new. I saw it quite often, mostly on protoss units or mass muta.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 13 2012 22:51 GMT
#93
On April 14 2012 07:42 Tvk wrote:
basically any zerg+protoss will win vs this, if they play decent.



Also money dump is not new. I saw it quite often, mostly on protoss units or mass muta.


please explain, why , sir
http://de.twitch.tv/lukking
THAmarx
Profile Joined December 2010
65 Posts
April 13 2012 23:26 GMT
#94
On April 14 2012 07:42 Tvk wrote:
basically any zerg+protoss will win vs this, if they play decent.

Also money dump is not new. I saw it quite often, mostly on protoss units or mass muta.


Agreed on both...
and it's not new... but who cares?

Someone thook the effort to describe his 2v2 built... just enjoy that... if your not gone use it just don't.
If you have a better built/ tactic make a nice thread about it. Don't spam a few words that you don't like it.
Explain why and give better options.
locopuyo
Profile Joined January 2010
United States143 Posts
April 14 2012 00:17 GMT
#95
I played a 2v2 a couple day ago as ZZ against a TP in masters league. We attacked with 10 roaches and some lings (variant of 7 roach rush). All they had a was a full wall with a bunker. You might want to beef up the defense a little if you scout earlier aggression. It has the same weakness all timing attacks have.
Competitive RTS Shmup - EliteOwnage.com/poe
GlintFox
Profile Blog Joined February 2012
United States275 Posts
April 14 2012 00:24 GMT
#96
Wow awesome!
"Fear. Fear attracts the fearful… the strong… the weak… the innocent… the corrupt. Fear. Fear is my ally." -Darth Maul
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 14 2012 09:45 GMT
#97
On April 14 2012 09:17 locopuyo wrote:
I played a 2v2 a couple day ago as ZZ against a TP in masters league. We attacked with 10 roaches and some lings (variant of 7 roach rush). All they had a was a full wall with a bunker. You might want to beef up the defense a little if you scout earlier aggression. It has the same weakness all timing attacks have.


yeah if you let em scout your build, it looses efficency period...thats the problem with all timing attacks!
http://de.twitch.tv/lukking
THAmarx
Profile Joined December 2010
65 Posts
April 14 2012 18:19 GMT
#98
http://drop.sc/159478
http://drop.sc/159477

2 more for the ones who like it
Kilrogg
Profile Joined August 2010
Denmark13 Posts
April 14 2012 19:37 GMT
#99
LOL this works! ^^

Just hit rank1 masters in our division with this strat. Its pretty faceroll.
Protoss is not even my main race and I'm only Diamond in 1v1 and my partner is Gold 1v1!
Pretty funny stuff

Our only problem so far is vs zerg/toss that goes roaches + blink stalkers. I think we just need to switch into 2 robo immortals.

Oh yeah, and we found that on Thyrador Keep Terran should fast expand on the inbase expansion. Toss can go around his business as usual, but with the extra money there is room for 3 forges and 16-20 gateways. The downside is of course that the push comes later, however if you play against opponents who also fast expand (which is more or less standard on that map) thats not a problem I think.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 14 2012 22:08 GMT
#100
lol good to know that it works for lower leaguers too ^^ great
http://de.twitch.tv/lukking
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 16 2012 14:24 GMT
#101
**UPDATE** eterNo and TeRRoR Replays with the improoved, safer build
http://www.sendspace.com/file/tyqio9
http://www.sendspace.com/file/2nayum
http://www.sendspace.com/file/43jor8
http://www.sendspace.com/file/velcrh
http://de.twitch.tv/lukking
AceStar
Profile Joined February 2012
Denmark16 Posts
April 16 2012 15:08 GMT
#102
Me and my friend tried to do a similar build, but I played Z, him P and he fed me for a very strong 8 minute 15 roach push: it works wonders!
Cracked
Profile Joined June 2011
41 Posts
April 16 2012 16:37 GMT
#103
As 2v2 master TZ we played against this build recently. We managed to win, but that's because we were just barely able to exploit the weakness of this strategy - poor early defence.

Broke down the back rocks on Tyrador keep and ran into 1 bunker. Easily took it down, and got into the PT base just as the 8 gates were finishing. Took out a game-ending chunk of workers before we got cleaned up, and we immediately put down 3 bunkers and 3 spines in our base just in case.

When the push came, we barely held even with all those defensive structures and repair. Because of the economic damage we did it was game over from there. If we attacked a minute later, I think we would've lost the game.

I'm not sure what you can do to make the build safer while maintaining its effectiveness, but I think it's needed.
Treehead
Profile Blog Joined November 2010
999 Posts
April 16 2012 16:52 GMT
#104
On April 17 2012 00:08 AceStar wrote:
Me and my friend tried to do a similar build, but I played Z, him P and he fed me for a very strong 8 minute 15 roach push: it works wonders!


8 minutes is super slow for 15 roaches.

A friend and I do something like this (only my friend is T), and generally I am able to spend all our resources for a push that leaves around the 6 and a half minute mark and has about this many roaches, if not more (I am usually able to get closer to 20). I open with a 10-pool and don't go above mineral saturation for 1-base (as taking gas is easier for T and leaves me additional larva I need for the push).
david0925
Profile Joined September 2010
212 Posts
April 16 2012 17:20 GMT
#105
I think it's fairly obvious that it's much more efficient for one member of a team to feed another member while building workers only, it's specialization of task. You can even go further and have one player focus on doing macro only while having the other player control the army 100% of the time. You're basically playing off 2 bases right away while able to focus on upgrading and/or rushing a tech really early on with little chance of being punished. You also don't pay twice for the same upgrade if you dump money into the same player's army. Protoss obviously also have the added benefit of getting its infamous death ball much earlier than a solo game.

If anything, I feel feeding is actually limiting the scopes of 2v2 because of how ridiculous it can become.
HammerSC2
Profile Joined November 2011
Canada103 Posts
April 16 2012 17:27 GMT
#106
I'm not really as concerned with 2v2 strategy, but I just wanted to say I like the build name! "FALCON PUNCH" = Awesome
DrunkOctopus
Profile Joined April 2012
Germany4 Posts
April 16 2012 19:16 GMT
#107
Sounds nice but how are u gonna support 11 gates on1 base? i assume u take one expansion after u built 3 gates? otherwise u will lag resources.
...I'm going to try it anyway ^^
DrunkOctopus
Profile Joined April 2012
Germany4 Posts
April 16 2012 19:18 GMT
#108
On April 17 2012 04:16 DrunkOctopus wrote:
Sounds nice but how are u gonna support 11 gates on1 base? i assume u take one expansion after u built 3 gates? otherwise u will lag resources.
...I'm going to try it anyway ^^



...ops, just saw that terran is feeding the toss...that'll work for me :D
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
Last Edited: 2012-04-16 19:21:05
April 16 2012 19:20 GMT
#109
On April 17 2012 04:16 DrunkOctopus wrote:
Sounds nice but how are u gonna support 11 gates on1 base? i assume u take one expansion after u built 3 gates? otherwise u will lag resources.
...I'm going to try it anyway ^^

lol
did you get something wrong?? xD
its basically 11 gates on 2 base with 1 player giving his rescources the other player...
.
.
.
ok sry ´didnt read that post after the one in the quote
http://de.twitch.tv/lukking
DrunkOctopus
Profile Joined April 2012
Germany4 Posts
April 16 2012 20:58 GMT
#110
Woho guys! tested it and it's legen wait for it dary ! -> Diamond :D
and my terran teammate is a noobie (playing sc2 for about 5 days)

thx for the thread
Pabi
Profile Joined March 2011
Germany126 Posts
April 17 2012 07:29 GMT
#111
Awesome strat =)
I was high masters in 2v2 before, but that way it^s just a lot faster, our record is like 10-1 with this build^^

tsango
Profile Joined July 2011
Australia214 Posts
April 17 2012 07:44 GMT
#112
interesting strategy - i think you'll find like me most people play 1s seriously and 2s for fun - and whilst winning is fun, having a terran team mate doing more than just feeding you is often more fun.

given this is essentially a 2base timing attack - i would imagine there would be more optimised feed builds
If you dont like something, then that should be reason enough to try and change it
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
April 17 2012 07:55 GMT
#113
Anyone played a mirror with this yet? Like, both teams are doing this?
onimarufaan
Profile Joined January 2012
20 Posts
Last Edited: 2012-04-17 08:35:42
April 17 2012 08:20 GMT
#114
On April 17 2012 01:37 Cracked wrote:
As 2v2 master TZ we played against this build recently. We managed to win, but that's because we were just barely able to exploit the weakness of this strategy - poor early defence.

Broke down the back rocks on Tyrador keep and ran into 1 bunker. Easily took it down, and got into the PT base just as the 8 gates were finishing. Took out a game-ending chunk of workers before we got cleaned up, and we immediately put down 3 bunkers and 3 spines in our base just in case.

When the push came, we barely held even with all those defensive structures and repair. Because of the economic damage we did it was game over from there. If we attacked a minute later, I think we would've lost the game.

I'm not sure what you can do to make the build safer while maintaining its effectiveness, but I think it's needed.


well, i ve said this build is full of bug, as the timing window is too narrow.
but the writer could only see his strength, but not his weakness, and not listening.

if a map having back door is great for his push, it is even harder for him to hold early push
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 17 2012 14:46 GMT
#115
On April 17 2012 17:20 onimarufaan wrote:
Show nested quote +
On April 17 2012 01:37 Cracked wrote:
As 2v2 master TZ we played against this build recently. We managed to win, but that's because we were just barely able to exploit the weakness of this strategy - poor early defence.

Broke down the back rocks on Tyrador keep and ran into 1 bunker. Easily took it down, and got into the PT base just as the 8 gates were finishing. Took out a game-ending chunk of workers before we got cleaned up, and we immediately put down 3 bunkers and 3 spines in our base just in case.

When the push came, we barely held even with all those defensive structures and repair. Because of the economic damage we did it was game over from there. If we attacked a minute later, I think we would've lost the game.

I'm not sure what you can do to make the build safer while maintaining its effectiveness, but I think it's needed.


well, i ve said this build is full of bug, as the timing window is too narrow.
but the writer could only see his strength, but not his weakness, and not listening.

if a map having back door is great for his push, it is even harder for him to hold early push


yeah thats obviously true...but wouldnt it be bad if i just showed how lame this strat is by referring to all the scenario's in whitch this will loose instead of showing its strengths...im well aware of this builds weaknesses and ive written em down!
http://de.twitch.tv/lukking
onimarufaan
Profile Joined January 2012
20 Posts
April 17 2012 16:22 GMT
#116
On April 17 2012 23:46 Lukking wrote:
Show nested quote +
On April 17 2012 17:20 onimarufaan wrote:
On April 17 2012 01:37 Cracked wrote:
As 2v2 master TZ we played against this build recently. We managed to win, but that's because we were just barely able to exploit the weakness of this strategy - poor early defence.

Broke down the back rocks on Tyrador keep and ran into 1 bunker. Easily took it down, and got into the PT base just as the 8 gates were finishing. Took out a game-ending chunk of workers before we got cleaned up, and we immediately put down 3 bunkers and 3 spines in our base just in case.

When the push came, we barely held even with all those defensive structures and repair. Because of the economic damage we did it was game over from there. If we attacked a minute later, I think we would've lost the game.

I'm not sure what you can do to make the build safer while maintaining its effectiveness, but I think it's needed.


well, i ve said this build is full of bug, as the timing window is too narrow.
but the writer could only see his strength, but not his weakness, and not listening.

if a map having back door is great for his push, it is even harder for him to hold early push


yeah thats obviously true...but wouldnt it be bad if i just showed how lame this strat is by referring to all the scenario's in whitch this will loose instead of showing its strengths...im well aware of this builds weaknesses and ive written em down!


i have an idea about Chrono Boost
if you are chronoing upgrade, while you engage only after your upgrade finish, you will need 3 chrono on +1, +1, and charge to boost your timing by 10 sec.
but 3 chrono on cyber would boost your warp tech by 30 sec, which is nearly a round of warping, means more unit to def early game.
Pwere
Profile Joined April 2010
Canada1556 Posts
April 17 2012 16:34 GMT
#117
On April 17 2012 00:08 AceStar wrote:
Me and my friend tried to do a similar build, but I played Z, him P and he fed me for a very strong 8 minute 15 roach push: it works wonders!
If the Z feeds the P, you get a round of 8 +1 zealots around 6:15, and 4Z + 4S for the next wave. Then you get 40 speedlings around 7 to reinforce, and still won't miss a round of warpin.

The problem with PZ is always the maps though. P cannot wall on large ramps, so Z has to early pool and then you're way behind. Which is why it works so well for PT; you're uncheesable.
The_Unseen
Profile Joined March 2011
France1923 Posts
April 17 2012 18:51 GMT
#118
I like how people who don't know shit about high level 2v2 keep nitpicking on stuff and saying a wall stops that. Abstraction ftw i guess
I got five reasons for you to shut up
PowerDes
Profile Blog Joined September 2010
United States520 Posts
April 17 2012 19:27 GMT
#119
On April 18 2012 03:51 The_Unseen wrote:
I like how people who don't know shit about high level 2v2 keep nitpicking on stuff and saying a wall stops that. Abstraction ftw i guess

Actually this strategy is far from high level 2v2, I'd say its about low-mid masters at best.
twitch.tv/PowerDes
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 17 2012 19:42 GMT
#120
On April 18 2012 04:27 PowerDes wrote:
Show nested quote +
On April 18 2012 03:51 The_Unseen wrote:
I like how people who don't know shit about high level 2v2 keep nitpicking on stuff and saying a wall stops that. Abstraction ftw i guess

Actually this strategy is far from high level 2v2, I'd say its about low-mid masters at best.


yeah thats why we got #1 masters and eterNo and Terror are using it in clanwars...
http://de.twitch.tv/lukking
GaeMtOsS
Profile Joined December 2005
Germany18 Posts
Last Edited: 2012-04-18 09:25:45
April 18 2012 09:22 GMT
#121
i think its a good build but i guess u cant hold an 8p with 11/11 rax or a good bling/rauder bust even if scouted ...
so in my opinion this build only kicks ass if its unscouted otherwise as a tz team u can hold that of easily

but u guys should start thinking of that build just as an option
so scout what opponents are doing and then decide if this shit is gonna work or not
all i read here sounds like dia people using a build over and over again without reflecting the enemys..

edit: and lukking please stop talking like this is THE GREATEST BUILD its just another feed build which can be very strong
but it also can be very weak so nothing special
but anyways nice to see people talking about 2n2 builds
so keep going lukking :p
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 18 2012 19:54 GMT
#122
i think you cant take this as an option cause you have to decide at the 5th minute...and you cant really get useful information at this time.
http://de.twitch.tv/lukking
Dezibell
Profile Joined February 2012
Germany28 Posts
April 18 2012 20:24 GMT
#123
Very great build! just won 5 placement matches and got dia instantly!
I'd like to note tho that in case of reapers the eco of the feeder might get crippled so i am adding 1 stalker after the 2 sentries in case of a terran w/ gas, if i scout no factory. it should only delay the push by maybe 15 seconds but in case of reapers the push actually doesnt get crippled to 50% power. lower risk slightly lower reward. still crushes extremely hard :D
CarlMikael
Profile Joined December 2010
Sweden1043 Posts
April 18 2012 20:48 GMT
#124
Thank you for sharing this build! Im currently 10-0 with my mate doing this build ^_^
GaeMtOsS
Profile Joined December 2005
Germany18 Posts
April 18 2012 20:49 GMT
#125
u can see if rauder/bling is coming at around 3:30
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 19 2012 18:53 GMT
#126
On April 19 2012 05:48 CarlMikael wrote:
Thank you for sharing this build! Im currently 10-0 with my mate doing this build ^_^

no problem, mate...btw what league are you two in?
http://de.twitch.tv/lukking
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 23 2012 15:11 GMT
#127
i hope it works all fine...still ^^
http://de.twitch.tv/lukking
KookyMonster
Profile Joined January 2012
United States311 Posts
April 23 2012 15:21 GMT
#128
Wow...I am sorta surprised this works. However, if they have good FF's and roaches, you pretty much just lose. But thats still pretty good.
Paper is Imba. Scissors is fine. -Rock
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 23 2012 16:12 GMT
#129
Archons crush forcefields
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 24 2012 15:02 GMT
#130
true....true
i meantioned it also in the main post ^^ forcefields are useless!!
http://de.twitch.tv/lukking
CakeSauc3
Profile Joined February 2011
United States1437 Posts
April 24 2012 15:57 GMT
#131
looks promising, I can't wait to try it out, but I also can't wait to tweak it a little bit. I've been in master's 2v2 for a while using simple 6 minute pushes or long macro games, but feed builds always seem to give me and my buddies trouble. It'll be fun to turn the tables on them and throw a feed build of our own at them The only other one I've tried is feeding zerg for fast muta while walling up with terran, which works pretty well but sometimes backfires completely.
Takway
Profile Joined April 2012
Canada1 Post
April 24 2012 16:05 GMT
#132
Super awesome strat. Thanks for this!

I'm a diamond 1's player and my friend is a masters player (him being toss). With this, we were able to take out a top 30 GM and his top 8 ranked master's partner.

Also, it's funny seeing other toss frantically try and FF only to have it destroyed a second later.
klibrt
Profile Joined August 2010
United States533 Posts
April 24 2012 16:22 GMT
#133
I hate you guys... I think either you guys did this build on me and my friend or someone read this guide and did it.

The game was T,T (us) vs T,P... so... it proceeds like a regular game... then I scan and see 10 gates, 2 forges, TC, and a templar archive... I was like what the FUCK is that? no expansions.. either... and what do you know... a minute later I see freaking 10 chargelots and 4 archons at my wall... and each freaking warpin brings in 10 zealots.. sigh..
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 24 2012 18:27 GMT
#134
i dont know... alot of people use it by now ...if you played xeno and lukking, it was me and my mate
http://de.twitch.tv/lukking
Zeon0
Profile Joined September 2010
Austria2995 Posts
April 25 2012 16:19 GMT
#135
i guess he didnt play vs you, cause he is American and you are not ...
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 26 2012 15:28 GMT
#136
that is also a possibility...
http://de.twitch.tv/lukking
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
April 28 2012 17:16 GMT
#137
ehehe i like this strat because it requires absoFUCKINGlutely no skill...at all xD
http://de.twitch.tv/lukking
Tropico
Profile Joined May 2012
Canada4 Posts
May 25 2012 21:30 GMT
#138
Cool build! My friends and I do it sometimes, it's fun! People get pretty confused by it, hahaha ^^
"The more stupid people think you are, the more surprised they will be when you kill them."
snively
Profile Blog Joined August 2011
United States1159 Posts
May 25 2012 22:12 GMT
#139
lol @ the name.

but kool build anyway.

protoss + money = gg
My religion is Starcraft
iiGreetings
Profile Joined March 2011
Canada563 Posts
May 25 2012 22:19 GMT
#140
On April 05 2012 06:55 Lukking wrote:
Show nested quote +
On April 05 2012 05:55 familyguy123 wrote:
ZZ: bling / roach, which is standard fare. into mutas
ZT: wall, marine roach
ZP: roach/blink, roach, stalker,sentry colossus

TT: marines......
TP: MM + zealots into archons, MM + colossus + gateway fodder, DTs
PP: stalker + zealot/colossus is ideal


--- high master 2v2
- mid-master 1v1


we won against almost all of these, which you can see in the replays!

Maybe, but you caught your opponent off guard by some crazy shit they did not expect? Hey, no offence to that because that is a good reason for a strategy.. but i think that since this build can be somewhat notable, you can bet people are going to prepare for it more. Scouting obviously can cause you to games because if they wall your pretty boned.

mid/high master 2v2
diamond random 1v1
Adapt and React I MKP, PartinG, EffOrt ♥
Bahajinbo
Profile Joined May 2012
Germany488 Posts
May 26 2012 10:38 GMT
#141
My friend and me tried this build yesterday and we are stunned. It's very confusing for the other players and you can simply overrun them at the 8:00 minute mark. I love this build!
Still, we lost once yesterday to TT, which opened up with 3 and 4 rax. If you see something like that, it is really important, to get your sentries in time which I didn't do yesterday.
We will try to experiment with this build, maybe to make it even more confusing.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
May 26 2012 10:55 GMT
#142
I've faced this before (master T in 1v1 with friend who is bronze 1v1 - we're diamond in 2s) vs some team who tried this against us (they were diamond too). Our team was PT on one of the maps were you have an in base expo. I'm the T and went 1rax expo, my friend went 3gate robo, they couldn't break our wall and we rolled them once my expo fully kicked in. I just went thorzain expo (1rax expo -> 3rax marines with stim/cs/+1/2 reactors).

Don't know how well this really works on a map where you can have an expo behind a wall, albeit the people we played were diamond 2s so probably not that good. If I remember correctly it was pretty easy to scout and as we were on 3base vs their two, had no reason to move out. This gives no splash so nothing to deal with just mass marine behind some meatshield, and there's nothing here to break a ramp well. On maps where there isn't an easy to take nat I guess it's a pretty strong push, although I'd imagine roach/hellion fares decently against it, or something similar, or probably just mass marine/whatever teammate builds. Mass marine/stalker or roach too, since marines are what you want really and other units meatshield. Going units like tanks/immortals/lings are obviously pretty stupid and might lose you the game.

All the same, I'm sure if you want to grind out wins in 2s, it works ok. Honestly though, save yourself time and just go 6pool/cannon rush. So annoying to hold that, esp as team with no Z. Faster wins.
RIP GOMTV. RIP PROLEAGUE.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
May 26 2012 11:44 GMT
#143
Well as coin flippin, all ins go (which makes a huge percentage of arranged team games) this one seems like it could be reasonably fun, which seems to lack from a lot of 2v2 play.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
May 26 2012 15:16 GMT
#144
On May 26 2012 19:55 teamamerica wrote:
I've faced this before (master T in 1v1 with friend who is bronze 1v1 - we're diamond in 2s) vs some team who tried this against us (they were diamond too). Our team was PT on one of the maps were you have an in base expo. I'm the T and went 1rax expo, my friend went 3gate robo, they couldn't break our wall and we rolled them once my expo fully kicked in. I just went thorzain expo (1rax expo -> 3rax marines with stim/cs/+1/2 reactors).

Don't know how well this really works on a map where you can have an expo behind a wall, albeit the people we played were diamond 2s so probably not that good. If I remember correctly it was pretty easy to scout and as we were on 3base vs their two, had no reason to move out. This gives no splash so nothing to deal with just mass marine behind some meatshield, and there's nothing here to break a ramp well. On maps where there isn't an easy to take nat I guess it's a pretty strong push, although I'd imagine roach/hellion fares decently against it, or something similar, or probably just mass marine/whatever teammate builds. Mass marine/stalker or roach too, since marines are what you want really and other units meatshield. Going units like tanks/immortals/lings are obviously pretty stupid and might lose you the game.

All the same, I'm sure if you want to grind out wins in 2s, it works ok. Honestly though, save yourself time and just go 6pool/cannon rush. So annoying to hold that, esp as team with no Z. Faster wins.

normally you can break a 1rax fe and 3gate robo easily if t hasnt walled in with like 2layers of buildings ^^ maybe it was a little abd executed... i dont know.
http://de.twitch.tv/lukking
ToxicFlu
Profile Joined August 2011
Canada10 Posts
June 09 2012 03:11 GMT
#145
[image loading]

Seems like your build worked well that week. But the winning streak ended shortly after your post.

What have you changed in the past week to make it back to top masters?
I've been playing PP (I'm top diamond) and i've been tweeking a similar build for a year now.
With a Protoss partner the feeder makes canons for defending & harassing, but no mules/scans

What do you do vs 2 base roach + other guy all in?
or early baneling busts?
or fungal growth?
or mass banshees in your mineral line & while they've fortified their ramp?

any advice?
Mess with the best, Die like the rest.
SEA KarMa
Profile Joined October 2010
Australia452 Posts
June 09 2012 12:15 GMT
#146
it will get quite a bit of BM from other players. A solid wall off generally cant be busted, like a rax wall. How do you get past that? Btw, I think you need more exclamation marks!
"terrible, terrible damage". terrible, terrible design.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
Last Edited: 2012-06-13 14:20:53
June 13 2012 14:20 GMT
#147
On June 09 2012 12:11 ToxicFlu wrote:
[image loading]

Seems like your build worked well that week. But the winning streak ended shortly after your post.

What have you changed in the past week to make it back to top masters?
I've been playing PP (I'm top diamond) and i've been tweeking a similar build for a year now.
With a Protoss partner the feeder makes canons for defending & harassing, but no mules/scans

What do you do vs 2 base roach + other guy all in?
or early baneling busts?
or fungal growth?
or mass banshees in your mineral line & while they've fortified their ramp?

any advice?

lawl we played straight up ^^ (standart)
http://de.twitch.tv/lukking
zmansman17
Profile Joined March 2011
United States2567 Posts
June 13 2012 15:51 GMT
#148
Meh you'd be in a bad way if cloaked banshees or DTs. Also, PT is strong enough if you just turtle up, but I guess it's OK to do an all-in?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
June 16 2012 19:45 GMT
#149
y cloak and turtle are the 2 counters ^^
http://de.twitch.tv/lukking
robopork
Profile Blog Joined May 2009
United States511 Posts
June 21 2012 09:24 GMT
#150
This works really well in 3v3's if you're feeling extra trolly. Just go to 16 gates instead of 8.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
June 24 2012 16:35 GMT
#151
really? i think if you are being harassed at 2-3 points at teh same time, it will be difficult ^^
http://de.twitch.tv/lukking
Amridell
Profile Joined December 2011
188 Posts
June 24 2012 19:09 GMT
#152
Could someone do a variant with a zerg teammate taking a fast second/ third?
"As to the pool game. You'll notice he played like a faggot."
emaster
Profile Joined August 2011
United States32 Posts
June 24 2012 22:23 GMT
#153
To everyone who thinks cloak is a counter...

1. Every protoss should be putting pylons around their partner's cc/nex no matter what strat you should be doing
2. You got 2 forges.
3. You have an ally with mules giving you all his minerals
4. You have pylons around your nexus and ally's nexus
5. Cannons detect.
6. HT can feedback banshee.
7. It takes a lot of resources to rush for cloak. that means small ground army. That means terran can skip mules, and toss can afford to throw down a robo while attacking with 1 scan to help out.
8. The rules of the game allow you to scout gas timings.

Not that hard to stop cloak, as long as you are aware of the possibility. Of course if you don't suspect until DT's are swiping your wall, then yeah your fucked. My partner usually leaves marines back home to deal with counter attacks, and tech/expands behind our attack.

Turtling can be okay, but while were busting down the defenses we are usually expanding and teching behind it.

To the OP: I dont think you covered making probes enough... My partner and I dont cut workers, and our attack happens just barely after yours does.

You REALLY need to take out the 2nd chrono on warpgate... im sorry it just never really works for me. When I do a 2nd chrono it ALWAYS comes out about 15 seconds before my gateways are finished, whereas with 1 it finishes at the exact time my gateways are starting to finish, while I can get the rest of the upgrades coming out of the same time if I use that one on the second forge upgrade it comes out faster.

I'm also gonna refine this build a bit more with my friend, so take this next part with a bit of salt. I think it might be better to always-ish add in 2 sentries early ish (after you got twilight started) and cut out the last gateway to make sure you got an extra pylon early on, preferably at ally's CC (to add in cannon if necessary). Its VERY easy to get pylon blocked, and when I'm going at this I'm usually building all these buildings off of 3 pylons and its kind of a challenge to fit it all within the pylon power! That extra get I find isn't getting all that much use. If you get more upgrades, you DEFINITELY can't afford it, if you forget those and chrono out your 11 warpgates you still can't afford constant production so its chill with 11 for now.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
June 25 2012 11:35 GMT
#154
thanks for your advanced feedback...i always love those comments 8D! yeah 2 scentries are good at defense and chrono might not be perfect good to see that people still find this thread and try to improve it.
http://de.twitch.tv/lukking
Morindil
Profile Joined September 2012
Germany10 Posts
Last Edited: 2012-09-29 00:18:02
September 29 2012 00:16 GMT
#155
oh perfect! ^^
i was just browsing liquipedia for some inspiration how to convert my 1v1 chargelot/archon BO into something that i could use with my terran 2v2 partner and found this awesome thread *g*
have not tried it out yet, but the whole concept looks very good to me already ^^ i hope my terran partner agrees and is willing to give it a try
caster/streamer & graphic designer for IronChain eSports
xHadoken
Profile Blog Joined March 2012
United States171 Posts
September 29 2012 03:33 GMT
#156
Seems pretty good love the name too xD
Defeating a sandwich only makes it tastier
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