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My friend and me tried this build yesterday and we are stunned. It's very confusing for the other players and you can simply overrun them at the 8:00 minute mark. I love this build! Still, we lost once yesterday to TT, which opened up with 3 and 4 rax. If you see something like that, it is really important, to get your sentries in time which I didn't do yesterday. We will try to experiment with this build, maybe to make it even more confusing.
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I've faced this before (master T in 1v1 with friend who is bronze 1v1 - we're diamond in 2s) vs some team who tried this against us (they were diamond too). Our team was PT on one of the maps were you have an in base expo. I'm the T and went 1rax expo, my friend went 3gate robo, they couldn't break our wall and we rolled them once my expo fully kicked in. I just went thorzain expo (1rax expo -> 3rax marines with stim/cs/+1/2 reactors).
Don't know how well this really works on a map where you can have an expo behind a wall, albeit the people we played were diamond 2s so probably not that good. If I remember correctly it was pretty easy to scout and as we were on 3base vs their two, had no reason to move out. This gives no splash so nothing to deal with just mass marine behind some meatshield, and there's nothing here to break a ramp well. On maps where there isn't an easy to take nat I guess it's a pretty strong push, although I'd imagine roach/hellion fares decently against it, or something similar, or probably just mass marine/whatever teammate builds. Mass marine/stalker or roach too, since marines are what you want really and other units meatshield. Going units like tanks/immortals/lings are obviously pretty stupid and might lose you the game.
All the same, I'm sure if you want to grind out wins in 2s, it works ok. Honestly though, save yourself time and just go 6pool/cannon rush. So annoying to hold that, esp as team with no Z. Faster wins.
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Well as coin flippin, all ins go (which makes a huge percentage of arranged team games) this one seems like it could be reasonably fun, which seems to lack from a lot of 2v2 play.
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On May 26 2012 19:55 teamamerica wrote: I've faced this before (master T in 1v1 with friend who is bronze 1v1 - we're diamond in 2s) vs some team who tried this against us (they were diamond too). Our team was PT on one of the maps were you have an in base expo. I'm the T and went 1rax expo, my friend went 3gate robo, they couldn't break our wall and we rolled them once my expo fully kicked in. I just went thorzain expo (1rax expo -> 3rax marines with stim/cs/+1/2 reactors).
Don't know how well this really works on a map where you can have an expo behind a wall, albeit the people we played were diamond 2s so probably not that good. If I remember correctly it was pretty easy to scout and as we were on 3base vs their two, had no reason to move out. This gives no splash so nothing to deal with just mass marine behind some meatshield, and there's nothing here to break a ramp well. On maps where there isn't an easy to take nat I guess it's a pretty strong push, although I'd imagine roach/hellion fares decently against it, or something similar, or probably just mass marine/whatever teammate builds. Mass marine/stalker or roach too, since marines are what you want really and other units meatshield. Going units like tanks/immortals/lings are obviously pretty stupid and might lose you the game.
All the same, I'm sure if you want to grind out wins in 2s, it works ok. Honestly though, save yourself time and just go 6pool/cannon rush. So annoying to hold that, esp as team with no Z. Faster wins. normally you can break a 1rax fe and 3gate robo easily if t hasnt walled in with like 2layers of buildings ^^ maybe it was a little abd executed... i dont know.
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Seems like your build worked well that week. But the winning streak ended shortly after your post.
What have you changed in the past week to make it back to top masters? I've been playing PP (I'm top diamond) and i've been tweeking a similar build for a year now. With a Protoss partner the feeder makes canons for defending & harassing, but no mules/scans
What do you do vs 2 base roach + other guy all in? or early baneling busts? or fungal growth? or mass banshees in your mineral line & while they've fortified their ramp?
any advice?
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it will get quite a bit of BM from other players. A solid wall off generally cant be busted, like a rax wall. How do you get past that? Btw, I think you need more exclamation marks!
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On June 09 2012 12:11 ToxicFlu wrote:Seems like your build worked well that week. But the winning streak ended shortly after your post. What have you changed in the past week to make it back to top masters? I've been playing PP (I'm top diamond) and i've been tweeking a similar build for a year now. With a Protoss partner the feeder makes canons for defending & harassing, but no mules/scans What do you do vs 2 base roach + other guy all in? or early baneling busts? or fungal growth? or mass banshees in your mineral line & while they've fortified their ramp? any advice? lawl we played straight up ^^ (standart)
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Meh you'd be in a bad way if cloaked banshees or DTs. Also, PT is strong enough if you just turtle up, but I guess it's OK to do an all-in?
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y cloak and turtle are the 2 counters ^^
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This works really well in 3v3's if you're feeling extra trolly. Just go to 16 gates instead of 8.
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really? i think if you are being harassed at 2-3 points at teh same time, it will be difficult ^^
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Could someone do a variant with a zerg teammate taking a fast second/ third?
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To everyone who thinks cloak is a counter...
1. Every protoss should be putting pylons around their partner's cc/nex no matter what strat you should be doing 2. You got 2 forges. 3. You have an ally with mules giving you all his minerals 4. You have pylons around your nexus and ally's nexus 5. Cannons detect. 6. HT can feedback banshee. 7. It takes a lot of resources to rush for cloak. that means small ground army. That means terran can skip mules, and toss can afford to throw down a robo while attacking with 1 scan to help out. 8. The rules of the game allow you to scout gas timings.
Not that hard to stop cloak, as long as you are aware of the possibility. Of course if you don't suspect until DT's are swiping your wall, then yeah your fucked. My partner usually leaves marines back home to deal with counter attacks, and tech/expands behind our attack.
Turtling can be okay, but while were busting down the defenses we are usually expanding and teching behind it.
To the OP: I dont think you covered making probes enough... My partner and I dont cut workers, and our attack happens just barely after yours does.
You REALLY need to take out the 2nd chrono on warpgate... im sorry it just never really works for me. When I do a 2nd chrono it ALWAYS comes out about 15 seconds before my gateways are finished, whereas with 1 it finishes at the exact time my gateways are starting to finish, while I can get the rest of the upgrades coming out of the same time if I use that one on the second forge upgrade it comes out faster.
I'm also gonna refine this build a bit more with my friend, so take this next part with a bit of salt. I think it might be better to always-ish add in 2 sentries early ish (after you got twilight started) and cut out the last gateway to make sure you got an extra pylon early on, preferably at ally's CC (to add in cannon if necessary). Its VERY easy to get pylon blocked, and when I'm going at this I'm usually building all these buildings off of 3 pylons and its kind of a challenge to fit it all within the pylon power! That extra get I find isn't getting all that much use. If you get more upgrades, you DEFINITELY can't afford it, if you forget those and chrono out your 11 warpgates you still can't afford constant production so its chill with 11 for now.
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thanks for your advanced feedback...i always love those comments 8D! yeah 2 scentries are good at defense and chrono might not be perfect good to see that people still find this thread and try to improve it.
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oh perfect! ^^ i was just browsing liquipedia for some inspiration how to convert my 1v1 chargelot/archon BO into something that i could use with my terran 2v2 partner and found this awesome thread *g* have not tried it out yet, but the whole concept looks very good to me already ^^ i hope my terran partner agrees and is willing to give it a try
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Seems pretty good love the name too xD
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