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[G] The "Falcon-Punch" 2v2 Build - Page 8

Forum Index > StarCraft 2 Strategy
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Prev 1 6 7 8 All
Bahajinbo
Profile Joined May 2012
Germany488 Posts
May 26 2012 10:38 GMT
#141
My friend and me tried this build yesterday and we are stunned. It's very confusing for the other players and you can simply overrun them at the 8:00 minute mark. I love this build!
Still, we lost once yesterday to TT, which opened up with 3 and 4 rax. If you see something like that, it is really important, to get your sentries in time which I didn't do yesterday.
We will try to experiment with this build, maybe to make it even more confusing.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
May 26 2012 10:55 GMT
#142
I've faced this before (master T in 1v1 with friend who is bronze 1v1 - we're diamond in 2s) vs some team who tried this against us (they were diamond too). Our team was PT on one of the maps were you have an in base expo. I'm the T and went 1rax expo, my friend went 3gate robo, they couldn't break our wall and we rolled them once my expo fully kicked in. I just went thorzain expo (1rax expo -> 3rax marines with stim/cs/+1/2 reactors).

Don't know how well this really works on a map where you can have an expo behind a wall, albeit the people we played were diamond 2s so probably not that good. If I remember correctly it was pretty easy to scout and as we were on 3base vs their two, had no reason to move out. This gives no splash so nothing to deal with just mass marine behind some meatshield, and there's nothing here to break a ramp well. On maps where there isn't an easy to take nat I guess it's a pretty strong push, although I'd imagine roach/hellion fares decently against it, or something similar, or probably just mass marine/whatever teammate builds. Mass marine/stalker or roach too, since marines are what you want really and other units meatshield. Going units like tanks/immortals/lings are obviously pretty stupid and might lose you the game.

All the same, I'm sure if you want to grind out wins in 2s, it works ok. Honestly though, save yourself time and just go 6pool/cannon rush. So annoying to hold that, esp as team with no Z. Faster wins.
RIP GOMTV. RIP PROLEAGUE.
Swift118
Profile Joined January 2012
United Kingdom335 Posts
May 26 2012 11:44 GMT
#143
Well as coin flippin, all ins go (which makes a huge percentage of arranged team games) this one seems like it could be reasonably fun, which seems to lack from a lot of 2v2 play.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
May 26 2012 15:16 GMT
#144
On May 26 2012 19:55 teamamerica wrote:
I've faced this before (master T in 1v1 with friend who is bronze 1v1 - we're diamond in 2s) vs some team who tried this against us (they were diamond too). Our team was PT on one of the maps were you have an in base expo. I'm the T and went 1rax expo, my friend went 3gate robo, they couldn't break our wall and we rolled them once my expo fully kicked in. I just went thorzain expo (1rax expo -> 3rax marines with stim/cs/+1/2 reactors).

Don't know how well this really works on a map where you can have an expo behind a wall, albeit the people we played were diamond 2s so probably not that good. If I remember correctly it was pretty easy to scout and as we were on 3base vs their two, had no reason to move out. This gives no splash so nothing to deal with just mass marine behind some meatshield, and there's nothing here to break a ramp well. On maps where there isn't an easy to take nat I guess it's a pretty strong push, although I'd imagine roach/hellion fares decently against it, or something similar, or probably just mass marine/whatever teammate builds. Mass marine/stalker or roach too, since marines are what you want really and other units meatshield. Going units like tanks/immortals/lings are obviously pretty stupid and might lose you the game.

All the same, I'm sure if you want to grind out wins in 2s, it works ok. Honestly though, save yourself time and just go 6pool/cannon rush. So annoying to hold that, esp as team with no Z. Faster wins.

normally you can break a 1rax fe and 3gate robo easily if t hasnt walled in with like 2layers of buildings ^^ maybe it was a little abd executed... i dont know.
http://de.twitch.tv/lukking
ToxicFlu
Profile Joined August 2011
Canada10 Posts
June 09 2012 03:11 GMT
#145
[image loading]

Seems like your build worked well that week. But the winning streak ended shortly after your post.

What have you changed in the past week to make it back to top masters?
I've been playing PP (I'm top diamond) and i've been tweeking a similar build for a year now.
With a Protoss partner the feeder makes canons for defending & harassing, but no mules/scans

What do you do vs 2 base roach + other guy all in?
or early baneling busts?
or fungal growth?
or mass banshees in your mineral line & while they've fortified their ramp?

any advice?
Mess with the best, Die like the rest.
SEA KarMa
Profile Joined October 2010
Australia452 Posts
June 09 2012 12:15 GMT
#146
it will get quite a bit of BM from other players. A solid wall off generally cant be busted, like a rax wall. How do you get past that? Btw, I think you need more exclamation marks!
"terrible, terrible damage". terrible, terrible design.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
Last Edited: 2012-06-13 14:20:53
June 13 2012 14:20 GMT
#147
On June 09 2012 12:11 ToxicFlu wrote:
[image loading]

Seems like your build worked well that week. But the winning streak ended shortly after your post.

What have you changed in the past week to make it back to top masters?
I've been playing PP (I'm top diamond) and i've been tweeking a similar build for a year now.
With a Protoss partner the feeder makes canons for defending & harassing, but no mules/scans

What do you do vs 2 base roach + other guy all in?
or early baneling busts?
or fungal growth?
or mass banshees in your mineral line & while they've fortified their ramp?

any advice?

lawl we played straight up ^^ (standart)
http://de.twitch.tv/lukking
zmansman17
Profile Joined March 2011
United States2567 Posts
June 13 2012 15:51 GMT
#148
Meh you'd be in a bad way if cloaked banshees or DTs. Also, PT is strong enough if you just turtle up, but I guess it's OK to do an all-in?
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
June 16 2012 19:45 GMT
#149
y cloak and turtle are the 2 counters ^^
http://de.twitch.tv/lukking
robopork
Profile Blog Joined May 2009
United States511 Posts
June 21 2012 09:24 GMT
#150
This works really well in 3v3's if you're feeling extra trolly. Just go to 16 gates instead of 8.
“This left me alone to solve the coffee problem - a sort of catch-22, as in order to think straight I need caffeine, and in order to make that happen I need to think straight.”
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
June 24 2012 16:35 GMT
#151
really? i think if you are being harassed at 2-3 points at teh same time, it will be difficult ^^
http://de.twitch.tv/lukking
Amridell
Profile Joined December 2011
188 Posts
June 24 2012 19:09 GMT
#152
Could someone do a variant with a zerg teammate taking a fast second/ third?
"As to the pool game. You'll notice he played like a faggot."
emaster
Profile Joined August 2011
United States32 Posts
June 24 2012 22:23 GMT
#153
To everyone who thinks cloak is a counter...

1. Every protoss should be putting pylons around their partner's cc/nex no matter what strat you should be doing
2. You got 2 forges.
3. You have an ally with mules giving you all his minerals
4. You have pylons around your nexus and ally's nexus
5. Cannons detect.
6. HT can feedback banshee.
7. It takes a lot of resources to rush for cloak. that means small ground army. That means terran can skip mules, and toss can afford to throw down a robo while attacking with 1 scan to help out.
8. The rules of the game allow you to scout gas timings.

Not that hard to stop cloak, as long as you are aware of the possibility. Of course if you don't suspect until DT's are swiping your wall, then yeah your fucked. My partner usually leaves marines back home to deal with counter attacks, and tech/expands behind our attack.

Turtling can be okay, but while were busting down the defenses we are usually expanding and teching behind it.

To the OP: I dont think you covered making probes enough... My partner and I dont cut workers, and our attack happens just barely after yours does.

You REALLY need to take out the 2nd chrono on warpgate... im sorry it just never really works for me. When I do a 2nd chrono it ALWAYS comes out about 15 seconds before my gateways are finished, whereas with 1 it finishes at the exact time my gateways are starting to finish, while I can get the rest of the upgrades coming out of the same time if I use that one on the second forge upgrade it comes out faster.

I'm also gonna refine this build a bit more with my friend, so take this next part with a bit of salt. I think it might be better to always-ish add in 2 sentries early ish (after you got twilight started) and cut out the last gateway to make sure you got an extra pylon early on, preferably at ally's CC (to add in cannon if necessary). Its VERY easy to get pylon blocked, and when I'm going at this I'm usually building all these buildings off of 3 pylons and its kind of a challenge to fit it all within the pylon power! That extra get I find isn't getting all that much use. If you get more upgrades, you DEFINITELY can't afford it, if you forget those and chrono out your 11 warpgates you still can't afford constant production so its chill with 11 for now.
2Vs2Lukking
Profile Joined April 2011
Germany103 Posts
June 25 2012 11:35 GMT
#154
thanks for your advanced feedback...i always love those comments 8D! yeah 2 scentries are good at defense and chrono might not be perfect good to see that people still find this thread and try to improve it.
http://de.twitch.tv/lukking
Morindil
Profile Joined September 2012
Germany10 Posts
Last Edited: 2012-09-29 00:18:02
September 29 2012 00:16 GMT
#155
oh perfect! ^^
i was just browsing liquipedia for some inspiration how to convert my 1v1 chargelot/archon BO into something that i could use with my terran 2v2 partner and found this awesome thread *g*
have not tried it out yet, but the whole concept looks very good to me already ^^ i hope my terran partner agrees and is willing to give it a try
caster/streamer & graphic designer for IronChain eSports
xHadoken
Profile Blog Joined March 2012
United States171 Posts
September 29 2012 03:33 GMT
#156
Seems pretty good love the name too xD
Defeating a sandwich only makes it tastier
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