[G] Lyyna’s TvP : How to mech every protoss cry - Page 28
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crocodile
United States615 Posts
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ProxyKnoxy
United Kingdom2576 Posts
On April 12 2012 06:07 crocodile wrote: I'm not being hostile, you never once asked me for a replay. It's not a personal insult to say that your posts demonstrate a gross lack of understanding of Starcraft 2, because they do. You're the one being hostile, calling me a dick and saying I like to 'shit on others.' I gave you a very good basis for everything I said. As for your pulling rank, the difference between low and high master is very small. I don't do well in TvT and I experiment a lot in TvZ, so my ranking gets pulled down a bit by that. You sound like the guys on the bnet forums, where you see Platinum players explaining that because they are Platinum they know sooo much more about the game than Gold players, which you would know not to be true if you worked your way up from Bronze like I did. I've explained why very few Protoss players would ever build 5 Immortals in a 150 food army (tl;dr because it's an extremely dumb idea), especially against my build which forces them into a style of play that doesn't really have room for a lot of Immortals before I have a very high Banshee and/or BC count which is why I don't think I've faced it, but I will give you replays that have more Immortals than usual at the very least in a few minutes, I need to find them. From a protoss player, if I see you build more than 3/4 banshees then I probably build a phoenix and then immortals for your tanks, eventually into collossus. I think a single phoenix just wipes out the foundations of your build, but I'm not sure perhaps you have played against it...? | ||
crocodile
United States615 Posts
To Hider: Found a win and a loss. In this one the guy makes 5 Immortals in the mid game (this is one of my earliest mech games) and they are useless in a later fight. http://drop.sc/140224 Here is a loss. Despite a TERRIBLE engagement in my initial push, I still wiped out his army and had an advantage. However I let my macro slip and lost in the late game for other reasons, all of which had nothing to do with Immortals. I lost because this was in my early days of trying this strat and I was quite inexperienced, so I let him get every base on the map and 100 probes, I got too many vikings to respond to his carriers, and my ground army composition was a bit weak. http://drop.sc/158201 I also noticed you mentioned Archons as a potential issue for ghostless mech. Here's a game where the Protoss gets maxed out on multiple, different army compositions each time (one of which is like ~1 million Archons), and I trade very efficiently every time. http://drop.sc/155312 This one has a Colossus/Archon mix that also ends well for me. http://drop.sc/155314 | ||
Lyyna
France776 Posts
On April 12 2012 06:41 ProxyKnoxy wrote: From a protoss player, if I see you build more than 3/4 banshees then I probably build a phoenix and then immortals for your tanks, eventually into collossus. I think a single phoenix just wipes out the foundations of your build, but I'm not sure perhaps you have played against it...? The only time i saw a protoss trying phoenix + immortals in reaction to my banshee / ( thor or tanks) army , i just built 5 rax and did a 611 push off 2 bases. So yeah, he destroyed my 3 thors, my 4 banshees . . but still had 30 marines in his base | ||
Squigly
United Kingdom629 Posts
I have seen good threads like this get closed by a mod because of 1 or 2 people constantly bickering. So since I would love to see mech more often, please dont let that happen here. | ||
McTeazy
Canada297 Posts
On April 12 2012 06:51 crocodile wrote: A single Phoenix would get sniped by my Marines in like 2 seconds, and then you'd have absolutely no anti-air to deal with my ~6 Banshees + PDD. I get a lot of Marines to survive the early game with my build. To Hider: Found a win and a loss. In this one the guy makes 5 Immortals in the mid game (this is one of my earliest mech games) and they are useless in a later fight. http://drop.sc/140224 Here is a loss. Despite a TERRIBLE engagement in my initial push, I still wiped out his army and had an advantage. However I let my macro slip and lost in the late game for other reasons, all of which had nothing to do with Immortals. I lost because this was in my early days of trying this strat and I was quite inexperienced, so I let him get every base on the map and 100 probes, I got too many vikings to respond to his carriers, and my ground army composition was a bit weak. http://drop.sc/158201 I also noticed you mentioned Archons as a potential issue for ghostless mech. Here's a game where the Protoss gets maxed out on multiple, different army compositions each time (one of which is like ~1 million Archons), and I trade very efficiently every time. http://drop.sc/155312 This one has a Colossus/Archon mix that also ends well for me. http://drop.sc/155314 what? marines? in his base? harassing with your banshees? really? 5 pheonix and a speed obs will shut down your harass. as soon as there's more than 1 banshee anyone with a brain will throw down mineral line cannons, and a stargate and just defend with ease. most toss will actually defend banshee harass pretty well due to experience defending mutas in pvz. 2nd of all, i think you should be learning to play this style at an economic disadvantage. simcity/cannons will minimise helion losses and banshees can be swatted away pretty easily as i noted above. | ||
Yoshi Kirishima
United States10292 Posts
Anyways I'm pretty sure he's talking about his push, not harassing. So you'll have marines there to deal with the phoenix. | ||
xUnSeEnx
United States183 Posts
On March 24 2012 00:58 Severus_ wrote: Hm dem ravens on that Shakuras game achieved BW Vessel status. You got critical mass of them and it was really hard for zerg to do anything at all. Thats all good but in the TvP games hm everything looks kinda gimmicky I will wait to see how this develops and might try it on ladder. Keep up the good work. Gotta play gimmicky with the current balance of game with terran, past mid game you are at a lose unless the other races mess up badly. | ||
crocodile
United States615 Posts
On April 12 2012 12:23 McTeazy wrote: what? marines? in his base? harassing with your banshees? really? 5 pheonix and a speed obs will shut down your harass. as soon as there's more than 1 banshee anyone with a brain will throw down mineral line cannons, and a stargate and just defend with ease. most toss will actually defend banshee harass pretty well due to experience defending mutas in pvz. 2nd of all, i think you should be learning to play this style at an economic disadvantage. simcity/cannons will minimise helion losses and banshees can be swatted away pretty easily as i noted above. Did you watch a single replay? Or do you prefer theorycrafting? If a Protoss rushes for Speed Observers and Phoenix AND Cannons in their mineral lines, they will have practically no units to defend my Marine/Tank/Hellion/Banshee timing push. If they're getting them in the late game when they already have all their other tech I'll have BCs out and will be transferring to Tank/Thor/BC instead of Marine/Hellion/Tank/Banshee as my core units with sparing amounts of other units to support. Phoenix will be useless by then. I cannot imagine why you think it is a good idea to do this style at an economic disadvantage. That makes no sense at all, so I can't even argue that point. Anyway, I'm not trying to promote my own mech style here in this thread as this is about Lyyna's mech, so if anyone wants to talk about ghostless mech with me I'd love it if you could PM me. I'm not interested if you want to talk about why you think it doesn't work even though I've got tons of experience with it working. | ||
Lyyna
France776 Posts
About Crocodile ghost less style, as i said earlier, i'm trying some ghost-less midgame. Basically it sounds even scarier than ghost mech midgame due to the fact you can get a huge number of factoris, uppgrades, units,etc. And you do not really about having energy on ghosts. Having 2/3 fact worth of hellions and the same number producing tanks/thors relatively early in the game is insanely powerful. Also, people, stop with the "yeah so the protoss just go phenix and then immortals and then blablabla". You're assuming the protoss has infinite ressources, get his tech instantly, is maphacking and reacting to every single thing the terran do, versus a blind terran with 1 base eco. In fact its due to people using these scenarios that mech has the reputation of being bad, as people NEVER uses realistic situations to "prove" that mech is bad or good | ||
jakek95
United Kingdom351 Posts
http://sc2rep.com/replays/(P)Propugnator_vs_(T)TheGodfather/19210 Good replay to watch IMO if your new to this style in T v P. | ||
Chubz
France119 Posts
Do not get angry guys. We are terran, we are civilized and disciplined. We are not angryToss. We can discuss like adult. 00:19:26 - PhXǂLyyna à TOUS: some people have skill 00:19:27 - PhXǂLyyna à TOUS: others 00:19:29 - PhXǂLyyna à TOUS: have toss who is angry now ? User was warned for this post | ||
Hider
Denmark9341 Posts
On April 12 2012 17:11 Lyyna wrote: Do not get angry guys. We are terran, we are civilized and disciplined. We are not angryToss. We can discuss like adult. About Crocodile ghost less style, as i said earlier, i'm trying some ghost-less midgame. Basically it sounds even scarier than ghost mech midgame due to the fact you can get a huge number of factoris, uppgrades, units,etc. And you do not really about having energy on ghosts. Having 2/3 fact worth of hellions and the same number producing tanks/thors relatively early in the game is insanely powerful. Also, people, stop with the "yeah so the protoss just go phenix and then immortals and then blablabla". You're assuming the protoss has infinite ressources, get his tech instantly, is maphacking and reacting to every single thing the terran do, versus a blind terran with 1 base eco. In fact its due to people using these scenarios that mech has the reputation of being bad, as people NEVER uses realistic situations to "prove" that mech is bad or good Watched your game against shakurat (ghostless mech). Actally that toss was the first ive seen so far who knew how to coordinate multipronged attacks. Yet it killed me how he refused to harass planetaries with stalkers (behind mineral line), or even at least try to attack your 4th. Nevertheless you seemed to rely extremely much defensive barracks blocking positions. Tbh im not to sure if its really viable on most maps to rely on buildings blocking the paths to be able to win in a straight up fight. But thats why I feel ghosts are nessacary, because they basically make you extremely efficient vs like 20 archons or mid high number of immortals. And the thing about ghosts is that they are not really bad vs anything and extremely suply efficient. But maybe as you point out they are not a neccesiity in the midgame, but I just had troubles being save on a vulnerable 3rd (or maybe when i try to take 4th) to defend against immortal attacks. I guess of course a lot of buildings blocking the pathes can help in that way though. But do you feel they are a neccesity to survive agaisnt these kind of immortal attacks? If not so I would very much appreciate if you can show me a game where you succesed crushing immortal heavy play in a "straight up fight". | ||
Lyyna
France776 Posts
http://www.quickmeme.com/meme/3orbf8/ ... Is all i can answer to it without saying something that may be seen as rude by most toss Also, stream tonight 7pm. Dont worry,ill not cancel it this time :D @Hider : If this is the game im thinking about, rax are just a "bonus" to help holding your front. You can use a lot of these as they're insanely cheap with mass orbital. Also about the ghost fact, this game was my first ghost-less and i tried to delay ghosts as hard as possible, and if i remember well at some point he tried to bust my tankline (OUT of barracks cover) with a massive archon/immortal army, which failed horribly I think the best thing in the end will be to go ghostless midgame as it allows you to get really early a huge amount of fact with dual armories, and go to like 3 rax later in the game to pump ghosts | ||
Hider
Denmark9341 Posts
On April 12 2012 06:51 crocodile wrote: A single Phoenix would get sniped by my Marines in like 2 seconds, and then you'd have absolutely no anti-air to deal with my ~6 Banshees + PDD. I get a lot of Marines to survive the early game with my build. To Hider: Found a win and a loss. In this one the guy makes 5 Immortals in the mid game (this is one of my earliest mech games) and they are useless in a later fight. http://drop.sc/140224 Here is a loss. Despite a TERRIBLE engagement in my initial push, I still wiped out his army and had an advantage. However I let my macro slip and lost in the late game for other reasons, all of which had nothing to do with Immortals. I lost because this was in my early days of trying this strat and I was quite inexperienced, so I let him get every base on the map and 100 probes, I got too many vikings to respond to his carriers, and my ground army composition was a bit weak. http://drop.sc/158201 I also noticed you mentioned Archons as a potential issue for ghostless mech. Here's a game where the Protoss gets maxed out on multiple, different army compositions each time (one of which is like ~1 million Archons), and I trade very efficiently every time. http://drop.sc/155312 This one has a Colossus/Archon mix that also ends well for me. http://drop.sc/155314 Thank you for replays. If you look at the game against cyrus: Even though you had an extremely strong defensive position (around 26 min mark) (which you seem to be very good at setting your self up at) it didn't look like you were efficient enough? Isn't this a position where ghosts would have helped a lot. But the thing I feel from having watched your games is that you need a really favourable position to be cost efficient (enough), and I am just not sure if that is always possible (but maybe I am wrong, having baracks certainly help). And I am just not sure what are the advantages of not getting ghosts? With ghosts you can be cost efficient in a straight up fight (like in an open field). Cutting a few banshees/tanks/delaying BC's just doesn't seems so bad if you can become much more efficient. I feel like the "barracks wall of" should be a bonus help, not a neccesiity and with ghostless play it kinda feels you just need that wall. | ||
Thylacine
Sweden882 Posts
On April 12 2012 20:28 Chubz wrote: 00:19:26 - PhXǂLyyna à TOUS: some people have skill 00:19:27 - PhXǂLyyna à TOUS: others 00:19:29 - PhXǂLyyna à TOUS: have toss who is angry now ? Why the fuck are you posting here if you just wanna pick a fight with Lyyna/Annoy him/Not contribute or discuss the guide? Seriously, if you got so many issues with him then leave the thread and dont come back, it's probably gonna get closed soon because of people like you. And I recomand people to check his replays before talking out of their ass. | ||
Hider
Denmark9341 Posts
On April 12 2012 20:44 Lyyna wrote: @Chubz take an ironic quote on tl, a trolling (but still true) quote ingame, try to prove a totally different fact with it http://www.quickmeme.com/meme/3orbf8/ ... Is all i can answer to it without saying something that may be seen as rude by most toss Also, stream tonight 7pm. Dont worry,ill not cancel it this time :D @Hider : If this is the game im thinking about, rax are just a "bonus" to help holding your front. You can use a lot of these as they're insanely cheap with mass orbital. Also about the ghost fact, this game was my first ghost-less and i tried to delay ghosts as hard as possible, and if i remember well at some point he tried to bust my tankline (OUT of barracks cover) with a massive archon/immortal army, which failed horribly I think the best thing in the end will be to go ghostless midgame as it allows you to get really early a huge amount of fact with dual armories, and go to like 3 rax later in the game to pump ghosts Yeh you had a turret wall there ![]() But of course if you always can have some kind of wall then you can always be really cost efficient. I am just not sure of whether thats always possible. One could imagine that the toss could be so good at abusing the immobility against mech that any kind of walls could be avoided. If thats true it becomes a neccesiity for terran to be able to beat any kind of toss army in a straight up fight | ||
crocodile
United States615 Posts
On April 12 2012 21:04 Hider wrote: Thank you for replays. If you look at the game against cyrus: Even though you had an extremely strong defensive position (around 26 min mark) (which you seem to be very good at setting your self up at) it didn't look like you were efficient enough? Isn't this a position where ghosts would have helped a lot. But the thing I feel from having watched your games is that you need a really favourable position to be cost efficient (enough), and I am just not sure if that is always possible (but maybe I am wrong, having baracks certainly help). And I am just not sure what are the advantages of not getting ghosts? With ghosts you can be cost efficient in a straight up fight (like in an open field). Cutting a few banshees/tanks/delaying BC's just doesn't seems so bad if you can become much more efficient. I feel like the "barracks wall of" should be a bonus help, not a neccesiity and with ghostless play it kinda feels you just need that wall. I agree, ghosts would have helped. I admit I'm just really not good at using them or incorporating them into my builds. Its as lyyna said, skipping ghosts strengthens your mid game because you don't really need them that badly in the midgame. The barracks wall is just super fun and it isn't necessary but as I'm sure you've seen it helps a TON. I don't know if you've ever played ravenmech late game TvZ, but its a similar principle to using the ravens to make a wall of turrets to give your tanks a few rounds of free shots at ultralisks. You don't NEED it but man is it nice to have! | ||
Hider
Denmark9341 Posts
On April 13 2012 02:03 crocodile wrote: I agree, ghosts would have helped. I admit I'm just really not good at using them or incorporating them into my builds. Its as lyyna said, skipping ghosts strengthens your mid game because you don't really need them that badly in the midgame. The barracks wall is just super fun and it isn't necessary but as I'm sure you've seen it helps a TON. I don't know if you've ever played ravenmech late game TvZ, but its a similar principle to using the ravens to make a wall of turrets to give your tanks a few rounds of free shots at ultralisks. You don't NEED it but man is it nice to have! Regarding "stronger midgame when you go ghostless" I am not completely sure what you are referring to? I mean you can still do that 2 base timing attack even if you plan to get ghost a few minuts later (as I typically myself first get ghosts when I am saturated on 6 gases). And while I agree that there is a phase where we are "weak" when we transition into ghosts, this phase feels very short, and we can always turtle heavily on 3 bases in a strong defensive position. Im not sure really what kind of advantage being slightly stronger in the midgame by delaying our ghosts give us. Can we do any kind of timing attacks on 3 bases (?) Not really to my knowledge. However lets say we want to take our 4th on a map like Tal Darim. Even though we will typically be around 170-200 food, our opponent will most of the time be able to get good flanks on our army, which makes his units a lot better. In this situation I am not sure if we actually succesfully can block every path to one of our expansions with barracks, and hence it can become nessacary for us to fight in a straight up fight. And without EMP I just dont think its possible to beat a heavy immortal push in this situation (cost efficiently). And thats why it kinda seems like a neccesiity to have these super strong barracks wall or turret walls (with ravens). Im not sure how you feel about fighting on the middle of the map with pure mech/air? Do you really always feel like you will crush your oppoenent? | ||
McTeazy
Canada297 Posts
Did you watch a single replay? Or do you prefer theorycrafting? If a Protoss rushes for Speed Observers and Phoenix AND Cannons in their mineral lines, they will have practically no units to defend my Marine/Tank/Hellion/Banshee timing push. If they're getting them in the late game when they already have all their other tech I'll have BCs out and will be transferring to Tank/Thor/BC instead of Marine/Hellion/Tank/Banshee as my core units with sparing amounts of other units to support. Phoenix will be useless by then. I cannot imagine why you think it is a good idea to do this style at an economic disadvantage. That makes no sense at all, so I can't even argue that point. Anyway, I'm not trying to promote my own mech style here in this thread as this is about Lyyna's mech, so if anyone wants to talk about ghostless mech with me I'd love it if you could PM me. I'm not interested if you want to talk about why you think it doesn't work even though I've got tons of experience with it working. o not get angry guys. We are terran, we are civilized and disciplined. We are not angryToss. We can discuss like adult. About Crocodile ghost less style, as i said earlier, i'm trying some ghost-less midgame. Basically it sounds even scarier than ghost mech midgame due to the fact you can get a huge number of factoris, uppgrades, units,etc. And you do not really about having energy on ghosts. Having 2/3 fact worth of hellions and the same number producing tanks/thors relatively early in the game is insanely powerful. Also, people, stop with the "yeah so the protoss just go phenix and then immortals and then blablabla". You're assuming the protoss has infinite ressources, get his tech instantly, is maphacking and reacting to every single thing the terran do, versus a blind terran with 1 base eco. In fact its due to people using these scenarios that mech has the reputation of being bad, as people NEVER uses realistic situations to "prove" that mech is bad or good alright, i've had about enough of this. i've tried to be patient but you two have made this thread into the biggest fucking circle jerk i've ever seen. if someone has an idea they "haven't watched replays". if there's a counter to your units "you can't have them cuz i have x" or "they can't possibly have those because i have way more money" or "they can't have that because helions are imba and i killed all their probes" you do realise the hypocrisy in this right? saying he can't have the counter to my units because i have the counter to his units...? why don't you two fucking geniuses tell me what has given you the most trouble with this style? do you ever lose? or is mech just so super imba you can't lose unless you shit your pants while playing? | ||
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