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Improving by playing campaign on brutal mode - Page 2

Forum Index > StarCraft 2 Strategy
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battywalker
Profile Joined December 2011
56 Posts
March 13 2012 19:27 GMT
#21
As some people hinted, a lot of the campaign levels can be beaten by doing suicide all-ins to kill one building. For the Supernova level, I remember massing banshees and then sending *everything*, scvs, buildings, what have you, straight at that building you have to kill.
DeCoup
Profile Joined September 2006
Australia1933 Posts
March 13 2012 23:49 GMT
#22
Starcraft Master could help a little in the micro area or even to introduce you to some mechanics you were not fully aware of, but what matters most for 1v1 is macro. I would have to say that the multitasking trainer has to be the best non multiplayer map which can help improve your game.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
March 14 2012 17:04 GMT
#23
You'd be wasting time. The campain is nothing like 1v1. If you use "practicing micro" to justify your arguement, there are better UMS maps out there to practice your micro with.
Life's good :D
LavaLava
Profile Joined January 2012
United States235 Posts
March 14 2012 17:51 GMT
#24
Most campaign maps just have an AI that generates units to throw at your base defenses... so no. It's really quite different. I mean, if someone hasn't played the game at all, the campaign will familiarize them with the units, but it's not going to improve you past that.
MintPanda
Profile Joined March 2012
United Kingdom19 Posts
March 14 2012 18:04 GMT
#25
Honestly there is no avoiding practicing against real opponents. A lot of 1v1 skills comes from a good "game sense" or "feel" of game mechanics. In campaign, you have all these silly upgrades (which, though awesome, aren't in 1v1) which make you think certain units are more viable than they are. Generally it is only through experience that you will understand the strengths of each unit in each matchup.

The second issue as it has been raised plenty of times is the lack of the dimension of time. In 1v1s where timing is extremely crucial especially for races which rely heavily on timing pushes, it is essential to understand what is weak or strong or threatening at which point in time in the game.

As mentioned multiple times too, if you want to practice micro there are plenty of good micro-intensive platforms such as marine split challenge or even using the unit tester with a friend to test certain compositions and testing certain composition matchups (which is really fun too).
Neo.NEt
Profile Joined August 2010
United States785 Posts
Last Edited: 2012-03-14 19:41:31
March 14 2012 19:41 GMT
#26
On March 14 2012 02:15 zatic wrote:
Campaign is an absolute waste of time regarding your 1v1 skill. Not only will you not learn anything, more likely you'll develop bad habits and actually lower your skill.

Where do you think the tens of thousands of Kerrigan portraits in Bronze come from?

If anything, play 1v1 against the AI, which is actually good for practicing build timings, worker production, supply, etc. Or just man up and hit that Find Match button.



^^ I'm with that guy

MAYBE you could try to argue that it's like saying, "if you want to be good at basketball you don't just play a lot of basketball games, you have to practice dribbling, shooting, etc. individually". But even if you wanted to argue that... I'd say you're better off just playing a game really focusing hard on one certain thing (spending your money, scouting, etc.)
Apologize.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 14 2012 20:21 GMT
#27
campaign gives you units you can't use in multi, teaches you tactics that dont work in multi, forces you to fight enemy compositions you'll never find in multi

not a good idea to improve, play it for fun if you like but it aint no macro trainer
kaluro
Profile Joined November 2011
Netherlands760 Posts
March 15 2012 05:42 GMT
#28
On March 14 2012 02:15 zatic wrote:
Where do you think the tens of thousands of Kerrigan portraits in Bronze come from?


Most likely? Portrait farmers. They are a real plague down there in bronze.
I dont think there are any legitimate bronzies with 1000Z wins. (are there?)
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
March 15 2012 05:58 GMT
#29
On March 15 2012 14:42 kaluro wrote:
Show nested quote +
On March 14 2012 02:15 zatic wrote:
Where do you think the tens of thousands of Kerrigan portraits in Bronze come from?


Most likely? Portrait farmers. They are a real plague down there in bronze.
I dont think there are any legitimate bronzies with 1000Z wins. (are there?)


I don't think he means zergified Kerrigan, he means the human Kerrigan portrait you get for beating the brutal campaign. You guys are thinking for the wrong portrait. The 1k Zerg wins Kerrigan has nothing to do with the campaign, he was just pointing out that even bronze leaguers can beat the campaign on brutal.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 15 2012 06:03 GMT
#30
Campaign doesn't punish you for macro-mistakes, because the opponent is just this sort of AI that sits there waiting for you to attack him.

Campaign teaches you how to play campaign. Not multiplayer. It's good if you are below bronze, like never played RTS, and so you beat the campaign on hard, but that's it. It's just a big tutorial.

Multiplayer, on the other hand, has a lot of timings. Mirror match-up, who is producing more drones and then the big attack comes, or in any of the match-ups, how many workers and tech you can safely get before the opponent's big push, which you are scouting to see what it is.

If you are bronze/silver/gold, no offense, but you are really really low level. As in, I don't think gold people know how to fully play the game yet. Like you don't understand all the unit timings, or what is possible, or what your race is capable of. You just need to play the game more. it's an extremely complex game. I'm mid-masters and I don't understand shit still.

You just need to get over that ladder anxiety and just play. If you log 2,000 games, you'll be diamond. It's just a matter of how many games you play. The possibility that you might actually be good at this game only really comes into play after you've hit like high masters. Until then, everyone is just trying to play a ton of games to figure out what's going on.
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Sylfyre
Profile Joined January 2012
Australia222 Posts
March 15 2012 06:20 GMT
#31
The first thing I did in starcraft 2 was clear brutal mode. That said i played brood war so I had some idea of what I was doing, but generally the campaign isn't too hard imo
dicedicerevolution
Profile Joined October 2009
United States245 Posts
Last Edited: 2012-03-15 06:23:17
March 15 2012 06:22 GMT
#32
If you actually worked on your mechanics before playing campaign, then stuff like tapping and keeping track of upgrades, some multitasking can be exercised during the game. I can confirm this from personal experience. The effect could have been "amplified" by the fact that I play Zerg main (high-master) and Terran macro (but not general mechanics) is a little bit novel to me.

As far as the possibility of campaign being used as an alternative training method, I think zatic already made it clear; absolutely not.
fighter2_40
Profile Blog Joined December 2010
United States420 Posts
March 15 2012 06:54 GMT
#33
Your way better off just playing 1v1s. I've seen gold leaguers with brutal completed that don't know the first thing about the game.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 15 2012 07:16 GMT
#34
it's just for fun
Creator of sc2unmasked.com
BurningRanger
Profile Joined January 2012
Germany303 Posts
March 15 2012 08:37 GMT
#35
I did the campaign on brutal right when SC2 came out. And I had just played beta a bit then and was Bronze (now only Silver). So playing the campaign didn't really get my skill up. If at all you want to draw a connection here, it's probably easier to play the campaign on brutal when you've already learnt some 1v1 basics. But the other way around... nothing to learn imo.
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