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Now, since I meddled with campaign in normal mode while I was way back in silver, I have not touched it ever since, until now, because of my sudden obsession with that Kerrigan portrait. Of course, I've come a long way since, and I've managed to accomplish that without too much trouble, but what I noticed is that you actually need a decent level of multitasking and macro to stay on top of things when playing the campaign in brutal mode, especially so in the later missions, so much so that I really do not believe anyone below gold/plat can possibly have enough macro/multitasking to keep up the attacks and stuff.
So if anyone wants to find alternative/new ways to improve your general skill (at least for terran players, could apply to other races as well if you just want to improve in general), and you're like bronze or silver, or possibly gold, I feel like playing brutal mode campaign and focusing on SCV production, not getting supply blocked, constant unit production and keeping your $$$ low could be a good way to do so. The best part is, you can save whenever you want, so like, just before a big fight, if you feel like your macro is slipping, you can practice that fight over and over again until you can macro well during fights.
What do you guys think?
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I went about to clear brutal mode when I was still in silver. It's true that the final missions were rather hard, but lot of them can be cleared with with turtle tactics that really do not translate well to the multiplayer side of the game. Most of it involves defensive lines, and massing units behind that without paying attention to the enemy. Early pressure makes no sense at all, since the objectives are mostly static.
But for a complete beginner that got into sc2, and played the campaign on normal, i guess it wouldn't hurt to try to clear it on brutal bit later to see how it is.
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Zurich15324 Posts
Campaign is an absolute waste of time regarding your 1v1 skill. Not only will you not learn anything, more likely you'll develop bad habits and actually lower your skill.
Where do you think the tens of thousands of Kerrigan portraits in Bronze come from?
If anything, play 1v1 against the AI, which is actually good for practicing build timings, worker production, supply, etc. Or just man up and hit that Find Match button.
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I feel like the campaign is all over the place to be a good practice environment. Some missions have you just microing units while some just hands you bases and units so you can get right into the fun part. It really isn't good practice. If you're talking specifically about "All In" or the final protoss mission...even those have its problems. They hand you units and/or free bases so there's nothing you have to worry about except spending your money. I guess this is fine "practice", but a ladder 1v1 achieves the same thing and more.
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I´d rather think of it the other way around. Playing campaign on any difficulty won´t improve your 1v1 play by much - if any. Playing 1v1 will however improve the ease of which you can run through the campaign.
When I first started playing, I played on a friends account to try it out and I finished brutal campaign with sheer stubburness and video tutorials, some of the mission did give me a hard time since I had never touched an RTS game previously. Since then I bought my own game and laddered alot. I thought of finished the campaign once again on my own account but honestly it has now become so easy that the challenge bores me a bit and I only finished the first 6-7 missions.
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It's definitely counter-productive as far as 1v1 skill goes, Zatic nailed it so i wont echo it more
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I think you'll learn much faster just playing 1v1 or even team games than playing campaign brutal. Thing with campaign is that the flow/pace of the game has been set for you. There are no timings. Your unit compositions are predetermined. Your macro is limited by the limited resources that are provided you in campaign (most campaign missions will allow you 2 bases max).
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United States2309 Posts
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It depends how you approach it. Virtually every brutal level can be beaten by doing the following:
- Making sure you don't get supply blocked - Expanding at appropriate times - Constantly making SCVs - Constantly making units - Keeping your money low
If you approach the brutal campaign in this way then it could be beneficial for a low level layer as a way of practising mechanics (as a zerg player, my terran play got noticeably better as I went through the brutal campaign). But it won't be long before 1v1 games vs the AI in multiplayer games will provide a better practice environment.
Will playing brutal improve your terran mechanics? If your mechanics are bad at the moment, and you approach each level in the aforementioned way, yes. But there are better ways to practice if the goal is just to get better and you don't care for the kerrigan portrait.
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On March 14 2012 02:34 Hairy wrote: It depends how you approach it. Virtually every brutal level can be beaten by doing the following:
- Making sure you don't get supply blocked - Expanding at appropriate times - Constantly making SCVs - Constantly making units - Keeping your money low
Alot of missions come with odd number of scvs to start with, have no or only a few expansions, the units and upgrades are different and even the number of free supply to start with varies greatly. It bears little resemblance to real games and you´d be much much better off just laddering or even playing customs or vs ai games.
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I found that after having spent a lot of time on the ladder and improving there, playing single-player on brutal was significantly easier after the fact. But definitely not the reverse.
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I found single player more like abusing certain strats (like in the final protoss mission wall-in with DT ja sniping incoming overseers), siege tanks are OP and so on . Still fun i guess it doesn't hurt if you play micro intensive units.
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I'm a diamond toss and I can't beat the brutal campaign, so according to my ego campaign is a waste of time and makes you a bad person.
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On March 14 2012 02:15 zatic wrote: Campaign is an absolute waste of time regarding your 1v1 skill. Not only will you not learn anything, more likely you'll develop bad habits and actually lower your skill.
Where do you think the tens of thousands of Kerrigan portraits in Bronze come from?
If anything, play 1v1 against the AI, which is actually good for practicing build timings, worker production, supply, etc. Or just man up and hit that Find Match button.
Instant call down supply depots...
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Definitely no, the single-player campaign is a waste of time with a bunch of "build this new unit, asshole" missions. Just play on ladder. It's better to play under a little pressure than quicksave-quickload, that's what teaches you to get better at the game.
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The campaign is a good way to learn the basics of the game if you're completely new, but I would highly advise against using it as a representation in any way for a 1v1 game. The basics of pretty much any mission in the campaign, even in brutal pretty much go like this:
Build scvs. Build supply depots. Build marines. A move to victory.
Not really helpful for any realistic situation.
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On March 14 2012 04:01 Xxazn4lyfe51xX wrote: Build scvs. Build supply depots. Build marines. A move to victory.
Not really helpful for any realistic situation. *cough* marine SCV allin *cough* :D
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sure, playing starcraft will get you better at it. whether it's the most efficient way to do it, i don't know.
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On March 14 2012 04:12 Hairy wrote:Show nested quote +On March 14 2012 04:01 Xxazn4lyfe51xX wrote: Build scvs. Build supply depots. Build marines. A move to victory.
Not really helpful for any realistic situation. *cough* marine SCV allin *cough* :D
Xxazn4lyfe51xX was being sarcastic, can´t you smell the zerg imba-marine QQ xD
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I didn't know there are many Bronze leaguers with Kerrigan portraits ._o
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