keep pumping workers! 34k games => 4 charts - Page 3
Forum Index > StarCraft 2 Strategy |
TheV
Brazil107 Posts
| ||
dsjoerg
United States384 Posts
In the first 28 minutes of the game, Grandmaster players produce an average of 3.7 workers per minute The ggtracker site measures "worker waves" per minute, using a 3-second antispam filter, and uses the whole game, not just the first 28 minutes. TheV, glad you like it! | ||
Tobberoth
Sweden6375 Posts
| ||
RudePlague
Great Britain113 Posts
For me it's showed the same thing that the SQ statistic showed, I have macro which is well above the average for my league but I am lacking in other areas which holds me back. I've been in Plat for about a year now (in Diamond briefly) while my SQ was in the masters/GM range and using this my worker production graph is above the average Master line a lot of the time, and well above the Diamond line. This confirms to me the same thing that I have felt for a long time, the game is far more complicated at a lower level than people give it credit for (especially on TL). The old maxim "if you build workers and build stuff you get masters ez" is simply not true. I hope that this site can develop more and add more useful features. I'd like more choice on the graphs that are displayed, like the option to tweak which leagues it compares my graphs two, and also multiple players, e.g. choosing opponents/pros to compare our scores to. | ||
TheV
Brazil107 Posts
On March 13 2012 00:00 RudePlague wrote: This is a useful/interesting site for a lot of people. For me it's showed the same thing that the SQ statistic showed, I have macro which is well above the average for my league but I am lacking in other areas which holds me back. I've been in Plat for about a year now (in Diamond briefly) while my SQ was in the masters/GM range and using this my worker production graph is above the average Master line a lot of the time, and well above the Diamond line. This confirms to me the same thing that I have felt for a long time, the game is far more complicated at a lower level than people give it credit for (especially on TL). The old maxim "if you build workers and build stuff you get masters ez" is simply not true. I hope that this site can develop more and add more useful features. I'd like more choice on the graphs that are displayed, like the option to tweak which leagues it compares my graphs two, and also multiple players, e.g. choosing opponents/pros to compare our scores to. I agree, a tool to compare two players would be awesome, I am comparing myself vs Idra and clearly I have to make way more drones, his average on the reps is 2.3 and mine is 1.7 lol | ||
Tobberoth
Sweden6375 Posts
On March 13 2012 00:00 RudePlague wrote: This is a useful/interesting site for a lot of people. For me it's showed the same thing that the SQ statistic showed, I have macro which is well above the average for my league but I am lacking in other areas which holds me back. I've been in Plat for about a year now (in Diamond briefly) while my SQ was in the masters/GM range and using this my worker production graph is above the average Master line a lot of the time, and well above the Diamond line. This confirms to me the same thing that I have felt for a long time, the game is far more complicated at a lower level than people give it credit for (especially on TL). The old maxim "if you build workers and build stuff you get masters ez" is simply not true. I hope that this site can develop more and add more useful features. I'd like more choice on the graphs that are displayed, like the option to tweak which leagues it compares my graphs two, and also multiple players, e.g. choosing opponents/pros to compare our scores to. If you're truly on a masters level in both SQ and this worker production statistic, you should definitely write a post with replays asking for direction. Being way above your league in these statistics means that you always have way more stuff that your opponents, so there must be something fundamentally wrong in your play, which people can help you notice and correct. | ||
dsjoerg
United States384 Posts
| ||
Macpo
453 Posts
![]() two remarks to improve it maybe: - is it complicated to give a tool to upload massively? (like I have 4000 replays, but couldn't upload them). I guess that would be huge, as it would give much more accurate statistics for everyone. But maybe it's hard to do ![]() - more easily, maybe, when you break down the figures by league, I think you should mention not frequencies (like 7 % of masters have wpm at 1.7) but added frequencies (like 47% of masters have wpm at 1.7 or below). That would make more sense i feel ![]() thanks anyway! I know I need to improve my macro now:D EDIT: I also have a question, as a zerg player: How far from reality your proxy estimation of wpm is ? Cause I feel if the system actually only counts 1 drone per drone wave, it is quite problematic! especially after you made your first queen, you never really make drones 1 by 1. | ||
dsjoerg
United States384 Posts
Good news! ggtracker already permits multiple replay upload. You can simply select multiple files when uploading, or you can drag-and-drop files onto the upload button. Great idea about the by-league breakdown. We'll do that for the next version. Regarding your last question, the current stat really measures drone waves per minute, and will be off by how many drones you make per drone wave. So if you typically make 2 drones per drone wave, then the ggtracker wpm stat will be 1/2 of your drone production. It's more accurate to think of it as measuring drone waves per minute. It's interesting to note that higher-league players do have more drone waves per minute. Will increasing your # of drone-waves improve your game? What do you all think? Speaking of zerg, here are some stats that answer the question in another way, and address the question of those who wonder if worker-waves per minute are really related to win-loss. Looking at all the games in ggtracker, we can measure the worker-waves-per-minute (wwpm) for the winners separately from the losers. We exclude games < 5 minutes here.
I believe in the power of data! So until I or someone can dig up data that shows otherwise, I'll side with those who say that wwpm is not a relevant stat for zergs to focus on. On the other hand, the wwpm difference for terran is pretty large. Digging into individual player stats, there's a ggtracker player with 387 terran games > 5 minutes, and their wwpm is 1.30 for their losses and 1.36 for their wins, with an average game duration of 22:10 and 21:56, respectively. Would individual player win/loss stats like that be relevant to helping us decide whether wwpm has an influence on winning and losing? Proving causation is hard to do without double-blind experiments, but we can gather lots of suggestive correlations... | ||
Hertzy
Finland355 Posts
Also, I like the graphs, but I would be interested in seeing the cumulative distributions for each league. (Okay, so I just want to say my WPM is better than 95% of bronze league) Edit; ninja'd by macpo.... I wonder how I found a page that old anyway. | ||
neo_rtr
Sweden70 Posts
workers per minute trend 2.6 average, 2.9 recently actions per minute trend 84 average, 85 recently | ||
ZpuX
Sweden1230 Posts
Looking at the whole game length probably skews the results a bit, but would work in the favor of players not in master/gm. But then again, a master/gm is probably better at replacing lost workers during the course of the game which would then skew the graphs in their favor... If this is the case, it would be nice to maybe look at the games in two parts, first 15 min, and then the rest of the game and maybe find some correlation to adjust the graphs. just my 2 cents! Nice work! | ||
| ||