• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:52
CEST 10:52
KST 17:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9040 users

keep pumping workers! 34k games => 4 charts - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
goldenwitch
Profile Joined August 2010
United States338 Posts
March 11 2012 02:41 GMT
#21
By the way, the name of your website happens to coincide with the name of a trojan for the Android phone =(
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 02:54 GMT
#22
i know, crazy huh? i had nothing to do with that trojan i promise! pinky swear!
card-carrying grubby fan. developer of GGTracker.
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 02:57 GMT
#23
SKGZombie, thanks for the feedback. Can you send me the link to the game page and I'll investigate closer and see if it's the 3-second antispam that's responsible, or maybe I have a horrible bug I need to fix!
card-carrying grubby fan. developer of GGTracker.
idonthinksobro
Profile Joined December 2010
3138 Posts
March 11 2012 12:01 GMT
#24
isn't sc2gears able to measure worker production exactly? It might take a while if you try to analyze 20k games or more at once but i am pretty sure that would lead to more interesting results. I also wonder if the difference in higher skill regions is just because people play more standard and therefore the game goes to a lategame scenario more often which would change the first graph but iam not really sure into which direction. Probably depends what race you are and how long the game goes on after you have enough workers.

I wonder if there is a way to exclude replays in which one player cheesed another player or had to cut a lot of workers due to an allin timing attack or some other push etc.

But yeah i don't really know if this data helps anything at all, ofc making workers constantly is a good thing but there could be lots of simple things that can change the outcome of the data.

e.g.
master players are able to manage their drops better -> therefore zerg players need to build more drones and thats why the zerg opponent needs to make more drones than a diamond zerg player with an unharrassed economy.

Or a Zerg master leaves right after he knows he can't stop some allin and therefore probe cutting for his enemey is not as decisive as it would be if the zerg kept trying 5 more minutes.

These example seems to be cheesy but i hope you get what my overall problem with this data is. I much rather would want a worker production over gametime graph for each race and weed out non standard games(games under 5-6 minutes, games in which a huge amount of workers was produced in the lategame you als have to discount drones in the lategame because they often just will be made to be turned into spinecrawlers etc.) to get more accurate data, i know that this change wouldn't turn the data into something perfect but it would help to make it better.
taitanik
Profile Joined December 2011
Latvia231 Posts
March 11 2012 12:37 GMT
#25
if i would give 1 advise to a player whos is not diamond/master is just make workers non stop and just spend your money even if its just 20 baracks or 10 gates you will get to diamond/master just by doing it
"the game is over only when you make it over"
dynwar7
Profile Joined May 2011
1983 Posts
March 11 2012 14:45 GMT
#26
On March 11 2012 21:37 taitanik wrote:
if i would give 1 advise to a player whos is not diamond/master is just make workers non stop and just spend your money even if its just 20 baracks or 10 gates you will get to diamond/master just by doing it


Not always true

Spending money, of course,but not as blindly as making 20 barracks etc.

The current league is much more complex and difficult compared to the league last season or last year. It becomes more competitive and difficult each day. SO while your advice could work for past seasons, now it is more complex.
Regarding the imbalance, hilarious to see Zergs defending themselves....
kaluro
Profile Joined November 2011
Netherlands760 Posts
March 11 2012 15:43 GMT
#27
On March 10 2012 15:34 TheGreenMachine wrote:
I have to quote this and talk about it...

"for the super nerds out there, a technical note. due to limitations of the replay file format, we cannot measure worker production exactly; we can only measure when the player attempts to create a worker. in some cases the player can spam worker-creation commands that do not correspond to actual worker production. therefore we put a 3-second anti-spam filter into the measurement. it’s not perfect. it’s at its worst when a player will queue up probe production or make six drones in a second. despite these problems, there’s a clear relationship between wpm as we measure it and league, so for that reason i’d argue you’re pretty safe using this wpm as a metric to measure your own improvement as a player."

sad that this isnt very accurate then


indeed. as a zerg, injects pop 4 larvae at a time.. so only 1 out of 4 gets counted. Sometimes you get supply blocked as zerg and make >10 drones at a time, up to 20 sometimes.

Only one gets counted?
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 15:58 GMT
#28
kaluroo, unfortunately what you're describing is true. i will definitely work on finding a better way.

in the meantime, is the current metric a useful one to track, for a player who's trying to improve? perhaps the metric should be called not "workers per minute" but "worker creationwaves per minute".

once properly understood, i think the metric could be useful.

put it this way -- would you expect a better player to have more creationwaves per minute or per game? across all 40k players, the # of creationwaves is clearly correlated to league. will do a per-race analysis soon as well. --dj
card-carrying grubby fan. developer of GGTracker.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
March 11 2012 16:05 GMT
#29
Are you counting people who are like for example 4v4 masters as masters across the board. Not to step on the toes of team game lovers but i think it should be based on 1v1, high level team games are generally pretty cheesy.
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 16:12 GMT
#30
lksf, yes currently ggtracker shows the player's highest league across all gametypes. we'll try to make the site more clear about this in the next version!
card-carrying grubby fan. developer of GGTracker.
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
March 11 2012 18:49 GMT
#31
Pretty sweet, although it's accusing me of becoming lazy and complacent recently.

It would be nice if the match numbers shown on the graphs were listed in the matches table too. That way I could go straight to the matches where my worker production was nice and high, and watch those replays, instead of having to browse through pages and pages looking for wpm values.
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-03-11 19:47:32
March 11 2012 19:44 GMT
#32
From what I read so far, the way the correlation between workers and level works is far from clear : actually, it's maybe much more because you are better, that you manage to make more workers; than the contrary.
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 22:06 GMT
#33
Macpo, point taken that correlation is not causation.

netherh, great idea! Will do it in the next version.
card-carrying grubby fan. developer of GGTracker.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
March 11 2012 22:59 GMT
#34
On March 11 2012 21:01 idonthinksobro wrote:
isn't sc2gears able to measure worker production exactly? It might take a while if you try to analyze 20k games or more at once but i am pretty sure that would lead to more interesting results.


No. The problem is in the SC2 replay format. It is basically a list of actions taken by both players (build-order for unit X, move unit Y to location Z, change camera to location Z, etc...). The game can then replay these actions and since there is no random element in the game engine, the result is exactly the same every time. Replays also contain failed commands, such as building a worker when you dont have the minerals for it. Without the original game engine to determine exactly which build commands were successful, the best you can do is apply clever guesses to estimate how many workers were actually built. It's possible that SC2Gears has a better guess-algorithm (I wouldnt know). In that case, it'll be easier to just implement that in the script that these results were generated with.
Such flammable little insects!
denzelz
Profile Blog Joined November 2009
United States604 Posts
March 11 2012 23:15 GMT
#35
On March 12 2012 04:44 Macpo wrote:
From what I read so far, the way the correlation between workers and level works is far from clear : actually, it's maybe much more because you are better, that you manage to make more workers; than the contrary.


I think part of it is that the better you are, the more likely you are to go for macro builds. If you go Reactor Hellion into 3CCs, you can build a lot more SCVS per minute, which is probably why there's a huge spike for GM players.
parkin
Profile Blog Joined July 2007
1086 Posts
March 11 2012 23:29 GMT
#36
On March 10 2012 14:44 dsjoerg wrote:
[image loading]



why do the pros have lower wpm at the beginning of the games?
mostly harmless
Kentredenite
Profile Joined January 2011
United States220 Posts
Last Edited: 2012-03-11 23:39:34
March 11 2012 23:38 GMT
#37
On March 12 2012 08:29 parkin wrote:
Show nested quote +
On March 10 2012 14:44 dsjoerg wrote:
[image loading]



why do the pros have lower wpm at the beginning of the games?

The x-axis is wpm and the y-axis is population density. Meaning, the average pro has just a little under 2 wpm, and the rest are sort of bell-curve-distributed around that, while the masters average lower and have a differently shaped distribution.
RedZ
Profile Joined July 2011
16 Posts
March 12 2012 06:37 GMT
#38
hello,

I love your website, very cool to see how my trends compare to that of the masses and to the masters and above trends

Just an idea, you should create an option to allow players to seperate their games based on length, and allow them to see the trends of those games

For example, the WPM of all 10 minute or shorter games for a player

or the WPM for all 25 minute or longer games for a player

just an idea

great website!
dsjoerg
Profile Joined January 2012
United States384 Posts
March 12 2012 11:24 GMT
#39
thanks Redz, will do!
card-carrying grubby fan. developer of GGTracker.
polybios
Profile Joined December 2010
Czech Republic111 Posts
March 12 2012 12:14 GMT
#40
the site says a typical grandmaster makes 3.7 workers per minute but wpm breakdown by league show 2-3 workers per minute for GMs. How should I understand this?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech114
StarCraft: Brood War
Sea 1716
firebathero 1239
PianO 251
Shine 229
actioN 151
Killer 69
sorry 63
soO 61
Noble 55
NaDa 25
[ Show more ]
Shinee 24
ajuk12(nOOB) 16
Barracks 15
Aegong 15
NotJumperer 6
Terrorterran 5
zelot 5
Dota 2
XcaliburYe223
NeuroSwarm90
League of Legends
JimRising 485
Counter-Strike
olofmeister905
Other Games
summit1g8577
ceh9716
Nina81
Sick77
crisheroes63
Organizations
Other Games
gamesdonequick784
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH332
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos850
• Stunt723
• HappyZerGling107
Upcoming Events
The PondCast
1h 8m
OSC
15h 8m
RSL Revival
1d 1h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 15h
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
4 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.