• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:20
CEST 17:20
KST 00:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
Maestros of the Game: Week 1/Play-in Preview #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update BoxeR's Wings Episode 2 - Fan Translation A Eulogy for the Six Pool
Tourneys
LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. Easiest luckies way to get out of Asl groups BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20?
Tourneys
[ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group E [ASL20] Ro24 Group D
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Path of Exile Mechabellum Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 917 users

keep pumping workers! 34k games => 4 charts - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
goldenwitch
Profile Joined August 2010
United States338 Posts
March 11 2012 02:41 GMT
#21
By the way, the name of your website happens to coincide with the name of a trojan for the Android phone =(
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 02:54 GMT
#22
i know, crazy huh? i had nothing to do with that trojan i promise! pinky swear!
card-carrying grubby fan. developer of GGTracker.
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 02:57 GMT
#23
SKGZombie, thanks for the feedback. Can you send me the link to the game page and I'll investigate closer and see if it's the 3-second antispam that's responsible, or maybe I have a horrible bug I need to fix!
card-carrying grubby fan. developer of GGTracker.
idonthinksobro
Profile Joined December 2010
3138 Posts
March 11 2012 12:01 GMT
#24
isn't sc2gears able to measure worker production exactly? It might take a while if you try to analyze 20k games or more at once but i am pretty sure that would lead to more interesting results. I also wonder if the difference in higher skill regions is just because people play more standard and therefore the game goes to a lategame scenario more often which would change the first graph but iam not really sure into which direction. Probably depends what race you are and how long the game goes on after you have enough workers.

I wonder if there is a way to exclude replays in which one player cheesed another player or had to cut a lot of workers due to an allin timing attack or some other push etc.

But yeah i don't really know if this data helps anything at all, ofc making workers constantly is a good thing but there could be lots of simple things that can change the outcome of the data.

e.g.
master players are able to manage their drops better -> therefore zerg players need to build more drones and thats why the zerg opponent needs to make more drones than a diamond zerg player with an unharrassed economy.

Or a Zerg master leaves right after he knows he can't stop some allin and therefore probe cutting for his enemey is not as decisive as it would be if the zerg kept trying 5 more minutes.

These example seems to be cheesy but i hope you get what my overall problem with this data is. I much rather would want a worker production over gametime graph for each race and weed out non standard games(games under 5-6 minutes, games in which a huge amount of workers was produced in the lategame you als have to discount drones in the lategame because they often just will be made to be turned into spinecrawlers etc.) to get more accurate data, i know that this change wouldn't turn the data into something perfect but it would help to make it better.
taitanik
Profile Joined December 2011
Latvia231 Posts
March 11 2012 12:37 GMT
#25
if i would give 1 advise to a player whos is not diamond/master is just make workers non stop and just spend your money even if its just 20 baracks or 10 gates you will get to diamond/master just by doing it
"the game is over only when you make it over"
dynwar7
Profile Joined May 2011
1983 Posts
March 11 2012 14:45 GMT
#26
On March 11 2012 21:37 taitanik wrote:
if i would give 1 advise to a player whos is not diamond/master is just make workers non stop and just spend your money even if its just 20 baracks or 10 gates you will get to diamond/master just by doing it


Not always true

Spending money, of course,but not as blindly as making 20 barracks etc.

The current league is much more complex and difficult compared to the league last season or last year. It becomes more competitive and difficult each day. SO while your advice could work for past seasons, now it is more complex.
Regarding the imbalance, hilarious to see Zergs defending themselves....
kaluro
Profile Joined November 2011
Netherlands760 Posts
March 11 2012 15:43 GMT
#27
On March 10 2012 15:34 TheGreenMachine wrote:
I have to quote this and talk about it...

"for the super nerds out there, a technical note. due to limitations of the replay file format, we cannot measure worker production exactly; we can only measure when the player attempts to create a worker. in some cases the player can spam worker-creation commands that do not correspond to actual worker production. therefore we put a 3-second anti-spam filter into the measurement. it’s not perfect. it’s at its worst when a player will queue up probe production or make six drones in a second. despite these problems, there’s a clear relationship between wpm as we measure it and league, so for that reason i’d argue you’re pretty safe using this wpm as a metric to measure your own improvement as a player."

sad that this isnt very accurate then


indeed. as a zerg, injects pop 4 larvae at a time.. so only 1 out of 4 gets counted. Sometimes you get supply blocked as zerg and make >10 drones at a time, up to 20 sometimes.

Only one gets counted?
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 15:58 GMT
#28
kaluroo, unfortunately what you're describing is true. i will definitely work on finding a better way.

in the meantime, is the current metric a useful one to track, for a player who's trying to improve? perhaps the metric should be called not "workers per minute" but "worker creationwaves per minute".

once properly understood, i think the metric could be useful.

put it this way -- would you expect a better player to have more creationwaves per minute or per game? across all 40k players, the # of creationwaves is clearly correlated to league. will do a per-race analysis soon as well. --dj
card-carrying grubby fan. developer of GGTracker.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
March 11 2012 16:05 GMT
#29
Are you counting people who are like for example 4v4 masters as masters across the board. Not to step on the toes of team game lovers but i think it should be based on 1v1, high level team games are generally pretty cheesy.
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 16:12 GMT
#30
lksf, yes currently ggtracker shows the player's highest league across all gametypes. we'll try to make the site more clear about this in the next version!
card-carrying grubby fan. developer of GGTracker.
netherh
Profile Blog Joined November 2011
United Kingdom333 Posts
March 11 2012 18:49 GMT
#31
Pretty sweet, although it's accusing me of becoming lazy and complacent recently.

It would be nice if the match numbers shown on the graphs were listed in the matches table too. That way I could go straight to the matches where my worker production was nice and high, and watch those replays, instead of having to browse through pages and pages looking for wpm values.
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2012-03-11 19:47:32
March 11 2012 19:44 GMT
#32
From what I read so far, the way the correlation between workers and level works is far from clear : actually, it's maybe much more because you are better, that you manage to make more workers; than the contrary.
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
dsjoerg
Profile Joined January 2012
United States384 Posts
March 11 2012 22:06 GMT
#33
Macpo, point taken that correlation is not causation.

netherh, great idea! Will do it in the next version.
card-carrying grubby fan. developer of GGTracker.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
March 11 2012 22:59 GMT
#34
On March 11 2012 21:01 idonthinksobro wrote:
isn't sc2gears able to measure worker production exactly? It might take a while if you try to analyze 20k games or more at once but i am pretty sure that would lead to more interesting results.


No. The problem is in the SC2 replay format. It is basically a list of actions taken by both players (build-order for unit X, move unit Y to location Z, change camera to location Z, etc...). The game can then replay these actions and since there is no random element in the game engine, the result is exactly the same every time. Replays also contain failed commands, such as building a worker when you dont have the minerals for it. Without the original game engine to determine exactly which build commands were successful, the best you can do is apply clever guesses to estimate how many workers were actually built. It's possible that SC2Gears has a better guess-algorithm (I wouldnt know). In that case, it'll be easier to just implement that in the script that these results were generated with.
Such flammable little insects!
denzelz
Profile Blog Joined November 2009
United States604 Posts
March 11 2012 23:15 GMT
#35
On March 12 2012 04:44 Macpo wrote:
From what I read so far, the way the correlation between workers and level works is far from clear : actually, it's maybe much more because you are better, that you manage to make more workers; than the contrary.


I think part of it is that the better you are, the more likely you are to go for macro builds. If you go Reactor Hellion into 3CCs, you can build a lot more SCVS per minute, which is probably why there's a huge spike for GM players.
parkin
Profile Blog Joined July 2007
1080 Posts
March 11 2012 23:29 GMT
#36
On March 10 2012 14:44 dsjoerg wrote:
[image loading]



why do the pros have lower wpm at the beginning of the games?
mostly harmless
Kentredenite
Profile Joined January 2011
United States220 Posts
Last Edited: 2012-03-11 23:39:34
March 11 2012 23:38 GMT
#37
On March 12 2012 08:29 parkin wrote:
Show nested quote +
On March 10 2012 14:44 dsjoerg wrote:
[image loading]



why do the pros have lower wpm at the beginning of the games?

The x-axis is wpm and the y-axis is population density. Meaning, the average pro has just a little under 2 wpm, and the rest are sort of bell-curve-distributed around that, while the masters average lower and have a differently shaped distribution.
RedZ
Profile Joined July 2011
16 Posts
March 12 2012 06:37 GMT
#38
hello,

I love your website, very cool to see how my trends compare to that of the masses and to the masters and above trends

Just an idea, you should create an option to allow players to seperate their games based on length, and allow them to see the trends of those games

For example, the WPM of all 10 minute or shorter games for a player

or the WPM for all 25 minute or longer games for a player

just an idea

great website!
dsjoerg
Profile Joined January 2012
United States384 Posts
March 12 2012 11:24 GMT
#39
thanks Redz, will do!
card-carrying grubby fan. developer of GGTracker.
polybios
Profile Joined December 2010
Czech Republic111 Posts
March 12 2012 12:14 GMT
#40
the site says a typical grandmaster makes 3.7 workers per minute but wpm breakdown by league show 2-3 workers per minute for GMs. How should I understand this?
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
S2 Championship: Playoffs D1
ByuN vs CreatorLIVE!
MaNa vs Classic
SteadfastSC271
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 271
StarCraft: Brood War
Rain 4101
Bisu 2431
Flash 2278
Horang2 1986
Jaedong 1827
Mini 635
EffOrt 600
BeSt 396
sSak 364
ZerO 363
[ Show more ]
actioN 284
firebathero 223
Zeus 165
Shuttle 163
TY 120
Rush 112
Mong 81
Backho 50
Aegong 47
Movie 38
zelot 31
ToSsGirL 30
sorry 27
soO 25
Terrorterran 19
Rock 19
JulyZerg 16
NaDa 13
yabsab 13
Sacsri 13
Hm[arnc] 12
HiyA 10
SilentControl 7
Bale 6
Soulkey 0
Dota 2
Gorgc5675
qojqva2744
Dendi1236
420jenkins359
XcaliburYe308
KheZu167
League of Legends
Reynor87
Heroes of the Storm
Liquid`Hasu385
Other Games
singsing1982
B2W.Neo1516
Sick384
Hui .348
Lowko334
KnowMe129
rGuardiaN22
ZerO(Twitch)16
Trikslyr14
Organizations
Other Games
Algost 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH317
• iHatsuTV 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2337
• Stunt468
Upcoming Events
PSISTORM Gaming Misc
35m
Maestros of the Game
40m
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
2h 40m
SC Evo League
20h 40m
Maestros of the Game
1d
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
1d 3h
Team Bonyth vs Team Sziky
BSL Team Wars
1d 3h
Team Dewalt vs Team Sziky
Afreeca Starleague
1d 18h
Soulkey vs BeSt
Snow vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
PiGosaur Monday
3 days
LiuLi Cup
3 days
Replay Cast
4 days
The PondCast
4 days
RSL Revival
4 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
5 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
6 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
6 days
RSL Revival
6 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
6 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
Maestros of the Game
SEL Season 2 Championship
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.