[G] New Mutalisk Stacking Technique - Page 3
Forum Index > StarCraft 2 Strategy |
Tortious_Tortoise
United States944 Posts
| ||
mothergoose729
United States666 Posts
| ||
NagAfightinG
United Kingdom270 Posts
On March 05 2012 17:11 mothergoose729 wrote: You can achieve the same effect, by right clicking on another muta.OL move so slowly this trick is impractical. I think most pros have been using various techniques for muta stacking for a while already. The overlords movment speed have nothing to do with anything lol. | ||
mothergoose729
United States666 Posts
On March 05 2012 17:19 NagAfightinG wrote: The overlords movment speed have nothing to do with anything lol. What do you mean it has nothing to do with anything? Unless you have an OL in position, then it is difficult to use this trick for any practical aggression. In ZvT and ZvP, you don't get to camp one place very often and reign glaves, most of it is hit and run. Snipe an scv and move on, you don't get to work on a group of depots for 20 seconds. ZvP is the same but even more so. Also, its not necessary. If you spam move command in the same spot, your mutas will stack the exact same way. I don't mean to be a jerk, but I just don't see the application for this trick in most real in game situations. | ||
LovE-
United States1963 Posts
On March 05 2012 17:37 mothergoose729 wrote: What do you mean it has nothing to do with anything? Unless you have an OL in position, then it is difficult to use this trick for any practical aggression. In ZvT and ZvP, you don't get to camp one place very often and reign glaves, most of it is hit and run. Snipe an scv and move on, you don't get to work on a group of depots for 20 seconds. ZvP is the same but even more so. Also, its not necessary. If you spam move command in the same spot, your mutas will stack the exact same way. I don't mean to be a jerk, but I just don't see the application for this trick in most real in game situations. the overlord doesnt need to be in position though.. it can be anywhere lol | ||
mothergoose729
United States666 Posts
On March 05 2012 17:41 LovE- wrote: the overlord doesnt need to be in position though.. it can be anywhere lol Do I not undertstand this trick then? You have to keep your mutas on move command or they will natural disperse correct? So if you plan to stack them, you have to get them to stack, then move to the position you want them. If there is no OL nearby, and you want to stack your mutas, then you are going to right click spam on another muta and move in the same way. If I am missing something please let me know. | ||
Scereye
Austria154 Posts
On March 05 2012 17:52 mothergoose729 wrote: Do I not undertstand this trick then? You have to keep your mutas on move command or they will natural disperse correct? So if you plan to stack them, you have to get them to stack, then move to the position you want them. If there is no OL nearby, and you want to stack your mutas, then you are going to right click spam on another muta and move in the same way. If I am missing something please let me know. U just have to group an OL with your mutas. And because you have another unit farer away from your mutas the group "behaves" in another way than they would with only the mutas selected, no extra clicks required. However, i suck at SC:BW and SC2, thats just what i read over the years..., so im maybe wrong about the mechanics, but the statement itself should be true. | ||
mothergoose729
United States666 Posts
On March 05 2012 17:57 Scereye wrote: U just have to group an OL with your mutas. And because you have another unit farer away from your mutas the group "behaves" in another way than they would with only the mutas selected, no extra clicks required. However, i suck at SC:BW and SC2, thats just what i read over the years..., so im maybe wrong about the mechanics, but the statement itself should be true. So the OL just need to be in the control group in order to work? | ||
Scereye
Austria154 Posts
| ||
mothergoose729
United States666 Posts
On March 05 2012 18:01 Scereye wrote: Yup. Ok, thanks. Sorry about my comments then. I didn't understand how the trick worked. Going to have to mess around with this later. | ||
marine63
43 Posts
People done this in beta. | ||
Scereye
Austria154 Posts
On March 05 2012 18:13 marine63 wrote: sry mate, but this isn't new. People done this in beta. People done this in BW, People tried this in beta, didnt work to the same extend, people dropped the idea. So well, its kinda new i guess :/ | ||
Flowjo
United States928 Posts
| ||
pksens
United Kingdom156 Posts
Picking off turrets non stop, marines on edge of marine balls, scvs, & if you are JD godliness you can just outright win the game. In SC2; they don't stack as efficiently still and the turrets do so much damage to small muta numbers, this still doesn't open up any new tier to TvZ. Marines clump much tighter too so whenever you attack 1 marine you have nearly half the ball raining fire at you also. Later on, the clump is good, but thors should be present by then too. | ||
DeathAngel[ro]
Romania79 Posts
| ||
KimJongChill
United States6429 Posts
User was temp banned for this post. | ||
firehand101
Australia3152 Posts
| ||
AmericanUmlaut
Germany2574 Posts
| ||
Meteora.GB
Canada2479 Posts
A lot of BW AOE spells were actually kinda bullshit for what its worth but progamers still kept stacking mutas together (for example BW storms actually pretty much kill off tanks in a matter of seconds and decimate worker lines and there's no avoiding irradiate, you had to split the irradiated muta away from the flock). So I wonder if it's going to be the same here in SC2. Though fungal kinda screws everything up. | ||
Br3ezy
United States720 Posts
| ||
| ||