[G] New Mutalisk Stacking Technique - Page 6
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Angelbelow
United States3728 Posts
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rUiNati0n
United States1155 Posts
On March 06 2012 11:23 KhAmun wrote: GAAAAHHHHH I've suggested this and a warp in zealot in enclosed buildings and no one is listening to me! I'm listening ![]() Also you could try blinking a stalker into a place where it is stuck, but this may be too much tech idk. | ||
Angry.Zerg
Mexico305 Posts
In other news, actually to keep mutas stacked to snipe things (like pylons, cannons, probes/drones/scv's) is not really hard... just spam click while you dance and its done. | ||
evanthebouncy!
United States12796 Posts
Can they still do the "scoot n shoot" thing? In bw it was simply hold position here it is ... what? | ||
CrtBalorda
Slovenia704 Posts
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las91
United States5080 Posts
Just add a pylon to your control group. EDIT: Nevermind. Apparently observers work just as well. (It's just not something I would do super late game with observer speed in play ![]() | ||
TBone-
United States2309 Posts
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Cyro
United Kingdom20275 Posts
On March 08 2012 19:37 evanthebouncy! wrote: umm... just stacking is only half the story. Can they still do the "scoot n shoot" thing? In bw it was simply hold position here it is ... what? You can do it fine, sure, but it doesnt really matter that much, one of the main reasons IMO that it was amazing in brood war was because of the acceleration/decelleration mechanics and the way that your mutas would be split like the entire screens distance if you let them get out of sync, or some stopped moving to fire at a target while others still flew to try and get into range, etc, sc2 units tend to have much less acceleration time and control in a much more fluid manner i think | ||
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