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[G] New Mutalisk Stacking Technique

Forum Index > StarCraft 2 Strategy
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memcpy
Profile Blog Joined April 2010
United States459 Posts
Last Edited: 2012-03-06 01:53:15
March 05 2012 01:38 GMT
#1
Messing around last night with a flock of mutas, I noticed that their movement AI was actually affected by having an overlord in their group.

Without an overlord, mutas will spread out quickly in a line formation.
With an overlord, mutas will spread out slowly in a small circle.

Here's a video where I demonstrate the differences:



Performing this technique is very simple:
1. Group an overlord (or any other unit that moves) with your mutas.
2. Fly your mutas around by clicking near your group.

Benefits:
Mutas will group up more, allowing you to more easily single out enemy units. Because the group is smaller, you will be able to more easily dodge enemy units/turrets.

I really see no significant downsides to this technique. It's still not as good as Brood War muta stacking, but it's better than nothing. Obviously you wouldn't want to do this against thors or other units with splash, but you can just take the overlord out of your group once they come into play.

Have Fun!

Edit: Apparently Nestea has been doing this for quite a while. People probably thought he was trolling. =)
+ Show Spoiler +
[image loading]


Phoenixes also stack better with an observer added to their group, which is helpful when microing against mutas. Just make sure you watch out for infestors!
skirmisheR
Profile Joined August 2010
Sweden451 Posts
March 05 2012 01:40 GMT
#2
It took more than 1,5 years for SC2, but it's finally here :DDDDDDDDD

Awesome find!
I can jungle Pudge, can you?
denzelz
Profile Blog Joined November 2009
United States604 Posts
March 05 2012 01:43 GMT
#3
I don't really see that much difference between the two. In fact, I feel like you were just clicking more in front with the second control group, which caused the Mutas to spread out a bit less.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 01:43 GMT
#4
Can do with uprooted spine too!
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 05 2012 01:45 GMT
#5
I do this with Overseers, also helps to make sure you snipe off Observers around the map anyway.
Creator of sc2unmasked.com
LeeARK
Profile Joined October 2010
509 Posts
March 05 2012 01:46 GMT
#6
This would make target firing stuff in enemy's base much easier. I guess you just got to be careful around infestors or thors I guess.
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 05 2012 01:50 GMT
#7
On March 05 2012 10:43 denzelz wrote:
I don't really see that much difference between the two. In fact, I feel like you were just clicking more in front with the second control group, which caused the Mutas to spread out a bit less.


Don't worry, i tried it about 50 times. You can try it yourself if you don't believe me. The difference is real.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-03-05 01:58:40
March 05 2012 01:57 GMT
#8
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Thx though i will make sure to never group my mutas with an overlord or other unit in the same Group while flying around.
Never GG MKP | IdrA
Xaoz
Profile Joined March 2009
Germany146 Posts
Last Edited: 2012-03-05 02:02:28
March 05 2012 02:00 GMT
#9
I wish we would have already known this in BW. Oh wait!
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
March 05 2012 02:06 GMT
#10
On March 05 2012 11:00 Xaoz wrote:
I wish we would have already known this in BW. Oh wait!

Except for the fact that you could do it with larva/anything off screen due to an engine bug.
Lil' Joey, Master of the A-Move Stalker Strike Force
las91
Profile Blog Joined May 2011
United States5080 Posts
March 05 2012 02:13 GMT
#11
Hasn't this been done in BW for years? I tried messing around with it in SC2 and it will be much more helpful when the thor will be removed
In Inca we trust
Murlox
Profile Blog Joined March 2008
France1699 Posts
March 05 2012 02:14 GMT
#12
I don't get this.

You can aslo stack with a building in your group. Still makes no difference in my eyes?
Resistance ain't futile
skirmisheR
Profile Joined August 2010
Sweden451 Posts
March 05 2012 02:17 GMT
#13
On March 05 2012 11:14 Murlox wrote:
I don't get this.

You can aslo stack with a building in your group. Still makes no difference in my eyes?

Dude that sounds even more awesome, you just stack your mutas with an evo chamber or the spire and you can check your upgrades while muta microing like a baws

But did you test it?
I can jungle Pudge, can you?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 02:19 GMT
#14
On March 05 2012 10:57 XRaDiiX wrote:
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Matchups aren't really what would make it "bad", it's more of players and situations. In Brood War Protoss had Corsairs, which were Pheonix with splash. Terran had Irradiate from the Science Vessel. These are ridiculous compared to Storm/Archon.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-03-05 02:29:49
March 05 2012 02:28 GMT
#15
On March 05 2012 11:19 CecilSunkure wrote:
Show nested quote +
On March 05 2012 10:57 XRaDiiX wrote:
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Matchups aren't really what would make it "bad", it's more of players and situations. In Brood War Protoss had Corsairs, which were Pheonix with splash. Terran had Irradiate from the Science Vessel. These are ridiculous compared to Storm/Archon.


I worded that wrongly sorry. It's pretty much dangerous in all situations because of the closer clumped mutas would be more vulnerable to AOE .

I could see it being good very early game before too much AOE is out Though. There might be a window against Protoss/Zerg where this would be put to good use before infestors/storm/archon.

But vs Terran Thors are usually out pretty early.

It would making sniping stalkers faster i assume but there are other factors we must consider like how many mutas might of hit stalkers beside the stalker it was hitting instead of hitting an overkill shot. I've always wondered how this works.

Because if the Mutas that are further down the Flying Muta Flock arc probably hit different stalkers than it might not cause as much overkill damage when the Glaives hit the first stalker?
Never GG MKP | IdrA
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
March 05 2012 02:28 GMT
#16
This is AMAZING!
http://www.twitch.tv/advocadosc2
honed
Profile Joined October 2010
Canada482 Posts
March 05 2012 02:30 GMT
#17
so its the exact same as in bw? lol thats funny
jonaa
Profile Joined December 2010
Netherlands151 Posts
March 05 2012 02:31 GMT
#18
its not as useful because the muta range is 1 and the thor range is 999.

it would be so much more awesome if it worked aa bit better and you would be able to snipe things out of range of other things more specifically if that makes sense. this is kind of useful earlygame against terran or maybe toss.

you can actually see nestea add an overlord to the control group every time as well on the IM stream vods.
D:
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-03-05 02:32:13
March 05 2012 02:31 GMT
#19
are you sure? the first half, you did the magic box trick. the second half, you were clicking inside the magic box. that's why they were not spreading as much? this is like the opposite situation to magic boxing.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 02:34 GMT
#20
On March 05 2012 11:31 cLunAsTyY wrote:
its not as useful because the muta range is 1 and the thor range is 999.

it would be so much more awesome if it worked aa bit better and you would be able to snipe things out of range of other things more specifically if that makes sense. this is kind of useful earlygame against terran or maybe toss.

you can actually see nestea add an overlord to the control group every time as well on the IM stream vods.

Just know where the Thors are and go where they aren't.
LeeARK
Profile Joined October 2010
509 Posts
March 05 2012 02:37 GMT
#21
On March 05 2012 11:31 jimbob615 wrote:
are you sure? the first half, you did the magic box trick. the second half, you were clicking inside the magic box. that's why they were not spreading as much? this is like the opposite situation to magic boxing.


if he did magic box then his mutas would be in the same position relative to other mutas. However, all the mutas spread vertically as he moves them. Magic box only works if the units are already spread out. You cannot magic box stacked units.
BMM
Profile Joined January 2011
United Kingdom50 Posts
March 05 2012 02:57 GMT
#22
not trying to hate but wasn't this what everyone was doing in BW?? at any rate nice find, i'll be able to storm muta's better now :D:D
"Show me the money"
chuky500
Profile Blog Joined March 2010
France473 Posts
March 05 2012 02:57 GMT
#23
They seemed to unstack when you went right while they remained stacked when you went left. Is that how the trick works or did they just unstack because you moved to the opposite side ?
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 05 2012 03:29 GMT
#24
On March 05 2012 11:57 BMM wrote:
not trying to hate but wasn't this what everyone was doing in BW?? at any rate nice find, i'll be able to storm muta's better now :D:D


Ya, this is similar to what people did in BW, which is what led me to try it in the first place. It's just that most people, including pros, don't realize that it makes a difference in SC2. As someone mentioned earlier, I think the only pro who does this frequently is Nestea.

On March 05 2012 11:57 chuky500 wrote:
They seemed to unstack when you went right while they remained stacked when you went left. Is that how the trick works or did they just unstack because you moved to the opposite side ?


You can move around in any direction. I think I just messed up and clicked too far away or not quickly enough when I switched directions.
Pantythief
Profile Joined February 2012
Denmark657 Posts
March 05 2012 03:33 GMT
#25
..this is new?
afkøaoilncpsdpdnaædc
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 05 2012 04:07 GMT
#26
interesting that this didn't come up before, but i guess in beta it was like omg, thor > 1000 mutas, so no one actually bothered trying to stack them better. Pretty interesting find, will make targetfireing worse, which will be pretty damn annoying for everyone before the aoes are out. Which is the case really often, so it is really a nice information.
Atleast i am quiet happy i can easily snipe most air units still. Seeing the feedback on it though i don't think i have to fear alot.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
March 05 2012 04:19 GMT
#27
Sweet. Good trick to finally discover in SC2. And here people thought it didn't make a difference / didn't work. Yup just try to avoid things like Thors and Storm and you should be ok. I think it has to do with risk vs. Reward. Since AoE existed in BW and they stacked mutas there too I think we just need to know when and where to use it as players (I play toss though so no impact on me directly)
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Oboeman
Profile Joined January 2011
Canada3980 Posts
March 05 2012 04:58 GMT
#28
Nestea is streaming and he has an overlord in his mutalisk control group
blackberry_
Profile Joined September 2011
114 Posts
March 05 2012 05:10 GMT
#29
On March 05 2012 13:58 Oboeman wrote:
Nestea is streaming and he has an overlord in his mutalisk control group

Superhuman Nestea does this as well? Great find!
Live your life.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
March 05 2012 05:19 GMT
#30
I think it works very slightly better with a slow overlord, Great find !!!
BrassMonkey
Profile Joined April 2011
Canada84 Posts
March 05 2012 05:22 GMT
#31
Ive been doing this for quite awhile, very good technique.

Unless you get fungalled that is.
TOO EZ
Proof.
Profile Joined August 2011
535 Posts
March 05 2012 06:27 GMT
#32
Hmm was just watching Nestea play and wondered wth he was doing. Looks really interesting!
He who has a why to live can bear almost any how
lhr0909
Profile Blog Joined June 2011
United States562 Posts
March 05 2012 06:44 GMT
#33
On March 05 2012 13:58 Oboeman wrote:
Nestea is streaming and he has an overlord in his mutalisk control group


Confirmed!
No Pain No Gain
sqwert
Profile Blog Joined May 2008
United States781 Posts
March 05 2012 06:53 GMT
#34
hey can we see it shoot? id really like to see it shoot while microing liek this
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 07:03 GMT
#35
[image loading]
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
March 05 2012 07:21 GMT
#36
What happens when the overlord gets speed?
http://www.twitch.tv/advocadosc2
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 07:23 GMT
#37
On March 05 2012 16:21 Advocado wrote:
What happens when the overlord gets speed?

The overlord moves faster.
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
March 05 2012 07:30 GMT
#38
I'm pretty sure it has to do with the amount of distance between the extra unit you have in the group and the muta flock.
I'm an old man now
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
March 05 2012 07:41 GMT
#39
[image loading]
Image by pr0foak from reddit
moo...for DRG
sixnoluv
Profile Joined March 2011
41 Posts
March 05 2012 07:49 GMT
#40
On March 05 2012 12:33 Pantythief wrote:
..this is new?


It is new to a lot of people.....
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
March 05 2012 08:07 GMT
#41
this isn't really a guide. Just a neat trick.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
mothergoose729
Profile Joined December 2010
United States666 Posts
March 05 2012 08:11 GMT
#42
You can achieve the same effect, by right clicking on another muta.OL move so slowly this trick is impractical. I think most pros have been using various techniques for muta stacking for a while already.
NagAfightinG
Profile Joined March 2011
United Kingdom270 Posts
March 05 2012 08:19 GMT
#43
On March 05 2012 17:11 mothergoose729 wrote:
You can achieve the same effect, by right clicking on another muta.OL move so slowly this trick is impractical. I think most pros have been using various techniques for muta stacking for a while already.

The overlords movment speed have nothing to do with anything lol.
We live like animals thinking of the afterlive
mothergoose729
Profile Joined December 2010
United States666 Posts
March 05 2012 08:37 GMT
#44
On March 05 2012 17:19 NagAfightinG wrote:
Show nested quote +
On March 05 2012 17:11 mothergoose729 wrote:
You can achieve the same effect, by right clicking on another muta.OL move so slowly this trick is impractical. I think most pros have been using various techniques for muta stacking for a while already.

The overlords movment speed have nothing to do with anything lol.


What do you mean it has nothing to do with anything? Unless you have an OL in position, then it is difficult to use this trick for any practical aggression. In ZvT and ZvP, you don't get to camp one place very often and reign glaves, most of it is hit and run. Snipe an scv and move on, you don't get to work on a group of depots for 20 seconds. ZvP is the same but even more so. Also, its not necessary. If you spam move command in the same spot, your mutas will stack the exact same way. I don't mean to be a jerk, but I just don't see the application for this trick in most real in game situations.
LovE-
Profile Blog Joined September 2010
United States1963 Posts
March 05 2012 08:41 GMT
#45
On March 05 2012 17:37 mothergoose729 wrote:
Show nested quote +
On March 05 2012 17:19 NagAfightinG wrote:
On March 05 2012 17:11 mothergoose729 wrote:
You can achieve the same effect, by right clicking on another muta.OL move so slowly this trick is impractical. I think most pros have been using various techniques for muta stacking for a while already.

The overlords movment speed have nothing to do with anything lol.


What do you mean it has nothing to do with anything? Unless you have an OL in position, then it is difficult to use this trick for any practical aggression. In ZvT and ZvP, you don't get to camp one place very often and reign glaves, most of it is hit and run. Snipe an scv and move on, you don't get to work on a group of depots for 20 seconds. ZvP is the same but even more so. Also, its not necessary. If you spam move command in the same spot, your mutas will stack the exact same way. I don't mean to be a jerk, but I just don't see the application for this trick in most real in game situations.


the overlord doesnt need to be in position though.. it can be anywhere lol
LovE.311 (NA) || @LovE_Sc2
mothergoose729
Profile Joined December 2010
United States666 Posts
March 05 2012 08:52 GMT
#46
On March 05 2012 17:41 LovE- wrote:
Show nested quote +
On March 05 2012 17:37 mothergoose729 wrote:
On March 05 2012 17:19 NagAfightinG wrote:
On March 05 2012 17:11 mothergoose729 wrote:
You can achieve the same effect, by right clicking on another muta.OL move so slowly this trick is impractical. I think most pros have been using various techniques for muta stacking for a while already.

The overlords movment speed have nothing to do with anything lol.


What do you mean it has nothing to do with anything? Unless you have an OL in position, then it is difficult to use this trick for any practical aggression. In ZvT and ZvP, you don't get to camp one place very often and reign glaves, most of it is hit and run. Snipe an scv and move on, you don't get to work on a group of depots for 20 seconds. ZvP is the same but even more so. Also, its not necessary. If you spam move command in the same spot, your mutas will stack the exact same way. I don't mean to be a jerk, but I just don't see the application for this trick in most real in game situations.


the overlord doesnt need to be in position though.. it can be anywhere lol


Do I not undertstand this trick then? You have to keep your mutas on move command or they will natural disperse correct? So if you plan to stack them, you have to get them to stack, then move to the position you want them. If there is no OL nearby, and you want to stack your mutas, then you are going to right click spam on another muta and move in the same way. If I am missing something please let me know.
Scereye
Profile Joined November 2010
Austria154 Posts
Last Edited: 2012-03-05 08:58:55
March 05 2012 08:57 GMT
#47
On March 05 2012 17:52 mothergoose729 wrote:
Show nested quote +
On March 05 2012 17:41 LovE- wrote:
On March 05 2012 17:37 mothergoose729 wrote:
On March 05 2012 17:19 NagAfightinG wrote:
On March 05 2012 17:11 mothergoose729 wrote:
You can achieve the same effect, by right clicking on another muta.OL move so slowly this trick is impractical. I think most pros have been using various techniques for muta stacking for a while already.

The overlords movment speed have nothing to do with anything lol.


What do you mean it has nothing to do with anything? Unless you have an OL in position, then it is difficult to use this trick for any practical aggression. In ZvT and ZvP, you don't get to camp one place very often and reign glaves, most of it is hit and run. Snipe an scv and move on, you don't get to work on a group of depots for 20 seconds. ZvP is the same but even more so. Also, its not necessary. If you spam move command in the same spot, your mutas will stack the exact same way. I don't mean to be a jerk, but I just don't see the application for this trick in most real in game situations.


the overlord doesnt need to be in position though.. it can be anywhere lol


Do I not undertstand this trick then? You have to keep your mutas on move command or they will natural disperse correct? So if you plan to stack them, you have to get them to stack, then move to the position you want them. If there is no OL nearby, and you want to stack your mutas, then you are going to right click spam on another muta and move in the same way. If I am missing something please let me know.


U just have to group an OL with your mutas. And because you have another unit farer away from your mutas the group "behaves" in another way than they would with only the mutas selected, no extra clicks required.

However, i suck at SC:BW and SC2, thats just what i read over the years..., so im maybe wrong about the mechanics, but the statement itself should be true.
mothergoose729
Profile Joined December 2010
United States666 Posts
March 05 2012 09:00 GMT
#48
On March 05 2012 17:57 Scereye wrote:
Show nested quote +
On March 05 2012 17:52 mothergoose729 wrote:
On March 05 2012 17:41 LovE- wrote:
On March 05 2012 17:37 mothergoose729 wrote:
On March 05 2012 17:19 NagAfightinG wrote:
On March 05 2012 17:11 mothergoose729 wrote:
You can achieve the same effect, by right clicking on another muta.OL move so slowly this trick is impractical. I think most pros have been using various techniques for muta stacking for a while already.

The overlords movment speed have nothing to do with anything lol.


What do you mean it has nothing to do with anything? Unless you have an OL in position, then it is difficult to use this trick for any practical aggression. In ZvT and ZvP, you don't get to camp one place very often and reign glaves, most of it is hit and run. Snipe an scv and move on, you don't get to work on a group of depots for 20 seconds. ZvP is the same but even more so. Also, its not necessary. If you spam move command in the same spot, your mutas will stack the exact same way. I don't mean to be a jerk, but I just don't see the application for this trick in most real in game situations.


the overlord doesnt need to be in position though.. it can be anywhere lol


Do I not undertstand this trick then? You have to keep your mutas on move command or they will natural disperse correct? So if you plan to stack them, you have to get them to stack, then move to the position you want them. If there is no OL nearby, and you want to stack your mutas, then you are going to right click spam on another muta and move in the same way. If I am missing something please let me know.


U just have to group an OL with your mutas. And because you have another unit farer away from your mutas the group "behaves" in another way than they would with only the mutas selected, no extra clicks required.

However, i suck at SC:BW and SC2, thats just what i read over the years..., so im maybe wrong about the mechanics, but the statement itself should be true.


So the OL just need to be in the control group in order to work?
Scereye
Profile Joined November 2010
Austria154 Posts
March 05 2012 09:01 GMT
#49
Yup.
mothergoose729
Profile Joined December 2010
United States666 Posts
March 05 2012 09:04 GMT
#50
On March 05 2012 18:01 Scereye wrote:
Yup.


Ok, thanks. Sorry about my comments then. I didn't understand how the trick worked. Going to have to mess around with this later.
marine63
Profile Joined July 2010
43 Posts
Last Edited: 2012-03-05 09:13:44
March 05 2012 09:13 GMT
#51
sry mate, but this isn't new.
People done this in beta.
Terran: NA Masters
Scereye
Profile Joined November 2010
Austria154 Posts
March 05 2012 09:17 GMT
#52
On March 05 2012 18:13 marine63 wrote:
sry mate, but this isn't new.
People done this in beta.


People done this in BW, People tried this in beta, didnt work to the same extend, people dropped the idea.

So well, its kinda new i guess :/
Flowjo
Profile Joined March 2011
United States928 Posts
March 05 2012 09:21 GMT
#53
WOW this is why Nestea had an overloard on there
IMNestea's biggest fan.
pksens
Profile Joined July 2010
United Kingdom156 Posts
March 05 2012 09:37 GMT
#54
The greatest part about muta stacking in BW is that you can achieve a ton of damage with just as little as 6 mutas, so you can hit a serious macro & tech (like lurker + upgrades) path whilst doing a lot of damage with a small harrassment group.
Picking off turrets non stop, marines on edge of marine balls, scvs, & if you are JD godliness you can just outright win the game.

In SC2; they don't stack as efficiently still and the turrets do so much damage to small muta numbers, this still doesn't open up any new tier to TvZ. Marines clump much tighter too so whenever you attack 1 marine you have nearly half the ball raining fire at you also. Later on, the clump is good, but thors should be present by then too.
DeathAngel[ro]
Profile Joined December 2009
Romania79 Posts
March 05 2012 09:46 GMT
#55
heh , was using this at the begining of sc2 because I had brood war reflexes to group mutas with ovie.. still, just clicking them to move back and forth again seems to stack them pretty good .. maybe I should try with ovie again :D
a very funny zerg player
KimJongChill
Profile Joined January 2011
United States6429 Posts
March 05 2012 10:02 GMT
#56
Mother of god.

User was temp banned for this post.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
March 05 2012 10:04 GMT
#57
hey guess what guys........you can have more than 11 mutas this time! yeeeeeeeeeeeeeeea
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
March 05 2012 10:14 GMT
#58
Has anyone given this a shot with a burrowed Zergling? I have read that that worked in BW as well, and has the advantage that the Zergling won't ever actually move toward your Muta flock and have to be moved far away again.
The frumious Bandersnatch
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
Last Edited: 2012-03-05 11:30:17
March 05 2012 11:28 GMT
#59
I thought this only worked in BW, but I guess it sorta carried over to SC2.

A lot of BW AOE spells were actually kinda bullshit for what its worth but progamers still kept stacking mutas together (for example BW storms actually pretty much kill off tanks in a matter of seconds and decimate worker lines and there's no avoiding irradiate, you had to split the irradiated muta away from the flock). So I wonder if it's going to be the same here in SC2. Though fungal kinda screws everything up.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
March 05 2012 11:56 GMT
#60
uh you can also click right infront of mutalisks and thety will group up in a tight ball temporarily just for the moment to perhaps target a turret or something.
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
juicy
Profile Joined July 2010
Australia145 Posts
March 05 2012 12:56 GMT
#61
Awesome find, I saw Nestea do this today also. Funny it took us so long
Lorch
Profile Joined June 2011
Germany3683 Posts
March 05 2012 16:36 GMT
#62
Hotkey overlord to some random control group (it's sc2 you probably have 5 or so free anyways), remove and add the overlord depending on whether you are engaging thors or not. Takes even more apm and probably impossible to do in lower leagues, but should to the trick.

Really funny it took us that long to discover something we already knew.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 05 2012 17:59 GMT
#63
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?
Notfragile
Profile Joined April 2011
Greece713 Posts
Last Edited: 2012-03-05 18:15:39
March 05 2012 18:13 GMT
#64
I am amazed that noone tried this earlier... While aoe can be devastating, just boxing your stacked mutas and pressing S, would start the spread almost instantly, no need to add and remove overlords or burrowed lings constantly. I don't see any reason not to try it.

On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?


I guess having a probe build a couple of pylons at the corner of the base in a way that traps itself would do the trick.

Edit: Correcting mistakes. what the hell is wrong with my head today -.-
"The art of war is of vital importance to the state" || MVP.Keen fan since the day he stole my heart with a double 2rax. http://i.imgur.com/A82cl.gif
-Frog-
Profile Joined February 2009
United States514 Posts
March 05 2012 18:24 GMT
#65
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?


Could you block your wall with a zealot and use a probe that's inside your base?
powered by coffee, driven by hate.
HelloSon
Profile Joined April 2010
United States456 Posts
March 05 2012 18:59 GMT
#66
On March 05 2012 21:56 juicy wrote:
Awesome find, I saw Nestea do this today also. Funny it took us so long

I noticed Nestea do this too but it seemed random, like sometimes his muta control group had an ov and sometimes it didn't. Hard to tell if it was a mistake or not.
yo
Noocta
Profile Joined June 2010
France12578 Posts
March 05 2012 19:14 GMT
#67
I don't see a huge difference. I think it's mostly a placebo. :s
" I'm not gonna fight you. I'm gonna kick your ass ! "
agahamsorr0w
Profile Joined April 2011
Netherlands359 Posts
March 05 2012 19:46 GMT
#68
you can clearly see a difference. Try playing more with the mutas. You'll notice how fast they spread out in big groups.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2012-03-05 20:00:48
March 05 2012 20:00 GMT
#69
On March 05 2012 12:29 memcpy wrote:
Show nested quote +
On March 05 2012 11:57 BMM wrote:
not trying to hate but wasn't this what everyone was doing in BW?? at any rate nice find, i'll be able to storm muta's better now :D:D


Ya, this is similar to what people did in BW, which is what led me to try it in the first place. It's just that most people, including pros, don't realize that it makes a difference in SC2. As someone mentioned earlier, I think the only pro who does this frequently is Nestea.

Show nested quote +
On March 05 2012 11:57 chuky500 wrote:
They seemed to unstack when you went right while they remained stacked when you went left. Is that how the trick works or did they just unstack because you moved to the opposite side ?


You can move around in any direction. I think I just messed up and clicked too far away or not quickly enough when I switched directions.

Because you flew back over the overlord, they unstacked. It is not the grouping with the overlord that makes it work, but rather the fact that the overlord is far away from the mutas that keeps them stacked. If you look after the mutas are heading left after leaving the overlord, they almost completely stop destacking. They only had some destacking when they were near the overlord. That's how it worked in BW at least.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Tal0n
Profile Joined April 2010
United States175 Posts
March 05 2012 20:09 GMT
#70
i saw nestea do this last night on imtv and thought it was a mistake
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 05 2012 20:15 GMT
#71
On March 06 2012 05:00 Superiorwolf wrote:
Show nested quote +
On March 05 2012 12:29 memcpy wrote:
On March 05 2012 11:57 BMM wrote:
not trying to hate but wasn't this what everyone was doing in BW?? at any rate nice find, i'll be able to storm muta's better now :D:D


Ya, this is similar to what people did in BW, which is what led me to try it in the first place. It's just that most people, including pros, don't realize that it makes a difference in SC2. As someone mentioned earlier, I think the only pro who does this frequently is Nestea.

On March 05 2012 11:57 chuky500 wrote:
They seemed to unstack when you went right while they remained stacked when you went left. Is that how the trick works or did they just unstack because you moved to the opposite side ?


You can move around in any direction. I think I just messed up and clicked too far away or not quickly enough when I switched directions.

Because you flew back over the overlord, they unstacked. It is not the grouping with the overlord that makes it work, but rather the fact that the overlord is far away from the mutas that keeps them stacked. If you look after the mutas are heading left after leaving the overlord, they almost completely stop destacking. They only had some destacking when they were near the overlord. That's how it worked in BW at least.


Yeah this is definitely why they unstacked when he turned around, I also just tested it to try and find out.

This is actually really really useful, and I look forward to implementing it, nice job.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 05 2012 20:17 GMT
#72
Blizzard finds out and nerfs it in the next patch (troll face)
"let your freak flag fly"
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-03-05 20:20:53
March 05 2012 20:19 GMT
#73
I tried this yesterday while off-racing, and can confirm that this works.

1. Group an overlord (or any other unit that moves) with your mutas.
You actually don't need a unit that moves. As someone suggested, I tried grouping my mutalisks with a spire, and it worked fine. I can also tab between the mutas and the spire to make upgrades.


On March 06 2012 05:17 Mrvoodoochild1 wrote:
Blizzard finds out and nerfs it in the next patch (troll face)

They only do that with Terran and Spellcasters. :S
This is my signature. There are many like it, but this one is mine.
kusu
Profile Joined April 2010
Sweden440 Posts
Last Edited: 2012-03-05 20:23:03
March 05 2012 20:22 GMT
#74
It is because the "box" becomes larger when the ovie is in the ctrl group right? So every click is in the box which makes them clump... Before when you click outside the box they spread!
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
Noocta
Profile Joined June 2010
France12578 Posts
March 05 2012 20:26 GMT
#75
Hum, tested it a bit in a unit tester map.
Yeah it seems to have a small difference. The map don't spread out in a line when moving that much with the trick.
" I'm not gonna fight you. I'm gonna kick your ass ! "
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-03-05 20:43:24
March 05 2012 20:41 GMT
#76
i tried this long ago and didnt have same effect like in bw...they ninja patched it or something?
i just been grouping it by spamming right click as it moves
age: 84 | location: california | sex: 잘함
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2012-03-05 20:50:00
March 05 2012 20:46 GMT
#77
I believe this trick has been around since the beta. Blizzard tried to emulate muta stacking from bw. There were complaints they didnt quite get it right.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 05 2012 20:54 GMT
#78
I don't think it has the same effect when grouped with a building, I just played with it and when have the same group of mutas on control groups 1 and 2, and overlord in one and an evo chamber in 2, flying with control group one they operate like in the video, then switching to control group 2 while keeping up the move commands they spread out quickly.
iiGreetings
Profile Joined March 2011
Canada563 Posts
March 05 2012 21:13 GMT
#79
I just click the little circles underneath constantly while microing and attacking, works just fine
Adapt and React I MKP, PartinG, EffOrt ♥
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 05 2012 21:28 GMT
#80
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?


Hmm I'm thinking make an enclosed space with buildings, and warp in a zealot, or enclose a probe with buildings, and use that.
I'm going to test it right now...

Yeah it works really well actually.

Dariusz
Profile Joined May 2011
Poland657 Posts
March 05 2012 21:32 GMT
#81
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?


Obs
moskonia
Profile Joined January 2011
Israel1448 Posts
March 05 2012 22:12 GMT
#82
this is really cool, i will actually try doing this for any phoenix mirrors, in there stacking is the most important
snively
Profile Blog Joined August 2011
United States1159 Posts
March 05 2012 22:45 GMT
#83
Does it work with units that don't fly?
My religion is Starcraft
TheAngryZergling
Profile Joined January 2011
United States387 Posts
March 05 2012 22:54 GMT
#84
great find. thanks for the posting and the nestea endorsement.
Everything in life is most clearly explained through a Starcraft analogy.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 05 2012 23:02 GMT
#85
Yeah this is the same magic box from BW, except in BW you could keep them stacked a bit more and it was a little easier to do (in terms of what things you could use in the group).
Espion9
Profile Joined March 2010
Canada25 Posts
March 05 2012 23:05 GMT
#86
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?


an observer without speed?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 05 2012 23:12 GMT
#87
On March 06 2012 07:45 snively wrote:
Does it work with units that don't fly?


units that dont fly dont stack
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 05 2012 23:58 GMT
#88
Why not try the warp prism as protoss?
Yargh
Espion9
Profile Joined March 2010
Canada25 Posts
March 06 2012 00:47 GMT
#89
On March 06 2012 08:58 JinDesu wrote:
Why not try the warp prism as protoss?


Warp prism doesn't work if it's in warp mode but i forgot to check if it works in it's normal mode.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-03-06 00:56:24
March 06 2012 00:53 GMT
#90
On March 05 2012 10:40 skirmisheR wrote:
It took more than 1,5 years for SC2, but it's finally here :DDDDDDDDD

Awesome find!

This is really old news. People tested this stuff a long long time ago. I don't know how long ago for sure, but Probably even around beta time.

I don't know why many people are treating this like new information or something.

I also recall larva or possibly zerglings or other units being tested, but I can't remember what the effects were.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 06 2012 01:02 GMT
#91
On March 06 2012 09:53 Xapti wrote:
I don't know why many people are treating this like new information or something.

I also recall larva or possibly zerglings or other units being tested, but I can't remember what the effects were.

Probably because it's undocumented. Sort of like how you don't seem to know much about it either.
Funguuuuu
Profile Joined July 2011
United States198 Posts
Last Edited: 2012-03-16 19:50:12
March 06 2012 01:08 GMT
#92
I just tested this, and it seems that using buildings instead of overlords works just as well. So you can select your mutas and one spire instead of selecting an overlord.
EDIT: Just tested again, It seems I was wrong. T.T
The night is dark and full of Terrans
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 06 2012 01:17 GMT
#93
On March 06 2012 10:08 Funguuuuu wrote:
I just tested this, and it seems that using buildings instead of overlords works just as well. So you can select your mutas and one spire instead of selecting an overlord.


It didn't seem to when I tried, I'll have to give it another go.


And why are people disregarding my suggestion about the phoenix: create a sim city so that it has a small walled in space, then warp in a single zealot and use that, I tested in and it works.
FeyFey
Profile Joined September 2010
Germany10114 Posts
March 06 2012 01:37 GMT
#94
On March 06 2012 07:45 snively wrote:
Does it work with units that don't fly?



well it would be far away and break the magic box, your units would clump if they move, but you can achieve the same with an a click for ground units or right clicking on one of the units to clump them. So its not really practical.
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 06 2012 01:51 GMT
#95
On March 06 2012 06:32 Dariusz wrote:
Show nested quote +
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?


Obs


Just tested. Phoenix group up much better with an observer added. Just make sure you don't do it when infestors come out!
Funguuuuu
Profile Joined July 2011
United States198 Posts
March 06 2012 01:57 GMT
#96
On March 06 2012 10:17 KhAmun wrote:
Show nested quote +
On March 06 2012 10:08 Funguuuuu wrote:
I just tested this, and it seems that using buildings instead of overlords works just as well. So you can select your mutas and one spire instead of selecting an overlord.


It didn't seem to when I tried, I'll have to give it another go.


And why are people disregarding my suggestion about the phoenix: create a sim city so that it has a small walled in space, then warp in a single zealot and use that, I tested in and it works.

Yeah, you're right, after further testing it seems I was wrong.
The night is dark and full of Terrans
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 06 2012 02:00 GMT
#97
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?

Take a page from bw strategy and trap your probe between plyons.
Oracle comes in, Scvs go down, never a miscommunication.
NexCa
Profile Joined March 2011
Germany954 Posts
March 06 2012 02:06 GMT
#98
On March 05 2012 11:00 Xaoz wrote:
I wish we would have already known this in BW. Oh wait!



this :D
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 06 2012 02:23 GMT
#99
On March 06 2012 11:00 T.O.P. wrote:
Show nested quote +
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?

Take a page from bw strategy and trap your probe between plyons.


GAAAAHHHHH I've suggested this and a warp in zealot in enclosed buildings and no one is listening to me!
Cronos1388
Profile Joined February 2012
7 Posts
March 06 2012 02:32 GMT
#100
Good with vikings?
Angelbelow
Profile Joined September 2010
United States3728 Posts
March 06 2012 02:33 GMT
#101
Nice find, never knew that this was doable in sc2 as well.
You may delay, but time will not. Current Music obsession: Opeth
rUiNati0n
Profile Joined December 2010
United States1155 Posts
March 06 2012 06:25 GMT
#102
On March 06 2012 11:23 KhAmun wrote:
Show nested quote +
On March 06 2012 11:00 T.O.P. wrote:
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?

Take a page from bw strategy and trap your probe between plyons.


GAAAAHHHHH I've suggested this and a warp in zealot in enclosed buildings and no one is listening to me!

I'm listening

Also you could try blinking a stalker into a place where it is stuck, but this may be too much tech idk.
eating corn while thinking about eating more corn
Angry.Zerg
Profile Blog Joined October 2010
Mexico305 Posts
March 06 2012 06:33 GMT
#103
Suddently... le wild Thor appears.

In other news, actually to keep mutas stacked to snipe things (like pylons, cannons, probes/drones/scv's) is not really hard... just spam click while you dance and its done.
You play to win
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2012-03-08 10:37:42
March 08 2012 10:37 GMT
#104
umm... just stacking is only half the story.
Can they still do the "scoot n shoot" thing?

In bw it was simply hold position

here it is ... what?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
March 10 2012 21:39 GMT
#105
Ummmm, it tok like 1,5 years for this to be discoverd? wot
4th August 2012...Never forget.....
las91
Profile Blog Joined May 2011
United States5080 Posts
Last Edited: 2012-03-10 22:30:53
March 10 2012 22:29 GMT
#106
On March 06 2012 06:32 Dariusz wrote:
Show nested quote +
On March 06 2012 02:59 kcdc wrote:
Stacking is very important for phoenix vs muta micro. Any good ideas for Protoss units to throw in the control group?


Obs


Just add a pylon to your control group.

EDIT: Nevermind. Apparently observers work just as well. (It's just not something I would do super late game with observer speed in play )
In Inca we trust
TBone-
Profile Blog Joined November 2010
United States2309 Posts
March 10 2012 22:43 GMT
#107
I love that its the same as BW
Eve online FC, lover of all competition
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
March 10 2012 23:07 GMT
#108
On March 08 2012 19:37 evanthebouncy! wrote:
umm... just stacking is only half the story.
Can they still do the "scoot n shoot" thing?

In bw it was simply hold position

here it is ... what?


You can do it fine, sure, but it doesnt really matter that much, one of the main reasons IMO that it was amazing in brood war was because of the acceleration/decelleration mechanics and the way that your mutas would be split like the entire screens distance if you let them get out of sync, or some stopped moving to fire at a target while others still flew to try and get into range, etc, sc2 units tend to have much less acceleration time and control in a much more fluid manner i think
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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