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Active: 1673 users

[G] New Mutalisk Stacking Technique

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 6 Next All
memcpy
Profile Blog Joined April 2010
United States459 Posts
Last Edited: 2012-03-06 01:53:15
March 05 2012 01:38 GMT
#1
Messing around last night with a flock of mutas, I noticed that their movement AI was actually affected by having an overlord in their group.

Without an overlord, mutas will spread out quickly in a line formation.
With an overlord, mutas will spread out slowly in a small circle.

Here's a video where I demonstrate the differences:



Performing this technique is very simple:
1. Group an overlord (or any other unit that moves) with your mutas.
2. Fly your mutas around by clicking near your group.

Benefits:
Mutas will group up more, allowing you to more easily single out enemy units. Because the group is smaller, you will be able to more easily dodge enemy units/turrets.

I really see no significant downsides to this technique. It's still not as good as Brood War muta stacking, but it's better than nothing. Obviously you wouldn't want to do this against thors or other units with splash, but you can just take the overlord out of your group once they come into play.

Have Fun!

Edit: Apparently Nestea has been doing this for quite a while. People probably thought he was trolling. =)
+ Show Spoiler +
[image loading]


Phoenixes also stack better with an observer added to their group, which is helpful when microing against mutas. Just make sure you watch out for infestors!
skirmisheR
Profile Joined August 2010
Sweden451 Posts
March 05 2012 01:40 GMT
#2
It took more than 1,5 years for SC2, but it's finally here :DDDDDDDDD

Awesome find!
I can jungle Pudge, can you?
denzelz
Profile Blog Joined November 2009
United States604 Posts
March 05 2012 01:43 GMT
#3
I don't really see that much difference between the two. In fact, I feel like you were just clicking more in front with the second control group, which caused the Mutas to spread out a bit less.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 01:43 GMT
#4
Can do with uprooted spine too!
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 05 2012 01:45 GMT
#5
I do this with Overseers, also helps to make sure you snipe off Observers around the map anyway.
Creator of sc2unmasked.com
LeeARK
Profile Joined October 2010
509 Posts
March 05 2012 01:46 GMT
#6
This would make target firing stuff in enemy's base much easier. I guess you just got to be careful around infestors or thors I guess.
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 05 2012 01:50 GMT
#7
On March 05 2012 10:43 denzelz wrote:
I don't really see that much difference between the two. In fact, I feel like you were just clicking more in front with the second control group, which caused the Mutas to spread out a bit less.


Don't worry, i tried it about 50 times. You can try it yourself if you don't believe me. The difference is real.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-03-05 01:58:40
March 05 2012 01:57 GMT
#8
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Thx though i will make sure to never group my mutas with an overlord or other unit in the same Group while flying around.
Never GG MKP | IdrA
Xaoz
Profile Joined March 2009
Germany146 Posts
Last Edited: 2012-03-05 02:02:28
March 05 2012 02:00 GMT
#9
I wish we would have already known this in BW. Oh wait!
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
March 05 2012 02:06 GMT
#10
On March 05 2012 11:00 Xaoz wrote:
I wish we would have already known this in BW. Oh wait!

Except for the fact that you could do it with larva/anything off screen due to an engine bug.
Lil' Joey, Master of the A-Move Stalker Strike Force
las91
Profile Blog Joined May 2011
United States5080 Posts
March 05 2012 02:13 GMT
#11
Hasn't this been done in BW for years? I tried messing around with it in SC2 and it will be much more helpful when the thor will be removed
In Inca we trust
Murlox
Profile Blog Joined March 2008
France1699 Posts
March 05 2012 02:14 GMT
#12
I don't get this.

You can aslo stack with a building in your group. Still makes no difference in my eyes?
Resistance ain't futile
skirmisheR
Profile Joined August 2010
Sweden451 Posts
March 05 2012 02:17 GMT
#13
On March 05 2012 11:14 Murlox wrote:
I don't get this.

You can aslo stack with a building in your group. Still makes no difference in my eyes?

Dude that sounds even more awesome, you just stack your mutas with an evo chamber or the spire and you can check your upgrades while muta microing like a baws

But did you test it?
I can jungle Pudge, can you?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 02:19 GMT
#14
On March 05 2012 10:57 XRaDiiX wrote:
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Matchups aren't really what would make it "bad", it's more of players and situations. In Brood War Protoss had Corsairs, which were Pheonix with splash. Terran had Irradiate from the Science Vessel. These are ridiculous compared to Storm/Archon.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-03-05 02:29:49
March 05 2012 02:28 GMT
#15
On March 05 2012 11:19 CecilSunkure wrote:
Show nested quote +
On March 05 2012 10:57 XRaDiiX wrote:
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Matchups aren't really what would make it "bad", it's more of players and situations. In Brood War Protoss had Corsairs, which were Pheonix with splash. Terran had Irradiate from the Science Vessel. These are ridiculous compared to Storm/Archon.


I worded that wrongly sorry. It's pretty much dangerous in all situations because of the closer clumped mutas would be more vulnerable to AOE .

I could see it being good very early game before too much AOE is out Though. There might be a window against Protoss/Zerg where this would be put to good use before infestors/storm/archon.

But vs Terran Thors are usually out pretty early.

It would making sniping stalkers faster i assume but there are other factors we must consider like how many mutas might of hit stalkers beside the stalker it was hitting instead of hitting an overkill shot. I've always wondered how this works.

Because if the Mutas that are further down the Flying Muta Flock arc probably hit different stalkers than it might not cause as much overkill damage when the Glaives hit the first stalker?
Never GG MKP | IdrA
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
March 05 2012 02:28 GMT
#16
This is AMAZING!
http://www.twitch.tv/advocadosc2
honed
Profile Joined October 2010
Canada482 Posts
March 05 2012 02:30 GMT
#17
so its the exact same as in bw? lol thats funny
jonaa
Profile Joined December 2010
Netherlands151 Posts
March 05 2012 02:31 GMT
#18
its not as useful because the muta range is 1 and the thor range is 999.

it would be so much more awesome if it worked aa bit better and you would be able to snipe things out of range of other things more specifically if that makes sense. this is kind of useful earlygame against terran or maybe toss.

you can actually see nestea add an overlord to the control group every time as well on the IM stream vods.
D:
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-03-05 02:32:13
March 05 2012 02:31 GMT
#19
are you sure? the first half, you did the magic box trick. the second half, you were clicking inside the magic box. that's why they were not spreading as much? this is like the opposite situation to magic boxing.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 02:34 GMT
#20
On March 05 2012 11:31 cLunAsTyY wrote:
its not as useful because the muta range is 1 and the thor range is 999.

it would be so much more awesome if it worked aa bit better and you would be able to snipe things out of range of other things more specifically if that makes sense. this is kind of useful earlygame against terran or maybe toss.

you can actually see nestea add an overlord to the control group every time as well on the IM stream vods.

Just know where the Thors are and go where they aren't.
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