• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:17
CET 07:17
KST 15:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview2herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)17Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
StarCraft 2 will not be in the Esports World Cup Rongyi Cup S3 - RO16 Preview herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list?
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Which foreign pros are considered the best? [ASL21] Potential Map Candidates BW General Discussion BW AKA finder tool Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1454 users

[G] Leenock's ZvP All-In: 10 Roach Rush - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
kaluro
Profile Joined November 2011
Netherlands760 Posts
March 02 2012 13:30 GMT
#61
I can see this working on korhal and cloud kingdom where you can have an overlord right at the wall-off, you can see exactly how many cannons there are and act accordingly.

++for NRGMonk for using a flying barracks to pick off my overlord on top of that high ground two days ago.
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
March 02 2012 14:08 GMT
#62
The only problem with zergs on ladder (or master level eu ladder at least) is at least 90% of players who get gas all-in and at least 90% of players who don't get gas don't all-in. To keep protoss honest more zerg players need to get gas just for the zergling speed and still play a macro game. Nowadays I assume gas indicates an all-in and I am so careful, 2nd cannon even with 0 scouting that these attacks very rarely break me. I know it's bad play to prepare for something that may or may not come if you don't get a scout of but that's zerg players fault for being too 1-dimensional in ladder metagame

and to comment above I feel if protoss times their extra cannons well if it's roach aggression you've already made the roaches destroying your economy because you don't see much defence but his cannons come up in time to stop aggression.

Brood War Protoss, SC2 Terran/Protoss
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 02 2012 14:18 GMT
#63
On March 02 2012 10:16 jimbob615 wrote:
Hi Tang, nice guide.

I have an idea: what if instead of mining gas with 1 drone, you ceased to mine after the first 100. And then, wait until the timing lines up and at the correct moment put 3 drones back on gas. This way the enemy probe won't be able to scout any mining gas. Secondly you'll have slightly more mins then gas early game which might help slightly.

As far as ease of use I think one drone is better but I'm thinking in ultimate build terms.

You might end up with one less roach, but it's not a bad idea. I'd have to experiment with it to see whether you can still get enough roaches when the warren finishes.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
tuestresfat
Profile Joined December 2010
2555 Posts
March 02 2012 14:18 GMT
#64
On March 02 2012 14:17 TORTOISE wrote:
Roach Warren (4:20). Its a sign.

Great insight, can't believe nobody noticed.

I guess this build is completely trashed now. Terrific post.
kaluro
Profile Joined November 2011
Netherlands760 Posts
March 02 2012 14:24 GMT
#65
On March 02 2012 23:08 ThePianoDentist wrote:
The only problem with zergs on ladder (or master level eu ladder at least) is at least 90% of players who get gas all-in and at least 90% of players who don't get gas don't all-in. To keep protoss honest more zerg players need to get gas just for the zergling speed and still play a macro game. Nowadays I assume gas indicates an all-in and I am so careful, 2nd cannon even with 0 scouting that these attacks very rarely break me. I know it's bad play to prepare for something that may or may not come if you don't get a scout of but that's zerg players fault for being too 1-dimensional in ladder metagame

and to comment above I feel if protoss times their extra cannons well if it's roach aggression you've already made the roaches destroying your economy because you don't see much defence but his cannons come up in time to stop aggression.



Taking no gas before 6:00 versus taking early gas. What good does early gas do? You will have 4 zerglings out at most.
You will be able to deny (or at least spot) any probe walking out to proxy a pylon somewhere with or without speed.

If you take gas at 6:00 you will still have speed before it becomes viable. Or am I missing something here?
www.twitch.tv/kaluroo - 720p60fps - Remember the name! - Don't do your best, do whatever it takes.
Girondelle
Profile Joined December 2010
France969 Posts
March 02 2012 14:26 GMT
#66
To all the toss out there, a nice tip to see if the zerg is all ining you: with 14/14 speed finishes around 5:10min, so until then keep your probe alive and do not try to scout the hatchery, instead just go in the main, click on the extractor and see how much gaz has been mined. If the count is under 2400 prepare for some kind of bust or ridiculously fast lair.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
Last Edited: 2012-03-02 14:38:03
March 02 2012 14:35 GMT
#67
On March 02 2012 23:24 kaluro wrote:
Show nested quote +
On March 02 2012 23:08 ThePianoDentist wrote:
The only problem with zergs on ladder (or master level eu ladder at least) is at least 90% of players who get gas all-in and at least 90% of players who don't get gas don't all-in. To keep protoss honest more zerg players need to get gas just for the zergling speed and still play a macro game. Nowadays I assume gas indicates an all-in and I am so careful, 2nd cannon even with 0 scouting that these attacks very rarely break me. I know it's bad play to prepare for something that may or may not come if you don't get a scout of but that's zerg players fault for being too 1-dimensional in ladder metagame

and to comment above I feel if protoss times their extra cannons well if it's roach aggression you've already made the roaches destroying your economy because you don't see much defence but his cannons come up in time to stop aggression.



Taking no gas before 6:00 versus taking early gas. What good does early gas do? You will have 4 zerglings out at most.
You will be able to deny (or at least spot) any probe walking out to proxy a pylon somewhere with or without speed.

If you take gas at 6:00 you will still have speed before it becomes viable. Or am I missing something here?


but will you be able to stop a suicide probe getting a read on no third base, let alone no natural...I doubt it? also what is the timing for first zealot out...assuming he send it across the map can you stop this zealot getting a scout off?

this is why I feel delayed gas all-ins are a big gamble. You are relying on the protoss player scouting no initial gas and becoming complacent. If the protoss player is persistent with his scouting I cannot see how the delayed gas all-in can work barring a major fuck-up from the protoss player

Brood War Protoss, SC2 Terran/Protoss
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
March 02 2012 14:38 GMT
#68
On March 02 2012 23:26 Girondelle wrote:
To all the toss out there, a nice tip to see if the zerg is all ining you: with 14/14 speed finishes around 5:10min, so until then keep your probe alive and do not try to scout the hatchery, instead just go in the main, click on the extractor and see how much gaz has been mined. If the count is under 2400 prepare for some kind of bust or ridiculously fast lair.

Great tip, very true. When protoss or terran scout zerg early, one of the most important things is to check gas timing and how much is being mined.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-03-02 14:48:40
March 02 2012 14:46 GMT
#69
On March 02 2012 23:26 Girondelle wrote:
To all the toss out there, a nice tip to see if the zerg is all ining you: with 14/14 speed finishes around 5:10min, so until then keep your probe alive and do not try to scout the hatchery, instead just go in the main, click on the extractor and see how much gaz has been mined. If the count is under 2400 prepare for some kind of bust or ridiculously fast lair.

But do I want to spam 5 cannons against fast lair? Elaborate more please.

Btw guys, are you sure 1 -amove zealot to 3rd, 1-2 hidden probes +1 scouting probes will not get into main or nat when you have only 6 speedlings? (I'm trying testing this right now)

Someone might comment I'm doing something wrong but I always hide my hatchery block probe and go to his nat again and then see his gas, I also get 1 zealot asap rallied to his 3rd with a-move and clean watchtower in midway if possible (liek shattered temple) then head it to natural. (I usually get Zealot>Zealot > Sentry > sentry and go for hreoic +1 FFE). I think I would start pulling hidden probes if I didn't see anything so far but even if I see something theres like 30-50second reaction time I think and cannon takes 40seconds. What kind of simcity would I want with this? And most importantly, how many cannons?

Just few of my instant thoughts. Mainly just imagining a zealot walking across map where is 6 speedlings ~ spread out, then sending them to zealot while my probe happily goes to his nat and main.
as useful as teasalt
Northern_iight
Profile Joined May 2011
Canada363 Posts
March 02 2012 14:48 GMT
#70
i just tried this on ladder. I denied all scouting possible, I even built my 3rd and his probe scouted it. I never build at natural and he tried to send a probe in but my speedlings picked him off before going up the ramp. When i arrived with the roaches I find 3 cannons and a sentry with more sentries being chronoboosted.

I had no choice but to back off. I droned pretty hard but he moved out with immortal/sentry/stalker/zealot. Pretty hard to beat when you're stuck on roach ling because you have to drone very hard to catch up. At the time of the attack i have 14 drones while he has 28. I do no damage because of the 3 cannons and sentries (well I sniped the forge). I ask after how he knew it was coming and he said since u get gas and deny scouting so hard he puts a 3rd cannon up anyways.

This worked for me when the player aren't as safe, but against a player that knows what he is doing, this is too all in. It's not like the ZvT roach ling attack as that has more drones and not as all in.

I don't think I will be doing this as much anymore. but will continue to gas first, get speed and pull just to deny scouting and hope to force extra defense and slow their tech/econ.
This is a good tournament build when it's a BO series. I don't think it's useful on ladder.
Ryndika
Profile Blog Joined August 2010
1489 Posts
Last Edited: 2012-03-02 14:50:03
March 02 2012 14:49 GMT
#71
+ Show Spoiler [poster above] +
On March 02 2012 23:48 Northern_iight wrote:
i just tried this on ladder. I denied all scouting possible, I even built my 3rd and his probe scouted it. I never build at natural and he tried to send a probe in but my speedlings picked him off before going up the ramp. When i arrived with the roaches I find 3 cannons and a sentry with more sentries being chronoboosted.

I had no choice but to back off. I droned pretty hard but he moved out with immortal/sentry/stalker/zealot. Pretty hard to beat when you're stuck on roach ling because you have to drone very hard to catch up. At the time of the attack i have 14 drones while he has 28. I do no damage because of the 3 cannons and sentries (well I sniped the forge). I ask after how he knew it was coming and he said since u get gas and deny scouting so hard he puts a 3rd cannon up anyways.

This worked for me when the player aren't as safe, but against a player that knows what he is doing, this is too all in. It's not like the ZvT roach ling attack as that has more drones and not as all in.

I don't think I will be doing this as much anymore. but will continue to gas first, get speed and pull just to deny scouting and hope to force extra defense and slow their tech/econ.
This is a good tournament build when it's a BO series. I don't think it's useful on ladder.

Could we please have a replay about this?
as useful as teasalt
Grayboosh
Profile Joined March 2011
United States68 Posts
March 02 2012 14:56 GMT
#72
On March 02 2012 08:11 Oboeman wrote:
Show nested quote +
On March 02 2012 08:04 Forbidden17 wrote:
On March 02 2012 07:50 Oboeman wrote:
If you open gasless instead of 14/14 you can squeeze in more drones, and then you don't even need to cancel the hatch. I hit a bit later, but with bigger economy for more speedling reinforcements. Usually I hit 7:45ish with 8 roaches and 20 lings, producing lings continuously off of double injects. It's still early enough that protoss automatically dies if they didn't build a bunch of extra cannons. The roaches take down the wall and the constant stream of speedlings finishes him off even if he made a void ray.

I also have a variation of it (similar to zenio's baneling bust) where I take a fast 3rd hatch instead of a second queen, to make it much more difficult to scout. I try to show him the 3rd base, but prevent him from scouting my gas. I hit with 8 roaches and rally speedlings from 3 hatches with one queen.
http://drop.sc/103680


gassless = gl denying probe scouts. Your claimed timing of 7:45 and Leenocks 7:10 is the difference between a protoss who doesn't have warpgates / a completed stargate, or one who does.

edit: this type of all-in usually straight up wins or loses, it's rare to find an inbetween. Sure yours has more economy and has stronger reinforcements, but I sure hope those extra speedlings can jump over forcefields because that's the timing you're playing off of.


He usually won't have enough forcefields. You are correct that the timing lines up with warpgate and void ray. In the replay I posted, warpgate finished just as I was attacking, and he had a void ray out, and it didn't matter. If toss builds a bunch of extra cannons, they repel it quite easily, but without the cannons, they still die.

If you want to hit earlier, you can cut more drones, letting you bank more money for the roaches. That works too, but you'll have fewer lings later on. It's still intended to be an all in, despite having more hatcheries. They just give it more reinforcing power. You have the option of scouting his wall off before committing to zerglings, and you can drone behind it if he cannoned up, but you'll be behind anyway because you made the roaches.


I kinda like this variation, except I do think it's better to hit earlier. I don't see the point of getting your gas earlier for earlier speed, then cancelling your hatch, which they would have no way of seeing anyway since you got early ling speed. If you're going to cancel the hatch, then let them see it, and hold off on your gas for as long as possible.
You're goin down gray bush.
IMSpecies
Profile Joined March 2012
United States3 Posts
March 02 2012 15:25 GMT
#73
On March 02 2012 23:48 Northern_iight wrote:
i just tried this on ladder. I denied all scouting possible, I even built my 3rd and his probe scouted it. I never build at natural and he tried to send a probe in but my speedlings picked him off before going up the ramp. When i arrived with the roaches I find 3 cannons and a sentry with more sentries being chronoboosted.


I have not encountered such a blind overreaction using this build. (I've been using it every game versus Protoss for a few days). He must have smelled something, or is randomly blind countering roach busts.

I had no choice but to back off. I droned pretty hard but he moved out with immortal/sentry/stalker/zealot. Pretty hard to beat when you're stuck on roach ling because you have to drone very hard to catch up. At the time of the attack i have 14 drones while he has 28. I do no damage because of the 3 cannons and sentries (well I sniped the forge). I ask after how he knew it was coming and he said since u get gas and deny scouting so hard he puts a 3rd cannon up anyways.


Agreed that it is nearly impossible to win if the roach bust fails.

This worked for me when the player aren't as safe, but against a player that knows what he is doing, this is too all in.
It's not like the ZvT roach ling attack as that has more drones and not as all in.


I don't know. Even most Protoss who know what they are doing are playing extremely greedy versus Zerg atm, and have a good chance of falling to this roach bust. Sure the attack is all in, but it is extremely strong if they are not prepared.

I don't think I will be doing this as much anymore. but will continue to gas first, get speed and pull just to deny scouting and hope to force extra defense and slow their tech/econ.
This is a good tournament build when it's a BO series. I don't think it's useful on ladder.


My win rate on ladder with this build has been nearly 100% over about 15 or so games. I think it is very useful on ladder. Will it work every single time? No. However I think in the current metagame it should win you the game 8/10 assuming they FFE.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
March 02 2012 15:32 GMT
#74
On March 02 2012 23:46 Ryndika wrote:
Show nested quote +
On March 02 2012 23:26 Girondelle wrote:
To all the toss out there, a nice tip to see if the zerg is all ining you: with 14/14 speed finishes around 5:10min, so until then keep your probe alive and do not try to scout the hatchery, instead just go in the main, click on the extractor and see how much gaz has been mined. If the count is under 2400 prepare for some kind of bust or ridiculously fast lair.

But do I want to spam 5 cannons against fast lair? Elaborate more please.

Btw guys, are you sure 1 -amove zealot to 3rd, 1-2 hidden probes +1 scouting probes will not get into main or nat when you have only 6 speedlings? (I'm trying testing this right now)

Someone might comment I'm doing something wrong but I always hide my hatchery block probe and go to his nat again and then see his gas, I also get 1 zealot asap rallied to his 3rd with a-move and clean watchtower in midway if possible (liek shattered temple) then head it to natural. (I usually get Zealot>Zealot > Sentry > sentry and go for hreoic +1 FFE). I think I would start pulling hidden probes if I didn't see anything so far but even if I see something theres like 30-50second reaction time I think and cannon takes 40seconds. What kind of simcity would I want with this? And most importantly, how many cannons?

Just few of my instant thoughts. Mainly just imagining a zealot walking across map where is 6 speedlings ~ spread out, then sending them to zealot while my probe happily goes to his nat and main.


good zergs will in the time before you first zealot can come out have one ling outside your base watching for probes trying to leave and the rest will be scouring the map looking for your hidden probe. hiding a probe is certainly the correct thing to do but many zergs will find it.

hence why i always make at least a second cannon, chrono sentries and solidify wall versus gas openings incase i cannot scout but still have a chance to hold . if he is playing a macro game anyway then i am more than happy making an extra cannon after he's chosen zergling speed over drones.

5 cannons may be overdoing it. I find 3 cannons is usually enough for me to hold versus roaches or banelings (number of cannons is obviously just one factor in holding. the wall is just as if not more important, once the wall is broken and they can run by it's almost gg)....against fast lair i don't find this excessive, obviously if you can scout the lair wonderful but otherwise fair lair is sacrificing a fair bit of economy so having an extra cannon or two isn't the end of the world.

just try and see how few cannons you can get away with, if you die try an extra cannon next time until you find a number you feel comfortable with...as you can always start backup cannons once you know it's not gas for fast lair.
Brood War Protoss, SC2 Terran/Protoss
Spec
Profile Blog Joined July 2009
Taiwan931 Posts
March 02 2012 15:48 GMT
#75
Thanks for posting this. Needed to know this for a long time
Eye for an eye make the world go blind - Gandhi
Northern_iight
Profile Joined May 2011
Canada363 Posts
Last Edited: 2012-03-02 15:55:01
March 02 2012 15:50 GMT
#76
here is the replay of the failed attempt
http://drop.sc/124984

jsut played a ZvP on TDA where I open 14/14 and denied all scouting but did a simple speedling expand into normal macro game.
I checked replay to see his reaction to all the denied scouting. He did have a pylon above the clife at my 3rd and saw my 3rd building. I knocked it out before my hatch finished but it was kinda late and to the timing of a real 3rd. Assuming I was doing what i did before he had little on defense. If I was doing this build, I would've crushed him with this attack. He had 1 cannon, 1 zealot and 1 stalker at around 7:30 mark and a sentry on the way. I think i'll give this build another shot
bingobango
Profile Joined August 2010
26 Posts
March 02 2012 16:29 GMT
#77
I did this build in AHGL a few weeks back to great effect. Casted by day9.

http://blip.tv/day9tv/ahgl-geek-squad-vs-facebook-game-3-season-2-week-4-starcraft-2-5944811
Zheryn
Profile Joined December 2010
Sweden3653 Posts
March 02 2012 16:32 GMT
#78
On March 02 2012 11:50 Host- wrote:
1) Could you transition and expand after the roaches and lings are out?
If you cancel the hatch, your all in. Unless you completely cripple the Tosser, you can't really transition from this.


You either break him or you don't. He either has enough cannons/forcefield to hold his expansion - in which case you are superdead even if you have your expansion up and droned behind the opening, or he doesn't have enough cannons and dies.

The only "in-between" scenario where you would actually have to transition is if he manages to wall his main in with cannons and get warp-gate or a stargate up, in which case you failed your control.
hundred thousand krouner
qwertyindeed
Profile Joined November 2010
151 Posts
March 02 2012 17:31 GMT
#79
if i see a 2nd cannon and chrono on gatwway unit, should i keep building my natural and take a 3rd? what about 3 cannons?.
Champ121
Profile Joined February 2012
United Kingdom6 Posts
Last Edited: 2012-03-02 18:20:07
March 02 2012 18:19 GMT
#80
don't protosses other than myself scout the zerg's main again at 5:00 for roach warren anyway? this is before ling speed hits in this build, i don't see how this comes in time to deny scouting.
Prev 1 2 3 4 5 6 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft543
Nina 147
StarCraft: Brood War
Hyuk 317
Pusan 108
Shinee 104
Mong 82
Shuttle 47
Bale 38
Icarus 9
Dota 2
NeuroSwarm124
League of Legends
JimRising 899
C9.Mang0458
Counter-Strike
m0e_tv555
Super Smash Bros
hungrybox928
Other Games
summit1g5816
XaKoH 157
RuFF_SC2109
Sick77
Organizations
Other Games
gamesdonequick979
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• practicex 33
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• RayReign 61
• Diggity3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1169
• Lourlo1120
• Stunt443
Other Games
• Shiphtur282
Upcoming Events
RongYI Cup
4h 43m
ByuN vs TriGGeR
herO vs Rogue
OSC
4h 43m
herO vs Clem
Cure vs TBD
Solar vs TBD
Classic vs TBD
RongYI Cup
1d 4h
Clem vs ShoWTimE
Zoun vs Bunny
Big Brain Bouts
1d 10h
Serral vs TBD
RongYI Cup
2 days
SHIN vs Creator
Classic vs Percival
OSC
2 days
BSL 21
2 days
RongYI Cup
3 days
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
3 days
BSL 21
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.