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[G] Leenock's ZvP All-In: 10 Roach Rush - Page 10

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MaryJoana
Profile Joined December 2010
Germany156 Posts
May 23 2012 21:24 GMT
#181
On May 23 2012 23:22 oOOoOphidian wrote:
Show nested quote +
On May 23 2012 23:11 TangSC wrote:
On May 23 2012 23:01 oOOoOphidian wrote:
On May 23 2012 22:19 TangSC wrote:
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.

I've never seen Naniwa do it :S it's bad against a lot more than those 2 builds. I just think it's a mistake, they should chronoboost 2 zealots and respond based on the information they gather. If they scout speedlings, then yes definitely put down an extra cannon or two and chronoboost your first sentry. An early gas geyser alone is not enough information.

seeing gas that early is essentially the same as seeing speedlings. which is what they will see when playing against every all-in like this. I forgot to mention I like to do a variation of this in reaction to people who over-commit to cannon rushing and I saw spanishiwa do it as well, you really don't need the speedlings anyway especially now that you can deny all scouting with the new range queens. The roaches are enough to cripple someone and you can just drone behind it with 2-3 hatches. When I do that I usually get gas a lot later which makes it much harder to scout.


Can you elaborate as to the BO? I'd be really interested, now with the new Queens I can see that it may be possible to go speedless roach rush.
If you can't handle the heat, don't jump in the fire.
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
May 23 2012 21:55 GMT
#182
I play at a Master level and tried this twice today, got FACESTOMPED both times, like wasn't even moderately close to winning. They know something is fishy when they see speedlings preventing their scout and they promptly get cannons / sentries.

I think its almost better to meta-game them by getting the speed, denying scout, and going like 4 bases with mass drone while they are sitting back scared (if you are playing someone good enough to actually have game sense and realize and all-in might be coming)
Northern_iight
Profile Joined May 2011
Canada363 Posts
May 23 2012 22:13 GMT
#183
On May 24 2012 06:55 ChosenSC2 wrote:
I play at a Master level and tried this twice today, got FACESTOMPED both times, like wasn't even moderately close to winning. They know something is fishy when they see speedlings preventing their scout and they promptly get cannons / sentries.

I think its almost better to meta-game them by getting the speed, denying scout, and going like 4 bases with mass drone while they are sitting back scared (if you are playing someone good enough to actually have game sense and realize and all-in might be coming)


basically this. Same here, I use to do this in masters as well. But once they see gas first they auto throw down 2-3 cannons and sentries. When you get speed so early protoss just skip their initial harass with zealot/stalker and proceed with their tech. All ins are really tough to execute these days with ZvP
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 24 2012 01:49 GMT
#184
On May 24 2012 06:24 MaryJoana wrote:
Show nested quote +
On May 23 2012 23:22 oOOoOphidian wrote:
On May 23 2012 23:11 TangSC wrote:
On May 23 2012 23:01 oOOoOphidian wrote:
On May 23 2012 22:19 TangSC wrote:
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.

I've never seen Naniwa do it :S it's bad against a lot more than those 2 builds. I just think it's a mistake, they should chronoboost 2 zealots and respond based on the information they gather. If they scout speedlings, then yes definitely put down an extra cannon or two and chronoboost your first sentry. An early gas geyser alone is not enough information.

seeing gas that early is essentially the same as seeing speedlings. which is what they will see when playing against every all-in like this. I forgot to mention I like to do a variation of this in reaction to people who over-commit to cannon rushing and I saw spanishiwa do it as well, you really don't need the speedlings anyway especially now that you can deny all scouting with the new range queens. The roaches are enough to cripple someone and you can just drone behind it with 2-3 hatches. When I do that I usually get gas a lot later which makes it much harder to scout.


Can you elaborate as to the BO? I'd be really interested, now with the new Queens I can see that it may be possible to go speedless roach rush.

I've actually tried out a bunch of variations like 3 hatch into 10 roaches, but I'm not sure what the best one would be. Typically around 20 gas or a later double gas seems to be good.
Creator of sc2unmasked.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 24 2012 14:47 GMT
#185
On May 24 2012 10:49 oOOoOphidian wrote:
Show nested quote +
On May 24 2012 06:24 MaryJoana wrote:
On May 23 2012 23:22 oOOoOphidian wrote:
On May 23 2012 23:11 TangSC wrote:
On May 23 2012 23:01 oOOoOphidian wrote:
On May 23 2012 22:19 TangSC wrote:
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.

I've never seen Naniwa do it :S it's bad against a lot more than those 2 builds. I just think it's a mistake, they should chronoboost 2 zealots and respond based on the information they gather. If they scout speedlings, then yes definitely put down an extra cannon or two and chronoboost your first sentry. An early gas geyser alone is not enough information.

seeing gas that early is essentially the same as seeing speedlings. which is what they will see when playing against every all-in like this. I forgot to mention I like to do a variation of this in reaction to people who over-commit to cannon rushing and I saw spanishiwa do it as well, you really don't need the speedlings anyway especially now that you can deny all scouting with the new range queens. The roaches are enough to cripple someone and you can just drone behind it with 2-3 hatches. When I do that I usually get gas a lot later which makes it much harder to scout.


Can you elaborate as to the BO? I'd be really interested, now with the new Queens I can see that it may be possible to go speedless roach rush.

I've actually tried out a bunch of variations like 3 hatch into 10 roaches, but I'm not sure what the best one would be. Typically around 20 gas or a later double gas seems to be good.

Banelings work best off three hatch, in my opinion: LiquidZenio's 3Hatch Ling/Bane All-In
Coaching www.allin-academy.com | Team www.All-Inspiration.com
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 26 2012 03:49 GMT
#186
On May 24 2012 23:47 TangSC wrote:
Show nested quote +
On May 24 2012 10:49 oOOoOphidian wrote:
On May 24 2012 06:24 MaryJoana wrote:
On May 23 2012 23:22 oOOoOphidian wrote:
On May 23 2012 23:11 TangSC wrote:
On May 23 2012 23:01 oOOoOphidian wrote:
On May 23 2012 22:19 TangSC wrote:
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.

I've never seen Naniwa do it :S it's bad against a lot more than those 2 builds. I just think it's a mistake, they should chronoboost 2 zealots and respond based on the information they gather. If they scout speedlings, then yes definitely put down an extra cannon or two and chronoboost your first sentry. An early gas geyser alone is not enough information.

seeing gas that early is essentially the same as seeing speedlings. which is what they will see when playing against every all-in like this. I forgot to mention I like to do a variation of this in reaction to people who over-commit to cannon rushing and I saw spanishiwa do it as well, you really don't need the speedlings anyway especially now that you can deny all scouting with the new range queens. The roaches are enough to cripple someone and you can just drone behind it with 2-3 hatches. When I do that I usually get gas a lot later which makes it much harder to scout.


Can you elaborate as to the BO? I'd be really interested, now with the new Queens I can see that it may be possible to go speedless roach rush.

I've actually tried out a bunch of variations like 3 hatch into 10 roaches, but I'm not sure what the best one would be. Typically around 20 gas or a later double gas seems to be good.

Banelings work best off three hatch, in my opinion: LiquidZenio's 3Hatch Ling/Bane All-In

Yeah, as an all-in. Roaches let you pressure while droning behind it, which is why I've tried out variations like that.
Creator of sc2unmasked.com
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 26 2012 04:20 GMT
#187
On May 26 2012 12:49 oOOoOphidian wrote:
Show nested quote +
On May 24 2012 23:47 TangSC wrote:
On May 24 2012 10:49 oOOoOphidian wrote:
On May 24 2012 06:24 MaryJoana wrote:
On May 23 2012 23:22 oOOoOphidian wrote:
On May 23 2012 23:11 TangSC wrote:
On May 23 2012 23:01 oOOoOphidian wrote:
On May 23 2012 22:19 TangSC wrote:
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
[quote]
I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.

I've never seen Naniwa do it :S it's bad against a lot more than those 2 builds. I just think it's a mistake, they should chronoboost 2 zealots and respond based on the information they gather. If they scout speedlings, then yes definitely put down an extra cannon or two and chronoboost your first sentry. An early gas geyser alone is not enough information.

seeing gas that early is essentially the same as seeing speedlings. which is what they will see when playing against every all-in like this. I forgot to mention I like to do a variation of this in reaction to people who over-commit to cannon rushing and I saw spanishiwa do it as well, you really don't need the speedlings anyway especially now that you can deny all scouting with the new range queens. The roaches are enough to cripple someone and you can just drone behind it with 2-3 hatches. When I do that I usually get gas a lot later which makes it much harder to scout.


Can you elaborate as to the BO? I'd be really interested, now with the new Queens I can see that it may be possible to go speedless roach rush.

I've actually tried out a bunch of variations like 3 hatch into 10 roaches, but I'm not sure what the best one would be. Typically around 20 gas or a later double gas seems to be good.

Banelings work best off three hatch, in my opinion: LiquidZenio's 3Hatch Ling/Bane All-In

Yeah, as an all-in. Roaches let you pressure while droning behind it, which is why I've tried out variations like that.


you can do the roach all in with 3 hatch as well! The 3rd hatch just replaces the 2nd queen and is all about mind gaming.
http://drop.sc/183278

I don't really recommend trying to drone behind roach pressure. you almost always end up with a smaller worker lead than if you had just skipped the roaches anyway (unless you win outright from the roaches).
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
September 18 2012 19:25 GMT
#188
It would be very difficult to transition out of this should it fail I think.
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
September 18 2012 20:08 GMT
#189
Impossible to transition out of this, I would argue. Still a good build to have in your repertoire though! I used it a few times this season.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 18 2012 20:13 GMT
#190
On September 19 2012 05:08 TangSC wrote:
Impossible to transition out of this, I would argue. Still a good build to have in your repertoire though! I used it a few times this season.

Isn't the 14 gas a giveaway? You cant deny scouting before that no?
Knowing is half the battle... the other half is lasers.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
September 18 2012 21:28 GMT
#191
Speed is sometimes gotten by Z's v P, so it isn't a perfect tell. I for one used this build to prop up my terrible ZvP all the way into mid masters, it is very very strong.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
September 18 2012 21:47 GMT
#192
On September 19 2012 05:13 tehemperorer wrote:
Show nested quote +
On September 19 2012 05:08 TangSC wrote:
Impossible to transition out of this, I would argue. Still a good build to have in your repertoire though! I used it a few times this season.

Isn't the 14 gas a giveaway? You cant deny scouting before that no?

You can't deny scouting of gas-first, but there are a wide array of options available to the player who opens 14g/14p.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
figaro
Profile Joined September 2012
Scotland9 Posts
October 12 2012 19:13 GMT
#193
I'm a low to mid master zerg and I've given this build a few goes in custom games. In my experience you can easily experience a build order loss on all maps but ohana due to toss's strongly reacting to 14 gas (not necesarily the best thing for them to do). On ohana this strategy is much less hit and miss and the toss really needs to prepare for you back rocks change allot and the short rush distance helps. I wouldn't use this as your only zvp strat but in a bo3 where Ohana comes up it's certainly a build worth throwing in. As ever thanks for the build tang <3
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 12 2012 19:31 GMT
#194
I have recently started doing a bad variation of this vs 1 gate expos. No reason not to really, it is almost guaranteed to flood a Protoss out of his unsafe expansion when properly executed, even with my horribly late gas (I scout on 13, so usually see the gateway around the 15 supply mark when I'm taking my nat).

Definitely not optimal, and not deserving of it's own thread, but it borrows a lot of ideas from this build.
As it turns out, marines don't actually cost any money -Jinro
Dubsy
Profile Joined July 2011
Canada186 Posts
October 12 2012 20:16 GMT
#195
When was the last time this build worked for anyone? I can't believe I used to die to this. I can't believe good Protoss used to die to this.

If there is no 3rd at 4:30, it's cannon time. Cancel whatever you have queued in the gate and pump sentries. If they bail and try to transition (research hallucination to be sure). A slightly late sentry immortal all in wins 95% of the time.
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
Glenn313
Profile Joined August 2011
United States475 Posts
October 12 2012 20:27 GMT
#196
Thank you.
Hey man
pixelAsurA
Profile Joined August 2012
United States15 Posts
October 12 2012 21:04 GMT
#197
You can do a 7 roach rush that hatches at 4:50 or so off of an 11 overpool that looks completely innocuous until it hits. I think that the timing on this 10 roach rush is a little late and the early gas telegraphs hard that something is up, and they have ample, ample time to react.
I never have anything interesting to say, but I have enough trivial things to say that it doesn't matter. ~~~ http://namelesspixel.net/node/92 ~~~ mid masters zerg streaming most of the time
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 18 2012 13:38 GMT
#198
On October 13 2012 04:31 Jermstuddog wrote:
I have recently started doing a bad variation of this vs 1 gate expos. No reason not to really, it is almost guaranteed to flood a Protoss out of his unsafe expansion when properly executed, even with my horribly late gas (I scout on 13, so usually see the gateway around the 15 supply mark when I'm taking my nat).

Definitely not optimal, and not deserving of it's own thread, but it borrows a lot of ideas from this build.

I occasionally mix this in against Gateway expand as well. Some weird games develop when they try to 4gate and are forced into their base.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
MahE
Profile Joined April 2011
Canada275 Posts
October 19 2012 04:07 GMT
#199
As a protoss, gas before 3rd means I'm expecting some kind of all in. Seems easily scoutable to me, and not hard to hold. Drop extra cannons and you're pretty much safe.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
October 19 2012 05:11 GMT
#200
On October 18 2012 22:38 TangSC wrote:
Show nested quote +
On October 13 2012 04:31 Jermstuddog wrote:
I have recently started doing a bad variation of this vs 1 gate expos. No reason not to really, it is almost guaranteed to flood a Protoss out of his unsafe expansion when properly executed, even with my horribly late gas (I scout on 13, so usually see the gateway around the 15 supply mark when I'm taking my nat).

Definitely not optimal, and not deserving of it's own thread, but it borrows a lot of ideas from this build.

I occasionally mix this in against Gateway expand as well. Some weird games develop when they try to 4gate and are forced into their base.


From the other side of the fence, as someone who goes 13 gate 15 gas Stalker-Nexus-Stalker, if I scout gas I don't even pressure the zerg. I just try to take my watchtower and maybe poke the other one for a second, then go back home and wall off. I also get a Stargate in that situation 100% of the time because a Void Ray puts a clock on the push and will always get charged against Roaches, and then when I take a third I can use that and a handful of Zealots to either clear the way or force a lot of non-drones. This also makes me safe against Nydus play by killing nearby overlords, and Mutas by going into Phoenixes afterward--and then I have a really good way to scout and harass the Zerg because of air control. So, that's the textbook response for a 1Gate Stalker Expo.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
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