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[G] Leenock's ZvP All-In: 10 Roach Rush - Page 9

Forum Index > StarCraft 2 Strategy
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INTOtheVOID
Profile Joined January 2012
United States225 Posts
April 21 2012 09:53 GMT
#161
Why are all your guides all-in cheesy bullshit?

User was warned for this post
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
reqmoreminerals
Profile Joined March 2012
17 Posts
April 21 2012 13:38 GMT
#162
That was uncalled for.

But to be honest. This build doesnt sit well with me. I find almost all roach rushes a coin toss.

A cannon or a bunker will cost you the game,
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 24 2012 12:33 GMT
#163
On April 21 2012 22:38 reqmoreminerals wrote:
That was uncalled for.

But to be honest. This build doesnt sit well with me. I find almost all roach rushes a coin toss.

A cannon or a bunker will cost you the game,

Well it is a bit of a cointoss, but odds are in your favour if you execute the attack properly and deny scouting. They need quite a few cannons to defend this.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
How2getMaster
Profile Joined August 2011
Germany124 Posts
April 25 2012 13:29 GMT
#164
Unstoppable on Ohana. The rocks make it extremely difficult to fend off. Even with scouting.

Greetings.
DiamondToss looking for a team :)
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 25 2012 18:24 GMT
#165
On April 25 2012 22:29 How2getMaster wrote:
Unstoppable on Ohana. The rocks make it extremely difficult to fend off. Even with scouting.

Yeah but Ohana is a long rush distance. I actually prefer to use this build on Korhal.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
SolidSMD
Profile Joined April 2011
Belgium408 Posts
April 25 2012 18:53 GMT
#166
I dunno why but your guide's always seem to be about easy allin's that the common diamond league player could just learn from watching 1 vod of in this case naniwa vs leenock. For a 'grandmaster' player, your strategies lack depth imo. Especially since you explain this with so much details (i'm baffled you can write this much about a 7minute game/opening) which makes us believe that you are writing this down for lower league players (because 90% of your details are trivial to diamonds/masters), while this is a strategy designed to punish greedy toss-openings (aka higher tier protosses). So this whole guide doesn't make too much sence. Perhaps you're focusing more on making cheap selfpromotion?
Working on Starbow!
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
April 26 2012 13:41 GMT
#167
On April 26 2012 03:53 SolidSMD wrote:
I dunno why but your guide's always seem to be about easy allin's that the common diamond league player could just learn from watching 1 vod of in this case naniwa vs leenock. For a 'grandmaster' player, your strategies lack depth imo. Especially since you explain this with so much details (i'm baffled you can write this much about a 7minute game/opening) which makes us believe that you are writing this down for lower league players (because 90% of your details are trivial to diamonds/masters), while this is a strategy designed to punish greedy toss-openings (aka higher tier protosses). So this whole guide doesn't make too much sence. Perhaps you're focusing more on making cheap selfpromotion?

I wish I could have executed this perfect after watching 1 vod from Leenock, but that's simply not the case. What makes the difference between a Platinum level player and a master level player executing this build is the details - which is why the guide goes into such detail on a 7minute game. A lot of lower-level players still open FFE, so this is absolutely viable for none-masters. Not everyone is master/GM and able to just mimic pros, and it's my goal to help players of all skill levels improve.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Zealos
Profile Blog Joined November 2011
United Kingdom3575 Posts
April 26 2012 15:50 GMT
#168
On April 25 2012 22:29 How2getMaster wrote:
Unstoppable on Ohana. The rocks make it extremely difficult to fend off. Even with scouting.

Greetings.

Haha, I did this exact thing to someone in masters league while I was in diamond, they scouted and built like 4 cannons, but nothing at the rocks.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Cirqueenflex
Profile Joined October 2010
499 Posts
May 20 2012 19:57 GMT
#169
i just tried this build on ladder, and my opponent used his first zealot for scouting :/ got crushed by a high number of cannons + sentries of course -.-
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
May 20 2012 22:53 GMT
#170
Holy, this strategy is fucking BALLER. Ive used it twice, it's almost unstoppable! Denying scouting is the key-- it's very innovative and people NEVER expect it :D

It's so rewarding to see a Protoss panic and spend all his money on cannons that won't even do anything xD

Awesome guide!
Getting back into sc2 O_o
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 21 2012 13:32 GMT
#171
On May 21 2012 04:57 Cirqueenflex wrote:
i just tried this build on ladder, and my opponent used his first zealot for scouting :/ got crushed by a high number of cannons + sentries of course -.-

If they send a Zealot you need to intercept it with those 4-6 Lings you build in the beginning. The key to this build is denying scouting of the cancelled hatch, the warren, and the roaches themselves.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
godsend1
Profile Joined October 2011
United Kingdom77 Posts
May 21 2012 18:41 GMT
#172
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.
Firebathero | ST_Bomber | ST_Rainbow <3 | Eg_Idra- I believe. |
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 23 2012 00:59 GMT
#173
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?
Coaching www.allin-academy.com | Team www.All-Inspiration.com
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 23 2012 02:35 GMT
#174
On May 23 2012 09:59 TangSC wrote:
Show nested quote +
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.
Creator of sc2unmasked.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 23 2012 13:19 GMT
#175
On May 23 2012 11:35 oOOoOphidian wrote:
Show nested quote +
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172

Coaching www.allin-academy.com | Team www.All-Inspiration.com
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 23 2012 14:01 GMT
#176
On May 23 2012 22:19 TangSC wrote:
Show nested quote +
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.
Creator of sc2unmasked.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 23 2012 14:11 GMT
#177
On May 23 2012 23:01 oOOoOphidian wrote:
Show nested quote +
On May 23 2012 22:19 TangSC wrote:
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.

I've never seen Naniwa do it :S it's bad against a lot more than those 2 builds. I just think it's a mistake, they should chronoboost 2 zealots and respond based on the information they gather. If they scout speedlings, then yes definitely put down an extra cannon or two and chronoboost your first sentry. An early gas geyser alone is not enough information.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Alex-Berker
Profile Blog Joined May 2012
United Kingdom117 Posts
May 23 2012 14:18 GMT
#178
Sick! gotta see if i can finally scare the shit out of some protoss alien scum if i go random and roll zerg :D Ill post some links to drop.sc after im done playing some games
Check out my Blog at : http://www.teamliquid.net/blogs/viewblog.php?id=339111  for me, a GM players FREE COACHING.   "Hold zerglings under mutas in a muta vs muta scenario to tank damage" -Thank you IdrA.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2012-05-23 14:26:47
May 23 2012 14:22 GMT
#179
On May 23 2012 23:11 TangSC wrote:
Show nested quote +
On May 23 2012 23:01 oOOoOphidian wrote:
On May 23 2012 22:19 TangSC wrote:
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.

I've never seen Naniwa do it :S it's bad against a lot more than those 2 builds. I just think it's a mistake, they should chronoboost 2 zealots and respond based on the information they gather. If they scout speedlings, then yes definitely put down an extra cannon or two and chronoboost your first sentry. An early gas geyser alone is not enough information.

seeing gas that early is essentially the same as seeing speedlings. which is what they will see when playing against every all-in like this. I forgot to mention I like to do a variation of this in reaction to people who over-commit to cannon rushing and I saw spanishiwa do it as well, you really don't need the speedlings anyway especially now that you can deny all scouting with the new range queens. The roaches are enough to cripple someone and you can just drone behind it with 2-3 hatches. When I do that I usually get gas a lot later which makes it much harder to scout.
Creator of sc2unmasked.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 23 2012 17:47 GMT
#180
On May 23 2012 23:22 oOOoOphidian wrote:
Show nested quote +
On May 23 2012 23:11 TangSC wrote:
On May 23 2012 23:01 oOOoOphidian wrote:
On May 23 2012 22:19 TangSC wrote:
On May 23 2012 11:35 oOOoOphidian wrote:
On May 23 2012 09:59 TangSC wrote:
On May 22 2012 03:41 godsend1 wrote:
I've done this a few times on ladder, just feels like (in high diamond/sometimes play masters) that as soon as prot sees the gas they just throw down 3 cannons and chrono sentries. After that it's pretty hard to kill them.

I don't think scouting gas alone is enough reason to build 3 cannons and chronoboost sentries - are you sure they're not scouting your roaches as they move out?

a gas pool opening almost always sends off alarms to protoss players. have you actually played games with this build lately?
it's very common to see people drop multiple cannons after seeing a gas, because they know they are ahead even if you decide to take a third from there.

I really don't think it's as common as you say, perhaps you could provide links to professional players who drop 3+ cannons in response to gas-first? In my experience, it's not common at all to drop multiple cannons after seeing gas. In fact, I use a variety of gas-first builds against protoss that do not involve an early bust. Blindly building 3 cannons and chrono-boosting sentries is an incorrect response and will result in a build-order loss against openings like this:
http://drop.sc/185172


I'm aware that it's bad against stuff like zenio's hydra opener or even 2 base muta, but it's exactly what naniwa does every time he sees an early gas and tons of people copy that on ladder. I've even had people do it when the gas I made was actually just for a random extractor trick.

I've never seen Naniwa do it :S it's bad against a lot more than those 2 builds. I just think it's a mistake, they should chronoboost 2 zealots and respond based on the information they gather. If they scout speedlings, then yes definitely put down an extra cannon or two and chronoboost your first sentry. An early gas geyser alone is not enough information.

seeing gas that early is essentially the same as seeing speedlings. which is what they will see when playing against every all-in like this. I forgot to mention I like to do a variation of this in reaction to people who over-commit to cannon rushing and I saw spanishiwa do it as well, you really don't need the speedlings anyway especially now that you can deny all scouting with the new range queens. The roaches are enough to cripple someone and you can just drone behind it with 2-3 hatches. When I do that I usually get gas a lot later which makes it much harder to scout.

Another thing too - if you watched the Leenock/Naniwa series from MLG, Leenock opened with the 10 roaches and didn't cancel his expansion in some games. Naniwa overcommitted to defenses while Leenock secured an economic lead.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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