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On March 05 2012 04:10 cassurai wrote: This is the simple counter to this.
This isn't as hard to scout as people think. Sure, I won't be able to see the Hatch cancel or the Roach warren or stuff like that, but you have to know that there are other indicators that experienced P players will look for.
These are the things you aren't hiding that will definitely set off alarm bells in a P player's head. - You went gas first on a map where FFE is absolutely standard. - You continue to mine gas with 1 drone even after 100 gas have been mined and after you scouted my FFE. - You made 6 lings instead of 4 (this isn't that big a deal, but it's still something I'd notice). - You are very diligently denying scouting (again doesn't equal cheese, but I'd have further reason to suspect cheese).
The first 2 points above are absolutely MAJOR indicators for experienced P players (> mid-Masters). There is little reason why you would go for the LEAST economic opening possible on a FFE map. Heck, even if you 6, 8, or 10 pool, it makes more sense than gas first on a FFE map. And there is even less reason why you would mine extra gas after 100. When I see this I will get Stargate immediately after Core is done, throw up an extra cannon (maybe even 2), and patrol probes around my main to watch for Nyduses. If my first Force Field is well put, I have a very good chance of holding. With 3 cannons it should be absolutely no problem. Some crisis management will be needed if I have only 2 cannons (e.g. need to build additional buildings near Nexus). And once the VR is out it's easily held. Make Stargate above the ramp obviously.
Edit: I'd like to say I haven't watched the replays, but I've stopped this on the Ladder a few times before (NA Masters). I don't mean to put you down or say that this build sucks. It's of course good to have it in your arsenal. Heck, it's always good to have some all-ins in your arsenal. Your guide is well written. I didn't even have to look at the BO. Your pictures were good enough for me to understand the entire build and that's something that makes this guide better than most others. The only thing I feel is that it really isn't as hard to scout as you make it seem to be.
Good advice in terms of gas scouting and Stargate. I think the way you look at it is the way most protoss players should look at it, but that doesn't mean they do. Also zerg players can have multiple builds that look the same. For example in ZvP, I use 3 builds that open gas first and still single-mine gas until I chase away the probe.
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On March 02 2012 07:43 Flonomenalz wrote: Using this every ZvP.
I hate late game t.t
edit: Can you make a thread like this for Zenio's 3 hatch baneling bust against FFE? There's some VODs of it from the latest Homestory Cup. If you can provide links I'll check it out and experiment with the style
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On March 05 2012 09:13 TangSC wrote:Show nested quote +On March 02 2012 07:43 Flonomenalz wrote: Using this every ZvP.
I hate late game t.t
edit: Can you make a thread like this for Zenio's 3 hatch baneling bust against FFE? There's some VODs of it from the latest Homestory Cup. If you can provide links I'll check it out and experiment with the style
He did it against Naniwa at IEM Kiev, and from what the casters said, it seemed like he had done it multiple times in the group stage as well. He did it against Sase in the FXOpen Invite #5, except he didn't even need to morph any banelings (had the nest and the gas) and just ripped the wall down with zerglings because Sase was completely unprepared.
Here's the replay for Zenio vs Naniwa at Kiev on Terminus. http://www.esl-world.net/masters/season6/kiev/sc2/playoffs/download/26014571/
Here's the VOD for zenio vs Sase, the game is at about 29 minutes. http://www.twitch.tv/fxopenesports/b/307486093
He goes 14/14 (maybe - one of the games he only took gas after his expo was blocked), double expands, but stops at about 24 drones and one queen. The 3rd base is basically a macro hatch. He lets the protoss see the 3rd, but denies any scouting of the gas in his main, and then he baneling busts. You can do a similar build with roach ling, but the 3 hatch method lends itself better to banelings. If you do it with a gasless expand you can hit even harder, but it is more difficult to keep a probe out of your main base with only slow lings and a queen when you are first taking the gas. Either way, you want him to scout the 3rd base.
He also did it to Nightend at IEM Kiev on Antiga, but Nightend had a hole in his wall and no sentry... so I'm not sure if that game should count or not.
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On March 05 2012 07:21 TangSC wrote:Show nested quote +On March 05 2012 04:10 cassurai wrote: This is the simple counter to this.
This isn't as hard to scout as people think. Sure, I won't be able to see the Hatch cancel or the Roach warren or stuff like that, but you have to know that there are other indicators that experienced P players will look for.
These are the things you aren't hiding that will definitely set off alarm bells in a P player's head. - You went gas first on a map where FFE is absolutely standard. - You continue to mine gas with 1 drone even after 100 gas have been mined and after you scouted my FFE. - You made 6 lings instead of 4 (this isn't that big a deal, but it's still something I'd notice). - You are very diligently denying scouting (again doesn't equal cheese, but I'd have further reason to suspect cheese).
The first 2 points above are absolutely MAJOR indicators for experienced P players (> mid-Masters). There is little reason why you would go for the LEAST economic opening possible on a FFE map. Heck, even if you 6, 8, or 10 pool, it makes more sense than gas first on a FFE map. And there is even less reason why you would mine extra gas after 100. When I see this I will get Stargate immediately after Core is done, throw up an extra cannon (maybe even 2), and patrol probes around my main to watch for Nyduses. If my first Force Field is well put, I have a very good chance of holding. With 3 cannons it should be absolutely no problem. Some crisis management will be needed if I have only 2 cannons (e.g. need to build additional buildings near Nexus). And once the VR is out it's easily held. Make Stargate above the ramp obviously.
Edit: I'd like to say I haven't watched the replays, but I've stopped this on the Ladder a few times before (NA Masters). I don't mean to put you down or say that this build sucks. It's of course good to have it in your arsenal. Heck, it's always good to have some all-ins in your arsenal. Your guide is well written. I didn't even have to look at the BO. Your pictures were good enough for me to understand the entire build and that's something that makes this guide better than most others. The only thing I feel is that it really isn't as hard to scout as you make it seem to be. Good advice in terms of gas scouting and Stargate. I think the way you look at it is the way most protoss players should look at it, but that doesn't mean they do. Also zerg players can have multiple builds that look the same. For example in ZvP, I use 3 builds that open gas first and still single-mine gas until I chase away the probe.
I don't think there is any economic build that goes gas first, mine 100 gas (I can click on extractor to check), and continue to single-mine gas. If you decide NOT to all-in after doing this, my extra cannon and Stargate will STILL put me way ahead. It's not like you're gaining anything by "pretending" to cheese here.
Basically, on a FFE map, if I scout a speedling opening, I will get the extra cannon and open Stargate regardless of whether you choose to all-in or not. I believe I am still ahead even if you choose not to cheese in the end. The Stargate isn't useless anyway. It can be used to harass and force Spores.
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On March 05 2012 18:10 cassurai wrote:Show nested quote +On March 05 2012 07:21 TangSC wrote:On March 05 2012 04:10 cassurai wrote: This is the simple counter to this.
This isn't as hard to scout as people think. Sure, I won't be able to see the Hatch cancel or the Roach warren or stuff like that, but you have to know that there are other indicators that experienced P players will look for.
These are the things you aren't hiding that will definitely set off alarm bells in a P player's head. - You went gas first on a map where FFE is absolutely standard. - You continue to mine gas with 1 drone even after 100 gas have been mined and after you scouted my FFE. - You made 6 lings instead of 4 (this isn't that big a deal, but it's still something I'd notice). - You are very diligently denying scouting (again doesn't equal cheese, but I'd have further reason to suspect cheese).
The first 2 points above are absolutely MAJOR indicators for experienced P players (> mid-Masters). There is little reason why you would go for the LEAST economic opening possible on a FFE map. Heck, even if you 6, 8, or 10 pool, it makes more sense than gas first on a FFE map. And there is even less reason why you would mine extra gas after 100. When I see this I will get Stargate immediately after Core is done, throw up an extra cannon (maybe even 2), and patrol probes around my main to watch for Nyduses. If my first Force Field is well put, I have a very good chance of holding. With 3 cannons it should be absolutely no problem. Some crisis management will be needed if I have only 2 cannons (e.g. need to build additional buildings near Nexus). And once the VR is out it's easily held. Make Stargate above the ramp obviously.
Edit: I'd like to say I haven't watched the replays, but I've stopped this on the Ladder a few times before (NA Masters). I don't mean to put you down or say that this build sucks. It's of course good to have it in your arsenal. Heck, it's always good to have some all-ins in your arsenal. Your guide is well written. I didn't even have to look at the BO. Your pictures were good enough for me to understand the entire build and that's something that makes this guide better than most others. The only thing I feel is that it really isn't as hard to scout as you make it seem to be. Good advice in terms of gas scouting and Stargate. I think the way you look at it is the way most protoss players should look at it, but that doesn't mean they do. Also zerg players can have multiple builds that look the same. For example in ZvP, I use 3 builds that open gas first and still single-mine gas until I chase away the probe. I don't think there is any economic build that goes gas first, mine 100 gas (I can click on extractor to check), and continue to single-mine gas. If you decide NOT to all-in after doing this, my extra cannon and Stargate will STILL put me way ahead. It's not like you're gaining anything by "pretending" to cheese here. Well what I mean is you could get speed, leave one in gas only to take it out once the probe is gone. Then you basically do all the other steps of standard macro - fast 3rd, double gas around ~6:00, ~7:00 evo/warren. Also, what if I were to tell you that I have an all-in build designed specifically for stargate openings that opens gas/pool? *Maniacal laugh*
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On March 05 2012 23:35 TangSC wrote:Show nested quote +On March 05 2012 18:10 cassurai wrote:On March 05 2012 07:21 TangSC wrote:On March 05 2012 04:10 cassurai wrote: This is the simple counter to this.
This isn't as hard to scout as people think. Sure, I won't be able to see the Hatch cancel or the Roach warren or stuff like that, but you have to know that there are other indicators that experienced P players will look for.
These are the things you aren't hiding that will definitely set off alarm bells in a P player's head. - You went gas first on a map where FFE is absolutely standard. - You continue to mine gas with 1 drone even after 100 gas have been mined and after you scouted my FFE. - You made 6 lings instead of 4 (this isn't that big a deal, but it's still something I'd notice). - You are very diligently denying scouting (again doesn't equal cheese, but I'd have further reason to suspect cheese).
The first 2 points above are absolutely MAJOR indicators for experienced P players (> mid-Masters). There is little reason why you would go for the LEAST economic opening possible on a FFE map. Heck, even if you 6, 8, or 10 pool, it makes more sense than gas first on a FFE map. And there is even less reason why you would mine extra gas after 100. When I see this I will get Stargate immediately after Core is done, throw up an extra cannon (maybe even 2), and patrol probes around my main to watch for Nyduses. If my first Force Field is well put, I have a very good chance of holding. With 3 cannons it should be absolutely no problem. Some crisis management will be needed if I have only 2 cannons (e.g. need to build additional buildings near Nexus). And once the VR is out it's easily held. Make Stargate above the ramp obviously.
Edit: I'd like to say I haven't watched the replays, but I've stopped this on the Ladder a few times before (NA Masters). I don't mean to put you down or say that this build sucks. It's of course good to have it in your arsenal. Heck, it's always good to have some all-ins in your arsenal. Your guide is well written. I didn't even have to look at the BO. Your pictures were good enough for me to understand the entire build and that's something that makes this guide better than most others. The only thing I feel is that it really isn't as hard to scout as you make it seem to be. Good advice in terms of gas scouting and Stargate. I think the way you look at it is the way most protoss players should look at it, but that doesn't mean they do. Also zerg players can have multiple builds that look the same. For example in ZvP, I use 3 builds that open gas first and still single-mine gas until I chase away the probe. I don't think there is any economic build that goes gas first, mine 100 gas (I can click on extractor to check), and continue to single-mine gas. If you decide NOT to all-in after doing this, my extra cannon and Stargate will STILL put me way ahead. It's not like you're gaining anything by "pretending" to cheese here. Well what I mean is you could get speed, leave one in gas only to take it out once the probe is gone. Then you basically do all the other steps of standard macro - fast 3rd, double gas around ~6:00, ~7:00 evo/warren. Also, what if I were to tell you that I have an all-in build designed specifically for stargate openings that opens gas/pool? *Maniacal laugh*
Haha. That is good. I assume it involves a ton of Speedlings and Banelings. Stargate is pretty bad versus that.
One thing I'd do for sure though, is if I see a gas/pool opening on Shakuras or some other FFE map, I'd get Stargate + 1 sentry. I might even cut probe production for 5-10 seconds to make 3 cannons. This should stop almost all all-ins you have in your book.
As I mentioned, even with me doing all that (wasting money on extra cannons and such), I am ahead economically should you then decide not to cheese and do all the other steps of standard macro. Your 3rd and your queens will be nowhere as fast since you opened gas/pool etc etc.
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In the end, you are basically trading your economy for either an all-in or a fake all-in. It's somewhat like faking a 4 gate in PvP, where I save my chronoboost for Core, don't get 2nd gas till your scouting probe dies, don't build my 3rd Pylon in base, etc.
It makes you suspect 4 gate and be cautious. You lose some economy by playing defensive, but I lose even more economy just playing this mind game.
I might also just 4 gate anyway, in which case it'd be stopped because you suspect it.
In the end the benefits of doing this is not good at all, which is why every pro just gets early 2nd gas in PvP these days and doesn't mind you scouting it. Same with this case. Pros just don't get gas first ZvP on FFE maps etc.
But like I said good to have more builds in your repertoire.
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For an all-in, I prefer the 2Base 6Roach + Speedlings from July. Which arrives around min 6.30 to enemy's door. That's for FFE, in the case they just opened Gate something (gate/expand, 3gate expand, 2gate expand, 3gate robo, 4 gates, etc. ) a simple 3RR will do the work.
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On March 05 2012 23:54 cassurai wrote: In the end, you are basically trading your economy for either an all-in or a fake all-in. It's somewhat like faking a 4 gate in PvP, where I save my chronoboost for Core, don't get 2nd gas till your scouting probe dies, don't build my 3rd Pylon in base, etc.
Well you have to remember getting zergling speed early doesn't hurt you much, you end up getting speed for your lings with 90% of builds regardless.
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It's good to have a gambit to throw in between macro matches. As always, Tang has the perfect build for the situation.
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On March 06 2012 11:01 TangSC wrote:Show nested quote +On March 05 2012 23:54 cassurai wrote: In the end, you are basically trading your economy for either an all-in or a fake all-in. It's somewhat like faking a 4 gate in PvP, where I save my chronoboost for Core, don't get 2nd gas till your scouting probe dies, don't build my 3rd Pylon in base, etc.
Well you have to remember getting zergling speed early doesn't hurt you much, you end up getting speed for your lings with 90% of builds regardless.
How can it not hurt you much? I don't know exactly the numbers, but I'm pretty sure that delaying gas for Zerg gives you a huge boost in overall economy. By going gas first you're giving that up. It's 4 drones (3 to mine, 1 to make extractor) not mining minerals for a minute or two. When you only have 14 drones total, that is extremely significant. You need minerals for queens, hatcheries and more drones. Getting all of these as early as possible is economically better. The argument that "I'm going to get speed eventually anyway" is quite flawed I'm afraid.
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On March 06 2012 12:40 cassurai wrote:Show nested quote +On March 06 2012 11:01 TangSC wrote:On March 05 2012 23:54 cassurai wrote: In the end, you are basically trading your economy for either an all-in or a fake all-in. It's somewhat like faking a 4 gate in PvP, where I save my chronoboost for Core, don't get 2nd gas till your scouting probe dies, don't build my 3rd Pylon in base, etc.
Well you have to remember getting zergling speed early doesn't hurt you much, you end up getting speed for your lings with 90% of builds regardless. How can it not hurt you much? I don't know exactly the numbers, but I'm pretty sure that delaying gas for Zerg gives you a huge boost in overall economy. By going gas first you're giving that up. It's 4 drones (3 to mine, 1 to make extractor) not mining minerals for a minute or two. When you only have 14 drones total, that is extremely significant. You need minerals for queens, hatcheries and more drones. Getting all of these as early as possible is economically better. The argument that "I'm going to get speed eventually anyway" is quite flawed I'm afraid. I think there are other benefits to opening with zergling speed that you overlook. 1) You can deny scouting that you even took a 3rd base, something you cannot do if you skip speed. (Probes are very quick) 2) Your opponent, upon scouting zergling speed and been denied scouting of your 3rd base, may produce additional defenses and/or incorrectly go stargate/chronoboosted sentries. 3) Those 1gate openings like 1zealot 1stalker or 2zealot can be more cost-efficiently dealt with if you open with zergling speed. 4) Any 2gate openings are much easier to defend with speed. Some players 2Gate at their natural and expand on maps like tal'darim and shakuras, it can be a bit annoying if you neglect speed.
It's not always the question of "which opening is more economically optimal". This is why many pros like Stephano mix between opening with 11overpool 6ling aggression, early speed, and gasless fast 3rd.
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On March 05 2012 12:38 Oboeman wrote:Show nested quote +On March 05 2012 09:13 TangSC wrote:On March 02 2012 07:43 Flonomenalz wrote: Using this every ZvP.
I hate late game t.t
edit: Can you make a thread like this for Zenio's 3 hatch baneling bust against FFE? There's some VODs of it from the latest Homestory Cup. If you can provide links I'll check it out and experiment with the style He did it against Naniwa at IEM Kiev, and from what the casters said, it seemed like he had done it multiple times in the group stage as well. He did it against Sase in the FXOpen Invite #5, except he didn't even need to morph any banelings (had the nest and the gas) and just ripped the wall down with zerglings because Sase was completely unprepared. Here's the replay for Zenio vs Naniwa at Kiev on Terminus. http://www.esl-world.net/masters/season6/kiev/sc2/playoffs/download/26014571/Here's the VOD for zenio vs Sase, the game is at about 29 minutes. http://www.twitch.tv/fxopenesports/b/307486093He goes 14/14 (maybe - one of the games he only took gas after his expo was blocked), double expands, but stops at about 24 drones and one queen. The 3rd base is basically a macro hatch. He lets the protoss see the 3rd, but denies any scouting of the gas in his main, and then he baneling busts. You can do a similar build with roach ling, but the 3 hatch method lends itself better to banelings. If you do it with a gasless expand you can hit even harder, but it is more difficult to keep a probe out of your main base with only slow lings and a queen when you are first taking the gas. Either way, you want him to scout the 3rd base. He also did it to Nightend at IEM Kiev on Antiga, but Nightend had a hole in his wall and no sentry... so I'm not sure if that game should count or not. The replay was: + Show Spoiler + 9 OL 14 Pool 15 OL 16 2 lings 17 Queen 19 2 lings 20 gas-3 drones when done. He doesn't take any off after speed is done. 21 Hatch 21 OL 26 Ling speed 26 Hatch 27 Baneling Nest 27 Start making nothing but lings 29 OL
Queen Pukes then makes a tumor and heads to the expo. Nothing but pukes after that.
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On March 06 2012 14:38 TranceKuja wrote:Show nested quote +On March 05 2012 12:38 Oboeman wrote:On March 05 2012 09:13 TangSC wrote:On March 02 2012 07:43 Flonomenalz wrote: Using this every ZvP.
I hate late game t.t
edit: Can you make a thread like this for Zenio's 3 hatch baneling bust against FFE? There's some VODs of it from the latest Homestory Cup. If you can provide links I'll check it out and experiment with the style He did it against Naniwa at IEM Kiev, and from what the casters said, it seemed like he had done it multiple times in the group stage as well. He did it against Sase in the FXOpen Invite #5, except he didn't even need to morph any banelings (had the nest and the gas) and just ripped the wall down with zerglings because Sase was completely unprepared. Here's the replay for Zenio vs Naniwa at Kiev on Terminus. http://www.esl-world.net/masters/season6/kiev/sc2/playoffs/download/26014571/Here's the VOD for zenio vs Sase, the game is at about 29 minutes. http://www.twitch.tv/fxopenesports/b/307486093He goes 14/14 (maybe - one of the games he only took gas after his expo was blocked), double expands, but stops at about 24 drones and one queen. The 3rd base is basically a macro hatch. He lets the protoss see the 3rd, but denies any scouting of the gas in his main, and then he baneling busts. You can do a similar build with roach ling, but the 3 hatch method lends itself better to banelings. If you do it with a gasless expand you can hit even harder, but it is more difficult to keep a probe out of your main base with only slow lings and a queen when you are first taking the gas. Either way, you want him to scout the 3rd base. He also did it to Nightend at IEM Kiev on Antiga, but Nightend had a hole in his wall and no sentry... so I'm not sure if that game should count or not. The replay was: + Show Spoiler + 9 OL 14 Pool 15 OL 16 2 lings 17 Queen 19 2 lings 20 gas-3 drones when done. He doesn't take any off after speed is done. 21 Hatch 21 OL 26 Ling speed 26 Hatch 27 Baneling Nest 27 Start making nothing but lings 29 OL
Queen Pukes then makes a tumor and heads to the expo. Nothing but pukes after that.
Thanks, I looked over the replays. I'll need time to use the build before I feel comfortable writing a guide on it. Wouldn't mind links to JulyZerg's 6Roach / Speedling rush against FFE too.
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Thankyou for this guide!
I'm only gold but this feels a much more powerfull push then the 5-7 roach rush once ffe has been scouted. the 20/42 supply limit to watch for seems more natural - 20 supply & one queen and 4-6 lings - boom, get 2 overlords and just sit and inject while denying scouting. Reinforcing with a suitable roach/ling mixture depending on what is scouted is nice too.
Thanks again sir
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I love these TangSc All in Zerg builds. Glad that someone spent the time iron out the details and lays out for me so nice and easy. Thanks TangSc, you make my ZvX more bearable with all-ins when I get frustrated with defending.
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On March 07 2012 03:46 TangSC wrote:Wouldn't mind links to JulyZerg's 6Roach / Speedling rush against FFE too. July played a match on entombed about a month or two ago using that build. It's basically just a speedling expand where you cut drones after the expansion (~20), then make a roach warren and pull off gas after you have 150 (plus the 100 you mined for speed). It's incredibly simple and transitions better than the earlier builds, while hitting faster than the old school style Losira and others used almost a year ago. It unfortunately suffers from being slow enough that they can defend it with Void Rays and they can see it coming due to the need for an early gas. I have seen a hatch first variation (I think Terious did it against Huk on bel'shir beach) that utilizes a proxy hatch (15 hatch no less) for the roaches, though that likely throws even more alarm bells in a protoss who knows pool/gas timings. I've had it work mostly when I sent an early drone to proxy, then faked a 15 hatch at my natural and let them deny it while I made my pool/gas in the main, which can really throw off some players.
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I absolutely love this. I've been looking for a good all-in against toss to keep them honest and I remember Leenock having such success with this. I feel like bling bust is really weak against ffe, so I'm definitely going to start incorporating this now.
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On March 23 2012 13:00 oOOoOphidian wrote:Show nested quote +On March 07 2012 03:46 TangSC wrote:Wouldn't mind links to JulyZerg's 6Roach / Speedling rush against FFE too. July played a match on entombed about a month or two ago using that build. It's basically just a speedling expand where you cut drones after the expansion (~20), then make a roach warren and pull off gas after you have 150 (plus the 100 you mined for speed). It's incredibly simple and transitions better than the earlier builds, while hitting faster than the old school style Losira and others used almost a year ago. It unfortunately suffers from being slow enough that they can defend it with Void Rays and they can see it coming due to the need for an early gas. I have seen a hatch first variation (I think Terious did it against Huk on bel'shir beach) that utilizes a proxy hatch (15 hatch no less) for the roaches, though that likely throws even more alarm bells in a protoss who knows pool/gas timings. I've had it work mostly when I sent an early drone to proxy, then faked a 15 hatch at my natural and let them deny it while I made my pool/gas in the main, which can really throw off some players. That's exactly what I was thinking - The beauty of Leenock's build is stargate openings won't get a Vray out in time, I feel like any later openings can be shut down by air. Haha you fake a hatch first, then proxy hatch all-in? I'd have to see it in action but I like the idea.
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I was using a non-hatch cancel of this build (8 roaches, 20 sling @ 7:10) back in Season 4 with a 90-95% winrate in high masters.
That said, I feel the defense is too well-defined for this build to continue and consistently take games at a high level.
Some major tells :
- Gas first / gas mined at all. There is no legitimate reason to take such a significant economic cut unless you intend to all-in or desperately need to deny information about tech. - The absence of a 3rd between 4:30-6:00. A Zerg who isn't taking a fast third against FFE is planning on winning the game in a non-conventional manner. That means tech or an allin. - Denied scouts. This should send alarm bells off in the Protoss head, especially if probe+zealot or 2 zealot scouts (which the Protoss should be sending against gas-first openings) are denied. Having more than 4 speedlings out on the map, and certainly more than 6, is a huge investment that you would not and cannot make unless you plan on allin'ing.
I think the answer to this is simple. Scout gas-first or early gas openers and prepare accordingly. It is possible to deny a 2-zealot scout with speedlings, but doing so should be, in its own way, a huge tell. Throw down 2-3 extra cannons, have a sentry or two out, and hold with good FFs.
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