[G] PvZ Adonminus Macro-Aggressive Style - Page 5
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ObliviousNA
United States535 Posts
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AvonMexicola
Netherlands36 Posts
And some of the times I screwed your build up a bit as well ghehe. | ||
dynwar7
1983 Posts
On February 25 2012 19:59 ichunddu9 wrote: nice guide i like it Posts like this should be warned for spam. He only said a 1 sentence comment that simply says the typical "Nice guide I like it" Makes me think if he did that only to increase post count | ||
CecilSunkure
United States2829 Posts
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Sekijitsu
United States47 Posts
I'm also highly looking forward to what players like Cecil are able to do with the build. Thanks again, Adonminus! This build is really helping me with my worst MU. And its so OG! Hardly anyone in the majority of players utilize such a unique and potent build. I was wondering, what if you made the first pylon in the location you'd make a pylon for a FFE? I mean, since you're still taking a fast nexus, doesn't one also benefit by starting to create your wall with your very first structures as opposed to starting with your core? I'll play around with it and see what kind of results I get. Ideally, one should have a nice safe wall up sooner by simple starting the pylon as though you're taking a FFE. You can also respond to 10 pools with a wall that protects your nat and main with this method. But hey, I'm but a humble platinum player and by no means an authority. It just seems good on "paper". | ||
fighter2_40
United States420 Posts
Further, 12-18 blink stalkers isn't really that much if you didn't deny the third on the first push. if these stalkers have to go back home right away i really doubt that you can hold your 11 minute third except on certain maps that have really really easy third. It'll be tough to hold hydra roach or even just straight burrowed roaches on maps that dont provide a ramp to your main if this stalker attack does 0 damage and has to retreat. From there, you're just behind and don't have any tech beyond blink and +2, no colossus to fight hydras, no immortals to fight roaches, no observers to fight burrow. So the way i see it is that unless you catch your opponent off guard, i dont see this being better than standard ffe builds. Edit: but it's a cool build, good to have this in a BoX. Thanks for sharing. | ||
MassAppeal
United States5 Posts
I'm a little concerned this build is fitting a niche in the metagame and will get figured out soon, but until then I'm pressing it. Thank you for the guide, Adonminus! | ||
yann
119 Posts
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Adonminus
Israel543 Posts
@fighter2_40 Abit exaggerated about always, but still. If you deal 0 damage with the build due to early roaches. You retreat with the zealots, then you have use the zealots and your 1 photon cannon to defend his roaches. Spend your minerals on economy advantage instead of stalker, I tested it and making probes instead of stalkers to defend is viable and gives you tons of advantage. If you can't secure a 3rd, or have troubles against burrow then you either executed it bad or not responded to it properly. If not give me a replay to analyze. @Sekijitsu Gate on high ground allows to defend 6 pool, and not die to all ins which will kill your nat or force a cancel. I think you can find some more info about it in Yuffie's YufFE opening. | ||
Krighton
Canada6 Posts
Finally I don't feel like I'm pinned playing 2 base turtle toss after FFE all game and being completely out macroed. I'm really curious where builds like this are going to take the metagame. Zerg has been so used to massing up muta balls or 3 base roach and just out producing and harassing toss for too long now. Thanks so much for the guide! | ||
Xaldarian
Netherlands65 Posts
awesome totally viable style. thx mate | ||
thurst0n
United States611 Posts
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RaiD.RaynoR
United States294 Posts
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matrius
100 Posts
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Micket
United Kingdom2163 Posts
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SteadySC
United States6 Posts
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Ookpik
12 Posts
![]() I'm having a hard time against in masters against zerg so will definitely try this out. However, to be honest, I was rather disappointed in the game vs Breathe :/ He never had more than 61 drones (that i could see) and didn't start upgrades until 21 minutes in He spent most of the game at around 50 drones Is this a result of your build (as in, you consistently see zergs not droning because constant pressure doesn't allow them to) or did Breathe just mess up? | ||
kalteras
United States72 Posts
P.S. appreciate this guide, I look forward to making zergs BM me with it when I'm better ![]() edit: harrased by zerglings often and EARLY! | ||
Uninstall
Canada79 Posts
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Mercy13
United States718 Posts
http://replayfu.com/download/fNmWht I'm still working on my execution of the build so my first attack was delayed a bit but I don't think this made a huge difference. The zerg turtled on two bases w/ spines for a while, and both timing attacks were absolutely crushed (the blink stalkers before I even got close to his base tt ). Two things I think I could have done: (1) Gotten a quick robo once I realized he had early roaches or (2) not bothered to attack at all when he was turtling like that, and just built up a collosus count. If you have time to check out the replay I'd really appreciate it, thanks again! | ||
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