• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:18
CET 04:18
KST 12:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 Gypsy to Korea Flash's ASL S21 & Future Plans Announcement BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2085 users

[G] PvZ Adonminus Macro-Aggressive Style - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 All
Lancerx
Profile Joined May 2011
United States39 Posts
May 11 2012 06:31 GMT
#261
On May 10 2012 01:14 HellRush wrote:


haha ^^ yeah i think pretty sums it up, i think pretty much every protoss player agreees that the matchup is very hard to play right now. I personnally think that a strategy's in RTS should be equaly hard to stop has it is to execute, builds like 4 gate(in the old days), 1-1-1, 3 base max 12 min roach, frustrate me sooo much cause they are build that work most of the time even if you know they are coming. I dont care about an all-in build that the players hides well and then you are took by suprise and then lose, because that is your fault for not actually scouting appropriately, but builds that you know are coming, prepare your best against it and still lose, are just ridiculous. Unless of course your opponent completly out micro you but they usually dont need to when they execute these builds.

Feel free to disagree, but in my opinion these type of builds are negative for the game in general.

I find blanket statement like "every protoss player agrees that the matchup is very hard to play right now" are completely wrong. I am a top 8 masters player on NA and PvZ is my best matchup, and I use this build every single game with huge success.

This build is so good because if they scout you coming, they have to make units to defend, and this keeps worker counts even and you can then throw down stargate or robo and take 3rd with fairly even worker count. If they do not see it coming then they will most likely take a huge economical hit, sometimes outright lose. So yea this is a great way to keep zerg from just sitting back and droning while you sit behind a cannon and macro up. Zerg has gotten smart to the FFE, I can see this build going some where.



How2getMaster
Profile Joined August 2011
Germany124 Posts
May 11 2012 22:20 GMT
#262
Well this build might be pretty good but I also think it´s almost equal with the FFe into 4 Gate Push off of 2 base.

Greetings.
DiamondToss looking for a team :)
Karb
Profile Joined May 2012
United States1 Post
May 12 2012 03:18 GMT
#263
On May 04 2012 16:32 Sekijitsu wrote:
Again I must suggest, why not simply start the build like a typical FFE and place your pylon on the low ground. Then, place your gateway, forge, and core at the low ground choke allowing you to create a full wall at around the same time you would with a standard FFE? What is it about this small change that you don't like Adonminus? When I use this build thats how I do it and I just find that on SO many maps it works so much better. Especially maps with small chokes this variation is just so strong. It makes it easier to handle zergling bullshit which you should almost be guaranteed to encounter unless you're down in the metal leagues. There is a typical meta game response where a gateway expand is met by zerg with early ling speed from a 14/14 speedling expand. They often times go all in when the queen pops and make a never ending conga line of zerglings into your base as punishment. Being able to funnel the fuckers into a a single hex spot does wonders.

I'm also wondering about some other small changes that seem like they could really do wonders. But please tell me, why not start the build like a typical FFE? Especially on certain maps there is just NO reason to not do so. Maybe some require the more standard gateway expand positioning but Cloud Kingdom for example just BEGS for the build to be used like this.

I'm only Plat, demoted from Diamond but I can get some replays going of me using it in this fashion. I'm just curious why you don't like it Adonminus?

Do you have any replays of you doing it this way? I've been enjoying this build a lot and it works wonders against zergs who take a fast third but I am having a lot of trouble against everything else. Speedling all-ins absolutely crush me.
GomJabbar
Profile Joined February 2011
United States161 Posts
May 13 2012 16:43 GMT
#264
Hi all, I just tried this a couple times on ladder (diamond) and I'm so impressed! I held off a 6 pool easily with it (with drones pulled, no less) thanks to the gateway first on high ground. I held off 2 base speedling pressure with the 4 early zealots, losing only a handful of probes. Then once +1 and warpgate finished I went and prevented Zerg's 3rd to such an extent that I got my own 3rd up at the same time as him. Would have been able to kill him off with the blink timing except for mass spinecrawlers at his natural. So I just backed off, defended his muta harass, and won in the lategame. Never ever got behind, didn't have to worry about a zillion roaches swarming my 3rd, it was actually really strong. I was on even bases with Zerg the entire game. The zealot timing seems SO strong, and it comes so early considering when you expand. I'm also impressed with how well I could defend speedlings. And I'm excited that I'll be able to (most likely) crush proxy hatches with the early zealots. I'm curious how I'll be able to handle roach all ins and baneling all ins though, especially on certain maps without natural chokes.
Skyro
Profile Joined May 2010
United States1823 Posts
May 13 2012 19:37 GMT
#265
On May 14 2012 01:43 GomJabbar wrote:
Hi all, I just tried this a couple times on ladder (diamond) and I'm so impressed! I held off a 6 pool easily with it (with drones pulled, no less) thanks to the gateway first on high ground. I held off 2 base speedling pressure with the 4 early zealots, losing only a handful of probes. Then once +1 and warpgate finished I went and prevented Zerg's 3rd to such an extent that I got my own 3rd up at the same time as him. Would have been able to kill him off with the blink timing except for mass spinecrawlers at his natural. So I just backed off, defended his muta harass, and won in the lategame. Never ever got behind, didn't have to worry about a zillion roaches swarming my 3rd, it was actually really strong. I was on even bases with Zerg the entire game. The zealot timing seems SO strong, and it comes so early considering when you expand. I'm also impressed with how well I could defend speedlings. And I'm excited that I'll be able to (most likely) crush proxy hatches with the early zealots. I'm curious how I'll be able to handle roach all ins and baneling all ins though, especially on certain maps without natural chokes.


2-base roach-ling all-in is actually quite easily deflected with this opening as your zealots should run into their roaches on the way to his base which should buy you time to get the necessary cannons up. That plus your warp gate finishing very soon with 3 gates behind it and you should very easily repel the all-in. The trick is really getting those addition 2-3 cannons up in time to defend.

Now a baneling all-in is a different story, and it is because of baneling all-ins that I'm of the opinion that the zealot poke is not 100% safe vs 2-base zerg. Now you may get lucky and catch the banelings morphing outside your base with your poking zealots, or see the high number of lings or see that ling speed is done and suspect an all-in to get out senties or reinforce your wall (if the map allows it) to defend, but it isn't guaranteed. You can simply just lose if they morph banelings out of your vision and your zealots are across the map and then he busts your front.

To be 100% safe vs. this you pretty much have to forgo the zealot poke vs 2-base zerg and get a sentry or two as your 3rd or 4th units out of your warp gate (you need the initial 2 zealots to defend your expand vs lings). You probably want to get your 2nd gas earlier as well. One sneaky variation of the baneling all-in is the 3-hatch version (there's a guide up on these forums) which I do believe the zealot poke should be safe to do since the 3-base version hits later so it's quite a bit easier to sniff out, and it also hits around the time your warp gate finishes so you have the option to immediately warp in sentries to defend.
Kentisc
Profile Joined June 2012
Belgium9 Posts
June 04 2012 16:51 GMT
#266
Great read!
I will definitely try this build, even though I'm still in the lower leagues (bronze, facing silver and gold).
EU Protoss - Gold League
aBstractx
Profile Joined May 2010
United States287 Posts
June 14 2012 19:53 GMT
#267
i just skip the forge. i open 1 gate fe with 1 gas, i spend every single chronoboost on probes until my second nexus is up and then maybe some more, i produce 2 zealots and a sentry out of my original gateway, @ 22 i drop a pylon on my natural so im all ready to sim city, drop nexus around 28 food, then put up gateway wall with 2 gates and adding an additional gateway for the pressure i plan on putting on around 7 minutes. its heavy zealot/sentry adding in stalkers as i push. my plan with this push is to take out the zergs third all while taking my third at the same time. i must be careful not to engage if hes ready for it i dont want to lose my army. at this point in the game im usually ahead on workers because of all the chronoboost i like to outmacro zerg as hard as possible.

havent been attacked with a roach all in, but mass spedling runbys have all been too slow to get inside my base thus leaving zerg wayyy to far behind they usually just gg.
fezvez
Profile Blog Joined January 2011
France3021 Posts
June 14 2012 20:15 GMT
#268
Damn.

I simply love this build, but I've met my first loss on ladder against a Master Zerg.

He opened fast third (hatchery at 28 food), then immediately made 16 lings. They caught my 3 zealots and the probe in the middle of the map . Well, I killed nearly all of them still. Then I poked with a little force but he had roaches, so I backed.

When the +2 timing hit at 10:30 - 11:00, he was close to starting the Stephano roach max out (around 130 food for him, he was delayed because of the 20 initial lings) and basically, I got crushed while taking my 3rd.

So... dunno what to think. I'll still continue a bit with it (90% winrate for me still!)
Prev 1 12 13 14 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Playoff
LiquipediaDiscussion
The PiG Daily
22:30
Best Games
ByuN vs Clem
ByuN vs herO
ByuN vs MaxPax
PiGStarcraft461
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft461
RuFF_SC2 210
ProTech136
NeuroSwarm 16
StarCraft: Brood War
Bisu 7331
Sea 5137
NaDa 58
Dota 2
monkeys_forever715
League of Legends
JimRising 715
Counter-Strike
taco 819
Super Smash Bros
hungrybox598
AZ_Axe100
Heroes of the Storm
Khaldor108
Other Games
summit1g10056
C9.Mang0296
capcasts60
ViBE59
ToD46
Mew2King20
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH1731
• Hupsaiya 423
• davetesta21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5072
Other Games
• Scarra809
Upcoming Events
CranKy Ducklings
6h 42m
RSL Revival
6h 42m
Reynor vs Zoun
herO vs sOs
WardiTV Winter Champion…
8h 42m
Classic vs Rogue
Solar vs Gerald
Bunny vs Nicoract
ByuN vs Zoun
herO vs Clem
MaxPax vs Cure
AI Arena Tournament
16h 42m
Patches Events
19h 42m
Replay Cast
20h 42m
Sparkling Tuna Cup
1d 6h
RSL Revival
1d 6h
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
1d 8h
OSC
1d 9h
[ Show More ]
BSL
1d 16h
Replay Cast
1d 20h
Replay Cast
2 days
Monday Night Weeklies
2 days
OSC
2 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.