Sorry so many people are clueless and don't understand what the purpose of your thread was.
[D] Protoss Base Design PvZ - Page 4
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Oreo7
United States1647 Posts
Sorry so many people are clueless and don't understand what the purpose of your thread was. | ||
Nightshade_
United States549 Posts
On January 13 2012 12:42 Oreo7 wrote: This is cool, I like this idea. Sorry so many people are clueless and don't understand what the purpose of your thread was. Hah thanks, hope it works out well for you, tell me how it does! | ||
BronzeLeague
United States17 Posts
The reason that you see pros walling off with as few buildings as possible is to deny as much scouting information as possible early game. | ||
Kharnage
Australia920 Posts
On January 11 2012 14:42 stomp2anewbeat wrote: i like it... the only issue i have is the fact that i ffe 100% of pvz... and the last few ive 1 based i failed horribly... so this is cool and all but how could i incorporate it into my ffe style? take shakuras especially for example... the ramp at the bottom is bigger and there isnt as much hallway room. i guess i could do this when taking a 6th in the other main... but thats ridiculously late in the game This. EVERYONE FFE's every PvZ regardless of map. | ||
samthesaluki
914 Posts
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Nightshade_
United States549 Posts
On January 13 2012 14:41 samthesaluki wrote: Bling bust = GG also he coulda sniped core roaches were just a moved. Zerg was bad. LOL, you didn't even read the post, and that makes me laugh ![]() | ||
Dariusz
Poland657 Posts
BTW. if you're doing it like this guy in op suggests, you're also doing it wrong. | ||
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