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[D] Protoss Base Design PvZ - Page 4

Forum Index > StarCraft 2 Strategy
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Oreo7
Profile Blog Joined December 2010
United States1647 Posts
January 13 2012 03:42 GMT
#61
This is cool, I like this idea.

Sorry so many people are clueless and don't understand what the purpose of your thread was.
Stork HerO and Protoss everywhere - redfive on bnet
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
January 13 2012 04:31 GMT
#62
On January 13 2012 12:42 Oreo7 wrote:
This is cool, I like this idea.

Sorry so many people are clueless and don't understand what the purpose of your thread was.

Hah thanks, hope it works out well for you, tell me how it does!
Lil' Joey, Master of the A-Move Stalker Strike Force
BronzeLeague
Profile Joined November 2011
United States17 Posts
January 13 2012 04:54 GMT
#63
Interesting idea, but I would strongly disagree with this design. It is very important to deny scouting. With this design you give your opponent as much information as you possibly could by having all of your buildings at the very top of the ramp. One ling that runs up the ramp can see all of your buildings. Even if you are hiding one crucial tech building, you have still let him confirm the number of gateways and pylons that you have built, so he can already estimate supply.

The reason that you see pros walling off with as few buildings as possible is to deny as much scouting information as possible early game.
Kharnage
Profile Joined September 2011
Australia920 Posts
January 13 2012 05:35 GMT
#64
On January 11 2012 14:42 stomp2anewbeat wrote:
i like it... the only issue i have is the fact that i ffe 100% of pvz... and the last few ive 1 based i failed horribly... so this is cool and all but how could i incorporate it into my ffe style? take shakuras especially for example... the ramp at the bottom is bigger and there isnt as much hallway room. i guess i could do this when taking a 6th in the other main... but thats ridiculously late in the game


This. EVERYONE FFE's every PvZ regardless of map.
samthesaluki
Profile Joined November 2010
914 Posts
January 13 2012 05:41 GMT
#65
Bling bust = GG also he coulda sniped core roaches were just a moved. Zerg was bad.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
January 14 2012 06:58 GMT
#66
On January 13 2012 14:41 samthesaluki wrote:
Bling bust = GG also he coulda sniped core roaches were just a moved. Zerg was bad.

LOL, you didn't even read the post, and that makes me laugh
Lil' Joey, Master of the A-Move Stalker Strike Force
Dariusz
Profile Joined May 2011
Poland657 Posts
Last Edited: 2012-01-14 08:33:54
January 14 2012 08:31 GMT
#67
Building placement is important in every matchup and if you place ANY of your buildings randomly you're not doing it correctly.

BTW. if you're doing it like this guy in op suggests, you're also doing it wrong.
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