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[D] Protoss Base Design PvZ - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 Next All
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
January 11 2012 18:17 GMT
#41
Will be very very easy for zerg to scout what you are doing at least, hmm lol.
Flying, sOs, free, Light, Soulkey & ZerO
BinxyBrown
Profile Joined December 2010
United States230 Posts
January 11 2012 18:42 GMT
#42
As a Zerg I would be pretty stoked to see a setup like this, I get to see all of your tech by just scouting the front, although after that disadvantage I do see the advantages of defending vs counters and drops and such.
Banelings are like Ice Climbers if they grab you... your dead.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 11 2012 19:35 GMT
#43
On January 12 2012 03:42 BinxyBrown wrote:
As a Zerg I would be pretty stoked to see a setup like this, I get to see all of your tech by just scouting the front, although after that disadvantage I do see the advantages of defending vs counters and drops and such.

Actually it's pretty bad against drop sonce you don't have any sim city to help you (against zergs).
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Epishade
Profile Blog Joined November 2011
United States2267 Posts
January 11 2012 20:16 GMT
#44
Very interesting post. I can see you put much time into this idea and thanks for sharing. Now my thoughts on it:

I don't really see much merit to using this that isn't gained through the use of the regular cyber-gateway wall. The choke created in your building placement stops zerglings (as does the regular walloff) but all the buildings around the ramp restrict your own unit movement and concave such that I feel the other way is better. I am also iffy about having a pylon as a main part of a wall, such that you will not be able to walloff completely against 6 pools or less.

The main part that I see is good about this setup is the pylon overlapping placement which prevents Artosis pylons from shutting down everything. That being said, I feel this can be achieved by just building pylons and buildings right next to each other next to your nexus or somewhere else in your base.
Pinhead Larry in the streets, Dirty Dan in the sheets.
Trusty
Profile Joined July 2010
New Zealand520 Posts
January 11 2012 20:59 GMT
#45
the 1 pylon + 1 gate + 1 zealot is not a wall off.
I used to do it a long time ago, after trying to run lings past it in Unit Tester.

When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
January 11 2012 21:06 GMT
#46
On January 12 2012 05:59 Trusty wrote:
the 1 pylon + 1 gate + 1 zealot is not a wall off.
I used to do it a long time ago, after trying to run lings past it in Unit Tester.

When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by.

didn't know that. I've had times with a regular wall off with a zealot where lings would run by because I was off a MM and my zealot turned to the side.

Again guys, it's a [D], not a [G]. Thanks for all the input.
Lil' Joey, Master of the A-Move Stalker Strike Force
Fatty800
Profile Joined September 2010
United States50 Posts
January 11 2012 21:42 GMT
#47
i like the idea, but as a zerg i see more advantages to the zerg with this sim city.

-you lose your natural
-your 3rd and 4th will be vulnerable
-i see many nydus oppurtunities, but that can be fixed with a few pylon spreads.
-based on the screen shots, it looks like you will be sitting on 1 base for a long time while zerg can expand more freely.
-the forcefields are nice to prevent damage to your buildings, but i can also see it as you are stuck in 1 base. fake harrass and mass expand/upgrades is probably something that zerg shouldve done.
im not fat
Trusty
Profile Joined July 2010
New Zealand520 Posts
January 11 2012 21:50 GMT
#48
On January 12 2012 06:06 Nightshade_ wrote:
Show nested quote +
On January 12 2012 05:59 Trusty wrote:
the 1 pylon + 1 gate + 1 zealot is not a wall off.
I used to do it a long time ago, after trying to run lings past it in Unit Tester.

When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by.

didn't know that. I've had times with a regular wall off with a zealot where lings would run by because I was off a MM and my zealot turned to the side.

Again guys, it's a [D], not a [G]. Thanks for all the input.


maybe it's this, but not sure on reliability.

Original reason for me wanting to do 1g 1z 1p wall, was so I could hide my cyber core.

If you can get 1g1z1p wall to work all the time, then it will be a huge break-through for gateway openings. Seriously, would be so great being able to hide CyCore.
Tekakan
Profile Joined December 2010
Sweden78 Posts
January 11 2012 21:52 GMT
#49
On January 12 2012 05:59 Trusty wrote:
the 1 pylon + 1 gate + 1 zealot is not a wall off.
I used to do it a long time ago, after trying to run lings past it in Unit Tester.

When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by.


I think that bug might have been patched. I remember there beeing a way for Z to get the Zealot out of position about a year ago but I think Blizzard patched that. I'm not sure though, you may still be right.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
January 11 2012 21:52 GMT
#50
On January 12 2012 06:50 Trusty wrote:
Show nested quote +
On January 12 2012 06:06 Nightshade_ wrote:
On January 12 2012 05:59 Trusty wrote:
the 1 pylon + 1 gate + 1 zealot is not a wall off.
I used to do it a long time ago, after trying to run lings past it in Unit Tester.

When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by.

didn't know that. I've had times with a regular wall off with a zealot where lings would run by because I was off a MM and my zealot turned to the side.

Again guys, it's a [D], not a [G]. Thanks for all the input.


maybe it's this, but not sure on reliability.

Original reason for me wanting to do 1g 1z 1p wall, was so I could hide my cyber core.

If you can get 1g1z1p wall to work all the time, then it will be a huge break-through for gateway openings. Seriously, would be so great being able to hide CyCore.

YOu could make a 1Z 2P 1G wall, you'll need 2nd Pylon anyways, at about the same time. It's just very weak to banelings, but so is 1 pylon 1zealot.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
January 11 2012 21:54 GMT
#51
i love this thread not because of the building placement but seeing people still trying out new stuff.

Yes i have tried something similar to this since season 1. The problem is that the mobily of the army is fairly limited plus if you have enough FF to held off such a rush you should be ahead already. Trading building damage for army damage at that point is no longer needed, not even counting the fact that building take much longer to replace. Another problem is the higher ground concave.building placement like this simply minimize your fire power of range units in your army.
Im daed. Follow me @TL_NB
Trusty
Profile Joined July 2010
New Zealand520 Posts
January 11 2012 22:09 GMT
#52
On January 12 2012 06:52 ToastieNL wrote:
Show nested quote +
On January 12 2012 06:50 Trusty wrote:
On January 12 2012 06:06 Nightshade_ wrote:
On January 12 2012 05:59 Trusty wrote:
the 1 pylon + 1 gate + 1 zealot is not a wall off.
I used to do it a long time ago, after trying to run lings past it in Unit Tester.

When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by.

didn't know that. I've had times with a regular wall off with a zealot where lings would run by because I was off a MM and my zealot turned to the side.

Again guys, it's a [D], not a [G]. Thanks for all the input.


maybe it's this, but not sure on reliability.

Original reason for me wanting to do 1g 1z 1p wall, was so I could hide my cyber core.

If you can get 1g1z1p wall to work all the time, then it will be a huge break-through for gateway openings. Seriously, would be so great being able to hide CyCore.

YOu could make a 1Z 2P 1G wall, you'll need 2nd Pylon anyways, at about the same time. It's just very weak to banelings, but so is 1 pylon 1zealot.



yes 2P is good too, but.... the core is not hidden then because 2nd pylon is at ramp, and after 2nd pylon you want to place core
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
Last Edited: 2012-01-12 03:01:46
January 12 2012 03:00 GMT
#53
For all of those confused. THIS IS NOT AN OPENING, THIS IS A DESIGN FOR THE WAY OF PLACING BUILDINGS DOWN. YOU CAN FFE INTO 7 BASE AND DO THIS AT EACH OF YOUR BASES FOR ALL I CARE, THIS IS NOT A STRATEGY. It's meant to be a wall for defense should you need it.
Lil' Joey, Master of the A-Move Stalker Strike Force
Fatty800
Profile Joined September 2010
United States50 Posts
January 12 2012 04:16 GMT
#54
it is technically an opening on how to defend early harass... since your initial building placements are important
im not fat
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
January 12 2012 22:25 GMT
#55
I guess it can be based off of interpretation, wasn't meant to sound that way.
Lil' Joey, Master of the A-Move Stalker Strike Force
UeberFuerst
Profile Joined October 2011
Germany17 Posts
January 12 2012 23:47 GMT
#56
Good Idea
Proper building placement solves problems, without you investing any resources.

Terrans should see this too. I heard they have space problems in the lategame xD ...
K3Nyy
Profile Joined February 2010
United States1961 Posts
January 12 2012 23:53 GMT
#57
I really wouldn't mind this for something like a 4th base or something but that design in your main or natural really constricts your unit movement. It would really be hard to get around if Mutas and drops start happening. And generally if they get into your main and you can't stop it with your army, I think you lost anyway. ><"
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
January 13 2012 02:17 GMT
#58
The main reason I thought of this design was for early all ins, very common recently the roach ling all in. It seems that when zerg busts down your wall, they have control of YOUR base opposed to you controlling them in your base.
Lil' Joey, Master of the A-Move Stalker Strike Force
Spray
Profile Blog Joined July 2011
United States402 Posts
January 13 2012 02:28 GMT
#59
Im doing this for PvP now yo
HuK Fighting~~!
Lysergic
Profile Joined December 2010
United States355 Posts
January 13 2012 02:55 GMT
#60
Watch MC replays, he always uses optimal building placement for every matchup on every map.
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