[D] Protoss Base Design PvZ - Page 3
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Gladiator6
Sweden7024 Posts
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BinxyBrown
United States230 Posts
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Erasme
Bahamas15899 Posts
On January 12 2012 03:42 BinxyBrown wrote: As a Zerg I would be pretty stoked to see a setup like this, I get to see all of your tech by just scouting the front, although after that disadvantage I do see the advantages of defending vs counters and drops and such. Actually it's pretty bad against drop sonce you don't have any sim city to help you (against zergs). | ||
Epishade
United States2267 Posts
I don't really see much merit to using this that isn't gained through the use of the regular cyber-gateway wall. The choke created in your building placement stops zerglings (as does the regular walloff) but all the buildings around the ramp restrict your own unit movement and concave such that I feel the other way is better. I am also iffy about having a pylon as a main part of a wall, such that you will not be able to walloff completely against 6 pools or less. The main part that I see is good about this setup is the pylon overlapping placement which prevents Artosis pylons from shutting down everything. That being said, I feel this can be achieved by just building pylons and buildings right next to each other next to your nexus or somewhere else in your base. | ||
Trusty
New Zealand520 Posts
I used to do it a long time ago, after trying to run lings past it in Unit Tester. When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by. | ||
Nightshade_
United States549 Posts
On January 12 2012 05:59 Trusty wrote: the 1 pylon + 1 gate + 1 zealot is not a wall off. I used to do it a long time ago, after trying to run lings past it in Unit Tester. When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by. didn't know that. I've had times with a regular wall off with a zealot where lings would run by because I was off a MM and my zealot turned to the side. Again guys, it's a [D], not a [G]. Thanks for all the input. | ||
Fatty800
United States50 Posts
-you lose your natural -your 3rd and 4th will be vulnerable -i see many nydus oppurtunities, but that can be fixed with a few pylon spreads. -based on the screen shots, it looks like you will be sitting on 1 base for a long time while zerg can expand more freely. -the forcefields are nice to prevent damage to your buildings, but i can also see it as you are stuck in 1 base. fake harrass and mass expand/upgrades is probably something that zerg shouldve done. | ||
Trusty
New Zealand520 Posts
On January 12 2012 06:06 Nightshade_ wrote: didn't know that. I've had times with a regular wall off with a zealot where lings would run by because I was off a MM and my zealot turned to the side. Again guys, it's a [D], not a [G]. Thanks for all the input. maybe it's this, but not sure on reliability. Original reason for me wanting to do 1g 1z 1p wall, was so I could hide my cyber core. If you can get 1g1z1p wall to work all the time, then it will be a huge break-through for gateway openings. Seriously, would be so great being able to hide CyCore. | ||
Tekakan
Sweden78 Posts
On January 12 2012 05:59 Trusty wrote: the 1 pylon + 1 gate + 1 zealot is not a wall off. I used to do it a long time ago, after trying to run lings past it in Unit Tester. When zerglings are attacking your lone zealot, he turns slightly, and if the zergling user issues enough move commands, they zerglings can slide by. I think that bug might have been patched. I remember there beeing a way for Z to get the Zealot out of position about a year ago but I think Blizzard patched that. I'm not sure though, you may still be right. | ||
ToastieNL
Netherlands845 Posts
On January 12 2012 06:50 Trusty wrote: maybe it's this, but not sure on reliability. Original reason for me wanting to do 1g 1z 1p wall, was so I could hide my cyber core. If you can get 1g1z1p wall to work all the time, then it will be a huge break-through for gateway openings. Seriously, would be so great being able to hide CyCore. YOu could make a 1Z 2P 1G wall, you'll need 2nd Pylon anyways, at about the same time. It's just very weak to banelings, but so is 1 pylon 1zealot. | ||
NB
Netherlands12045 Posts
Yes i have tried something similar to this since season 1. The problem is that the mobily of the army is fairly limited plus if you have enough FF to held off such a rush you should be ahead already. Trading building damage for army damage at that point is no longer needed, not even counting the fact that building take much longer to replace. Another problem is the higher ground concave.building placement like this simply minimize your fire power of range units in your army. | ||
Trusty
New Zealand520 Posts
On January 12 2012 06:52 ToastieNL wrote: YOu could make a 1Z 2P 1G wall, you'll need 2nd Pylon anyways, at about the same time. It's just very weak to banelings, but so is 1 pylon 1zealot. yes 2P is good too, but.... the core is not hidden then ![]() | ||
Nightshade_
United States549 Posts
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Fatty800
United States50 Posts
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Nightshade_
United States549 Posts
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UeberFuerst
Germany17 Posts
![]() Proper building placement solves problems, without you investing any resources. ![]() Terrans should see this too. I heard they have space problems in the lategame xD ... | ||
K3Nyy
United States1961 Posts
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Nightshade_
United States549 Posts
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Spray
United States402 Posts
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Lysergic
United States355 Posts
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