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Differences between Platinum and Diamond?

Forum Index > StarCraft 2 Strategy
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BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
January 06 2012 19:36 GMT
#1
Hi guys, I don't know if this is breaking the rules or not, but I figured it couldn't hurt to ask this here. And I didn't know if this is the right place to post or not, I think this is actually my first thread on TL.net.

I need to know what the biggest differences are between platinum and diamond and what I need to do to close those differences. Any help is greatly appreciated.
Retired caster / streamer "BingeHD". Digital Nomad.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
January 06 2012 19:39 GMT
#2
A lot of it is control and map awareness imo. my friend bounces between diamond and platinum a lot of the times. Not quite sure how big the gap between the two in terms of mechanics goes though.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
January 06 2012 19:54 GMT
#3
What I feel is that Platinum players get too passive at times. They seldom attack before the 10 minutes mark (except for all ins, ofc). Diamond players do more proddings(?) into the enemy´s base. Strategies like reactor helion and cloak banshees in platinum only achieve one part of their goals, which is to deal damage, and not to scout tech (examples for TvZ, there are other examples in other MUs as well).
DrKillface
Profile Joined February 2011
Australia106 Posts
January 06 2012 19:58 GMT
#4
Scouting, map control, and slower timing on every expo after nat I find. I'm high diamond getting mostly masters on the ladder and I have a lot of gold/low diamond friends I play with and obs games of and these are the major flaws I see compared to my play (as a toss). Also macro in general but you'd be surprised how terrible some of the macro of low masters NA players are
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 06 2012 20:00 GMT
#5
Macro.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Oliveran
Profile Joined March 2011
Sweden72 Posts
January 06 2012 20:01 GMT
#6
Biggest between a plat and dia player:
- Knowledge of how to react in un-orthadox situations and be able to adapt at any time
- Map-awareness
- Timings
- Scouting

The main things that I improved on between platinum and diamond, but now I'm a couple of games away from masters though ^^"
Gee Gee!
zezamer
Profile Joined March 2011
Finland5701 Posts
January 06 2012 20:04 GMT
#7
diamond players are better in every way.
Tal0n
Profile Joined April 2010
United States175 Posts
January 06 2012 20:15 GMT
#8
as platinum, you might know a couple builds very well, but a diamond player should know which builds are standard for each matchup and be capable of executing the macro part of it perfectly.

once you are good at multitasking (like holding 2 medivacs with marines while he pushes), you will likely become masters

my minimap vision is terrible and i'm zerg but i'm masters regardless. you can really pick something to become really good at and if you are smart about abusing that strength of yours, you will get promoterd eventually.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
January 06 2012 20:16 GMT
#9
I think it really depends on the player, really. I know lots of people who had poor mechanics holding them from that promotion, some who had poor game sense, others with relatively fantastic macro and mechanics but frankly laughable strategies and builds... you're gonna have to analyze your own play to find out what you really need to work on.

Alternatively, you should feel free to make some [H]elp threads here on TL. Post some replays, give your brief analysis of what went on and what you could've worked on, and then ask for the help of the TL community on giving their opinions on what would've helped you out.

glhf!
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
OzkanTheFlip
Profile Blog Joined January 2011
United States246 Posts
January 06 2012 20:23 GMT
#10
i have found that the difference is that good plats only win with build orders and when you start to be good at diamond you just win a regular games
Make Moar Roaches
Corsica
Profile Joined February 2011
Ukraine1854 Posts
January 06 2012 20:27 GMT
#11
I think main thing is ability to "improvise" i mean change things on the fly, and mini map awareness
Sajaki
Profile Joined June 2011
Canada1135 Posts
January 06 2012 20:28 GMT
#12
Macro (especially during activity like drops and attacks)
Game sense (when to drone when to play greedy)
Army Positioning (u mean im NOT supposed to attack into a choke vs Colo sentry?)
Build order execution.

Things you can do:

Do alot of drops, ling runbys, or even offensive pokes with ur army while ur trying to macro efficiently behind it, prioritizew the macro as opposed to doing damage (for learning sake)
Play alot of games... Really the best way to improve gamesense. Alternately you can watch ur replays and compare you to your opponent to determine timings. "Is it really safe to drone here? Or SHOULD i be droning here?"
For army positioning, you can try playing rather defensive and make him attack into a concave, whilst teching to broods and infestors. Or you can be aggressive and just test what angles and where you can attack for optimal army value.
Build order execution: This is more for P and T, but as zerg is more reliant on general principles and timings, try getting the drone timings, spire timing, and tech timing down pat. As well as the expansion timings!
Inno pls...
Seiferz
Profile Joined May 2011
United States640 Posts
January 06 2012 20:31 GMT
#13
imo the main difference is having more refined builds + macroing with them in general.

my friend made the jump a little while ago and from what I noticed all he did was practice the same build over and over. you'll get to a point where you're so smooth that it wont matter if you mess up your control vs plats.

good luck!
SidewinderSC2
Profile Joined November 2011
United States236 Posts
January 06 2012 20:34 GMT
#14
The difference between every league is primarily macro.

Beyond that, game sense (attacking/defending), scouting and army control are the next most important things.
Thobrik
Profile Joined February 2011
Sweden1120 Posts
January 06 2012 20:38 GMT
#15
I remember what got me over the treshold was grouping all my nexuses on 1 hotkey. Yep, it was that simple.

What this did is it:

a) Made sure I never missed a probe while on multiple bases. Where I previously did some shit like 4e 5e 6e I could now simply 4eee
b) Made my clicking more accurate by forcing me to click on a base instead of hotkey to it...
c)... which in turned increased my map awareness dramatically.
"Philosophy is questions that may never be answered, Religion is answers that may never be questioned."
bgalang92
Profile Joined February 2011
United States155 Posts
January 06 2012 20:39 GMT
#16
It's mostly mechanics. I main toss but I deranked an account to plat to off race with. I jumped in a few games as toss just to relax and I found as long as I played safe and didn't overextend I'd easily win with my first push off my third base, or my first counterpush after defending 1 base pressure. It's the little things. Toss weren't to great at chronoing warp gate research and micro, terrans weren't too great with making SCVs or managing vikings with their late game army, Zergs played too safe and didn't drone or expand, or know when they were overextending and throwing away free army.
TheWalls
Profile Joined August 2011
United States15 Posts
January 06 2012 20:46 GMT
#17
The main difference between diamond and plat is pretty substatial imo, just as hard as diamnd > masters. in platnum, you are begining to actually think of what to do rather then blindly do a strat no matter the situation hopefully. Diamond players have a more refined ability to pull "On the run" transitions and not fall behind in macro. For example, if a plat player goes for a 4gate and (PVP) and the other person goes 3gate robo and has an immortal out, more then likely, the plat player would go either all in and just try to break down a force that relies on terrible control from the opponent rather then being able to drop their loses and transistion. When im caught in this situation, i expo while containg with sentries into chargelot archon. (being diamond) plat has helped me to realize that there shud always be a transition out of any strat and not throw away a game that im behind in but not lost becuase i have no idea what to do. I face peopel from time to time that lose 2 workers (to place down proxy) and just gg out. Not saying anything against peopel who dont play from behind, but being able to constantly know what to do is a underated difference in these 2 leagues
kungfu
Profile Joined May 2010
United States30 Posts
January 06 2012 20:49 GMT
#18
Keep in mind that this is only between two friends of mine.

The largest difference between the two lied in worker production. The platinum player would always have gaps in his production of scv's and this would, in the end cost him games.
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
January 06 2012 20:51 GMT
#19
On January 07 2012 05:28 Sajaki wrote:
Army Positioning (u mean im NOT supposed to attack into a choke vs Colo sentry?)

I dont know one platinum player that thinks they're supposed to do that... "stop it"

I don't think you can paint the difference between the leagues with one giant stroke.. everyone is different.. it could be one matchup holding someone back.. it could be someone has good macro but never looks at the mini map

This thread will just get a bunch of opinions which may hold true is specific situations, but there will be no consensus.

The obvious difference is win ratio & MMR.. the direct corolation to those values is skill and/or understanding vs. their opponents skill and/or understanding.


http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
cleecks
Profile Joined March 2011
Netherlands109 Posts
January 06 2012 20:56 GMT
#20
On January 07 2012 05:04 zezamer wrote:
diamond players are better in every way.
Pretty much agree with this. The difference between platinum and diamond in general is just more crispness of your whole gameplay in general: macro, micro, scouting, map control, and gamesense.

If you want to imrpove fast, analysing your own losses (and sometimes wins, if you're unsure why you won) becomes pretty important as you need to know what parts you're not good enough at, so you can work on those.
BONE
Profile Joined August 2010
United States176 Posts
January 06 2012 20:58 GMT
#21
mechanics and bad habits... I know for me, I stop making SCV's for an extended period of time after the 5min mark, I don’t know why I'll watch my replays win or lose and always see a time period where I don’t have SCV's being made, I think I get too focused on building an army and upgrading when really your economy is the most important. I also queue up too many units late game it seems, another bad habit, when really I should make more unit producing structures to make more faster. I know they may seem like easy habits to fix, I've tried just 1 Rax expoing and then produce army off 4 Rax and never miss an scv, but I end up losing to something stupid like a bangling bust or a 4 gate and I just rage quit and fall back on things I know will win me games(also a bad habit).
FiNTer
Profile Joined December 2011
Finland153 Posts
January 06 2012 21:06 GMT
#22
dunno but between high plat and diamond there is no mutch differences but i see that plat players dosnt just macro that well
Slayers`terran fan
mhsMILKe
Profile Joined August 2011
United States14 Posts
January 06 2012 21:10 GMT
#23
The major difference, at least from what I can tell is, is that Diamonds keep the "forward momentum" of the game moving. What I mean by "forward momentum" is that the continue to tech, expand, and upgrade, while most Platinum's go in for the kill with every new advantage. The Diamond's push has the capability to kill if the opponent is unprepared, but a Diamond push is usually to secure an expansion or defend while teching.
This is all my own experience, and many of the above answers are legitimate as well.
ContactKilla
Profile Joined December 2010
United States194 Posts
January 06 2012 21:16 GMT
#24
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.
Nible
Profile Joined April 2011
Sweden85 Posts
January 06 2012 21:22 GMT
#25
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

As a Plat player, I actually got a bit offended by this. What do you mean we're not trying to improve? Do you mean that you have to jump from Gold to Diamond to be a player that wants to improve? No matter how easy it is for some to get to Master league in like 200 games, there actually is people like myself that have needed more than 2000 just to get to Platinum, lol. Don't tell us that it's easy, don't imply it either as you did.
In Platinum league, yes that am I, and, I shall not deny. | 对不起我的中文不好
Grayboosh
Profile Joined March 2011
United States68 Posts
January 06 2012 21:40 GMT
#26
Depends on your race....
For zerg....
- It's hard to never miss an inject, but that's what you have to work on.
- Mini-map awareness, especially against terran drops. Watch the minimap more than your screen, one tip I've never tried is playing with your sound off.
- Ling / Bling micro vs Zerg, whether you like to use blings or not, you have to know how to split drones, and send lings to detonate them. If you use them, you have to manually detonate them sometimes, or prevent them from attacking the bait.
- Scouting vs Toss, because of their tendancy to FFE, the temptation to get caught up in a macro race is there. You have to keep tabs on them though because they can push out at any time. Be diligent in taking watch towers back and sending scouting overlords.

Vs all races... be impervious to cheese. I think this is one of the biggest differences in getting into diamond. Plat players have set build orders that they're practicing, because they're still mastering execution. Diamond+ players are able to identify different builds by scouting and counter accordingly (except Idra, he sticks with his game plan or quits without a fight).

I was bumped down from mid Diamond to Plat in season 5, and was surprised how easy it was because my opponents were either "good" at executing a specific build or good at macro, not both. I shot up to the top of the division and stayed there for a couple weeks till I was finally promoted to high diamond. I kinda miss it
You're goin down gray bush.
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
January 06 2012 21:43 GMT
#27
From bronze till high masters. This is the difference IMO: mechanics - effective APM - tighter builds - better awareness of early, mid, late game - game feel (scouting, all-in play, macro play).
But it is not written in stone. Low master is sometimes like high platinum. Some of the top league players can't get promoted since boundaries in their head, they think like the players from next league are way better, while they are marginally better...
Reality hits you hard bro.
discobaas
Profile Joined December 2011
225 Posts
January 06 2012 22:03 GMT
#28
Just macro. Both play the same styles, diamonds just have a bit more stuff.
you're wrong
discobaas
Profile Joined December 2011
225 Posts
January 06 2012 22:13 GMT
#29
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

Well your thought on the skill gap is incorrect. Due to the Gaussian "skill" distribution, the difference in skill is the smallest in the middle, which would be around Gold. As you go up after Gold, it gets harder and harder to get further.
you're wrong
Apom
Profile Blog Joined August 2011
France655 Posts
January 06 2012 22:19 GMT
#30
bronze -> silver : know how to A-move
silver -> gold : have a build order, at least up to taking your nat
gold -> platinum : think about army composition, don't just build random stuff
platinum -> diamond : expand past the natural, before being mined out
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 06 2012 22:19 GMT
#31
Platinum is about where players start to macro, but it's a little bit less refined. The main thing I think, though, for at least zerg players, is that they don't know how to react well to information they gather. For instance, a lot of plat zergs do weird 2 base roach/hydra in response to ffe.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
reneg
Profile Joined September 2010
United States859 Posts
January 06 2012 22:25 GMT
#32
On January 07 2012 07:13 discobaas wrote:
Show nested quote +
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

Well your thought on the skill gap is incorrect. Due to the Gaussian "skill" distribution, the difference in skill is the smallest in the middle, which would be around Gold. As you go up after Gold, it gets harder and harder to get further.


No one said that the distribution was Gaussian, iirc. From what I've understood, there are no Deviations, and it's just chunks of percentages of players.

I.e. bottom 20% (bronze) are worse than the 2nd worse 20% (Silver), and so on.

And whether the skill gap between Gold and Plat is as big as Bronze and Silver, or Plat and Dia, or High Masters and GM is largely debatable.
moose...indian
Pesto
Profile Joined February 2011
United States121 Posts
January 06 2012 22:27 GMT
#33
The difference between platinum and diamond is arbitrary. Its a a pretty seamless transion, where high plat ~= low diamond, high diamond = low masters, etc.

There is no way any answer to this question is going to help you improve. You need to just play more and watch your replays and figure out what specifically you are doing wrong and what your weaknesses are. You're smart enough to do that, eh?
Insomni7
Profile Joined June 2011
667 Posts
January 06 2012 22:43 GMT
#34
I feel the biggest difference is just having a really solid opening so you don't die to anything early game. This may be more applicable to my race (zerg) than to others, but I feel that no matter what race you play, having a strong opening will take you farther than you may expect. If you still occasionally lose too many drones to hellions, or die to roach ling allins or get baneling busted than you need to work to refine your timings and scouting habits to prevent these things. I feel that is what got me over the hump from plat to diamond.
Never Forget.
black3200
Profile Joined August 2010
Canada74 Posts
January 06 2012 22:53 GMT
#35
When i was plat i worked on macro, not fancy blue flame helion drops or anything like that... just Macro Defend macro expand like a turtle style, and i got out of plat just by the size of army. Make sure you ug ^ ^!! at diamond people tend to get 3rd a bit faster and less cheese :D
Give them nothing,But take from them..... everything!
Ubenn
Profile Joined December 2011
Canada114 Posts
Last Edited: 2012-01-06 22:57:21
January 06 2012 22:55 GMT
#36
On January 07 2012 05:04 zezamer wrote:
diamond players are better in every way.

WOW NO WAY?

It's all about mechanics. Overall very league is the same it just that the league above just does it a little bit better.
stokes17
Profile Joined January 2011
United States1411 Posts
January 06 2012 22:55 GMT
#37
On January 07 2012 05:34 SidewinderSC2 wrote:
The difference between every league is primarily macro.

Beyond that, game sense (attacking/defending), scouting and army control are the next most important things.

yep this is basically it. Mechanics can carry you extremely extremely far.
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-01-06 22:59:54
January 06 2012 22:58 GMT
#38
On January 07 2012 05:16 UmiNotsuki wrote:
I think it really depends on the player, really. I know lots of people who had poor mechanics holding them from that promotion, some who had poor game sense, others with relatively fantastic macro and mechanics but frankly laughable strategies and builds... you're gonna have to analyze your own play to find out what you really need to work on.


This. Diamond players are just better on average. It's really misguided to think diamond players have some universal thing they're better at. Just work on improving whatever you want to improve and your MMR will go up. Improve enough and you'll get promoted.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
January 06 2012 22:58 GMT
#39
All around mechanics and decision making primarily.
Moderatorshe/her
TL+ Member
mage36
Profile Joined May 2011
415 Posts
January 06 2012 23:00 GMT
#40
i don't know if there will be a difference that you can just pinpoint. Sometimes a person can be good at certain things and terrible at another while it would be a totally different set of things for another person. An example would be like basketball where everyone has to develop the same skills like dribbling, passing, shooting, blocking, defending etc. but it is no secret that point guards are better at dribbling/ball handling than big men. To further drive this point across, even in the very top level in basketball, we see just big men that are terrible terrible free throw shooters (like 40+% for their career). Now this being a team game, it doesn't matter as much as other people will cover your weaknesses. In SC2, it becomes more essential to develop all the skills the higher up you get to manage everything that is going on. Definitely, a player will have their weaknesses in the platinum, and even diamond. Whether it is awareness, multitasking, macro, micro or something else will be different for every person. In fact, it could be that they are just not particularly good with anything but do everything average for their level of play. Once they raise all of those averages, then they get promoted or maybe if they become exceptional at something, they get promoted.

Furthermore, since there are 3 races, it could be an understanding of a certain matchup that hold them back, as they simply have a poor winning percentage against this certain race while an excellent one against the other two.

To conclude, it's just impossible what the reason actually is as it is different for each person.
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-01-06 23:04:26
January 06 2012 23:02 GMT
#41
On January 07 2012 07:13 discobaas wrote:
Show nested quote +
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

Well your thought on the skill gap is incorrect. Due to the Gaussian "skill" distribution, the difference in skill is the smallest in the middle, which would be around Gold. As you go up after Gold, it gets harder and harder to get further.


You're assuming something called "skill" has some unambiguous numerical value and that value follows a Gaussian distrubtion. That makes no sense whatsoever. How you decide to numerically capture skill changes the distribution. Given one numerical assignment which follows distribution A I can apply an increasing smooth function which also gives a valid numerical assignment which then follows distribution B. Just 'cause you know a fancy word doesn't mean you get to call someone else incorrect
Edu
Profile Joined September 2010
Sweden35 Posts
January 06 2012 23:09 GMT
#42
Something to keep in mind is that it's a big difference between top and low diamond.
http://www.sc2ranks.com/eu/822621/Edu
arcane1129
Profile Joined January 2011
United States270 Posts
January 06 2012 23:12 GMT
#43
There's no one thing that diamond players do that platinum players don't. It's just that, on average, they're a bit better at everything.
Makuly
Profile Blog Joined October 2010
Taiwan54 Posts
January 06 2012 23:12 GMT
#44
Platinums in lack even basic knowledge of 'standard' strategies; they just play whatever weird strategy they're used to.

Scouting abilities- while they do scout they dont know what to look for and when they find it, they don't know what it means or how to respond to it.

Generally poor game sense in any timing pushes (if they want to execute one). They dont know when to expand or attack.

Macro abilities- constantly not remembering to make workers, getting supply blocked, forgetting the injects/chronos/mules

Micro abilites- while some of them may have the micro ability of a diamond or even low master, it doesn't compensate for the other flaws.

Diamonds have a general knowledge of 'standard' strategies

scouting- they may know how to respond in some situations and how to scout better, but still lacking in many situations
game sense- this sets them really apart from the masters: game sense is maybe slightly better than a platinum. Lack of knowledge of timing windows, when to expand/attack, etc
macro abilities- less getting supply blocked, using macro mechanics more often, making more workers
stokes17
Profile Joined January 2011
United States1411 Posts
January 06 2012 23:21 GMT
#45
On January 07 2012 08:02 diophan wrote:
Show nested quote +
On January 07 2012 07:13 discobaas wrote:
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

Well your thought on the skill gap is incorrect. Due to the Gaussian "skill" distribution, the difference in skill is the smallest in the middle, which would be around Gold. As you go up after Gold, it gets harder and harder to get further.


You're assuming something called "skill" has some unambiguous numerical value and that value follows a Gaussian distrubtion. That makes no sense whatsoever. How you decide to numerically capture skill changes the distribution. Given one numerical assignment which follows distribution A I can apply an increasing smooth function which also gives a valid numerical assignment which then follows distribution B. Just 'cause you know a fancy word doesn't mean you get to call someone else incorrect

I mean what he is saying is correct. The higher you go on the skill curve the more pronounced any differences in skill are (a gold and plat player may split 60/40 where as a top .01% player (MC-MVP-Nestea etc) will likely never lose to a top .1% player (mid-high GM semi pro)

Now just because the ladder doesn't perfectly distribute the skill curve (high diamond being basically equal to low/mid masters in terms of skill) doesn't mean that skill differences don't become more acute as you increase in overall skill.
awakenx
Profile Joined May 2011
United States341 Posts
January 06 2012 23:29 GMT
#46
I'm pretty sure it's just decision making, as plat is where people have general mechanics down, and it becomes a little bit more about strategy.

Still probably just better at macroing and mechanics and game sense.
WorstMicroNA
diophan
Profile Joined September 2011
United States1018 Posts
Last Edited: 2012-01-06 23:31:19
January 06 2012 23:29 GMT
#47
On January 07 2012 08:21 stokes17 wrote:
Show nested quote +
On January 07 2012 08:02 diophan wrote:
On January 07 2012 07:13 discobaas wrote:
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

Well your thought on the skill gap is incorrect. Due to the Gaussian "skill" distribution, the difference in skill is the smallest in the middle, which would be around Gold. As you go up after Gold, it gets harder and harder to get further.


You're assuming something called "skill" has some unambiguous numerical value and that value follows a Gaussian distrubtion. That makes no sense whatsoever. How you decide to numerically capture skill changes the distribution. Given one numerical assignment which follows distribution A I can apply an increasing smooth function which also gives a valid numerical assignment which then follows distribution B. Just 'cause you know a fancy word doesn't mean you get to call someone else incorrect

I mean what he is saying is correct. The higher you go on the skill curve the more pronounced any differences in skill are (a gold and plat player may split 60/40 where as a top .01% player (MC-MVP-Nestea etc) will likely never lose to a top .1% player (mid-high GM semi pro)

Now just because the ladder doesn't perfectly distribute the skill curve (high diamond being basically equal to low/mid masters in terms of skill) doesn't mean that skill differences don't become more acute as you increase in overall skill.


I agree with you're observation that "the higher you go on the skill curve the more pronounced any differences in skill are" but that's not what he said at all. There are a ton of distributions that have that property. I have no idea what makes him think it's Gaussian, and then based on that premise which has no justification he calls someone else wrong.

It also doesn't really make sense that it's Gaussian. If MVP is the best player in the world and Bomber is the 50th best, Gaussian means the skill difference between MVP and Bomber is the same and that between the worst player in the world and the 50th best. Anyway, /rant
stokes17
Profile Joined January 2011
United States1411 Posts
January 06 2012 23:34 GMT
#48
On January 07 2012 08:29 diophan wrote:
Show nested quote +
On January 07 2012 08:21 stokes17 wrote:
On January 07 2012 08:02 diophan wrote:
On January 07 2012 07:13 discobaas wrote:
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

Well your thought on the skill gap is incorrect. Due to the Gaussian "skill" distribution, the difference in skill is the smallest in the middle, which would be around Gold. As you go up after Gold, it gets harder and harder to get further.


You're assuming something called "skill" has some unambiguous numerical value and that value follows a Gaussian distrubtion. That makes no sense whatsoever. How you decide to numerically capture skill changes the distribution. Given one numerical assignment which follows distribution A I can apply an increasing smooth function which also gives a valid numerical assignment which then follows distribution B. Just 'cause you know a fancy word doesn't mean you get to call someone else incorrect

I mean what he is saying is correct. The higher you go on the skill curve the more pronounced any differences in skill are (a gold and plat player may split 60/40 where as a top .01% player (MC-MVP-Nestea etc) will likely never lose to a top .1% player (mid-high GM semi pro)

Now just because the ladder doesn't perfectly distribute the skill curve (high diamond being basically equal to low/mid masters in terms of skill) doesn't mean that skill differences don't become more acute as you increase in overall skill.


I agree with you're observation that "the higher you go on the skill curve the more pronounced any differences in skill are" but that's not what he said at all. There are a ton of distributions that have that property. I have no idea what makes him think it's Gaussian, and then based on that premise which has no justification he calls someone else wrong.

It also doesn't really make sense that it's Gaussian. If MVP is the best player in the world and Bomber is the 50th best, Gaussian means the skill difference between MVP and Bomber is the same and that between the worst player in the world and the 50th best. Anyway, /rant


o, is that how that distribution works? Then yea that's probably not exactly accurate.

Why is it the 50th player? Wouldn't it be a fraction not a number?
diophan
Profile Joined September 2011
United States1018 Posts
January 06 2012 23:44 GMT
#49
On January 07 2012 08:34 stokes17 wrote:
Show nested quote +
On January 07 2012 08:29 diophan wrote:
On January 07 2012 08:21 stokes17 wrote:
On January 07 2012 08:02 diophan wrote:
On January 07 2012 07:13 discobaas wrote:
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

Well your thought on the skill gap is incorrect. Due to the Gaussian "skill" distribution, the difference in skill is the smallest in the middle, which would be around Gold. As you go up after Gold, it gets harder and harder to get further.


You're assuming something called "skill" has some unambiguous numerical value and that value follows a Gaussian distrubtion. That makes no sense whatsoever. How you decide to numerically capture skill changes the distribution. Given one numerical assignment which follows distribution A I can apply an increasing smooth function which also gives a valid numerical assignment which then follows distribution B. Just 'cause you know a fancy word doesn't mean you get to call someone else incorrect

I mean what he is saying is correct. The higher you go on the skill curve the more pronounced any differences in skill are (a gold and plat player may split 60/40 where as a top .01% player (MC-MVP-Nestea etc) will likely never lose to a top .1% player (mid-high GM semi pro)

Now just because the ladder doesn't perfectly distribute the skill curve (high diamond being basically equal to low/mid masters in terms of skill) doesn't mean that skill differences don't become more acute as you increase in overall skill.


I agree with you're observation that "the higher you go on the skill curve the more pronounced any differences in skill are" but that's not what he said at all. There are a ton of distributions that have that property. I have no idea what makes him think it's Gaussian, and then based on that premise which has no justification he calls someone else wrong.

It also doesn't really make sense that it's Gaussian. If MVP is the best player in the world and Bomber is the 50th best, Gaussian means the skill difference between MVP and Bomber is the same and that between the worst player in the world and the 50th best. Anyway, /rant


o, is that how that distribution works? Then yea that's probably not exactly accurate.

Why is it the 50th player? Wouldn't it be a fraction not a number?


You can convert it to a fraction if you want but it doesn't matter, something like 100% vs. 99.99% and 0% .01%. You just switch from actual player ranks to %s by dividing by the number of people that play SC.
[AG]AggressionGaming
Profile Joined December 2011
Canada43 Posts
January 06 2012 23:51 GMT
#50
If you have to ask the forums what the difference is, can't you figure out for yourself then? Like if you are in platinum and you can't make it to diamond, obviously it is a lot harder to get there. Or you are already in diamond and were in platinum at one point and you know the difference. Or you are in platinum and you are so close to diamond that you can't tell the difference, if you can't tell the difference cause you are so close to diamond you just need to play and win more games.
Team Channel: AG Team Owner: AGGhost 223 Stream: http://www.twitch.tv/agghost
aebriol
Profile Joined April 2010
Norway2066 Posts
January 06 2012 23:51 GMT
#51
Platinum players don't know proper builds, when to expand to two bases, and how to saturate their two bases properly.
stokes17
Profile Joined January 2011
United States1411 Posts
Last Edited: 2012-01-06 23:57:33
January 06 2012 23:55 GMT
#52
On January 07 2012 08:44 diophan wrote:
Show nested quote +
On January 07 2012 08:34 stokes17 wrote:
On January 07 2012 08:29 diophan wrote:
On January 07 2012 08:21 stokes17 wrote:
On January 07 2012 08:02 diophan wrote:
On January 07 2012 07:13 discobaas wrote:
On January 07 2012 06:16 ContactKilla wrote:
Theres a reason why Diamond is higher than Plat. Diamonds are just better. Plats seem like players that like the game, but aren't really improving in mechanics. They dont seem to take that extra effort to be a better player. They kind of just do the same thing and it works some games and doesnt work in others.

I think the skill gap thats the closest is High Diamond - Mid Masters. I was top Diamond last season and am now Mid Masters and I cant feel the difference at all.

Well your thought on the skill gap is incorrect. Due to the Gaussian "skill" distribution, the difference in skill is the smallest in the middle, which would be around Gold. As you go up after Gold, it gets harder and harder to get further.


You're assuming something called "skill" has some unambiguous numerical value and that value follows a Gaussian distrubtion. That makes no sense whatsoever. How you decide to numerically capture skill changes the distribution. Given one numerical assignment which follows distribution A I can apply an increasing smooth function which also gives a valid numerical assignment which then follows distribution B. Just 'cause you know a fancy word doesn't mean you get to call someone else incorrect

I mean what he is saying is correct. The higher you go on the skill curve the more pronounced any differences in skill are (a gold and plat player may split 60/40 where as a top .01% player (MC-MVP-Nestea etc) will likely never lose to a top .1% player (mid-high GM semi pro)

Now just because the ladder doesn't perfectly distribute the skill curve (high diamond being basically equal to low/mid masters in terms of skill) doesn't mean that skill differences don't become more acute as you increase in overall skill.


I agree with you're observation that "the higher you go on the skill curve the more pronounced any differences in skill are" but that's not what he said at all. There are a ton of distributions that have that property. I have no idea what makes him think it's Gaussian, and then based on that premise which has no justification he calls someone else wrong.

It also doesn't really make sense that it's Gaussian. If MVP is the best player in the world and Bomber is the 50th best, Gaussian means the skill difference between MVP and Bomber is the same and that between the worst player in the world and the 50th best. Anyway, /rant


o, is that how that distribution works? Then yea that's probably not exactly accurate.

Why is it the 50th player? Wouldn't it be a fraction not a number?


You can convert it to a fraction if you want but it doesn't matter, something like 100% vs. 99.99% and 0% .01%. You just switch from actual player ranks to %s by dividing by the number of people that play SC.

O wait, Gaussian is just normal distribution(psych student hehe)? Yes, SC2 skill is normally distributed. It might be positively skewed, but the idea still holds. A top 50 player is more than 10x as good as a top 500 player. Just like a top 2% player (masters) is more than 10x as good as a 20% player(low diamond)
Stipulation
Profile Blog Joined April 2009
United States587 Posts
January 07 2012 00:03 GMT
#53
On January 07 2012 08:12 arcane1129 wrote:
There's no one thing that diamond players do that platinum players don't. It's just that, on average, they're a bit better at everything.


I think this is the main thing to be aware of. Until you're high masters there are just so many different areas that people can develop in. One player might have higher apm, but worse decision making. One might have better economy management cause he took a lesson and was taught that, while another saw a pro practice forcefield micro and he has a better grasp of that. I don't think any patterns of development can be made until you get to the highest level play, if it can even be seen there.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-01-07 00:05:50
January 07 2012 00:04 GMT
#54
On January 07 2012 08:51 aebriol wrote:
Platinum players don't know proper builds, when to expand to two bases, and how to saturate their two bases properly.


I'd say that about Diamond. Only diamonds breaking into masters really do build orders.

Even many diamonds don't do proper builds. I'd say in diamond though, people start to do 'semblances' of proper builds.

Like they will go reactor hellion, expand, and then go cloaked banshees. A masters would never do that, but a diamond would. It's a terrible build, and against a zerg who macros correctly, it won't work because both mutas and overseers will be out from a 55 supply lair, but that's just what happens. They think it's a proper build because they went reactor hellion expand, but it's not to follow up with cloaked banshees instead of mech or rine/tank...

I've also seen a LOT of forge/gateway 1 base builds, 3 rax from terran, and 4 gate is common in diamond (in masters, it's unheard of, and I've actually lost to 4 gate in high masters because I hadn't seen it in so long and was simply totally confused what the opponent was doing i thought he was going like hidden base lol). Diamond is full of 1 base cheese too, whereas Masters it's more 2 base or 3 all-ins or turtle deathballs or gimmicky timings (marine/marauder, 6 gate void ray, 7 gate all-ins, etc). Zergs never hatch first in diamond either, almost all go 14/14, while in masters they all go hatch first, and never lose to 14/14. I dont think i ever see 1 base all-ins in masters, but diamond is just all 1 base cheese (if they cheese).

I don't think there is much difference from platinum and diamond. Platinum just has glaring macro mistakes... but ive seen diamonds and masters with that too. I don't know. I think diamonds have a sort of play that fails at emulating pro play, while platinums just don't even attempt it.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
plasemeious
Profile Joined November 2009
United States244 Posts
January 07 2012 00:42 GMT
#55
i wondered a similar thing except high diamond and masters
NadaSound
Profile Joined March 2010
United States227 Posts
January 07 2012 01:14 GMT
#56
As someone who goes back and forth between the Platinum and Diamond leagues I can confidently say that two of the biggest dividing lines are economy and decision making.

Economy for me is the biggest hurdle that I have not been able to overcome. Sometimes I'll end a game with like 30 scvs . This of course makes macroing very hard when you don't have a good economy. You might some times feel very proud of keeping your money below 1k for a game but it means nothing if your income is trash to begin with.

The other problem I come across a lot is poor decision making. Attack right before a critical upgrade finishes, deciding to pump units instead of expanding, expanding instead of pumping units, suiciding armies when I'm in an amazing position.

I get promoted to diamond when I am doing these things well, I get demoted when I play to win (rather than to improve), take short cuts and try kill my opponent (rather than to play solid and win the game).
aznkukuboi
Profile Joined December 2010
120 Posts
January 07 2012 01:34 GMT
#57
Weird, I was diamond, got demoted to plat at season 5. Now I'm facing diamonds again. To me, there's no difference. I'll probably be promoted within the next 50 games. I play exactly the same.
MikeTheBike
Profile Joined July 2011
New Zealand136 Posts
January 07 2012 01:52 GMT
#58
In general Diamond players play better than Platinum players in every way as they would have probably played more games and therefore have more refined skills. The thing I've found is it is largely being able to react and scout that is a huge factor in the jump from Platinum to Diamond.
dynwar7
Profile Joined May 2011
1983 Posts
January 07 2012 02:14 GMT
#59
Good thread, I myself am in High Plat justtttttt a little bit away from Diamond.

And for those who say Diamonds are better than Plats, are you joking me? Did you know that Grandmasters are better than Masters and Gold are better than silvers? Interesting, huh?

On topic, I think it is just mostly Macro. Mostly that is. Yes, other things can play an important factor such as micro and etc,. but the major thing has got to be macro. I think Diamond players are more confident, so psychologically they are a lot stronger. Skill-wise.....I dont think its THAT big, but yeah, mostly Macro. Just keep practicing and you should be in Diamond.

Havent played much this season though, soon will :D
Regarding the imbalance, hilarious to see Zergs defending themselves....
diophan
Profile Joined September 2011
United States1018 Posts
January 07 2012 02:17 GMT
#60
On January 07 2012 10:34 aznkukuboi wrote:
Weird, I was diamond, got demoted to plat at season 5. Now I'm facing diamonds again. To me, there's no difference. I'll probably be promoted within the next 50 games. I play exactly the same.


There's no difference because you're either facing high plat or low diamond, so basically the exact same MMR
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
January 07 2012 02:24 GMT
#61
The only difference is ladder points, that's all.

Remember that those categories don't actually represent skill, they just represent wins. Win more, get promoted.


Now, if you're asking "what can I do to improve to make myself able to beat diamond players", that's a different question and philosophy entirely, more akin to the other answers in this thread, surely there are many ways you can improve mechanically and strategically.

But there will always be people in higher leagues than you, who have worse strategy and mechanics. They aren't better than you, they just won more and lost less.
Nourek
Profile Joined February 2011
Germany188 Posts
January 07 2012 02:39 GMT
#62
On January 07 2012 10:52 MikeTheBike wrote:
In general Diamond players play better than Platinum players in every way as they would have probably played more games and therefore have more refined skills. The thing I've found is it is largely being able to react and scout that is a huge factor in the jump from Platinum to Diamond.

That can also vary quite a bit by matchup.

For example, I feel "safe" playing ZvP. I'm generally sure what can or can't happen at a certain time, when I need to scout etc. and consequently when I can drone and when I really need units asap. I'm obviously not doing that perfectly, but decent enough to play well vs diamond Ps.

Now in ZvT ... I often feel like I've no idea what I should be doing. I suppose that means my scouting and knowledge of possible timings is awful, but yeah. That's what it is right now.

I would say on average, I'm low diamond, a bit better vs P, but maybe mid-plat vs T. I'm not sure you can explain me being in diamond just by going "better macro than plat" as a few have suggested.
Banchan
Profile Joined May 2011
United States179 Posts
January 07 2012 02:44 GMT
#63
A lot of people in the higher leagues have perfected a small set of builds rather than learned a wide variety of strategies for every situation.

In other words, they can cheese really well
kyriores
Profile Joined February 2011
Greece178 Posts
January 07 2012 02:59 GMT
#64
Assuming you have memorized some builds and follow them + adjust according to what you scout, then I guess it's all about being fast & effective. Personally, my max APM is around (80-85) and I feel that I could do much better if I could give commands to my units faster and more precisely, which I can't (that's why I practice).

Actions like sending units to key spots in order to spot possible attacks, denying creep, positioning units etc. etc. require your attention, which might cause you some problems with your macro if you don't have the ability to do them along with it. Those "little" things start to become more and more significant when your macro and micro have reached an ok level. Up to this level it was possible to win by just sitting in your base, maybe do some fast expand build that your opponent wouldn't even notice, and then do 1 attack when your extra minerals have kicked in, while doing some basic harassing or defending (or just cheese/defend the cheese which is way more common). But that is not the case anymore.

So I would suggest to try hard and start adding more and more elements to your playstyle. Scouting, multi-pronged attacks, denying expos like crazy, scouting again, splitting army, setting up traps for the enemy army and anything else that can give you an edge. And the most important... Keep an eye on the minimap... Even when you micro a drop.. You can't afford to lose anything ! Of course, while you do all that, your macro should be flawless. Whenever you find yourself addind more than 2 buildings or queuing units, your macro slipped( it's not the end of the world since it happens even to pros regularly but it definitely takes further improvement). If you can master the above you should be close to pro-level.
After that the only thing that might further improve your game is the so called metagame which includes very specific strategies used to take advantage of the map or hard counter an expected strategy, abuse a weakness in a matchup etc.

Hope I helped. Gl with your goal.

(Note: I'm terran, so that may not apply to all races. Derp!)
Very casual, Diamond Terran.
Janders
Profile Joined June 2011
Mexico222 Posts
January 07 2012 03:05 GMT
#65
i would say map awareness and awareness of whats happening
:D
GrassEater
Profile Joined July 2010
Sweden417 Posts
January 07 2012 03:31 GMT
#66
Diamond players use to have some basic game-sense. They react to what they scout in a way that helps them. The game gets less random.
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